raylib-bindings 0.7.0-x86_64-darwin → 0.7.1-x86_64-darwin

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data/ChangeLog CHANGED
@@ -1,3 +1,15 @@
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+ 2024-03-02 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/25caf14be8d0284aceaa0de28753b3012e71b7bb )
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+
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+ 2024-02-25 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/2a774a88f5532908e09b15602d1482be96470f7f ) and raygui ( https://github.com/raysan5/raygui/commit/bc67f42209cc32965c7d1c00028e3ed0c4158659 )
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+
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+ 2024-02-18 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/c251e9309e066b9d2aa5ecbd15bcee45b9bef528 ) and raygui ( https://github.com/raysan5/raygui/commit/a9e5e900586cc264d5af5c88552b66bafe9970f5 )
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+
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  2024-02-03 vaiorabbit <http://twitter.com/vaiorabbit>
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  * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/29ff658d9223068378269e4a705811f085fafdf4 ) and raygui ( https://github.com/raysan5/raygui/commit/58411f4cceb8ae82933f2001461db9940278fdeb )
data/README.md CHANGED
@@ -3,7 +3,7 @@
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  # Yet another raylib wrapper for Ruby #
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  * Created : 2021-10-17
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- * Last modified : 2024-02-03
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+ * Last modified : 2024-03-02
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  Provides Ruby bindings for raylib-related libraries including:
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data/lib/config.rb CHANGED
@@ -34,6 +34,7 @@ module Raylib
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  MAX_GAMEPADS = 4 # Maximum number of gamepads supported
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  MAX_GAMEPAD_AXIS = 8 # Maximum number of axis supported (per gamepad)
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  MAX_GAMEPAD_BUTTONS = 32 # Maximum number of buttons supported (per gamepad)
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+ MAX_GAMEPAD_VIBRATION_TIME = 2.0 # Maximum vibration time in seconds
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  MAX_TOUCH_POINTS = 8 # Maximum number of touch points supported
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  MAX_KEY_PRESSED_QUEUE = 16 # Maximum number of keys in the key input queue
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  MAX_CHAR_PRESSED_QUEUE = 16 # Maximum number of characters in the char input queue
@@ -73,6 +74,7 @@ module Raylib
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  SUPPORT_DEFAULT_FONT = 1
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  SUPPORT_FILEFORMAT_FNT = 1
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  SUPPORT_FILEFORMAT_TTF = 1
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+ SUPPORT_FILEFORMAT_BDF = 1
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  SUPPORT_TEXT_MANIPULATION = 1
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  SUPPORT_FONT_ATLAS_WHITE_REC = 1
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  MAX_TEXT_BUFFER_LENGTH = 1024 # Size of internal static buffers used on some functions:
Binary file
Binary file
data/lib/raylib_main.rb CHANGED
@@ -1614,17 +1614,14 @@ module Raylib
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  # @return [Ray]
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  [:GetMouseRay, :GetMouseRay, [Vector2.by_value, Camera.by_value], Ray.by_value],
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- # @!method GetCameraMatrix(camera)
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- # GetCameraMatrix : Get camera transform matrix (view matrix)
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+ # @!method GetViewRay(mousePosition, camera, width, height)
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+ # GetViewRay : Get a ray trace from mouse position in a viewport
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+ # @param mousePosition [Vector2]
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  # @param camera [Camera]
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- # @return [Matrix]
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- [:GetCameraMatrix, :GetCameraMatrix, [Camera.by_value], Matrix.by_value],
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-
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- # @!method GetCameraMatrix2D(camera)
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- # GetCameraMatrix2D : Get camera 2d transform matrix
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- # @param camera [Camera2D]
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- # @return [Matrix]
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- [:GetCameraMatrix2D, :GetCameraMatrix2D, [Camera2D.by_value], Matrix.by_value],
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+ # @param width [float]
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+ # @param height [float]
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+ # @return [Ray]
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+ [:GetViewRay, :GetViewRay, [Vector2.by_value, Camera.by_value, :float, :float], Ray.by_value],
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  # @!method GetWorldToScreen(position, camera)
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  # GetWorldToScreen : Get the screen space position for a 3d world space position
@@ -1633,13 +1630,6 @@ module Raylib
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  # @return [Vector2]
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  [:GetWorldToScreen, :GetWorldToScreen, [Vector3.by_value, Camera.by_value], Vector2.by_value],
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- # @!method GetScreenToWorld2D(position, camera)
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- # GetScreenToWorld2D : Get the world space position for a 2d camera screen space position
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- # @param position [Vector2]
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- # @param camera [Camera2D]
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- # @return [Vector2]
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- [:GetScreenToWorld2D, :GetScreenToWorld2D, [Vector2.by_value, Camera2D.by_value], Vector2.by_value],
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-
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  # @!method GetWorldToScreenEx(position, camera, width, height)
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  # GetWorldToScreenEx : Get size position for a 3d world space position
