red-gem-studio-game 1.0.0

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data/LICENSE ADDED
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+ #License
data/README ADDED
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+ #README
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+ Knuckleheads High Scores:
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+ Theo................ 125
3
+ Klutz............... 105
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+ Alvin............... 100
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+ Simon............... 60
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+ Berserker........... 50
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
@@ -0,0 +1,32 @@
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+
2
+ require_relative '../lib/studio_game/game'
3
+ require_relative '../lib/studio_game/clumsy_player'
4
+ require_relative '../lib/studio_game/berserk_player'
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+
6
+ game = StudioGame::Game.new("Knuckleheads")
7
+
8
+ default_player_file =
9
+ File.join(File.dirname(__FILE__), 'players.csv')
10
+ game.load_players(ARGV.shift || default_player_file)
11
+
12
+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
14
+
15
+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
16
+ game.add_player(berserker)
17
+
18
+ loop do
19
+ puts "\nHow many game rounds? ('quit' to exit)"
20
+ answer = gets.chomp.downcase
21
+ case answer
22
+ when /^\d+$/
23
+ game.play(answer.to_i)
24
+ when 'quit', 'exit', 'q'
25
+ game.print_stats
26
+ break
27
+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
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+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number}"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,33 @@
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+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+ def initialize(name, health)
6
+ super(name, health)
7
+ @w00t_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @w00t_count > 5
12
+ end
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+
14
+ def w00t
15
+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
18
+ end
19
+
20
+ def blam
21
+ if berserk?
22
+ w00t
23
+ else
24
+ super
25
+ end
26
+ end
27
+ end
28
+ end
29
+
30
+ if __FILE__ == $0
31
+ berserker = BerserkPlayer.new("berserker", 50)
32
+ 6.times { berserker.w00t }
33
+ end
@@ -0,0 +1,27 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+ def found_treasure(treasure)
6
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
7
+ super(damaged_treasure)
8
+ end
9
+ end
10
+ end
11
+
12
+ if __FILE__ == $0
13
+ clumsy = ClumsyPlayer.new("klutz")
14
+
15
+ hammer = Treasure.new(:hammer, 50)
16
+ clumsy.found_treasure(hammer)
17
+ clumsy.found_treasure(hammer)
18
+ clumsy.found_treasure(hammer)
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
23
+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
25
+ end
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+ puts "#{clumsy.points} grand total points"
27
+ end
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+ require_relative 'auditable'
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+
3
+ module StudioGame
4
+ class Die
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+ include Auditable
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+
7
+ attr_reader :number
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+
9
+ def initialize
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+ roll
11
+ end
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+
13
+ def roll
14
+ @number = rand(1..6)
15
+ audit
16
+ @number
17
+ end
18
+ end
19
+ end
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+
21
+ if __FILE__ == $0
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+ die = Die.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
5
+ module StudioGame
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+ class Game
7
+
8
+ attr_accessor :title
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+
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+ def initialize(title)
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+ @title = title
12
+ @players = []
13
+ end
14
+
15
+ def add_player(a_player)
16
+ @players.push(a_player)
17
+ end
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+
19
+ def play(rounds)
20
+ puts "There are #{@players.size} players in #{@title}: "
21
+
22
+ @players.each do |player|
23
+ puts player
24
+ end
25
+
26
+ treasures = TreasureTrove::TREASURES
27
+ puts "\nThere are #{treasures.size} treasures to be found:"
28
+ treasures.each do |treasure|
29
+ puts "A #{treasure.name} is worth #{treasure.points} points"
30
+ end
31
+
32
+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
34
+ @players.each do |player|
35
+ GameTurn.take_turn(player)
36
+ end
37
+ end
38
+ end
39
+
40
+ def print_name_and_health(player)
41
+ puts "#{player.name} (#{player.health})"
42
+ end
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+
44
+ def high_score_entry(player)
45
+ formatted_name = player.name.ljust(20, '.')
