processing 0.5.14 → 0.5.16

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
1
1
  ---
2
2
  SHA256:
3
- metadata.gz: 311dd968164719386205299dcfeaf129213ab0837975e995f09568fb9180e0e3
4
- data.tar.gz: 0b566cc36e09ba7e87624144ad5293f699f3662f1b114d24fd5738ed137a079b
3
+ metadata.gz: b6025b178164394ad3493995863e8077280dbf2745abd4c2a84223fcbfb6aa65
4
+ data.tar.gz: 41a9a7b7410d0a6aa5bc34e611e17432722a85a15179eb746511aa75f46eaa97
5
5
  SHA512:
6
- metadata.gz: c4c627e0c5f44104b12dcb83b0e08257d416115797923af02ee156d8c6c72f309bc55fe19cce5db73de41582546550e31e42d0e543bd9a368107cfb7a3870ec4
7
- data.tar.gz: 7c452bb4ad0144326991dddfd12f4e2ff60b5db8095b649630d27a9620b2070eb1b3a63424f03b13d26c45bc2c9a346670b3bd814604fce8f10d67a5612a9e54
6
+ metadata.gz: cbdf458466e765affb174fce19573fab4d4cfe76e106aaef421fc4e66f95e7b02a6c2d5bc11662756a313f0cabbadfb705f75306b0f7627c32386a17da365030
7
+ data.tar.gz: 11a736963e87ab5b91c087dce0fcd863c29f5912a6bbfd20d643345f0ead8f268e7a0784f3ceeb7bf903a0d06d500c350e82f9fc34c25d61f23d0cdf2b828554
data/ChangeLog.md CHANGED
@@ -1,6 +1,20 @@
1
1
  # processing ChangeLog
2
2
 
3
3
 
4
+ ## [v0.5.16] - 2023-06-02
5
+
6
+ - Fix failed tests and add tests
7
+
8
+
9
+ ## [v0.5.15] - 2023-06-02
10
+
11
+ - Set initial canvas size to same as the window size
12
+ - Use WIDTH and HEIGHT env vars for initial canvas size
13
+ - Shader class can take shadertoy frament shader source
14
+ - createGraphics() can take pixelDensity parameter
15
+ - Pass self to the block call of beginDraw(), and ensure endDraw
16
+
17
+
4
18
  ## [v0.5.14] - 2023-05-29
5
19
 
6
20
  - Add windowMove() and windowResize()
data/VERSION CHANGED
@@ -1 +1 @@
1
- 0.5.14
1
+ 0.5.16
@@ -10,8 +10,8 @@ module Processing
10
10
 
11
11
  # Initialize graphics object.
12
12
  #
13
- def initialize(width, height)
14
- image = Rays::Image.new width, height
13
+ def initialize(width, height, pixelDensity = 1)
14
+ image = Rays::Image.new width, height, Rays::RGBA, pixelDensity
15
15
  init__ image, image.painter
16
16
  end
17
17
 
@@ -22,8 +22,11 @@ module Processing
22
22
  @painter__.__send__ :begin_paint
23
23
  push
24
24
  if block
25
- block.call
26
- endDraw
25
+ begin
26
+ block.call self
27
+ ensure
28
+ endDraw
29
+ end
27
30
  end
28
31
  end
29
32
 
@@ -1648,13 +1648,14 @@ module Processing
1648
1648
 
1649
1649
  # Creates a new off-screen graphics context object.
1650
1650
  #
1651
- # @param width [Numeric] width of graphics image
1652
- # @param height [Numeric] height of graphics image
1651
+ # @param width [Numeric] width of graphics image
1652
+ # @param height [Numeric] height of graphics image
1653
+ # @param pixelDensity [Numeric] pixel density of graphics image
1653
1654
  #
1654
1655
  # @return [Graphics] graphics object
1655
1656
  #
1656
- def createGraphics(width, height)
1657
- Graphics.new width, height
1657
+ def createGraphics(width, height, pixelDensity = 1)
1658
+ Graphics.new width, height, pixelDensity
1658
1659
  end
1659
1660
 
