pfrpg_utility 0.1.0 → 0.1.1
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checksums.yaml
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SHA1:
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metadata.gz:
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metadata.gz: 92b320e2b683f526e24cc6de80b9cbb3d7e8f40f
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data.tar.gz: 55aa60507d42a21cbf0ab9c7ea7b7f184bed2958
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SHA512:
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metadata.gz:
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metadata.gz: f8f887daead6e47bf6178f5d7eb0931c00c0ccc482c641d3f29a61598fb11c77501068f8e2ef0b8a89804df19b5d32d0d45b152c0afecd84d0016a1b6cefa9ec
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data.tar.gz: 6ad3fcc1ed98dfab90291a86aff93c67c990a969105bad7ceb6bd99a5b7848faf0ed196b7568a3b099c32e0f508c7e974d4b6a8fc4da3eeea46681fc7d84905b
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module
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module PfrpgUtility
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class Alignment
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attr_reader :alignment
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def initialize(alignment)
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@alignment =
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@alignment = PfrpgUtility::Alignment.parse(alignment)
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end
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def self.filter_by_character(character)
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data/lib/pfrpg_utility/dice.rb
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# # => Dice.new(4, 6, 2)
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# 4.d6 * 10 # => Dice.new(4, 6) * 10
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# # => Dice.new(4, 6, 0, 10)
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class
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class PfrpgUtility::Dice
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attr_reader :sides, :count, :increment, :multiplier
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def initialize(count, sides, increment=0, multiplier=1)
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@@ -45,13 +45,13 @@ class PfrpgCore::Dice
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# Return a new Dice object, with the given multiplier. If the dice already
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# have a multipler, it accumulates.
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def *(n)
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PfrpgUtility::Dice.new(count, sides, increment, multiplier * n)
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end
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# Return a new Dice object, with the given increment. If the dice already
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# have an increment, it accumulates.
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def +(n)
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-
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PfrpgUtility::Dice.new(count, sides, increment+n, multiplier)
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end
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# Same as adding a negative increment.
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@@ -129,6 +129,6 @@ class Integer
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# I'm aware of). Also, the optimist in me likes to think this is more
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# efficient than method_missing, though I haven't done any benchmarks. :)
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[4,6,8,10,12,20].each do |sides|
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define_method("d#{sides}") {
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define_method("d#{sides}") { PfrpgUtility::Dice.new(self, sides) }
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end
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end
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data/lib/pfrpg_utility/effect.rb
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class
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class PfrpgUtility::Effect
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attr_accessor :type, :key, :value, :affect
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def initialize(type, key, value, affect=nil)
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# standard effect proc; add a value
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@@ -14,7 +14,7 @@ class PfrpgCore::Effect
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def self.load(effects_string)
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return effects_string if effects_string.instance_of? Array
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return [ effects_string ] if effects_string.instance_of?
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return [ effects_string ] if effects_string.instance_of? PfrpgUtility::Effect
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return [] if effects_string.nil? || effects_string.empty?
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unless effects_string.instance_of? String
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ap "Error effect: "
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@@ -29,7 +29,7 @@ class PfrpgCore::Effect
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type = p[0]
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key = p[1]
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value = p[2]
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PfrpgUtility::Effect.new(type, key, value)
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end
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def apply(character)
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module PfrpgUtility
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VERSION = "0.1.
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end
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VERSION = "0.1.1"
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end
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