46
+ "#{formatted_name} #{player.score}"
47
+ end
48
+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
51
+ end
52
+
53
+ def print_stats
54
+ puts "\n#{@title} Statistics:"
55
+
56
+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
57
+
58
+ puts "\n#{strong_players.size} strong players:"
59
+ strong_players.each do |player|
60
+ print_name_and_health(player)
61
+ end
62
+
63
+ puts "\n#{wimpy_players.size} wimpy players:"
64
+ wimpy_players.each do |player|
65
+ print_name_and_health(player)
66
+ end
67
+
68
+ puts "\n#{total_points} total points from treasures found"
69
+ @players.each do |player|
70
+ puts "\n#{player.name}'s point totals:"
71
+ player.each_found_treasure do |treasure|
72
+ puts "#{treasure.points} total #{treasure.name} points"
73
+ end
74
+ puts "#{player.points} grand total points"
75
+ end
76
+
77
+ puts "\n#{@title} High Scores:"
78
+ @players.sort.each do |player|
79
+ puts high_score_entry(player)
80
+ end
81
+ end
82
+
83
+ def load_players(from_file)
84
+ File.readlines(from_file).each do |line|
85
+ add_player(Player.from_csv(line))
86
+ end
87
+ end
88
+
89
+ def save_high_scores(to_file="high_scores.txt")
90
+ File.open(to_file, "w") do |file|
91
+ file.puts "#{@title} High Scores:"
92
+ @players.sort.each do |player|
93
+ file.puts high_score_entry(player)
94
+ end
95
+ end
96
+ end
97
+ end
98
+ end
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+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'loaded_die'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ die = Die.new
10
+ case die.roll
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
14
+ puts "#{player.name} was skipped"
15
+ else
16
+ player.w00t
17
+ end
18
+
19
+ treasure = TreasureTrove.random
20
+ player.found_treasure(treasure)
21
+ end
22
+ end
23
+ end
24
+
25
+ if __FILE__ == $0
26
+ player = StudioGame::Player.new("curly", 125)
27
+ StudioGame::GameTurn.take_turn(player)
28
+ end
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1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
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1
+ module StudioGame
2
+ module Playable
3
+ def w00t
4
+ self.health += 15
5
+ puts "#{name} got w00ted!"
6
+ end
7
+
8
+ def blam
9
+ self.health -= 10
10
+ puts "#{name} got blammed - New Health #{self.health}"
11
+ end
12
+
13
+ def strong?
14
+ health > 100
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,59 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+
8
+ attr_accessor :name, :health
9
+
10
+ def initialize(name, health = 100)
11
+ @name = name.capitalize
12
+ @health = health
13
+ @found_treasure = Hash.new(0)
14
+ end
15
+
16
+ def score
17
+ @health + points
18
+ end
19
+
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+ def points
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+ @found_treasure.values.reduce(0, :+)
22
+ end
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+
24
+ def found_treasure(treasure)
25
+ @found_treasure[treasure.name] += treasure.points
26
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
27
+ end
28
+
29
+ def each_found_treasure
30
+ @found_treasure.each do |name, points|
31
+ yield Treasure.new(name, points)
32
+ end
33
+ end
34
+
35
+ def <=> (other)
36
+ other.score <=> score
37
+ end
38
+
39
+ def to_s
40
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
41
+ end
42
+
43
+ def self.from_csv(string)
44
+ name, health = string.split(',')
45
+ Player.new(name, Integer(health))
46
+ end
47
+ end
48
+ end
49
+
50
+ if __FILE__ == $0
51
+ player = Player.new("moe")
52
+ puts player.name
53
+ puts player.health
54
+ player.w00t
55
+ player.w00t
56
+ puts player.health
57
+ player.blam
58
+ puts player.health
59
+ end
@@ -0,0 +1,19 @@
1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+
6
+ TREASURES = [
7
+ Treasure.new(:pie, 5),
8
+ Treasure.new(:bottle, 25),
9
+ Treasure.new(:hammer, 50),
10
+ Treasure.new(:skillet, 100),
11
+ Treasure.new(:broomstick, 200),
