rf_2016_studio_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +17 -0
- data/README +5 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +34 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +35 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +103 -0
- data/lib/studio_game/game_turn.rb +21 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +57 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/berserk_player_spec.rb +37 -0
- data/spec/studio_game/clumsy_player_spec.rb +50 -0
- data/spec/studio_game/game_spec.rb +61 -0
- data/spec/studio_game/player_spec.rb +118 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +87 -0
    
        checksums.yaml
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            ---
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            SHA1:
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              metadata.gz: 8e6c0d4021c082d32962f4e05721df6bf6e014af
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              data.tar.gz: 20b60ff9a1be941da6cde3a16ab93fb72f67073f
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            SHA512:
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              metadata.gz: bec5bcd4b1f05a1a6133d113abaa9ac96c2e09a7635c1e8149349b7bead674a7ecdbb232b7cf6465d299947d26f8a5212db38b72c3e8a851cde803d8b6b2a7ac
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            +
              data.tar.gz: 3b04cf6ba5a0d2828708f3a9b8caafbaf321c0d8ad1797263ee0e7c4597dbdea4b1e9daf71a8e2af77bce2f86c00e272fb13d1af9714259db66de8edfdb68f4b
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        data/LICENSE
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            Copyright (c) 2015 Ryan Flach
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            Permission is hereby granted, free of charge, to any person obtaining a copy of
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            this software and associated documentation files (the "Software"), to deal in the
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            Software without restriction, including without limitation the rights to use, copy,
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            +
            modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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            +
            and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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            The above copyright notice and this permission notice shall be included in all
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            copies or substantial portions of the Software.
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            THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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            INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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            PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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            HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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            OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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            SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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        data/README
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            studio_game is a command-line game built through instruction by The Pragmatic Studio.
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            Through user input, the game is named and then run through a number of designated rounds.
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            Random play is introduced to assign treasure (points) and increase or decrease a player's health.
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            At the conclusion of the game (as determined by the user) a .txt file is saved with the high scores.
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        data/bin/players.csv
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        data/bin/studio_game
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            #!/usr/bin/env ruby
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            require_relative '../lib/studio_game/player'
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            require_relative '../lib/studio_game/game'
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            require_relative '../lib/studio_game/clumsy_player'
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            require_relative '../lib/studio_game/berserk_player'
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            puts "Please enter the name of this game."
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            game = gets.chomp.to_s
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            game = StudioGame::Game.new("#{game}")
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            default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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            game.load_players(ARGV.shift || default_player_file)
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            +
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            clumsy1 = StudioGame::ClumsyPlayer.new("klutz", 105, 3)
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            game.add_player(clumsy1)
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            +
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            berserk1 = StudioGame::BerserkPlayer.new("berserker", 50)
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            game.add_player(berserk1)
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            loop do
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              puts "\nHow many game rounds? ('quit' to exit)"
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              answer = gets.chomp.downcase
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              case answer
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              when /^\d+$/
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                game.play(answer.to_i)
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              when 'quit', 'exit'
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                game.print_stats
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                break
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              else
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                puts "Please enter a number or 'quit'"
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              end
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            end
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            game.save_high_scores
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            require_relative 'player'
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            module StudioGame
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              class BerserkPlayer < Player
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                def initialize(name, health=100)
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                  super(name, health)
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                  @woot_count = 0
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                end
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                def berserk?
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                  @woot_count > 5
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                end
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                def woot
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                  super
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                  @woot_count += 1
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                  puts "#{@name} is berserk!" if berserk?
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                end
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                def blam
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                  if berserk?
