prag_prog_game 1.0.0

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data/LICENSE.md ADDED
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+ # The MIT License (MIT)
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+ Copyright (c) <year> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # Ruby Game
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+
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+ This is the game built in the Pragmatic Studios Ruby Programming course.
data/bin/chipmunks.csv ADDED
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+ Alvin, 25
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+ Simon, 155
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+ Theodore, 85
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+ Knuckleheads high scores:
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+ Curly............... 9620
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+ Larry............... 8965
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+ Klutz............... 8632.5
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+ Moe................. 8500
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+ Berserker........... 8285
data/bin/players.csv ADDED
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+ Moe,180
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+ Larry,60
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+ Curly,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative "../lib/prag_prog_game/player"
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+ require_relative '../lib/prag_prog_game/clumsy_player'
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+ require_relative '../lib/prag_prog_game/berserk_player'
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+ require_relative "../lib/prag_prog_game/game"
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+
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+ knuckleheads = PragProgGame::Game.new("knuckleheads")
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+
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+ default_from_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_from_file)
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+
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+ klutz = PragProgGame::ClumsyPlayer.new("klutz", 105, 10)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = PragProgGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many rounds? ('quit to exit)"
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+ response = gets.chomp.downcase
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+
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+ case response
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+ when /^\d+$/
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+ knuckleheads.play(response.to_i)
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+ when "quit", "q", "exit"
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+ knuckleheads.print_stats
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+ default_to_file = File.join(File.dirname(__FILE__), 'high_scores.txt')
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+ knuckleheads.save_high_scores(default_to_file)
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+ break
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+ else
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+ puts "please enter a number or 'quit'"
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+ end
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+ end
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+ module PragProgGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative "player"
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+
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+ module PragProgGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = PragProgGame::BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative "player"
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+
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+ module PragProgGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health = 100, boost_factor = 1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = PragProgGame::ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = PragProgGame::Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module PragProgGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require 'csv'
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+ require_relative "player"
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+ require_relative "die"
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+ require_relative "game_turn"
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+ require_relative "treasure_trove"
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+
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+ module PragProgGame
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+ class Game
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+ attr_reader :title
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+ attr_reader :players
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players.push player
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+ end
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+
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+ def load_players(from_file = "players.csv")
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+ CSV.foreach(from_file) do |row|
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+ add_player(Player.new(row[0], row[1].to_i))
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} high scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition {|player| player.strong? }
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+
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+ puts "\n#{@title} statistics:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each {|player| player.print_status }
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+
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+ puts "\n#{wimpy_players.size} wimply players:"
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+ wimpy_players.each {|player| player.print_status }
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+
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+ puts "\n#{@title} high scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points."
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+ end
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+ puts "#{player.points} grand total points."
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found."
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+
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+ end
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+
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+ def play(rounds)
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+ treasures = TreasureTrove::TREASURES
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+ puts "there are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "a #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ puts "\nthere are #{@players.size} players in this game:".capitalize
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+ players.each {|player| puts player.name }
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nround #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ #puts player
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module PragProgGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module PragProgGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module PragProgGame
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require 'csv'
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module PragProgGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_csv
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+ "#{@title},#{@rank}"
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ # or simply: new(name, Integer(health))
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def to_s
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+ # "I'm #{@name} with a health of #{@health} and a score of #{score}"
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def print_status
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+ puts "#{@name} (#{@health})"
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}."
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+ #puts "#{@name}'s treasures: #{@found_treasures}."
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+ end
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+ end
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+ module PragProgGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ treasures = {
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+ pie: 5,
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+ bottle: 25,
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+ hammer: 50,
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+ skillet: 100,
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+ broomstick: 200,
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+ crowbar: 400
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+ }
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+
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+ TREASURES = Array.new
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+ treasures.each_pair do |name, points|
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+ TREASURES.push Treasure.new(name, points)
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+ end
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'prag_prog_game/player'
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+ require 'prag_prog_game/berserk_player'
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+ require 'prag_prog_game/treasure_trove'
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+
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+ module PragProgGame
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+ describe BerserkPlayer do
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+ before do
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+ @name = "berserker"
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+ @initial_health = 50
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+ @player = BerserkPlayer.new(@name, @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 5.times { @player.w00t }
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 6.times { @player.w00t }
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed after receiving 6 w00ts" do
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+ 6.times { @player.w00t }
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+ 2.times { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require 'prag_prog_game/player'
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+ require 'prag_prog_game/clumsy_player'
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+ require 'prag_prog_game/treasure_trove'
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+
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+ module PragProgGame
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+ describe ClumsyPlayer do
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+ before do
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+ @name = "klutz"
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new(@name, @initial_health, @boost_factor)
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == @boost_factor
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+ end
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+
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+ it "gets a boost factor for every w00t" do
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+ @player.w00t
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+ end
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+ require 'prag_prog_game/game'
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+
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+ module PragProgGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if high number is rolled" do
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+ #@game.stub(:die).and_return(5)
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+ #@game.play.should == "moe got w00ted!"