12
+ Treasure.new(:crowbar, 400)
13
+ ]
14
+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,29 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
9
+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.w00t }
12
+
13
+ @player.berserk?.should be_falsey
14
+ end
15
+
16
+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) { @player.w00t }
18
+
19
+ @player.berserk?.should be_truthy
20
+ end
21
+
22
+ it "gets w00ted instead of blammed when it's gone berserk" do
23
+ 1.upto(6) { @player.w00t }
24
+ 1.upto(2) { @player.blam }
25
+
26
+ @player.health.should == @initial_health + (8 * 15)
27
+ end
28
+ end
29
+ end
@@ -0,0 +1,33 @@
1
+ require_relative '../../lib/studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ end
33
+ end
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1
+ require_relative '../../spec/studio_game/spec_helper'
2
+ require_relative '../../lib/studio_game/die'
3
+ require_relative '../../lib/studio_game/game'
4
+
5
+ module StudioGame
6
+ describe Game do
7
+
8
+ before do
9
+ @game = Game.new("Knuckleheads")
10
+
11
+ @initial_health = 100
12
+ @player = Player.new("moe", @initial_health)
13
+
14
+ @game.add_player(@player)
15
+ end
16
+
17
+ it "w00ts the player if a high number is rolled" do
18
+ Die.any_instance.stub(:roll).and_return(5)
19
+
20
+ @game.play(2)
21
+
22
+ @player.health.should == @initial_health + (15 * 2)
23
+ end
24
+
25
+ it "skips the player if a medium number is rolled" do
26
+ Die.any_instance.stub(:roll).and_return(3)
27
+
28
+ @game.play(2)
29
+
30
+ @player.health.should == @initial_health
31
+ end
32
+
33
+ it "blams the player if a low number is rolled" do
34
+ Die.any_instance.stub(:roll).and_return(1)
35
+
36
+ @game.play(2)
37
+
38
+ @player.health.should == @initial_health - (10 * 2)
39
+ end
40
+
41
+ it "assigns a treasure for points during a player's turn" do
42
+ game = Game.new("Knuckleheads")
43
+ player = Player.new("moe")
44
+
45
+ game.add_player(player)
46
+
47
+ game.play(1)
48
+
49
+ expect(player.points).not_to be_zero
50
+ end
51
+ end
52
+ end
@@ -0,0 +1,6 @@
1
+ Knuckleheads High Scores:
2
+ Berserker........... 86900
3
+ Simon............... 77960
4
+ Alvin............... 77015
5
+ Theo................ 74315
6
+ Klutz............... 42753
@@ -0,0 +1,126 @@
1
+ require 'studio_game/player'
2
+ require_relative 'spec_helper'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+ before do
9
+ @initial_health = 150
10
+ @player = StudioGame::Player.new('larry', @initial_health)
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ expect(@player.name).to eq(@player.name.capitalize)
15
+ puts @player.name
16
+ end
17
+
18
+ it "has an initial health" do
19
+ expect(@player.health == 150)
20
+ end
21
+
22
+ it "has a string representation" do
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+
26
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
27
+ end
28
+
29
+ it "computes a score as the sum of its health and points" do
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+ @player.found_treasure(Treasure.new(:hammer, 50))
32
+
33
+ @player.score.should == 250
34
+ end
35
+
36
+ it "increases health by 15 when w00ted" do
37
+ @player.w00t
38
+ @player.health.should == @initial_health + 15
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+ @player.health.should == @initial_health - 10
44
+ end
45
+
46
+ context "with a health greater than 100" do
47
+ before do
48
+ @player = Player.new("larry", 150)
49
+ end
50
+
51
+ it "is strong" do
52
+ @player.strong?.should be_truthy
53
+ end
54
+ end
55
+
56
+ context "with a health of 100 or less" do
57
+ before do
58
+ @player = Player.new("larry", 100)
59
+ end
60
+
61
+ it "is wimpy" do
62
+ expect(@player).not_to be_strong
63
+ end
64
+
65
+ end
66
+
67
+ context "in a collection of players" do
68
+ before do
69
+ @player1 = Player.new("moe", 100)
70
+ @player2 = Player.new("larry", 200)
71
+ @player3 = Player.new("curly", 300)
72
+
73
