prag_prog_game 1.0.0
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- data/LICENSE.md +8 -0
- data/README.md +3 -0
- data/bin/chipmunks.csv +3 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +34 -0
- data/lib/prag_prog_game/auditable.rb +7 -0
- data/lib/prag_prog_game/berserk_player.rb +31 -0
- data/lib/prag_prog_game/clumsy_player.rb +38 -0
- data/lib/prag_prog_game/die.rb +19 -0
- data/lib/prag_prog_game/game.rb +95 -0
- data/lib/prag_prog_game/game_turn.rb +23 -0
- data/lib/prag_prog_game/loaded_die.rb +16 -0
- data/lib/prag_prog_game/playable.rb +17 -0
- data/lib/prag_prog_game/player.rb +60 -0
- data/lib/prag_prog_game/treasure_trove.rb +23 -0
- data/spec/prag_prog_game/berserk_player_spec.rb +30 -0
- data/spec/prag_prog_game/clumsy_player_spec.rb +46 -0
- data/spec/prag_prog_game/game_spec.rb +62 -0
- data/spec/prag_prog_game/player_spec.rb +127 -0
- data/spec/prag_prog_game/treasure_trove_spec.rb +55 -0
- metadata +92 -0
data/LICENSE.md
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# The MIT License (MIT)
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Copyright (c) <year> <copyright holders>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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data/bin/chipmunks.csv
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/prag_prog_game/player"
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require_relative '../lib/prag_prog_game/clumsy_player'
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require_relative '../lib/prag_prog_game/berserk_player'
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require_relative "../lib/prag_prog_game/game"
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knuckleheads = PragProgGame::Game.new("knuckleheads")
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default_from_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_from_file)
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klutz = PragProgGame::ClumsyPlayer.new("klutz", 105, 10)
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knuckleheads.add_player(klutz)
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berserker = PragProgGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many rounds? ('quit to exit)"
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response = gets.chomp.downcase
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case response
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when /^\d+$/
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knuckleheads.play(response.to_i)
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when "quit", "q", "exit"
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knuckleheads.print_stats
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default_to_file = File.join(File.dirname(__FILE__), 'high_scores.txt')
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knuckleheads.save_high_scores(default_to_file)
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break
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else
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puts "please enter a number or 'quit'"
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end
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end
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require_relative "player"
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module PragProgGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = PragProgGame::BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative "player"
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module PragProgGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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end
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if __FILE__ == $0
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clumsy = PragProgGame::ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = PragProgGame::Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require 'csv'
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require_relative "player"
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require_relative "die"
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require_relative "game_turn"
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require_relative "treasure_trove"
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module PragProgGame
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class Game
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attr_reader :title
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attr_reader :players
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def initialize(title)
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@title = title.capitalize
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@players = []
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end
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def add_player(player)
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@players.push player
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end
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def load_players(from_file = "players.csv")
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CSV.foreach(from_file) do |row|
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add_player(Player.new(row[0], row[1].to_i))
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end
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} high scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def print_stats
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strong_players, wimpy_players = @players.partition {|player| player.strong? }
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puts "\n#{@title} statistics:"
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puts "\n#{strong_players.size} strong players:"
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strong_players.each {|player| player.print_status }
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puts "\n#{wimpy_players.size} wimply players:"
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wimpy_players.each {|player| player.print_status }
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puts "\n#{@title} high scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points."
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end
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puts "#{player.points} grand total points."
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end
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puts "\n#{total_points} total points from treasures found."
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end
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def play(rounds)
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treasures = TreasureTrove::TREASURES
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puts "there are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "a #{treasure.name} is worth #{treasure.points} points"
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end
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puts "\nthere are #{@players.size} players in this game:".capitalize
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players.each {|player| puts player.name }
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nround #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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#puts player
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end
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end
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module PragProgGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require 'csv'
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require_relative 'treasure_trove'
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require_relative 'playable'
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module PragProgGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_csv
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"#{@title},#{@rank}"
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name, Integer(health))
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# or simply: new(name, Integer(health))
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def to_s
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# "I'm #{@name} with a health of #{@health} and a score of #{score}"
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def print_status
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puts "#{@name} (#{@health})"
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end
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def score
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@health + points
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end
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def <=>(other_player)
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other_player.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points}."
