pam_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +56 -0
- data/bin/studio_game.rb +58 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +47 -0
- data/lib/studio_game/clumsy_player.rb +45 -0
- data/lib/studio_game/die.rb +20 -0
- data/lib/studio_game/game.rb +118 -0
- data/lib/studio_game/game_turn.rb +25 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +18 -0
- data/lib/studio_game/player.rb +76 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +37 -0
- data/spec/studio_game/clumsy_player_spec.rb +43 -0
- data/spec/studio_game/game_spec.rb +67 -0
- data/spec/studio_game/player_spec.rb +139 -0
- data/spec/studio_game/treasure_trove_spec.rb +51 -0
- metadata +83 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 3775c44f2ea2c1654261975db73a52d41e995c03
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data.tar.gz: 4637c01902dbb8ed1d6ee3d258d32cde25811eca
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SHA512:
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metadata.gz: 5373e5023ff76db7ef542e56fcab823a8d8308abbd1eaeff52126301bf4f3ce7999ebc2152ddad0e97c33d9903e733b8fbdfe78476dd68f619f5ede4d5355782
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data.tar.gz: 396d2c1a671f029d5f5b7010a63a57891d4549ea3d96e0807a59be82ca497ef42128fa1f3747e51e82e072f802b666a006751bfffd34f539168fe04b41d7c73d
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data/LICENSE
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File without changes
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data/README
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File without changes
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data/bin/players.csv
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data/bin/studio_game
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("test")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 3)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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#player1 = Player.new("moe")
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#player2 = Player.new("larry", 60)
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#player3 = Player.new("curly", 125)
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#player4 = Player.new("pam", 200)
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#knuckleheads.add_player(player1)
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#knuckleheads.add_player(player2)
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#knuckleheads.add_player(player3)
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#knuckleheads.add_player(player4)
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loop do
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puts "How many game round? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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#chipmunks = Game.new("Chipmunks")
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#aPlayer = Player.new("alivin")
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#sPlayer = Player.new("simon")
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#tPlayer = Player.new("theodore")
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#chipmunks.add_player(aPlayer)
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#chipmunks.add_player(sPlayer)
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#chipmunks.add_player(tPlayer)
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#chipmunks.play
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data/bin/studio_game.rb
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("test")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 3)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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#player1 = Player.new("moe")
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#player2 = Player.new("larry", 60)
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#player3 = Player.new("curly", 125)
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#player4 = Player.new("pam", 200)
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#knuckleheads.add_player(player1)
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#knuckleheads.add_player(player2)
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#knuckleheads.add_player(player3)
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#knuckleheads.add_player(player4)
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loop do
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puts "How many game round? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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#chipmunks = Game.new("Chipmunks")
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#aPlayer = Player.new("alivin")
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#sPlayer = Player.new("simon")
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#tPlayer = Player.new("theodore")
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#chipmunks.add_player(aPlayer)
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#chipmunks.add_player(sPlayer)
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#chipmunks.add_player(tPlayer)
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#chipmunks.play
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health)
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super(name, health)
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@woot_count = 0
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end
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def berserk?
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@woot_count > 5
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end
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def wOOt
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super
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@woot_count += 1
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if berserk?
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puts "Berserker is berserk!"
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end
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end
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def blam
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if berserk?
