raylib-bindings 0.7.10 → 0.7.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/ChangeLog CHANGED
@@ -1,3 +1,23 @@
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+ 2025-03-29 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/9a049d1d27e3fe92c2591bc190b7f497b5f0283e) and raygui ( https://github.com/raysan5/raygui/commit/ea928f56091078aad9af847a1607c22f06c5992f )
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+
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+ 2025-02-23 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/99d2119dd6795205352cab41ca1ed7efd5d35c4e) and raygui ( https://github.com/raysan5/raygui/commit/e4a59f0afa6a379007a74b0c565c2787525eda36 )
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+
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+ 2025-02-02 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/4f5a20a634918ca0fff893ad0ac586a515186c81) and raygui ( https://github.com/raysan5/raygui/commit/d36080ea7025b189374e85205bde5c8558b6561f )
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+
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+ 2025-01-18 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/0275d13aa84f8a464b5246abbef9205b94c73c5e) and raygui ( https://github.com/raysan5/raygui/commit/76b36b597edb70ffaf96f046076adc20d67e7827 )
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+ 2025-01-11 vaiorabbit <http://twitter.com/vaiorabbit>
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/62d8969a56909a4721114860cbe1350b5dcb20eb )
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+
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  2025-01-01 vaiorabbit <http://twitter.com/vaiorabbit>
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  * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/fa0eada61a1131a7413df9139ead6d018b169f22) and raygui ( https://github.com/raysan5/raygui/commit/1f813711063f0ff01bd3a89d50ebc17c5412e83c )
data/README.md CHANGED
@@ -3,15 +3,15 @@
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  # Yet another raylib wrapper for Ruby #
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  * Created : 2021-10-17
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- * Last modified : 2025-01-01
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+ * Last modified : 2025-03-29
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  Provides Ruby bindings for raylib-related libraries including:
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- * [raylib](https://github.com/raysan5/raylib) version [5.6-dev]( https://github.com/raysan5/raylib/commit/93a1e75741175b9a2136593064b3714e79a363e2 )
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+ * [raylib](https://github.com/raysan5/raylib) version [5.6-dev]( https://github.com/raysan5/raylib/commit/9a049d1d27e3fe92c2591bc190b7f497b5f0283e )
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  * raylib
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  * raymath
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  * rlgl
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- * [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/f11dc823d1c938def8f0a823fd5f51979caab94d )
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+ * [raygui](https://github.com/raysan5/raygui) version [5.0-dev]( https://github.com/raysan5/raygui/commit/ea928f56091078aad9af847a1607c22f06c5992f )
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  * [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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  <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
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data/lib/libraylib.dll CHANGED
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data/lib/physac.dll CHANGED
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data/lib/raygui.dll CHANGED
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data/lib/raygui.x86_64.so CHANGED
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data/lib/raygui_main.rb CHANGED
@@ -14,7 +14,7 @@ module Raylib
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  RAYGUI_VERSION_MAJOR = 4
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  RAYGUI_VERSION_MINOR = 5
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  RAYGUI_VERSION_PATCH = 0
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- RAYGUI_VERSION = "4.5-dev"
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+ RAYGUI_VERSION = "5.0-dev"
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  SCROLLBAR_LEFT_SIDE = 0
