pragmatic_studio_game_mfink 1.0.0

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+ ---
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+ SHA1:
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+ metadata.gz: 999f7d5aab86fedb5a4d1fff7c6fe866ba134b9b
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+ data.tar.gz: 012e5d14cfab706b72b9a6ad49522f9ebd144e3e
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+ SHA512:
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+ metadata.gz: d3685efd52b6c5698a14729907debf71c151d2edc3f182755050453bb497e938e5b0747a8b1031299ad8339ba13e50d19410f02b628719f1ba76afb906355629
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+ data.tar.gz: 109c340e7bd06187a5c86ac0fa3d92a5bd215020f0d2e659492e19d4c5ba5824ac27f5fe6102b68b8a5502f0428118c60bc683f5c39f34943d76218d44ab77b7
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+ Monkey,39
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+ Cheetah,481
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+ zebra,110
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+ pooky,133
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+ gnar-gnar,100
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+ kipili,89
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+ Geddy,100
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+ Alex,60
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+ Neil,125
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+ Rush High Scores:
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+ Neil................ 125
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+ Geddy............... 100
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+ Alex................ 60
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ player1 = StudioGame::Player.new("larry", 80)
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+ player2 = StudioGame::Player.new("moe")
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+ player3 = StudioGame::Player.new("curly", 125)
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+ player4 = StudioGame::Player.new("shemp", 90)
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+ player5 = StudioGame::Player.new("alvin", 30)
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+ player6 = StudioGame::BerserkPlayer.new("simon", 15)
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+ player7 = StudioGame::ClumsyPlayer.new("theodore", 11, 5)
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+ players = [player1, player2, player3]
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+
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+ players.pop
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+ players<<player4
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ knuckleheads.add_player(player1)
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+ knuckleheads.add_player(player4)
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+ knuckleheads.add_player(player3)
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+
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+ knuckleheads.play(30) do
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+ knuckleheads.total_points >= 2000
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+ end
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+ knuckleheads.print_stats
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+
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+ chipmunks = StudioGame::Game.new("Chipmunks")
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+ chipmunks.add_player(player5)
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+ chipmunks.add_player(player6)
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+ chipmunks.add_player(player7)
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+
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+ chipmunks.play(100)
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+ chipmunks.print_stats
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+
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+ rush = StudioGame::Game.new("Rush")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ rush.load_players(ARGV.shift || default_player_file)
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+
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+ loop do
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+ puts "\nHow many rounds would you like to play? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ rush.play(answer.to_i)
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+ when 'quit', 'exit'
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+ rush.print_stats
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+ break
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+ else
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+ puts "Please enter an integer or type 'quit' to exit"
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+ end
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+
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+ end
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+
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+ rush.save_high_scores("rush.txt")
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+
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+ module StudioGame
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+
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+ end
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+ require_relative '../studio_game/player'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+
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+ puts "#{name} is berserk!" if berserk?
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+
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("The Test Berserk", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative '../studio_game/player'
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+
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+ module StudioGame
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+
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=2)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points / 2.0))
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+ end
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+
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+
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative '../studio_game/auditable'
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+
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+ module StudioGame
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ @number = rand(1..6)
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ require_relative '../studio_game/player'
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+ require_relative '../studio_game/die'
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+ require_relative '../studio_game/game_turn'
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+ require_relative '../studio_game/treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players =[]
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+ end
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+
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+ def add_player(player)
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+ @players<<player
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0].to_s, row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts format_name_and_score(player)
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+ end
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+ end
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+ end
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+
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+ def play(rounds=5)
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+ puts "There are #{@players.size} players in the #{@title}"
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.length} treasures in the game"
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+ treasures.each do |t|
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+ puts "A #{t.name} is worth #{t.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+ puts p
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+ end
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+ end
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+
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, p| sum + p.points }
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+ end
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+
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+
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+ def print_stats
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+
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+ strong_players, wimpy_players = @players.partition { |p| p.strong? }
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong_players.length} strong players:"
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+ strong_players.each do |s|
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+ format_stats(s)
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+ end
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+
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+ puts "\n#{wimpy_players.length} wimpy players:"
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+ wimpy_players.each do |w|
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+ format_stats(w)
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+ end
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+
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |p|
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+ puts format_name_and_score(p)
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+ end
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+
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+ @players.sort.each do |p|
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+ puts "#{p.name}'s point total:"
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+ p.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{p.points} grand total points"
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+ end
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+
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+ puts "Total treasure points scored: #{total_points}"
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+
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+ end
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+
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+ def format_name_and_score(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def format_stats(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+
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+
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+ end
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+ end
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+ require_relative '../studio_game/die'
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+ require_relative '../studio_game/loaded_die'
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+ require_relative '../studio_game/player'
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+ require_relative '../studio_game/treasure_trove'
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+
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+ module StudioGame
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+
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+ module GameTurn
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+
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+ def self.take_turn(p)
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+
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+ die = Die.new
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+
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+ case die.roll
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+ when 1..2
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+ p.blam
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+ when 3..4
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+ puts "#{p.name} was skipped"
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+ else
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+ p.w00t
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+ end
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+
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+ treasure = TreasureTrove.random_treasure
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+ p.found_treasure(treasure)
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+
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+ end
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+
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+
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+ end
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+ end
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+ require_relative '../studio_game/auditable'
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+
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+ module StudioGame
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+
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ @number = rand(1..6)
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+ end
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+
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+ def roll
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+ numbers = [1,2,3,4,5,6,6,6,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+
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+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def strong?
