pgh_studio_game 1.0.0

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data/LICENSE ADDED
@@ -0,0 +1 @@
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+ This is the license for this gem.
data/README ADDED
@@ -0,0 +1 @@
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+ This is the readme for this gem.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
4
+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ #player1 = Player.new("moe")
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+ #player2 = Player.new("larry", 60)
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+ #player3 = Player.new("curly", 125)
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+ #klutz = ClumsyPlayer.new("klutz", 105)
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+ #berserker = BerserkPlayer.new("berserker", 50)
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+
14
+
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+ knuckleheads = StudioGame::Game.new("knuckleheads")
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+ #knuckleheads.add_player(klutz)
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+ #knuckleheads.add_player(berserker)
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
21
+ loop do
22
+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
24
+ case answer
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+ when /^\d+$/
26
+ knuckleheads.play(answer.to_i)
27
+ knuckleheads.save_high_scores
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+ when 'quit', 'exit'
29
+ knuckleheads.print_stats
30
+ break
31
+ else
32
+ puts "Please enter a number of 'quit'"
33
+ end
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+ end
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+
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+
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+
@@ -0,0 +1,9 @@
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+ module StudioGame
2
+ module Auditable
3
+
4
+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
6
+ end
7
+
8
+ end
9
+ end
@@ -0,0 +1,37 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+
6
+ def initialize(name, health=100)
7
+ super(name, health)
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+ @w00t_count = 0
9
+ end
10
+
11
+ def berserk?
12
+ @w00t_count > 5
13
+ end
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+
15
+ def w00t
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+ super
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+ @w00t_count += 1
18
+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
21
+ def blam
22
+ if @w00t_count > 5
23
+ w00t
24
+ else
25
+ super
26
+ end
27
+ end
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+
29
+ end
30
+ end
31
+
32
+ if __FILE__ == $0
33
+ berserker = BerserkPlayer.new("berserker", 50)
34
+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam}
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+ puts berserker.health
37
+ end
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+ require_relative 'player'
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+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
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+
6
+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
9
+ end
10
+
11
+ end
12
+ end
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+
14
+
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+
16
+
17
+
18
+ if __FILE__ == $0
19
+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
26
+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
29
+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
31
+ end
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+ puts "#{clumsy.points} grand total points"
33
+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
7
+ attr_reader :number
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+
9
+ def initialize
10
+ roll
11
+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
17
+ end
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+
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+ end
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+ end
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+
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+
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+
@@ -0,0 +1,109 @@
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+ class Game
8
+
9
+ attr_reader :title
10
+
11
+ def initialize(title)
12
+ @title = title.capitalize
13
+ @players = []
14
+ end
15
+
16
+ def high_score_entry(player)
17
+ formatted_name = player.name.ljust(20,'.')
18
+ "#{formatted_name} #{player.score}"
19
+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
34
+ end
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+
36
+ def add_player(player)
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+ @players << player
38
+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.length} in #{@title}"
46
+
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+ @players.each do |player|
48
+ puts player
49
+ end
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+
51
+ treasures = TreasureTrove::TREASURES
52
+ puts "There are #{treasures.size} treasures to be found:"
53
+ treasures.each do |treasure|
54
+ puts "A #{treasure.name} is worth #{treasure.points}"
55
+ end
56
+
57
+ 1.upto(rounds) do |round|
58
+ puts "\nRound Number: #{round}"
59
+ @players.each do |player|
60
+ GameTurn.take_turn(player)
61
+ end
62
+ end
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+
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+ def print_stats
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+
66
+ @players.sort.each do |player|
67
+ puts "\n#{player.name}'s point totals:"
68
+ player.each_found_treasure do |treasure|
69
+ puts "#{treasure.points} total #{treasure.name} points"
70
+ end
71
+ puts "#{player.points} grand total points"
72
+ end
73
+
74
+ strong_players = @players.select { |player| player.strong? }
75
+ weak_players = @players.reject { |player| player.strong? }
76
+
77
+ puts "\n#{@title} Statistics:\n"
78
+
79
+ puts "#{strong_players.length} Strong players:\n"
80
+
81
+ strong_players.each do |player|
82
+ puts print_name_and_health(player)
83
+ end
84
+
85
+ puts "#{weak_players.length} Weak players:\n"
86
+
87
+ weak_players.each do |player|
88
+ puts print_name_and_health(player)
89
+ end
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+
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+ puts "\n#{@title.ljust(25)} High Scores:"
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+
93
+ @players.sort.each do |player|
94
+ puts high_score_entry(player)
95
+ end
96
+
97
+
98
+
99
+
100
+ end
101
+
102
+ end
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+
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+
105
+ end
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+ end
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+
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+
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+
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
6
+ module StudioGame
7
+ module GameTurn
8
+
9
+ def self.take_turn(player)
10
+ die = Die.new
11
+ number_rolled = die.roll
12
+
13
+ case number_rolled
14
+ when 1..2
15
+ player.blam
16
+ when 3..4
17
+ puts "#{player.name} was skipped."