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                    woot
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                  else
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                    super
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                  end
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                end
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              end
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            end
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            if __FILE__ == $0
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              berserker = BerserkPlayer.new("berserker", 50)
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              6.times { berserker.woot }
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              2.times { berserker.blam }
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              puts berserker.health
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            end
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            require_relative 'player'
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            module StudioGame
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              class ClumsyPlayer < Player
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                attr_reader :boost_factor
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                def initialize(name, health=100, boost_factor=1)
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                  super(name, health)
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                  @boost_factor = boost_factor
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                end
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                def found_treasure(treasure)
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                  damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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                  super(damaged_treasure)
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                end
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                def woot
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                  @boost_factor.times { super }
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                end
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              end
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              if __FILE__ == $0
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                clumsy = ClumsyPlayer.new("klutz")
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                hammer = Treasure.new(:hammer, 50)
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                clumsy.found_treasure(hammer)
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                clumsy.found_treasure(hammer)
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                clumsy.found_treasure(hammer)
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                crowbar = Treasure.new(:crowbar, 400)
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                clumsy.found_treasure(crowbar)
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                clumsy.each_found_treasure do |treasure|
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                  puts "#{treasure.points} total #{treasure.name} points"
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                end
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                puts "#{clumsy.points} grand total points"
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              end
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            end
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            require_relative 'player'
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            require_relative 'die'
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            require_relative 'game_turn'
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            require_relative 'treasure_trove'
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            require 'csv'
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            module StudioGame
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              class Game
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                attr_reader :title
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                def initialize(title)
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                  @title = title
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                  @players = []
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                end
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                def load_players(from_file)
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                  CSV.foreach(from_file) do |row|
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                    player = Player.new(row[0], row[1].to_i)
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                    add_player(player)
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                  end
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                end
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                def save_high_scores(to_file="high_scores.txt")
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                  File.open(to_file, "w") do |file|
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                    file.puts "#{@title} High Scores:"
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                    @players.sort.each do |player|
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                      file.puts high_score_entry(player)
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                    end
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                  end
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                end
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                def add_player(a_player)
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                  @players << a_player
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                end
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                def play(rounds)
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                  puts "There are #{@players.size} players in #{@title}:"
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                  @players.each do |player|
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                    puts player
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                  end
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                  treasures = TreasureTrove::TREASURES
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                  puts "\nThere are #{treasures.size} treasures to be found:"
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                  treasures.each do |treasure|
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                    puts "A #{treasure.name} is worth #{treasure.points} points"
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                  end
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                  1.upto(rounds) do |round|
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                    if block_given?
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                      break if yield
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                    end
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                    puts "\nRound #{round}:"
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                    @players.each do |player|
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                      GameTurn.take_turn(player)
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                      puts player
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                    end
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                  end
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                end
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                def print_name_and_health(player)
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                  puts "#{player.name} (#{player.health})"
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                end
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                def total_points
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                  @players.reduce(0) { |sum, player| sum + player.points }
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                end
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                def high_score_entry(player)
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                  formatted_name = player.name.ljust(20,'.')
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                  "#{formatted_name} #{player.score}"
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                end
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                def print_stats
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                  strong_players, wimpy_players = @players.partition { |player| player.strong? }
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                  puts "\n#{@title} statistics:"
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                  puts "\n#{strong_players.size} strong players:"
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                  strong_players.each do |player|
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                    print_name_and_health(player)
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                  end
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                  puts "\n#{wimpy_players.size} wimpy players:"
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                  wimpy_players.each do |player|
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                    print_name_and_health(player)
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                  end
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                  puts "#{total_points} total points from treasures found"
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                  @players.sort.each do |player|
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                    puts "\n#{player.name}'s point totals:"
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                    puts "#{player.score} grand total points"
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                    player.each_found_treasure do |treasure|
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                      puts "#{treasure.points} total #{treasure.name} points"
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                    end
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                  end
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                  puts "\n#{@title} High Scores:"
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                  @players.sort.each do |player|
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                    puts high_score_entry(player)
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                  end
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                end
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              end
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            end
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            require_relative 'die'
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            require_relative 'player'
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            require_relative 'treasure_trove'
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            module StudioGame
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              module GameTurn
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                def self.take_turn(player)
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                  die = Die.new
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                  case die.roll
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                  when 1..2
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                    player.blam
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                  when 3..4
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                    puts "#{player.name} was skipped."