1660
1661
  # Creates a shader object.
@@ -13,7 +13,7 @@ module Processing
13
13
  # @param fragSrc [String] fragment shader source
14
14
  #
15
15
  def initialize(vertSrc, fragSrc)
16
- @shader = Rays::Shader.new fragSrc, vertSrc, ENV__
16
+ @shader = Rays::Shader.new modifyFragSource(fragSrc), vertSrc, ENV__
17
17
  end
18
18
 
19
19
  # Sets uniform variables.
@@ -83,74 +83,117 @@ module Processing
83
83
  when Shader
84
84
  arg
85
85
  when :threshold
86
- self.new(nil, <<~END).tap {|sh| sh.set :threshold, (args.shift || 0.5)}
87
- uniform float threshold;
88
- uniform sampler2D texMap;
89
- varying vec4 vertTexCoord;
90
- varying vec4 vertColor;
91
- void main() {
92
- vec4 col = texture2D(texMap, vertTexCoord.xy) * vertColor;
93
- float gray = col.r * 0.3 + col.g * 0.59 + col.b * 0.11;
94
- gl_FragColor = vec4(vec3(gray > threshold ? 1.0 : 0.0), 1.0);
95
- }
96
- END
86
+ self.new(nil, THRESHOLD_SOURCE).tap {|sh| sh.set :threshold, (args.shift || 0.5)}
97
87
  when :gray
98
- self.new nil, <<~END
99
- uniform sampler2D texMap;
100
- varying vec4 vertTexCoord;
101
- varying vec4 vertColor;
102
- void main() {
103
- vec4 col = texture2D(texMap, vertTexCoord.xy);
104
- float gray = col.r * 0.3 + col.g * 0.59 + col.b * 0.11;
105
- gl_FragColor = vec4(vec3(gray), 1.0) * vertColor;
106
- }
107
- END
88
+ self.new nil, GRAY_SOURCE
108
89
  when :invert
109
- self.new nil, <<~END
110
- uniform sampler2D texMap;
111
- varying vec4 vertTexCoord;
112
- varying vec4 vertColor;
113
- void main() {
114
- vec4 col = texture2D(texMap, vertTexCoord.xy);
115
- gl_FragColor = vec4(vec3(1.0 - col.rgb), 1.0) * vertColor;
116
- }
117
- END
90
+ self.new nil, INVERT_SOURCE
118
91
  when :blur
119
- self.new(nil, <<~END).tap {|sh| sh.set :radius, (args.shift || 1).to_f}
120
- #define PI 3.1415926538
121
- uniform float radius;
122
- uniform sampler2D texMap;
123
- uniform vec3 texMin;
124
- uniform vec3 texMax;
125
- uniform vec3 texOffset;
92
+ self.new(nil, BLUR_SOURCE).tap {|sh| sh.set :radius, (args.shift || 1).to_f}
93
+ else
94
+ nil
95
+ end
96
+ end
97
+
98
+ private
99
+
100
+ THRESHOLD_SOURCE = <<~END
101
+ uniform float threshold;
102
+ uniform sampler2D texMap;
103
+ varying vec4 vertTexCoord;
104
+ varying vec4 vertColor;
105
+ void main() {
106
+ vec4 col = texture2D(texMap, vertTexCoord.xy) * vertColor;
107
+ float gray = col.r * 0.3 + col.g * 0.59 + col.b * 0.11;
108
+ gl_FragColor = vec4(vec3(gray > threshold ? 1.0 : 0.0), 1.0);
109
+ }
110
+ END
111
+
112
+ GRAY_SOURCE = <<~END
113
+ uniform sampler2D texMap;
114
+ varying vec4 vertTexCoord;
115
+ varying vec4 vertColor;
116
+ void main() {
117
+ vec4 col = texture2D(texMap, vertTexCoord.xy);
118
+ float gray = col.r * 0.3 + col.g * 0.59 + col.b * 0.11;
119
+ gl_FragColor = vec4(vec3(gray), 1.0) * vertColor;
120
+ }
121
+ END
122
+
123
+ INVERT_SOURCE = <<~END
124
+ uniform sampler2D texMap;
125
+ varying vec4 vertTexCoord;
126
+ varying vec4 vertColor;
127
+ void main() {
128