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  # @param position [Vector3]
@@ -1656,6 +1646,25 @@ module Raylib
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  # @return [Vector2]
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  [:GetWorldToScreen2D, :GetWorldToScreen2D, [Vector2.by_value, Camera2D.by_value], Vector2.by_value],
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+ # @!method GetScreenToWorld2D(position, camera)
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+ # GetScreenToWorld2D : Get the world space position for a 2d camera screen space position
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+ # @param position [Vector2]
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+ # @param camera [Camera2D]
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+ # @return [Vector2]
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+ [:GetScreenToWorld2D, :GetScreenToWorld2D, [Vector2.by_value, Camera2D.by_value], Vector2.by_value],
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+
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+ # @!method GetCameraMatrix(camera)
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+ # GetCameraMatrix : Get camera transform matrix (view matrix)
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+ # @param camera [Camera]
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+ # @return [Matrix]
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+ [:GetCameraMatrix, :GetCameraMatrix, [Camera.by_value], Matrix.by_value],
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+
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+ # @!method GetCameraMatrix2D(camera)
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+ # GetCameraMatrix2D : Get camera 2d transform matrix
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+ # @param camera [Camera2D]
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+ # @return [Matrix]
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+ [:GetCameraMatrix2D, :GetCameraMatrix2D, [Camera2D.by_value], Matrix.by_value],
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+
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  # @!method SetTargetFPS(fps)
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  # SetTargetFPS : Set target FPS (maximum)
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  # @param fps [int]
@@ -2156,6 +2165,14 @@ module Raylib
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  # @return [int]
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  [:SetGamepadMappings, :SetGamepadMappings, [:pointer], :int],
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+ # @!method SetGamepadVibration(gamepad, leftMotor, rightMotor)
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+ # SetGamepadVibration : Set gamepad vibration for both motors
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+ # @param gamepad [int]
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+ # @param leftMotor [float]
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+ # @param rightMotor [float]
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+ # @return [void]
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+ [:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float], :void],
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+
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  # @!method IsMouseButtonPressed(button)
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  # IsMouseButtonPressed : Check if a mouse button has been pressed once
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  # @param button [int]
@@ -3624,6 +3641,13 @@ module Raylib
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  # @return [void]
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  [:DrawTextureNPatch, :DrawTextureNPatch, [Texture2D.by_value, NPatchInfo.by_value, Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :void],
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+ # @!method ColorIsEqual(col1, col2)
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+ # ColorIsEqual : Check if two colors are equal
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+ # @param col1 [Color]
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+ # @param col2 [Color]
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+ # @return [bool]
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+ [:ColorIsEqual, :ColorIsEqual, [Color.by_value, Color.by_value], :bool],
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+
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  # @!method Fade(color, alpha)
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  # Fade : Get color with alpha applied, alpha goes from 0.0f to 1.0f
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  # @param color [Color]
data/lib/raymath.rb CHANGED
@@ -230,6 +230,20 @@ module Raylib
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  # @return [Vector2]
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  [:Vector2Reflect, :Vector2Reflect, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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+ # @!method Vector2Min(v1, v2)
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+ # Vector2Min
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+ # @param v1 [Vector2]
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+ # @param v2 [Vector2]
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+ # @return [Vector2]
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+ [:Vector2Min, :Vector2Min, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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+
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+ # @!method Vector2Max(v1, v2)
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+ # Vector2Max
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+ # @param v1 [Vector2]
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+ # @param v2 [Vector2]
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+ # @return [Vector2]
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+ [:Vector2Max, :Vector2Max, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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+
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  # @!method Vector2Rotate(v, angle)
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  # Vector2Rotate
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  # @param v [Vector2]
@@ -274,6 +288,14 @@ module Raylib
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  # @return [int]
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  [:Vector2Equals, :Vector2Equals, [Vector2.by_value, Vector2.by_value], :int],
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+ # @!method Vector2Refract(v, n, r)
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+ # Vector2Refract
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+ # @param v [Vector2]
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+ # @param n [Vector2]