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wOOt
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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6.times { berserker.wOOt }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost
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def initialize(name, health, boost=10)
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super(name, health)
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@boost = boost
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end
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def wOOt
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@boost.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
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super damaged_treasure
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# @found_treasures[treasure.name] += value
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# puts("#{@name} found a #{treasure.name} worth #{value} points")
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# puts("#{@name}'s treasures: #{@found_treasures}")
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'die'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(name)
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@title = name
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@players = []
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end
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def load_players(file_name)
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File.readlines(file_name).each do |line|
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#puts line
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(file_name = "high_scores.txt")
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File.open(file_name, "w") do |file|
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file.puts "#{title} High Scores:"
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@players.sort.each do |p|
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file.puts p.high_score_entry
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end
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end
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title} :"
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@players.each do |p|
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puts p
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end
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treasures = TreasureTrove::TREASURES
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puts("\nWe have #{treasures.size} treasures")
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treasures.each do |treasure|
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puts("A #{treasure.name} is worth #{treasure.points} points")
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\n Round : #{round}"
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@players.each do |p|
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GameTurn.take_turn(p)
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puts p
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end
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end
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points}
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end
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def print_stats
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sorted_players = @players.sort { |a, b| b.score <=> a.score }
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puts "\n#{@title} High Scores:"
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# sorted_players.each do |p|
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# formatted_name = p.name.ljust(20, '.')
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# puts "#{formatted_name} #{p.score}"
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# end
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@players.sort.each do |p|
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puts p.high_score_entry
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end
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@players.sort.each do |p|
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puts "\n#{p.name}'s point totals:"
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p.each_found_treasure do |t|
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puts "#{t.points} total #{t.name} points"