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+ health >= 100
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+ end
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+
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+ end
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+ end
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+ require_relative '../studio_game/treasure_trove'
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+ require_relative '../studio_game/playable'
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+
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, treasure points = #{points}, and score = #{score}."
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+ end
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+
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+ def self.unpack_csv_player(csv_line)
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+ name, health = csv_line.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random_treasure
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+ TREASURES.sample
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
38
+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
48
+ end
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,72 @@
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+
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+ describe Game do
6
+
7
+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
14
+ end
15
+
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+ it "increases a player's health by 15 when a 5 or 6 is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
22
+ end
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+
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+ it "skips a player when medium number rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
30
+ end
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+
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+ it "blams a player when low number rolled" do
33
+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
38
+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
43
+
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+ game.add_player(player)
45
+
46
+ game.play(1)
47
+
48
+ player.points.should_not be_zero
49
+
50
+ # or use alternate expectation syntax:
51
+ # expect(player.points).not_to be_zero
52
+ end
53
+
54
+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
56
+
57
+ player1 = Player.new("moe")
58
+ player2 = Player.new("larry")
59
+
60
+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
65
+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
67
+ game.total_points.should == 500
68
+ end
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+
70
+
71
+ end
72
+ end
@@ -0,0 +1,130 @@
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
3
+
4
+
5
+ module StudioGame
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+
7
+
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+ describe Player do
9
+
10
+ before do
11
+ $stdout = StringIO.new
12
+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ @csv_player_string = "lerxt,38"
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+ end
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+
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+ it "has a capitalized name" do
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+ expect(@player.name).to eq("Larry")
19
+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
23
+ end
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+
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+ it "can be created from CSV string" do
26
+ player = Player.unpack_csv_player(@csv_player_string)
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+
28
+ player.name.should == "Lerxt"
29
+ player.health.should == 38
30
+ end
31
+
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+ it "computes a score as the sum of its health and points" do
33
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
35
+
36
+ @player.score.should == 250
37
+ end
38
+
39
+ it "has a string representation" do
40
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.to_s.should == "I'm Larry with health = 150, treasure points = 100, and score = 250."
