raylib-bindings 0.7.17 → 0.7.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +4 -0
- data/README.md +5 -4
- data/lib/config.rb +1 -0
- data/lib/libraylib.aarch64.so +0 -0
- data/lib/libraylib.arm64.dylib +0 -0
- data/lib/libraylib.dll +0 -0
- data/lib/libraylib.x86_64.dylib +0 -0
- data/lib/libraylib.x86_64.so +0 -0
- data/lib/physac.aarch64.so +0 -0
- data/lib/physac.dll +0 -0
- data/lib/raygui.aarch64.so +0 -0
- data/lib/raygui.arm64.dylib +0 -0
- data/lib/raygui.dll +0 -0
- data/lib/raygui.x86_64.dylib +0 -0
- data/lib/raygui.x86_64.so +0 -0
- data/lib/raygui_main.rb +2 -2
- data/lib/raylib_main.rb +34 -6
- data/lib/raymath.rb +0 -1
- metadata +1 -1
checksums.yaml
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data/ChangeLog
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2026-02-22 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/11e3e6e0b994d0543cb83e253438e08402dba014 ) and raygui ( https://github.com/raysan5/raygui/commit/960f13b6e07ab9876fbba572fa5f17eed268d6b4 )
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2026-01-10 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/f2c8a9c085c26c0a7a0b5bf7d6e69a56618bd964 ) and raygui ( https://github.com/raysan5/raygui/commit/51e6bcb39346b3e363643f95c3532119af41f6fd )
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data/README.md
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# Yet another raylib wrapper for Ruby #
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* Created : 2021-10-17
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* Last modified : 2026-
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* Last modified : 2026-02-21
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Provides Ruby bindings for raylib-related libraries including:
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* [raylib](https://github.com/raysan5/raylib) version [5.6-dev]( https://github.com/raysan5/raylib/commit/
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* [raylib](https://github.com/raysan5/raylib) version [5.6-dev]( https://github.com/raysan5/raylib/commit/11e3e6e0b994d0543cb83e253438e08402dba014 )
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* raylib
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* raymath
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* rlgl
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* [raygui](https://github.com/raysan5/raygui) version [5.0-dev]( https://github.com/raysan5/raygui/commit/
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* [raygui](https://github.com/raysan5/raygui) version [5.0-dev]( https://github.com/raysan5/raygui/commit/960f13b6e07ab9876fbba572fa5f17eed268d6b4 )
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* [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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<img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
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* [macOS] https://rvm.io
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* ruby 3.4.1 (2024-12-25 revision 48d4efcb85) +PRISM [arm64-darwin24]
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* [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
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* ruby 4.0.
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* ruby 4.0.1 (2026-01-13 revision e04267a14b) +PRISM [x64-mingw-ucrt]
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* [Linux/x86_64 WSL] https://github.com/rvm/ubuntu_rvm
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* ruby 3.4.0dev (2024-12-25 master f450108330) +PRISM [x86_64-linux]
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* [Linux/ARM64 Chromebook] https://github.com/rvm/ubuntu_rvm
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* ruby 3.1.0p0 (2021-12-25 revision fb4df44d16) [arm64-darwin20]
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* ruby 3.0.2p107 (2021-07-07 revision 0db68f0233) [arm64-darwin20]
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* [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
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* ruby 4.0.0 (2025-12-25 revision 553f1675f3) +PRISM [x64-mingw-ucrt]
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* ruby 3.4.7 (2025-10-08 revision 7a5688e2a2) +PRISM [x64-mingw-ucrt]
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* ruby 3.4.4 (2025-05-14 revision a38531fd3f) +PRISM [x64-mingw-ucrt]
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* ruby 3.4.2 (2025-02-15 revision d2930f8e7a) +PRISM [x64-mingw-ucrt]
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data/lib/config.rb
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SUPPORT_FILEFORMAT_MOD = 1
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AUDIO_DEVICE_CHANNELS = 2 # Device output channels: stereo
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AUDIO_DEVICE_SAMPLE_RATE = 0 # Device sample rate (device default)
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AUDIO_DEVICE_PERIOD_SIZE_IN_FRAMES = 0 # Device period size (controls latency, 0 defaults to 10ms)
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MAX_AUDIO_BUFFER_POOL_CHANNELS = 16 # Maximum number of audio pool channels
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end
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data/lib/libraylib.aarch64.so
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data/lib/raygui.aarch64.so
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data/lib/raygui_main.rb
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# @!method GuiTabBar(bounds, text, count, active)
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# GuiTabBar : Tab Bar control, returns TAB to be closed or -1
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# @param bounds [Rectangle]
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# @param text [
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# @param text [char **]
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# @param count [int]
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# @param active [int *]
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# @return [int]
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# @!method GuiListViewEx(bounds, text, count, scrollIndex, active, focus)
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# GuiListViewEx : List View with extended parameters
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# @param bounds [Rectangle]
