restiny 6.1.0 → 7.0.0

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checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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+ data.tar.gz: 794781ae36e3632de56ba8801468a3ce399c3c3dbf330d1d3ab1cc5483fc84424288a0e30201477f1ab07254fd07779ed31d615742c37aa61c6470fcf21f0d6a
@@ -9,7 +9,7 @@ module Restiny
9
9
  STEAM = 3
10
10
  EPIC = 6
11
11
 
12
- def self.names
12
+ def self.all
13
13
  {
14
14
  ALL => 'All',
15
15
  XBOX => 'Xbox',
@@ -20,17 +20,15 @@ module Restiny
20
20
  end
21
21
  end
22
22
 
23
+ # Definitions for the possible locations an item can be related to a character.
23
24
  module ItemLocation
24
- # Definitions for the possible locations an item can be related to a character.
25
- UNKNOWN = 0
26
25
  INVENTORY = 1
27
26
  VAULT = 2
28
27
  VENDOR = 3
29
28
  POSTMASTER = 4
30
29
 
31
- def self.names
30
+ def self.all
32
31
  {
33
- UNKNOWN => 'Unknown',
34
32
  INVENTORY => 'Inventory',
35
33
  VAULT => 'Vault',
36
34
  VENDOR => 'Vendor',
@@ -41,7 +39,6 @@ module Restiny
41
39
 
42
40
  # Definitions for the tier/rarity of a particular item.
43
41
  module TierType
44
- UNKNOWN = 0
45
42
  CURRENCY = 1
46
43
  BASIC = 2
47
44
  COMMON = 3
@@ -49,9 +46,8 @@ module Restiny
49
46
  LEGENDARY = 5
50
47
  EXOTIC = 6
51
48
 
52
- def self.names
49
+ def self.all
53
50
  {
54
- UNKNOWN => 'Unknown',
55
51
  CURRENCY => 'Currency',
56
52
  BASIC => 'Basic',
57
53
  COMMON => 'Common',
@@ -67,14 +63,14 @@ module Restiny
67
63
  TITAN = 0
68
64
  HUNTER = 1
69
65
  WARLOCK = 2
70
- UNKNOWN = 3
66
+ ANY = 3
71
67
 
72
- def self.names
68
+ def self.all
73
69
  {
74
70
  TITAN => 'Titan',
75
71
  HUNTER => 'Hunter',
76
72
  WARLOCK => 'Warlock',
77
- UNKNOWN => 'Unknown'
73
+ ANY => 'Any'
78
74
  }
79
75
  end
80
76
  end
@@ -84,14 +80,12 @@ module Restiny
84
80
  HUMAN = 0
85
81
  AWOKEN = 1
86
82
  EXO = 2
87
- UNKNOWN = 3
88
83
 
89
- def self.names
84
+ def self.all
90
85
  {
91
86
  HUMAN => 'Human',
92
87
  AWOKEN => 'Awoken',
93
- EXO => 'Exo',
94
- UNKNOWN => 'Unknown'
88
+ EXO => 'Exo'
95
89
  }
96
90
  end
97
91
  end
@@ -100,55 +94,47 @@ module Restiny
100
94
  module Gender
101
95
  MASCULINE = 0
102
96
  FEMININE = 1
103
- UNKNOWN = 2
104
97
 
105
- def self.names
98
+ def self.all
106
99
  {
107
100
  MASCULINE => 'Masculine',
108
- FEMININE => 'Feminine',
109
- UNKNOWN => 'Unknown'
101
+ FEMININE => 'Feminine'
110
102
  }
111
103
  end
112
104
  end
113
105
 
114
106
  # Definitions for the Champion breaker types used in the game.
115
- module Breaker
116
- NONE = 0
107
+ module BreakerType
117
108
  SHIELD_PIERCING = 1
118
109
  DISRUPTION = 2
119
110
  STAGGER = 3
120
111
 
121
- def self.names
112
+ def self.all
122
113
  {
123
- NONE: 'None',
124
- SHIELD_PIERCING: 'Shield-Piercing',
125
- DISRUPTION: 'Disruption',
126
- STAGGER: 'Stagger'
114
+ SHIELD_PIERCING => 'Shield-Piercing',
115
+ DISRUPTION => 'Disruption',
116
+ STAGGER => 'Stagger'
127
117
  }
128
118
  end
129
119
  end
130
120
 
131
121
  # Definitions for the various types of ammunition used in the game.
132
122
  module Ammunition
133
- NONE = 0
134
123
  PRIMARY = 1
135
124
  SPECIAL = 2
136
125
  HEAVY = 3
137
- UNKNOWN = 4
138
126
 
