pragmatic_mike 1.0.0

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+ ---
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+ SHA1:
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+ metadata.gz: 5e7f773d0d25daad7fcc5f53c3f557a048600df5
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+ data.tar.gz: 764ddaac55fe92448465c9eecff4cd68eb96b030
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+ SHA512:
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+ metadata.gz: 2d815e44ed82906477598d057850ff14d8f7af4093aa6fd43b3e73825a1e5375cb152797d3a6a0ca6071f5bef8836359d673bd62105e44b9990c9fb89371b76e
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+ data.tar.gz: 0f519a9b7d3d6585ed88a67be5f83cb5ab6e8c7db83a87027522f3032c38b49b9bf4118e393c1faa28ee6b6dcc8902b08cf0c3e55f72c91c791661fc6372d121
data/LICENSE ADDED
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+
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+ Copyright (C) <year> <copyright holders>
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+
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ This app is for having a crap ton of fund watching movies and stuff.
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file =
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+ File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative "auditable"
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_accessor :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(a_player)
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+ @players.push(a_player)
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = StudioGame::Player.new("curly", 125)
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+ StudioGame::GameTurn.take_turn(player)
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+ end
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+ Knuckleheads High Scores:
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+ Theo................ 1385
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+ Alvin............... 1380
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+ Simon............... 810
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+ Berserker........... 330
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+ Klutz............... 310.0
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+ def conversation
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+ puts "Hello"
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+ yield
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+ puts "Goodbye."
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+ end
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+
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+ conversation { puts "Good to meet you!"}
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+
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+ n_times do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+
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+ def n_times(number)
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+ 1.upto(number) do |count|
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+ yield count
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ require_relative "treasure_trove"
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+ require_relative "playable"
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}."
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
48
+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
57
+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
64
+ end
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+
66
+ end
67
+ end
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+ require'studio_game/player'
2
+ require "studio_game/treasure_trove"
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+
4
+ module StudioGame
5
+ describe Player do
6
+ before do
7
+ @initial_health = 150
8
+ @player = Player.new("larry", 150)
9
+ $stdout = StringIO.new
10
+ end
11
+
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+ it "should have a capitalized name" do
13
+ @player.name.should == "Larry"
14
+ end
15
+
16
+ it "has an initial health" do
17
+ @player.health.should == 150
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+
24
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
25
+ end
26
+
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+
38
+ @player.health.should == @initial_health + 15
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+
44
+ @player.health.should == @initial_health - 10
45
+ end
46
+
47
+ context "with a health greater than 100" do
48
+ before do
49
+ @player = Player.new("larry", 150)
50
+ end
51
+
52
+ it "is strong" do
53
+ @player.should be_strong
54
+ end
55
+ end
56
+
57
+ context "with a health of 100 or less" do
58
+ before do
59
+ @player = Player.new("larry", 100)
60
+ end
61
+
62
+ it "is wimpy" do
63
+ @player.should_not be_strong
64
+ end
65
+ end
66
+
67
+ context "in a collection of players" do
68
+ before do
69
+ @player1 = Player.new("moe", 100)
70
+ @player2 = Player.new("larry", 200)
71
+ @player3 = Player.new("curly", 300)
72
+
73
+ @players = [@player1, @player2, @player3]
74
+ end
75
+
76
+ it "is sorted by decreasing score" do
77
+ @players.sort.should == [@player3, @player2, @player1]
78
+ end
79
+ end
80
+
81
+ it "computes points as the sum of all treasure points" do
82
+ @player.points.should == 0
83
+
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+
86
+ @player.points.should == 50
87
+
88
+ @player.found_treasure(Treasure.new(:crowbar, 400))
89
+
90
+ @player.points.should == 450
91
+
92
+ @player.found_treasure(Treasure.new(:hammer, 50))
93
+
94
+ @player.points.should == 500
95
+ end
96
+
97
+ it "yields each found treasure and its total points" do
98
+ @player.found_treasure(Treasure.new(:skillet, 100))
99
+ @player.found_treasure(Treasure.new(:skillet, 100))
100
+ @player.found_treasure(Treasure.new(:hammer, 50))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+ @player.found_treasure(Treasure.new(:bottle, 5))
106
+
107
+ yielded = []
108
+ @player.each_found_treasure do |treasure|
109
+ yielded << treasure
110
+ end
111
+
112
+ yielded.should == [
113
+ Treasure.new(:skillet, 200),
114
+ Treasure.new(:hammer, 50),
115
+ Treasure.new(:bottle, 25)
116
+ ]
117
+ end
118
+
119
+ it "can be created from a CSV string" do
120
+ player = Player.from_csv("larry,150")
121
+
122
+ player.name.should == "Larry"
123
+ player.health.should == 150
124
+ end
125
+ end
126
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,83 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: pragmatic_mike
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Mike Adeleke
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-01-24 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: 'This app is for having a crap ton of fund watching movies and stuff. '
28
+ email: mike@domiapp.co
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - bin/players.csv
35
+ - bin/studio_game
36
+ - lib/studio_game/auditable.rb
37
+ - lib/studio_game/berserk_player.rb
38
+ - lib/studio_game/clumsy_player.rb
39
+ - lib/studio_game/die.rb
40
+ - lib/studio_game/game.rb
41
+ - lib/studio_game/game_turn.rb
42
+ - lib/studio_game/high_scores.txt
43
+ - lib/studio_game/iterators.rb
44
+ - lib/studio_game/loaded_die.rb
45
+ - lib/studio_game/playable.rb
46
+ - lib/studio_game/player.rb
47
+ - lib/studio_game/treasure_trove.rb
48
+ - spec/studio_game/berserk_player_spec.rb
49
+ - spec/studio_game/clumsy_player_spec.rb
50
+ - spec/studio_game/game_spec.rb
51
+ - spec/studio_game/player_spec.rb
52
+ - spec/studio_game/treasure_trove_spec.rb
53
+ - LICENSE
54
+ - README
55
+ homepage: http://ruby-gems.org
56
+ licenses: []
57
+ metadata: {}
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ requirements:
64
+ - - '>='
65
+ - !ruby/object:Gem::Version
66
+ version: '1.9'
67
+ required_rubygems_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 2.1.4
75
+ signing_key:
76
+ specification_version: 4
77
+ summary: My project for the Pragmatic Studio Ruby course.
78
+ test_files:
79
+ - spec/studio_game/berserk_player_spec.rb
80
+ - spec/studio_game/clumsy_player_spec.rb
81
+ - spec/studio_game/game_spec.rb
82
+ - spec/studio_game/player_spec.rb
83
+ - spec/studio_game/treasure_trove_spec.rb