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# @param text [
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# @param text [char **]
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# @param count [int]
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# @param scrollIndex [int *]
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# @param active [int *]
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data/lib/raylib_main.rb
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# ModelAnimation
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class ModelAnimation < FFI::Struct
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layout(
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:name, [:char, 32], # Animation name
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:boneCount, :int, # Number of bones
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:frameCount, :int, # Number of animation frames
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:bones, :pointer, # Bones information (skeleton)
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:framePoses, :pointer, # Poses array by frame
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:name, [:char, 32], # Animation name
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)
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def name = self[:name]
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def name=(v) self[:name] = v end
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def boneCount = self[:boneCount]
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def boneCount=(v) self[:boneCount] = v end
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def frameCount = self[:frameCount]
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def bones=(v) self[:bones] = v end
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def framePoses = self[:framePoses]
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def framePoses=(v) self[:framePoses] = v end
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def name = self[:name]
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def name=(v) self[:name] = v end
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end
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# Ray, ray for raycasting
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# File path list
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class FilePathList < FFI::Struct
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layout(
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:capacity, :uint, # Filepaths max entries
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:count, :uint, # Filepaths entries count
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:paths, :pointer, # Filepaths entries
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def paths = self[:paths]
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# @return [void]
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[:UnloadDroppedFiles, :UnloadDroppedFiles, [FilePathList.by_value], :void],
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# @!method GetDirectoryFileCount(dirPath)
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# GetDirectoryFileCount : Get the file count in a directory
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# @param dirPath [const char *]
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# @return [unsigned int]
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[:GetDirectoryFileCount, :GetDirectoryFileCount, [:pointer], :uint],
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# @!method GetDirectoryFileCountEx(basePath, filter, scanSubdirs)
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# GetDirectoryFileCountEx : Get the file count in a directory with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
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# @param basePath [const char *]
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# @param filter [const char *]
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# @param scanSubdirs [bool]
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# @return [unsigned int]
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[:GetDirectoryFileCountEx, :GetDirectoryFileCountEx, [:pointer, :pointer, :bool], :uint],
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# @!method CompressData(data, dataSize, compDataSize)
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# @return [void]
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[:UpdateModelAnimationBones, :UpdateModelAnimationBones, [Model.by_value, ModelAnimation.by_value, :int], :void],
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# @!method UpdateModelAnimationBonesLerp(model, animA, frameA, animB, frameB, value)
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# UpdateModelAnimationBonesLerp : Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)
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# @param model [Model]
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# @param animA [ModelAnimation]
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# @param frameA [int]
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# @param frameB [int]
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# @param value [float]
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# @return [void]
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[:UpdateModelAnimationBonesLerp, :UpdateModelAnimationBonesLerp, [Model.by_value, ModelAnimation.by_value, :int, ModelAnimation.by_value, :int, :float], :void],
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# @!method UpdateModelVertsToCurrentBones(model)
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# UpdateModelVertsToCurrentBones : Update model vertices according to mesh bone matrices (CPU)
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# @param model [Model]
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# @return [void]
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[:UpdateModelVertsToCurrentBones, :UpdateModelVertsToCurrentBones, [Model.by_value], :void],
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# @!method UnloadModelAnimation(anim)
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# UnloadModelAnimation : Unload animation data
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# @param anim [ModelAnimation]
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data/lib/raymath.rb
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