raylib-bindings 0.7.0-x86_64-darwin → 0.7.1-x86_64-darwin
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +12 -0
- data/README.md +1 -1
- data/lib/config.rb +2 -0
- data/lib/libraylib.x86_64.dylib +0 -0
- data/lib/raygui.x86_64.dylib +0 -0
- data/lib/raylib_main.rb +41 -17
- data/lib/raymath.rb +177 -0
- data/lib/rlgl.rb +2 -4
- metadata +2 -2
checksums.yaml
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SHA256:
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metadata.gz:
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metadata.gz: 343efab77194e6112aa4d64be609cb6202700589f65f10d9c14f205be373a30f
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data.tar.gz: 2fa5778fd256b8a9902757e5c280967eb5e66c40120f1db1cb878d59d281e191
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metadata.gz: 0f7789ac7ff4216efc231bed8657eb972a3f1c7aa15462c01b4f443d5477fabfc008ff1e61315109205814f81124aa64084cb6e7ca8beb80b011a876c80b58b2
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data.tar.gz: 644178b47d43afe55c90f040a5f1d9b4442f7da05b45c4822ef9a251d8e8a3018d2b00a99531fa108192178233166d2b23ca0989a5f443450c723d146beb4ddd
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data/ChangeLog
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2024-03-02 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/25caf14be8d0284aceaa0de28753b3012e71b7bb )
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2024-02-25 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/2a774a88f5532908e09b15602d1482be96470f7f ) and raygui ( https://github.com/raysan5/raygui/commit/bc67f42209cc32965c7d1c00028e3ed0c4158659 )
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2024-02-18 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/c251e9309e066b9d2aa5ecbd15bcee45b9bef528 ) and raygui ( https://github.com/raysan5/raygui/commit/a9e5e900586cc264d5af5c88552b66bafe9970f5 )
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2024-02-03 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/29ff658d9223068378269e4a705811f085fafdf4 ) and raygui ( https://github.com/raysan5/raygui/commit/58411f4cceb8ae82933f2001461db9940278fdeb )
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data/README.md
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data/lib/config.rb
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@@ -34,6 +34,7 @@ module Raylib
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MAX_GAMEPADS = 4 # Maximum number of gamepads supported
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MAX_GAMEPAD_AXIS = 8 # Maximum number of axis supported (per gamepad)
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MAX_GAMEPAD_BUTTONS = 32 # Maximum number of buttons supported (per gamepad)
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MAX_GAMEPAD_VIBRATION_TIME = 2.0 # Maximum vibration time in seconds
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MAX_TOUCH_POINTS = 8 # Maximum number of touch points supported
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MAX_KEY_PRESSED_QUEUE = 16 # Maximum number of keys in the key input queue
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MAX_CHAR_PRESSED_QUEUE = 16 # Maximum number of characters in the char input queue
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SUPPORT_DEFAULT_FONT = 1
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SUPPORT_FILEFORMAT_FNT = 1
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SUPPORT_FILEFORMAT_TTF = 1
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SUPPORT_FILEFORMAT_BDF = 1
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SUPPORT_TEXT_MANIPULATION = 1
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SUPPORT_FONT_ATLAS_WHITE_REC = 1
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MAX_TEXT_BUFFER_LENGTH = 1024 # Size of internal static buffers used on some functions:
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data/lib/libraylib.x86_64.dylib
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data/lib/raygui.x86_64.dylib
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Binary file
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data/lib/raylib_main.rb
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@@ -1614,17 +1614,14 @@ module Raylib
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# @return [Ray]
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[:GetMouseRay, :GetMouseRay, [Vector2.by_value, Camera.by_value], Ray.by_value],
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# @!method
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#
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# @!method GetViewRay(mousePosition, camera, width, height)
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# GetViewRay : Get a ray trace from mouse position in a viewport
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# @param mousePosition [Vector2]
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# @param camera [Camera]
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# @
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# GetCameraMatrix2D : Get camera 2d transform matrix
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# @param camera [Camera2D]
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# @return [Matrix]
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[:GetCameraMatrix2D, :GetCameraMatrix2D, [Camera2D.by_value], Matrix.by_value],
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# @param width [float]
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# @param height [float]
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# @return [Ray]
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[:GetViewRay, :GetViewRay, [Vector2.by_value, Camera.by_value, :float, :float], Ray.by_value],
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# @!method GetWorldToScreen(position, camera)
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# GetWorldToScreen : Get the screen space position for a 3d world space position
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# @return [Vector2]
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[:GetWorldToScreen, :GetWorldToScreen, [Vector3.by_value, Camera.by_value], Vector2.by_value],