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                  else
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                    player.woot
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                  end
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                  treasure = TreasureTrove.random
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                  player.found_treasure(treasure)
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                end
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              end
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            end
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            require_relative 'treasure_trove'
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            require_relative 'playable'
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            module StudioGame
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              class Player
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                include Playable
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                attr_accessor :name, :health
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                def initialize(name, health=100)
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                  @name = name.capitalize
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                  @health = health
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| 12 | 
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                  @found_treasures = Hash.new(0)
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| 13 | 
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                end
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| 14 | 
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| 15 | 
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                def name=(new_name)
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                  @name = new_name.capitalize
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                end
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                def to_s
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                  "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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| 21 | 
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                end
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| 22 | 
            +
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| 23 | 
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                def score
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| 24 | 
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                  @health + points
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| 25 | 
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                end
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| 26 | 
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| 27 | 
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                def <=>(other)
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| 28 | 
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                  other.score <=> score
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| 29 | 
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                end
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| 30 | 
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| 31 | 
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                def found_treasure(treasure)
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| 32 | 
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                  @found_treasures[treasure.name] += treasure.points
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| 33 | 
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                  puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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| 34 | 
            +
                  puts "#{@name}'s treasures: #{@found_treasures}"
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| 35 | 
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                end
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| 36 | 
            +
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| 37 | 
            +
                def points
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| 38 | 
            +
                  @found_treasures.values.reduce(0, :+)
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| 39 | 
            +
                end
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| 40 | 
            +
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| 41 | 
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                def each_found_treasure
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| 42 | 
            +
                  @found_treasures.each do |name, points|
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| 43 | 
            +
                    yield Treasure.new(name, points)
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| 44 | 
            +
                  end
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| 45 | 
            +
                end
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| 46 | 
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              end
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| 47 | 
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            end
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| 48 | 
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             | 
| 49 | 
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            if __FILE__ == $0
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| 50 | 
            +
              player = Player.new('moe')
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| 51 | 
            +
              puts player.name
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| 52 | 
            +
              puts player.health
         | 
| 53 | 
            +
              player.woot
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| 54 | 
            +
              puts player.health
