palettetown 0.1.0 → 0.2.0
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- checksums.yaml +4 -4
- data/README.md +39 -3
- data/lib/palettetown/rule.rb +13 -7
- data/lib/palettetown/scheme.rb +13 -2
- data/lib/palettetown/version.rb +1 -1
- metadata +1 -1
checksums.yaml
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 189f07bed93609b4c278e84c915f5718065816a6
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data.tar.gz: 74889a840024376f437a5c8ee0d24c8a2ca49824
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 4c439643efecb2331ba079e9b6bc793338dec5281367e620a9b783a4b76fc66d81e9642e97289a0479a783dd350832f16877ccf44b34f12299bcafd1791a7391
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data.tar.gz: fc4b6c7ecc3aed56018944b37da7ac47f9878892518051ff3bf0e70b8dcfb3ce423683ec840f37861ffe5567f93588082babd3a7e2dbf08c0b3f8749ff5871e4
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data/README.md
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===========
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# Palette Town
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A ruby tool for generating vim color schemes.
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## Palette Files
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Palette files are just normal Ruby files, so you can use Ruby code however
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you like. No, really; that's why I made it when there was already
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[joshuaclayton/palette](https://github.com/joshuaclayton/palette).
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To demonstrate this, here's an example file. Please. for the love of God,
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DO NOT USE THESE COLORS. Seriously, they're hideous.
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```ruby
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name 'Kawaii'
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author 'Desu Yo'
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description 'the most super kawaii theme ever'
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main_bg = "00FF00"
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hi :Normal, "0000FF", main_bg
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hi :LineNr, darker(hi[:Normal][:fg], 10)
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hi :Boolean, :bg => main_bg
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```
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### Helpers
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* `lighter(color, amount)` - Increases luminosity of a color by `amount`%.
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* `darker(color, amount)` - Decreases luminosity of a color by `amount`%.
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* `saturate(color, amount)` - Increases saturation of a color by `amount`%.
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* `desaturate(color, amount)` - Decreases saturation of a color by `amount`%.
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* `spin(color, amount)` - shifts the hue by `amount` degrees.
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## Building a palette file
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Once you've written a palette file, you build it into a proper vim theme with
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the following command:
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$ palettetown build file.rb -o file.vim
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## Planned Features
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* Styles (italic, bold, underline)
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* Automatic console color picking
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* Support for entering the hex values of your 16-color set and using
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those for matching.
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data/lib/palettetown/rule.rb
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module PaletteTown
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class Rule
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def [] key
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-
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if key == :bg
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@keys[:guibg]
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elsif key == :fg
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@keys[:guifg]
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else
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@keys[key]
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end
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end
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def each &block
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@keys.each(&block)
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# TODO: Need to find nearest console color
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# TODO: Create PaletteTown::TermColor class
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@keys = {}
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@keys[:guifg] = PaletteTown::Color.new(rule[:fg])
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@keys[:ctermfg] = rule[:fg_term]
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@keys[:guibg] = PaletteTown::Color.new(rule[:bg])
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@keys[:ctermbg] = rule[:bg_term]
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@keys[:gui] = rule[:style]
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@keys[:cterm] = rule[:style_term]
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@keys[:guifg] = PaletteTown::Color.new(rule[:fg]) if rule[:fg]
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@keys[:ctermfg] = rule[:fg_term] if rule[:fg_term]
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@keys[:guibg] = PaletteTown::Color.new(rule[:bg]) if rule[:bg]
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@keys[:ctermbg] = rule[:bg_term] if rule[:bg_term]
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@keys[:gui] = rule[:style] if rule[:style]
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@keys[:cterm] = rule[:style_term] if rule[:style_term]
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end
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end
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end
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data/lib/palettetown/scheme.rb
CHANGED
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color.hue += amount / 360.0
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color
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end
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-
def hi
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def hi *options
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return @rules if options.length == 0
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@rules ||= {}
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-
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rule = options.shift
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if options[0].is_a? Hash
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options = options[0]
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else
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options = {
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:fg => options[0],
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:bg => options[1]
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}
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end
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@rules[rule] = PaletteTown::Rule.new(options)
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end
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def to_s
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out = <<-EOF
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data/lib/palettetown/version.rb
CHANGED