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# @!method GetScreenToWorld2D(position, camera)
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# GetScreenToWorld2D : Get the world space position for a 2d camera screen space position
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# @param position [Vector2]
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# @param camera [Camera2D]
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# @return [Vector2]
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[:GetScreenToWorld2D, :GetScreenToWorld2D, [Vector2.by_value, Camera2D.by_value], Vector2.by_value],
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# @!method GetWorldToScreenEx(position, camera, width, height)
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# GetWorldToScreenEx : Get size position for a 3d world space position
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# @param position [Vector3]
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# @return [Vector2]
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[:GetWorldToScreen2D, :GetWorldToScreen2D, [Vector2.by_value, Camera2D.by_value], Vector2.by_value],
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# @!method GetScreenToWorld2D(position, camera)
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# GetScreenToWorld2D : Get the world space position for a 2d camera screen space position
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# @param position [Vector2]
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# @param camera [Camera2D]
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# @return [Vector2]
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[:GetScreenToWorld2D, :GetScreenToWorld2D, [Vector2.by_value, Camera2D.by_value], Vector2.by_value],
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# @!method GetCameraMatrix(camera)
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# GetCameraMatrix : Get camera transform matrix (view matrix)
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# @param camera [Camera]
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# @return [Matrix]
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[:GetCameraMatrix, :GetCameraMatrix, [Camera.by_value], Matrix.by_value],
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# @!method GetCameraMatrix2D(camera)
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# GetCameraMatrix2D : Get camera 2d transform matrix
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# @param camera [Camera2D]
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# @return [Matrix]
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[:GetCameraMatrix2D, :GetCameraMatrix2D, [Camera2D.by_value], Matrix.by_value],
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# @!method SetTargetFPS(fps)
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# SetTargetFPS : Set target FPS (maximum)
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# @param fps [int]
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# @return [int]
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[:SetGamepadMappings, :SetGamepadMappings, [:pointer], :int],
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# @!method SetGamepadVibration(gamepad, leftMotor, rightMotor)
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# SetGamepadVibration : Set gamepad vibration for both motors
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# @param gamepad [int]
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# @param leftMotor [float]
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# @param rightMotor [float]
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# @return [void]
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[:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float], :void],
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# @!method IsMouseButtonPressed(button)
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# IsMouseButtonPressed : Check if a mouse button has been pressed once
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# @param button [int]
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# @return [void]
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[:DrawTextureNPatch, :DrawTextureNPatch, [Texture2D.by_value, NPatchInfo.by_value, Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :void],
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# @!method ColorIsEqual(col1, col2)
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# ColorIsEqual : Check if two colors are equal
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# @param col1 [Color]
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# @param col2 [Color]
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# @return [bool]
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[:ColorIsEqual, :ColorIsEqual, [Color.by_value, Color.by_value], :bool],
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# @!method Fade(color, alpha)
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# Fade : Get color with alpha applied, alpha goes from 0.0f to 1.0f
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# @param color [Color]
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data/lib/raymath.rb
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# @return [Vector2]
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[:Vector2Reflect, :Vector2Reflect, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2Min(v1, v2)
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# Vector2Min
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Min, :Vector2Min, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2Max(v1, v2)
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# Vector2Max
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Max, :Vector2Max, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2Rotate(v, angle)
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# Vector2Rotate
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# @param v [Vector2]
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# @return [int]
