pragmatic_studio_game_mfink 1.0.0
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- checksums.yaml +7 -0
- data/bin/my_favorite_players.csv +6 -0
- data/bin/players.csv +3 -0
- data/bin/rush.txt +4 -0
- data/bin/studio_game +57 -0
- data/lib/studio_game/auditable.rb +11 -0
- data/lib/studio_game/berserk_player.rb +37 -0
- data/lib/studio_game/clumsy_player.rb +41 -0
- data/lib/studio_game/die.rb +21 -0
- data/lib/studio_game/game.rb +111 -0
- data/lib/studio_game/game_turn.rb +30 -0
- data/lib/studio_game/loaded_die.rb +22 -0
- data/lib/studio_game/playable.rb +20 -0
- data/lib/studio_game/player.rb +67 -0
- data/lib/studio_game/treasure_trove.rb +22 -0
- data/spec/studio_game/berserk_player_spec.rb +32 -0
- data/spec/studio_game/clumsy_player_spec.rb +52 -0
- data/spec/studio_game/game_spec.rb +72 -0
- data/spec/studio_game/player_spec.rb +130 -0
- data/spec/studio_game/treasure_trove_spec.rb +60 -0
- metadata +84 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 999f7d5aab86fedb5a4d1fff7c6fe866ba134b9b
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data.tar.gz: 012e5d14cfab706b72b9a6ad49522f9ebd144e3e
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SHA512:
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metadata.gz: d3685efd52b6c5698a14729907debf71c151d2edc3f182755050453bb497e938e5b0747a8b1031299ad8339ba13e50d19410f02b628719f1ba76afb906355629
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data.tar.gz: 109c340e7bd06187a5c86ac0fa3d92a5bd215020f0d2e659492e19d4c5ba5824ac27f5fe6102b68b8a5502f0428118c60bc683f5c39f34943d76218d44ab77b7
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data/bin/players.csv
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data/bin/rush.txt
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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player1 = StudioGame::Player.new("larry", 80)
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player2 = StudioGame::Player.new("moe")
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player3 = StudioGame::Player.new("curly", 125)
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player4 = StudioGame::Player.new("shemp", 90)
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player5 = StudioGame::Player.new("alvin", 30)
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player6 = StudioGame::BerserkPlayer.new("simon", 15)
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player7 = StudioGame::ClumsyPlayer.new("theodore", 11, 5)
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players = [player1, player2, player3]
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players.pop
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players<<player4
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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knuckleheads.add_player(player1)
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knuckleheads.add_player(player4)
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knuckleheads.add_player(player3)
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knuckleheads.play(30) do
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knuckleheads.total_points >= 2000
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end
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knuckleheads.print_stats
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chipmunks = StudioGame::Game.new("Chipmunks")
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chipmunks.add_player(player5)
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chipmunks.add_player(player6)
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chipmunks.add_player(player7)
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chipmunks.play(100)
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chipmunks.print_stats
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rush = StudioGame::Game.new("Rush")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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rush.load_players(ARGV.shift || default_player_file)
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loop do
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puts "\nHow many rounds would you like to play? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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rush.play(answer.to_i)
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when 'quit', 'exit'
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rush.print_stats
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break
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else
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puts "Please enter an integer or type 'quit' to exit"
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end
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end
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rush.save_high_scores("rush.txt")
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require_relative '../studio_game/player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("The Test Berserk", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative '../studio_game/player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=2)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.points / 2.0))
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative '../studio_game/auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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@number = rand(1..6)
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end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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end
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require_relative '../studio_game/player'
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require_relative '../studio_game/die'
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require_relative '../studio_game/game_turn'
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require_relative '../studio_game/treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players =[]
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end
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def add_player(player)
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@players<<player
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0].to_s, row[1].to_i)
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add_player(player)
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts format_name_and_score(player)
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end
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end
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end
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def play(rounds=5)
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puts "There are #{@players.size} players in the #{@title}"
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.length} treasures in the game"
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treasures.each do |t|
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puts "A #{t.name} is worth #{t.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:"
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@players.each do |p|
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GameTurn.take_turn(p)
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puts p
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end
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end
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end
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def total_points
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@players.reduce(0) { |sum, p| sum + p.points }
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end
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def print_stats
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strong_players, wimpy_players = @players.partition { |p| p.strong? }
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puts "\n#{@title} Statistics:"
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puts "\n#{strong_players.length} strong players:"
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strong_players.each do |s|
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format_stats(s)
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end
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puts "\n#{wimpy_players.length} wimpy players:"
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wimpy_players.each do |w|
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format_stats(w)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |p|
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puts format_name_and_score(p)
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end
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@players.sort.each do |p|
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puts "#{p.name}'s point total:"
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p.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{p.points} grand total points"
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end
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puts "Total treasure points scored: #{total_points}"
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end
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def format_name_and_score(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def format_stats(player)
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puts "#{player.name} (#{player.health})"
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end
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end
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end
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require_relative '../studio_game/die'
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require_relative '../studio_game/loaded_die'
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require_relative '../studio_game/player'
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require_relative '../studio_game/treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(p)
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die = Die.new
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case die.roll
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when 1..2
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p.blam
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when 3..4
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puts "#{p.name} was skipped"
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else
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p.w00t
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end
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treasure = TreasureTrove.random_treasure
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p.found_treasure(treasure)
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end
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end
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end
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require_relative '../studio_game/auditable'
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module StudioGame
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class LoadedDie
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include Auditable
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attr_reader :number
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def initialize
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@number = rand(1..6)
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end
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def roll
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numbers = [1,2,3,4,5,6,6,6,6,6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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require_relative '../studio_game/treasure_trove'
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require_relative '../studio_game/playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def to_s
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"I'm #{@name} with health = #{@health}, treasure points = #{points}, and score = #{score}."
