propane 3.8.0-java → 3.9.0-java

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data/CHANGELOG.md CHANGED
@@ -1,3 +1,5 @@
1
+ **v3.9.0** Make OpenSimplex2 noise default noise, implement pdf and svg export libraries.
2
+
1
3
  **v3.8.0** Refactor noise to delegate pattern, improve default implementation and add simplex noise option
2
4
 
3
5
  **v3.7.1** Recommend JRuby-9.2.15.0 use
data/README.md CHANGED
@@ -25,10 +25,10 @@ rake javadoc
25
25
 
26
26
  ```bash
27
27
  jgem install propane # from rubygems
28
- jgem install propane-3.8.0-java.gem # local install
28
+ jgem install propane-3.9.0-java.gem # local install
29
29
  # Alternative
30
30
  jruby -S gem install propane # from rubygems
31
- jruby -S gem install propane-3.8.0-java.gem # local install
31
+ jruby -S gem install propane-3.9.0-java.gem # local install
32
32
  ```
33
33
 
34
34
  ## Check Install
data/Rakefile CHANGED
@@ -17,6 +17,7 @@ end
17
17
 
18
18
  desc 'Install'
19
19
  task :install do
20
+ sh "mvn dependency:copy"
20
21
  sh "mv target/propane-#{Propane::VERSION}.jar lib"
21
22
  end
22
23
 
data/lib/propane/app.rb CHANGED
@@ -16,8 +16,9 @@ module Propane
16
16
  java_import 'monkstone.vecmath.ShapeRender'
17
17
  end
18
18
 
19
- VALUE = Java::MonkstoneNoise::NoiseMode::PERLIN
20
- SIMPLEX = Java::MonkstoneNoise::NoiseMode::SIMPLEX
19
+ module NoiseModule
20
+ java_import 'monkstone.noise.NoiseMode'
21
+ end
21
22
 
22
23
  # This class is the base class the user should inherit from when making
23
24
  # their own sketch.
@@ -1,5 +1,5 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  module Propane
4
- VERSION = '3.8.0'
4
+ VERSION = '3.9.0'
5
5
  end
@@ -0,0 +1,7 @@
1
+ # frozen_string_literal: true
2
+
3
+ # @TODO usage
4
+ class Propane::App
5
+ require_relative 'itextpdf-5.5.13.2.jar'
6
+ java_import Java::ProcessingPdf::PGraphicsPDF
7
+ end
@@ -0,0 +1,7 @@
1
+ # frozen_string_literal: true
2
+
3
+ # @TODO usage
4
+ class Propane::App
5
+ require_relative 'batik-all-1.14.jar'
6
+ java_import Java::ProcessingSvg::PGraphicsSVG
7
+ end
data/pom.rb CHANGED
@@ -2,7 +2,7 @@
2
2
 
3
3
  project 'propane', 'https://github.com/monkstone/propane' do
4
4
  model_version '4.0.0'
5
- id 'propane:propane:3.8.0'
5
+ id 'propane:propane:3.9.0'
6
6
  packaging 'jar'
7
7
 
8
8
  description 'An integrated processing-core (somewhat hacked), with additional java code for a jruby version of processing.'
@@ -44,9 +44,13 @@ project 'propane', 'https://github.com/monkstone/propane' do
44
44
  'polyglot.dump.pom' => 'pom.xml',
45
45
  'project.build.sourceEncoding' => 'utf-8',
46
46
  'jogl.version' => '2.3.2', # for compiling actual included 2.4.0-rc
47
+ 'batik.version' => '1.14',
48
+ 'itextpdf.version' => '5.5.13.2',
47
49
  'jruby.api' => 'http://jruby.org/apidocs/')
48
50
 
49
- pom 'org.jruby:jruby:9.2.16.0'
51
+ pom 'org.jruby:jruby:9.2.16.0'
52
+ jar 'org.apache.xmlgraphics:batik-all:${batik.version}'
53
+ jar 'com.itextpdf:itextpdf:${itextpdf.version}'
50
54
  jar 'org.processing:video:3.3.7' # only for compiling
51
55
  jar 'org.jogamp.jogl:jogl-all:${jogl.version}'
52
56
  jar 'org.jogamp.gluegen:gluegen-rt-main:${jogl.version}'
@@ -56,6 +60,24 @@ project 'propane', 'https://github.com/monkstone/propane' do
56
60
  'generateBackupPoms' => 'false')
57
61
  plugin(:compiler, '3.8.1',
58
62
  'release' => '11')
63
+ plugin :dependency, '3.1.2' do
64
+ execute_goals( id: 'default-cli',
65
+ artifactItems:[
66
+ { groupId: 'com.itextpdf',
67
+ artifactId: 'itextpdf',
68
+ version: '${itextpdf.version}',
69
+ type: 'jar',
70
+ outputDirectory: '${propane.basedir}/library/pdf'
71
+ },
72
+ { groupId: 'org.apache.xmlgraphics',
73
+ artifactId: 'batik-all',
74
+ version: '${batik.version}',
75
+ type: 'jar',
76
+ outputDirectory: '${propane.basedir}/library/svg'
77
+ }
78
+ ]
79
+ )
80
+ end
59
81
  plugin(:javadoc, '3.2.0',
60
82
  'detectOfflineLinks' => 'false',
61
83
  'links' => ['${jruby.api}',
data/pom.xml CHANGED
@@ -11,7 +11,7 @@ DO NOT MODIFY - GENERATED CODE
11
11
  <modelVersion>4.0.0</modelVersion>
12
12