         | 
| 55 | 
            +
              player.blam
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| 56 | 
            +
              puts player.health
         | 
| 57 | 
            +
            end
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            module StudioGame
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| 2 | 
            +
              Treasure = Struct.new(:name, :points)
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| 3 | 
            +
             | 
| 4 | 
            +
              module TreasureTrove
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| 5 | 
            +
                TREASURES = [
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| 6 | 
            +
                  Treasure.new(:pie, 5),
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| 7 | 
            +
                  Treasure.new(:bottle, 25),
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| 8 | 
            +
                  Treasure.new(:hammer, 50),
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| 9 | 
            +
                  Treasure.new(:skillet, 100),
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| 10 | 
            +
                  Treasure.new(:broomstick, 200),
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| 11 | 
            +
                  Treasure.new(:crowbar, 400)
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| 12 | 
            +
                ]
         | 
| 13 | 
            +
             | 
| 14 | 
            +
              def self.random
         | 
| 15 | 
            +
                TREASURES.sample
         | 
| 16 | 
            +
              end
         | 
| 17 | 
            +
             | 
| 18 | 
            +
              end
         | 
| 19 | 
            +
             | 
| 20 | 
            +
            end
         | 
| @@ -0,0 +1,37 @@ | |
| 1 | 
            +
            require 'studio_game/berserk_player'
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            module StudioGame
         | 
| 4 | 
            +
              describe BerserkPlayer do
         | 
| 5 | 
            +
             | 
| 6 | 
            +
                before do
         | 
| 7 | 
            +
                  @initial_health = 50
         | 
| 8 | 
            +
                  @player = BerserkPlayer.new("berserker", @initial_health)
         | 
| 9 | 
            +
                end
         | 
| 10 | 
            +
             | 
| 11 | 
            +
                it "does not go berserk when w00ted up to 5 times" do
         | 
| 12 | 
            +
                  1.upto(5) { @player.woot }
         | 
| 13 | 
            +
             | 
| 14 | 
            +
                  @player.berserk?.should be_false
         | 
| 15 | 
            +
             | 
| 16 | 
            +
                  # or if using Rspec 3.0:
         | 
| 17 | 
            +
                  # @player.berserk?.should be_falsey
         | 
| 18 | 
            +
                end
         | 
| 19 | 
            +
             | 
| 20 | 
            +
                it "goes berserk when w00ted more than 5 times" do
         | 
| 21 | 
            +
                  1.upto(6) { @player.woot }
         | 
| 22 | 
            +
             | 
| 23 | 
            +
                  @player.berserk?.should be_true
         | 
| 24 | 
            +
             | 
| 25 | 
            +
                  # or if using Rspec 3.0:
         | 
| 26 | 
            +
                  # @player.berserk?.should be_truthy
         | 
| 27 | 
            +
                end
         | 
| 28 | 
            +
             | 
| 29 | 
            +
                it "gets w00ted instead of blammed when it's gone berserk" do
         | 
| 30 | 
            +
                  1.upto(6) { @player.woot }
         | 
| 31 | 
            +
                  1.upto(2) { @player.blam }
         | 
| 32 | 
            +
             | 
| 33 | 
            +
                  @player.health.should == @initial_health + (8 * 15)
         | 
| 34 | 
            +
                end
         | 
| 35 | 
            +
             | 
| 36 | 
            +
              end
         | 
| 37 | 
            +
            end
         | 
| @@ -0,0 +1,50 @@ | |
| 1 | 
            +
            require 'studio_game/clumsy_player'
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            module StudioGame
         | 
| 4 | 
            +
              describe ClumsyPlayer do
         | 
| 5 | 
            +
                before do
         | 
| 6 | 
            +
                  @player = ClumsyPlayer.new("klutz")
         | 
| 7 | 
            +
                end
         | 
| 8 | 
            +
             | 
| 9 | 
            +
                it "only gets half the point value for each treasure" do
         | 
| 10 | 
            +
                  @player.points.should == 0
         | 
| 11 | 
            +
             | 
| 12 | 
            +
                  hammer = Treasure.new(:hammer, 50)
         | 
| 13 | 
            +
                  @player.found_treasure(hammer)
         | 
| 14 | 
            +
                  @player.found_treasure(hammer)
         | 
| 15 | 
            +
                  @player.found_treasure(hammer)
         | 
| 16 | 
            +
             | 
| 17 | 
            +
                  @player.points.should == 75
         | 
| 18 | 
            +
             | 
| 19 | 
            +
                  crowbar = Treasure.new(:crowbar, 400)
         | 
| 20 | 
            +
                  @player.found_treasure(crowbar)
         | 
| 21 | 
            +
             | 
| 22 | 
            +
                  @player.points.should == 275
         | 
| 23 | 
            +
             | 
| 24 | 
            +
                  yielded = []
         | 
| 25 | 
            +
                  @player.each_found_treasure do |treasure|
         | 
| 26 | 
            +
                    yielded << treasure
         | 
| 27 | 
            +
                  end
         | 
| 28 | 
            +
             | 
| 29 | 
            +
                  yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
         | 
| 30 | 
            +
                end
         | 
| 31 | 
            +
             | 