+ vec4 col = texture2D(texMap, vertTexCoord.xy);
129
+ gl_FragColor = vec4(vec3(1.0 - col.rgb), 1.0) * vertColor;
130
+ }
131
+ END
132
+
133
+ BLUR_SOURCE = <<~END
134
+ #define PI 3.1415926538
135
+ uniform float radius;
136
+ uniform sampler2D texMap;
137
+ uniform vec3 texMin;
138
+ uniform vec3 texMax;
139
+ uniform vec3 texOffset;
140
+ varying vec4 vertTexCoord;
141
+ varying vec4 vertColor;
142
+ float gaussian(vec2 pos, float sigma) {
143
+ float s2 = sigma * sigma;
144
+ return 1.0 / (2.0 * PI * s2) * exp(-(dot(pos, pos) / (2.0 * s2)));
145
+ }
146
+ void main() {
147
+ float sigma = radius * 0.5;
148
+ vec3 color = vec3(0.0);
149
+ float total_weight = 0.0;
150
+ for (float y = -radius; y < radius; y += 1.0)
151
+ for (float x = -radius; x < radius; x += 1.0) {
152
+ vec2 offset = vec2(x, y);
153
+ float weight = gaussian(offset, sigma);
154
+ vec2 texcoord = vertTexCoord.xy + offset * texOffset.xy;
155
+ if (
156
+ texcoord.x < texMin.x || texMax.x < texcoord.x ||
157
+ texcoord.y < texMin.y || texMax.y < texcoord.y
158
+ ) continue;
159
+ color += texture2D(texMap, texcoord).rgb * weight;
160
+ total_weight += weight;
161
+ }
162
+ gl_FragColor = vec4(color / total_weight, 1.0) * vertColor;
163
+ }
164
+ END
165
+
166
+ def modifyFragSource(source)
167
+ return nil unless source
168
+ if hasShadertoyMainImage?(source) && source !~ /void\s+main\s*\(/
169
+ source += <<~END
126
170
  varying vec4 vertTexCoord;
127
- varying vec4 vertColor;
128
- float gaussian(vec2 pos, float sigma) {
129
- float s2 = sigma * sigma;
130
- return 1.0 / (2.0 * PI * s2) * exp(-(dot(pos, pos) / (2.0 * s2)));
131
- }
132
171
  void main() {
133
- float sigma = radius * 0.5;
134
- vec3 color = vec3(0.0);
135
- float total_weight = 0.0;
136
- for (float y = -radius; y < radius; y += 1.0)
137
- for (float x = -radius; x < radius; x += 1.0) {
138
- vec2 offset = vec2(x, y);
139
- float weight = gaussian(offset, sigma);
140
- vec2 texcoord = vertTexCoord.xy + offset * texOffset.xy;
141
- if (
142
- texcoord.x < texMin.x || texMax.x < texcoord.x ||
143
- texcoord.y < texMin.y || texMax.y < texcoord.y
144
- ) continue;
145
- color += texture2D(texMap, texcoord).rgb * weight;
146
- total_weight += weight;
147
- }
148
- gl_FragColor = vec4(color / total_weight, 1.0) * vertColor;
172
+ mainImage(gl_FragColor, vertTexCoord.xy);
149
173
  }
150
174
  END
151
- else
152
- nil
153
175
  end
176
+ {
177
+ iTime: :float,
178
+ iResolution: :vec2,
179
+ iMouse: :vec2
180
+ }.each do |uniformName, type|
181
+ if needsUniformDeclaration type, uniformName, source
182
+ source = <<~END + source
183
+ uniform #{type} #{uniformName};
184
+ END
185
+ end
186
+ end
187
+ source
188
+ end
189
+
190
+ def hasShadertoyMainImage?(source)
191
+ source =~ /void\s+mainImage\s*\(\s*out\s+vec4\s+\w+\s*,\s*in\s+vec2\s+\w+\s*\)/
192
+ end
193
+
194
+ def needsUniformDeclaration(type, uniformName, source)
195
+ source.include?(uniformName.to_s) &&
196
+ source !~ /uniform\s+#{type}\s+#{uniformName}/
154
197
  end
155
198
 
