raylib-bindings 0.5.2 → 0.5.3
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- checksums.yaml +4 -4
- data/ChangeLog +4 -0
- data/README.md +1 -1
- data/lib/libraylib.aarch64.so +0 -0
- data/lib/libraylib.dll +0 -0
- data/lib/libraylib.dylib +0 -0
- data/lib/libraylib.x86_64.so +0 -0
- data/lib/physac.dll +0 -0
- data/lib/physac.rb +86 -67
- data/lib/raygui.aarch64.so +0 -0
- data/lib/raygui.dll +0 -0
- data/lib/raygui.dylib +0 -0
- data/lib/raygui.rb +304 -253
- data/lib/raygui.x86_64.so +0 -0
- data/lib/raylib_main.rb +2656 -2136
- data/lib/raymath.rb +557 -445
- data/lib/rcamera.rb +62 -50
- data/lib/rlgl.rb +677 -532
- metadata +2 -2
checksums.yaml
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metadata.gz:
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metadata.gz: 5571b24bfb4dac3918797195daeb2512bd10f4d9201b1f1788fd86313dc92bdb
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data.tar.gz: e1dc1d92bbc99e4391856de4b75dca971b3adb8a70e104c98e082ef9db4de5a9
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metadata.gz: 260253d2806a52498aa64369fc6bcff6d1cd4f9e3c861515c3d296102bb25eb60fcb99796e1c0bde0ac38616d253e644028c3e488dfe6e674876dcb2a2b17acd
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data.tar.gz: 40741315ce22634af9dc845f8b313ef3d493a243f3985c7ea4d10353188867f20b3e3d6961e6a30f5dfd5b2c668bf7c094e66b7eed46dca147b767df8aab46da
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data/ChangeLog
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2023-05-14 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/5978358e5877b0033584334c5bf6ec7d8cf22ae8 ) and raygui ( https://github.com/raysan5/raygui/commit/aa81c167f10707ea173ea1190eda18e57d841b8f )
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2023-04-15 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/709b14180a6ed0379c134bd86612994cb2f36f80 ) and raygui ( https://github.com/raysan5/raygui/commit/5d7bc6b70adc195ccf3b556a23a1e2103f88ec7a )
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data/README.md
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data/lib/libraylib.aarch64.so
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data/lib/libraylib.dll
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data/lib/libraylib.dylib
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data/lib/libraylib.x86_64.so
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data/lib/physac.dll
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data/lib/physac.rb
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@@ -190,109 +190,128 @@ module Raylib
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def self.setup_physac_symbols
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entries = [
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# InitPhysics
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#
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# @!method InitPhysics()
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# InitPhysics : Initializes physics system
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# @return [void]
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[:InitPhysics, :InitPhysics, [], :void],
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# UpdatePhysics
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#
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# @!method UpdatePhysics()
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# UpdatePhysics : Update physics system
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# @return [void]
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[:UpdatePhysics, :UpdatePhysics, [], :void],
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# ResetPhysics
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#
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# @!method ResetPhysics()
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# ResetPhysics : Reset physics system (global variables)
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# @return [void]
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[:ResetPhysics, :ResetPhysics, [], :void],
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# ClosePhysics
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#
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# @!method ClosePhysics()
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# ClosePhysics : Close physics system and unload used memory
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# @return [void]
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[:ClosePhysics, :ClosePhysics, [], :void],
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# SetPhysicsTimeStep
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#
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#
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# @!method SetPhysicsTimeStep(delta)
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# SetPhysicsTimeStep : Sets physics fixed time step in milliseconds. 1.666666 by default
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# @param delta [double]
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# @return [void]
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[:SetPhysicsTimeStep, :SetPhysicsTimeStep, [:double], :void],
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# SetPhysicsGravity
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#
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#
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#
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# @!method SetPhysicsGravity(x, y)
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# SetPhysicsGravity : Sets physics global gravity force
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# @param x [float]
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# @param y [float]
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# @return [void]
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[:SetPhysicsGravity, :SetPhysicsGravity, [:float, :float], :void],
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# CreatePhysicsBodyCircle
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#
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#
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#
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# @!method CreatePhysicsBodyCircle(pos, radius, density)
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# CreatePhysicsBodyCircle : Creates a new circle physics body with generic parameters
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# @param pos [Vector2]
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# @param radius [float]
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# @param density [float]
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# @return [PhysicsBody]
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[:CreatePhysicsBodyCircle, :CreatePhysicsBodyCircle, [Vector2.by_value, :float, :float], :pointer],
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# CreatePhysicsBodyRectangle
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# @!method CreatePhysicsBodyRectangle(pos, width, height, density)
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# CreatePhysicsBodyRectangle : Creates a new rectangle physics body with generic parameters
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# @param pos [Vector2]
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# @param width [float]
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# @param height [float]
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# @param density [float]
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# @return [PhysicsBody]
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[:CreatePhysicsBodyRectangle, :CreatePhysicsBodyRectangle, [Vector2.by_value, :float, :float, :float], :pointer],
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# CreatePhysicsBodyPolygon
