psd_to_sprite 0.0.1

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+ /.bundle/
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+ /.yardoc
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+ /Gemfile.lock
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+ /_yardoc/
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+ /coverage/
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+ /doc/
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+ /pkg/
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+ /spec/reports/
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+ /tmp/
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+ *.bundle
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+ *.so
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+ *.o
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+ *.a
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+ mkmf.log
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+ spec/support/example.png
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in psd_to_sprite.gemspec
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+ gemspec
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+ Copyright (c) 2015 Carl Furrow
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+
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+ MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ # PsdToSprite
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+
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+ Convert a PSD with layers to a single sprite sheet for animations
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ ```ruby
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+ gem 'psd_to_sprite'
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+ ```
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install psd_to_sprite
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+
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+ ## Usage
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+
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+ This gem takes a Photoshop file (PSD) that has layers, all the same size, and outputs
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+ each layer into a horizontal sprite sheet, with each layer laid next to the other,
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+ left to right. The ordering of the layers in your PSD will dictate the ordering
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+ of the sprites in the output png. The layer at the very bottom will become frame 0,
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+ the next one frame 1, and so on.
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+
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+ ```ruby
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+ require 'psd_to_sprite'
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+
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+ sprite_maker = PsdToSprite::SpriteMaker.new("example.psd")
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+ sprite_maker.process # => outputs to example.png
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+ sprite_maker.process("foo.png") #=> outputs to foo.png
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+ ```
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+
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+ ### Output example
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+
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+ *Note: Example image comes from the [Phaser.js](http://phaser.io/) project*
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+
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+ ![example](example/example.png)
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+
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+ ## Contributing
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+
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+ 1. Fork it ( https://github.com/[my-github-username]/psd_to_sprite/fork )
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Write specs
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+ 4. Commit your changes (`git commit -am 'Add some feature'`)
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+ 5. Push to the branch (`git push origin my-new-feature`)
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+ 6. Create a new Pull Request
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+ require "bundler/gem_tasks"
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+
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+ require 'psd_to_sprite/version'
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+ require 'pathname'
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+ require 'psd'
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+ require 'rmagick'
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+
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+ module PsdToSprite
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+ class SpriteMaker
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+ attr_reader :frame_width, :frame_height, :path, :psd
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+
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+ def initialize(psd_path)
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+ @path = Pathname.new(psd_path)
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+ @psd = PSD.new(psd_path)
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+ end
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+
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+ def process(output_path = nil)
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+ psd.parse!
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+ root_node = psd.tree
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+ @frame_height = root_node.height
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+ @frame_width = root_node.width
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+
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+ output_width = root_node.children.count * frame_width
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+
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+ pngs = collect_pngs_from_layers(root_node.children)
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+ img = save_pngs_to_new_image(pngs, output_width, frame_height)
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+
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+ return img.write(output_path) if output_path
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+ img.write("#{path.dirname}/#{filename_without_ext}.png")
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+ end
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+
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+ private
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+ def filename_without_ext
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+ path.basename.to_s.gsub(path.extname, "")
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+ end
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+
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+ def collect_pngs_from_layers(layers)
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+ pngs = []
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+ layers.each do |layer|
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+ pngs << layer.to_png
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+ end
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+ pngs
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+ end
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+
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+ def save_pngs_to_new_image(pngs, output_width, output_height)
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+ img = Magick::Image.new(output_width, output_height) do
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+ self.background_color = "transparent"
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+ end
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+
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+ x = 0
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+ y = 0
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+
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+ pngs.each do |frame|
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+ frame_img = Magick::Image.from_blob(frame.to_s).first
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+ img = img.composite(frame_img, x, y, Magick::AddCompositeOp)
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+ x += frame_width
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+ end
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+ img
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+ end
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+ end
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+ end
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+ module PsdToSprite
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+ VERSION = "0.0.1"
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+ end
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+ # coding: utf-8
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+ lib = File.expand_path('../lib', __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require 'psd_to_sprite/version'
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "psd_to_sprite"
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+ spec.version = PsdToSprite::VERSION
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+ spec.authors = ["Carl Furrow"]
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+ spec.email = ["carl.furrow@gmail.com"]
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+ spec.summary = %q{Convert a PSD with layers to a single sprite sheet for animations}
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+ spec.description = %q{Take a psd with layers, one for each frame, and output to a single png file with each frame placed next to the other in order of the layers in the psd.}
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+ spec.homepage = "http://github.com/cfurrow/psd_to_sprite"
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+ spec.license = "MIT"
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+
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+ spec.files = `git ls-files -z`.split("\x0")
