philosophers_studio_game_revamped 1.1.0

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data/LICENSE ADDED
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+ Copyright (c) 2012 The Pragmatic Studio
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ This is an example application used in The Pragmatic Studio's
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+ Ruby Programming course, as described at
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+
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+ http://pragmaticstudio.com
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+
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+ Philosophers compete for the highest score through philosophical discovery (treasures are philosophical epiphanies).
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+
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+ New features: Philosophers who loose all their health will “fall” and can no longer acquire points (“blams” are -20 health and “w00ts” are + 15 health).
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+
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+ Philosophers who acquire 8 berserker knowledge points will be subsequently w00ted an additional two times per turn for the rest of the game.
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+
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+ Philosophers who engage in sloppy thinking will lose 100 points.
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+
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+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
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+
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+ Sartre,100
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+ Camus,95
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+ Heidegger,110
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+ Socrates,100
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+ Aristotle,130
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+ Descartes, 110
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+ Leibniz,90
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+ Hume,90
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+ Kant,120
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/philosopher'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/sloppy_philosopher'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ module StudioGame
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+ #player1 = Philosopher.new("socrates")
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+ #player2 = Philosopher.new("aristotle", 130)
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+ #player3 = Philosopher.new("descartes", 110)
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+ #player4 = Philosopher.new("leibniz", 90)
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+ #player5 = Philosopher.new("hume", 90)
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+ #player6 = Philosopher.new("kant")
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+ #player7 = Philosopher.new("sartre")
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+ klutz = SloppyPhilosopher.new("Klutz", 205)
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+ berserker = BerserkPlayer.new("berserker", 60)
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+
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+ curmudgeons = StudioGame::Game.new("curmudgeons")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ curmudgeons.load_players (ARGV.shift || default_player_file)
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+ curmudgeons.add_player(klutz)
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+ curmudgeons.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ curmudgeons.play(answer.to_i)
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+ when 'quit', 'exit'
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+ curmudgeons.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ curmudgeons.save_high_scores
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+
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+ #curmudgeons.play(25) do
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+ #curmudgeons.total_points >= 10000
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+ #end
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+
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+
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+ #great_philosophers = Game.new("great_philosophers")
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+ #great_philosophers.add_player(player1)
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+ #great_philosophers.add_player(player2)
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+ #great_philosophers.add_player(player3)
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+ #great_philosophers.play(1)
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+ #great_philosophers.print_stats
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+ end
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+
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+
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+ require_relative 'epiphany_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Philosopher
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @discovered_epiphanies = Hash.new(0)
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Philosopher.new(name, Integer(health))
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def to_s
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+ "\nI'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def discovered_epiphanies(epiphany)
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+ @discovered_epiphanies[epiphany.name] += epiphany.points
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+ puts "#{@name} discovered #{epiphany.name} for #{epiphany.points} points."
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+ puts "#{@name}'s discoveries: #{@discovered_epiphanies}"
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+ end
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+
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+ def each_discovered_epiphany
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+ @discovered_epiphanies.each do |name, points|
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+ yield Epiphany.new(name, points)
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+ end
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+ end
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+
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+ def points
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+ @discovered_epiphanies.values.reduce(0, :+)
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+ end
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+
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+ def score
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+ points + @health
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Philosopher.new("camus")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ require_relative 'die'
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+
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "\nRolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'philosopher'
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+
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+ module StudioGame
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+ class BerserkPlayer < Philosopher
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} has gone berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 60)
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+ 6.times { berserker.w00t }
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+ 2.times {berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ Epiphany = Struct.new(:name, :points)
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+ end
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+
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+ module StudioGame
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+ module EpiphanyTrove
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+ EPIPHANIES = [
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+ Epiphany.new(:sloppy_thinking, -100),
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+ Epiphany.new(:berserker_knowledge, 2),
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+ Epiphany.new(:that_the_unexamined_life_is_not_worth_living, 5),
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+ Epiphany.new(:the_problem_of_the_one_and_the_many, 20),
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+ Epiphany.new(:logic, 30),
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+ Epiphany.new(:an_indubitable_truth, 50),
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+ Epiphany.new(:the_authentic_self, 80),
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+ Epiphany.new(:a_monad, 100),
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+ Epiphany.new(:why_something_exists_rather_than_nothing, 150),
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+ Epiphany.new(:the_problem_of_induction, 200),
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+ Epiphany.new(:the_distinction_between_the_noumena_and_the_phenomena, 400)
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+ ]
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+
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+ def self.random
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+ EPIPHANIES.sample
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+ end
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+ end
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+ end
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+ require_relative 'philosopher'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'epiphany_trove'
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+ require_relative 'berserk_player'
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+ require_relative 'sloppy_philosopher'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @philosophers = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Philosopher.from_csv(line))
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+ end
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+ end
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+
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+ def add_player(player)
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+ @philosophers << (player)
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@philosophers.size} players in #{@title}:"
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+
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+ @philosophers.each do |player|
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+ puts player
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+ end
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+
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+ epiphanies = EpiphanyTrove::EPIPHANIES
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+
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+ puts "\nThere are #{epiphanies.size} discoveries to be made:"
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+ epiphanies.each do |epiphany|
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+ puts "Discovering #{epiphany.name} is worth #{epiphany.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @philosophers.each do |player|
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+ if player.alive?