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+ # @param r [float]
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+ # @return [Vector2]
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+ [:Vector2Refract, :Vector2Refract, [Vector2.by_value, Vector2.by_value, :float], Vector2.by_value],
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+
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  # @!method Vector3Zero()
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  # Vector3Zero
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  # @return [Vector3]
@@ -441,6 +463,14 @@ module Raylib
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  # @return [Vector3]
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  [:Vector3RotateByAxisAngle, :Vector3RotateByAxisAngle, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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+ # @!method Vector3MoveTowards(v, target, maxDistance)
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+ # Vector3MoveTowards
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+ # @param v [Vector3]
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+ # @param target [Vector3]
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+ # @param maxDistance [float]
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+ # @return [Vector3]
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+ [:Vector3MoveTowards, :Vector3MoveTowards, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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+
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  # @!method Vector3Lerp(v1, v2, amount)
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  # Vector3Lerp
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  # @param v1 [Vector3]
@@ -530,6 +560,153 @@ module Raylib
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  # @return [Vector3]
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  [:Vector3Refract, :Vector3Refract, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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+ # @!method Vector4Zero()
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+ # Vector4Zero
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+ # @return [Vector4]
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+ [:Vector4Zero, :Vector4Zero, [], Vector4.by_value],
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+
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+ # @!method Vector4One()
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+ # Vector4One
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+ # @return [Vector4]
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+ [:Vector4One, :Vector4One, [], Vector4.by_value],
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+
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+ # @!method Vector4Add(v1, v2)
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+ # Vector4Add
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+ # @param v1 [Vector4]
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+ # @param v2 [Vector4]
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+ # @return [Vector4]
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+ [:Vector4Add, :Vector4Add, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
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+
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+ # @!method Vector4AddValue(v, add)
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+ # Vector4AddValue
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+ # @param v [Vector4]
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+ # @param add [float]
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+ # @return [Vector4]
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+ [:Vector4AddValue, :Vector4AddValue, [Vector4.by_value, :float], Vector4.by_value],
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+
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+ # @!method Vector4Subtract(v1, v2)
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+ # Vector4Subtract
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+ # @param v1 [Vector4]
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+ # @param v2 [Vector4]
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+ # @return [Vector4]
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+ [:Vector4Subtract, :Vector4Subtract, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
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+
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+ # @!method Vector4SubtractValue(v, add)
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+ # Vector4SubtractValue
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+ # @param v [Vector4]
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+ # @param add [float]
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+ # @return [Vector4]
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+ [:Vector4SubtractValue, :Vector4SubtractValue, [Vector4.by_value, :float], Vector4.by_value],
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+
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+ # @!method Vector4Length(v)
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+ # Vector4Length
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+ # @param v [Vector4]
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+ # @return [float]
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+ [:Vector4Length, :Vector4Length, [Vector4.by_value], :float],
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+
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+ # @!method Vector4LengthSqr(v)
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+ # Vector4LengthSqr
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+ # @param v [Vector4]
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+ # @return [float]
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+ [:Vector4LengthSqr, :Vector4LengthSqr, [Vector4.by_value], :float],
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+
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+ # @!method Vector4DotProduct(v1, v2)
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+ # Vector4DotProduct
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+ # @param v1 [Vector4]
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+ # @param v2 [Vector4]
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+ # @return [float]
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+ [:Vector4DotProduct, :Vector4DotProduct, [Vector4.by_value, Vector4.by_value], :float],
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+
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+ # @!method Vector4Distance(v1, v2)
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+ # Vector4Distance
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+ # @param v1 [Vector4]
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+ # @param v2 [Vector4]
