raylib-bindings 0.7.6-x64-mingw → 0.7.7-x64-mingw

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/ChangeLog CHANGED
@@ -1,3 +1,11 @@
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+ 2024-09-16 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 ) and raygui ( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
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+
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+ 2024-09-07 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/10b01ba7c2139b9203045bb56aa8403ca810cc6b ) and raygui ( https://github.com/raysan5/raygui/commit/6aae83894ac20b7ac8bf511f43d368f0ad409534 )
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+
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  2024-08-12 vaiorabbit <http://twitter.com/vaiorabbit>
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  * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/418b8780533e6d7822aefcd1a1dd3cb6cca95fa5 )
data/README.md CHANGED
@@ -3,15 +3,15 @@
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  # Yet another raylib wrapper for Ruby #
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  * Created : 2021-10-17
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- * Last modified : 2024-08-12
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+ * Last modified : 2024-09-16
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  Provides Ruby bindings for raylib-related libraries including:
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- * [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/418b8780533e6d7822aefcd1a1dd3cb6cca95fa5 )
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+ * [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 )
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  * raylib
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  * raymath
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  * rlgl
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- * [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/33f16596091e8147d01f948e7125db02cfae5faa )
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+ * [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
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  * [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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  <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
data/lib/config.rb CHANGED
@@ -53,6 +53,7 @@ module Raylib
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  RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = 3
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  RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
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  RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
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+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
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  RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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  RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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  RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
data/lib/libraylib.dll CHANGED
Binary file
data/lib/physac.dll CHANGED
Binary file
data/lib/raygui.dll CHANGED
Binary file
data/lib/raygui_main.rb CHANGED
@@ -12,9 +12,9 @@ module Raylib
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  # Define/Macro
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  RAYGUI_VERSION_MAJOR = 4
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- RAYGUI_VERSION_MINOR = 1
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+ RAYGUI_VERSION_MINOR = 5
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  RAYGUI_VERSION_PATCH = 0
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- RAYGUI_VERSION = "4.1-dev"
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+ RAYGUI_VERSION = "4.5-dev"
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  SCROLLBAR_LEFT_SIDE = 0
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  SCROLLBAR_RIGHT_SIDE = 1
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@@ -385,7 +385,7 @@ module Raylib
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  ICON_LAYERS2 = 225
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  ICON_MLAYERS = 226
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  ICON_MAPS = 227
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- ICON_228 = 228
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+ ICON_HOT = 228
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  ICON_229 = 229
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  ICON_230 = 230
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  ICON_231 = 231
data/lib/raylib_main.rb CHANGED
@@ -1198,12 +1198,12 @@ module Raylib
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  [:ClearWindowState, :ClearWindowState, [:uint], :void],
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  # @!method ToggleFullscreen()
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- # ToggleFullscreen : Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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+ # ToggleFullscreen : Toggle window state: fullscreen/windowed [resizes monitor to match window resolution] (only PLATFORM_DESKTOP)
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  # @return [void]
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  [:ToggleFullscreen, :ToggleFullscreen, [], :void],
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  # @!method ToggleBorderlessWindowed()
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- # ToggleBorderlessWindowed : Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
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+ # ToggleBorderlessWindowed : Toggle window state: borderless windowed [resizes window to match monitor resolution] (only PLATFORM_DESKTOP)
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  # @return [void]
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  [:ToggleBorderlessWindowed, :ToggleBorderlessWindowed, [], :void],
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@@ -1948,7 +1948,7 @@ module Raylib
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  [:LoadDirectoryFiles, :LoadDirectoryFiles, [:pointer], FilePathList.by_value],
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  # @!method LoadDirectoryFilesEx(basePath, filter, scanSubdirs)
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- # LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan
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+ # LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use "/DIR" in the filter string to include directories in the result
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  # @param basePath [const char *]
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  # @param filter [const char *]
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  # @param scanSubdirs [bool]
@@ -2452,13 +2452,13 @@ module Raylib
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  # @return [void]
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  [:DrawCircleSectorLines, :DrawCircleSectorLines, [Vector2.by_value, :float, :float, :float, :int, Color.by_value], :void],
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- # @!method DrawCircleGradient(centerX, centerY, radius, color1, color2)