139
- def self.names
127
+ def self.all
140
128
  {
141
- NONE => 'None',
142
129
  PRIMARY => 'Primary',
143
130
  SPECIAL => 'Special',
144
- HEAVY => 'Heavy',
145
- UNKNOWN => 'Unknown'
131
+ HEAVY => 'Heavy'
146
132
  }
147
133
  end
148
134
  end
149
135
 
136
+ # Definitions for the various damage types in the game.
150
137
  module DamageType
151
- NONE = 0
152
138
  KINETIC = 1
153
139
  ARC = 2
154
140
  SOLAR = 3
@@ -157,9 +143,8 @@ module Restiny
157
143
  STASIS = 6
158
144
  STRAND = 7
159
145
 
160
- def self.names
146
+ def self.all
161
147
  {
162
- NONE => 'None',
163
148
  KINETIC => 'Kinetic',
164
149
  ARC => 'Arc',
165
150
  SOLAR => 'Solar',
@@ -171,6 +156,182 @@ module Restiny
171
156
  end
172
157
  end
173
158
 
159
+ # Definitions for the slots a weapon can be placed in.
160
+ module WeaponSlot
161
+ KINETIC_SLOT = 1
162
+ ENERGY_SLOT = 2
163
+ POWER_SLOT = 3
164
+
165
+ def self.all
166
+ {
167
+ KINETIC_SLOT => 'Kinetic',
168
+ ENERGY_SLOT => 'Energy',
169
+ POWER_SLOT => 'Power'
170
+ }
171
+ end
172
+ end
173
+
174
+ # Definitions for the various gear-related groups within Destiny 2.
175
+ module Faction
176
+ CRUCIBLE = 1
177
+ DEAD_ORBIT = 2
178
+ FUTURE_WAR_CULT = 3
179
+ NEW_MONARCHY = 4
180
+ VANGUARD = 5
181
+
182
+ def self.all
183
+ {
184
+ CRUCIBLE => 'Crucible',
185
+ DEAD_ORBIT => 'Dead Orbit',
186
+ FUTURE_WAR_CULT => 'Future War Cult',
187
+ NEW_MONARCHY => 'New Monarchy',
188
+ VANGUARD => 'Vanguard'
189
+ }
190
+ end
191
+
192
+ def self.mapping
193
+ {
194
+ 'faction.crucible' => CRUCIBLE,
195
+ 'faction.dead_orbit' => DEAD_ORBIT,
196
+ 'faction.future_war_cult' => FUTURE_WAR_CULT,
197
+ 'faction.new_monarchy' => NEW_MONARCHY,
198
+ 'faction.vanguard' => VANGUARD
199
+ }
200
+ end
201
+ end
202
+
203
+ # Definitions for the weapon manufacturers in Destiny 2.
204
+ module Foundry
205
+ DAITO = 1
206
+ FIELD_FORGED = 2
207
+ FOTC = 3
208
+ HAKKE = 4
209
+ OMOLON = 5
210
+ SUROS = 6
211
+ TEX_MECHANICA = 7
212
+ VEIST = 8
213
+
214
+ def self.all
215
+ {
216
+ DAITO => 'Daito',
217
+ FIELD_FORGED => 'Field Forged',
218
+ FOTC => 'Forces of the City',
219
+ HAKKE => 'Häkke',
220
+ OMOLON => 'Omolon',
221
+ SUROS => 'SUROS',
222
+ TEX_MECHANICA => 'Tex Mechanica',
223
+ VEIST => 'VEIST'
224
+ }
225
+ end
226
+
227
+ def self.mapping
228
+ {
229
+ 'foundry.daito' => DAITO,
230
+ 'foundry.field_forged' => FIELD_FORGED,
231
+ 'foundry.fotc' => FOTC,
232
+ 'foundry.hakke' => HAKKE,
233
+ 'foundry.omolon' => OMOLON,
234
+ 'foundry.suros' => SUROS,
235
+ 'foundry.tex_mechanica' => TEX_MECHANICA,
236
+ 'foundry.veist' => VEIST
237
+ }
238
+ end
239
+ end
240
+
241
+ # Definitions for the various types of armour in the game.
242
+ module Armor
243
+ ARMS = 1
244
+ CHEST = 2
245
+ CLASS = 3
246
+ HEAD = 4
247
+ LEGS = 5
248
+
249
+ def self.all
250
+ {
251
+ ARMS => 'Gauntlet',
252
+ CHEST => 'Chest',
253
+ CLASS => 'Class Item',
254
+ HEAD => 'Helmet',
255
+ LEGS => 'Leg'
256
+ }
257
+ end
258
+
259
+ def self.mapping
260
+ {
261
+ 'item.armor.arms' => ARMS,
262
+ 'item.armor.chest' => CHEST,
263
+ 'item.armor.class' => CLASS,
264
+ 'item.armor.head' => HEAD,
265
+ 'item.armor.legs' => LEGS
266
+ }
267
+ end
268
+ end
269
+
270