  <groupId>propane</groupId>
13
13
  <artifactId>propane</artifactId>
14
- <version>3.8.0</version>
14
+ <version>3.9.0</version>
15
15
  <name>propane</name>
16
16
  <description>An integrated processing-core (somewhat hacked), with additional java code for a jruby version of processing.</description>
17
17
  <url>https://github.com/monkstone/propane</url>
@@ -62,6 +62,8 @@ DO NOT MODIFY - GENERATED CODE
62
62
  <url>https://github.com/ruby-processing/propane/issues</url>
63
63
  </issueManagement>
64
64
  <properties>
65
+ <batik.version>1.14</batik.version>
66
+ <itextpdf.version>5.5.13.2</itextpdf.version>
65
67
  <jogl.version>2.3.2</jogl.version>
66
68
  <jruby.api>http://jruby.org/apidocs/</jruby.api>
67
69
  <polyglot.dump.pom>pom.xml</polyglot.dump.pom>
@@ -77,6 +79,16 @@ DO NOT MODIFY - GENERATED CODE
77
79
  <version>9.2.16.0</version>
78
80
  <type>pom</type>
79
81
  </dependency>
82
+ <dependency>
83
+ <groupId>org.apache.xmlgraphics</groupId>
84
+ <artifactId>batik-all</artifactId>
85
+ <version>${batik.version}</version>
86
+ </dependency>
87
+ <dependency>
88
+ <groupId>com.itextpdf</groupId>
89
+ <artifactId>itextpdf</artifactId>
90
+ <version>${itextpdf.version}</version>
91
+ </dependency>
80
92
  <dependency>
81
93
  <groupId>org.processing</groupId>
82
94
  <artifactId>video</artifactId>
@@ -130,6 +142,33 @@ DO NOT MODIFY - GENERATED CODE
130
142
  <release>11</release>
131
143
  </configuration>
132
144
  </plugin>
145
+ <plugin>
146
+ <artifactId>maven-dependency-plugin</artifactId>
147
+ <version>3.1.2</version>
148
+ <executions>
149
+ <execution>
150
+ <id>default-cli</id>
151
+ <configuration>
152
+ <artifactItems>
153
+ <artifactItem>
154
+ <groupId>com.itextpdf</groupId>
155
+ <artifactId>itextpdf</artifactId>
156
+ <version>${itextpdf.version}</version>
157
+ <type>jar</type>
158
+ <outputDirectory>${propane.basedir}/library/pdf</outputDirectory>
159
+ </artifactItem>
160
+ <artifactItem>
161
+ <groupId>org.apache.xmlgraphics</groupId>
162
+ <artifactId>batik-all</artifactId>
163
+ <version>${batik.version}</version>
164
+ <type>jar</type>
165
+ <outputDirectory>${propane.basedir}/library/svg</outputDirectory>
166
+ </artifactItem>
167
+ </artifactItems>
168
+ </configuration>
169
+ </execution>
170
+ </executions>
171
+ </plugin>
133
172
  <plugin>
134
173
  <artifactId>maven-javadoc-plugin</artifactId>
135
174
  <version>3.2.0</version>
data/propane.gemspec CHANGED
@@ -11,7 +11,7 @@ Gem::Specification.new do |gem|
11
11
  gem.email = ['mamba2928@yahoo.co.uk']
12
12
  gem.licenses = %w[GPL-3.0 LGPL-2.0]
13
13
  gem.description = <<-EOS
14
- A batteries included version of processing in ruby targetting jdk11.
14
+ A batteries included version of processing in ruby targetting jdk11+.
15
15
  EOS
16
16
  gem.summary = 'ruby implementation of processing-4.0 on MacOS, linux and windows (64bit only)'
17
17
  gem.homepage = 'https://ruby-processing.github.io/propane/'
@@ -27,6 +27,8 @@ Gem::Specification.new do |gem|
27
27
  gem.files << 'lib/jogl-all-natives-macosx-universal.jar'
28
28
  # gem.files << 'lib/jogl-all-natives-ios-arm64.jar'
29
29
  gem.files << 'lib/jogl-all-natives-windows-amd64.jar'
30
+ gem.files << 'library/pdf/itextpdf-5.5.13.2.jar'
31
+ gem.files << 'library/svg/batik-all-1.14.jar'
30
32
  gem.executables = gem.files.grep(%r{^bin/}).map { |f| File.basename(f) }
31
33
  gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
32
34
  gem.add_development_dependency 'jruby-openssl', '~> 0.1.0', '>=0.1.3'
@@ -0,0 +1,874 @@
1
+ package monkstone.noise;
2
+
3
+ /**
4
+ * K.jpg's OpenSimplex 2, faster variant
5
+ *
6
+ * - 2D is standard simplex implemented using a lookup table. - 3D is
7
+ * "Re-oriented 4-point BCC noise" which constructs a congruent BCC lattice in a
8
+ * much different way than usual. - 4D constructs the lattice as a union of five
9
+ * copies of its reciprocal. It successively finds the closest point on each.
10
+ *
11
+ * Multiple versions of each function are provided. See the documentation above
12
+ * each, for more info.