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+ GameTurn.take_turn(player)
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+ case
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+ when player.berserk?
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+ 2.times {player.w00t}
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+ puts "#{player.name} has gone berserk!"
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+ #puts player
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+ when player.alive?
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+ puts player
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+ else puts "\n#{player.name.upcase} has fallen!"
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+ end
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+ else puts "\n#{player.name} can no longer acquire points."
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+ end
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+
71
+ strong_players, weak_players = @philosophers.partition { |player| player.strong? }
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+
73
+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{weak_players.size} weak players:"
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+ weak_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ @philosophers.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_discovered_epiphany do |epiphany|
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+ puts "#{epiphany.points} total points from discovering #{epiphany.name}"
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+ end
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+
89
+ puts "#{player.points} grand total points"
90
+ end
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+
92
+ puts "#{total_points} total points from philosophical discoveries"
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+
94
+ puts "\n#{@title} High Scores:"
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+ @philosophers.sort.each do |player|
96
+ puts high_score_entry(player)
97
+ end
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+ end
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+
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+ def total_points
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+ @philosophers.reduce(0) { |sum, player| sum + player.points }
102
+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
110
+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @philosophers.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ great_philosophers = Game.new("great_philosophers")
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+ player1 = Philosopher.new("moe")
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+ great_philosophers.add_player(player1)
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+ great_philosophers.play(3)
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+ great_philosophers.print_stats
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+ end
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+ end
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+ require_relative 'philosopher'
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+ require_relative 'die'
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+ require_relative 'epiphany_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
9
+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "\n#{player.name} was skipped."
15
+ else
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+ player.w00t
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+ end
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+
19
+ epiphany = EpiphanyTrove.random
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+ player.discovered_epiphanies(epiphany)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
14
+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 20
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+ puts "\n#{name} got blammed!"
6
+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "\n#{name} got w00ted!"
11
+ end
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+
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+ def strong?
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+ @health > 100
15
+ end
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+
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+ def weak?
18
+ @health <= 100
19
+ end
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+
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+ def alive?
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+ @health > 0
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+ end
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+
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+ def berserk?
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+ @discovered_epiphanies[:berserker_knowledge] >= 8
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+ end
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+
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+ def sloppy_thinking?
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+ @discovered_epiphanies[:sloppy_thinking] == -5
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+ end
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+
33
+ end
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+ end
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+ require_relative 'philosopher'
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+
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+ module StudioGame
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+ class SloppyPhilosopher < Philosopher
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def discovered_epiphanies(epiphany)
11
+ sloppy_thinking = Epiphany.new(epiphany.name, epiphany.points / 2.0)
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+ super(sloppy_thinking)
13
+ end
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+
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+ def bonus_w00ts?
16
+ @w00t_count % 3 == 0
17
+ end
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+
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+ def w00t
20
+ super
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+ @w00t_count += 1
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+ 2.times { w00t } if bonus_w00ts?