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[:Vector2Equals, :Vector2Equals, [Vector2.by_value, Vector2.by_value], :int],
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# @!method Vector2Refract(v, n, r)
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# Vector2Refract
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# @param v [Vector2]
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# @param n [Vector2]
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# @param r [float]
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# @return [Vector2]
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[:Vector2Refract, :Vector2Refract, [Vector2.by_value, Vector2.by_value, :float], Vector2.by_value],
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# @!method Vector3Zero()
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# Vector3Zero
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# @return [Vector3]
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# @return [Vector3]
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[:Vector3RotateByAxisAngle, :Vector3RotateByAxisAngle, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3MoveTowards(v, target, maxDistance)
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# Vector3MoveTowards
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# @param v [Vector3]
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# @param target [Vector3]
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# @param maxDistance [float]
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# @return [Vector3]
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[:Vector3MoveTowards, :Vector3MoveTowards, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3Lerp(v1, v2, amount)
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# Vector3Lerp
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# @param v1 [Vector3]
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# @return [Vector3]
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[:Vector3Refract, :Vector3Refract, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector4Zero()
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# Vector4Zero
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# @return [Vector4]
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[:Vector4Zero, :Vector4Zero, [], Vector4.by_value],
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# @!method Vector4One()
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# Vector4One
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# @return [Vector4]
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[:Vector4One, :Vector4One, [], Vector4.by_value],
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# @!method Vector4Add(v1, v2)
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# Vector4Add
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# @param v1 [Vector4]
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# @param v2 [Vector4]
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# @return [Vector4]
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[:Vector4Add, :Vector4Add, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
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# @!method Vector4AddValue(v, add)
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# Vector4AddValue
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# @param v [Vector4]
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# @param add [float]
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# @return [Vector4]
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[:Vector4AddValue, :Vector4AddValue, [Vector4.by_value, :float], Vector4.by_value],
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# @!method Vector4Subtract(v1, v2)
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# Vector4Subtract
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# @param v1 [Vector4]
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# @param v2 [Vector4]
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# @return [Vector4]
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[:Vector4Subtract, :Vector4Subtract, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
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# @!method Vector4SubtractValue(v, add)
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# Vector4SubtractValue
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# @param v [Vector4]
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# @param add [float]
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# @return [Vector4]
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[:Vector4SubtractValue, :Vector4SubtractValue, [Vector4.by_value, :float], Vector4.by_value],
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# @!method Vector4Length(v)
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# Vector4Length
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# @param v [Vector4]
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# @return [float]
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[:Vector4Length, :Vector4Length, [Vector4.by_value], :float],
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# @!method Vector4LengthSqr(v)
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# Vector4LengthSqr
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# @param v [Vector4]
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# @return [float]
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[:Vector4LengthSqr, :Vector4LengthSqr, [Vector4.by_value], :float],
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# @!method Vector4DotProduct(v1, v2)
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# Vector4DotProduct
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# @param v1 [Vector4]
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# @param v2 [Vector4]
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# @return [float]
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[:Vector4DotProduct, :Vector4DotProduct, [Vector4.by_value, Vector4.by_value], :float],
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# @!method Vector4Distance(v1, v2)
