processing 0.5.14 → 0.5.16
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- checksums.yaml +4 -4
- data/ChangeLog.md +14 -0
- data/VERSION +1 -1
- data/lib/processing/graphics.rb +7 -4
- data/lib/processing/graphics_context.rb +5 -4
- data/lib/processing/shader.rb +104 -61
- data/lib/processing/window.rb +3 -3
- data/lib/processing.rb +3 -1
- data/processing.gemspec +1 -1
- data/test/test_shader.rb +14 -0
- metadata +4 -4
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: b6025b178164394ad3493995863e8077280dbf2745abd4c2a84223fcbfb6aa65
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data.tar.gz: 41a9a7b7410d0a6aa5bc34e611e17432722a85a15179eb746511aa75f46eaa97
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metadata.gz:
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data.tar.gz:
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metadata.gz: cbdf458466e765affb174fce19573fab4d4cfe76e106aaef421fc4e66f95e7b02a6c2d5bc11662756a313f0cabbadfb705f75306b0f7627c32386a17da365030
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data.tar.gz: 11a736963e87ab5b91c087dce0fcd863c29f5912a6bbfd20d643345f0ead8f268e7a0784f3ceeb7bf903a0d06d500c350e82f9fc34c25d61f23d0cdf2b828554
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data/ChangeLog.md
CHANGED
@@ -1,6 +1,20 @@
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# processing ChangeLog
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## [v0.5.16] - 2023-06-02
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- Fix failed tests and add tests
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9
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## [v0.5.15] - 2023-06-02
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- Set initial canvas size to same as the window size
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- Use WIDTH and HEIGHT env vars for initial canvas size
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- Shader class can take shadertoy frament shader source
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- createGraphics() can take pixelDensity parameter
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- Pass self to the block call of beginDraw(), and ensure endDraw
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## [v0.5.14] - 2023-05-29
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- Add windowMove() and windowResize()
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data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
0.5.
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1
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+
0.5.16
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data/lib/processing/graphics.rb
CHANGED
@@ -10,8 +10,8 @@ module Processing
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10
10
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11
11
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# Initialize graphics object.
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12
12
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#
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13
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-
def initialize(width, height)
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14
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-
image = Rays::Image.new width, height
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13
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+
def initialize(width, height, pixelDensity = 1)
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14
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+
image = Rays::Image.new width, height, Rays::RGBA, pixelDensity
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15
15
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init__ image, image.painter
|
16
16
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end
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17
17
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@@ -22,8 +22,11 @@ module Processing
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@painter__.__send__ :begin_paint
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push
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if block
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25
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-
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-
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begin
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block.call self
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ensure
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endDraw
|
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end
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end
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end
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@@ -1648,13 +1648,14 @@ module Processing
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1648
1648
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# Creates a new off-screen graphics context object.
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1650
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#
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1651
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-
# @param width
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1652
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-
# @param height
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1651
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+
# @param width [Numeric] width of graphics image
|
1652
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+
# @param height [Numeric] height of graphics image
|
1653
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# @param pixelDensity [Numeric] pixel density of graphics image
|
1653
1654
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#
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1654
1655
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# @return [Graphics] graphics object
|
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1656
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#
|
1656
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-
def createGraphics(width, height)
|
1657
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-
Graphics.new width, height
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1657
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+
def createGraphics(width, height, pixelDensity = 1)
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1658
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Graphics.new width, height, pixelDensity
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1658
1659
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end
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1659
1660
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1661
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# Creates a shader object.
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data/lib/processing/shader.rb
CHANGED
@@ -13,7 +13,7 @@ module Processing
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13
13
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# @param fragSrc [String] fragment shader source
|
14
14
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#
|
15
15
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def initialize(vertSrc, fragSrc)
|
16
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-
@shader = Rays::Shader.new fragSrc, vertSrc, ENV__
|
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+
@shader = Rays::Shader.new modifyFragSource(fragSrc), vertSrc, ENV__
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end
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# Sets uniform variables.