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+ end
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+ end
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+
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+ if __FILE__ == $0
27
+ clumsy = SloppyPhilosopher.new("klutz", 205)
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+
29
+ an_indubitable_truth = Epiphany.new(:an_indubitable_truth, 50)
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+ clumsy.discovered_epiphanies(an_indubitable_truth)
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+ clumsy.discovered_epiphanies(an_indubitable_truth)
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+ clumsy.discovered_epiphanies(an_indubitable_truth)
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+
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+ the_problem_of_induction = Epiphany.new(:the_problem_of_induction, 200)
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+ clumsy.discovered_epiphanies(the_problem_of_induction)
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+
37
+ clumsy.each_discovered_epiphany do |epiphany|
38
+ puts "#{epiphany.points} total points from discovering #{epiphany.name}"
39
+ end
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+ puts "#{clumsy.points} grand total points"
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+
42
+ puts clumsy.health
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+ 3.times { clumsy.w00t }
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+ puts clumsy.health
45
+ end
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+ end
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+ require 'studio_game/berserk_player'
2
+ require 'studio_game/spec_helper'
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+
4
+ module StudioGame
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ @initial_health = 60
9
+ @player = BerserkPlayer.new("berserker", @initial_health)
10
+ $stdout = StringIO.new
11
+ end
12
+
13
+ it "does not go berserk when w00ted up to 5 times" do
14
+ 1.upto(5) { @player.w00t }
15
+
16
+ @player.berserk?.should be_falsey
17
+
18
+ # or if using Rspec 3.0:
19
+ # @player.berserk?.should be_falsey
20
+ end
21
+
22
+ it "goes berserk when w00ted more than 5 times" do
23
+ 1.upto(6) { @player.w00t }
24
+
25
+ @player.berserk?.should be_truthy
26
+
27
+ # or if using Rspec 3.0:
28
+ # @player.berserk?.should be_truthy
29
+ end
30
+
31
+ it "gets w00ted instead of blammed when it's gone berserk" do
32
+ 1.upto(6) { @player.w00t }
33
+ 1.upto(2) { @player.blam }
34
+
35
+ @player.health.should == @initial_health + (8 * 15)
36
+ end
37
+
38
+ end
39
+ end
@@ -0,0 +1,78 @@
1
+ require 'studio_game/epiphany_trove'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Epiphany do
6
+
7
+ before do
8
+ @epiphany = Epiphany.new(:that_thinking_necessitates_existing, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @epiphany.name.should == :that_thinking_necessitates_existing
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @epiphany.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe EpiphanyTrove do
22
+
23
+ it "has eleven epiphanies" do
24
+ EpiphanyTrove::EPIPHANIES.size.should == 11
25
+ end
26
+
27
+ it "has an epiphany worth -100 points" do
28
+ EpiphanyTrove::EPIPHANIES[0].should == Epiphany.new(:sloppy_thinking, -100)
29
+ end
30
+
31
+ it "has an epiphany worth 2 points" do
32
+ EpiphanyTrove::EPIPHANIES[1].should == Epiphany.new(:berserker_knowledge, 2)
33
+ end
34
+
35
+ it "has an epiphany worth 5 points" do
36
+ EpiphanyTrove::EPIPHANIES[2].should == Epiphany.new(:that_the_unexamined_life_is_not_worth_living, 5)
37
+ end
38
+
39
+ it "has an epiphany worth 25 points" do
40
+ EpiphanyTrove::EPIPHANIES[3].should == Epiphany.new(:the_problem_of_the_one_and_the_many, 20)
41
+ end
42
+
43
+ it "has an epiphany worth 25 points" do
44
+ EpiphanyTrove::EPIPHANIES[4].should == Epiphany.new(:logic, 30)
45
+ end
