raylib-bindings 0.7.6-x64-mingw → 0.7.7-x64-mingw
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +3 -3
- data/lib/config.rb +1 -0
- data/lib/libraylib.dll +0 -0
- data/lib/physac.dll +0 -0
- data/lib/raygui.dll +0 -0
- data/lib/raygui_main.rb +3 -3
- data/lib/raylib_main.rb +46 -18
- data/lib/rlgl.rb +14 -10
- metadata +3 -3
checksums.yaml
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data.tar.gz: f93bdcc11fd7f18726f07f8905529fe45249bfd1bdecb1361850693f2de4e649
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data.tar.gz: 7d572fdc3cdacb3e8a7c280b21e0ce11503ea9135c6a7a81a66e02ee3f97c09571ece6f7a38953215516b5dc4a20cbee715787abc5842c0f6e039ec758fb2649
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data/ChangeLog
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2024-09-16 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 ) and raygui ( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
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2024-09-07 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/10b01ba7c2139b9203045bb56aa8403ca810cc6b ) and raygui ( https://github.com/raysan5/raygui/commit/6aae83894ac20b7ac8bf511f43d368f0ad409534 )
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2024-08-12 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/418b8780533e6d7822aefcd1a1dd3cb6cca95fa5 )
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data/README.md
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# Yet another raylib wrapper for Ruby #
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* Created : 2021-10-17
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* Last modified : 2024-
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* Last modified : 2024-09-16
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Provides Ruby bindings for raylib-related libraries including:
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* [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/
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* [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 )
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* raylib
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* raymath
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* rlgl
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* [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/
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* [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
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* [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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<img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
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data/lib/config.rb
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@@ -53,6 +53,7 @@ module Raylib
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = 3
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
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RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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data/lib/libraylib.dll
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data/lib/physac.dll
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data/lib/raygui.dll
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data/lib/raygui_main.rb
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# Define/Macro
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RAYGUI_VERSION_MAJOR = 4
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RAYGUI_VERSION_MINOR =
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RAYGUI_VERSION_MINOR = 5
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RAYGUI_VERSION_PATCH = 0
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RAYGUI_VERSION = "4.
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RAYGUI_VERSION = "4.5-dev"
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SCROLLBAR_LEFT_SIDE = 0
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SCROLLBAR_RIGHT_SIDE = 1
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@@ -385,7 +385,7 @@ module Raylib
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ICON_LAYERS2 = 225
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ICON_MLAYERS = 226
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ICON_MAPS = 227
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ICON_HOT = 228
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ICON_229 = 229
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ICON_230 = 230
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ICON_231 = 231
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data/lib/raylib_main.rb
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[:ClearWindowState, :ClearWindowState, [:uint], :void],
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# @!method ToggleFullscreen()
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# ToggleFullscreen : Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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# ToggleFullscreen : Toggle window state: fullscreen/windowed [resizes monitor to match window resolution] (only PLATFORM_DESKTOP)
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# @return [void]
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[:ToggleFullscreen, :ToggleFullscreen, [], :void],
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# @!method ToggleBorderlessWindowed()
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# ToggleBorderlessWindowed : Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
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# ToggleBorderlessWindowed : Toggle window state: borderless windowed [resizes window to match monitor resolution] (only PLATFORM_DESKTOP)
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# @return [void]
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[:ToggleBorderlessWindowed, :ToggleBorderlessWindowed, [], :void],
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[:LoadDirectoryFiles, :LoadDirectoryFiles, [:pointer], FilePathList.by_value],
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# @!method LoadDirectoryFilesEx(basePath, filter, scanSubdirs)
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# LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan
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# LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use "/DIR" in the filter string to include directories in the result
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# @param basePath [const char *]
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# @param filter [const char *]
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# @param scanSubdirs [bool]
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# @return [void]
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[:DrawCircleSectorLines, :DrawCircleSectorLines, [Vector2.by_value, :float, :float, :float, :int, Color.by_value], :void],
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# @!method DrawCircleGradient(centerX, centerY, radius,
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# @!method DrawCircleGradient(centerX, centerY, radius, inner, outer)
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# DrawCircleGradient : Draw a gradient-filled circle
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# @param centerX [int]
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# @param centerY [int]
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# @param radius [float]
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# @param
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# @param
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# @param inner [Color]
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# @param outer [Color]
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# @return [void]
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[:DrawCircleGradient, :DrawCircleGradient, [:int, :int, :float, Color.by_value, Color.by_value], :void],
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# @return [void]
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[:DrawRectanglePro, :DrawRectanglePro, [Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :void],
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# @!method DrawRectangleGradientV(posX, posY, width, height,
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# @!method DrawRectangleGradientV(posX, posY, width, height, top, bottom)
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# DrawRectangleGradientV : Draw a vertical-gradient-filled rectangle
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# @param posX [int]
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# @param posY [int]
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# @param width [int]
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# @param height [int]
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# @param
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# @param
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# @param top [Color]
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# @param bottom [Color]
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# @return [void]
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[:DrawRectangleGradientV, :DrawRectangleGradientV, [:int, :int, :int, :int, Color.by_value, Color.by_value], :void],
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# @!method DrawRectangleGradientH(posX, posY, width, height,
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# @!method DrawRectangleGradientH(posX, posY, width, height, left, right)
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# DrawRectangleGradientH : Draw a horizontal-gradient-filled rectangle
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# @param posX [int]
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# @param posY [int]
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# @param width [int]
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# @param height [int]
