pragmatic_studio_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +8 -0
- data/README +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +34 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +14 -0
- data/lib/studio_game/game.rb +111 -0
- data/lib/studio_game/game_turn.rb +22 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +68 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +32 -0
- data/spec/studio_game/clumsy_player_spec.rb +47 -0
- data/spec/studio_game/game_spec.rb +73 -0
- data/spec/studio_game/player_spec.rb +123 -0
- data/spec/studio_game/treasure_trove_spec.rb +53 -0
- metadata +84 -0
checksums.yaml
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SHA1:
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metadata.gz: f5ce6acdc31ab6b3cd2b967977e261efd4ea09be
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data.tar.gz: 9d31f313dcadb787df45f7522111ec8347bd7ae5
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SHA512:
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metadata.gz: b3400433554db5935b1e3f0a478c01c7ba161483f18f4a554a2ab023ea4bc9e8806d918360f9bd10c7eef88a4fc61ded8bb5ff6c9b005f0874b0453d73ef1b28
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data.tar.gz: 7b0e4901e3cecf6c2ba5a3dba6ab412478de571ebf2eb2ac37b081fdf50208b63f22dc1e1379f47ab24a99b319321d38a92705ae87ff5603fb1ed0921acef6a1
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data/LICENSE
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Copyright (C) 2014 Takafumi Iwai, Mike and Nicole Clark
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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knuckleheads.add_player StudioGame::Player.new("moe")
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knuckleheads.add_player StudioGame::Player.new("larry", 60)
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knuckleheads.add_player StudioGame::Player.new("curly", 125)
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knuckleheads.add_player StudioGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player StudioGame::BerserkPlayer.new("berserker", 50)
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default_player_file = File.join(File.dirname(__FILE__), "players.csv")
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knuckleheads.load_players(ARGV.shift || default_player_file)
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loop do
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puts "\nHow many game round? ('quit' to exit)"
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answers = gets.chomp.downcase
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case answers
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when /^\d+$/
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knuckleheads.play(answers.to_i)
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when "quit", "exit"
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number of 'quit'"
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end
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end
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knuckleheads.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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BERSERK_LIMIT = 5
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > BERSERK_LIMIT
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end
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def blam
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berserk? ? w00t : super
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require 'csv'
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}"
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |t|
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puts "A #{t.name} is worth #{t.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def print_stats
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puts "#{@title} Statistics:"
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puts strong_and_wimpy_players
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puts treasures
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puts high_scores
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts high_scores
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end
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end
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def strong_and_wimpy_players
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strong, wimpy = @players.partition{ |p| p.strong? }
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output = "\n#{strong.length} strong players:\n"
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strong.sort.each do |player|
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output << name_and_health(player)
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end
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output << "\n#{wimpy.length} wimpy players:\n"
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wimpy.sort.each do |player|
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output << name_and_health(player)
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end
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output
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end
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def treasures
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output = "\n#{total_points} total points from treasure found\n"