13
+ */
14
+ public class FastTerrain implements Noise {
15
+
16
+ private static final int PSIZE = 2048;
17
+ private static final int PMASK = 2047;
18
+
19
+ private final short[] perm;
20
+ private final Grad2[] permGrad2;
21
+ private final Grad3[] permGrad3;
22
+ private final Grad4[] permGrad4;
23
+
24
+ public FastTerrain(long seed) {
25
+ perm = new short[PSIZE];
26
+ permGrad2 = new Grad2[PSIZE];
27
+ permGrad3 = new Grad3[PSIZE];
28
+ permGrad4 = new Grad4[PSIZE];
29
+ short[] source = new short[PSIZE];
30
+ for (short i = 0; i < PSIZE; i++) {
31
+ source[i] = i;
32
+ }
33
+ for (int i = PSIZE - 1; i >= 0; i--) {
34
+ seed = seed * 6364136223846793005L + 1442695040888963407L;
35
+ int r = (int) ((seed + 31) % (i + 1));
36
+ if (r < 0) {
37
+ r += (i + 1);
38
+ }
39
+ perm[i] = source[r];
40
+ permGrad2[i] = GRADIENTS_2D[perm[i]];
41
+ permGrad3[i] = GRADIENTS_3D[perm[i]];
42
+ permGrad4[i] = GRADIENTS_4D[perm[i]];
43
+ source[r] = source[i];
44
+ }
45
+ }
46
+
47
+ /*
48
+ * Noise Evaluators
49
+ */
50
+ /**
51
+ * 2D Simplex noise, standard lattice orientation.
52
+ *
53
+ * @param x
54
+ * @param y
55
+ * @return
56
+ */
57
+ public double noise2(double x, double y) {
58
+
59
+ // Get points for A2* lattice
60
+ double s = 0.366025403784439 * (x + y);
61
+ double xs = x + s, ys = y + s;
62
+
63
+ return noise2_Base(xs, ys);
64
+ }
65
+
66
+ /**
67
+ * 2D Simplex noise, with Y pointing down the main diagonal.Might be better
68
+ * for a 2D sandbox style game, where Y is vertical.Probably slightly less
69
+ * optimal for heightmaps or continent maps.
70
+ *
71
+ * @param x
72
+ * @param y
73
+ * @return
74
+ */
75
+ public double noise2_XBeforeY(double x, double y) {
76
+
77
+ // Skew transform and rotation baked into one.
78
+ double xx = x * 0.7071067811865476;
79
+ double yy = y * 1.224744871380249;
80
+
81
+ return noise2_Base(yy + xx, yy - xx);
82
+ }
83
+
84
+ /**
85
+ * 2D Simplex noise base. Lookup table implementation inspired by
86
+ * DigitalShadow.
87
+ */
88
+ private double noise2_Base(double xs, double ys) {
89
+ double value = 0;
90
+
91
+ // Get base points and offsets
92
+ int xsb = fastFloor(xs), ysb = fastFloor(ys);
93
+ double xsi = xs - xsb, ysi = ys - ysb;
94
+
95
+ // Index to point list
96
+ int index = (int) ((ysi - xsi) / 2 + 1);
97
+
98
+ double ssi = (xsi + ysi) * -0.211324865405187;
99
+ double xi = xsi + ssi, yi = ysi + ssi;
100
+
101
+ // Point contributions
102
+ for (int i = 0; i < 3; i++) {
103
+ LatticePoint2D c = LOOKUP_2D[index + i];
104
+
105
+ double dx = xi + c.dx, dy = yi + c.dy;
106
+ double attn = 0.5 - dx * dx - dy * dy;
107
+ if (attn <= 0) {
108
+ continue;
109
+ }
110
+
111
+ int pxm = (xsb + c.xsv) & PMASK, pym = (ysb + c.ysv) & PMASK;
112
+ Grad2 grad = permGrad2[perm[pxm] ^ pym];
113
+ double extrapolation = grad.dx * dx + grad.dy * dy;
114
+
115
+ attn *= attn;
116
+ value += attn * attn * extrapolation;
117
+ }
118
+
119
+ return value;
120
+ }
121
+
122
+ /**
123
+ * 3D Re-oriented 4-point BCC noise, with better visual isotropy in (X,
124
+ * Y).Recommended for 3D terrain and time-varied animations.The Z coordinate
125
+ * should always be the "different" coordinate in your use case.If Y is
126
+ * vertical in world coordinates, call noise3_XYBeforeZ(x, z, Y) or use
127
+ * noise3_XZBeforeY.If Z is vertical in world coordinates, call
128
+ * noise3_XYBeforeZ(x, y, Z). For a time varied animation, call
129
+ * noise3_XYBeforeZ(x, y, T).
130
+ *
131
+ * @param x
132
+ * @param y
133
+ * @param z
134
+ * @return
135
+ */
136
+ public double noise3_XYBeforeZ(double x, double y, double z) {
137
+
138
+ // Re-orient the cubic lattices without skewing, to make X and Y triangular like 2D.
139
+ // Orthonormal rotation. Not a skew transform.
140
+ double xy = x + y;
141
+ double s2 = xy * -0.211324865405187;
142
+ double zz = z * 0.577350269189626;
143
+ double xr = x + s2 - zz, yr = y + s2 - zz;
144
+ double zr = xy * 0.577350269189626 + zz;
145
+
146
+ // Evaluate both lattices to form a BCC lattice.
147
+ return noise3_BCC(xr, yr, zr);
148
+ }
149
+
150
+ /**
151
+ * 3D Re-oriented 4-point BCC noise, with better visual isotropy in (X,
152
+ * Z).Recommended for 3D terrain and time-varied animations.The Y coordinate
153
+ * should always be the "different" coordinate in your use case.If Y is
154
+ * vertical in world coordinates, call noise3_XZBeforeY(x, Y, z).If Z is
155
+ * vertical in world coordinates, call noise3_XZBeforeY(x, Z, y) or use
156
+ * noise3_XYBeforeZ. For a time varied animation, call noise3_XZBeforeY(x,
157
+ * T, y) or use noise3_XYBeforeZ.
