perfect-shape 0.0.11 → 0.1.0

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data/CHANGELOG.md CHANGED
@@ -1,5 +1,12 @@
1
1
  # Change Log
2
2
 
3
+ ## 0.1.0
4
+
5
+ - `PerfectShape::Path` (having points or lines)
6
+ - `PerfectShape::Path#contain?(x_or_point, y=nil, distance: 0)`
7
+ - `PerfectShape::Path#point_crossings(x_or_point, y=nil)`
8
+ - `PerfectShape::Path#==`
9
+
3
10
  ## 0.0.11
4
11
 
5
12
  - `PerfectShape::Polygon#==`
@@ -27,6 +34,8 @@
27
34
 
28
35
  ## 0.0.7
29
36
 
37
+ - `PerfectShape::Polygon`
38
+ - `PerfectShape::Polygon#contain?(x_or_point, y)` (Ray Casting Algorithm, aka Even-Odd Rule)
30
39
  - `PerfectShape::Shape#min_x`/`PerfectShape::Shape#min_y`/`PerfectShape::Shape#max_x`/`PerfectShape::Shape#max_y`/`PerfectShape::Shape#center_x`/`PerfectShape::Shape#center_y`/`PerfectShape::Shape#bounding_box`
31
40
 
32
41
  ## 0.0.6
data/README.md CHANGED
@@ -1,25 +1,26 @@
1
- # Perfect Shape 0.0.11
1
+ # Perfect Shape 0.1.0
2
2
  ## Geometric Algorithms
3
3
  [![Gem Version](https://badge.fury.io/rb/perfect-shape.svg)](http://badge.fury.io/rb/perfect-shape)
4
+ [![Test](https://github.com/AndyObtiva/perfect-shape/actions/workflows/ruby.yml/badge.svg)](https://github.com/AndyObtiva/perfect-shape/actions/workflows/ruby.yml)
4
5
 
5
- `PerfectShape` is a collection of pure Ruby geometric algorithms that are mostly useful for GUI (Graphical User Interface) manipulation like checking containment of a mouse click point in popular geometry shapes such as rectangle, square, arc (open, chord, and pie), ellipse, circle, polygon (ray casting algorithm/even-odd rule), polyline, polyquad, polycubic, and paths containing lines, bezier curves, and quadratic curves.
6
+ [`PerfectShape`](https://rubygems.org/gems/perfect-shape) is a collection of pure Ruby geometric algorithms that are mostly useful for GUI (Graphical User Interface) manipulation like checking containment of a mouse click [point](#perfectshapepoint) in popular geometry shapes such as [rectangle](#perfectshaperectangle), [square](#perfectshapesquare), [arc](#perfectshapearc) (open, chord, and pie), [ellipse](#perfectshapeellipse), [circle](#perfectshapecircle), [polygon](#perfectshapepolygon), polyline, polyquad, polycubic, and [paths](#perfectshapepath) containing [lines](#perfectshapeline), quadratic bézier curves, and cubic bézier curves (including both [Ray Casting Algorithm](https://en.wikipedia.org/wiki/Point_in_polygon#Ray_casting_algorithm), aka [Even-odd Rule](https://en.wikipedia.org/wiki/Even%E2%80%93odd_rule), and [Winding Number Algorithm](https://en.wikipedia.org/wiki/Point_in_polygon#Winding_number_algorithm), aka [Nonzero Rule](https://en.wikipedia.org/wiki/Nonzero-rule)).
6
7
 
7
- Additionally, `PerfectShape::Math` contains some purely mathematical algorithms.
8
+ Additionally, [`PerfectShape::Math`](#perfectshapemath) contains some purely mathematical algorithms, like [IEEE 754-1985 Remainder](https://en.wikipedia.org/wiki/IEEE_754-1985).
8
9
 
9
- To ensure high accuracy, this library does all its mathematical operations with `BigDecimal` numbers.
10
+ To ensure high accuracy, this library does all its mathematical operations with [`BigDecimal`](https://ruby-doc.org/stdlib-3.0.2/libdoc/bigdecimal/rdoc/BigDecimal.html) numbers.
10
11
 
11
12
  ## Setup
12
13
 
13
14
  Run:
14
15
 
15
16
  ```
16
- gem install perfect-shape -v 0.0.11
17
+ gem install perfect-shape -v 0.1.0
17
18
  ```
18
19
 
19
20
  Or include in Bundler `Gemfile`:
20
21
 
21
22
  ```ruby
22
- gem 'perfect-shape', '~> 0.0.11'
23
+ gem 'perfect-shape', '~> 0.1.0'
23
24
  ```
24
25
 
