pgm_knuck 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +33 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +32 -0
- data/lib/studio_game/clumsy_player.rb +27 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +110 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/loaded_die.rb +23 -0
- data/lib/studio_game/playable.rb +18 -0
- data/lib/studio_game/player.rb +63 -0
- data/lib/studio_game/treasure_trove.rb +16 -0
- data/spec/studio_game/berserk_player_spec.rb +30 -0
- data/spec/studio_game/clumsy_player_spec.rb +32 -0
- data/spec/studio_game/game_spec.rb +55 -0
- data/spec/studio_game/player_spec.rb +134 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +85 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 367f9a41a961d45a6b899a2161d6fab3edd49993
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data.tar.gz: 6a6b2457e2747d29a6d44d6193ddd24c5b565d20
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SHA512:
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metadata.gz: c0a744b0e143a7b5cca21e789f9e75eb75b9286960151c8f171f2aaa811163bb9cbd252f2640e20687d91c727658995733565375d68437dbfcaf06a439084516
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data.tar.gz: 73981f967a5df29e569685c3d4ce5529fb629e443270ffb96b485af0ae93109ee918412377eddddd357a4485dc0bece9b70f7e3a4ccaf846729b873eff1aed9f
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data/LICENSE
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Copyright (C) 2014 Andrew Ford
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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This game will eat your heart out and make you want to play it again and again. With limitless options decoupled with excellent code, you are going to want to take this baby to the bank as a template for the next World's Greatest Game. Change game options inside studio_game.rb. Poke around.
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data/bin/players.csv
ADDED
data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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game = StudioGame::Game.new("Super Knuckleheads")
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default_player_file =
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File.join(File.dirname(__FILE__), 'players.csv')
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game.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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game.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(berserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when 'quit', 'exit'
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game.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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game.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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def initialize(title)
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@title = title
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@players = []
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end
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attr_reader :title
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def add_player(player)
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@players << player
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end
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def strong_players
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@players.select { |player| player.strong? }
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end
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def wimpy_players
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@players.reject { |player| player.strong? }
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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puts "\n#{@title} Statisics:"
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puts "#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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high_scores
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@players.each do |player|
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puts "#{player.name}'s point totals:"
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puts "#{player.points} grand total points\n"
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, ".")
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"#{formatted_name} #{player.score}"
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end
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def high_scores
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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high_score_entry(player)
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end
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puts "\n"
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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84
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file.puts high_score_entry(player)
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end
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end
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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|
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do
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|treasure| puts "A #{treasure.name} is worth #{treasure.points} points."
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end
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101
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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105
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GameTurn.take_turn(player)
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end
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end
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'auditable'
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module StudioGame
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class LoadedDie
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include Auditable
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attr_reader :number
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def roll
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numbers = [1,1,2,5,6,6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = StudioGame::LoadedDie.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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attr_accessor :name, :health
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def self.from_csv(string)
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name, health = string.split(",")
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Player.new(name, Integer(health))
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end
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def found_treasure(treasure)
