pragmatic_studio_game_tut 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +18 -0
- data/README.md +10 -0
- data/bin/players.csv +5 -0
- data/bin/studio_game +34 -0
- data/lib/studio_game/auditable.rb +8 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +40 -0
- data/lib/studio_game/game.rb +111 -0
- data/lib/studio_game/playable.rb +11 -0
- data/lib/studio_game/player.rb +58 -0
- data/lib/studio_game/treasure_trove.rb +22 -0
- metadata +54 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 0a7eb253bb4455f74238a166a9835b84d47d65ef61ed32516e83bedd78f42ae5
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data.tar.gz: '0817a9c94395575cea13fa1859cea0c9ddc0504da127fcc4bca002e58c568138'
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SHA512:
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metadata.gz: c1dc7d5255b2902b7f02bb80a646445a6a37c272ea8000eebebfcc2851bc551d6b031b18c1f28062b445cc8f8ddc9acfde5a5e5d7f994565e5057ec31808a731
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data.tar.gz: 2fa39bb1c2eb4d0a66efbd41b18005493a9033ce869771fa536e53cae4dff68aeda94ea3f4106fe12d424e6cebae1bb749f2c4e1d11585dbe7f12174b3a664ef
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data/LICENSE.txt
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Copyright (c) 2025 Tamara Nawrocki
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice shall be included in all copies
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or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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StudioGame
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StudioGame is a Ruby gem that allows you to create and manage a game with players, including special types of players like ClumsyPlayer and BerserkPlayer. The game keeps track of player scores, treasures found, and allows for multiple rounds of play.
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Features
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Player Management: Add, remove, and manage players in the game.
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Special Players: Includes special player types like ClumsyPlayer and BerserkPlayer with unique behaviors.
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Score Tracking: Automatically calculates and tracks player scores based on health and treasures found.
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CSV Integration: Load player data from a CSV file.
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Game Rounds: Play multiple rounds of the game, with user input to control the number of rounds.
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Statistics: Print detailed statistics of the game, including player scores and treasures found.
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/player.rb"
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require_relative "../lib/studio_game/game.rb"
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require_relative "../lib/studio_game/clumsy_player.rb"
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require_relative "../lib/studio_game/berserk_player.rb"
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game = StudioGame::Game.new("Guardians of the Galaxy")
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players_file = File.join(__dir__, "players.csv")
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game.load_players( ARGV.shift || players_file)
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 105)
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game.add_player(clumsy)
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berserk = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(berserk)
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loop do
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print "\nHow many game rounds? ('quit' to exit) "
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when "quit", "exit"
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game.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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game.save_high_scores
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@boost_count = 0
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end
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def berserk?
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@boost_count > 5
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end
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def boost
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super
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@boost_count += 1
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puts "Berserker #{@name} has gone berserk!" if berserk?
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end
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def drain
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berserk? ? boost : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.boost }
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2.times { berserker.drain }
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puts berserker.health
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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def initialize(name, health = 100, boost_count = 2)
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super(name, health)
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@boost_count = boost_count
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end
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def found_treasure(name, points)
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points /= 2
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super(name, points)
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end
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def boost
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@boost_count.times { super}
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("star", 100)
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clumsy.found_treasures.each do |name, points|
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puts "#{name}: #{points} points"
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end
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puts "#{clumsy.points} total points"
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clumsy.boost
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puts clumsy.health
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clumsy.boost
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puts clumsy.health
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clumsy.boost
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puts clumsy.health
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clumsy.boost
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puts clumsy.health
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end
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end
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require_relative "player.rb"
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require_relative "treasure_trove.rb"
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require_relative "auditable.rb"
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module StudioGame
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class Game
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include Auditable
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attr_reader :title, :players
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def initialize(title)
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@title = title
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@players = []
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end
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def save_high_scores(file_name = "high_scores.csv")
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File.open(file_name, "w") do |file|
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file.puts "#{@title} High Scores:"
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sorted_players.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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name = player.name.ljust(20, ".")
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points = player.score.round.to_s.rjust(5)
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"#{name}#{points}"
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end
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def sorted_players
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@players.sort_by { |player| player.score }.reverse
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end
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def load_players(file)
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if File.exist?(file)
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File.readlines(file, chomp: true).each do |line|
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player = Player.from_file(line)
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add_player(player)
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end
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else
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puts "Whoops, #{file} not found!"