25
26
  And, run:
@@ -54,7 +55,7 @@ This is a base class for all shapes. It is not meant to be used directly. Subcla
54
55
  - `#center_x`: center x
55
56
  - `#center_y`: center y
56
57
  - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height just as those of shape
57
- - `#normalize_point(x_or_point, y = nil)`: normalizes point into an `Array` of (x,y) coordinates
58
+ - `#normalize_point(x_or_point, y = nil)`: normalizes point into an `Array` of `[x,y]` coordinates
58
59
  - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
59
60
 
60
61
  ### `PerfectShape::PointLocation`
@@ -96,7 +97,7 @@ Includes `PerfectShape::PointLocation`
96
97
 
97
98
  ![point](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/point.png)
98
99
 
99
- Points are simply represented by an `Array` of (x,y) coordinates when used within other shapes, but when needing point-specific operations like `point_distance`, the `PerfectShape::Point` class can come in handy.
100
+ Points are simply represented by an `Array` of `[x,y]` coordinates when used within other shapes, but when needing point-specific operations like `point_distance`, the `PerfectShape::Point` class can come in handy.
100
101
 
101
102
  - `::point_distance(x, y, px, py)`: Returns the distance from a point to another point
102
103
  - `::new(x_or_point=nil, y_arg=nil, x: nil, y: nil)`: constructs a point with (x,y) pair (default: 0,0) whether specified as `Array` of (x,y) pair, flat `x,y` args, or `x:, y:` kwargs.
@@ -119,12 +120,14 @@ Class
119
120
 
120
121
  Extends `PerfectShape::Shape`
121
122
 
123
+ Includes `PerfectShape::MultiPoint`
124
+
122
125
  ![line](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/line.png)
123
126
 
124
127
  - `::relative_counterclockwise(x1, y1, x2, y2, px, py)`: Returns an indicator of where the specified point (px,py) lies with respect to the line segment from (x1,y1) to (x2,y2). The return value can be either 1, -1, or 0 and indicates in which direction the specified line must pivot around its first end point, (x1,y1), in order to point at the specified point (px,py). A return value of 1 indicates that the line segment must turn in the direction that takes the positive X axis towards the negative Y axis. In the default coordinate system used by Java 2D, this direction is counterclockwise. A return value of -1 indicates that the line segment must turn in the direction that takes the positive X axis towards the positive Y axis. In the default coordinate system, this direction is clockwise. A return value of 0 indicates that the point lies exactly on the line segment. Note that an indicator value of 0 is rare and not useful for determining collinearity because of floating point rounding issues. If the point is colinear with the line segment, but not between the end points, then the value will be -1 if the point lies “beyond (x1,y1)” or 1 if the point lies “beyond (x2,y2)”.
125
128
  - `::point_segment_distance_square(x1, y1, x2, y2, px, py)`: Returns the square of distance from a point to a line segment.
126
129
  - `::point_segment_distance(x1, y1, x2, y2, px, py)`: Returns the distance from a point to a line segment.
127
- - `::new(points: nil)`: constructs a polygon with `points` as `Array` of `Array`s of (x,y) pairs or flattened `Array` of alternating x and y values
130
+ - `::new(points: nil)`: constructs a polygon with `points` as `Array` of `Array`s of `[x,y]` pairs or flattened `Array` of alternating x and y values
128
131
  - `#min_x`: min x
129
132
  - `#min_y`: min y
130
133
  - `#max_x`: max x
@@ -286,9 +289,11 @@ Class
286
289
 
287
290
  Extends `PerfectShape::Shape`
288
291
 
292
+ Includes `PerfectShape::MultiPoint`
293
+
289
294
  ![polygon](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/polygon.png)
290
295
 
291
- - `::new(points: nil)`: constructs a polygon with `points` as `Array` of `Array`s of (x,y) pairs or flattened `Array` of alternating x and y values
296
+ - `::new(points: nil)`: constructs a polygon with `points` as `Array` of `Array`s of `[x,y]` pairs or flattened `Array` of alternating x and y values
292
297
  - `#min_x`: min x
293
298
  - `#min_y`: min y
294
299
  - `#max_x`: max x
@@ -301,6 +306,34 @@ Extends `PerfectShape::Shape`
301
306
  - `#contain?(x_or_point, y=nil)`: checks if point is inside using the [Ray Casting Algorithm](https://en.wikipedia.org/wiki/Point_in_polygon) (aka [Even-Odd Rule](https://en.wikipedia.org/wiki/Even%E2%80%93odd_rule))
302
307
  - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
303
308
 