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# Vector4Distance
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# @param v1 [Vector4]
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# @param v2 [Vector4]
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# @return [float]
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[:Vector4Distance, :Vector4Distance, [Vector4.by_value, Vector4.by_value], :float],
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# @!method Vector4DistanceSqr(v1, v2)
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# Vector4DistanceSqr
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# @param v1 [Vector4]
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# @param v2 [Vector4]
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# @return [float]
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[:Vector4DistanceSqr, :Vector4DistanceSqr, [Vector4.by_value, Vector4.by_value], :float],
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# @!method Vector4Scale(v, scale)
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# Vector4Scale
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# @param v [Vector4]
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# @param scale [float]
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# @return [Vector4]
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[:Vector4Scale, :Vector4Scale, [Vector4.by_value, :float], Vector4.by_value],
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# @!method Vector4Multiply(v1, v2)
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# Vector4Multiply
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# @param v1 [Vector4]
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# @param v2 [Vector4]
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# @return [Vector4]
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[:Vector4Multiply, :Vector4Multiply, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
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# @!method Vector4Negate(v)
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# Vector4Negate
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# @param v [Vector4]
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# @return [Vector4]
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[:Vector4Negate, :Vector4Negate, [Vector4.by_value], Vector4.by_value],
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# @!method Vector4Divide(v1, v2)
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# Vector4Divide
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# @param v1 [Vector4]
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# @param v2 [Vector4]
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# @return [Vector4]
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[:Vector4Divide, :Vector4Divide, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
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# @!method Vector4Normalize(v)
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# Vector4Normalize
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# @param v [Vector4]
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# @return [Vector4]
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|
+
[:Vector4Normalize, :Vector4Normalize, [Vector4.by_value], Vector4.by_value],
|
666
|
+
|
667
|
+
# @!method Vector4Min(v1, v2)
|
668
|
+
# Vector4Min
|
669
|
+
# @param v1 [Vector4]
|
670
|
+
# @param v2 [Vector4]
|
671
|
+
# @return [Vector4]
|
672
|
+
[:Vector4Min, :Vector4Min, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
|
673
|
+
|
674
|
+
# @!method Vector4Max(v1, v2)
|
675
|
+
# Vector4Max
|
676
|
+
# @param v1 [Vector4]
|
677
|
+
# @param v2 [Vector4]
|
678
|
+
# @return [Vector4]
|
679
|
+
[:Vector4Max, :Vector4Max, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
|
680
|
+
|
681
|
+
# @!method Vector4Lerp(v1, v2, amount)
|
682
|
+
# Vector4Lerp
|
683
|
+
# @param v1 [Vector4]
|
684
|
+
# @param v2 [Vector4]
|
685
|
+
# @param amount [float]
|
686
|
+
# @return [Vector4]
|
687
|
+
[:Vector4Lerp, :Vector4Lerp, [Vector4.by_value, Vector4.by_value, :float], Vector4.by_value],
|
688
|
+
|
689
|
+
# @!method Vector4MoveTowards(v, target, maxDistance)
|
690
|
+
# Vector4MoveTowards
|
691
|
+
# @param v [Vector4]
|
692
|
+
# @param target [Vector4]
|
693
|
+
# @param maxDistance [float]
|
694
|
+
# @return [Vector4]
|
695
|
+
[:Vector4MoveTowards, :Vector4MoveTowards, [Vector4.by_value, Vector4.by_value, :float], Vector4.by_value],
|
696
|
+
|
697
|
+
# @!method Vector4Invert(v)
|
698
|
+
# Vector4Invert
|
699
|
+
# @param v [Vector4]
|
700
|
+
# @return [Vector4]
|
701
|
+
[:Vector4Invert, :Vector4Invert, [Vector4.by_value], Vector4.by_value],
|
702
|
+
|
703
|
+
# @!method Vector4Equals(p, q)
|
704
|
+
# Vector4Equals
|
705
|
+
# @param p [Vector4]
|
706
|
+
# @param q [Vector4]
|
707
|
+
# @return [int]
|
708
|
+
[:Vector4Equals, :Vector4Equals, [Vector4.by_value, Vector4.by_value], :int],
|
709
|
+
|
533
710
|
# @!method MatrixDeterminant(mat)
|
534
711
|
# MatrixDeterminant
|
535
712
|
# @param mat [Matrix]
|
data/lib/rlgl.rb
CHANGED
@@ -1084,12 +1084,10 @@ module Raylib
|
|
1084
1084
|
# @return [unsigned char *]
|
1085
1085
|
[:rlReadScreenPixels, :rlReadScreenPixels, [:int, :int], :pointer],
|
1086
1086
|
|
1087
|
-
# @!method rlLoadFramebuffer(
|
1087
|
+
# @!method rlLoadFramebuffer()
|
1088
1088
|
# rlLoadFramebuffer : Load an empty framebuffer
|
1089
|
-
# @param width [int]
|
1090
|
-
# @param height [int]
|
1091
1089
|
# @return [unsigned int]
|
1092
|
-
[:rlLoadFramebuffer, :rlLoadFramebuffer, [
|
1090
|
+
[:rlLoadFramebuffer, :rlLoadFramebuffer, [], :uint],
|
1093
1091
|
|
1094
1092
|
# @!method rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel)
|
1095
1093
|
# rlFramebufferAttach : Attach texture/renderbuffer to a framebuffer
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: raylib-bindings
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.7.
|
4
|
+
version: 0.7.1
|
5
5
|
platform: x86_64-darwin
|
6
6
|
authors:
|
7
7
|
- vaiorabbit
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2024-
|
11
|
+
date: 2024-03-03 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|