+ # Definitions for the various types of weapons in the game.
271
+ module Weapon
272
+ AUTO_RIFLE = 1
273
+ BOW = 2
274
+ FUSION_RIFLE = 3
275
+ GLAIVE = 4
276
+ GRENADE_LAUNCHER = 5
277
+ HAND_CANNON = 6
278
+ LINEAR_FUSION_RIFLE = 7
279
+ MACHINE_GUN = 8
280
+ PULSE_RIFLE = 9
281
+ ROCKET_LAUNCHER = 10
282
+ SCOUT_RIFLE = 11
283
+ SHOTGUN = 12
284
+ SIDEARM = 13
285
+ SNIPER_RIFLE = 14
286
+ SUBMACHINE_GUN = 15
287
+ SWORD = 16
288
+ TRACE_RIFLE = 17
289
+
290
+ def self.all
291
+ {
292
+ AUTO_RIFLE => 'Auto Rifle',
293
+ BOW => 'Bow',
294
+ FUSION_RIFLE => 'Fusion Rifle',
295
+ GLAIVE => 'Glaive',
296
+ GRENADE_LAUNCHER => 'Grenade Launcher',
297
+ HAND_CANNON => 'Hand Cannon',
298
+ LINEAR_FUSION_RIFLE => 'Linear Fusion Rifle',
299
+ MACHINE_GUN => 'Machine Gun',
300
+ PULSE_RIFLE => 'Pulse Rifle',
301
+ ROCKET_LAUNCHER => 'Rocket Launcher',
302
+ SCOUT_RIFLE => 'Scout Rifle',
303
+ SHOTGUN => 'Shotgun',
304
+ SIDEARM => 'Sidearm',
305
+ SNIPER_RIFLE => 'Sniper Rifle',
306
+ SUBMACHINE_GUN => 'Submachine Gun',
307
+ SWORD => 'Sword',
308
+ TRACE_RIFLE => 'Trace Rifle'
309
+ }
310
+ end
311
+
312
+ def self.mapping
313
+ {
314
+ 'item.weapon.auto_rifle' => AUTO_RIFLE,
315
+ 'item.weapon.bow' => BOW,
316
+ 'item.weapon.fusion_rifle' => FUSION_RIFLE,
317
+ 'item.weapon.glaive' => GLAIVE,
318
+ 'item.weapon.grenade_launcher' => GRENADE_LAUNCHER,
319
+ 'item.weapon.hand_cannon' => HAND_CANNON,
320
+ 'item.weapon.linear_fusion_rifle' => LINEAR_FUSION_RIFLE,
321
+ 'item.weapon.machinegun' => MACHINE_GUN,
322
+ 'item.weapon.pulse_rifle' => PULSE_RIFLE,
323
+ 'item.weapon.rocket_launcher' => ROCKET_LAUNCHER,
324
+ 'item.weapon.scout_rifle' => SCOUT_RIFLE,
325
+ 'item.weapon.shotgun' => SHOTGUN,
326
+ 'item.weapon.sidearm' => SIDEARM,
327
+ 'item.weapon.sniper_rifle' => SNIPER_RIFLE,
328
+ 'item.weapon.submachinegun' => SUBMACHINE_GUN,
329
+ 'item.weapon.sword' => SWORD,
330
+ 'item.weapon.trace_rifle' => TRACE_RIFLE
331
+ }
332
+ end
333
+ end
334
+
174
335
  # Definitions for the various component types used when requesting a profile entry.
175
336
  module ComponentType
176
337
  PROFILES = '100'
@@ -212,6 +373,23 @@ module Restiny
212
373
  SOCIAL_COMMENDATIONS = '1400'
213
374
  end
214
375
 
376
+ module SocketPlugSource
377
+ NONE = 0
378
+ INVENTORY_SOURCED = 1
379
+ REUSABLE_PLUG_ITEMS = 2
380
+ PROFILE_PLUG_SET = 4
381
+ CHARACTER_PLUG_SET = 8
382
+
383
+ def self.sources_for_value(value)
384
+ [].tap do |sources|
385
+ constants.each do |source|
386
+ source_value = const_get(source)
387
+ sources << source_value if (value & source_value) != 0
388
+ end
389
+ end
390
+ end
391
+ end
392
+
215
393
  # The categories of data stored in the manifest.
216
394
  module ManifestDefinition
217
395
  def self.values
@@ -1,5 +1,5 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  module Restiny
4
- VERSION = '6.1.0'
4
+ VERSION = '7.0.0'
5
5
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: restiny
3
3
  version: !ruby/object:Gem::Version
4
- version: 6.1.0
4
+ version: 7.0.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Daniel Bogan
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2023-12-24 00:00:00.000000000 Z
11
+ date: 2024-01-06 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: httpx