psd_to_sprite 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +15 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +50 -0
- data/Rakefile +2 -0
- data/example/example.png +0 -0
- data/example/example.psd +0 -0
- data/lib/psd_to_sprite.rb +59 -0
- data/lib/psd_to_sprite/version.rb +3 -0
- data/psd_to_sprite.gemspec +30 -0
- data/spec/psd_to_sprite/sprite_maker_spec.rb +47 -0
- data/spec/spec_helper.rb +13 -0
- data/spec/support/example.psd +0 -0
- metadata +159 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: f0216dead5623252fbb7623b0442dbc2657e70c2
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data.tar.gz: 0fb377da4b4d0bce98ed907431aef8621df72458
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SHA512:
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metadata.gz: 7d9e8bae968dea87864b37c68035141f9193bc174e6c2e5f8bb3f10a24093617f232f5dd0bd8121750b1e3f6d9d0bab22f1f469e54a5e0760585f8069ad5fd78
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data.tar.gz: 04685ce38b77cb60a75ea1092f688a627cbad8a348ddf79dfcd760bff5d6e2b20e6782434b1ddf0b5097eb71e623a9f5e55de37916d6cf7ffbb86581c3c81e36
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data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2015 Carl Furrow
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# PsdToSprite
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Convert a PSD with layers to a single sprite sheet for animations
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'psd_to_sprite'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install psd_to_sprite
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## Usage
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This gem takes a Photoshop file (PSD) that has layers, all the same size, and outputs
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each layer into a horizontal sprite sheet, with each layer laid next to the other,
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left to right. The ordering of the layers in your PSD will dictate the ordering
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of the sprites in the output png. The layer at the very bottom will become frame 0,
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the next one frame 1, and so on.
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```ruby
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require 'psd_to_sprite'
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sprite_maker = PsdToSprite::SpriteMaker.new("example.psd")
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sprite_maker.process # => outputs to example.png
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sprite_maker.process("foo.png") #=> outputs to foo.png
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```
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### Output example
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*Note: Example image comes from the [Phaser.js](http://phaser.io/) project*
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## Contributing
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1. Fork it ( https://github.com/[my-github-username]/psd_to_sprite/fork )
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Write specs
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4. Commit your changes (`git commit -am 'Add some feature'`)
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5. Push to the branch (`git push origin my-new-feature`)
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6. Create a new Pull Request
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data/Rakefile
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data/example/example.png
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Binary file
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data/example/example.psd
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Binary file
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require 'psd_to_sprite/version'
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require 'pathname'
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require 'psd'
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require 'rmagick'
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module PsdToSprite
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class SpriteMaker
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attr_reader :frame_width, :frame_height, :path, :psd
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def initialize(psd_path)
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@path = Pathname.new(psd_path)
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@psd = PSD.new(psd_path)
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end
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def process(output_path = nil)
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psd.parse!
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root_node = psd.tree
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@frame_height = root_node.height
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@frame_width = root_node.width
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output_width = root_node.children.count * frame_width
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pngs = collect_pngs_from_layers(root_node.children)
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img = save_pngs_to_new_image(pngs, output_width, frame_height)
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return img.write(output_path) if output_path
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img.write("#{path.dirname}/#{filename_without_ext}.png")
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end
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private
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def filename_without_ext
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path.basename.to_s.gsub(path.extname, "")
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end
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def collect_pngs_from_layers(layers)
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pngs = []
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layers.each do |layer|
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pngs << layer.to_png
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end
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pngs
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end
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def save_pngs_to_new_image(pngs, output_width, output_height)
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img = Magick::Image.new(output_width, output_height) do
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self.background_color = "transparent"
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end
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x = 0
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y = 0
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pngs.each do |frame|
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frame_img = Magick::Image.from_blob(frame.to_s).first
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img = img.composite(frame_img, x, y, Magick::AddCompositeOp)
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x += frame_width
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end
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img
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end
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end
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end
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'psd_to_sprite/version'
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Gem::Specification.new do |spec|
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spec.name = "psd_to_sprite"
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spec.version = PsdToSprite::VERSION
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spec.authors = ["Carl Furrow"]
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spec.email = ["carl.furrow@gmail.com"]
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spec.summary = %q{Convert a PSD with layers to a single sprite sheet for animations}
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spec.description = %q{Take a psd with layers, one for each frame, and output to a single png file with each frame placed next to the other in order of the layers in the psd.}
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spec.homepage = "http://github.com/cfurrow/psd_to_sprite"
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spec.license = "MIT"
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spec.files = `git ls-files -z`.split("\x0")
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_dependency "rmagick", "~> 2.13"