46
+
47
+ it "has an epiphany worth 50 points" do
48
+ EpiphanyTrove::EPIPHANIES[5].should == Epiphany.new(:an_indubitable_truth, 50)
49
+ end
50
+
51
+ it "has an epiphany worth 80 points" do
52
+ EpiphanyTrove::EPIPHANIES[6].should == Epiphany.new(:the_authentic_self, 80)
53
+ end
54
+
55
+ it "has an epiphany worth 100 points" do
56
+ EpiphanyTrove::EPIPHANIES[7].should == Epiphany.new(:a_monad, 100)
57
+ end
58
+
59
+ it "has an epiphany worth 150 points" do
60
+ EpiphanyTrove::EPIPHANIES[8].should == Epiphany.new(:why_something_exists_rather_than_nothing, 150)
61
+ end
62
+
63
+ it "has an epiphany worth 200 points" do
64
+ EpiphanyTrove::EPIPHANIES[9].should == Epiphany.new(:the_problem_of_induction, 200)
65
+ end
66
+
67
+ it "has an epiphany worth 400 points" do
68
+ EpiphanyTrove::EPIPHANIES[10].should == Epiphany.new(:the_distinction_between_the_noumena_and_the_phenomena, 400)
69
+ end
70
+
71
+ it "returns a random treasure" do
72
+ epiphany = EpiphanyTrove.random
73
+
74
+ EpiphanyTrove::EPIPHANIES.should include(epiphany)
75
+ end
76
+
77
+ end
78
+ end
@@ -0,0 +1,73 @@
1
+ require 'studio_game/game'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Game do
6
+
7
+ before do
8
+ @game = Game.new("Curmudgeons")
9
+
10
+ @initial_health = 100
11
+ @player = Philosopher.new("camus", @initial_health)
12
+
13
+ @game.add_player(@player)
14
+ $stdout = StringIO.new
15
+
16
+ @rounds = 3
17
+ end
18
+
19
+ it "w00ts a player if a high number is rolled" do
20
+ Die.any_instance.stub(:roll).and_return(5)
21
+
22
+ @game.play(@rounds)
23
+
24
+ @player.health.should == @initial_health + (15 * @rounds)
25
+ end
26
+
27
+ it "skips a player if a medium number is rolled" do
28
+ Die.any_instance.stub(:roll).and_return(3)
29
+
30
+ @game.play(@rounds)
31
+
32
+ @player.health.should == @initial_health
33
+ end
34
+
35
+ it "blams a player if a low number is rolled" do
36
+ Die.any_instance.stub(:roll).and_return(1)
37
+
38
+ @game.play(@rounds)
39
+
40
+ @player.health.should == @initial_health - (20 * @rounds)
41
+ end
42
+
43
+ it "assigns an epiphany for points during a player's turn" do
44
+ game = Game.new("the_great_philosophers")
45
+ player = Philosopher.new("camus")
46
+
47
+ game.add_player(player)
48
+
49
+ game.play(1)
50
+
51
+ player.points.should_not be_zero
52
+
53
+ # or use alternate expectation syntax:
54
+ # expect(player.points).not_to be_zero
55
+ end
56
+
57
+ it "computes total points as the sum of all player points" do
58
+ game = Game.new("the_great_philosophers")
59
+
60
+ player1 = Philosopher.new("camus")
61
+ player2 = Philosopher.new("sartre")
62
+
63
+ game.add_player(player1)
64
+ game.add_player(player2)
65
+
66
+ player1.discovered_epiphanies(Epiphany.new(:an_indubitable_truth, 50))
67
+ player1.discovered_epiphanies(Epiphany.new(:an_indubitable_truth, 50))
68
+ player2.discovered_epiphanies(Epiphany.new(:the_problem_of_induction, 200))
69
+
70
+ game.total_points.should == 300
71
+ end
72
+ end
73
+ end
@@ -0,0 +1,136 @@
1
+ require 'studio_game/philosopher'
2
+ require 'studio_game/spec_helper'
3
+ require 'studio_game/epiphany_trove'
4
+
5
+ module StudioGame
6
+ describe Philosopher do
7
+ before do
8
+ @initial_health = 150
9
+ @player = Philosopher.new("camus", @initial_health)
10
+ $stdout = StringIO.new
11
+ end
12
+
13
+ it "can be created from a CSV string" do
14
+ player = Philosopher.from_csv("Camus,150")
15
+
16
+ player.name.should == "Camus"
17
+ player.health.should == 150
18
+ end
19
+
20
+ it "has a capitalized name" do
21
+ @player.name.should == "Camus"
22
+ end
23
+
24
+ it "has an initial health" do
25
+ @player.health.should == 150
26
+ end
27
+
28
+ it "has a string representation" do
29
+ @player.discovered_epiphanies(Epiphany.new(:an_indubitable_truth, 50))
30
+ @player.discovered_epiphanies(Epiphany.new(:an_indubitable_truth, 50))
31
+
32
+ @player.to_s.should == "\nI'm Camus with health = 150, points = 100, and score = 250."