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@@ -83,74 +83,117 @@ module Processing
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83
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when Shader
|
84
84
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arg
|
85
85
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when :threshold
|
86
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-
self.new(nil,
|
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-
uniform float threshold;
|
88
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-
uniform sampler2D texMap;
|
89
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-
varying vec4 vertTexCoord;
|
90
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-
varying vec4 vertColor;
|
91
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-
void main() {
|
92
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-
vec4 col = texture2D(texMap, vertTexCoord.xy) * vertColor;
|
93
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-
float gray = col.r * 0.3 + col.g * 0.59 + col.b * 0.11;
|
94
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-
gl_FragColor = vec4(vec3(gray > threshold ? 1.0 : 0.0), 1.0);
|
95
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-
}
|
96
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-
END
|
86
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+
self.new(nil, THRESHOLD_SOURCE).tap {|sh| sh.set :threshold, (args.shift || 0.5)}
|
97
87
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when :gray
|
98
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-
self.new nil,
|
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-
uniform sampler2D texMap;
|
100
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-
varying vec4 vertTexCoord;
|
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-
varying vec4 vertColor;
|
102
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-
void main() {
|
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-
vec4 col = texture2D(texMap, vertTexCoord.xy);
|
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-
float gray = col.r * 0.3 + col.g * 0.59 + col.b * 0.11;
|
105
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-
gl_FragColor = vec4(vec3(gray), 1.0) * vertColor;
|
106
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-
}
|
107
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-
END
|
88
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+
self.new nil, GRAY_SOURCE
|
108
89
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when :invert
|
109
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-
self.new nil,
|
110
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-
uniform sampler2D texMap;
|
111
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-
varying vec4 vertTexCoord;
|
112
|
-
varying vec4 vertColor;
|
113
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-
void main() {
|
114
|
-
vec4 col = texture2D(texMap, vertTexCoord.xy);
|
115
|
-
gl_FragColor = vec4(vec3(1.0 - col.rgb), 1.0) * vertColor;
|
116
|
-
}
|
117
|
-
END
|
90
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+
self.new nil, INVERT_SOURCE
|
118
91
|
when :blur
|
119
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-
self.new(nil,
|
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-
|
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-
|
122
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-
|
123
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-
|
124
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-
|
125
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-
|
92
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+
self.new(nil, BLUR_SOURCE).tap {|sh| sh.set :radius, (args.shift || 1).to_f}
|
93
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+
else
|
94
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+
nil
|
95
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+
end
|
96
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+
end
|
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|
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private
|
99
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+
|
100
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THRESHOLD_SOURCE = <<~END
|
101
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+
uniform float threshold;
|
102
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+
uniform sampler2D texMap;
|
103
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+
varying vec4 vertTexCoord;
|
104
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+
varying vec4 vertColor;
|
105
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+
void main() {
|
106
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+
vec4 col = texture2D(texMap, vertTexCoord.xy) * vertColor;
|
107
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+
float gray = col.r * 0.3 + col.g * 0.59 + col.b * 0.11;
|
108
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+
gl_FragColor = vec4(vec3(gray > threshold ? 1.0 : 0.0), 1.0);
|
109
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+
}
|
110
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+
END
|
111