309
+ ### `PerfectShape::Path`
310
+
311
+ Class
312
+
313
+ Extends `PerfectShape::Shape`
314
+
315
+ Includes `PerfectShape::MultiPoint`
316
+
317
+ ![path](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/path.png)
318
+
319
+ - `::new(shapes: nil, closed: false, winding_rule: :wind_non_zero)`: constructs a path with `shapes` as `Array` of shape objects, which can be `PerfectShape::Point` (or `Array` of `[x, y]` coordinates), or `PerfectShape::Line`. If a path is closed, its last point is automatically connected to its first point with a line segment. The winding rule can be `:wind_non_zero` (default) or `:wind_even_odd`.
320
+ - `#shapes`: the shapes that the path is composed of
321
+ - `#closed?`: returns `true` if closed and `false` otherwise
322
+ - `#winding_rule`: returns winding rule (`:wind_non_zero` or `:wind_even_odd`)
323
+ - `#points`: path points calculated (derived) from shapes
324
+ - `#min_x`: min x
325
+ - `#min_y`: min y
326
+ - `#max_x`: max x
327
+ - `#max_y`: max y
328
+ - `#width`: width (from min x to max x)
329
+ - `#height`: height (from min y to max y)
330
+ - `#center_x`: center x
331
+ - `#center_y`: center y
332
+ - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height of shape
333
+ - `#contain?(x_or_point, y=nil)`: checks if point is inside path utilizing the configured winding rule, which can be the [Nonzero-Rule](https://en.wikipedia.org/wiki/Nonzero-rule) (aka [Winding Number Algorithm](https://en.wikipedia.org/wiki/Point_in_polygon#Winding_number_algorithm)) or the [Even-Odd Rule](https://en.wikipedia.org/wiki/Even%E2%80%93odd_rule) (aka [Ray Casting Algorithm](https://en.wikipedia.org/wiki/Point_in_polygon#Ray_casting_algorithm))
334
+ - `#point_crossings(x_or_point, y=nil)`: calculates the number of times the given path crosses the ray extending to the right from (x,y)
335
+ - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
336
+
304
337
  ## Process
305
338
 
306
339
  [Glimmer Process](https://github.com/AndyObtiva/glimmer/blob/master/PROCESS.md)
data/VERSION CHANGED
@@ -1 +1 @@
1
- 0.0.11
1
+ 0.1.0
@@ -182,6 +182,22 @@ module PerfectShape
182
182
  px, py)
183
183
  BigDecimal(::Math.sqrt(point_segment_distance_square(x1, y1, x2, y2, px, py)).to_s)
184
184
  end
185
+
186
+ # Calculates the number of times the line from (x1,y1) to (x2,y2)
187
+ # crosses the ray extending to the right from (px,py).
188
+ # If the point lies on the line, then no crossings are recorded.
189
+ # +1 is returned for a crossing where the Y coordinate is increasing
190
+ # -1 is returned for a crossing where the Y coordinate is decreasing
191
+ def point_crossings(x1, y1, x2, y2, px, py)
192
+ return 0 if (py < y1 && py < y2)
193
+ return 0 if (py >= y1 && py >= y2)
194
+ # assert(y1 != y2);
195
+ return 0 if (px >= x1 && px >= x2)
196
+ return ((y1 < y2) ? 1 : -1) if (px < x1 && px < x2)
197
+ xintercept = x1 + (py - y1) * (x2 - x1) / (y2 - y1);
198
+ return 0 if (px >= xintercept)
199
+ (y1 < y2) ? 1 : -1
200
+ end
185
201
  end
186
202
 
187
203
  include MultiPoint
@@ -214,5 +230,16 @@ module PerfectShape
214
230
  return unless x && y
215
231
  Line.relative_counterclockwise(points[0][0], points[0][1], points[1][0], points[1][1], x, y)
216
232
  end
233
+
234
+ # Calculates the number of times the line
235
+ # crosses the ray extending to the right from (px,py).
236
+ # If the point lies on the line, then no crossings are recorded.
237
+ # +1 is returned for a crossing where the Y coordinate is increasing
238
+ # -1 is returned for a crossing where the Y coordinate is decreasing
239
+ def point_crossings(x_or_point, y = nil)
240
+ x, y = normalize_point(x_or_point, y)
241
+ return unless x && y
242
+ Line.point_crossings(points[0][0], points[0][1], points[1][0], points[1][1], x, y)
243
+ end
217
244
  end
218
245
  end
@@ -76,9 +76,9 @@ module PerfectShape
76
76
  super || ::Math.respond_to?(method_name, include_private)
77
77
  end
78
78
 