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# @!method CreatePhysicsBodyPolygon(pos, radius, sides, density)
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# CreatePhysicsBodyPolygon : Creates a new polygon physics body with generic parameters
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# @param pos [Vector2]
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# @param radius [float]
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# @param sides [int]
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# @param density [float]
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# @return [PhysicsBody]
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[:CreatePhysicsBodyPolygon, :CreatePhysicsBodyPolygon, [Vector2.by_value, :float, :int, :float], :pointer],
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# DestroyPhysicsBody
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#
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# @!method DestroyPhysicsBody(body)
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# DestroyPhysicsBody : Destroy a physics body
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# @param body [PhysicsBody]
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# @return [void]
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[:DestroyPhysicsBody, :DestroyPhysicsBody, [:pointer], :void],
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# PhysicsAddForce
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#
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#
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#
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# @!method PhysicsAddForce(body, force)
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# PhysicsAddForce : Adds a force to a physics body
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# @param body [PhysicsBody]
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# @param force [Vector2]
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# @return [void]
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[:PhysicsAddForce, :PhysicsAddForce, [:pointer, Vector2.by_value], :void],
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# PhysicsAddTorque
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#
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#
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#
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# @!method PhysicsAddTorque(body, amount)
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# PhysicsAddTorque : Adds an angular force to a physics body
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# @param body [PhysicsBody]
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# @param amount [float]
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# @return [void]
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[:PhysicsAddTorque, :PhysicsAddTorque, [:pointer, :float], :void],
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# PhysicsShatter
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#
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# @!method PhysicsShatter(body, position, force)
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# PhysicsShatter : Shatters a polygon shape physics body to little physics bodies with explosion force
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# @param body [PhysicsBody]
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# @param position [Vector2]
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# @param force [float]
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# @return [void]
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[:PhysicsShatter, :PhysicsShatter, [:pointer, Vector2.by_value, :float], :void],
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# SetPhysicsBodyRotation
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#
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#
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# @!method SetPhysicsBodyRotation(body, radians)
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# SetPhysicsBodyRotation : Sets physics body shape transform based on radians parameter
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# @param body [PhysicsBody]
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# @param radians [float]
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# @return [void]
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[:SetPhysicsBodyRotation, :SetPhysicsBodyRotation, [:pointer, :float], :void],
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# GetPhysicsBody
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#
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#
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# @!method GetPhysicsBody(index)
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# GetPhysicsBody : Returns a physics body of the bodies pool at a specific index
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# @param index [int]
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# @return [PhysicsBody]
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[:GetPhysicsBody, :GetPhysicsBody, [:int], :pointer],
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# GetPhysicsBodiesCount
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#
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# @!method GetPhysicsBodiesCount()
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# GetPhysicsBodiesCount : Returns the current amount of created physics bodies
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# @return [int]
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[:GetPhysicsBodiesCount, :GetPhysicsBodiesCount, [], :int],
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# GetPhysicsShapeType
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#
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#
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# @!method GetPhysicsShapeType(index)
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# GetPhysicsShapeType : Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
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# @param index [int]
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# @return [int]
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[:GetPhysicsShapeType, :GetPhysicsShapeType, [:int], :int],
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# GetPhysicsShapeVerticesCount
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# @!method GetPhysicsShapeVerticesCount(index)
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# GetPhysicsShapeVerticesCount : Returns the amount of vertices of a physics body shape
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# @param index [int]
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# @return [int]
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[:GetPhysicsShapeVerticesCount, :GetPhysicsShapeVerticesCount, [:int], :int],
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# GetPhysicsShapeVertex
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# @!method GetPhysicsShapeVertex(body, vertex)
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# GetPhysicsShapeVertex : Returns transformed position of a body shape (body position + vertex transformed position)
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# @param body [PhysicsBody]
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# @param vertex [int]
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# @return [Vector2]
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[:GetPhysicsShapeVertex, :GetPhysicsShapeVertex, [:pointer, :int], Vector2.by_value],
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]
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entries.each do |entry|
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data/lib/raygui.aarch64.so
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data/lib/raygui.dll
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