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+ # @!method DrawCircleGradient(centerX, centerY, radius, inner, outer)
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  # DrawCircleGradient : Draw a gradient-filled circle
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  # @param centerX [int]
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  # @param centerY [int]
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  # @param radius [float]
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- # @param color1 [Color]
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- # @param color2 [Color]
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+ # @param inner [Color]
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+ # @param outer [Color]
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  # @return [void]
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  [:DrawCircleGradient, :DrawCircleGradient, [:int, :int, :float, Color.by_value, Color.by_value], :void],
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@@ -2565,35 +2565,35 @@ module Raylib
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  # @return [void]
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  [:DrawRectanglePro, :DrawRectanglePro, [Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :void],
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- # @!method DrawRectangleGradientV(posX, posY, width, height, color1, color2)
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+ # @!method DrawRectangleGradientV(posX, posY, width, height, top, bottom)
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  # DrawRectangleGradientV : Draw a vertical-gradient-filled rectangle
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  # @param posX [int]
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  # @param posY [int]
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  # @param width [int]
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  # @param height [int]
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- # @param color1 [Color]
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- # @param color2 [Color]
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+ # @param top [Color]
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+ # @param bottom [Color]
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  # @return [void]
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  [:DrawRectangleGradientV, :DrawRectangleGradientV, [:int, :int, :int, :int, Color.by_value, Color.by_value], :void],
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- # @!method DrawRectangleGradientH(posX, posY, width, height, color1, color2)
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+ # @!method DrawRectangleGradientH(posX, posY, width, height, left, right)
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  # DrawRectangleGradientH : Draw a horizontal-gradient-filled rectangle
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  # @param posX [int]
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  # @param posY [int]
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  # @param width [int]
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  # @param height [int]
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- # @param color1 [Color]
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- # @param color2 [Color]
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+ # @param left [Color]
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+ # @param right [Color]
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  # @return [void]
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  [:DrawRectangleGradientH, :DrawRectangleGradientH, [:int, :int, :int, :int, Color.by_value, Color.by_value], :void],
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- # @!method DrawRectangleGradientEx(rec, col1, col2, col3, col4)
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+ # @!method DrawRectangleGradientEx(rec, topLeft, bottomLeft, topRight, bottomRight)
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  # DrawRectangleGradientEx : Draw a gradient-filled rectangle with custom vertex colors
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  # @param rec [Rectangle]
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- # @param col1 [Color]
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- # @param col2 [Color]
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- # @param col3 [Color]
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- # @param col4 [Color]
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+ # @param topLeft [Color]
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+ # @param bottomLeft [Color]
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+ # @param topRight [Color]
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+ # @param bottomRight [Color]
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  # @return [void]
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  [:DrawRectangleGradientEx, :DrawRectangleGradientEx, [Rectangle.by_value, Color.by_value, Color.by_value, Color.by_value, Color.by_value], :void],
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@@ -3814,6 +3814,14 @@ module Raylib
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  # @return [Color]
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  [:ColorAlphaBlend, :ColorAlphaBlend, [Color.by_value, Color.by_value, Color.by_value], Color.by_value],
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+ # @!method ColorLerp(color1, color2, factor)
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+ # ColorLerp : Get color lerp interpolation between two colors, factor [0.0f..1.0f]
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+ # @param color1 [Color]
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+ # @param color2 [Color]
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+ # @param factor [float]
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+ # @return [Color]
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+ [:ColorLerp, :ColorLerp, [Color.by_value, Color.by_value, :float], Color.by_value],
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+
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  # @!method GetColor(hexValue)
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  # GetColor : Get Color structure from hexadecimal value
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  # @param hexValue [unsigned int]
@@ -3855,7 +3863,7 @@ module Raylib
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  [:LoadFont, :LoadFont, [:pointer], Font.by_value],
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  # @!method LoadFontEx(fileName, fontSize, codepoints, codepointCount)
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- # LoadFontEx : Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character setFont
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+ # LoadFontEx : Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
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  # @param fileName [const char *]
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  # @param fontSize [int]
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  # @param codepoints [int *]
@@ -4484,6 +4492,26 @@ module Raylib