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22
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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25
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end
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|
27
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def each_found_treasure
|
28
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@found_treasures.each do |name, points|
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29
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yield(Treasure.new(name, points))
|
30
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end
|
31
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end
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32
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|
33
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def points
|
34
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@found_treasures.values.reduce(0, :+)
|
35
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end
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36
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|
37
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def name=(new_name)
|
38
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@name = new_name.capitalize
|
39
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end
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40
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|
41
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def <=>(other)
|
42
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other.score <=> score
|
43
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end
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44
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|
45
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def to_s
|
46
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
47
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end
|
48
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|
49
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def score
|
50
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@health + points
|
51
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end
|
52
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end
|
53
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end
|
54
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|
55
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if __FILE__ == $0
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56
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player = Player.new("moe")
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57
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puts player.name
|
58
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puts player.health
|
59
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player.w00t
|
60
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puts player.health
|
61
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player.blam
|
62
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puts player.health
|
63
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end
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module StudioGame
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2
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Treasure = Struct.new(:name, :points)
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3
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|
4
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module TreasureTrove
|
5
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TREASURES = [
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6
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Treasure.new(:pie, 5),
|
7
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
|
9
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Treasure.new(:skillet, 100),
|
10
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Treasure.new(:broomstick, 200),
|
11
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Treasure.new(:crowbar, 400)]
|
12
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def self.random
|
13
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TREASURES.sample
|
14
|
+
end
|
15
|
+
end
|
16
|
+
end
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@@ -0,0 +1,30 @@
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1
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module StudioGame
|
2
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require 'studio_game/berserk_player'
|
3
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+
|
4
|
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describe BerserkPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
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+
1.upto(5) { @player.w00t }
|
13
|
+
|
14
|
+
@player.berserk?.should be_false
|
15
|
+
end
|
16
|
+
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
18
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+
1.upto(6) { @player.w00t }
|
19
|
+
|
20
|
+
@player.berserk?.should be_true
|
21
|
+
end
|
22
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+
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,32 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/clumsy_player'
|
3
|
+
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
@player.points.should == 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
@player.points.should == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
@player.points.should == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,55 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/game'
|
3
|
+
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@rounds = 2
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has a title" do
|
17
|
+
@game.title.should == "Knuckleheads"
|
18
|
+
end
|
19
|
+
|
20
|
+
it "blams the player if a low number is rolled" do
|
21
|
+
Die.any_instance.stub(:roll).and_return(1)
|
22
|
+
|
23
|
+
@game.play(@rounds)
|
24
|
+
|
25
|
+
@player.health.should == @initial_health - (10 * 2)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "skips a player if a medium number is rolled" do
|
29
|
+
Die.any_instance.stub(:roll).and_return(3)
|
30
|
+
|
31
|
+
@game.play(@rounds)
|
32
|
+
|
33
|
+
@player.health.should == @initial_health
|
34
|
+
end
|
35
|
+
|
36
|
+
it "w00ts the player if a high number is rolled" do
|
37
|
+
Die.any_instance.stub(:roll).and_return(6)
|
38
|
+
|
39
|
+
@game.play(@rounds)
|
40
|
+
|
41
|
+
@player.health.should == @initial_health + (15 * 2)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "assigns a treasure for points during a player's turn" do
|
45
|
+
game = Game.new("Knuckleheads")
|
46
|
+
player = Player.new("moe")
|
47
|
+
|
48
|
+
game.add_player(player)
|
49
|
+
|
50
|
+
game.play(1)
|
51
|
+
|
52
|
+
player.points.should_not be_zero
|
53
|
+
end
|
54
|
+
end
|
55
|
+
end
|