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end
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def self.unpack_csv_player(csv_line)
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name, health = csv_line.split(',')
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Player.new(name, Integer(health))
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end
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def score
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@health + points
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end
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35
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def points
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@found_treasures.values.reduce(0, :+)
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end
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39
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def <=>(other)
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other.score <=> score
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42
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end
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43
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|
44
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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49
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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end
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57
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end
|
58
|
+
|
59
|
+
if __FILE__ == $0
|
60
|
+
player = Player.new("moe")
|
61
|
+
puts player.name
|
62
|
+
puts player.health
|
63
|
+
player.w00t
|
64
|
+
puts player.health
|
65
|
+
player.blam
|
66
|
+
puts player.health
|
67
|
+
end
|
@@ -0,0 +1,22 @@
|
|
1
|
+
|
2
|
+
module StudioGame
|
3
|
+
|
4
|
+
Treasure = Struct.new(:name, :points)
|
5
|
+
|
6
|
+
module TreasureTrove
|
7
|
+
|
8
|
+
TREASURES = [
|
9
|
+
Treasure.new(:pie, 5),
|
10
|
+
Treasure.new(:bottle, 25),
|
11
|
+
Treasure.new(:hammer, 50),
|
12
|
+
Treasure.new(:skillet, 100),
|
13
|
+
Treasure.new(:broomstick, 200),
|
14
|
+
Treasure.new(:crowbar, 400)
|
15
|
+
]
|
16
|
+
|
17
|
+
def self.random_treasure
|
18
|
+
TREASURES.sample
|
19
|
+
end
|
20
|
+
|
21
|
+
end
|
22
|
+
end
|
@@ -0,0 +1,32 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe BerserkPlayer do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 50
|
9
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "does not go berserk when w00ted up to 5 times" do
|
13
|
+
1.upto(5) { @player.w00t }
|
14
|
+
|
15
|
+
@player.berserk?.should be_false
|
16
|
+
end
|
17
|
+
|
18
|
+
it "goes berserk when w00ted more than 5 times" do
|
19
|
+
1.upto(6) { @player.w00t }
|
20
|
+
|
21
|
+
@player.berserk?.should be_true
|
22
|
+
end
|
23
|
+
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
25
|
+
1.upto(6) { @player.w00t }
|
26
|
+
1.upto(2) { @player.blam }
|
27
|
+
|
28
|
+
@player.health.should == @initial_health + (8 * 15)
|
29
|
+
end
|
30
|
+
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,52 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe ClumsyPlayer do
|
6
|
+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
@player.points.should == 0
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
@player.points.should == 75
|
19
|
+
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
|
33
|
+
context "with a boost factor" do
|
34
|
+
before do
|
35
|
+
@initial_health = 100
|
36
|
+
@boost_factor = 5
|
37
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a boost factor" do
|
41
|
+
@player.boost_factor.should == 5
|
42
|
+
end
|
43
|
+
|
44
|
+
it "gets boost factor number of w00ts when w00ted" do
|
45
|
+
@player.w00t
|
46
|
+
|
47
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
end
|
52
|
+
end
|
@@ -0,0 +1,72 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Game do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "increases a player's health by 15 when a 5 or 6 is rolled" do
|
17
|
+
Die.any_instance.stub(:roll).and_return(5)
|
18
|
+
|
19
|
+
@game.play(2)
|
20
|
+
|
21
|
+
@player.health.should == @initial_health + (15 * 2)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "skips a player when medium number rolled" do