158
+ *
159
+ * @param x
160
+ * @param y
161
+ * @param z
162
+ * @return
163
+ */
164
+ public double noise3_XZBeforeY(double x, double y, double z) {
165
+
166
+ // Re-orient the cubic lattices without skewing, to make X and Z triangular like 2D.
167
+ // Orthonormal rotation. Not a skew transform.
168
+ double xz = x + z;
169
+ double s2 = xz * -0.211324865405187;
170
+ double yy = y * 0.577350269189626;
171
+ double xr = x + s2 - yy;
172
+ double zr = z + s2 - yy;
173
+ double yr = xz * 0.577350269189626 + yy;
174
+
175
+ // Evaluate both lattices to form a BCC lattice.
176
+ return noise3_BCC(xr, yr, zr);
177
+ }
178
+
179
+ /**
180
+ * Generate overlapping cubic lattices for 3D Re-oriented BCC noise. Lookup
181
+ * table implementation inspired by DigitalShadow. It was actually faster to
182
+ * narrow down the points in the loop itself, than to build up the index
183
+ * with enough info to isolate 4 points.
184
+ */
185
+ private double noise3_BCC(double xr, double yr, double zr) {
186
+
187
+ // Get base and offsets inside cube of first lattice.
188
+ int xrb = fastFloor(xr), yrb = fastFloor(yr), zrb = fastFloor(zr);
189
+ double xri = xr - xrb, yri = yr - yrb, zri = zr - zrb;
190
+
191
+ // Identify which octant of the cube we're in. This determines which cell
192
+ // in the other cubic lattice we're in, and also narrows down one point on each.
193
+ int xht = (int) (xri + 0.5), yht = (int) (yri + 0.5), zht = (int) (zri + 0.5);
194
+ int index = (xht) | (yht << 1) | (zht << 2);
195
+
196
+ // Point contributions
197
+ double value = 0;
198
+ LatticePoint3D c = LOOKUP_3D[index];
199
+ while (c != null) {
200
+ double dxr = xri + c.dxr, dyr = yri + c.dyr, dzr = zri + c.dzr;
201
+ double attn = 0.5 - dxr * dxr - dyr * dyr - dzr * dzr;
202
+ if (attn < 0) {
203
+ c = c.nextOnFailure;
204
+ } else {
205
+ int pxm = (xrb + c.xrv) & PMASK, pym = (yrb + c.yrv) & PMASK, pzm = (zrb + c.zrv) & PMASK;
206
+ Grad3 grad = permGrad3[perm[perm[pxm] ^ pym] ^ pzm];
207
+ double extrapolation = grad.dx * dxr + grad.dy * dyr + grad.dz * dzr;
208
+
209
+ attn *= attn;
210
+ value += attn * attn * extrapolation;
211
+ c = c.nextOnSuccess;
212
+ }
213
+ }
214
+ return value;
215
+ }
216
+
217
+ /**
218
+ * 4D FastTerrain noise, with XY and ZW forming orthogonal
219
+ * triangular-based planes.Recommended for 3D terrain, where X and Y (or Z
220
+ * and W) are horizontal.Recommended for noise(x, y, sin(time), cos(time))
221
+ * trick.
222
+ *
223
+ * @param x
224
+ * @param y
225
+ * @param z
226
+ * @param w
227
+ * @return
228
+ */
229
+ public double noise4_XYBeforeZW(double x, double y, double z, double w) {
230
+
231
+ double s2 = (x + y) * -0.178275657951399372 + (z + w) * 0.215623393288842828;
232
+ double t2 = (z + w) * -0.403949762580207112 + (x + y) * -0.375199083010075342;
233
+ double xs = x + s2, ys = y + s2, zs = z + t2, ws = w + t2;
234
+
235
+ return noise4_Base(xs, ys, zs, ws);
236
+ }
237
+
238
+ /**
239
+ * 4D FastTerrain noise, with XYZ oriented like noise3_Classic, and W for
240
+ * an extra degree of freedom.W repeats eventually.Recommended for
241
+ * time-varied animations which texture a 3D object (W=time)
242
+ *
243
+ * @param x
244
+ * @param y
245
+ * @param z
246
+ * @param w
247
+ * @return
248
+ */
249
+ public double noise4_XYZBeforeW(double x, double y, double z, double w) {
250
+
251
+ double xyz = x + y + z;
252
+ double ww = w * 0.2236067977499788;
253
+ double s2 = xyz * -0.16666666666666666 + ww;
254
+ double xs = x + s2, ys = y + s2, zs = z + s2, ws = -0.5 * xyz + ww;
255
+
256
+ return noise4_Base(xs, ys, zs, ws);
257
+ }
258
+
259
+ /**
260
+ * 4D FastTerrain noise base. Current implementation not fully optimized
261
+ * by lookup tables. But still comes out slightly ahead of Gustavson's
262
+ * Simplex in tests.
263
+ */
264
+ private double noise4_Base(double xs, double ys, double zs, double ws) {
265
+ double value = 0;
266
+
267
+ // Get base points and offsets
268
+ int xsb = fastFloor(xs), ysb = fastFloor(ys), zsb = fastFloor(zs), wsb = fastFloor(ws);
269
+ double xsi = xs - xsb, ysi = ys - ysb, zsi = zs - zsb, wsi = ws - wsb;
270
+
271
+ // If we're in the lower half, flip so we can repeat the code for the upper half. We'll flip back later.
272
+ double siSum = xsi + ysi + zsi + wsi;
273
+ double ssi = siSum * 0.309016994374947; // Prep for vertex contributions.