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  SCROLLBAR_RIGHT_SIDE = 1
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@@ -58,7 +58,7 @@ module Raylib
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  DROPDOWNBOX = 8
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  TEXTBOX = 9 # Used also for: TEXTBOXMULTI
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  VALUEBOX = 10
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- SPINNER = 11 # Uses: BUTTON, VALUEBOX
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+ CONTROL11 = 11
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  LISTVIEW = 12
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  COLORPICKER = 13
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  SCROLLBAR = 14
@@ -134,18 +134,19 @@ module Raylib
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  # TextBox/TextBoxMulti/ValueBox/Spinner
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  TEXT_READONLY = 16 # TextBox in read-only mode: 0-text editable, 1-text no-editable
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- # enum GuiSpinnerProperty
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- # Spinner
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- SPIN_BUTTON_WIDTH = 16 # Spinner left/right buttons width
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- SPIN_BUTTON_SPACING = 17 # Spinner buttons separation
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+ # enum GuiValueBoxProperty
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+ # ValueBox/Spinner
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+ SPINNER_BUTTON_WIDTH = 16 # Spinner left/right buttons width
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+ SPINNER_BUTTON_SPACING = 17 # Spinner buttons separation
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  # enum GuiListViewProperty
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  # ListView
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- LIST_ITEMS_HEIGHT = 16 # ListView items height
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- LIST_ITEMS_SPACING = 17 # ListView items separation
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- SCROLLBAR_WIDTH = 18 # ListView scrollbar size (usually width)
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- SCROLLBAR_SIDE = 19 # ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE)
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- LIST_ITEMS_BORDER_WIDTH = 20 # ListView items border width
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+ LIST_ITEMS_HEIGHT = 16 # ListView items height
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+ LIST_ITEMS_SPACING = 17 # ListView items separation
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+ SCROLLBAR_WIDTH = 18 # ListView scrollbar size (usually width)
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+ SCROLLBAR_SIDE = 19 # ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE)
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+ LIST_ITEMS_BORDER_NORMAL = 20 # ListView items border enabled in normal state
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+ LIST_ITEMS_BORDER_WIDTH = 21 # ListView items border width
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  # enum GuiColorPickerProperty
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  # ColorPicker
@@ -432,7 +433,7 @@ module Raylib
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  typedef :int, :GuiComboBoxProperty
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  typedef :int, :GuiDropdownBoxProperty
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  typedef :int, :GuiTextBoxProperty
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- typedef :int, :GuiSpinnerProperty
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+ typedef :int, :GuiValueBoxProperty
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  typedef :int, :GuiListViewProperty
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  typedef :int, :GuiColorPickerProperty
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  typedef :int, :GuiIconName
@@ -759,6 +760,18 @@ module Raylib
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  # @return [int]
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  [:GuiSlider, :GuiSlider, [Rectangle.by_value, :pointer, :pointer, :pointer, :float, :float], :int],
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+ # @!method GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, sliderWidth)
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+ # GuiSliderPro : Slider control with extended parameters