33
+ end
34
+
35
+ it "computes a score as the sum of its health and points" do
36
+ @player.discovered_epiphanies(Epiphany.new(:an_indubitable_truth, 50))
37
+ @player.discovered_epiphanies(Epiphany.new(:an_indubitable_truth, 50))
38
+
39
+ @player.score.should == 250
40
+ end
41
+
42
+ it "increases health by 15 when w00ted" do
43
+ @player.w00t
44
+
45
+ @player.health.should == (@initial_health + 15)
46
+ end
47
+
48
+ it "decreases health by 20 when blammed" do
49
+ @player.blam
50
+
51
+ @player.health.should == (@initial_health - 20)
52
+ end
53
+
54
+ context "with a health greater than 100" do
55
+ before do
56
+ @player = Philosopher.new("camus", 150)
57
+ end
58
+
59
+ it "is strong" do
60
+ @player.should be_strong
61
+ end
62
+ end
63
+
64
+ it "computes points as the sum of all epiphany points" do
65
+ @player.points.should == 0
66
+
67
+ @player.discovered_epiphanies(Epiphany.new(:an_indubitable_truth, 50))
68
+
69
+ @player.points.should == 50
70
+
71
+ @player.discovered_epiphanies(Epiphany.new(:the_problem_of_induction, 200))
72
+
73
+ @player.points.should == 250
74
+
75
+ @player.discovered_epiphanies(Epiphany.new(:an_indubitable_truth, 50))
76
+
77
+ @player.points.should == 300
78
+ end
79
+
80
+ it "yields each discovered epiphany and its total points" do
81
+ @player.discovered_epiphanies(Epiphany.new(:a_monad, 100))
82
+ @player.discovered_epiphanies(Epiphany.new(:a_monad, 100))
83
+ @player.discovered_epiphanies(Epiphany.new(:an_indubitable_truth, 50))
84
+ @player.discovered_epiphanies(Epiphany.new(:that_the_unexamined_life_is_not_worth_living, 5))
85
+ @player.discovered_epiphanies(Epiphany.new(:that_the_unexamined_life_is_not_worth_living, 5))
86
+ @player.discovered_epiphanies(Epiphany.new(:that_the_unexamined_life_is_not_worth_living, 5))
87
+ @player.discovered_epiphanies(Epiphany.new(:that_the_unexamined_life_is_not_worth_living, 5))
88
+ @player.discovered_epiphanies(Epiphany.new(:that_the_unexamined_life_is_not_worth_living, 5))
89
+
90
+ yielded = []
91
+ @player.each_discovered_epiphany do |epiphany|
92
+ yielded << epiphany
93
+ end
94
+
95
+ yielded.should == [
96
+ Epiphany.new(:a_monad, 200),
97
+ Epiphany.new(:an_indubitable_truth, 50),
98
+ Epiphany.new(:that_the_unexamined_life_is_not_worth_living, 25)
99
+ ]
100
+ end
101
+
102
+ context "with a health less than 100" do
103
+ before do
104
+ @player = Philosopher.new("camus", 100)
105
+ end
106
+
107
+ it "is weak" do
108
+ @player.should be_weak
109
+ end
110
+ end
111
+
112
+ context "with a health greater than 0" do
113
+ before do
114
+ @player = Philosopher.new("camus", 100)
115
+ end
116
+
117
+ it "is alive" do
118
+ @player.should be_alive
119
+ end
120
+ end
121
+
122
+ context "in a collection of players" do
123
+ before do
124
+ @player1 = Philosopher.new("moe", 100)
125
+ @player2 = Philosopher.new("larry", 200)
126
+ @player3 = Philosopher.new("curly", 300)
127
+
128
+ @players = [@player1, @player2, @player3]
129
+ end
130
+
131
+ it "is sorted by decreasing score" do
132
+ @players.sort.should == [@player3, @player2, @player1]
133
+ end
134
+ end
135
+ end
136
+ end
@@ -0,0 +1,50 @@
1
+ require 'studio_game/sloppy_philosopher'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe SloppyPhilosopher do
6
+ before do
7
+ @player = SloppyPhilosopher.new("klutz")
8
+ $stdout = StringIO.new
9
+ end
10
+
11
+ it "only gets half the point value for each treasure" do
12
+ @player.points.should == 0
13
+
14
+ an_indubitable_truth = Epiphany.new(:an_indubitable_truth, 50)
15
+ @player.discovered_epiphanies(an_indubitable_truth)
16
+ @player.discovered_epiphanies(an_indubitable_truth)
17
+ @player.discovered_epiphanies(an_indubitable_truth)
18
+
19
+ @player.points.should == 75
20
+
21
+ the_problem_of_induction = Epiphany.new(:the_problem_of_induction, 200)