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end
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puts "#{p.points} grand total points"
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end
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strong, wimpy = @players.partition { |p| p.strong?}
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puts("\n Strong players:")
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strong.each do |p|
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p.printStats
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end
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puts("\n Wimpy players:")
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wimpy.each do |p|
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p.printStats
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end
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puts("Total treasure points found during game = #{total_points}")
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end
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end
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end
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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number_rolled = die.roll
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if number_rolled >4
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player.wOOt
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elsif number_rolled < 3
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player.blam
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else
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puts "\n#{player.name} was skipped"
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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puts("Player #{player.name} got treasure #{treasure.name} worth #{treasure.points} points")
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(line)
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name, points = line.split(",")
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Player.new(name, Integer(points))
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end
|
23
|
+
|
24
|
+
def high_score_entry
|
25
|
+
formatted_name = @name.ljust(20, '.')
|
26
|
+
"#{formatted_name} #{score}"
|
27
|
+
end
|
28
|
+
|
29
|
+
def each_found_treasure
|
30
|
+
@found_treasures.each do |name, points|
|
31
|
+
yield Treasure.new(name, points)
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
35
|
+
def found_treasure(treasure)
|
36
|
+
@found_treasures[treasure.name] += treasure.points
|
37
|
+
puts("#{@name} found a #{treasure.name} worth #{treasure.points} points")
|
38
|
+
# puts("#{@name}'s treasures: #{@found_treasures}")
|
39
|
+
end
|
40
|
+
|
41
|
+
def points
|
42
|
+
@found_treasures.values.reduce(0, :+)
|
43
|
+
end
|
44
|
+
|
45
|
+
|
46
|
+
|
47
|
+
def name=(new_name)
|
48
|
+
@name = new_name.capitalize
|
49
|
+
end
|
50
|
+
def score
|
51
|
+
@health + points
|
52
|
+
end
|
53
|
+
def to_s()
|
54
|
+
"I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
|
55
|
+
end
|
56
|
+
|
57
|
+
def <=>(other)
|
58
|
+
other.score <=> score
|
59
|
+
end
|
60
|
+
def printStats
|
61
|
+
puts "#{name} #{health}"
|
62
|
+
end
|
63
|
+
|
64
|
+
end
|
65
|
+
|
66
|
+
if __FILE__ == $0
|
67
|
+
player = Player.new("moe")
|
68
|
+
puts player.name
|
69
|
+
puts player.health
|
70
|
+
player.wOOt
|
71
|
+
puts player.health
|
72
|
+
player.blam
|
73
|
+
puts player.health
|
74
|
+
end
|
75
|
+
|
76
|
+
end
|
@@ -0,0 +1,18 @@
|
|
1
|
+
|
2
|
+
module StudioGame
|
3
|
+
Treasure = Struct.new(:name, :points)
|
4
|
+
|
5
|
+
module TreasureTrove
|
6
|
+
TREASURES = [Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400)]
|
12
|
+
|
13
|
+
def self.random
|
14
|
+
TREASURES.sample
|
15
|
+
end
|
16
|
+
|
17
|
+
end
|
18
|
+
end
|
@@ -0,0 +1,37 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe BerserkPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
|
+
1.upto(5) { @player.wOOt }
|
13
|
+
|
14
|
+
@player.berserk?.should be_false
|
15
|
+
|
16
|
+
# or if using Rspec 3.0:
|
17
|
+
# @player.berserk?.should be_falsey
|
18
|
+
end
|
19
|
+
|
20
|
+
it "goes berserk when w00ted more than 5 times" do
|
21
|
+
1.upto(6) { @player.wOOt }
|
22
|
+
|
23
|
+
@player.berserk?.should be_true
|
24
|
+
|
25
|
+
# or if using Rspec 3.0:
|
26
|
+
# @player.berserk?.should be_truthy
|
27
|
+
end
|
28
|
+
|
29
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
30
|
+
1.upto(6) { @player.wOOt }
|
31