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#puts "#{@name}'s treasures: #{@found_treasures}."
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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end
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end
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module PragProgGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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treasures = {
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pie: 5,
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bottle: 25,
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hammer: 50,
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skillet: 100,
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broomstick: 200,
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crowbar: 400
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}
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TREASURES = Array.new
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treasures.each_pair do |name, points|
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TREASURES.push Treasure.new(name, points)
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end
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'prag_prog_game/player'
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require 'prag_prog_game/berserk_player'
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require 'prag_prog_game/treasure_trove'
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module PragProgGame
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describe BerserkPlayer do
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before do
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@name = "berserker"
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@initial_health = 50
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@player = BerserkPlayer.new(@name, @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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5.times { @player.w00t }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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6.times { @player.w00t }
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@player.berserk?.should be_true
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end
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it "gets w00ted instead of blammed after receiving 6 w00ts" do
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6.times { @player.w00t }
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2.times { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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end
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require 'prag_prog_game/player'
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require 'prag_prog_game/clumsy_player'
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require 'prag_prog_game/treasure_trove'
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module PragProgGame
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describe ClumsyPlayer do
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7
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before do
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@name = "klutz"
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@initial_health = 100
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@boost_factor = 5
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@player = ClumsyPlayer.new(@name, @initial_health, @boost_factor)
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end
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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|
+
@player.found_treasure(hammer)
|
19
|
+
@player.found_treasure(hammer)
|
20
|
+
@player.found_treasure(hammer)
|
21
|
+
|
22
|
+
@player.points.should == 75
|
23
|
+
|
24
|
+
crowbar = Treasure.new(:crowbar, 400)
|
25
|
+
@player.found_treasure(crowbar)
|
26
|
+
|
27
|
+
@player.points.should == 275
|
28
|
+
|
29
|
+
yielded = []
|
30
|
+
@player.each_found_treasure do |treasure|
|
31
|
+
yielded << treasure
|
32
|
+
end
|
33
|
+
|
34
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a boost factor" do
|
38
|
+
@player.boost_factor.should == @boost_factor
|
39
|
+
end
|
40
|
+
|
41
|
+
it "gets a boost factor for every w00t" do
|
42
|
+
@player.w00t
|
43
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
44
|
+
end
|
45
|
+
end
|
46
|
+
end
|
@@ -0,0 +1,62 @@
|
|
1
|
+
require 'prag_prog_game/game'
|
2
|
+
|
3
|
+
module PragProgGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "w00ts the player if high number is rolled" do
|
16
|
+
#@game.stub(:die).and_return(5)
|
17
|
+
#@game.play.should == "moe got w00ted!"
|
18
|
+
|
19
|
+
Die.any_instance.stub(:roll).and_return(5)
|
20
|
+
@game.play(2)
|
21
|
+
@player.health.should == @initial_health + (15 * 2)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "skips the player if medium number is rolled" do
|
25
|
+
Die.any_instance.stub(:roll).and_return(3)
|
26
|
+
@game.play(2)
|
27
|
+
@player.health.should == @initial_health
|
28
|
+
end
|
29
|
+
|
30
|
+
it "blams the player if low number is rolled" do
|
31
|
+
Die.any_instance.stub(:roll).and_return(1)
|
32
|
+
@game.play(2)
|
33
|
+
@player.health.should == @initial_health - (10 * 2)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "assigns a treasure for points during a player's turn" do
|
37
|
+
game = Game.new("knuckleheads")