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@players.sort.each do |player|
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output << "\n #{player.name}'s point totals:\n"
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player.each_found_treasure do |treasure|
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output << " #{treasure.points} total #{treasure.name} points\n"
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end
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output << " #{player.points} total points\n"
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end
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output
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end
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def high_scores
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high_scores = "\n#{@title} High Scores:\n"
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@players.sort.each do |player|
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high_scores << name_and_score_like_arcade(player)
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end
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high_scores
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end
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def name_and_health(player)
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"#{player.name} (#{player.health})\n"
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end
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def name_and_score_like_arcade(player)
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"#{player.name.ljust(20, '.')} #{player.score}\n"
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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case Die.new.roll
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#case LoadedDie.new.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped"
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when 5..6
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player.w00t
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end
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player.found_treasure(TreasureTrove.random)
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end
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end
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end
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require_relative 'playable'
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require_relative 'treasure_trove'
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module StudioGame
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class Player
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include Playable
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attr_reader :name
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attr_accessor :health
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# constractor
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasure = Hash.new(0)
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end
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def self.from_csv(line)
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name, health = line.split(",")
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Player.new(name, Integer(health))
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end
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# setter
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def name=(new_name)
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@name = new_name.capitalize
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end
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def to_s
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"I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}"
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end
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def score
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@health + points
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end
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def points
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@found_treasure.values.reduce(0, :+)
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end
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# custom iterator
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def each_found_treasure
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@found_treasure.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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# comparison
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def <=>(other)
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other.score <=> score
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end
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def found_treasure(treasure)
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@found_treasure[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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puts "#{@name}'s treasure: #{@found_treasure}"
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400),
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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$stdout = StringIO.new