274
+ boolean inLowerHalf = (siSum < 2);
275
+ if (inLowerHalf) {
276
+ xsi = 1 - xsi;
277
+ ysi = 1 - ysi;
278
+ zsi = 1 - zsi;
279
+ wsi = 1 - wsi;
280
+ siSum = 4 - siSum;
281
+ }
282
+
283
+ // Consider opposing vertex pairs of the octahedron formed by the central cross-section of the stretched tesseract
284
+ double aabb = xsi + ysi - zsi - wsi, abab = xsi - ysi + zsi - wsi, abba = xsi - ysi - zsi + wsi;
285
+ double aabbScore = Math.abs(aabb), ababScore = Math.abs(abab), abbaScore = Math.abs(abba);
286
+
287
+ // Find the closest point on the stretched tesseract as if it were the upper half
288
+ int vertexIndex, via, vib;
289
+ double asi, bsi;
290
+ if (aabbScore > ababScore && aabbScore > abbaScore) {
291
+ if (aabb > 0) {
292
+ asi = zsi;
293
+ bsi = wsi;
294
+ vertexIndex = 0b0011;
295
+ via = 0b0111;
296
+ vib = 0b1011;
297
+ } else {
298
+ asi = xsi;
299
+ bsi = ysi;
300
+ vertexIndex = 0b1100;
301
+ via = 0b1101;
302
+ vib = 0b1110;
303
+ }
304
+ } else if (ababScore > abbaScore) {
305
+ if (abab > 0) {
306
+ asi = ysi;
307
+ bsi = wsi;
308
+ vertexIndex = 0b0101;
309
+ via = 0b0111;
310
+ vib = 0b1101;
311
+ } else {
312
+ asi = xsi;
313
+ bsi = zsi;
314
+ vertexIndex = 0b1010;
315
+ via = 0b1011;
316
+ vib = 0b1110;
317
+ }
318
+ } else {
319
+ if (abba > 0) {
320
+ asi = ysi;
321
+ bsi = zsi;
322
+ vertexIndex = 0b1001;
323
+ via = 0b1011;
324
+ vib = 0b1101;
325
+ } else {
326
+ asi = xsi;
327
+ bsi = wsi;
328
+ vertexIndex = 0b0110;
329
+ via = 0b0111;
330
+ vib = 0b1110;
331
+ }
332
+ }
333
+ if (bsi > asi) {
334
+ via = vib;
335
+ double temp = bsi;
336
+ bsi = asi;
337
+ asi = temp;
338
+ }
339
+ if (siSum + asi > 3) {
340
+ vertexIndex = via;
341
+ if (siSum + bsi > 4) {
342
+ vertexIndex = 0b1111;
343
+ }
344
+ }
345
+
346
+ // Now flip back if we're actually in the lower half.
347
+ if (inLowerHalf) {
348
+ xsi = 1 - xsi;
349
+ ysi = 1 - ysi;
350
+ zsi = 1 - zsi;
351
+ wsi = 1 - wsi;
352
+ vertexIndex ^= 0b1111;
353
+ }
354
+
355
+ // Five points to add, total, from five copies of the A4 lattice.
356
+ for (int i = 0; i < 5; i++) {
357
+
358
+ // Update xsb/etc. and add the lattice point's contribution.
359
+ LatticePoint4D c = VERTICES_4D[vertexIndex];
360
+ xsb += c.xsv;
361
+ ysb += c.ysv;
362
+ zsb += c.zsv;
363
+ wsb += c.wsv;
364
+ double xi = xsi + ssi, yi = ysi + ssi, zi = zsi + ssi, wi = wsi + ssi;
365
+ double dx = xi + c.dx, dy = yi + c.dy, dz = zi + c.dz, dw = wi + c.dw;
366
+ double attn = 0.5 - dx * dx - dy * dy - dz * dz - dw * dw;
367
+ if (attn > 0) {
368
+ int pxm = xsb & PMASK, pym = ysb & PMASK, pzm = zsb & PMASK, pwm = wsb & PMASK;
369
+ Grad4 grad = permGrad4[perm[perm[perm[pxm] ^ pym] ^ pzm] ^ pwm];
370
+ double ramped = grad.dx * dx + grad.dy * dy + grad.dz * dz + grad.dw * dw;
371
+
372
+ attn *= attn;
373
+ value += attn * attn * ramped;
374
+ }
375
+
376
+ // Maybe this helps the compiler/JVM/LLVM/etc. know we can end the loop here. Maybe not.
377
+ if (i == 4) {
378
+ break;
379
+ }
380
+
381
+ // Update the relative skewed coordinates to reference the vertex we just added.
382
+ // Rather, reference its counterpart on the lattice copy that is shifted down by
383
+ // the vector <-0.2, -0.2, -0.2, -0.2>
384
+ xsi += c.xsi;
385
+ ysi += c.ysi;
386
+ zsi += c.zsi;
387
+ wsi += c.wsi;
388
+ ssi += c.ssiDelta;
389
+
390
+ // Next point is the closest vertex on the 4-simplex whose base vertex is the aforementioned vertex.