79
- def method_missing(method_name, *args, **kwargs, &block)
79
+ def method_missing(method_name, *args, &block)
80
80
  if ::Math.respond_to?(method_name, true)
81
- ::Math.send(method_name, *args, **kwargs, &block)
81
+ ::Math.send(method_name, *args, &block)
82
82
  else
83
83
  super
84
84
  end
@@ -0,0 +1,201 @@
1
+ # Copyright (c) 2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require 'perfect_shape/shape'
23
+ require 'perfect_shape/point'
24
+ require 'perfect_shape/line'
25
+ require 'perfect_shape/multi_point'
26
+
27
+ module PerfectShape
28
+ # Mostly ported from java.awt.geom: https://docs.oracle.com/javase/8/docs/api/java/awt/geom/Path2D.html
29
+ class Path < Shape
30
+ include MultiPoint
31
+ include Equalizer.new(:shapes, :closed, :winding_rule)
32
+
33
+ SHAPE_TYPES = [Array, Point, Line]
34
+ WINDING_RULES = [:wind_non_zero, :wind_even_odd]
35
+
36
+ attr_reader :winding_rule
37
+ attr_accessor :shapes, :closed
38
+ alias closed? closed
39
+
40
+ # Constructs Path with winding rule, closed status, and shapes (must always start with PerfectShape::Point or Array of [x,y] coordinates)
41
+ # Shape class types can be any of SHAPE_TYPES: Array (x,y coordinates), PerfectShape::Point, or PerfectShape::Line
42
+ # winding_rule can be any of WINDING_RULES: :wind_non_zero (default) or :wind_even_odd
43
+ def initialize(shapes: [], closed: false, winding_rule: :wind_non_zero)
44
+ self.closed = closed
45
+ self.winding_rule = winding_rule
46
+ self.shapes = shapes
47
+ end
48
+
49
+ def points
50
+ @shapes.map do |shape|
51
+ case shape
52
+ when Point
53
+ shape.to_a
54
+ when Array
55
+ shape
56
+ when Line
57
+ shape.points.last.to_a
58
+ # when QuadraticBezierCurve # TODO
59
+ # when CubicBezierCurve # TODO
60
+ end
61
+ end.tap do |the_points|
62
+ the_points << @shapes.first.to_a if closed?
63
+ end
64
+ end
65
+
66
+ def points=(some_points)
67
+ raise "Cannot assign points directly! Must set shapes instead and points are calculated from them automatically."
68
+ end
69
+
70
+ def drawing_types
71
+ the_drawing_shapes = @shapes.map do |shape|
72
+ case shape
73
+ when Point
74
+ :move_to
75
+ when Array
76
+ :move_to
77
+ when Line
78
+ :line_to
79
+ # when QuadraticBezierCurve # TODO
80
+ # when CubicBezierCurve # TODO
81
+ end
82
+ end
83
+ the_drawing_shapes << :close if closed?
84
+ the_drawing_shapes
85
+ end
86
+
87
+ def winding_rule=(value)
88
+ raise "Invalid winding rule: #{value}" unless WINDING_RULES.include?(value.to_s.to_sym)
89
+ @winding_rule = value
90
+ end
91
+
92
+ # Checks if path contains point (two-number Array or x, y args)
93
+ # using the Nonzero-Rule (aka Winding Number Algorithm): https://en.wikipedia.org/wiki/Nonzero-rule
94
+ # or using the Even-Odd Rule (aka Ray Casting Algorithm): https://en.wikipedia.org/wiki/Even%E2%80%93odd_rule
95
+ #
96
+ # @param x The X coordinate of the point to test.
97
+ # @param y The Y coordinate of the point to test.
98
+ #
99
+ # @return {@code true} if the point lies within the bound of
100
+ # the path, {@code false} if the point lies outside of the
101
+ # path's bounds.
102
+ def contain?(x_or_point, y = nil)
103
+ x, y = normalize_point(x_or_point, y)
104