|
25
|
+
Die.any_instance.stub(:roll).and_return(3)
|
26
|
+
|
27
|
+
@game.play(2)
|
28
|
+
|
29
|
+
@player.health.should == @initial_health
|
30
|
+
end
|
31
|
+
|
32
|
+
it "blams a player when low number rolled" do
|
33
|
+
Die.any_instance.stub(:roll).and_return(1)
|
34
|
+
|
35
|
+
@game.play(2)
|
36
|
+
|
37
|
+
@player.health.should == @initial_health - (10 * 2)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "assigns a treasure for points during a player's turn" do
|
41
|
+
game = Game.new("Knuckleheads")
|
42
|
+
player = Player.new("moe")
|
43
|
+
|
44
|
+
game.add_player(player)
|
45
|
+
|
46
|
+
game.play(1)
|
47
|
+
|
48
|
+
player.points.should_not be_zero
|
49
|
+
|
50
|
+
# or use alternate expectation syntax:
|
51
|
+
# expect(player.points).not_to be_zero
|
52
|
+
end
|
53
|
+
|
54
|
+
it "computes total points as the sum of all player points" do
|
55
|
+
game = Game.new("Knuckleheads")
|
56
|
+
|
57
|
+
player1 = Player.new("moe")
|
58
|
+
player2 = Player.new("larry")
|
59
|
+
|
60
|
+
game.add_player(player1)
|
61
|
+
game.add_player(player2)
|
62
|
+
|
63
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
64
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
65
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
66
|
+
|
67
|
+
game.total_points.should == 500
|
68
|
+
end
|
69
|
+
|
70
|
+
|
71
|
+
end
|
72
|
+
end
|
@@ -0,0 +1,130 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
|
7
|
+
|
8
|
+
describe Player do
|
9
|
+
|
10
|
+
before do
|
11
|
+
$stdout = StringIO.new
|
12
|
+
@initial_health = 150
|
13
|
+
@player = Player.new("larry", @initial_health)
|
14
|
+
@csv_player_string = "lerxt,38"
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has a capitalized name" do
|
18
|
+
expect(@player.name).to eq("Larry")
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has an initial health" do
|
22
|
+
@player.health.should == 150
|
23
|
+
end
|
24
|
+
|
25
|
+
it "can be created from CSV string" do
|
26
|
+
player = Player.unpack_csv_player(@csv_player_string)
|
27
|
+
|
28
|
+
player.name.should == "Lerxt"
|
29
|
+
player.health.should == 38
|
30
|
+
end
|
31
|
+
|
32
|
+
it "computes a score as the sum of its health and points" do
|
33
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
34
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
35
|
+
|
36
|
+
@player.score.should == 250
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a string representation" do
|
40
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
41
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
42
|
+
@player.to_s.should == "I'm Larry with health = 150, treasure points = 100, and score = 250."
|
43
|
+
end
|
44
|
+
|
45
|
+
it "increases health by 15 when w00ted" do
|
46
|
+
@player.w00t
|
47
|
+
@player.health == @initial_health + 15
|
48
|
+
|
49
|
+
end
|
50
|
+
|
51
|
+
it "decreases health by 10 when blammed" do
|
52
|
+
@player.blam
|
53
|
+
@player.health == @initial_health - 10
|
54
|
+
end
|
55
|
+
|
56
|
+
it "computes points as the sum of all treasure points" do
|
57
|
+
@player.points.should == 0
|
58
|
+
|
59
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
60
|
+
|
61
|
+
@player.points.should == 50
|
62
|
+
|
63
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
64
|
+
|
65
|
+
@player.points.should == 450
|
66
|
+
|
67
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
68
|
+
|
69
|
+
@player.points.should == 500
|
70
|
+
end
|
71
|
+
|
72
|
+
it "yields each found treasure and its total points" do
|
73
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
74
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
75
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
76
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
77
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
78
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
79
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
80
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
81
|
+
|
82
|
+
yielded = []
|
83
|
+
@player.each_found_treasure do |treasure|
|
84
|
+
yielded << treasure
|
85
|
+
end
|
86
|
+
|
87
|
+
yielded.should == [
|
88
|
+
Treasure.new(:skillet, 200),
|
89
|
+
Treasure.new(:hammer, 50),
|
90
|
+
Treasure.new(:bottle, 25)
|
91
|
+
]
|
92
|
+
end
|
93
|
+
|
94
|
+