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# @param
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# @param
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# @param left [Color]
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# @param right [Color]
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# @return [void]
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[:DrawRectangleGradientH, :DrawRectangleGradientH, [:int, :int, :int, :int, Color.by_value, Color.by_value], :void],
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# @!method DrawRectangleGradientEx(rec,
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# @!method DrawRectangleGradientEx(rec, topLeft, bottomLeft, topRight, bottomRight)
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# DrawRectangleGradientEx : Draw a gradient-filled rectangle with custom vertex colors
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# @param rec [Rectangle]
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# @param
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# @param
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# @param
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# @param
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# @param topLeft [Color]
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# @param bottomLeft [Color]
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# @param topRight [Color]
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# @param bottomRight [Color]
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# @return [void]
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[:DrawRectangleGradientEx, :DrawRectangleGradientEx, [Rectangle.by_value, Color.by_value, Color.by_value, Color.by_value, Color.by_value], :void],
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# @return [Color]
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[:ColorAlphaBlend, :ColorAlphaBlend, [Color.by_value, Color.by_value, Color.by_value], Color.by_value],
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# @!method ColorLerp(color1, color2, factor)
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# ColorLerp : Get color lerp interpolation between two colors, factor [0.0f..1.0f]
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# @param color1 [Color]
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# @param color2 [Color]
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# @param factor [float]
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# @return [Color]
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[:ColorLerp, :ColorLerp, [Color.by_value, Color.by_value, :float], Color.by_value],
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# @!method GetColor(hexValue)
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# GetColor : Get Color structure from hexadecimal value
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# @param hexValue [unsigned int]
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[:LoadFont, :LoadFont, [:pointer], Font.by_value],
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# @!method LoadFontEx(fileName, fontSize, codepoints, codepointCount)
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# LoadFontEx : Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character
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# LoadFontEx : Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
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# @param fileName [const char *]
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# @param fontSize [int]
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# @param codepoints [int *]
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# @return [void]
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[:DrawModelWiresEx, :DrawModelWiresEx, [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :void],
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# @!method DrawModelPoints(model, position, scale, tint)
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# DrawModelPoints : Draw a model as points
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# @param model [Model]
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# @param position [Vector3]
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# @param scale [float]
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# @param tint [Color]
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# @return [void]
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[:DrawModelPoints, :DrawModelPoints, [Model.by_value, Vector3.by_value, :float, Color.by_value], :void],
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# @!method DrawModelPointsEx(model, position, rotationAxis, rotationAngle, scale, tint)
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# DrawModelPointsEx : Draw a model as points with extended parameters
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# @param model [Model]
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# @param position [Vector3]
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# @param rotationAxis [Vector3]
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# @param rotationAngle [float]
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# @param scale [Vector3]
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# @param tint [Color]
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# @return [void]
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[:DrawModelPointsEx, :DrawModelPointsEx, [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :void],
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# @!method DrawBoundingBox(box, color)
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# DrawBoundingBox : Draw bounding box (wires)
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# @param box [BoundingBox]
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data/lib/rlgl.rb
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# enum rlShaderUniformDataType
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# Shader uniform data type
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RL_SHADER_UNIFORM_FLOAT = 0
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RL_SHADER_UNIFORM_VEC2 = 1
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RL_SHADER_UNIFORM_VEC3 = 2
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RL_SHADER_UNIFORM_VEC4 = 3
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RL_SHADER_UNIFORM_INT = 4
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RL_SHADER_UNIFORM_IVEC2 = 5
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RL_SHADER_UNIFORM_IVEC3 = 6
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RL_SHADER_UNIFORM_IVEC4 = 7
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RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
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RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
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RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
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RL_SHADER_UNIFORM_VEC4 = 3 # Shader uniform type: vec4 (4 float)
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RL_SHADER_UNIFORM_INT = 4 # Shader uniform type: int
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RL_SHADER_UNIFORM_IVEC2 = 5 # Shader uniform type: ivec2 (2 int)
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RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
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RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
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RL_SHADER_UNIFORM_UINT = 8 # Shader uniform type: unsigned int
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RL_SHADER_UNIFORM_UIVEC2 = 9 # Shader uniform type: uivec2 (2 unsigned int)
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RL_SHADER_UNIFORM_UIVEC3 = 10 # Shader uniform type: uivec3 (3 unsigned int)
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RL_SHADER_UNIFORM_UIVEC4 = 11 # Shader uniform type: uivec4 (4 unsigned int)
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RL_SHADER_UNIFORM_SAMPLER2D = 12 # Shader uniform type: sampler2d
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# enum rlShaderAttributeDataType
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# Shader attribute data types
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[:rlEnablePointMode, :rlEnablePointMode, [], :void],
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# @!method rlDisableWireMode()
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# rlDisableWireMode : Disable wire
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# rlDisableWireMode : Disable wire (and point) mode
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# @return [void]
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[:rlDisableWireMode, :rlDisableWireMode, [], :void],
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metadata
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--- !ruby/object:Gem::Specification
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name: raylib-bindings
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version: !ruby/object:Gem::Version
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version: 0.7.
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version: 0.7.7
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platform: x64-mingw
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authors:
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- vaiorabbit
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2024-
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date: 2024-09-16 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|
@@ -71,7 +71,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
71
71
|
- !ruby/object:Gem::Version
|
72
72
|
version: '0'
|
73
73
|
requirements: []
|
74
|
-
rubygems_version: 3.5.
|
74
|
+
rubygems_version: 3.5.18
|
75
75
|
signing_key:
|
76
76
|
specification_version: 4
|
77
77
|
summary: Ruby bindings for raylib, raygui and Physac
|