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+ # @param bounds [Rectangle]
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+ # @param textLeft [const char *]
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+ # @param textRight [const char *]
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+ # @param value [float *]
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+ # @param minValue [float]
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+ # @param maxValue [float]
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+ # @param sliderWidth [int]
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+ # @return [int]
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+ [:GuiSliderPro, :GuiSliderPro, [Rectangle.by_value, :pointer, :pointer, :pointer, :float, :float, :int], :int],
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+
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  # @!method GuiSliderBar(bounds, textLeft, textRight, value, minValue, maxValue)
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  # GuiSliderBar : Slider Bar control
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  # @param bounds [Rectangle]
data/lib/raylib_main.rb CHANGED
@@ -410,7 +410,7 @@ module Raylib
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  typedef :int, :CameraMode
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  typedef :int, :CameraProjection
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  typedef :int, :NPatchLayout
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- callback :TraceLogCallback, [:int, :pointer, :int], :void
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+ callback :TraceLogCallback, [:int, :pointer, :pointer], :void
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  callback :LoadFileDataCallback, [:pointer, :pointer], :pointer
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  callback :SaveFileDataCallback, [:pointer, :pointer, :int], :bool
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  callback :LoadFileTextCallback, [:pointer], :pointer
@@ -1231,7 +1231,7 @@ module Raylib
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  [:MinimizeWindow, :MinimizeWindow, [], :void],
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  # @!method RestoreWindow()
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- # RestoreWindow : Set window state: not minimized/maximized
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+ # RestoreWindow : Restore window from being minimized/maximized
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  # @return [void]
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  [:RestoreWindow, :RestoreWindow, [], :void],
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@@ -1612,7 +1612,7 @@ module Raylib
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  [:SetShaderValueMatrix, :SetShaderValueMatrix, [Shader.by_value, :int, Matrix.by_value], :void],
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  # @!method SetShaderValueTexture(shader, locIndex, texture)
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- # SetShaderValueTexture : Set shader uniform value for texture (sampler2d)
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+ # SetShaderValueTexture : Set shader uniform value and bind the texture (sampler2d)
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  # @param shader [Shader]
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  # @param locIndex [int]
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  # @param texture [Texture2D]
@@ -4201,10 +4201,10 @@ module Raylib
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  # @!method TextJoin(textList, count, delimiter)
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  # TextJoin : Join text strings with delimiter
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- # @param textList [const char **]
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+ # @param textList [char **]
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  # @param count [int]
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  # @param delimiter [const char *]
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- # @return [const char *]
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+ # @return [char *]
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  [:TextJoin, :TextJoin, [:pointer, :int, :pointer], :pointer],
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  # @!method TextSplit(text, delimiter, count)
@@ -4212,7 +4212,7 @@ module Raylib