156
199
  end# Shader
@@ -20,7 +20,7 @@ module Processing
20
20
  @events = []
21
21
  @error = nil
22
22
  @auto_resize = true
23
- @canvas = Canvas.new self
23
+ @canvas = Canvas.new self, width, height
24
24
  @canvas_view = add CanvasView.new name: :canvas
25
25
  @overlay_view = @canvas_view.add Reflex::View.new name: :overlay
26
26
 
@@ -204,11 +204,11 @@ module Processing
204
204
 
205
205
  attr_reader :image, :painter
206
206
 
207
- def initialize(window)
207
+ def initialize(window, width, height)
208
208
  @image = nil
209
209
  @painter = window.painter
210
210
 
211
- resize 1, 1
211
+ resize width, height
212
212
  painter.miter_limit = 10
213
213
  end
214
214
 
data/lib/processing.rb CHANGED
@@ -2,7 +2,9 @@ require 'processing/all'
2
2
 
3
3
 
4
4
  module Processing
5
- WINDOW = Processing::Window.new {start}
5
+ w = (ENV['WIDTH'] || 500).to_i
6
+ h = (ENV['HEIGHT'] || 500).to_i
7
+ WINDOW = Processing::Window.new(w, h) {start}
6
8
  CONTEXT = Processing::Context.new WINDOW
7
9
 
8
10
  refine Object do
data/processing.gemspec CHANGED
@@ -28,7 +28,7 @@ Gem::Specification.new do |s|
28
28
  s.add_runtime_dependency 'xot', '~> 0.1.38'
29
29
  s.add_runtime_dependency 'rucy', '~> 0.1.38'
30
30
  s.add_runtime_dependency 'rays', '~> 0.1.39'
31
- s.add_runtime_dependency 'reflexion', '~> 0.1.41'
31
+ s.add_runtime_dependency 'reflexion', '~> 0.1.42'
32
32
 
33
33
  s.add_development_dependency 'rake'
34
34
  s.add_development_dependency 'test-unit'
data/test/test_shader.rb CHANGED
@@ -41,6 +41,20 @@ class TestShader < Test::Unit::TestCase
41
41
  end
42
42
  end
43
43
 
44
+ def test_shadertoy_shader()
45
+ assert_equal <<~EXPECTED, shader(nil, <<~ACTUAL).instance_variable_get(:@shader).fragment_shader_source
46
+ void mainImage(out vec4 fragColor, in vec2 fragCoord) {
47
+ }
48
+ varying vec4 vertTexCoord;
49
+ void main() {
50
+ mainImage(gl_FragColor, vertTexCoord.xy);
51
+ }
52
+ EXPECTED
53
+ void mainImage(out vec4 fragColor, in vec2 fragCoord) {
54
+ }
55
+ ACTUAL
56
+ end
57
+
44
58
  def test_inspect()
45
59
  assert_match %r|#<Processing::Shader:0x\w{16}>|, shader.inspect
46
60
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: processing
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.5.14
4
+ version: 0.5.16
5
5
  platform: ruby
6
6
  authors:
7
7
  - xordog
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2023-05-29 00:00:00.000000000 Z
11
+ date: 2023-06-02 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: xot
@@ -58,14 +58,14 @@ dependencies:
58
58
  requirements:
59
59
  - - "~>"
60
60
  - !ruby/object:Gem::Version
61
- version: 0.1.41
61
+ version: 0.1.42
62
62
  type: :runtime
63
63
  prerelease: false
64
64
  version_requirements: !ruby/object:Gem::Requirement
65
65
  requirements:
66
66
  - - "~>"
67
67
  - !ruby/object:Gem::Version
68
- version: 0.1.41
68
+ version: 0.1.42
69
69
  - !ruby/object:Gem::Dependency
70
70
  name: rake
71
71
  requirement: !ruby/object:Gem::Requirement