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+
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+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(2)
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "skips the player if medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(2)
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+ @player.health.should == @initial_health
28
+ end
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+
30
+ it "blams the player if low number is rolled" do
31
+ Die.any_instance.stub(:roll).and_return(1)
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+ @game.play(2)
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+ @player.health.should == @initial_health - (10 * 2)
34
+ end
35
+
36
+ it "assigns a treasure for points during a player's turn" do
37
+ game = Game.new("knuckleheads")
38
+ player = Player.new("moe")
39
+
40
+ game.add_player(player)
41
+ game.play(1)
42
+
43
+ player.points.should_not be_zero
44
+ end
45
+
46
+ it "computes total points as the sum of all player points" do
47
+ game = Game.new("knuckleheads")
48
+
49
+ player1 = Player.new("moe")
50
+ player2 = Player.new("larry")
51
+
52
+ game.add_player(player1)
53
+ game.add_player(player2)
54
+
55
+ player1.found_treasure(Treasure.new(:hammer, 50))
56
+ player1.found_treasure(Treasure.new(:hammer, 50))
57
+ player2.found_treasure(Treasure.new(:crowbar, 400))
58
+
59
+ game.total_points.should == 500
60
+ end
61
+ end
62
+ end
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+ require "prag_prog_game/player"
2
+ require "prag_prog_game/treasure_trove"
3
+
4
+ module PragProgGame
5
+ describe Player do
6
+ before do
7
+ $stdout = StringIO.new
8
+ @name = "larry"
9
+ @health = 150
10
+ @player = Player.new(@name, @health)
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ @player.name.should == @name.capitalize
15
+ end
16
+
17
+ it "has an initial health matching health value passed at creation" do
18
+ @player.health.should == @health
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "computes points as the sum of all treasure points" do
36
+ @player.points.should == 0
37
+
38
+ @player.found_treasure(Treasure.new(:hammer, 50))
39
+ @player.points.should == 50
40
+
41
+ @player.found_treasure(Treasure.new(:crowbar, 400))
42
+ @player.points.should == 450
43
+
44
+ @player.found_treasure(Treasure.new(:hammer, 50))
45
+ @player.points.should == 500
46
+
47
+ end
48
+
49
+ it "increases health by 15 when w00ted" do
50
+ @player.w00t
51
+ @player.health.should == @health + 15
52
+ end
53
+
54
+ it "decreases health by 10 when blammed" do
55
+ @player.blam
56
+ @player.health.should == @health - 10
57
+ end
58
+
59
+ it "yields each found treasure and its total points" do
60
+ @player.found_treasure(Treasure.new(:skillet, 100))
61
+ @player.found_treasure(Treasure.new(:skillet, 100))
62
+ @player.found_treasure(Treasure.new(:hammer, 50))
63
+ @player.found_treasure(Treasure.new(:bottle, 5))
64
+ @player.found_treasure(Treasure.new(:bottle, 5))
65
+ @player.found_treasure(Treasure.new(:bottle, 5))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+
69
+ yielded = []
70
+ @player.each_found_treasure do |treasure|
71
+ yielded << treasure
72
+ end
73
+
74
+ yielded.should == [
75
+ Treasure.new(:skillet, 200),
76
+ Treasure.new(:hammer, 50),
77
+ Treasure.new(:bottle, 25)
78
+ ]
79
+ end
80
+
81
+ it "can be created from a CSV string 'name,health'" do
82
+ sean = Player.from_csv("sean,150")
83
+ sean.name.should == "Sean"
84
+ sean.health.should == 150
85
+ end
86
+
87