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  # @param text [const char *]
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  # @param delimiter [char]
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  # @param count [int *]
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- # @return [const char **]
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+ # @return [char **]
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  [:TextSplit, :TextSplit, [:pointer, :char, :pointer], :pointer],
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  # @!method TextAppend(text, append, position)
@@ -4233,31 +4233,31 @@ module Raylib
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  # @!method TextToUpper(text)
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  # TextToUpper : Get upper case version of provided string
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  # @param text [const char *]
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- # @return [const char *]
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+ # @return [char *]
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  [:TextToUpper, :TextToUpper, [:pointer], :pointer],
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  # @!method TextToLower(text)
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  # TextToLower : Get lower case version of provided string
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  # @param text [const char *]
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- # @return [const char *]
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+ # @return [char *]
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  [:TextToLower, :TextToLower, [:pointer], :pointer],
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  # @!method TextToPascal(text)
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  # TextToPascal : Get Pascal case notation version of provided string
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  # @param text [const char *]
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- # @return [const char *]
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+ # @return [char *]
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  [:TextToPascal, :TextToPascal, [:pointer], :pointer],
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  # @!method TextToSnake(text)
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  # TextToSnake : Get Snake case notation version of provided string
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  # @param text [const char *]
4254
- # @return [const char *]
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+ # @return [char *]
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  [:TextToSnake, :TextToSnake, [:pointer], :pointer],
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  # @!method TextToCamel(text)
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  # TextToCamel : Get Camel case notation version of provided string
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  # @param text [const char *]
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- # @return [const char *]
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+ # @return [char *]
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  [:TextToCamel, :TextToCamel, [:pointer], :pointer],
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  # @!method TextToInteger(text)
@@ -5298,7 +5298,7 @@ module Raylib
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  [:SetAudioStreamCallback, :SetAudioStreamCallback, [AudioStream.by_value, :AudioCallback], :void],
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  # @!method AttachAudioStreamProcessor(stream, processor)
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- # AttachAudioStreamProcessor : Attach audio stream processor to stream, receives the samples as 'float'
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+ # AttachAudioStreamProcessor : Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)
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  # @param stream [AudioStream]
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  # @param processor [AudioCallback]
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  # @return [void]
@@ -5312,7 +5312,7 @@ module Raylib
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  [:DetachAudioStreamProcessor, :DetachAudioStreamProcessor, [AudioStream.by_value, :AudioCallback], :void],
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  # @!method AttachAudioMixedProcessor(processor)