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+
|
112
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+
GRAY_SOURCE = <<~END
|
113
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+
uniform sampler2D texMap;
|
114
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+
varying vec4 vertTexCoord;
|
115
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+
varying vec4 vertColor;
|
116
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+
void main() {
|
117
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+
vec4 col = texture2D(texMap, vertTexCoord.xy);
|
118
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+
float gray = col.r * 0.3 + col.g * 0.59 + col.b * 0.11;
|
119
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+
gl_FragColor = vec4(vec3(gray), 1.0) * vertColor;
|
120
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+
}
|
121
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+
END
|
122
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+
|
123
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INVERT_SOURCE = <<~END
|
124
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+
uniform sampler2D texMap;
|
125
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+
varying vec4 vertTexCoord;
|
126
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+
varying vec4 vertColor;
|
127
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+
void main() {
|
128
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+
vec4 col = texture2D(texMap, vertTexCoord.xy);
|
129
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+
gl_FragColor = vec4(vec3(1.0 - col.rgb), 1.0) * vertColor;
|
130
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+
}
|
131
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+
END
|
132
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+
|
133
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+
BLUR_SOURCE = <<~END
|
134
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+
#define PI 3.1415926538
|
135
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+
uniform float radius;
|
136
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+
uniform sampler2D texMap;
|
137
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+
uniform vec3 texMin;
|
138
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+
uniform vec3 texMax;
|
139
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+
uniform vec3 texOffset;
|
140
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+
varying vec4 vertTexCoord;
|
141
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+
varying vec4 vertColor;
|
142
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+
float gaussian(vec2 pos, float sigma) {
|
143
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+
float s2 = sigma * sigma;
|
144
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+
return 1.0 / (2.0 * PI * s2) * exp(-(dot(pos, pos) / (2.0 * s2)));
|
145
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+
}
|
146
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+
void main() {
|
147
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+
float sigma = radius * 0.5;
|
148
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+
vec3 color = vec3(0.0);
|
149
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+
float total_weight = 0.0;
|
150
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+
for (float y = -radius; y < radius; y += 1.0)
|
151
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+
for (float x = -radius; x < radius; x += 1.0) {
|
152
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+
vec2 offset = vec2(x, y);
|
153
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+
float weight = gaussian(offset, sigma);
|
154
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+
vec2 texcoord = vertTexCoord.xy + offset * texOffset.xy;
|
155
|
+
if (
|
156
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+
texcoord.x < texMin.x || texMax.x < texcoord.x ||
|
157
|
+
texcoord.y < texMin.y || texMax.y < texcoord.y
|
158
|
+
) continue;
|
159
|
+
color += texture2D(texMap, texcoord).rgb * weight;
|
160
|
+
total_weight += weight;
|
161
|
+
}
|
162
|
+
gl_FragColor = vec4(color / total_weight, 1.0) * vertColor;
|
163
|
+
}
|
164
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+
END
|
165
|
+
|
166
|
+
def modifyFragSource(source)
|
167
|
+
return nil unless source
|
168
|
+
if hasShadertoyMainImage?(source) && source !~ /void\s+main\s*\(/
|
169
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+
source += <<~END
|
126
170
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varying vec4 vertTexCoord;
|
127
|
-
varying vec4 vertColor;
|
128
|
-
float gaussian(vec2 pos, float sigma) {
|
129
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-
float s2 = sigma * sigma;
|
130
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-
return 1.0 / (2.0 * PI * s2) * exp(-(dot(pos, pos) / (2.0 * s2)));
|
131
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-
}
|
132
171
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void main() {
|
133
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-
|
134
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-
vec3 color = vec3(0.0);
|
135