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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5.times { @player.w00t }
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@player.should_not be_berserk
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end
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it "goes berserk when w00ted more than 5 times" do
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6.times { @player.w00t }
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@player.should be_berserk
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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6.times { @player.w00t }
|
27
|
+
2.times { @player.blam }
|
28
|
+
|
29
|
+
@player.health.should == @initial_health + (15 * 8)
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,47 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe ClumsyPlayer do
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@initial_health = 100
|
9
|
+
@boost_factor = 5
|
10
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "only gets half the point value for each treasure" do
|
14
|
+
@player.points.should == 0
|
15
|
+
|
16
|
+
hammer = Treasure.new(:hammer, 50)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
@player.found_treasure(hammer)
|
19
|
+
@player.found_treasure(hammer)
|
20
|
+
|
21
|
+
@player.points.should == 75
|
22
|
+
|
23
|
+
crowbar = Treasure.new(:crowbar, 400)
|
24
|
+
@player.found_treasure(crowbar)
|
25
|
+
|
26
|
+
@player.points.should == 275
|
27
|
+
|
28
|
+
yielded = []
|
29
|
+
@player.each_found_treasure do |treasure|
|
30
|
+
yielded << treasure
|
31
|
+
end
|
32
|
+
|
33
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a boost factor" do
|
37
|
+
@player.boost_factor.should == 5
|
38
|
+
end
|
39
|
+
|
40
|
+
it "gets boost factor number of w00ts when w00ted" do
|
41
|
+
@player.w00t
|
42
|
+
|
43
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
end
|
@@ -0,0 +1,73 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
context "with no setup" do
|
6
|
+
before do
|
7
|
+
end
|
8
|
+
|
9
|
+
it "computes total points as the sum of all player points" do
|
10
|
+
game = Game.new("Knuckleheads")
|
11
|
+
|
12
|
+
player1 = Player.new("moe")
|
13
|
+
player2 = Player.new("larry")
|
14
|
+
|
15
|
+
game.add_player(player1)
|
16
|
+
game.add_player(player2)
|
17
|
+
|
18
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
19
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
20
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
21
|
+
|
22
|
+
game.total_points.should == 500
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
context "with a basic setup" do
|
27
|
+
before do
|
28
|
+
@game = Game.new("Knuckleheads")
|
29
|
+
|
30
|
+
@initial_health = 100
|
31
|
+
@player = Player.new("moe", @initial_health)
|
32
|
+
|
33
|
+
@game.add_player(@player)
|
34
|
+
|
35
|
+
$stdout = StringIO.new
|
36
|
+
end
|
37
|
+
|
38
|
+
it "w00ts the player if a high number is rolled" do
|
39
|
+
Die.any_instance.stub(:roll).and_return(5)
|
40
|
+
|
41
|
+
@game.play(2)
|
42
|
+
|
43
|
+
@player.health.should == (@initial_health + 15 * 2)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "skip the player if a medium number if rolled" do
|
47
|
+
Die.any_instance.stub(:roll).and_return(3)
|
48
|
+
|
49
|
+
@game.play(2)
|
50
|
+
|
51
|
+
@player.health.should == @initial_health
|
52
|
+
end
|
53
|
+
|
54
|
+
it "blams the player if a low number if rolled" do
|
55
|
+
Die.any_instance.stub(:roll).and_return(1)
|
56
|
+
|
57
|
+
@game.play(2)
|
58
|
+
|
59
|
+
@player.health.should == (@initial_health - 10 * 2)
|
60
|
+
end
|
61
|
+
|
62
|
+
it "assigns a treasure for points during a player's turn" do
|
63
|
+
game = Game.new("Knuckleheads")
|
64
|
+
player = Player.new("moe")
|
65
|
+
|
66
|
+
game.add_player(player)
|
67
|
+
game.play(1)
|
68
|
+
|
69
|
+
player.points.should_not be_zero
|
70
|
+
end
|
71
|
+
end
|
72
|
+
end
|
73
|
+
end
|
@@ -0,0 +1,123 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Player do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 150
|
8
|
+
@player = Player.new("larry", 150)
|
9
|
+
$stdout = StringIO.new
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a capitalized name" do
|
13
|
+
@player.name.should == 'Larry'
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has an initial health" do
|
17
|
+
@player.health.should == 150
|
18
|
+
end
|
19
|
+
|
20
|
+
it "can be created from a CSV string" do
|
21
|
+
player = Player.from_csv("larry,150")
|
22
|
+
|
23
|
+
player.name.should == "Larry"
|
24
|
+
player.health.should == 150
|
25
|
+
end
|
26
|
+
|
27
|
+
context "with 2 hammers" do
|
28
|
+
before do
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
end
|
32
|
+
|
33
|
+
it "computes a score as the sum of its health and points" do
|
34
|
+
@player.score.should == 250
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a string representation" do
|
38
|
+
@player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250"
|
39
|
+
end
|
40
|
+
end
|
41
|
+
|
42
|
+
it "increases health by 15 when w00ted" do
|
43
|
+
@player.w00t
|
44
|
+
|
45
|
+
@player.health.should == (@initial_health + 15)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "decreases health by 10 when blammed" do
|
49
|
+
@player.blam
|
50
|
+
|
51
|
+
@player.health.should == (@initial_health - 10)
|
52
|
+
end
|
53
|
+
|
54
|
+
it "computes points as the sum of all treasure points" do