| 32 | 
            +
                context "with a boost factor" do
         | 
| 33 | 
            +
                  before do
         | 
| 34 | 
            +
                    @initial_health = 100
         | 
| 35 | 
            +
                    @boost_factor = 5
         | 
| 36 | 
            +
                    @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
         | 
| 37 | 
            +
                  end
         | 
| 38 | 
            +
             | 
| 39 | 
            +
                  it "has a boost factor" do
         | 
| 40 | 
            +
                    @player.boost_factor.should == 5
         | 
| 41 | 
            +
                  end
         | 
| 42 | 
            +
             | 
| 43 | 
            +
                  it "gets boost factor number of w00ts when w00ted" do
         | 
| 44 | 
            +
                    @player.woot
         | 
| 45 | 
            +
             | 
| 46 | 
            +
                    @player.health.should == @initial_health + (15 * @boost_factor)
         | 
| 47 | 
            +
                  end
         | 
| 48 | 
            +
                end
         | 
| 49 | 
            +
              end
         | 
| 50 | 
            +
            end
         | 
| @@ -0,0 +1,61 @@ | |
| 1 | 
            +
            require 'studio_game/game'
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            module StudioGame
         | 
| 4 | 
            +
              describe Game do
         | 
| 5 | 
            +
             | 
| 6 | 
            +
                before do
         | 
| 7 | 
            +
                  @game = Game.new("Knuckleheads")
         | 
| 8 | 
            +
             | 
| 9 | 
            +
                  @initial_health = 100
         | 
| 10 | 
            +
                  @player = Player.new("moe", @initial_health)
         | 
| 11 | 
            +
             | 
| 12 | 
            +
                  @game.add_player(@player)
         | 
| 13 | 
            +
                end
         | 
| 14 | 
            +
             | 
| 15 | 
            +
                it "woots the player if a high number is rolled" do
         | 
| 16 | 
            +
                  Die.any_instance.stub(:roll).and_return(5)
         | 
| 17 | 
            +
                  @game.play(2)
         | 
| 18 | 
            +
                  @player.health.should == @initial_health + (15 * 2)
         | 
| 19 | 
            +
                end
         | 
| 20 | 
            +
             | 
| 21 | 
            +
                it "skips the player if a medium number is rolled" do
         | 
| 22 | 
            +
                  Die.any_instance.stub(:roll).and_return(3)
         | 
| 23 | 
            +
                  @game.play(2)
         | 
| 24 | 
            +
                  @player.health.should == @initial_health
         | 
| 25 | 
            +
                end
         | 
| 26 | 
            +
             | 
| 27 | 
            +
                it "blams the player if a low number is rolled" do
         | 
| 28 | 
            +
                  Die.any_instance.stub(:roll).and_return(1)
         | 
| 29 | 
            +
                  @game.play(2)
         | 
| 30 | 
            +
                  @player.health.should == @initial_health - (10 * 2)
         | 
| 31 | 
            +
                end
         | 
| 32 | 
            +
             | 
| 33 | 
            +
                it "assigns a treasure for points during a player's turn" do
         | 
| 34 | 
            +
                game = Game.new("Knuckleheads")
         | 
| 35 | 
            +
                player = Player.new("moe")
         | 
| 36 | 
            +
             | 
| 37 | 
            +
                game.add_player(player)
         | 
| 38 | 
            +
             | 
| 39 | 
            +
                game.play(1)
         | 
| 40 | 
            +
             | 
| 41 | 
            +
                player.points.should_not be_zero
         | 
| 42 | 
            +
                end
         | 
| 43 | 
            +
             | 
| 44 | 
            +
                it "computes total points as the sum of all player points" do
         | 
| 45 | 
            +
                game = Game.new("Knuckleheads")
         | 
| 46 | 
            +
             | 
| 47 | 
            +
                player1 = Player.new("moe")
         | 
| 48 | 
            +
                player2 = Player.new("larry")
         | 
| 49 | 
            +
             | 
| 50 | 
            +
                game.add_player(player1)
         | 
| 51 | 
            +
                game.add_player(player2)
         | 
| 52 | 
            +
             | 
| 53 | 
            +
                player1.found_treasure(Treasure.new(:hammer, 50))
         | 
| 54 | 
            +
                player1.found_treasure(Treasure.new(:hammer, 50))
         | 
| 55 | 
            +
                player2.found_treasure(Treasure.new(:crowbar, 400))
         | 
| 56 | 
            +
             | 
| 57 | 
            +
                game.total_points.should == 500
         | 
| 58 | 
            +
                end
         | 
| 59 | 
            +
             | 
| 60 | 
            +
              end
         | 
| 61 | 
            +
            end
         | 
| @@ -0,0 +1,118 @@ | |
| 1 | 
            +
            require 'studio_game/player'
         | 
| 2 | 
            +
            require 'studio_game/treasure_trove'
         | 
| 3 | 
            +
            require 'csv'
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            module StudioGame
         | 
| 6 | 
            +
              describe Player do
         | 
| 7 | 
            +
                before do
         | 
| 8 | 
            +
                  $stdout = StringIO.new
         | 
| 9 | 
            +
                  @initial_health = 150
         | 
| 10 | 
            +
                  @player = Player.new("larry", @initial_health)
         | 
| 11 | 
            +
                end
         | 
| 12 | 
            +
             | 
| 13 | 
            +
                it "has a capitalized name" do
         | 
| 14 | 
            +
                  @player.name.should == "Larry"
         | 
| 15 | 
            +