|
+
1.upto(2) { @player.blam }
|
32
|
+
|
33
|
+
@player.health.should == @initial_health + (8 * 15)
|
34
|
+
end
|
35
|
+
|
36
|
+
end
|
37
|
+
end
|
@@ -0,0 +1,43 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz", 105, 3)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a boost factor" do
|
10
|
+
@player.boost.should == 3
|
11
|
+
end
|
12
|
+
|
13
|
+
it "wOOt clumsy player shoud get * boost factor called" do
|
14
|
+
@player.wOOt
|
15
|
+
|
16
|
+
@player.health.should == 150
|
17
|
+
end
|
18
|
+
|
19
|
+
it "only gets half the point value for each treasure" do
|
20
|
+
@player.points.should == 0
|
21
|
+
|
22
|
+
hammer = Treasure.new(:hammer, 50)
|
23
|
+
@player.found_treasure(hammer)
|
24
|
+
@player.found_treasure(hammer)
|
25
|
+
@player.found_treasure(hammer)
|
26
|
+
|
27
|
+
@player.points.should == 75
|
28
|
+
|
29
|
+
crowbar = Treasure.new(:crowbar, 400)
|
30
|
+
@player.found_treasure(crowbar)
|
31
|
+
|
32
|
+
@player.points.should == 275
|
33
|
+
|
34
|
+
yielded = []
|
35
|
+
@player.each_found_treasure do |treasure|
|
36
|
+
yielded << treasure
|
37
|
+
end
|
38
|
+
|
39
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
40
|
+
end
|
41
|
+
|
42
|
+
end
|
43
|
+
end
|
@@ -0,0 +1,67 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/die'
|
3
|
+
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
describe Game do
|
7
|
+
|
8
|
+
before do
|
9
|
+
@game = Game.new("Knuckleheads")
|
10
|
+
|
11
|
+
@initial_health = 100
|
12
|
+
@player = Player.new("moe", @initial_health)
|
13
|
+
|
14
|
+
@game.add_player(@player)
|
15
|
+
end
|
16
|
+
|
17
|
+
it "high number is rolled" do
|
18
|
+
Die.any_instance.stub(:roll).and_return(5)
|
19
|
+
@game.play(2)
|
20
|
+
@player.health.should == @initial_health + (15 * 2)
|
21
|
+
end
|
22
|
+
|
23
|
+
it "medium number is rolled" do
|
24
|
+
Die.any_instance.stub(:roll).and_return(3)
|
25
|
+
@game.play(2)
|
26
|
+
@player.health.should == @initial_health
|
27
|
+
|
28
|
+
end
|
29
|
+
|
30
|
+
it "low number is rolled" do
|
31
|
+
Die.any_instance.stub(:roll).and_return(1)
|
32
|
+
@game.play(2)
|
33
|
+
@player.health.should == @initial_health - (10 * 2)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "assigns a treasure for points during a player's turn" do
|
37
|
+
game = Game.new("Knuckleheads")
|
38
|
+
player = Player.new("moe")
|
39
|
+
|
40
|
+
game.add_player(player)
|
41
|
+
|
42
|
+
game.play(1)
|
43
|
+
|
44
|
+
player.points.should_not be_zero
|
45
|
+
|
46
|
+
# or use alternate expectation syntax:
|
47
|
+
# expect(player.points).not_to be_zero
|
48
|
+
end
|
49
|
+
|
50
|
+
|
51
|
+
it "computes total points as the sum of all player points" do
|
52
|
+
game = Game.new("Knuckleheads")
|
53
|
+
|
54
|
+
player1 = Player.new("moe")
|
55
|
+
player2 = Player.new("larry")
|
56
|
+
|
57
|
+
game.add_player(player1)
|
58
|
+
game.add_player(player2)
|
59
|
+
|
60
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
61
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
62
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
63
|
+
|
64
|
+
game.total_points.should == 500
|
65
|
+
end
|
66
|
+
end
|
67
|
+
end
|
@@ -0,0 +1,139 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
@initialHealth = 150
|
10
|
+
@player = Player.new("larry", @initialHealth)
|
11
|
+
end
|
12
|
+
|
13
|
+
|
14
|
+
it "create player from csv line" do
|
15
|
+
player = Player.from_csv("test, 500")
|
16
|
+
|
17
|
+
player.name.should == "Test"
|
18
|
+
player.health.should == 500
|
19
|
+
end
|
20
|
+
|
21
|
+
|
22
|
+
|
23
|
+
it "yields each found treasure and its total points" do
|
24
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
25
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
26
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
27
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
28
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
29
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
30
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
31
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
32
|
+
|
33
|
+
yielded = []
|
34
|
+
@player.each_found_treasure do |treasure|
|
35
|
+
yielded << treasure
|
36
|
+
end
|
37
|
+
|
38
|
+
yielded.should == [
|
39
|
+
Treasure.new(:skillet, 200),
|
40
|
+
Treasure.new(:hammer, 50),
|
41
|
+
Treasure.new(:bottle, 25)
|
42
|
+
]
|
43
|
+
end
|
44
|
+
it "has a capitalized name" do
|
45
|
+
|
46
|
+
@player.name.should == "Larry"
|
47
|
+
|
48
|
+
end
|
49
|
+
|
50
|
+
it "has an intital health" do