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+ spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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+ spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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+ spec.require_paths = ["lib"]
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+
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+
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+ spec.add_dependency "rmagick", "~> 2.13"
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+ spec.add_dependency "psd", "~> 3.2"
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+
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+ spec.add_development_dependency "bundler", "~> 1.7"
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+ spec.add_development_dependency "pry"
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+ spec.add_development_dependency "pry-nav"
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+ spec.add_development_dependency "rake", "~> 10.0"
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+ spec.add_development_dependency "rspec", "~> 3.0"
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+ end
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+ require 'spec_helper'
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+
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+ module PsdToSprite
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+ describe SpriteMaker do
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+ PATH_TO_PNG = "spec/support/example.png"
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+ LAYER_COUNT = 13
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+ FRAME_WIDTH = 32
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+ FRAME_HEIGHT = 48
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+
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+ let(:psd_path) { '' }
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+ let(:maker) { SpriteMaker.new(psd_path) }
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+
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+ describe "#process" do
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+ subject { maker.process }
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+
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+ context "when psd does not exist" do
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+ it "fails hard" do
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+ expect { subject }.to raise_error
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+ end
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+ end
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+
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+ context "when psd does exist" do
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+ let(:psd_path) { 'spec/support/example.psd' }
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+ let(:output_image) { Magick::Image.read(PATH_TO_PNG).first }
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+
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+ it "does not fail hard" do
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+ expect { subject }.to_not raise_error
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+ end
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+
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+ it "creates example.png" do
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+ path = Pathname.new(PATH_TO_PNG)
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+ expect { subject }.to change { path.exist? }.to(true).from(false)
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+ end
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+
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+ it "creates an output image wide enough for all frames" do
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+ subject
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+ expect(output_image.base_columns).to eq(LAYER_COUNT * FRAME_WIDTH)
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+ end
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+
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+ it "creates an output file with a height of the input frame file" do
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+ subject
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+ expect(output_image.base_rows).to eq(FRAME_HEIGHT)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require 'psd_to_sprite'
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+ require 'pathname'
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+ require 'pry'
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+ require 'rmagick'
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+
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+ RSpec.configure do |c|
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+ c.color = true
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+
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+ c.before(:each) do
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+ path = Pathname.new("spec/support/example.png")
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+ path.delete if path.exist?
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+ end
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+ end
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metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: psd_to_sprite
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+ version: !ruby/object:Gem::Version
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+ version: 0.0.1
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+ platform: ruby
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+ authors:
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+ - Carl Furrow
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2015-02-08 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: rmagick
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '2.13'
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+ type: :runtime
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '2.13'
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+ - !ruby/object:Gem::Dependency
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+ name: psd
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '3.2'
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+ type: :runtime
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '3.2'
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+ - !ruby/object:Gem::Dependency
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+ name: bundler
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '1.7'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '1.7'
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+ - !ruby/object:Gem::Dependency
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+ name: pry
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ - !ruby/object:Gem::Dependency
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+ name: pry-nav
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ - !ruby/object:Gem::Dependency
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+ name: rake
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '10.0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '10.0'
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+ - !ruby/object:Gem::Dependency
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+ name: rspec
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '3.0'
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+ type: :development
105
+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
107
+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '3.0'
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+ description: Take a psd with layers, one for each frame, and output to a single png
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+ file with each frame placed next to the other in order of the layers in the psd.
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+ email:
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+ - carl.furrow@gmail.com
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+ executables: []
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - ".gitignore"
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+ - Gemfile
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+ - LICENSE.txt
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+ - README.md
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+ - Rakefile
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+ - example/example.png
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+ - example/example.psd
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+ - lib/psd_to_sprite.rb
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+ - lib/psd_to_sprite/version.rb
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+ - psd_to_sprite.gemspec
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+ - spec/psd_to_sprite/sprite_maker_spec.rb
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+ - spec/spec_helper.rb
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+ - spec/support/example.psd
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+ homepage: http://github.com/cfurrow/psd_to_sprite
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+ licenses:
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+ - MIT
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+ metadata: {}
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+ post_install_message:
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubyforge_project:
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+ rubygems_version: 2.2.2
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+ signing_key:
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+ specification_version: 4
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+ summary: Convert a PSD with layers to a single sprite sheet for animations
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+ test_files:
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+ - spec/psd_to_sprite/sprite_maker_spec.rb
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+ - spec/spec_helper.rb
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+ - spec/support/example.psd