43
+ end
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+
45
+ it "increases health by 15 when w00ted" do
46
+ @player.w00t
47
+ @player.health == @initial_health + 15
48
+
49
+ end
50
+
51
+ it "decreases health by 10 when blammed" do
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+ @player.blam
53
+ @player.health == @initial_health - 10
54
+ end
55
+
56
+ it "computes points as the sum of all treasure points" do
57
+ @player.points.should == 0
58
+
59
+ @player.found_treasure(Treasure.new(:hammer, 50))
60
+
61
+ @player.points.should == 50
62
+
63
+ @player.found_treasure(Treasure.new(:crowbar, 400))
64
+
65
+ @player.points.should == 450
66
+
67
+ @player.found_treasure(Treasure.new(:hammer, 50))
68
+
69
+ @player.points.should == 500
70
+ end
71
+
72
+ it "yields each found treasure and its total points" do
73
+ @player.found_treasure(Treasure.new(:skillet, 100))
74
+ @player.found_treasure(Treasure.new(:skillet, 100))
75
+ @player.found_treasure(Treasure.new(:hammer, 50))
76
+ @player.found_treasure(Treasure.new(:bottle, 5))
77
+ @player.found_treasure(Treasure.new(:bottle, 5))
78
+ @player.found_treasure(Treasure.new(:bottle, 5))
79
+ @player.found_treasure(Treasure.new(:bottle, 5))
80
+ @player.found_treasure(Treasure.new(:bottle, 5))
81
+
82
+ yielded = []
83
+ @player.each_found_treasure do |treasure|
84
+ yielded << treasure
85
+ end
86
+
87
+ yielded.should == [
88
+ Treasure.new(:skillet, 200),
89
+ Treasure.new(:hammer, 50),
90
+ Treasure.new(:bottle, 25)
91
+ ]
92
+ end
93
+
94
+ context "with health greater than 100" do
95
+ before do
96
+ @player = Player.new("Poops", 150)
97
+ end
98
+
99
+ it "verifies a player with health > 150 is STRONG" do
100
+ @player.should be_strong
101
+ end
102
+
103
+
104
+ end
105
+
106
+ context "with health less than 100" do
107
+ before do
108
+ @player = Player.new("Wimpy", 50)
109
+ end
110
+
111
+ it "verifies a player with health < 100 is not STRONG" do
112
+ @player.should_not be_strong
113
+ end
114
+ end
115
+
116
+ context "in a collection of players" do
117
+ before do
118
+ @player1 = Player.new("moe", 100)
119
+ @player2 = Player.new("curly", 200)
120
+ @player3 = Player.new("larry", 300)
121
+ @players = [@player1, @player2, @player3]
122
+ end
123
+
124
+ it "is sorted by decreasing score" do
125
+ @players.sort.should == [@player3, @player2, @player1]
126
+ end
127
+ end
128
+ end
129
+
130
+ end
@@ -0,0 +1,60 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random_treasure
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+
56
+ end
57
+
58
+ end
59
+
60
+ end
metadata ADDED
@@ -0,0 +1,84 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: pragmatic_studio_game_mfink
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Mike Fink
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-06-03 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |-
28
+ Pragmatic Studio Game
29
+ This is a game built for the Pragmatic Studio's "Intro to Ruby" course. Players are awarded points according to randomly selected treasures they find. Loads players in "players.csv" by default. .csv file structure: (player_name,initial_health).
30
+ email: mcfink@gmail.com
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - bin/my_favorite_players.csv
37
+ - bin/players.csv
38
+ - bin/rush.txt
39
+ - bin/studio_game
40
+ - lib/studio_game/auditable.rb
41
+ - lib/studio_game/berserk_player.rb
42
+ - lib/studio_game/clumsy_player.rb
43
+ - lib/studio_game/die.rb
44
+ - lib/studio_game/game.rb
45
+ - lib/studio_game/game_turn.rb
46
+ - lib/studio_game/loaded_die.rb
47
+ - lib/studio_game/playable.rb
48
+ - lib/studio_game/player.rb
49
+ - lib/studio_game/treasure_trove.rb
50
+ - spec/studio_game/berserk_player_spec.rb
51
+ - spec/studio_game/clumsy_player_spec.rb
52
+ - spec/studio_game/game_spec.rb
53
+ - spec/studio_game/player_spec.rb
54
+ - spec/studio_game/treasure_trove_spec.rb
55
+ homepage: https://www.pragmaticstudio.com
56
+ licenses:
57
+ - MIT
58
+ metadata: {}
59
+ post_install_message:
60
+ rdoc_options: []
61
+ require_paths:
62
+ - lib
63
+ required_ruby_version: !ruby/object:Gem::Requirement
64
+ requirements:
65
+ - - '>='
66
+ - !ruby/object:Gem::Version
67
+ version: '1.9'
68
+ required_rubygems_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - '>='
71
+ - !ruby/object:Gem::Version
72
+ version: '0'
73
+ requirements: []
74
+ rubyforge_project:
75
+ rubygems_version: 2.2.2
76
+ signing_key:
77
+ specification_version: 4
78
+ summary: Game built as a project while learning Ruby via Pragmatic Studio videos
79
+ test_files:
80
+ - spec/studio_game/berserk_player_spec.rb
81
+ - spec/studio_game/clumsy_player_spec.rb
82
+ - spec/studio_game/game_spec.rb
83
+ - spec/studio_game/player_spec.rb
84
+ - spec/studio_game/treasure_trove_spec.rb