391
+ double score0 = 1.0 + ssi * (-1.0 / 0.309016994374947); // Seems slightly faster than 1.0-xsi-ysi-zsi-wsi
392
+ vertexIndex = 0b0000;
393
+ if (xsi >= ysi && xsi >= zsi && xsi >= wsi && xsi >= score0) {
394
+ vertexIndex = 0b0001;
395
+ } else if (ysi > xsi && ysi >= zsi && ysi >= wsi && ysi >= score0) {
396
+ vertexIndex = 0b0010;
397
+ } else if (zsi > xsi && zsi > ysi && zsi >= wsi && zsi >= score0) {
398
+ vertexIndex = 0b0100;
399
+ } else if (wsi > xsi && wsi > ysi && wsi > zsi && wsi >= score0) {
400
+ vertexIndex = 0b1000;
401
+ }
402
+ }
403
+
404
+ return value;
405
+ }
406
+
407
+ /*
408
+ * Utility
409
+ */
410
+ private static int fastFloor(double x) {
411
+ int xi = (int) x;
412
+ return x < xi ? xi - 1 : xi;
413
+ }
414
+
415
+ /*
416
+ * Definitions
417
+ */
418
+ private static final LatticePoint2D[] LOOKUP_2D;
419
+ private static final LatticePoint3D[] LOOKUP_3D;
420
+ private static final LatticePoint4D[] VERTICES_4D;
421
+
422
+ static {
423
+ LOOKUP_2D = new LatticePoint2D[4];
424
+ LOOKUP_3D = new LatticePoint3D[8];
425
+ VERTICES_4D = new LatticePoint4D[16];
426
+
427
+ LOOKUP_2D[0] = new LatticePoint2D(1, 0);
428
+ LOOKUP_2D[1] = new LatticePoint2D(0, 0);
429
+ LOOKUP_2D[2] = new LatticePoint2D(1, 1);
430
+ LOOKUP_2D[3] = new LatticePoint2D(0, 1);
431
+
432
+ for (int i = 0; i < 8; i++) {
433
+ int i1, j1, k1, i2, j2, k2;
434
+ i1 = (i) & 1;
435
+ j1 = (i >> 1) & 1;
436
+ k1 = (i >> 2) & 1;
437
+ i2 = i1 ^ 1;
438
+ j2 = j1 ^ 1;
439
+ k2 = k1 ^ 1;
440
+
441
+ // The two points within this octant, one from each of the two cubic half-lattices.
442
+ LatticePoint3D c0 = new LatticePoint3D(i1, j1, k1, 0);
443
+ LatticePoint3D c1 = new LatticePoint3D(i1 + i2, j1 + j2, k1 + k2, 1);
444
+
445
+ // Each single step away on the first half-lattice.
446
+ LatticePoint3D c2 = new LatticePoint3D(i1 ^ 1, j1, k1, 0);
447
+ LatticePoint3D c3 = new LatticePoint3D(i1, j1 ^ 1, k1, 0);
448
+ LatticePoint3D c4 = new LatticePoint3D(i1, j1, k1 ^ 1, 0);
449
+
450
+ // Each single step away on the second half-lattice.
451
+ LatticePoint3D c5 = new LatticePoint3D(i1 + (i2 ^ 1), j1 + j2, k1 + k2, 1);
452
+ LatticePoint3D c6 = new LatticePoint3D(i1 + i2, j1 + (j2 ^ 1), k1 + k2, 1);
453
+ LatticePoint3D c7 = new LatticePoint3D(i1 + i2, j1 + j2, k1 + (k2 ^ 1), 1);
454
+
455
+ // First two are guaranteed.
456
+ c0.nextOnFailure = c0.nextOnSuccess = c1;
457
+ c1.nextOnFailure = c1.nextOnSuccess = c2;
458
+
459
+ // Once we find one on the first half-lattice, the rest are out.
460
+ // In addition, knowing c2 rules out c5.
461
+ c2.nextOnFailure = c3;
462
+ c2.nextOnSuccess = c6;
463
+ c3.nextOnFailure = c4;
464
+ c3.nextOnSuccess = c5;
465
+ c4.nextOnFailure = c4.nextOnSuccess = c5;
466
+
467
+ // Once we find one on the second half-lattice, the rest are out.
468
+ c5.nextOnFailure = c6;
469
+ c5.nextOnSuccess = null;
470
+ c6.nextOnFailure = c7;
471
+ c6.nextOnSuccess = null;
472
+ c7.nextOnFailure = c7.nextOnSuccess = null;
473
+
474
+ LOOKUP_3D[i] = c0;
475
+ }
476
+
477
+ for (int i = 0; i < 16; i++) {
478
+ VERTICES_4D[i] = new LatticePoint4D((i) & 1, (i >> 1) & 1, (i >> 2) & 1, (i >> 3) & 1);
479
+ }
480
+ }
481
+
482
+ @Override
483
+ public float noise(float x, float y){
484
+ return (float)noise2_XBeforeY(x, y);
485
+ }
486
+
487
+ @Override
488
+ public float noise(float x, float y, float z) {
489
+ return (float)noise3_XYBeforeZ(x, y, z);
490
+ }
491
+
492
+ @Override
493
+ public float noise(float x, float y, float z, float w) {
494
+ return (float)noise4_XYBeforeZW(x, y, z, w);
495
+ }
496
+
497
+ @Override
498
+ public void noiseMode(NoiseMode mode) {
499
+
500
+ }
501
+
502
+ @Override
503
+ public void noiseSeed(long seed) {
504
+ }
505
+
506
+ private static class LatticePoint2D {
507
+
508
+ int xsv, ysv;
509
+ double dx, dy;
510
+
511
+ public LatticePoint2D(int xsv, int ysv) {
512
+ this.xsv = xsv;
513
+ this.ysv = ysv;
514
+ double ssv = (xsv + ysv) * -0.211324865405187;