@@ -0,0 +1,134 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/player'
|
3
|
+
|
4
|
+
describe Player do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 150
|
8
|
+
@player = Player.new("larry", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
before do
|
12
|
+
$stdout = StringIO.new
|
13
|
+
end
|
14
|
+
|
15
|
+
it "can be created from a CSV" do
|
16
|
+
player = Player.from_csv("Kailey,100")
|
17
|
+
|
18
|
+
player.name.should == "Kailey"
|
19
|
+
player.health.should == 100
|
20
|
+
end
|
21
|
+
|
22
|
+
# def self.from_csv(csv)
|
23
|
+
# name, health = line.split(",")
|
24
|
+
# Player.new(name, Integer(health))
|
25
|
+
# end
|
26
|
+
|
27
|
+
|
28
|
+
|
29
|
+
it "has a capitalized name" do
|
30
|
+
@player.name.should == "Larry"
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has an initial health" do
|
34
|
+
@player.health.should == 150
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a string representation" do
|
38
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
39
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
40
|
+
|
41
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
42
|
+
end
|
43
|
+
|
44
|
+
it "computes a score as the sum of its health and points" do
|
45
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
46
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
47
|
+
|
48
|
+
@player.score.should == 250
|
49
|
+
end
|
50
|
+
|
51
|
+
it "increased health by 15 when w00ted" do
|
52
|
+
@player.w00t
|
53
|
+
@player.health == @initial_health += 15
|
54
|
+
end
|
55
|
+
|
56
|
+
it "decreased health by 10 when blammed" do
|
57
|
+
@player.blam
|
58
|
+
@player.health == @initial_health -+ 10
|
59
|
+
end
|
60
|
+
|
61
|
+
it "computes points as the sum of all treasure points" do
|
62
|
+
@player.points.should == 0
|
63
|
+
|
64
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
65
|
+
|
66
|
+
@player.points.should == 50
|
67
|
+
|
68
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
69
|
+
|
70
|
+
@player.points.should == 450
|
71
|
+
|
72
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
73
|
+
|
74
|
+
@player.points.should == 500
|
75
|
+
end
|
76
|
+
|
77
|
+
it "yields each found treasure and its total points" do
|
78
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
79
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
80
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
81
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
82
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
83
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
84
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
85
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
86
|
+
|
87
|
+
yielded = []
|
88
|
+
@player.each_found_treasure do |treasure|
|
89
|
+
yielded << treasure
|
90
|
+
end
|
91
|
+
|
92
|
+
yielded.should == [
|
93
|
+
Treasure.new(:skillet, 200),
|
94
|
+
Treasure.new(:hammer, 50),
|
95
|
+
Treasure.new(:bottle, 25)
|
96
|
+
]
|
97
|
+
end
|
98
|
+
|
99
|
+
context "with a health greater than 100" do
|
100
|
+
before do
|
101
|
+
@player = Player.new("larry", 150)
|
102
|
+
end
|
103
|
+
|
104
|
+
it "is strong" do
|
105
|
+
@player.should be_strong
|
106
|
+
end
|
107
|
+
end
|
108
|
+
|
109
|
+
context "with a health of 100" do
|
110
|
+
before do
|
111
|
+
@player = Player.new("larry", 100)
|
112
|
+
end
|
113
|
+
|
114
|
+
it "is weak" do
|
115
|
+
@player.should_not be_strong
|
116
|
+
end
|
117
|
+
end
|
118
|
+
|
119
|
+
context "in a collection of players" do
|
120
|
+
before do
|
121
|
+
@player1 = Player.new("moe", 100)
|
122
|
+
@player2 = Player.new("larry", 200)
|
123
|
+
@player3 = Player.new("curly", 300)
|
124
|
+
|
125
|
+
@players = [@player1, @player2, @player3]
|
126
|
+
end
|
127
|
+
|
128
|
+
it "is sorted by decreasing score" do
|
129
|
+
@players.sort.should == [@player3, @player2, @player1]
|
130
|
+
end
|
131
|
+
end
|
132
|
+
end
|
133
|
+
end
|
134
|
+
|
@@ -0,0 +1,56 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
it "returns a random treasure" do
|
19
|
+
treasure = TreasureTrove.random
|
20
|
+
|
21
|
+
TreasureTrove::TREASURES.should include(treasure)
|
22
|
+
end
|
23
|
+
|
24
|
+
end
|
25
|
+
|
26
|
+
describe TreasureTrove do
|
27
|
+
|
28
|
+
it "has six treasures" do
|
29
|
+
TreasureTrove::TREASURES.size.should == 6
|
30
|
+
end
|
31
|
+
|
32
|
+
it "has a pie worth 5 points" do
|
33
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a bottle worth 25 points" do
|
37
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a hammer worth 50 points" do
|
41
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a skillet worth 100 points" do
|
45
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "has a broomstick worth 200 points" do
|
49
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
50
|
+
end
|
51
|
+
|
52
|
+
it "has a crowbar worth 400 points" do
|
53
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,85 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: pgm_knuck
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Andrew Ford
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-03-07 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: 'This game will eat your heart out and make you want to play it again
|
28
|
+
and again. With limitless options decoupled with excellent code, you are going to
|
29
|
+
want to take this baby to the bank as a template for the next World''s Greatest
|
30
|
+
Game. Change game options inside studio_game.rb. Poke around. '
|
31
|
+
email: Ford.andrewid@gmail.com
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- bin/players.csv
|
38
|
+
- bin/studio_game
|
39
|
+
- lib/studio_game/auditable.rb
|
40
|
+
- lib/studio_game/berserk_player.rb
|
41
|
+
- lib/studio_game/clumsy_player.rb
|
42
|
+
- lib/studio_game/die.rb
|
43
|
+
- lib/studio_game/game.rb
|
44
|
+
- lib/studio_game/game_turn.rb
|
45
|
+
- lib/studio_game/loaded_die.rb
|
46
|
+
- lib/studio_game/playable.rb
|
47
|
+
- lib/studio_game/player.rb
|
48
|
+
- lib/studio_game/treasure_trove.rb
|
49
|
+
- spec/studio_game/berserk_player_spec.rb
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
51
|
+
- spec/studio_game/game_spec.rb
|
52
|
+
- spec/studio_game/player_spec.rb
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
54
|
+
- LICENSE
|
55
|
+
- README
|
56
|
+
homepage: http://barefootford.com
|
57
|
+
licenses:
|
58
|
+
- MIT
|
59
|
+
metadata: {}
|
60
|
+
post_install_message:
|
61
|
+
rdoc_options: []
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - '>='
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '1.9'
|
69
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 2.0.14
|
77
|
+
signing_key:
|
78
|
+
specification_version: 4
|
79
|
+
summary: A text-based party game.
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/berserk_player_spec.rb
|
82
|
+
- spec/studio_game/clumsy_player_spec.rb
|
83
|
+
- spec/studio_game/game_spec.rb
|
84
|
+
- spec/studio_game/player_spec.rb
|
85
|
+
- spec/studio_game/treasure_trove_spec.rb
|