22
+ @player.discovered_epiphanies(the_problem_of_induction)
23
+
24
+ @player.points.should == 175
25
+
26
+ yielded = []
27
+
28
+ @player.each_discovered_epiphany do |epiphany|
29
+ yielded << epiphany
30
+ end
31
+
32
+ yielded.should == [Epiphany.new(:an_indubitable_truth, 75), Epiphany.new(:the_problem_of_induction, 100)]
33
+ end
34
+
35
+ context "it gets wooted extra times" do
36
+ before do
37
+ @initial_health = 200
38
+ @player = SloppyPhilosopher.new("klutz", @initial_health)
39
+ end
40
+
41
+ it "gets wooted 2 extra times every three times it is w00ted" do
42
+ 3.times { @player.w00t }
43
+
44
+ @player.health.should == @initial_health + (15 * 5)
45
+ end
46
+ end
47
+ end
48
+ end
49
+
50
+
@@ -0,0 +1,10 @@
1
+ module StudioGame
2
+ RSpec.configure do |config|
3
+ config.expect_with :rspec do |c|
4
+ c.syntax = [:should, :expect]
5
+ end
6
+ config.mock_with :rspec do |c|
7
+ c.syntax = [:should, :expect]
8
+ end
9
+ end
10
+ end
metadata ADDED
@@ -0,0 +1,93 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: philosophers_studio_game_revamped
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.1.0
5
+ platform: ruby
6
+ authors:
7
+ - Charles Ellison
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-11-17 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an example application used in The Pragmatic Studio's \nRuby
28
+ Programming course, as described at\n\n http://pragmaticstudio.com\n\nPhilosophers
29
+ compete for the highest score through philosophical discovery (treasures are philosophical
30
+ epiphanies).\n\nNew features: Philosophers who loose all their health will “fall”
31
+ and can no longer acquire points (“blams” are -20 health and “w00ts” are + 15 health).\n\nPhilosophers
32
+ who acquire 8 berserker knowledge points will be subsequently w00ted an additional
33
+ two times per turn for the rest of the game.\n\nPhilosophers who engage in sloppy
34
+ thinking will lose 100 points.\n\nThis code is Copyright 2012 The Pragmatic Studio.
35
+ See the LICENSE file.\n\n"
36
+ email: chad.ellison0123@gmail.com
37
+ executables:
38
+ - studio_game
39
+ extensions: []
40
+ extra_rdoc_files: []
41
+ files:
42
+ - LICENSE
43
+ - README
44
+ - bin/existentialists.csv
45
+ - bin/players.csv
46
+ - bin/studio_game
47
+ - lib/studio_game/Philosopher.rb
48
+ - lib/studio_game/auditable.rb
49
+ - lib/studio_game/berserk_player.rb
50
+ - lib/studio_game/die.rb
51
+ - lib/studio_game/epiphany_trove.rb
52
+ - lib/studio_game/game.rb
53
+ - lib/studio_game/game_turn.rb
54
+ - lib/studio_game/loaded_die.rb
55
+ - lib/studio_game/playable.rb
56
+ - lib/studio_game/sloppy_philosopher.rb
57
+ - spec/studio_game/berserk_player_spec.rb
58
+ - spec/studio_game/epiphany_trove_spec.rb
59
+ - spec/studio_game/game_spec.rb
60
+ - spec/studio_game/philosopher_spec.rb
61
+ - spec/studio_game/sloppy_philosopher_spec.rb
62
+ - spec/studio_game/spec_helper.rb
63
+ homepage: http://pragmaticstudio.com
64
+ licenses:
65
+ - MIT
66
+ metadata: {}
67
+ post_install_message:
68
+ rdoc_options: []
69
+ require_paths:
70
+ - lib
71
+ required_ruby_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '1.9'
76
+ required_rubygems_version: !ruby/object:Gem::Requirement
77
+ requirements:
78
+ - - '>='
79
+ - !ruby/object:Gem::Version
80
+ version: '0'
81
+ requirements: []
82
+ rubyforge_project:
83
+ rubygems_version: 2.4.6
84
+ signing_key:
85
+ specification_version: 4
86
+ summary: philosophers compete for the highest score through philosophical discoveries
87
+ test_files:
88
+ - spec/studio_game/berserk_player_spec.rb
89
+ - spec/studio_game/epiphany_trove_spec.rb
90
+ - spec/studio_game/game_spec.rb
91
+ - spec/studio_game/philosopher_spec.rb
92
+ - spec/studio_game/sloppy_philosopher_spec.rb
93
+ - spec/studio_game/spec_helper.rb