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- # AttachAudioMixedProcessor : Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
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+ # AttachAudioMixedProcessor : Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
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  # @param processor [AudioCallback]
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  # @return [void]
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  [:AttachAudioMixedProcessor, :AttachAudioMixedProcessor, [:AudioCallback], :void],
data/lib/rlgl.rb CHANGED
@@ -13,73 +13,72 @@ module Raylib
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  RLGL_VERSION = "5.0"
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  RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
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- RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
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- RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
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- RL_TEXTURE_MAG_FILTER = 0x2800 # GL_TEXTURE_MAG_FILTER
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- RL_TEXTURE_MIN_FILTER = 0x2801 # GL_TEXTURE_MIN_FILTER
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- RL_TEXTURE_FILTER_NEAREST = 0x2600 # GL_NEAREST
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- RL_TEXTURE_FILTER_LINEAR = 0x2601 # GL_LINEAR
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- RL_TEXTURE_FILTER_MIP_NEAREST = 0x2700 # GL_NEAREST_MIPMAP_NEAREST
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- RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 0x2702 # GL_NEAREST_MIPMAP_LINEAR
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- RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 0x2701 # GL_LINEAR_MIPMAP_NEAREST
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- RL_TEXTURE_FILTER_MIP_LINEAR = 0x2703 # GL_LINEAR_MIPMAP_LINEAR
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- RL_TEXTURE_FILTER_ANISOTROPIC = 0x3000 # Anisotropic filter (custom identifier)
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- RL_TEXTURE_MIPMAP_BIAS_RATIO = 0x4000 # Texture mipmap bias, percentage ratio (custom identifier)
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- RL_TEXTURE_WRAP_REPEAT = 0x2901 # GL_REPEAT
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- RL_TEXTURE_WRAP_CLAMP = 0x812F # GL_CLAMP_TO_EDGE
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- RL_TEXTURE_WRAP_MIRROR_REPEAT = 0x8370 # GL_MIRRORED_REPEAT
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- RL_TEXTURE_WRAP_MIRROR_CLAMP = 0x8742 # GL_MIRROR_CLAMP_EXT
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- RL_MODELVIEW = 0x1700 # GL_MODELVIEW
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- RL_PROJECTION = 0x1701 # GL_PROJECTION
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- RL_TEXTURE = 0x1702 # GL_TEXTURE
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- RL_LINES = 0x0001 # GL_LINES
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- RL_TRIANGLES = 0x0004 # GL_TRIANGLES
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- RL_QUADS = 0x0007 # GL_QUADS
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- RL_UNSIGNED_BYTE = 0x1401 # GL_UNSIGNED_BYTE
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- RL_FLOAT = 0x1406 # GL_FLOAT
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- RL_STREAM_DRAW = 0x88E0 # GL_STREAM_DRAW
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- RL_STREAM_READ = 0x88E1 # GL_STREAM_READ
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- RL_STREAM_COPY = 0x88E2 # GL_STREAM_COPY
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- RL_STATIC_DRAW = 0x88E4 # GL_STATIC_DRAW
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- RL_STATIC_READ = 0x88E5 # GL_STATIC_READ
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- RL_STATIC_COPY = 0x88E6 # GL_STATIC_COPY
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- RL_DYNAMIC_DRAW = 0x88E8 # GL_DYNAMIC_DRAW
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- RL_DYNAMIC_READ = 0x88E9 # GL_DYNAMIC_READ
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- RL_DYNAMIC_COPY = 0x88EA # GL_DYNAMIC_COPY
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- RL_FRAGMENT_SHADER = 0x8B30 # GL_FRAGMENT_SHADER
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- RL_VERTEX_SHADER = 0x8B31 # GL_VERTEX_SHADER
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- RL_COMPUTE_SHADER = 0x91B9 # GL_COMPUTE_SHADER
