opengl 0.10.0.pre1 → 0.10.0

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@@ -1,3 +1,18 @@
1
+ === 0.10.0 / 2017-06-25
2
+
3
+ * Add binaries for RubyInstaller up to 2.4 in Windows gems.
4
+ * Make RedBook examples compatible with Ruby 2.0+.
5
+ * Replace hoe by bundler and add some release automatisms.
6
+ * Use GL_PIXEL_PACK_BUFFER instead of _ARB version.
7
+ * Add OpenGL-3.0 vertex array functions.
8
+ * Ship gl.h and glext.h with the gem, which are taken from the Mesa sources.
9
+ * Update gl-enums to the latest version based on enum.spec.
10
+ * Move linking of the OpenGL library from build time to run time.
11
+ This allowes loading of GL implementations that are not integrated into
12
+ the OS (like OSMesa on Windows) or to load several implementations
13
+ into the Ruby process at the same time.
14
+ * Remove OpenGL::VERSION in favour of OpenGL::BINDINGS_VERSION and GL::BINDINGS_VERSION.
15
+
1
16
  === 0.9.2 / 2015-01-05
2
17
 
3
18
  * Fix compatibility with Ruby-2.2.0.
data/Rakefile CHANGED
@@ -18,6 +18,68 @@
18
18
  require 'bundler/gem_tasks'
19
19
  require 'rake/extensiontask'
20
20
 
21
+ class OpenglGemHelper < Bundler::GemHelper
22
+ attr_accessor :cross_platforms
23
+
24
+ def install
25
+ super
26
+
27
+ task "release:guard_clean" => ["release:update_history"]
28
+
29
+ task "release:update_history" do
30
+ update_history
31
+ end
32
+
33
+ task "release:rubygem_push" => ["gem:windows"]
34
+ end
35
+
36
+ def hfile
37
+ "History.md"
38
+ end
39
+
40
+ def headline
41
+ '([^\w]*)(\d+\.\d+\.\d+(?:\.\w+)?)([^\w]+)([2Y][0Y][0-9Y][0-9Y]-[0-1M][0-9M]-[0-3D][0-9D])([^\w]*|$)'
42
+ end
43
+
44
+ def reldate
45
+ Time.now.strftime("%Y-%m-%d")
46
+ end
47
+
48
+ def update_history
49
+ hin = File.read(hfile)
50
+ hout = hin.sub(/#{headline}/) do
51
+ raise "#{hfile} isn't up-to-date for version #{version}" unless $2==version.to_s
52
+ $1 + $2 + $3 + reldate + $5
53
+ end
54
+ if hout != hin
55
+ Bundler.ui.confirm "Updating #{hfile} for release."
56
+ File.write(hfile, hout)
57
+ Rake::FileUtilsExt.sh "git", "commit", hfile, "-m", "Update release date in #{hfile}"
58
+ end
59
+ end
60
+
61
+ def tag_version
62
+ Bundler.ui.confirm "Tag release with annotation:"
63
+ m = File.read(hfile).match(/(?<annotation>#{headline}.*?)#{headline}/m) || raise("Unable to find release notes in #{hfile}")
64
+ Bundler.ui.info(m[:annotation].gsub(/^/, " "))
65
+ IO.popen(["git", "tag", "--file=-", version_tag], "w") do |fd|
66
+ fd.write m[:annotation]
67
+ end
68
+ yield if block_given?
69
+ rescue
70
+ Bundler.ui.error "Untagging #{version_tag} due to error."
71
+ sh_with_code "git tag -d #{version_tag}"
72
+ raise
73
+ end
74
+
75
+ def rubygem_push(path)
76
+ cross_platforms.each do |ruby_platform|
77
+ super(path.gsub(/\.gem\z/, "-#{ruby_platform}.gem"))
78
+ end
79
+ super(path)
80
+ end
81
+ end
82
+
21
83
  spec = Gem::Specification.load('opengl.gemspec')
22
84
 
23
85
  Rake::ExtensionTask.new 'opengl', spec do |ext|
@@ -25,6 +87,9 @@ Rake::ExtensionTask.new 'opengl', spec do |ext|
25
87
 
26
88
  ext.cross_compile = true
27
89
  ext.cross_platform = ['x86-mingw32', 'x64-mingw32']
90
+
91
+ OpenglGemHelper.install_tasks
92
+ Bundler::GemHelper.instance.cross_platforms = ext.cross_platform
28
93
  end
29
94
 
30
95
  task :gem => :build
@@ -41,28 +106,35 @@ task :gen_glext_list do
41
106
  sh "./utils/extlistgen.rb", "doc/extensions.txt.in", "doc/extensions.txt", *GLEXT_VERSIONS
42
107
  end
43
108
 
44
- cfiles = Dir["ext/opengl/*.c"]
45
- file "ext/opengl/fptr_struct.h" => (cfiles + ["ext/opengl/funcdef.h"]) do |t|
46
-
47
- funcs = cfiles.map do |cfile|
109
+ cfiles = Dir["ext/opengl/*.c"].sort
110
+ fptrfiles = cfiles.map{|cf| [cf, "#{cf}.fptr"] }
111
+ fptrfiles.each do |cfile, fptrfile|
112
+ file fptrfile => [cfile, "ext/opengl/funcdef.h"] do |t|
48
113
  args = RbConfig::CONFIG['CC'], "-E", cfile,
49
114
  "-DGLFUNC_MAGIC_START=glfunc-", "-DGLFUNC_MAGIC_END=-glfunc",
115
+ "-DGLFUNC_MAGIC_APIENTRY=-glfunc-apientry-",
50
116
  "-I#{RbConfig::CONFIG['rubyhdrdir']}", "-I#{RbConfig::CONFIG['rubyarchhdrdir']}",
51
117
  "-Iext/opengl"
52
118
 