                end
         | 
| 16 | 
            +
             | 
| 17 | 
            +
                it "has an initial health" do
         | 
| 18 | 
            +
                  @player.health.should == @initial_health
         | 
| 19 | 
            +
                end
         | 
| 20 | 
            +
             | 
| 21 | 
            +
                it "has a string representation" do
         | 
| 22 | 
            +
                @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 23 | 
            +
                @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 24 | 
            +
             | 
| 25 | 
            +
                @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
         | 
| 26 | 
            +
                end
         | 
| 27 | 
            +
             | 
| 28 | 
            +
                it "computes a score as the sum of its health and points" do
         | 
| 29 | 
            +
                @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 30 | 
            +
                @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 31 | 
            +
             | 
| 32 | 
            +
                @player.score.should == 250
         | 
| 33 | 
            +
                end
         | 
| 34 | 
            +
             | 
| 35 | 
            +
                it "increases health by 15 when wooted" do
         | 
| 36 | 
            +
                  @player.woot
         | 
| 37 | 
            +
                  @player.health.should == @initial_health + 15
         | 
| 38 | 
            +
                end
         | 
| 39 | 
            +
             | 
| 40 | 
            +
                it "decreases health by 10 when blammed" do
         | 
| 41 | 
            +
                  @player.blam
         | 
| 42 | 
            +
                  @player.health.should == @initial_health - 10
         | 
| 43 | 
            +
                end
         | 
| 44 | 
            +
             | 
| 45 | 
            +
                context "with a health greater than 100" do
         | 
| 46 | 
            +
                  before do
         | 
| 47 | 
            +
                    @player = Player.new("larry", 150)
         | 
| 48 | 
            +
                  end
         | 
| 49 | 
            +
             | 
| 50 | 
            +
                  it "is strong" do
         | 
| 51 | 
            +
                    @player.should be_strong
         | 
| 52 | 
            +
                  end
         | 
| 53 | 
            +
                end
         | 
| 54 | 
            +
             | 
| 55 | 
            +
                context "with a health less than 100" do
         | 
| 56 | 
            +
                  before do
         | 
| 57 | 
            +
                    @player = Player.new("larry", 100)
         | 
| 58 | 
            +
                  end
         | 
| 59 | 
            +
             | 
| 60 | 
            +
                  it "is wimpy" do
         | 
| 61 | 
            +
                    @player.should_not be_strong
         | 
| 62 | 
            +
                  end
         | 
| 63 | 
            +
                end
         | 
| 64 | 
            +
             | 
| 65 | 
            +
                context "in a collection of players" do
         | 
| 66 | 
            +
                  before do
         | 
| 67 | 
            +
                    @player1 = Player.new("moe", 100)
         | 
| 68 | 
            +
                    @player2 = Player.new("larry", 200)
         | 
| 69 | 
            +
                    @player3 = Player.new("curly", 300)
         | 
| 70 | 
            +
             | 
| 71 | 
            +
                    @players = [@player1, @player2, @player3]
         | 
| 72 | 
            +
                  end
         | 
| 73 | 
            +
             | 
| 74 | 
            +
                  it "is sorted by decreasing score" do
         | 
| 75 | 
            +
                    @players.sort.should == [@player3, @player2, @player1]
         | 
| 76 | 
            +
                  end
         | 
| 77 | 
            +
                end
         | 
| 78 | 
            +
             | 
| 79 | 
            +
                it "computes points as the sum of all treasure points" do
         | 
| 80 | 
            +
                @player.points.should == 0
         | 
| 81 | 
            +
             | 
| 82 | 
            +
                @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 83 | 
            +
             | 
| 84 | 
            +
                @player.points.should == 50
         | 
| 85 | 
            +
             | 
| 86 | 
            +
                @player.found_treasure(Treasure.new(:crowbar, 400))
         | 
| 87 | 
            +
             | 
| 88 | 
            +
                @player.points.should == 450
         | 
| 89 | 
            +
             | 
| 90 | 
            +
                @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 91 | 
            +
             | 
| 92 | 
            +
                @player.points.should == 500
         | 
| 93 | 
            +
                end
         | 
| 94 | 
            +
             | 
| 95 | 
            +
                it "yields each found treasure and its total points" do
         | 
| 96 | 
            +
                @player.found_treasure(Treasure.new(:skillet, 100))
         | 
| 97 | 
            +
                @player.found_treasure(Treasure.new(:skillet, 100))
         | 
| 98 | 
            +
                @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 99 | 
            +
                @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 100 | 
            +
                @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 101 | 
            +
                @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 102 | 
            +
                @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 103 | 
            +
                @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 104 | 
            +
             | 
| 105 | 
            +
                yielded = []
         | 
| 106 | 
            +
                @player.each_found_treasure do |treasure|
         | 
| 107 | 
            +