18
+ else
19
+ player.w00t
20
+ end
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+
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+
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+ treasure = TreasureTrove.random
24
+ player.found_treasure(treasure)
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+
26
+ end
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+ end
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+ end
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+ require_relative "auditable"
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+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
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+
7
+ attr_reader :number
8
+
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+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
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+ audit
13
+ @number
14
+ end
15
+
16
+ end
17
+ end
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+ module StudioGame
2
+ module Playable
3
+
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed!"
7
+ end
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+
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+ def w00t
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+ @health += 15
11
+ puts "#{@name} got w00ted!"
12
+ end
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+
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+ def strong?
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+ if @health > 100
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+ true
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+ else
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+ false
19
+ end
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+ end
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+
22
+ end
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+ end
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+ require_relative "treasure_trove"
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+ require_relative "playable"
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+
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+ module StudioGame
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+ class Player
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+
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+ include Playable
8
+
9
+ attr_reader :health
10
+ attr_accessor :name
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+
12
+ def initialize(name, health=100)
13
+ @name = name.capitalize
14
+ @health = health
15
+ @found_treasures = Hash.new(0)
16
+ end
17
+
18
+ def self.from_csv(string)
19
+ name, health = string.split(",")
20
+ Player.new(name, Integer(health))
21
+ end
22
+
23
+ def each_found_treasure
24
+ @found_treasures.each do |name, points|
25
+ yield Treasure.new(name, points)
26
+ end
27
+ end
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+
29
+ def found_treasure(treasure)
30
+ @found_treasures[treasure.name] += treasure.points
31
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
32
+ puts "#{name}'s treasures: #{@found_treasures}"
33
+ end
34
+
35
+ def points
36
+ @found_treasures.values.reduce(0, :+)
37
+ end
38
+
39
+ def score
40
+ @health + points
41
+ end
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+
43
+ def to_s
44
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
45
+ end
46
+
47
+ def <=>(other)
48
+ other.score <=> score
49
+ end
50
+
51
+ end
52
+ end
53
+
54
+ if __FILE__ == $0
55
+ player = Player.new("moe")
56
+ puts player.name
57
+ puts player.health
58
+ player.w00t
59
+ puts player.health
60
+ player.blam
61
+ puts player.health
62
+ end
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+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+
18
+ end
19
+ end
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1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_false
15
+ end
16
+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.berserk?.should be_true
21
+ end
22
+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
26
+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+
30
+ end
31
+ end
@@ -0,0 +1,32 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+ end
32
+ end
@@ -0,0 +1,51 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "the player should be w00ted" do
16
+ Die.any_instance.stub(:roll).and_return(5)
17
+
18
+ @game.play(2)
19
+
20
+ @player.health.should == @initial_health + (15 * 2)
21
+ end
22
+
23
+ it "the player should be skipped" do
24
+ Die.any_instance.stub(:roll).and_return(3)
25
+
26
+ @game.play(2)
27
+