515
+ this.dx = -xsv - ssv;
516
+ this.dy = -ysv - ssv;
517
+ }
518
+ }
519
+
520
+ private static class LatticePoint3D {
521
+
522
+ public double dxr, dyr, dzr;
523
+ public int xrv, yrv, zrv;
524
+ LatticePoint3D nextOnFailure, nextOnSuccess;
525
+
526
+ public LatticePoint3D(int xrv, int yrv, int zrv, int lattice) {
527
+ this.dxr = -xrv + lattice * 0.5;
528
+ this.dyr = -yrv + lattice * 0.5;
529
+ this.dzr = -zrv + lattice * 0.5;
530
+ this.xrv = xrv + lattice * 1024;
531
+ this.yrv = yrv + lattice * 1024;
532
+ this.zrv = zrv + lattice * 1024;
533
+ }
534
+ }
535
+
536
+ private static class LatticePoint4D {
537
+
538
+ int xsv, ysv, zsv, wsv;
539
+ double dx, dy, dz, dw;
540
+ double xsi, ysi, zsi, wsi;
541
+ double ssiDelta;
542
+
543
+ public LatticePoint4D(int xsv, int ysv, int zsv, int wsv) {
544
+ this.xsv = xsv + 409;
545
+ this.ysv = ysv + 409;
546
+ this.zsv = zsv + 409;
547
+ this.wsv = wsv + 409;
548
+ double ssv = (xsv + ysv + zsv + wsv) * 0.309016994374947;
549
+ this.dx = -xsv - ssv;
550
+ this.dy = -ysv - ssv;
551
+ this.dz = -zsv - ssv;
552
+ this.dw = -wsv - ssv;
553
+ this.xsi = xsi = 0.2 - xsv;
554
+ this.ysi = ysi = 0.2 - ysv;
555
+ this.zsi = zsi = 0.2 - zsv;
556
+ this.wsi = wsi = 0.2 - wsv;
557
+ this.ssiDelta = (0.8 - xsv - ysv - zsv - wsv) * 0.309016994374947;
558
+ }
559
+ }
560
+
561
+ /*
562
+ * Gradients
563
+ */
564
+ private static class Grad2 {
565
+
566
+ double dx, dy;
567
+
568
+ public Grad2(double dx, double dy) {
569
+ this.dx = dx;
570
+ this.dy = dy;
571
+ }
572
+ }
573
+
574
+ private static class Grad3 {
575
+
576
+ double dx, dy, dz;
577
+
578
+ public Grad3(double dx, double dy, double dz) {
579
+ this.dx = dx;
580
+ this.dy = dy;
581
+ this.dz = dz;
582
+ }
583
+ }
584
+
585
+ private static class Grad4 {
586
+
587
+ double dx, dy, dz, dw;
588
+
589
+ public Grad4(double dx, double dy, double dz, double dw) {
590
+ this.dx = dx;
591
+ this.dy = dy;
592
+ this.dz = dz;
593
+ this.dw = dw;
594
+ }
595
+ }
596
+
597
+ private static final double N2 = 0.01001634121365712;
598
+ private static final double N3 = 0.030485933181293584;
599
+ private static final double N4 = 0.009202377986303158;
600
+ private static final Grad2[] GRADIENTS_2D;
601
+ private static final Grad3[] GRADIENTS_3D;
602
+ private static final Grad4[] GRADIENTS_4D;
603
+
604
+ static {
605
+
606
+ GRADIENTS_2D = new Grad2[PSIZE];
607
+ Grad2[] grad2 = {
608
+ new Grad2(0.130526192220052, 0.99144486137381),
609
+ new Grad2(0.38268343236509, 0.923879532511287),
610
+ new Grad2(0.608761429008721, 0.793353340291235),
611
+ new Grad2(0.793353340291235, 0.608761429008721),
612
+ new Grad2(0.923879532511287, 0.38268343236509),
613
+ new Grad2(0.99144486137381, 0.130526192220051),
614
+ new Grad2(0.99144486137381, -0.130526192220051),
615
+ new Grad2(0.923879532511287, -0.38268343236509),
616
+ new Grad2(0.793353340291235, -0.60876142900872),
617
+ new Grad2(0.608761429008721, -0.793353340291235),
618
+ new Grad2(0.38268343236509, -0.923879532511287),
619
+ new Grad2(0.130526192220052, -0.99144486137381),
620
+ new Grad2(-0.130526192220052, -0.99144486137381),
621
+ new Grad2(-0.38268343236509, -0.923879532511287),
622
+ new Grad2(-0.608761429008721, -0.793353340291235),
623
+ new Grad2(-0.793353340291235, -0.608761429008721),
624
+ new Grad2(-0.923879532511287, -0.38268343236509),
625
+ new Grad2(-0.99144486137381, -0.130526192220052),
626
+ new Grad2(-0.99144486137381, 0.130526192220051),
627
+ new Grad2(-0.923879532511287, 0.38268343236509),
628
+ new Grad2(-0.793353340291235, 0.608761429008721),
629
+ new Grad2(-0.608761429008721, 0.793353340291235),
630
+ new Grad2(-0.38268343236509, 0.923879532511287),
631
+ new Grad2(-0.130526192220052, 0.99144486137381)
632
+ };
633
+ for (Grad2 grad21 : grad2) {
634
+ grad21.dx /= N2;
635
+ grad21.dy /= N2;
636
+ }
637
+ for (int i = 0; i < PSIZE; i++) {
638
+ GRADIENTS_2D[i] = grad2[i % grad2.length];
639
+ }
640
+