|
38
|
+
player = Player.new("moe")
|
39
|
+
|
40
|
+
game.add_player(player)
|
41
|
+
game.play(1)
|
42
|
+
|
43
|
+
player.points.should_not be_zero
|
44
|
+
end
|
45
|
+
|
46
|
+
it "computes total points as the sum of all player points" do
|
47
|
+
game = Game.new("knuckleheads")
|
48
|
+
|
49
|
+
player1 = Player.new("moe")
|
50
|
+
player2 = Player.new("larry")
|
51
|
+
|
52
|
+
game.add_player(player1)
|
53
|
+
game.add_player(player2)
|
54
|
+
|
55
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
56
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
57
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
58
|
+
|
59
|
+
game.total_points.should == 500
|
60
|
+
end
|
61
|
+
end
|
62
|
+
end
|
@@ -0,0 +1,127 @@
|
|
1
|
+
require "prag_prog_game/player"
|
2
|
+
require "prag_prog_game/treasure_trove"
|
3
|
+
|
4
|
+
module PragProgGame
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@name = "larry"
|
9
|
+
@health = 150
|
10
|
+
@player = Player.new(@name, @health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
@player.name.should == @name.capitalize
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has an initial health matching health value passed at creation" do
|
18
|
+
@player.health.should == @health
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has a string representation" do
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
|
25
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
26
|
+
end
|
27
|
+
|
28
|
+
it "computes a score as the sum of its health and points" do
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
|
32
|
+
@player.score.should == 250
|
33
|
+
end
|
34
|
+
|
35
|
+
it "computes points as the sum of all treasure points" do
|
36
|
+
@player.points.should == 0
|
37
|
+
|
38
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
39
|
+
@player.points.should == 50
|
40
|
+
|
41
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
42
|
+
@player.points.should == 450
|
43
|
+
|
44
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
45
|
+
@player.points.should == 500
|
46
|
+
|
47
|
+
end
|
48
|
+
|
49
|
+
it "increases health by 15 when w00ted" do
|
50
|
+
@player.w00t
|
51
|
+
@player.health.should == @health + 15
|
52
|
+
end
|
53
|
+
|
54
|
+
it "decreases health by 10 when blammed" do
|
55
|
+
@player.blam
|
56
|
+
@player.health.should == @health - 10
|
57
|
+
end
|
58
|
+
|
59
|
+
it "yields each found treasure and its total points" do
|
60
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
61
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
62
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
63
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
64
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
65
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
|
69
|
+
yielded = []
|
70
|
+
@player.each_found_treasure do |treasure|
|
71
|
+
yielded << treasure
|
72
|
+
end
|
73
|
+
|
74
|
+
yielded.should == [
|
75
|
+
Treasure.new(:skillet, 200),
|
76
|
+
Treasure.new(:hammer, 50),
|
77
|
+
Treasure.new(:bottle, 25)
|
78
|
+
]
|
79
|
+
end
|
80
|
+
|
81
|
+
it "can be created from a CSV string 'name,health'" do
|
82
|
+
sean = Player.from_csv("sean,150")
|
83
|
+
sean.name.should == "Sean"
|
84
|
+
sean.health.should == 150
|
85
|
+
end
|
86
|
+
|
87
|
+
context "with an initial health of 150" do
|
88
|
+
before do
|
89
|
+
$stdout = StringIO.new
|
90
|
+
@name = "sean"
|
91
|
+
@health = 150
|
92
|
+
@player = Player.new(@name, @health)
|
93
|
+
end
|
94
|
+
|
95
|
+
it "is strong" do
|
96
|
+
@player.should be_strong
|
97
|
+
end
|
98
|
+
end
|
99
|
+
|
100
|
+
context "with an initial health of 100" do
|
101
|
+
before do
|
102
|
+
$stdout = StringIO.new
|
103
|
+
@name = "sean"
|
104
|
+
@health = 100
|
105
|
+
@player = Player.new(@name, @health)
|
106
|
+
end
|
107
|
+
|
108
|
+
it "is wimpy" do
|
109
|
+
@player.should_not be_strong
|
110
|
+
end
|
111
|
+
end
|
112
|
+
|
113
|
+
context "in a collection of players" do
|
114
|
+
before do
|
115
|
+
@player1 = Player.new("moe", 100)
|
116
|
+
@player2 = Player.new("larry", 200)
|
117
|
+
@player3 = Player.new("curly", 300)
|
118
|
+
|
119
|
+
@players = [@player1, @player2, @player3]
|
120
|
+
end
|
121
|
+
|
122
|
+
it "is sorted by decreasing score" do
|
123
|
+
@players.sort.should == [@player3, @player2, @player1]
|
124
|
+
end
|
125
|
+
end
|
126
|
+
end
|
127
|
+
end
|
@@ -0,0 +1,55 @@
|
|
1
|
+
require "prag_prog_game/treasure_trove"
|
2
|
+
|
3
|
+
module PragProgGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
describe TreasureTrove do
|
20
|
+
|
21
|
+
it "has six treasures" do
|
22
|
+
TreasureTrove::TREASURES.size.should == 6
|
23
|
+
end
|
24
|
+
|
25
|
+
it "has a pie worth 5 points" do
|
26
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a bottle worth 25 points" do
|
30
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a hammer worth 50 points" do
|
34
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
35
|
+
end
|
36
|
+
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
TreasureTrove::TREASURES.should include(treasure)
|
53
|
+
end
|
54
|
+
end
|
55
|
+
end
|
metadata
ADDED
@@ -0,0 +1,92 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: prag_prog_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Sean Omlor
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2013-01-08 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ! '# Ruby Game
|
31
|
+
|
32
|
+
|
33
|
+
This is the game built in the Pragmatic Studios Ruby Programming course.