|
51
|
+
|
52
|
+
@player.health.should == @initialHealth
|
53
|
+
end
|
54
|
+
|
55
|
+
it "has a string representation" do
|
56
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
|
59
|
+
|
60
|
+
@player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
|
61
|
+
end
|
62
|
+
|
63
|
+
it "computes a score as the sum of its health and points" do
|
64
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
65
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
66
|
+
|
67
|
+
@player.score.should == 250
|
68
|
+
end
|
69
|
+
|
70
|
+
|
71
|
+
it "increases health by 15 when wOOted" do
|
72
|
+
|
73
|
+
@player.wOOt
|
74
|
+
@player.health.should == @initialHealth + 15
|
75
|
+
end
|
76
|
+
|
77
|
+
|
78
|
+
it "decreases health by 10 when blammed" do
|
79
|
+
|
80
|
+
@player.blam
|
81
|
+
@player.health.should == @initialHealth - 10
|
82
|
+
end
|
83
|
+
|
84
|
+
|
85
|
+
it "computes points as the sum of all treasure points" do
|
86
|
+
@player.points.should == 0
|
87
|
+
|
88
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
89
|
+
|
90
|
+
@player.points.should == 50
|
91
|
+
|
92
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
93
|
+
|
94
|
+
@player.points.should == 450
|
95
|
+
|
96
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
97
|
+
|
98
|
+
@player.points.should == 500
|
99
|
+
end
|
100
|
+
|
101
|
+
context "strong player" do
|
102
|
+
before do
|
103
|
+
@player = Player.new("larry", 150)
|
104
|
+
end
|
105
|
+
|
106
|
+
|
107
|
+
|
108
|
+
it "shows if a player is strong" do
|
109
|
+
@player.should be_strong
|
110
|
+
end
|
111
|
+
end
|
112
|
+
|
113
|
+
context "wimpy player" do
|
114
|
+
before do
|
115
|
+
@player = Player.new("larry", 100)
|
116
|
+
end
|
117
|
+
|
118
|
+
it "shows player is a wimp" do
|
119
|
+
@player.should_not be_strong
|
120
|
+
end
|
121
|
+
end
|
122
|
+
|
123
|
+
context "in a collection of players" do
|
124
|
+
before do
|
125
|
+
@player1 = Player.new("moe", 100)
|
126
|
+
@player2 = Player.new("larry", 200)
|
127
|
+
@player3 = Player.new("curly", 300)
|
128
|
+
|
129
|
+
@players = [@player1, @player2, @player3]
|
130
|
+
end
|
131
|
+
|
132
|
+
it "is sorted by decreasing score" do
|
133
|
+
@players.sort.should == [@player3, @player2, @player1]
|
134
|
+
end
|
135
|
+
end
|
136
|
+
|
137
|
+
|
138
|
+
end
|
139
|
+
end
|
@@ -0,0 +1,51 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
end
|
51
|
+
end
|
metadata
ADDED
@@ -0,0 +1,83 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: pam_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Pam Ouellette
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2017-04-24 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: ''
|
28
|
+
email: pamouellette@tx.rr.com
|
29
|
+
executables:
|
30
|
+
- studio_game
|
31
|
+
extensions: []
|
32
|
+
extra_rdoc_files: []
|
33
|
+
files:
|
34
|
+
- LICENSE
|
35
|
+
- README
|
36
|
+
- bin/players.csv
|
37
|
+
- bin/studio_game
|
38
|
+
- bin/studio_game.rb
|
39
|
+
- lib/studio_game/auditable.rb
|
40
|
+
- lib/studio_game/berserk_player.rb
|
41
|
+
- lib/studio_game/clumsy_player.rb
|
42
|
+
- lib/studio_game/die.rb
|
43
|
+
- lib/studio_game/game.rb
|
44
|
+
- lib/studio_game/game_turn.rb
|
45
|
+
- lib/studio_game/loaded_die.rb
|
46
|
+
- lib/studio_game/playable.rb
|
47
|
+
- lib/studio_game/player.rb
|
48
|
+
- lib/studio_game/treasure_trove.rb
|
49
|
+
- spec/studio_game/berserk_player_spec.rb
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
51
|
+
- spec/studio_game/game_spec.rb
|
52
|
+
- spec/studio_game/player_spec.rb
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
54
|
+
homepage: ''
|
55
|
+
licenses:
|
56
|
+
- MIT
|
57
|
+
metadata: {}
|
58
|
+
post_install_message:
|
59
|
+
rdoc_options: []
|
60
|
+
require_paths:
|
61
|
+
- lib
|
62
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
63
|
+
requirements:
|
64
|
+
- - ">="
|
65
|
+
- !ruby/object:Gem::Version
|
66
|
+
version: '1.9'
|
67
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
68
|
+
requirements:
|
69
|
+
- - ">="
|
70
|
+
- !ruby/object:Gem::Version
|
71
|
+
version: '0'
|
72
|
+
requirements: []
|
73
|
+
rubyforge_project:
|
74
|
+
rubygems_version: 2.5.2
|
75
|
+
signing_key:
|
76
|
+
specification_version: 4
|
77
|
+
summary: ''
|
78
|
+
test_files:
|
79
|
+
- spec/studio_game/berserk_player_spec.rb
|
80
|
+
- spec/studio_game/clumsy_player_spec.rb
|
81
|
+
- spec/studio_game/game_spec.rb
|
82
|
+
- spec/studio_game/player_spec.rb
|
83
|
+
- spec/studio_game/treasure_trove_spec.rb
|