+ @players = [@player1, @player2, @player3]
74
+ end
75
+
76
+ it "is sorted by decreasing score" do
77
+ @players.sort.should == [@player3, @player2, @player1]
78
+ end
79
+ end
80
+
81
+ it "computes points as the sum of all treasure points" do
82
+ @player.points.should == 0
83
+
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+
86
+ @player.points.should == 50
87
+
88
+ @player.found_treasure(Treasure.new(:crowbar, 400))
89
+
90
+ @player.points.should == 450
91
+
92
+ @player.found_treasure(Treasure.new(:hammer, 50))
93
+
94
+ @player.points.should == 500
95
+ end
96
+
97
+ it "yields each found treasure and its total points" do
98
+ @player.found_treasure(Treasure.new(:skillet, 100))
99
+ @player.found_treasure(Treasure.new(:skillet, 100))
100
+ @player.found_treasure(Treasure.new(:hammer, 50))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+ @player.found_treasure(Treasure.new(:bottle, 5))
106
+
107
+ yielded = []
108
+ @player.each_found_treasure do |treasure|
109
+ yielded << treasure
110
+ end
111
+
112
+ yielded.should == [
113
+ Treasure.new(:skillet, 200),
114
+ Treasure.new(:hammer, 50),
115
+ Treasure.new(:bottle, 25)
116
+ ]
117
+ end
118
+
119
+ it "can be created from a CSV string" do
120
+ player = Player.from_csv("larry,150")
121
+
122
+ player.name.should == "Larry"
123
+ player.health.should == 150
124
+ end
125
+ end
126
+ end
@@ -0,0 +1,10 @@
1
+ module StudioGame
2
+ RSpec.configure do |config|
3
+ config.expect_with :rspec do |c|
4
+ c.syntax = [:should, :expect]
5
+ end
6
+ config.mock_with :rspec do |c|
7
+ c.syntax = [:should, :expect]
8
+ end
9
+ end
10
+ end
@@ -0,0 +1,50 @@
1
+ require_relative '../../lib/studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+ end
50
+ end
metadata ADDED
@@ -0,0 +1,92 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: red-gem-studio-game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Yung-Buck
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2021-12-20 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '2.8'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 2.8.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '2.8'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 2.8.0
33
+ description: "#README\n"
34
+ email: matt.holder@daveramsey.com
35
+ executables:
36
+ - studio_game.rb
37
+ extensions: []
38
+ extra_rdoc_files: []
39
+ files:
40
+ - LICENSE
41
+ - README
42
+ - bin/high_scores.txt
43
+ - bin/players.csv
44
+ - bin/studio_game.rb
45
+ - lib/studio_game/auditable.rb
46
+ - lib/studio_game/berserk_player.rb
47
+ - lib/studio_game/clumsy_player.rb
48
+ - lib/studio_game/die.rb
49
+ - lib/studio_game/game.rb
50
+ - lib/studio_game/game_turn.rb
51
+ - lib/studio_game/loaded_die.rb
52
+ - lib/studio_game/playable.rb
53
+ - lib/studio_game/player.rb
54
+ - lib/studio_game/treasure_trove.rb
55
+ - spec/studio_game/berserk_player_spec.rb
56
+ - spec/studio_game/clumsy_player_spec.rb
57
+ - spec/studio_game/game_spec.rb
58
+ - spec/studio_game/high_scores.txt
59
+ - spec/studio_game/player_spec.rb
60
+ - spec/studio_game/spec_helper.rb
61
+ - spec/studio_game/treasure_trove_spec.rb
62
+ homepage: http://google.com
63
+ licenses:
64
+ - MIT
65
+ metadata: {}
66
+ post_install_message:
67
+ rdoc_options: []
68
+ require_paths:
69
+ - lib
70
+ required_ruby_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '1.9'
75
+ required_rubygems_version: !ruby/object:Gem::Requirement
76
+ requirements:
77
+ - - ">="
78
+ - !ruby/object:Gem::Version
79
+ version: '0'
80
+ requirements: []
81
+ rubygems_version: 3.1.2
82
+ signing_key:
83
+ specification_version: 4
84
+ summary: Pragmatic Studio Ruby Gem
85
+ test_files:
86
+ - spec/studio_game/spec_helper.rb
87
+ - spec/studio_game/clumsy_player_spec.rb
88
+ - spec/studio_game/treasure_trove_spec.rb
89
+ - spec/studio_game/berserk_player_spec.rb
90
+ - spec/studio_game/player_spec.rb
91
+ - spec/studio_game/high_scores.txt
92
+ - spec/studio_game/game_spec.rb