                  yielded << treasure
         | 
| 108 | 
            +
                end
         | 
| 109 | 
            +
             | 
| 110 | 
            +
                yielded.should == [
         | 
| 111 | 
            +
                  Treasure.new(:skillet, 200),
         | 
| 112 | 
            +
                  Treasure.new(:hammer, 50),
         | 
| 113 | 
            +
                  Treasure.new(:bottle, 25)
         | 
| 114 | 
            +
                ]
         | 
| 115 | 
            +
                end
         | 
| 116 | 
            +
             | 
| 117 | 
            +
              end
         | 
| 118 | 
            +
            end
         | 
| @@ -0,0 +1,57 @@ | |
| 1 | 
            +
            require 'studio_game/treasure_trove'
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            module StudioGame
         | 
| 4 | 
            +
              describe Treasure do
         | 
| 5 | 
            +
             | 
| 6 | 
            +
                before do
         | 
| 7 | 
            +
                  @treasure = Treasure.new(:hammer, 50)
         | 
| 8 | 
            +
                end
         | 
| 9 | 
            +
             | 
| 10 | 
            +
                it "has a name attribute" do
         | 
| 11 | 
            +
                  @treasure.name.should == :hammer
         | 
| 12 | 
            +
                end
         | 
| 13 | 
            +
             | 
| 14 | 
            +
                it "has a points attribute" do
         | 
| 15 | 
            +
                  @treasure.points.should == 50
         | 
| 16 | 
            +
                end
         | 
| 17 | 
            +
             | 
| 18 | 
            +
              end
         | 
| 19 | 
            +
             | 
| 20 | 
            +
              describe TreasureTrove do
         | 
| 21 | 
            +
             | 
| 22 | 
            +
                it "has six treasures" do
         | 
| 23 | 
            +
                  TreasureTrove::TREASURES.size.should == 6
         | 
| 24 | 
            +
                end
         | 
| 25 | 
            +
             | 
| 26 | 
            +
                it "has a pie worth 5 points" do
         | 
| 27 | 
            +
                  TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
         | 
| 28 | 
            +
                end
         | 
| 29 | 
            +
             | 
| 30 | 
            +
                it "has a bottle worth 25 points" do
         | 
| 31 | 
            +
                  TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
         | 
| 32 | 
            +
                end
         | 
| 33 | 
            +
             | 
| 34 | 
            +
                it "has a hammer worth 50 points" do
         | 
| 35 | 
            +
                  TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
         | 
| 36 | 
            +
                end
         | 
| 37 | 
            +
             | 
| 38 | 
            +
                it "has a skillet worth 100 points" do
         | 
| 39 | 
            +
                  TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
         | 
| 40 | 
            +
                end
         | 
| 41 | 
            +
             | 
| 42 | 
            +
                it "has a broomstick worth 200 points" do
         | 
| 43 | 
            +
                  TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
         | 
| 44 | 
            +
                end
         | 
| 45 | 
            +
             | 
| 46 | 
            +
                it "has a crowbar worth 400 points" do
         | 
| 47 | 
            +
                  TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
         | 
| 48 | 
            +
                end
         | 
| 49 | 
            +
             | 
| 50 | 
            +
                it "returns a random treasure" do
         | 
| 51 | 
            +
                treasure = TreasureTrove.random
         | 
| 52 | 
            +
             | 
| 53 | 
            +
                TreasureTrove::TREASURES.should include(treasure)
         | 
| 54 | 
            +
                end
         | 
| 55 | 
            +
             | 
| 56 | 
            +
              end
         | 
| 57 | 
            +
            end
         | 
    
        metadata
    ADDED
    
    | @@ -0,0 +1,87 @@ | |
| 1 | 
            +
            --- !ruby/object:Gem::Specification
         | 
| 2 | 
            +
            name: rf_2016_studio_game
         | 
| 3 | 
            +
            version: !ruby/object:Gem::Version
         | 
| 4 | 
            +
              version: 1.0.0
         | 
| 5 | 
            +
            platform: ruby
         | 
| 6 | 
            +
            authors:
         | 
| 7 | 
            +
            - Ryan Flach
         | 
| 8 | 
            +
            autorequire: 
         | 
| 9 | 
            +
            bindir: bin
         | 
| 10 | 
            +
            cert_chain: []
         | 
| 11 | 
            +
            date: 2016-02-05 00:00:00.000000000 Z
         | 
| 12 | 
            +
            dependencies:
         | 
| 13 | 
            +
            - !ruby/object:Gem::Dependency
         | 
| 14 | 
            +
              name: rspec
         | 
| 15 | 
            +
              requirement: !ruby/object:Gem::Requirement
         | 
| 16 | 
            +
                requirements:
         | 
| 17 | 
            +
                - - '>='
         | 
| 18 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 19 | 
            +
                    version: '0'
         | 
| 20 | 
            +
              type: :development
         | 
| 21 | 
            +
              prerelease: false
         | 
| 22 | 
            +
              version_requirements: !ruby/object:Gem::Requirement
         | 
| 23 | 
            +
                requirements:
         | 
| 24 | 
            +
                - - '>='
         | 
| 25 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 26 | 
            +
                    version: '0'
         | 
| 27 | 
            +
            description: |
         | 
| 28 | 
            +
              studio_game is a command-line game built through instruction by The Pragmatic Studio.