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- RL_ZERO = 0 # GL_ZERO
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- RL_ONE = 1 # GL_ONE
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- RL_SRC_COLOR = 0x0300 # GL_SRC_COLOR
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- RL_ONE_MINUS_SRC_COLOR = 0x0301 # GL_ONE_MINUS_SRC_COLOR
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- RL_SRC_ALPHA = 0x0302 # GL_SRC_ALPHA
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- RL_ONE_MINUS_SRC_ALPHA = 0x0303 # GL_ONE_MINUS_SRC_ALPHA
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- RL_DST_ALPHA = 0x0304 # GL_DST_ALPHA
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- RL_ONE_MINUS_DST_ALPHA = 0x0305 # GL_ONE_MINUS_DST_ALPHA
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- RL_DST_COLOR = 0x0306 # GL_DST_COLOR
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- RL_ONE_MINUS_DST_COLOR = 0x0307 # GL_ONE_MINUS_DST_COLOR
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- RL_SRC_ALPHA_SATURATE = 0x0308 # GL_SRC_ALPHA_SATURATE
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- RL_CONSTANT_COLOR = 0x8001 # GL_CONSTANT_COLOR
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- RL_ONE_MINUS_CONSTANT_COLOR = 0x8002 # GL_ONE_MINUS_CONSTANT_COLOR
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- RL_CONSTANT_ALPHA = 0x8003 # GL_CONSTANT_ALPHA
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- RL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 # GL_ONE_MINUS_CONSTANT_ALPHA
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- RL_FUNC_ADD = 0x8006 # GL_FUNC_ADD
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- RL_MIN = 0x8007 # GL_MIN
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- RL_MAX = 0x8008 # GL_MAX
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- RL_FUNC_SUBTRACT = 0x800A # GL_FUNC_SUBTRACT
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- RL_FUNC_REVERSE_SUBTRACT = 0x800B # GL_FUNC_REVERSE_SUBTRACT
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- RL_BLEND_EQUATION = 0x8009 # GL_BLEND_EQUATION
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- RL_BLEND_EQUATION_RGB = 0x8009 # GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
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- RL_BLEND_EQUATION_ALPHA = 0x883D # GL_BLEND_EQUATION_ALPHA
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- RL_BLEND_DST_RGB = 0x80C8 # GL_BLEND_DST_RGB
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- RL_BLEND_SRC_RGB = 0x80C9 # GL_BLEND_SRC_RGB
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- RL_BLEND_DST_ALPHA = 0x80CA # GL_BLEND_DST_ALPHA
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- RL_BLEND_SRC_ALPHA = 0x80CB # GL_BLEND_SRC_ALPHA
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- RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
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- RL_READ_FRAMEBUFFER = 0x8CA8 # GL_READ_FRAMEBUFFER
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- RL_DRAW_FRAMEBUFFER = 0x8CA9 # GL_DRAW_FRAMEBUFFER
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- RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCE_TX = 9
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+ RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
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+ RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
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+ RL_TEXTURE_MAG_FILTER = 0x2800 # GL_TEXTURE_MAG_FILTER
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+ RL_TEXTURE_MIN_FILTER = 0x2801 # GL_TEXTURE_MIN_FILTER
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+ RL_TEXTURE_FILTER_NEAREST = 0x2600 # GL_NEAREST
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+ RL_TEXTURE_FILTER_LINEAR = 0x2601 # GL_LINEAR
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+ RL_TEXTURE_FILTER_MIP_NEAREST = 0x2700 # GL_NEAREST_MIPMAP_NEAREST
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+ RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 0x2702 # GL_NEAREST_MIPMAP_LINEAR
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+ RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 0x2701 # GL_LINEAR_MIPMAP_NEAREST
25
+ RL_TEXTURE_FILTER_MIP_LINEAR = 0x2703 # GL_LINEAR_MIPMAP_LINEAR
26
+ RL_TEXTURE_FILTER_ANISOTROPIC = 0x3000 # Anisotropic filter (custom identifier)
27
+ RL_TEXTURE_MIPMAP_BIAS_RATIO = 0x4000 # Texture mipmap bias, percentage ratio (custom identifier)
28