28
+ @player.health.should == @initial_health
29
+ end
30
+
31
+ it "the player should be blammed" do
32
+ Die.any_instance.stub(:roll).and_return(1)
33
+
34
+ @game.play(2)
35
+
36
+ @player.health.should == @initial_health - (10 * 2)
37
+ end
38
+
39
+ it "assigns a treasure for points during a player's turn" do
40
+ game = Game.new("Knuckleheads")
41
+ player = Player.new("moe")
42
+
43
+ game.add_player(player)
44
+
45
+ game.play(1)
46
+
47
+ player.points.should_not be_zero
48
+ end
49
+
50
+ end
51
+ end
@@ -0,0 +1,117 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ @player.name.should == "Larry"
15
+ end
16
+
17
+ it "has an initial health" do
18
+ @player.health.should == 150
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+ @player.health.should == (@initial_health + 15)
38
+ end
39
+
40
+ it "decreases health by 10 when blammed" do
41
+ @player.blam
42
+ @player.health.should == (@initial_health - 10)
43
+ end
44
+
45
+ it "computes points as the sum of all treasure points" do
46
+ @player.points.should == 0
47
+
48
+ @player.found_treasure(Treasure.new(:hammer, 50))
49
+
50
+ @player.points.should == 50
51
+
52
+ @player.found_treasure(Treasure.new(:crowbar, 400))
53
+
54
+ @player.points.should == 450
55
+
56
+ @player.found_treasure(Treasure.new(:hammer, 50))
57
+
58
+ @player.points.should == 500
59
+ end
60
+
61
+ it "yields each found treasure and its total points" do
62
+ @player.found_treasure(Treasure.new(:skillet, 100))
63
+ @player.found_treasure(Treasure.new(:skillet, 100))
64
+ @player.found_treasure(Treasure.new(:hammer, 50))
65
+ @player.found_treasure(Treasure.new(:bottle, 5))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+ @player.found_treasure(Treasure.new(:bottle, 5))
69
+ @player.found_treasure(Treasure.new(:bottle, 5))
70
+
71
+ yielded = []
72
+ @player.each_found_treasure do |treasure|
73
+ yielded << treasure
74
+ end
75
+
76
+ yielded.should == [
77
+ Treasure.new(:skillet, 200),
78
+ Treasure.new(:hammer, 50),
79
+ Treasure.new(:bottle, 25)
80
+ ]
81
+ end
82
+
83
+ it "can be created from a CSV string" do
84
+ player = Player.from_csv("larry,150")
85
+
86
+ player.name.should == "Larry"
87
+ player.health.should == 150
88
+ end
89
+
90
+ context "a player with an initial health of 150" do
91
+
92
+ before do
93
+ @initial_health = 150
94
+ @player = Player.new("ted", @initial_health)
95
+ end
96
+
97
+ it "is a strong player" do
98
+ @player.should be_strong
99
+ end
100
+
101
+ end
102
+
103
+ context "a player with an initial health of 100" do
104
+
105
+ before do
106
+ @initial_health = 100
107
+ @player = Player.new("ted", @initial_health)
108
+ end
109
+
110
+ it "is a weak player" do
111
+ @player.should_not be_strong
112
+ end
113
+
114
+ end
115
+
116
+ end
117
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,81 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: pgh_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Paul G Haddad
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-10-20 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: This is the readme for this gem.
28
+ email: paulh16@gmail.com
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - bin/players.csv
35
+ - bin/studio_game
36
+ - lib/studio_game/auditable.rb
37
+ - lib/studio_game/berserk_player.rb
38
+ - lib/studio_game/clumsy_player.rb
39
+ - lib/studio_game/die.rb
40
+ - lib/studio_game/game.rb
41
+ - lib/studio_game/game_turn.rb
42
+ - lib/studio_game/loaded_die.rb
43
+ - lib/studio_game/playable.rb
44
+ - lib/studio_game/player.rb
45
+ - lib/studio_game/treasure_trove.rb
46
+ - spec/studio_game/berserk_player_spec.rb
47
+ - spec/studio_game/clumsy_player_spec.rb
48
+ - spec/studio_game/game_spec.rb
49
+ - spec/studio_game/player_spec.rb
50
+ - spec/studio_game/treasure_trove_spec.rb
51
+ - LICENSE
52
+ - README
53
+ homepage: http://www.paulghaddad.com
54
+ licenses: []
55
+ metadata: {}
56
+ post_install_message:
57
+ rdoc_options: []
58
+ require_paths:
59
+ - lib
60
+ required_ruby_version: !ruby/object:Gem::Requirement
61
+ requirements:
62
+ - - '>='
63
+ - !ruby/object:Gem::Version
64
+ version: '1.9'
65
+ required_rubygems_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '0'
70
+ requirements: []
71
+ rubyforge_project:
72
+ rubygems_version: 2.0.3
73
+ signing_key:
74
+ specification_version: 4
75
+ summary: Studio game for Pragmatic Studio course
76
+ test_files:
77
+ - spec/studio_game/berserk_player_spec.rb
78
+ - spec/studio_game/clumsy_player_spec.rb
79
+ - spec/studio_game/game_spec.rb
80
+ - spec/studio_game/player_spec.rb
81
+ - spec/studio_game/treasure_trove_spec.rb