+ context "with an initial health of 150" do
88
+ before do
89
+ $stdout = StringIO.new
90
+ @name = "sean"
91
+ @health = 150
92
+ @player = Player.new(@name, @health)
93
+ end
94
+
95
+ it "is strong" do
96
+ @player.should be_strong
97
+ end
98
+ end
99
+
100
+ context "with an initial health of 100" do
101
+ before do
102
+ $stdout = StringIO.new
103
+ @name = "sean"
104
+ @health = 100
105
+ @player = Player.new(@name, @health)
106
+ end
107
+
108
+ it "is wimpy" do
109
+ @player.should_not be_strong
110
+ end
111
+ end
112
+
113
+ context "in a collection of players" do
114
+ before do
115
+ @player1 = Player.new("moe", 100)
116
+ @player2 = Player.new("larry", 200)
117
+ @player3 = Player.new("curly", 300)
118
+
119
+ @players = [@player1, @player2, @player3]
120
+ end
121
+
122
+ it "is sorted by decreasing score" do
123
+ @players.sort.should == [@player3, @player2, @player1]
124
+ end
125
+ end
126
+ end
127
+ end
@@ -0,0 +1,55 @@
1
+ require "prag_prog_game/treasure_trove"
2
+
3
+ module PragProgGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+ end
18
+
19
+ describe TreasureTrove do
20
+
21
+ it "has six treasures" do
22
+ TreasureTrove::TREASURES.size.should == 6
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
35
+ end
36
+
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+ TreasureTrove::TREASURES.should include(treasure)
53
+ end
54
+ end
55
+ end
metadata ADDED
@@ -0,0 +1,92 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: prag_prog_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Sean Omlor
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-01-08 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! '# Ruby Game
31
+
32
+
33
+ This is the game built in the Pragmatic Studios Ruby Programming course.
34
+
35
+ '
36
+ email: somlor@gmail.com
37
+ executables:
38
+ - studio_game
39
+ extensions: []
40
+ extra_rdoc_files: []
41
+ files:
42
+ - bin/studio_game
43
+ - bin/players.csv
44
+ - bin/chipmunks.csv
45
+ - bin/high_scores.txt
46
+ - lib/prag_prog_game/game_turn.rb
47
+ - lib/prag_prog_game/treasure_trove.rb
48
+ - lib/prag_prog_game/playable.rb
49
+ - lib/prag_prog_game/loaded_die.rb
50
+ - lib/prag_prog_game/clumsy_player.rb
51
+ - lib/prag_prog_game/die.rb
52
+ - lib/prag_prog_game/player.rb
53
+ - lib/prag_prog_game/auditable.rb
54
+ - lib/prag_prog_game/game.rb
55
+ - lib/prag_prog_game/berserk_player.rb
56
+ - spec/prag_prog_game/player_spec.rb
57
+ - spec/prag_prog_game/clumsy_player_spec.rb
58
+ - spec/prag_prog_game/berserk_player_spec.rb
59
+ - spec/prag_prog_game/game_spec.rb
60
+ - spec/prag_prog_game/treasure_trove_spec.rb
61
+ - LICENSE.md
62
+ - README.md
63
+ homepage: http://seanomlor.com
64
+ licenses: []
65
+ post_install_message:
66
+ rdoc_options: []
67
+ require_paths:
68
+ - lib
69
+ required_ruby_version: !ruby/object:Gem::Requirement
70
+ none: false
71
+ requirements:
72
+ - - ! '>='
73
+ - !ruby/object:Gem::Version
74
+ version: '1.9'
75
+ required_rubygems_version: !ruby/object:Gem::Requirement
76
+ none: false
77
+ requirements:
78
+ - - ! '>='
79
+ - !ruby/object:Gem::Version
80
+ version: '0'
81
+ requirements: []
82
+ rubyforge_project:
83
+ rubygems_version: 1.8.24
84
+ signing_key:
85
+ specification_version: 3
86
+ summary: Game built in Pragmatic Studios Ruby Programming course.
87
+ test_files:
88
+ - spec/prag_prog_game/player_spec.rb
89
+ - spec/prag_prog_game/clumsy_player_spec.rb
90
+ - spec/prag_prog_game/berserk_player_spec.rb
91
+ - spec/prag_prog_game/game_spec.rb
92
+ - spec/prag_prog_game/treasure_trove_spec.rb