+ return unless x && y
105
+ if (x * 0.0 + y * 0.0) == 0.0
106
+ # N * 0.0 is 0.0 only if N is finite.
107
+ # Here we know that both x and y are finite.
108
+ return false if shapes.count < 2
109
+ mask = winding_rule == :wind_non_zero ? -1 : 1
110
+ (point_crossings(x, y) & mask) != 0
111
+ else
112
+ # Either x or y was infinite or NaN.
113
+ # A NaN always produces a negative response to any test
114
+ # and Infinity values cannot be "inside" any path so
115
+ # they should return false as well.
116
+ false
117
+ end
118
+ end
119
+
120
+ # Calculates the number of times the given path
121
+ # crosses the ray extending to the right from (x,y).
122
+ # If the point lies on a part of the path,
123
+ # then no crossings are counted for that intersection.
124
+ # +1 is added for each crossing where the Y coordinate is increasing
125
+ # -1 is added for each crossing where the Y coordinate is decreasing
126
+ # The return value is the sum of all crossings for every segment in
127
+ # the path.
128
+ # The path must start with a PerfectShape::Point (initial location)
129
+ # The caller must check for NaN values.
130
+ # The caller may also reject infinite values as well.
131
+ def point_crossings(x_or_point, y = nil)
132
+ x, y = normalize_point(x_or_point, y)
133
+ return unless x && y
134
+ return 0 if shapes.count == 0
135
+ movx = movy = curx = cury = endx = endy = 0
136
+ coords = points.flatten
137
+ curx = movx = coords[0]
138
+ cury = movy = coords[1]
139
+ crossings = 0
140
+ ci = 2
141
+ 1.upto(shapes.count - 1).each do |i|
142
+ case drawing_types[i]
143
+ when :move_to
144
+ if cury != movy
145
+ line = PerfectShape::Line.new(points: [[curx, cury], [movx, movy]])
146
+ crossings += line.point_crossings(x, y)
147
+ end
148
+ movx = curx = coords[ci]
149
+ ci += 1
150
+ movy = cury = coords[ci]
151
+ ci += 1
152
+ when :line_to
153
+ endx = coords[ci]
154
+ ci += 1
155
+ endy = coords[ci]
156
+ ci += 1
157
+ line = PerfectShape::Line.new(points: [[curx, cury], [endx, endy]])
158
+ crossings += line.point_crossings(x, y)
159
+ curx = endx;
160
+ cury = endy;
161
+ # when :quad_to # TODO
162
+ # crossings +=
163
+ # Curve.point_crossings_for_quad(x, y,
164
+ # curx, cury,
165
+ # coords[ci++],
166
+ # coords[ci++],
167
+ # endx = coords[ci++],
168
+ # endy = coords[ci++],
169
+ # 0);
170
+ # curx = endx;
171
+ # cury = endy;
172
+ # when :cubic_to # TODO
173
+ # crossings +=
174
+ # Curve.point_crossings_for_cubic(x, y,
175
+ # curx, cury,
176
+ # coords[ci++],
177
+ # coords[ci++],
178
+ # coords[ci++],
179
+ # coords[ci++],
180
+ # endx = coords[ci++],
181
+ # endy = coords[ci++],
182
+ # 0);
183
+ # curx = endx;
184
+ # cury = endy;
185
+ when :close
186
+ if cury != movy
187
+ line = PerfectShape::Line.new(points: [[curx, cury], [movx, movy]])
188
+ crossings += line.point_crossings(x, y)
189
+ end
190
+ curx = movx
191
+ cury = movy
192
+ end
193
+ end
194
+ if cury != movy
195
+ line = PerfectShape::Line.new(points: [[curx, cury], [movx, movy]])
196
+ crossings += line.point_crossings(x, y)
197
+ end
198
+ crossings
199
+ end
200
+ end
201
+ end
@@ -23,6 +23,7 @@ require 'perfect_shape/shape'
23
23
  require 'perfect_shape/point_location'
24
24
 