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  # @return [void]
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  [:DrawModelWiresEx, :DrawModelWiresEx, [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :void],
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+ # @!method DrawModelPoints(model, position, scale, tint)
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+ # DrawModelPoints : Draw a model as points
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+ # @param model [Model]
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+ # @param position [Vector3]
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+ # @param scale [float]
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+ # @param tint [Color]
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+ # @return [void]
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+ [:DrawModelPoints, :DrawModelPoints, [Model.by_value, Vector3.by_value, :float, Color.by_value], :void],
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+
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+ # @!method DrawModelPointsEx(model, position, rotationAxis, rotationAngle, scale, tint)
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+ # DrawModelPointsEx : Draw a model as points with extended parameters
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+ # @param model [Model]
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+ # @param position [Vector3]
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+ # @param rotationAxis [Vector3]
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+ # @param rotationAngle [float]
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+ # @param scale [Vector3]
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+ # @param tint [Color]
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+ # @return [void]
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+ [:DrawModelPointsEx, :DrawModelPointsEx, [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :void],
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  # @!method DrawBoundingBox(box, color)
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  # DrawBoundingBox : Draw bounding box (wires)
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  # @param box [BoundingBox]
data/lib/rlgl.rb CHANGED
@@ -180,15 +180,19 @@ module Raylib
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  # enum rlShaderUniformDataType
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  # Shader uniform data type
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- RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
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- RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
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- RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
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- RL_SHADER_UNIFORM_VEC4 = 3 # Shader uniform type: vec4 (4 float)
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- RL_SHADER_UNIFORM_INT = 4 # Shader uniform type: int
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- RL_SHADER_UNIFORM_IVEC2 = 5 # Shader uniform type: ivec2 (2 int)
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- RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
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- RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
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- RL_SHADER_UNIFORM_SAMPLER2D = 8 # Shader uniform type: sampler2d
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+ RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
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+ RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
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+ RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
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+ RL_SHADER_UNIFORM_VEC4 = 3 # Shader uniform type: vec4 (4 float)
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+ RL_SHADER_UNIFORM_INT = 4 # Shader uniform type: int
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+ RL_SHADER_UNIFORM_IVEC2 = 5 # Shader uniform type: ivec2 (2 int)
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+ RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
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+ RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
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+ RL_SHADER_UNIFORM_UINT = 8 # Shader uniform type: unsigned int
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+ RL_SHADER_UNIFORM_UIVEC2 = 9 # Shader uniform type: uivec2 (2 unsigned int)
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+ RL_SHADER_UNIFORM_UIVEC3 = 10 # Shader uniform type: uivec3 (3 unsigned int)
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+ RL_SHADER_UNIFORM_UIVEC4 = 11 # Shader uniform type: uivec4 (4 unsigned int)
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+ RL_SHADER_UNIFORM_SAMPLER2D = 12 # Shader uniform type: sampler2d
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  # enum rlShaderAttributeDataType
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  # Shader attribute data types
@@ -723,7 +727,7 @@ module Raylib
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  [:rlEnablePointMode, :rlEnablePointMode, [], :void],
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  # @!method rlDisableWireMode()
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- # rlDisableWireMode : Disable wire mode ( and point ) maybe rename
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+ # rlDisableWireMode : Disable wire (and point) mode
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  # @return [void]
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  [:rlDisableWireMode, :rlDisableWireMode, [], :void],
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metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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  name: raylib-bindings
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  version: !ruby/object:Gem::Version
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- version: 0.7.6
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+ version: 0.7.7
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  platform: x64-mingw
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  authors:
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  - vaiorabbit
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2024-08-12 00:00:00.000000000 Z
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+ date: 2024-09-16 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: ffi
@@ -71,7 +71,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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  - !ruby/object:Gem::Version
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  version: '0'
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  requirements: []
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- rubygems_version: 3.5.15
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+ rubygems_version: 3.5.18
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  signing_key:
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  specification_version: 4
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  summary: Ruby bindings for raylib, raygui and Physac