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exit 1
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end
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end
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def print_stats
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puts "\n#@title Stats:"
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puts "-"*30
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puts sorted_players
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@players.each do |player|
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puts "\n#{player.name}'s treasure point totals"
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player.found_treasures.each do |name, points|
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puts "#{name}: $#{points}"
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end
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puts "Total: $#{player.points}"
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end
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puts "\nHigh Scores:"
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sorted_players.each do |player|
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puts high_score_entry(player)
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end
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end
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def add_player (player)
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@players << player
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end
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def roll_die
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number = rand(1..6)
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audit(number)
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number
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end
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def play (rounds = 1)
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puts "Let's play #{@title}\n"
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puts "\nThe following treasures can be found:"
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puts TreasureTrove.treasure_items
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puts "\nBefore playing:\n"
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puts @players
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1.upto(rounds) do |round|
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puts "\nROUND #{round}"
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@players.each do |player|
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number_rolled = roll_die
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treasure = TreasureTrove.random_treasure
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case number_rolled
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when 1..2
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player.drain
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puts "#{player.name} got drained 😩"
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when 3..4
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puts "#{player.name} got skipped 🙄"
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else
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player.boost
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puts "#{player.name} got boosted 😁"
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end
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puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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player.found_treasure(treasure.name, treasure.points)
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end
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end
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puts "\nAfter playing:\n"
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puts @players
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end
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end
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end
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require_relative "playable.rb"
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module StudioGame
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class Player
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include Playable
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attr_reader :health, :name, :score, :found_treasures
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attr_accessor :health
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_file(line)
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name, health = line.split(',')
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Player.new(name, Integer(health))
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rescue ArgumentError
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puts "Ignored invalid health: #{health}"
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Player.new(name)
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end
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def score
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@health + points
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end
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def points
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@found_treasures.values.sum
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end
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def found_treasure(name, points)
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@found_treasures[name] += points
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def to_s
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if @found_treasures.empty?
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"I'm #{@name} with a health of #{@health}"
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else
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("jase")
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puts player.name
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puts player.health
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player.boost
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puts player.health
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player.drain
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puts player.health
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end
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end
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module StudioGame
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module TreasureTrove
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Treasure = Data.define(:name, :points)
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TREASURES = [
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5
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Treasure.new("pie", 10),
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6
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Treasure.new("coin", 25),
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Treasure.new("flute", 50),
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Treasure.new("compass", 65),
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9
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Treasure.new("key", 80),
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10
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Treasure.new("crown", 90),
|
|
11
|
+
Treasure.new("star", 100)
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.treasure_items
|
|
15
|
+
TREASURES.map { |treasure| "A #{treasure.name} is worth #{treasure.points} points" }
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def self.random_treasure
|
|
19
|
+
TREASURES.sample
|
|
20
|
+
end
|
|
21
|
+
end
|
|
22
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: pragmatic_studio_game_tut
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 0.1.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Tamara Nawrocki
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2025-01-13 00:00:00.000000000 Z
|
|
12
|
+
dependencies: []
|
|
13
|
+
description:
|
|
14
|
+
email: tamara@sztanski.com
|
|
15
|
+
executables:
|
|
16
|
+
- studio_game
|
|
17
|
+
extensions: []
|
|
18
|
+
extra_rdoc_files: []
|
|
19
|
+
files:
|
|
20
|
+
- LICENSE.txt
|
|
21
|
+
- README.md
|
|
22
|
+
- bin/players.csv
|
|
23
|
+
- bin/studio_game
|
|
24
|
+
- lib/studio_game/auditable.rb
|
|
25
|
+
- lib/studio_game/berserk_player.rb
|
|
26
|
+
- lib/studio_game/clumsy_player.rb
|
|
27
|
+
- lib/studio_game/game.rb
|
|
28
|
+
- lib/studio_game/playable.rb
|
|
29
|
+
- lib/studio_game/player.rb
|
|
30
|
+
- lib/studio_game/treasure_trove.rb
|
|
31
|
+
homepage: https://pragmaticstudio.com
|
|
32
|
+
licenses:
|
|
33
|
+
- MIT
|
|
34
|
+
metadata: {}
|
|
35
|
+
post_install_message:
|
|
36
|
+
rdoc_options: []
|
|
37
|
+
require_paths:
|
|
38
|
+
- lib
|
|
39
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
40
|
+
requirements:
|
|
41
|
+
- - ">="
|
|
42
|
+
- !ruby/object:Gem::Version
|
|
43
|
+
version: 3.2.0
|
|
44
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
45
|
+
requirements:
|
|
46
|
+
- - ">="
|
|
47
|
+
- !ruby/object:Gem::Version
|
|
48
|
+
version: '0'
|
|
49
|
+
requirements: []
|
|
50
|
+
rubygems_version: 3.5.22
|
|
51
|
+
signing_key:
|
|
52
|
+
specification_version: 4
|
|
53
|
+
summary: A command line game
|
|
54
|
+
test_files: []
|