25
25
  module PerfectShape
26
+ # Point class includes point-specific operations like `#==`, `point_distance` and a fuzzy `contain?` matcher
26
27
  class Point < Shape
27
28
  class << self
28
29
  def point_distance(x, y, px, py)
@@ -78,5 +79,10 @@ module PerfectShape
78
79
  return unless x && y
79
80
  Point.point_distance(self.x, self.y, x, y)
80
81
  end
82
+
83
+ # Convert to pair Array of x,y coordinates
84
+ def to_a
85
+ [self.x, self.y]
86
+ end
81
87
  end
82
88
  end
@@ -20,6 +20,7 @@
20
20
  # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
21
 
22
22
  module PerfectShape
23
+ # Point location usually represents the top-left point in a shape
23
24
  module PointLocation
24
25
  attr_reader :x, :y
25
26
 
@@ -2,17 +2,17 @@
2
2
  # DO NOT EDIT THIS FILE DIRECTLY
3
3
  # Instead, edit Juwelier::Tasks in Rakefile, and run 'rake gemspec'
4
4
  # -*- encoding: utf-8 -*-
5
- # stub: perfect-shape 0.0.11 ruby lib
5
+ # stub: perfect-shape 0.1.0 ruby lib
6
6
 
7
7
  Gem::Specification.new do |s|
8
8
  s.name = "perfect-shape".freeze
9
- s.version = "0.0.11"
9
+ s.version = "0.1.0"
10
10
 
11
11
  s.required_rubygems_version = Gem::Requirement.new(">= 0".freeze) if s.respond_to? :required_rubygems_version=
12
12
  s.require_paths = ["lib".freeze]
13
13
  s.authors = ["Andy Maleh".freeze]
14
- s.date = "2021-12-20"
15
- s.description = "Perfect Shape is a collection of pure Ruby geometric algorithms that are mostly useful for GUI manipulation like checking containment of a mouse click point in popular geometry shapes such as rectangle, square, arc (open, chord, and pie), ellipse, circle, polygon (Ray Casting Algorithm aka Even-Odd Rule), polyline, polyquad, polycubic, and paths containing lines, bezier curves, and quadratic curves. Additionally, it contains some purely mathematical algorithms like IEEEremainder (also known as IEEE-754 remainder).".freeze
14
+ s.date = "2021-12-22"
15
+ s.description = "Perfect Shape is a collection of pure Ruby geometric algorithms that are mostly useful for GUI manipulation like checking containment of a mouse click point in popular geometry shapes such as rectangle, square, arc (open, chord, and pie), ellipse, circle, polygon, polyline, polyquad, polycubic, and paths containing lines, quadratic b\u00E9zier curves, and cubic b\u00E9zier curves (including both Ray Casting Algorithm, aka Even-odd Rule, and Winding Number Algorithm, aka Nonzero Rule). Additionally, it contains some purely mathematical algorithms like IEEEremainder (also known as IEEE-754 remainder).".freeze
16
16
  s.email = "andy.am@gmail.com".freeze
17
17
  s.extra_rdoc_files = [
18
18
  "CHANGELOG.md",
@@ -31,6 +31,7 @@ Gem::Specification.new do |s|
31
31
  "lib/perfect_shape/line.rb",
32
32
  "lib/perfect_shape/math.rb",
33
33
  "lib/perfect_shape/multi_point.rb",
34
+ "lib/perfect_shape/path.rb",
34
35
  "lib/perfect_shape/point.rb",
35
36
  "lib/perfect_shape/point_location.rb",
36
37
  "lib/perfect_shape/polygon.rb",
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: perfect-shape
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.11
4
+ version: 0.1.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Andy Maleh
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2021-12-20 00:00:00.000000000 Z
11
+ date: 2021-12-22 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: equalizer
@@ -97,10 +97,11 @@ dependencies:
97
97
  description: Perfect Shape is a collection of pure Ruby geometric algorithms that
98
98
  are mostly useful for GUI manipulation like checking containment of a mouse click
99
99
  point in popular geometry shapes such as rectangle, square, arc (open, chord, and
100
- pie), ellipse, circle, polygon (Ray Casting Algorithm aka Even-Odd Rule), polyline,
101
- polyquad, polycubic, and paths containing lines, bezier curves, and quadratic curves.
102
- Additionally, it contains some purely mathematical algorithms like IEEEremainder
103
- (also known as IEEE-754 remainder).
100
+ pie), ellipse, circle, polygon, polyline, polyquad, polycubic, and paths containing
101
+ lines, quadratic bézier curves, and cubic bézier curves (including both Ray Casting
102
+ Algorithm, aka Even-odd Rule, and Winding Number Algorithm, aka Nonzero Rule). Additionally,
103
+ it contains some purely mathematical algorithms like IEEEremainder (also known as
104
+ IEEE-754 remainder).
104
105
  email: andy.am@gmail.com
105
106
  executables: []
106
107
  extensions: []
@@ -120,6 +121,7 @@ files:
120
121
  - lib/perfect_shape/line.rb
121
122
  - lib/perfect_shape/math.rb
122
123
  - lib/perfect_shape/multi_point.rb
124
+ - lib/perfect_shape/path.rb
123
125
  - lib/perfect_shape/point.rb
124
126
  - lib/perfect_shape/point_location.rb
125
127
  - lib/perfect_shape/polygon.rb