|
55
|
+
@player.points.should == 0
|
56
|
+
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
@player.points.should == 50
|
59
|
+
|
60
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
61
|
+
@player.points.should == 450
|
62
|
+
|
63
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
64
|
+
@player.points.should == 500
|
65
|
+
end
|
66
|
+
|
67
|
+
it "yields each found treasure and its total points" do
|
68
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
69
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
70
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
71
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
72
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
73
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
74
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
75
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
76
|
+
|
77
|
+
yielded = []
|
78
|
+
@player.each_found_treasure do |treasure|
|
79
|
+
yielded << treasure
|
80
|
+
end
|
81
|
+
|
82
|
+
yielded.should == [
|
83
|
+
Treasure.new(:skillet, 200),
|
84
|
+
Treasure.new(:hammer, 50),
|
85
|
+
Treasure.new(:bottle, 25)
|
86
|
+
]
|
87
|
+
end
|
88
|
+
|
89
|
+
context "with a health greater than 100" do
|
90
|
+
before do
|
91
|
+
@player = Player.new("larry", 150)
|
92
|
+
end
|
93
|
+
|
94
|
+
it "is strong" do
|
95
|
+
@player.should be_strong
|
96
|
+
end
|
97
|
+
end
|
98
|
+
|
99
|
+
context "with a health of 100 or less" do
|
100
|
+
before do
|
101
|
+
@player = Player.new("larry", 100)
|
102
|
+
end
|
103
|
+
|
104
|
+
it "is wimpy" do
|
105
|
+
@player.should_not be_strong
|
106
|
+
end
|
107
|
+
end
|
108
|
+
|
109
|
+
context "in a collection of players" do
|
110
|
+
before do
|
111
|
+
@player1 = Player.new("moe", 100)
|
112
|
+
@player2 = Player.new("larry", 200)
|
113
|
+
@player3 = Player.new("curly", 300)
|
114
|
+
|
115
|
+
@players = [@player1, @player2, @player3]
|
116
|
+
end
|
117
|
+
|
118
|
+
it "is sorted by decreasing score" do
|
119
|
+
@players.sort.should == [@player3, @player2, @player1]
|
120
|
+
end
|
121
|
+
end
|
122
|
+
end
|
123
|
+
end
|
@@ -0,0 +1,53 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
@treasure.name.should == :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
@treasure.points.should == 50
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
describe TreasureTrove do
|
19
|
+
it "has six treasures" do
|
20
|
+
TreasureTrove::TREASURES.size.should == 6
|
21
|
+
end
|
22
|
+
|
23
|
+
it "has a pie worth 5 points" do
|
24
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a bottle worth 25 points" do
|
28
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a hammer worth 50 points" do
|
32
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a skillet worth 100 points" do
|
36
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a broomstick worth 200 points" do
|
40
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a crowbar worth 400 points" do
|
44
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
45
|
+
end
|
46
|
+
|
47
|
+
it "returns a random treasure" do
|
48
|
+
treasure = TreasureTrove.random
|
49
|
+
|
50
|
+
TreasureTrove::TREASURES.should include(treasure)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
metadata
ADDED
@@ -0,0 +1,84 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: pragmatic_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Takafumi Iwai
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-02-14 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |
|
28
|
+
Studio Game
|
29
|
+
|
30
|
+
This is an exercise of ruby programming from The Pragmatic Studio's Ruby Course.
|
31
|
+
email: takafumi@tawashi.org
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- LICENSE
|
38
|
+
- README
|
39
|
+
- bin/players.csv
|
40
|
+
- bin/studio_game
|
41
|
+
- lib/studio_game/auditable.rb
|
42
|
+
- lib/studio_game/berserk_player.rb
|
43
|
+
- lib/studio_game/clumsy_player.rb
|
44
|
+
- lib/studio_game/die.rb
|
45
|
+
- lib/studio_game/game.rb
|
46
|
+
- lib/studio_game/game_turn.rb
|
47
|
+
- lib/studio_game/loaded_die.rb
|
48
|
+
- lib/studio_game/playable.rb
|
49
|
+
- lib/studio_game/player.rb
|
50
|
+
- lib/studio_game/treasure_trove.rb
|
51
|
+
- spec/studio_game/berserk_player_spec.rb
|
52
|
+
- spec/studio_game/clumsy_player_spec.rb
|
53
|
+
- spec/studio_game/game_spec.rb
|
54
|
+
- spec/studio_game/player_spec.rb
|
55
|
+
- spec/studio_game/treasure_trove_spec.rb
|
56
|
+
homepage: http://pragmaticstudio.com/
|
57
|
+
licenses: []
|
58
|
+
metadata: {}
|
59
|
+
post_install_message:
|
60
|
+
rdoc_options: []
|
61
|
+
require_paths:
|
62
|
+
- lib
|
63
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
64
|
+
requirements:
|
65
|
+
- - '>='
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '1.9'
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
69
|
+
requirements:
|
70
|
+
- - '>='
|
71
|
+
- !ruby/object:Gem::Version
|
72
|
+
version: '0'
|
73
|
+
requirements: []
|
74
|
+
rubyforge_project:
|
75
|
+
rubygems_version: 2.2.1
|
76
|
+
signing_key:
|
77
|
+
specification_version: 4
|
78
|
+
summary: Exercise created in Pramatic Studio's Ruby course
|
79
|
+
test_files:
|
80
|
+
- spec/studio_game/berserk_player_spec.rb
|
81
|
+
- spec/studio_game/clumsy_player_spec.rb
|
82
|
+
- spec/studio_game/game_spec.rb
|
83
|
+
- spec/studio_game/player_spec.rb
|
84
|
+
- spec/studio_game/treasure_trove_spec.rb
|