|
34
|
+
|
35
|
+
'
|
36
|
+
email: somlor@gmail.com
|
37
|
+
executables:
|
38
|
+
- studio_game
|
39
|
+
extensions: []
|
40
|
+
extra_rdoc_files: []
|
41
|
+
files:
|
42
|
+
- bin/studio_game
|
43
|
+
- bin/players.csv
|
44
|
+
- bin/chipmunks.csv
|
45
|
+
- bin/high_scores.txt
|
46
|
+
- lib/prag_prog_game/game_turn.rb
|
47
|
+
- lib/prag_prog_game/treasure_trove.rb
|
48
|
+
- lib/prag_prog_game/playable.rb
|
49
|
+
- lib/prag_prog_game/loaded_die.rb
|
50
|
+
- lib/prag_prog_game/clumsy_player.rb
|
51
|
+
- lib/prag_prog_game/die.rb
|
52
|
+
- lib/prag_prog_game/player.rb
|
53
|
+
- lib/prag_prog_game/auditable.rb
|
54
|
+
- lib/prag_prog_game/game.rb
|
55
|
+
- lib/prag_prog_game/berserk_player.rb
|
56
|
+
- spec/prag_prog_game/player_spec.rb
|
57
|
+
- spec/prag_prog_game/clumsy_player_spec.rb
|
58
|
+
- spec/prag_prog_game/berserk_player_spec.rb
|
59
|
+
- spec/prag_prog_game/game_spec.rb
|
60
|
+
- spec/prag_prog_game/treasure_trove_spec.rb
|
61
|
+
- LICENSE.md
|
62
|
+
- README.md
|
63
|
+
homepage: http://seanomlor.com
|
64
|
+
licenses: []
|
65
|
+
post_install_message:
|
66
|
+
rdoc_options: []
|
67
|
+
require_paths:
|
68
|
+
- lib
|
69
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
70
|
+
none: false
|
71
|
+
requirements:
|
72
|
+
- - ! '>='
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '1.9'
|
75
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
76
|
+
none: false
|
77
|
+
requirements:
|
78
|
+
- - ! '>='
|
79
|
+
- !ruby/object:Gem::Version
|
80
|
+
version: '0'
|
81
|
+
requirements: []
|
82
|
+
rubyforge_project:
|
83
|
+
rubygems_version: 1.8.24
|
84
|
+
signing_key:
|
85
|
+
specification_version: 3
|
86
|
+
summary: Game built in Pragmatic Studios Ruby Programming course.
|
87
|
+
test_files:
|
88
|
+
- spec/prag_prog_game/player_spec.rb
|
89
|
+
- spec/prag_prog_game/clumsy_player_spec.rb
|
90
|
+
- spec/prag_prog_game/berserk_player_spec.rb
|
91
|
+
- spec/prag_prog_game/game_spec.rb
|
92
|
+
- spec/prag_prog_game/treasure_trove_spec.rb
|