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spec.add_dependency "psd", "~> 3.2"
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spec.add_development_dependency "bundler", "~> 1.7"
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spec.add_development_dependency "pry"
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spec.add_development_dependency "pry-nav"
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spec.add_development_dependency "rake", "~> 10.0"
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spec.add_development_dependency "rspec", "~> 3.0"
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end
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require 'spec_helper'
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module PsdToSprite
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describe SpriteMaker do
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PATH_TO_PNG = "spec/support/example.png"
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LAYER_COUNT = 13
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FRAME_WIDTH = 32
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FRAME_HEIGHT = 48
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let(:psd_path) { '' }
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let(:maker) { SpriteMaker.new(psd_path) }
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describe "#process" do
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subject { maker.process }
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context "when psd does not exist" do
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it "fails hard" do
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expect { subject }.to raise_error
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end
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end
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context "when psd does exist" do
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let(:psd_path) { 'spec/support/example.psd' }
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let(:output_image) { Magick::Image.read(PATH_TO_PNG).first }
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it "does not fail hard" do
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expect { subject }.to_not raise_error
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end
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it "creates example.png" do
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path = Pathname.new(PATH_TO_PNG)
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expect { subject }.to change { path.exist? }.to(true).from(false)
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end
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it "creates an output image wide enough for all frames" do
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subject
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expect(output_image.base_columns).to eq(LAYER_COUNT * FRAME_WIDTH)
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end
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it "creates an output file with a height of the input frame file" do
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subject
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expect(output_image.base_rows).to eq(FRAME_HEIGHT)
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end
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end
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end
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end
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end
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data/spec/spec_helper.rb
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metadata
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--- !ruby/object:Gem::Specification
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name: psd_to_sprite
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version: !ruby/object:Gem::Version
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version: 0.0.1
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platform: ruby
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authors:
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- Carl Furrow
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2015-02-08 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: rmagick
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '2.13'
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '2.13'
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- !ruby/object:Gem::Dependency
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name: psd
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '3.2'
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '3.2'
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- !ruby/object:Gem::Dependency
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name: bundler
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '1.7'
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '1.7'
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- !ruby/object:Gem::Dependency
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name: pry
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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- !ruby/object:Gem::Dependency
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name: pry-nav
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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- !ruby/object:Gem::Dependency
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name: rake
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '10.0'
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '10.0'
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- !ruby/object:Gem::Dependency
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name: rspec
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '3.0'
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '3.0'
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description: Take a psd with layers, one for each frame, and output to a single png
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file with each frame placed next to the other in order of the layers in the psd.
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email:
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- carl.furrow@gmail.com
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executables: []
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extensions: []
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extra_rdoc_files: []
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files:
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- ".gitignore"
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- Gemfile
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- LICENSE.txt
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- README.md
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- Rakefile
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- example/example.png
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- example/example.psd
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- lib/psd_to_sprite.rb
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- lib/psd_to_sprite/version.rb
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- psd_to_sprite.gemspec
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129
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- spec/psd_to_sprite/sprite_maker_spec.rb
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130
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- spec/spec_helper.rb
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131
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- spec/support/example.psd
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homepage: http://github.com/cfurrow/psd_to_sprite
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licenses:
|
134
|
+
- MIT
|
135
|
+
metadata: {}
|
136
|
+
post_install_message:
|
137
|
+
rdoc_options: []
|
138
|
+
require_paths:
|
139
|
+
- lib
|
140
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
141
|
+
requirements:
|
142
|
+
- - ">="
|
143
|
+
- !ruby/object:Gem::Version
|
144
|
+
version: '0'
|
145
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
146
|
+
requirements:
|
147
|
+
- - ">="
|
148
|
+
- !ruby/object:Gem::Version
|
149
|
+
version: '0'
|
150
|
+
requirements: []
|
151
|
+
rubyforge_project:
|
152
|
+
rubygems_version: 2.2.2
|
153
|
+
signing_key:
|
154
|
+
specification_version: 4
|
155
|
+
summary: Convert a PSD with layers to a single sprite sheet for animations
|
156
|
+
test_files:
|
157
|
+
- spec/psd_to_sprite/sprite_maker_spec.rb
|
158
|
+
- spec/spec_helper.rb
|
159
|
+
- spec/support/example.psd
|