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+ # @return [float]
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+ [:Vector4Distance, :Vector4Distance, [Vector4.by_value, Vector4.by_value], :float],
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+
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+ # @!method Vector4DistanceSqr(v1, v2)
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+ # Vector4DistanceSqr
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+ # @param v1 [Vector4]
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+ # @param v2 [Vector4]
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+ # @return [float]
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+ [:Vector4DistanceSqr, :Vector4DistanceSqr, [Vector4.by_value, Vector4.by_value], :float],
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+
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+ # @!method Vector4Scale(v, scale)
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+ # Vector4Scale
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+ # @param v [Vector4]
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+ # @param scale [float]
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+ # @return [Vector4]
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+ [:Vector4Scale, :Vector4Scale, [Vector4.by_value, :float], Vector4.by_value],
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+
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+ # @!method Vector4Multiply(v1, v2)
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+ # Vector4Multiply
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+ # @param v1 [Vector4]
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+ # @param v2 [Vector4]
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+ # @return [Vector4]
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+ [:Vector4Multiply, :Vector4Multiply, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
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+
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+ # @!method Vector4Negate(v)
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+ # Vector4Negate
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+ # @param v [Vector4]
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+ # @return [Vector4]
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+ [:Vector4Negate, :Vector4Negate, [Vector4.by_value], Vector4.by_value],
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+
654
+ # @!method Vector4Divide(v1, v2)
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+ # Vector4Divide
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+ # @param v1 [Vector4]
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+ # @param v2 [Vector4]
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+ # @return [Vector4]
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+ [:Vector4Divide, :Vector4Divide, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
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+
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+ # @!method Vector4Normalize(v)
662
+ # Vector4Normalize
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+ # @param v [Vector4]
664
+ # @return [Vector4]
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+ [:Vector4Normalize, :Vector4Normalize, [Vector4.by_value], Vector4.by_value],
666
+
667
+ # @!method Vector4Min(v1, v2)
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+ # Vector4Min
669
+ # @param v1 [Vector4]
670
+ # @param v2 [Vector4]
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+ # @return [Vector4]
672
+ [:Vector4Min, :Vector4Min, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
673
+
674
+ # @!method Vector4Max(v1, v2)
675
+ # Vector4Max
676
+ # @param v1 [Vector4]
677
+ # @param v2 [Vector4]
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+ # @return [Vector4]
679
+ [:Vector4Max, :Vector4Max, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
680
+
681
+ # @!method Vector4Lerp(v1, v2, amount)
682
+ # Vector4Lerp
683
+ # @param v1 [Vector4]
684
+ # @param v2 [Vector4]
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+ # @param amount [float]
686
+ # @return [Vector4]
687
+ [:Vector4Lerp, :Vector4Lerp, [Vector4.by_value, Vector4.by_value, :float], Vector4.by_value],
688
+
689
+ # @!method Vector4MoveTowards(v, target, maxDistance)
690
+ # Vector4MoveTowards
691
+ # @param v [Vector4]
692
+ # @param target [Vector4]
693
+ # @param maxDistance [float]
694
+ # @return [Vector4]
695
+ [:Vector4MoveTowards, :Vector4MoveTowards, [Vector4.by_value, Vector4.by_value, :float], Vector4.by_value],
696
+
697
+ # @!method Vector4Invert(v)
698
+ # Vector4Invert
699
+ # @param v [Vector4]
700
+ # @return [Vector4]
701
+ [:Vector4Invert, :Vector4Invert, [Vector4.by_value], Vector4.by_value],
702
+
703
+ # @!method Vector4Equals(p, q)
704
+ # Vector4Equals
705
+ # @param p [Vector4]
706
+ # @param q [Vector4]
707
+ # @return [int]
708
+ [:Vector4Equals, :Vector4Equals, [Vector4.by_value, Vector4.by_value], :int],
709
+
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710
  # @!method MatrixDeterminant(mat)
534
711
  # MatrixDeterminant
535
712
  # @param mat [Matrix]
data/lib/rlgl.rb CHANGED
@@ -1084,12 +1084,10 @@ module Raylib
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1084
  # @return [unsigned char *]
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1085
  [:rlReadScreenPixels, :rlReadScreenPixels, [:int, :int], :pointer],
1086
1086
 
1087
- # @!method rlLoadFramebuffer(width, height)
1087
+ # @!method rlLoadFramebuffer()
1088
1088
  # rlLoadFramebuffer : Load an empty framebuffer
1089
- # @param width [int]
1090
- # @param height [int]
1091
1089
  # @return [unsigned int]
1092
- [:rlLoadFramebuffer, :rlLoadFramebuffer, [:int, :int], :uint],
1090
+ [:rlLoadFramebuffer, :rlLoadFramebuffer, [], :uint],
1093
1091
 
1094
1092
  # @!method rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel)
1095
1093
  # rlFramebufferAttach : Attach texture/renderbuffer to a framebuffer
metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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2
  name: raylib-bindings
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3
  version: !ruby/object:Gem::Version
4
- version: 0.7.0
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+ version: 0.7.1
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5
  platform: x86_64-darwin
6
6
  authors:
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7
  - vaiorabbit
8
8
  autorequire:
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9
  bindir: bin
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10
  cert_chain: []
11
- date: 2024-02-03 00:00:00.000000000 Z
11
+ date: 2024-03-03 00:00:00.000000000 Z
12
12
  dependencies:
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13
  - !ruby/object:Gem::Dependency
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14
  name: ffi