rcade_controls 0.0.3 → 0.1.0

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data/README.md CHANGED
@@ -1,4 +1,4 @@
1
- This library maps the [standard arcade controller keys](http://www.ultimarc.com/ipac2.html) to Ruby constants that can be used when checking which button was pressed. This library assumes you're creating a Gosu game. Please submit a pull request if you would like to support other game libraries.
1
+ This library maps the [standard arcade controller keyboard mapping](http://www.ultimarc.com/ipac2.html) to Ruby constants that can be used when checking which button was pressed. This library assumes you're creating a Gosu game. Please submit a pull request if you would like to support other game libraries.
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  ## Installation
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@@ -22,27 +22,14 @@ In your game, you can check if the key pressed matches the button that you expec
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  class Game < Gosu::Window
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  def button_down(button)
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  case button
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- when Coin1, Coin2
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- insert_coin
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- when P1Start
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- start_game
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- when P1Up, P1Down, P1Left, P1Right
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- move_player_one(button)
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- when P1Button1
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- attack!
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- when Escape
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- close
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+ when Coin1, Coin2 then insert_coin
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+ when P1Start then start_one_player_game
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+ when P1Left, P1Right then move_player_one(button)
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+ when P1Button1 then player_one_attack!
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+ when Quit then close
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  end
36
31
  end
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  end
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  ```
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34
 
40
- For a full list of the supported buttons, refer to the [source code](https://github.com/ruby-rcade/rcade_controls/blob/master/lib/rcade_controls.rb).
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-
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- ## Contributing
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-
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- 1. Fork it
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- 2. Create your feature branch (`git checkout -b my-new-feature`)
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- 3. Commit your changes (`git commit -am 'Add some feature'`)
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- 4. Push to the branch (`git push origin my-new-feature`)
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- 5. Create new Pull Request
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+ For the full list of mappings, refer to the [source code](https://github.com/ruby-rcade/rcade_controls/blob/master/lib/rcade_controls.rb).
@@ -2,24 +2,33 @@ require 'gosu'
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  module RcadeControls
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- Escape = Gosu::KbEscape
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-
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+ # Coin Insert Buttons
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  Coin1 = Gosu::Kb5
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  Coin2 = Gosu::Kb6
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  Coin3 = Gosu::Kb7
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  Coin4 = Gosu::Kb8
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+ # Start Buttons
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  P1Start = Gosu::Kb1
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  P2Start = Gosu::Kb2
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  P3Start = Gosu::Kb3
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  P4Start = Gosu::Kb4
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+ # Miscellaneous Buttons
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+ Escape = Gosu::KbEscape
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+ Quit = Gosu::KbEscape
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+ Enter = Gosu::KbReturn
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+ Return = Gosu::KbReturn
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+ Pause = Gosu::KbP
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+ Tab = Gosu::KbTab
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+ Options = Gosu::KbTab
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+
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+ # Player 1 Joystick
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  P1Up = Gosu::KbUp
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  P1Down = Gosu::KbDown
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  P1Left = Gosu::KbLeft
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  P1Right = Gosu::KbRight
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- P1ButtonA = Gosu::KbP
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- P1ButtonB = Gosu::KbReturn
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+ # Player 1 Buttons
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  P1Button1 = Gosu::KbLeftControl
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  P1Button2 = Gosu::KbLeftAlt
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  P1Button3 = Gosu::KbSpace
@@ -27,24 +36,44 @@ module RcadeControls
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  P1Button5 = Gosu::KbZ
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  P1Button6 = Gosu::KbX
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  P1Button7 = Gosu::KbC
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- P1Button8 = Gosu::KbV
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- P1Button9 = Gosu::KbB
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- P1Button10 = Gosu::KbN
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+ P1Button8 = Gosu::KbV # Also used by P4 when in 4 player mode
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+ # Player 2 Joystick
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  P2Up = Gosu::KbR
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  P2Down = Gosu::KbF
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  P2Left = Gosu::KbD
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  P2Right = Gosu::KbG
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- P2ButtonA = Gosu::KbTab
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- P2ButtonB = Gosu::KbEscape
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+ # Player 2 Buttons
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  P2Button1 = Gosu::KbA
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  P2Button2 = Gosu::KbS
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  P2Button3 = Gosu::KbQ
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  P2Button4 = Gosu::KbW
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- P2Button5 = Gosu::KbI
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- P2Button6 = Gosu::KbK
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- P2Button7 = Gosu::KbJ
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- P2Button8 = Gosu::KbL
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+ P2Button5 = Gosu::KbI # Also used by P3 when in 4 player mode
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+ P2Button6 = Gosu::KbK # Also used by P3 when in 4 player mode
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+ P2Button7 = Gosu::KbJ # Also used by P3 when in 4 player mode
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+ P2Button8 = Gosu::KbL # Also used by P3 when in 4 player mode
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+
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+ # Player 3 Joystick
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+ P3Up = Gosu::KbI
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+ P3Down = Gosu::KbK
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+ P3Left = Gosu::KbJ
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+ P3Right = Gosu::KbL
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+ # Player 3 Buttons
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+ P3Button1 = Gosu::KbRightControl
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+ P3Button2 = Gosu::KbRightShift
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+ P3Button3 = Gosu::KbReturn
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+ P3Button4 = Gosu::KbO
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+
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+ # Player 4 Joystick
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+ P4Up = Gosu::KbY
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+ P4Down = Gosu::KbN
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+ P4Left = Gosu::KbV
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+ P4Right = Gosu::KbU
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+ # Player 4 Buttons
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+ P4Button1 = Gosu::KbB
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+ P4Button2 = Gosu::KbE
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+ P4Button3 = Gosu::KbH
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+ P4Button4 = Gosu::KbM
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49
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  end
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@@ -2,11 +2,11 @@
2
2
 
3
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  Gem::Specification.new do |spec|
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  spec.name = "rcade_controls"
5
- spec.version = "0.0.3"
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+ spec.version = "0.1.0"
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  spec.authors = ["Andrew Havens"]
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  spec.email = ["email@andrewhavens.com"]
8
- spec.description = %q{A Ruby library of standard arcade controller mappings.}
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- spec.summary = %q{A Ruby library of standard arcade controller mappings.}
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+ spec.description = %q{A library of standard arcade controller keyboard mappings.}
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+ spec.summary = %q{A library of standard arcade controller keyboard mappings.}
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  spec.homepage = "https://github.com/ruby-rcade/rcade_controls"
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  spec.license = "MIT"
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metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: rcade_controls
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3
  version: !ruby/object:Gem::Version
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- version: 0.0.3
4
+ version: 0.1.0
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  platform: ruby
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  authors:
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  - Andrew Havens
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  autorequire:
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  bindir: bin
10
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  cert_chain: []
11
- date: 2013-08-06 00:00:00.000000000 Z
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+ date: 2013-08-13 00:00:00.000000000 Z
12
12
  dependencies:
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  - !ruby/object:Gem::Dependency
14
14
  name: gosu
@@ -52,7 +52,7 @@ dependencies:
52
52
  - - '>='
53
53
  - !ruby/object:Gem::Version
54
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  version: '0'
55
- description: A Ruby library of standard arcade controller mappings.
55
+ description: A library of standard arcade controller keyboard mappings.
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  email:
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  - email@andrewhavens.com
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  executables: []
@@ -90,5 +90,5 @@ rubyforge_project:
90
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  rubygems_version: 2.0.2
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  signing_key:
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  specification_version: 4
93
- summary: A Ruby library of standard arcade controller mappings.
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+ summary: A library of standard arcade controller keyboard mappings.
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  test_files: []