641
+ GRADIENTS_3D = new Grad3[PSIZE];
642
+ Grad3[] grad3 = {
643
+ new Grad3(-2.22474487139, -2.22474487139, -1.0),
644
+ new Grad3(-2.22474487139, -2.22474487139, 1.0),
645
+ new Grad3(-3.0862664687972017, -1.1721513422464978, 0.0),
646
+ new Grad3(-1.1721513422464978, -3.0862664687972017, 0.0),
647
+ new Grad3(-2.22474487139, -1.0, -2.22474487139),
648
+ new Grad3(-2.22474487139, 1.0, -2.22474487139),
649
+ new Grad3(-1.1721513422464978, 0.0, -3.0862664687972017),
650
+ new Grad3(-3.0862664687972017, 0.0, -1.1721513422464978),
651
+ new Grad3(-2.22474487139, -1.0, 2.22474487139),
652
+ new Grad3(-2.22474487139, 1.0, 2.22474487139),
653
+ new Grad3(-3.0862664687972017, 0.0, 1.1721513422464978),
654
+ new Grad3(-1.1721513422464978, 0.0, 3.0862664687972017),
655
+ new Grad3(-2.22474487139, 2.22474487139, -1.0),
656
+ new Grad3(-2.22474487139, 2.22474487139, 1.0),
657
+ new Grad3(-1.1721513422464978, 3.0862664687972017, 0.0),
658
+ new Grad3(-3.0862664687972017, 1.1721513422464978, 0.0),
659
+ new Grad3(-1.0, -2.22474487139, -2.22474487139),
660
+ new Grad3(1.0, -2.22474487139, -2.22474487139),
661
+ new Grad3(0.0, -3.0862664687972017, -1.1721513422464978),
662
+ new Grad3(0.0, -1.1721513422464978, -3.0862664687972017),
663
+ new Grad3(-1.0, -2.22474487139, 2.22474487139),
664
+ new Grad3(1.0, -2.22474487139, 2.22474487139),
665
+ new Grad3(0.0, -1.1721513422464978, 3.0862664687972017),
666
+ new Grad3(0.0, -3.0862664687972017, 1.1721513422464978),
667
+ new Grad3(-1.0, 2.22474487139, -2.22474487139),
668
+ new Grad3(1.0, 2.22474487139, -2.22474487139),
669
+ new Grad3(0.0, 1.1721513422464978, -3.0862664687972017),
670
+ new Grad3(0.0, 3.0862664687972017, -1.1721513422464978),
671
+ new Grad3(-1.0, 2.22474487139, 2.22474487139),
672
+ new Grad3(1.0, 2.22474487139, 2.22474487139),
673
+ new Grad3(0.0, 3.0862664687972017, 1.1721513422464978),
674
+ new Grad3(0.0, 1.1721513422464978, 3.0862664687972017),
675
+ new Grad3(2.22474487139, -2.22474487139, -1.0),
676
+ new Grad3(2.22474487139, -2.22474487139, 1.0),
677
+ new Grad3(1.1721513422464978, -3.0862664687972017, 0.0),
678
+ new Grad3(3.0862664687972017, -1.1721513422464978, 0.0),
679
+ new Grad3(2.22474487139, -1.0, -2.22474487139),
680
+ new Grad3(2.22474487139, 1.0, -2.22474487139),
681
+ new Grad3(3.0862664687972017, 0.0, -1.1721513422464978),
682
+ new Grad3(1.1721513422464978, 0.0, -3.0862664687972017),
683
+ new Grad3(2.22474487139, -1.0, 2.22474487139),
684
+ new Grad3(2.22474487139, 1.0, 2.22474487139),
685
+ new Grad3(1.1721513422464978, 0.0, 3.0862664687972017),
686
+ new Grad3(3.0862664687972017, 0.0, 1.1721513422464978),
687
+ new Grad3(2.22474487139, 2.22474487139, -1.0),
688
+ new Grad3(2.22474487139, 2.22474487139, 1.0),
689
+ new Grad3(3.0862664687972017, 1.1721513422464978, 0.0),
690
+ new Grad3(1.1721513422464978, 3.0862664687972017, 0.0)
691
+ };
692
+ for (Grad3 grad31 : grad3) {
693
+ grad31.dx /= N3;
694
+ grad31.dy /= N3;
695
+ grad31.dz /= N3;
696
+ }
697
+ for (int i = 0; i < PSIZE; i++) {
698
+ GRADIENTS_3D[i] = grad3[i % grad3.length];
699
+ }
700
+
701
+ GRADIENTS_4D = new Grad4[PSIZE];
702
+ Grad4[] grad4 = {
703
+ new Grad4(-0.753341017856078, -0.37968289875261624, -0.37968289875261624, -0.37968289875261624),
704
+ new Grad4(-0.7821684431180708, -0.4321472685365301, -0.4321472685365301, 0.12128480194602098),
705
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+ new Grad4(0.7821684431180708, 0.4321472685365301, -0.12128480194602098, 0.4321472685365301),
861
+ new Grad4(0.7821684431180708, 0.4321472685365301, 0.4321472685365301, -0.12128480194602098),
862
+ new Grad4(0.753341017856078, 0.37968289875261624, 0.37968289875261624, 0.37968289875261624)
863
+ };
864
+ for (Grad4 grad41 : grad4) {
865
+ grad41.dx /= N4;
866
+ grad41.dy /= N4;
867
+ grad41.dz /= N4;
868
+ grad41.dw /= N4;
869
+ }
870
+ for (int i = 0; i < PSIZE; i++) {
871
+ GRADIENTS_4D[i] = grad4[i % grad4.length];
872
+ }
873
+ }
874
+ }