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-
float total_weight = 0.0;
|
136
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-
for (float y = -radius; y < radius; y += 1.0)
|
137
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-
for (float x = -radius; x < radius; x += 1.0) {
|
138
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-
vec2 offset = vec2(x, y);
|
139
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-
float weight = gaussian(offset, sigma);
|
140
|
-
vec2 texcoord = vertTexCoord.xy + offset * texOffset.xy;
|
141
|
-
if (
|
142
|
-
texcoord.x < texMin.x || texMax.x < texcoord.x ||
|
143
|
-
texcoord.y < texMin.y || texMax.y < texcoord.y
|
144
|
-
) continue;
|
145
|
-
color += texture2D(texMap, texcoord).rgb * weight;
|
146
|
-
total_weight += weight;
|
147
|
-
}
|
148
|
-
gl_FragColor = vec4(color / total_weight, 1.0) * vertColor;
|
172
|
+
mainImage(gl_FragColor, vertTexCoord.xy);
|
149
173
|
}
|
150
174
|
END
|
151
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-
else
|
152
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-
nil
|
153
175
|
end
|
176
|
+
{
|
177
|
+
iTime: :float,
|
178
|
+
iResolution: :vec2,
|
179
|
+
iMouse: :vec2
|
180
|
+
}.each do |uniformName, type|
|
181
|
+
if needsUniformDeclaration type, uniformName, source
|
182
|
+
source = <<~END + source
|
183
|
+
uniform #{type} #{uniformName};
|
184
|
+
END
|
185
|
+
end
|
186
|
+
end
|
187
|
+
source
|
188
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+
end
|
189
|
+
|
190
|
+
def hasShadertoyMainImage?(source)
|
191
|
+
source =~ /void\s+mainImage\s*\(\s*out\s+vec4\s+\w+\s*,\s*in\s+vec2\s+\w+\s*\)/
|
192
|
+
end
|
193
|
+
|
194
|
+
def needsUniformDeclaration(type, uniformName, source)
|
195
|
+
source.include?(uniformName.to_s) &&
|
196
|
+
source !~ /uniform\s+#{type}\s+#{uniformName}/
|
154
197
|
end
|
155
198
|
|
156
199
|
end# Shader
|
data/lib/processing/window.rb
CHANGED
@@ -20,7 +20,7 @@ module Processing
|
|
20
20
|
@events = []
|
21
21
|
@error = nil
|
22
22
|
@auto_resize = true
|
23
|
-
@canvas = Canvas.new self
|
23
|
+
@canvas = Canvas.new self, width, height
|
24
24
|
@canvas_view = add CanvasView.new name: :canvas
|
25
25
|
@overlay_view = @canvas_view.add Reflex::View.new name: :overlay
|
26
26
|
|
@@ -204,11 +204,11 @@ module Processing
|
|
204
204
|
|
205
205
|
attr_reader :image, :painter
|
206
206
|
|
207
|
-
def initialize(window)
|
207
|
+
def initialize(window, width, height)
|
208
208
|
@image = nil
|
209
209
|
@painter = window.painter
|
210
210
|
|
211
|
-
resize
|
211
|
+
resize width, height
|
212
212
|
painter.miter_limit = 10
|
213
213
|
end
|
214
214
|
|
data/lib/processing.rb
CHANGED
@@ -2,7 +2,9 @@ require 'processing/all'
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|
2
2
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|
3
3
|
|
4
4
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module Processing
|
5
|
-
|
5
|
+
w = (ENV['WIDTH'] || 500).to_i
|
6
|
+
h = (ENV['HEIGHT'] || 500).to_i
|
7
|
+
WINDOW = Processing::Window.new(w, h) {start}
|
6
8
|
CONTEXT = Processing::Context.new WINDOW
|
7
9
|
|
8
10
|
refine Object do
|
data/processing.gemspec
CHANGED
@@ -28,7 +28,7 @@ Gem::Specification.new do |s|
|
|
28
28
|
s.add_runtime_dependency 'xot', '~> 0.1.38'
|
29
29
|
s.add_runtime_dependency 'rucy', '~> 0.1.38'
|
30
30
|
s.add_runtime_dependency 'rays', '~> 0.1.39'
|
31
|
-
s.add_runtime_dependency 'reflexion', '~> 0.1.
|
31
|
+
s.add_runtime_dependency 'reflexion', '~> 0.1.42'
|
32
32
|
|
33
33
|
s.add_development_dependency 'rake'
|
34
34
|
s.add_development_dependency 'test-unit'
|
data/test/test_shader.rb
CHANGED
@@ -41,6 +41,20 @@ class TestShader < Test::Unit::TestCase
|
|
41
41
|
end
|
42
42
|
end
|
43
43
|
|
44
|
+
def test_shadertoy_shader()
|
45
|
+
assert_equal <<~EXPECTED, shader(nil, <<~ACTUAL).instance_variable_get(:@shader).fragment_shader_source
|
46
|
+
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
|
47
|
+
}
|
48
|
+
varying vec4 vertTexCoord;
|
49
|
+
void main() {
|
50
|
+
mainImage(gl_FragColor, vertTexCoord.xy);
|
51
|
+
}
|
52
|
+
EXPECTED
|
53
|
+
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
|
54
|
+
}
|
55
|
+
ACTUAL
|
56
|
+
end
|
57
|
+
|
44
58
|
def test_inspect()
|
45
59
|
assert_match %r|#<Processing::Shader:0x\w{16}>|, shader.inspect
|
46
60
|
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: processing
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.5.
|
4
|
+
version: 0.5.16
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- xordog
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2023-
|
11
|
+
date: 2023-06-02 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: xot
|
@@ -58,14 +58,14 @@ dependencies:
|
|
58
58
|
requirements:
|
59
59
|
- - "~>"
|
60
60
|
- !ruby/object:Gem::Version
|
61
|
-
version: 0.1.
|
61
|
+
version: 0.1.42
|
62
62
|
type: :runtime
|
63
63
|
prerelease: false
|
64
64
|
version_requirements: !ruby/object:Gem::Requirement
|
65
65
|
requirements:
|
66
66
|
- - "~>"
|
67
67
|
- !ruby/object:Gem::Version
|
68
|
-
version: 0.1.
|
68
|
+
version: 0.1.42
|
69
69
|
- !ruby/object:Gem::Dependency
|
70
70
|
name: rake
|
71
71
|
requirement: !ruby/object:Gem::Requirement
|