context "with health greater than 100" do
|
95
|
+
before do
|
96
|
+
@player = Player.new("Poops", 150)
|
97
|
+
end
|
98
|
+
|
99
|
+
it "verifies a player with health > 150 is STRONG" do
|
100
|
+
@player.should be_strong
|
101
|
+
end
|
102
|
+
|
103
|
+
|
104
|
+
end
|
105
|
+
|
106
|
+
context "with health less than 100" do
|
107
|
+
before do
|
108
|
+
@player = Player.new("Wimpy", 50)
|
109
|
+
end
|
110
|
+
|
111
|
+
it "verifies a player with health < 100 is not STRONG" do
|
112
|
+
@player.should_not be_strong
|
113
|
+
end
|
114
|
+
end
|
115
|
+
|
116
|
+
context "in a collection of players" do
|
117
|
+
before do
|
118
|
+
@player1 = Player.new("moe", 100)
|
119
|
+
@player2 = Player.new("curly", 200)
|
120
|
+
@player3 = Player.new("larry", 300)
|
121
|
+
@players = [@player1, @player2, @player3]
|
122
|
+
end
|
123
|
+
|
124
|
+
it "is sorted by decreasing score" do
|
125
|
+
@players.sort.should == [@player3, @player2, @player1]
|
126
|
+
end
|
127
|
+
end
|
128
|
+
end
|
129
|
+
|
130
|
+
end
|
@@ -0,0 +1,60 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Treasure do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a name attribute" do
|
12
|
+
@treasure.name.should == :hammer
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a points attribute" do
|
16
|
+
@treasure.points.should == 50
|
17
|
+
end
|
18
|
+
|
19
|
+
end
|
20
|
+
|
21
|
+
describe TreasureTrove do
|
22
|
+
|
23
|
+
it "has six treasures" do
|
24
|
+
TreasureTrove::TREASURES.size.should == 6
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a pie worth 5 points" do
|
28
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a bottle worth 25 points" do
|
32
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a hammer worth 50 points" do
|
36
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a skillet worth 100 points" do
|
40
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a broomstick worth 200 points" do
|
44
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
45
|
+
end
|
46
|
+
|
47
|
+
it "has a crowbar worth 400 points" do
|
48
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "returns a random treasure" do
|
52
|
+
treasure = TreasureTrove.random_treasure
|
53
|
+
|
54
|
+
TreasureTrove::TREASURES.should include(treasure)
|
55
|
+
|
56
|
+
end
|
57
|
+
|
58
|
+
end
|
59
|
+
|
60
|
+
end
|
metadata
ADDED
@@ -0,0 +1,84 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: pragmatic_studio_game_mfink
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Mike Fink
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-06-03 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |-
|
28
|
+
Pragmatic Studio Game
|
29
|
+
This is a game built for the Pragmatic Studio's "Intro to Ruby" course. Players are awarded points according to randomly selected treasures they find. Loads players in "players.csv" by default. .csv file structure: (player_name,initial_health).
|
30
|
+
email: mcfink@gmail.com
|
31
|
+
executables:
|
32
|
+
- studio_game
|
33
|
+
extensions: []
|
34
|
+
extra_rdoc_files: []
|
35
|
+
files:
|
36
|
+
- bin/my_favorite_players.csv
|
37
|
+
- bin/players.csv
|
38
|
+
- bin/rush.txt
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/berserk_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/player_spec.rb
|
54
|
+
- spec/studio_game/treasure_trove_spec.rb
|
55
|
+
homepage: https://www.pragmaticstudio.com
|
56
|
+
licenses:
|
57
|
+
- MIT
|
58
|
+
metadata: {}
|
59
|
+
post_install_message:
|
60
|
+
rdoc_options: []
|
61
|
+
require_paths:
|
62
|
+
- lib
|
63
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
64
|
+
requirements:
|
65
|
+
- - '>='
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '1.9'
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
69
|
+
requirements:
|
70
|
+
- - '>='
|
71
|
+
- !ruby/object:Gem::Version
|
72
|
+
version: '0'
|
73
|
+
requirements: []
|
74
|
+
rubyforge_project:
|
75
|
+
rubygems_version: 2.2.2
|
76
|
+
signing_key:
|
77
|
+
specification_version: 4
|
78
|
+
summary: Game built as a project while learning Ruby via Pragmatic Studio videos
|
79
|
+
test_files:
|
80
|
+
- spec/studio_game/berserk_player_spec.rb
|
81
|
+
- spec/studio_game/clumsy_player_spec.rb
|
82
|
+
- spec/studio_game/game_spec.rb
|
83
|
+
- spec/studio_game/player_spec.rb
|
84
|
+
- spec/studio_game/treasure_trove_spec.rb
|