+ RL_TEXTURE_WRAP_REPEAT = 0x2901 # GL_REPEAT
29
+ RL_TEXTURE_WRAP_CLAMP = 0x812F # GL_CLAMP_TO_EDGE
30
+ RL_TEXTURE_WRAP_MIRROR_REPEAT = 0x8370 # GL_MIRRORED_REPEAT
31
+ RL_TEXTURE_WRAP_MIRROR_CLAMP = 0x8742 # GL_MIRROR_CLAMP_EXT
32
+ RL_MODELVIEW = 0x1700 # GL_MODELVIEW
33
+ RL_PROJECTION = 0x1701 # GL_PROJECTION
34
+ RL_TEXTURE = 0x1702 # GL_TEXTURE
35
+ RL_LINES = 0x0001 # GL_LINES
36
+ RL_TRIANGLES = 0x0004 # GL_TRIANGLES
37
+ RL_QUADS = 0x0007 # GL_QUADS
38
+ RL_UNSIGNED_BYTE = 0x1401 # GL_UNSIGNED_BYTE
39
+ RL_FLOAT = 0x1406 # GL_FLOAT
40
+ RL_STREAM_DRAW = 0x88E0 # GL_STREAM_DRAW
41
+ RL_STREAM_READ = 0x88E1 # GL_STREAM_READ
42
+ RL_STREAM_COPY = 0x88E2 # GL_STREAM_COPY
43
+ RL_STATIC_DRAW = 0x88E4 # GL_STATIC_DRAW
44
+ RL_STATIC_READ = 0x88E5 # GL_STATIC_READ
45
+ RL_STATIC_COPY = 0x88E6 # GL_STATIC_COPY
46
+ RL_DYNAMIC_DRAW = 0x88E8 # GL_DYNAMIC_DRAW
47
+ RL_DYNAMIC_READ = 0x88E9 # GL_DYNAMIC_READ
48
+ RL_DYNAMIC_COPY = 0x88EA # GL_DYNAMIC_COPY
49
+ RL_FRAGMENT_SHADER = 0x8B30 # GL_FRAGMENT_SHADER
50
+ RL_VERTEX_SHADER = 0x8B31 # GL_VERTEX_SHADER
51
+ RL_COMPUTE_SHADER = 0x91B9 # GL_COMPUTE_SHADER
52
+ RL_ZERO = 0 # GL_ZERO
53
+ RL_ONE = 1 # GL_ONE
54
+ RL_SRC_COLOR = 0x0300 # GL_SRC_COLOR
55
+ RL_ONE_MINUS_SRC_COLOR = 0x0301 # GL_ONE_MINUS_SRC_COLOR
56
+ RL_SRC_ALPHA = 0x0302 # GL_SRC_ALPHA
57
+ RL_ONE_MINUS_SRC_ALPHA = 0x0303 # GL_ONE_MINUS_SRC_ALPHA
58
+ RL_DST_ALPHA = 0x0304 # GL_DST_ALPHA
59
+ RL_ONE_MINUS_DST_ALPHA = 0x0305 # GL_ONE_MINUS_DST_ALPHA
60
+ RL_DST_COLOR = 0x0306 # GL_DST_COLOR
61
+ RL_ONE_MINUS_DST_COLOR = 0x0307 # GL_ONE_MINUS_DST_COLOR
62
+ RL_SRC_ALPHA_SATURATE = 0x0308 # GL_SRC_ALPHA_SATURATE
63
+ RL_CONSTANT_COLOR = 0x8001 # GL_CONSTANT_COLOR
64
+ RL_ONE_MINUS_CONSTANT_COLOR = 0x8002 # GL_ONE_MINUS_CONSTANT_COLOR
65
+ RL_CONSTANT_ALPHA = 0x8003 # GL_CONSTANT_ALPHA
66
+ RL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 # GL_ONE_MINUS_CONSTANT_ALPHA
67
+ RL_FUNC_ADD = 0x8006 # GL_FUNC_ADD
68
+ RL_MIN = 0x8007 # GL_MIN
69
+ RL_MAX = 0x8008 # GL_MAX
70
+ RL_FUNC_SUBTRACT = 0x800A # GL_FUNC_SUBTRACT
71
+ RL_FUNC_REVERSE_SUBTRACT = 0x800B # GL_FUNC_REVERSE_SUBTRACT
72
+ RL_BLEND_EQUATION = 0x8009 # GL_BLEND_EQUATION
73
+ RL_BLEND_EQUATION_RGB = 0x8009 # GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
74
+ RL_BLEND_EQUATION_ALPHA = 0x883D # GL_BLEND_EQUATION_ALPHA
75
+ RL_BLEND_DST_RGB = 0x80C8 # GL_BLEND_DST_RGB
76
+ RL_BLEND_SRC_RGB = 0x80C9 # GL_BLEND_SRC_RGB
77
+ RL_BLEND_DST_ALPHA = 0x80CA # GL_BLEND_DST_ALPHA
78
+ RL_BLEND_SRC_ALPHA = 0x80CB # GL_BLEND_SRC_ALPHA
79
+ RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
80
+ RL_READ_FRAMEBUFFER = 0x8CA8 # GL_READ_FRAMEBUFFER
81
+ RL_DRAW_FRAMEBUFFER = 0x8CA9 # GL_DRAW_FRAMEBUFFER
83
82
 
84
83
  # Enum
85
84
 
@@ -717,18 +716,23 @@ module Raylib
717
716
  # @return [void]
718
717
  [:rlScissor, :rlScissor, [:int, :int, :int, :int], :void],
719
718
 
720
- # @!method rlEnableWireMode()
721
- # rlEnableWireMode : Enable wire mode
722
- # @return [void]
723
- [:rlEnableWireMode, :rlEnableWireMode, [], :void],
724
-
725
719
  # @!method rlEnablePointMode()
726
720
  # rlEnablePointMode : Enable point mode
727
721
  # @return [void]
728
722
  [:rlEnablePointMode, :rlEnablePointMode, [], :void],
729
723
 
724
+ # @!method rlDisablePointMode()
725
+ # rlDisablePointMode : Disable point mode
726
+ # @return [void]
727
+ [:rlDisablePointMode, :rlDisablePointMode, [], :void],
728
+
729
+ # @!method rlEnableWireMode()
730
+ # rlEnableWireMode : Enable wire mode
731
+ # @return [void]
732
+ [:rlEnableWireMode, :rlEnableWireMode, [], :void],
733
+
730
734
  # @!method rlDisableWireMode()
731
- # rlDisableWireMode : Disable wire (and point) mode
735
+ # rlDisableWireMode : Disable wire mode
732
736
  # @return [void]
733
737
  [:rlDisableWireMode, :rlDisableWireMode, [], :void],
734
738
 
metadata CHANGED
@@ -1,13 +1,13 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: raylib-bindings
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.7.10
4
+ version: 0.7.11
5
5
  platform: ruby
6
6
  authors:
7
7
  - vaiorabbit
8
8
  bindir: bin
9
9
  cert_chain: []
10
- date: 2025-01-01 00:00:00.000000000 Z
10
+ date: 2025-03-29 00:00:00.000000000 Z
11
11
  dependencies:
12
12
  - !ruby/object:Gem::Dependency
13
13
  name: ffi
@@ -81,7 +81,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
81
81
  - !ruby/object:Gem::Version
82
82
  version: '0'
83
83
  requirements: []
84
- rubygems_version: 3.6.2
84
+ rubygems_version: 3.6.5
85
85
  specification_version: 4
86
86
  summary: Ruby bindings for raylib, raygui and Physac
87
87
  test_files: []