         | 
| 29 | 
            +
             | 
| 30 | 
            +
              Through user input, the game is named and then run through a number of designated rounds.
         | 
| 31 | 
            +
              Random play is introduced to assign treasure (points) and increase or decrease a player's health.
         | 
| 32 | 
            +
              At the conclusion of the game (as determined by the user) a .txt file is saved with the high scores.
         | 
| 33 | 
            +
            email: ryanflach@gmail.com
         | 
| 34 | 
            +
            executables:
         | 
| 35 | 
            +
            - studio_game
         | 
| 36 | 
            +
            extensions: []
         | 
| 37 | 
            +
            extra_rdoc_files: []
         | 
| 38 | 
            +
            files:
         | 
| 39 | 
            +
            - LICENSE
         | 
| 40 | 
            +
            - README
         | 
| 41 | 
            +
            - bin/players.csv
         | 
| 42 | 
            +
            - bin/studio_game
         | 
| 43 | 
            +
            - lib/studio_game/auditable.rb
         | 
| 44 | 
            +
            - lib/studio_game/berserk_player.rb
         | 
| 45 | 
            +
            - lib/studio_game/clumsy_player.rb
         | 
| 46 | 
            +
            - lib/studio_game/die.rb
         | 
| 47 | 
            +
            - lib/studio_game/game.rb
         | 
| 48 | 
            +
            - lib/studio_game/game_turn.rb
         | 
| 49 | 
            +
            - lib/studio_game/loaded_die.rb
         | 
| 50 | 
            +
            - lib/studio_game/playable.rb
         | 
| 51 | 
            +
            - lib/studio_game/player.rb
         | 
| 52 | 
            +
            - lib/studio_game/treasure_trove.rb
         | 
| 53 | 
            +
            - spec/studio_game/berserk_player_spec.rb
         | 
| 54 | 
            +
            - spec/studio_game/clumsy_player_spec.rb
         | 
| 55 | 
            +
            - spec/studio_game/game_spec.rb
         | 
| 56 | 
            +
            - spec/studio_game/player_spec.rb
         | 
| 57 | 
            +
            - spec/studio_game/treasure_trove_spec.rb
         | 
| 58 | 
            +
            homepage: https://github.com/ryanflach
         | 
| 59 | 
            +
            licenses:
         | 
| 60 | 
            +
            - MIT
         | 
| 61 | 
            +
            metadata: {}
         | 
| 62 | 
            +
            post_install_message: 
         | 
| 63 | 
            +
            rdoc_options: []
         | 
| 64 | 
            +
            require_paths:
         | 
| 65 | 
            +
            - lib
         | 
| 66 | 
            +
            required_ruby_version: !ruby/object:Gem::Requirement
         | 
| 67 | 
            +
              requirements:
         | 
| 68 | 
            +
              - - '>='
         | 
| 69 | 
            +
                - !ruby/object:Gem::Version
         | 
| 70 | 
            +
                  version: '1.9'
         | 
| 71 | 
            +
            required_rubygems_version: !ruby/object:Gem::Requirement
         | 
| 72 | 
            +
              requirements:
         | 
| 73 | 
            +
              - - '>='
         | 
| 74 | 
            +
                - !ruby/object:Gem::Version
         | 
| 75 | 
            +
                  version: '0'
         | 
| 76 | 
            +
            requirements: []
         | 
| 77 | 
            +
            rubyforge_project: 
         | 
| 78 | 
            +
            rubygems_version: 2.4.6
         | 
| 79 | 
            +
            signing_key: 
         | 
| 80 | 
            +
            specification_version: 4
         | 
| 81 | 
            +
            summary: Game in which players randomly find treasure
         | 
| 82 | 
            +
            test_files:
         | 
| 83 | 
            +
            - spec/studio_game/berserk_player_spec.rb
         | 
| 84 | 
            +
            - spec/studio_game/clumsy_player_spec.rb
         | 
| 85 | 
            +
            - spec/studio_game/game_spec.rb
         | 
| 86 | 
            +
            - spec/studio_game/player_spec.rb
         | 
| 87 | 
            +
            - spec/studio_game/treasure_trove_spec.rb
         |