53
119
  puts args.join(" ")
54
120
 
55
- IO.popen(args) do |i|
56
- i.read.scan(/glfunc- (.*?) -glfunc/).map{|m| "#{m[0]};\n" }
121
+ func = IO.popen(args) do |i|
122
+ i.read.scan(/glfunc- (.*?) -glfunc/).map{|m| "#{m[0].gsub("-glfunc-apientry-", "APIENTRY")};\n" }.join
57
123
  end
124
+ File.write(t.name, func)
58
125
  end
126
+ end
127
+ CLEAN.include *fptrfiles.map(&:last)
59
128
 
129
+ multitask "ext/opengl/fptr_struct.h" => fptrfiles.map(&:last) do |t|
60
130
  out = <<-EOT
61
131
  #ifndef _FPTR_STRUCT_H_
62
132
  #define _FPTR_STRUCT_H_
63
133
  struct glfunc_ptrs {
64
134
  EOT
65
- funcs.flatten.uniq.each do |func|
135
+ t.prerequisites.map do |f|
136
+ File.readlines(f)
137
+ end.flatten.uniq.each do |func|
66
138
  out << func
67
139
  end
68
140
  out << <<-EOT
@@ -78,8 +150,6 @@ task :build => "ext/opengl/extconf.rb"
78
150
 
79
151
  CLEAN.include "ext/opengl/fptr_struct.h"
80
152
 
81
- ENV['RUBY_CC_VERSION'] ||= '2.3.0:2.2.2:2.1.6:2.0.0:1.9.3'
82
-
83
153
  # To reduce the gem file size strip mingw32 dlls before packaging
84
154
  ENV['RUBY_CC_VERSION'].to_s.split(':').each do |ruby_version|
85
155
  task "tmp/x86-mingw32/stage/lib/opengl/#{ruby_version[/^\d+\.\d+/]}/opengl.so" do |t|
@@ -94,5 +164,5 @@ end
94
164
  desc "Build windows binary gems per rake-compiler-dock."
95
165
  task "gem:windows" do
96
166
  require "rake_compiler_dock"
97
- RakeCompilerDock.sh "rake cross native gem MAKE='nice make -j`nproc`' RUBY_CC_VERSION=#{ENV['RUBY_CC_VERSION']}"
167
+ RakeCompilerDock.sh "rake cross native gem MAKE='nice make -j`nproc`'"
98
168
  end
@@ -1,912 +1,912 @@
1
1
  #ifndef _FPTR_STRUCT_H_
2
2
  #define _FPTR_STRUCT_H_
3
3
  struct glfunc_ptrs {
4
- GLvoid ( * glBlendColor)(GLclampf,GLclampf,GLclampf,GLclampf);
5
- GLvoid ( * glBlendEquation)(GLenum);
6
- GLvoid ( * glCopyTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
7
- GLvoid ( * glDrawRangeElements)(GLenum,GLuint,GLuint,GLsizei,GLenum,GLvoid*);
8
- GLvoid ( * glTexImage3D)(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*);
9
- GLvoid ( * glTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*);
10
- GLenum ( * glGetError)(void);
11
- GLvoid ( * glEndQuery)(GLenum);
12
- GLboolean ( * glIsQuery)(GLuint);
13
- GLvoid ( * glBeginQuery)(GLenum,GLuint);
14
- GLvoid ( * glBindBuffer)(GLenum,GLuint);
15
- GLboolean ( * glIsBuffer)(GLuint);
16
- GLvoid ( * glGenQueries)(GLsizei,GLuint *);
17
- GLvoid ( * glDeleteQueries)(GLsizei,const GLuint *);
18
- GLvoid ( * glGenBuffers)(GLsizei,GLuint *);
19
- GLvoid ( * glDeleteBuffers)(GLsizei,const GLuint *);
20
- GLvoid ( * glGetQueryiv)(GLenum,GLenum,GLint *);
21
- GLvoid ( * glGetQueryObjectiv)(GLuint,GLenum,GLint *);
22
- GLvoid ( * glGetQueryObjectuiv)(GLuint,GLenum,GLuint *);
23
- GLvoid ( * glBufferData)(GLenum,GLsizeiptr,GLvoid *,GLenum);
24
- GLvoid ( * glBufferSubData)(GLenum,GLintptr,GLsizeiptr,GLvoid *);
25
- GLvoid ( * glGetBufferSubData)(GLenum,GLintptr,GLsizeiptr,GLvoid *);
26
- GLvoid ( * glGetBufferParameteriv)(GLenum,GLenum,GLint *);
27
- GLvoid * ( * glMapBuffer)(GLenum,GLenum);
28
- GLboolean ( * glUnmapBuffer)(GLenum);
29
- GLvoid ( * glGetBufferPointerv)(GLenum,GLenum,GLvoid **);
30
- GLvoid ( * glGenFencesNV)(GLsizei,GLuint *);
31
- GLvoid ( * glDeleteFencesNV)(GLsizei,const GLuint *);
32
- GLvoid ( * glSetFenceNV)(GLuint,GLenum);
33
- GLboolean ( * glTestFenceNV)(GLuint);
34
- GLboolean ( * glIsFenceNV)(GLuint);
35
- GLvoid ( * glFinishFenceNV)(GLuint);
36
- GLvoid ( * glGetFenceivNV)(GLuint,GLenum,GLint *);
37
- GLvoid ( * glLoadProgramNV)(GLenum,GLuint,GLsizei,const GLubyte *);
38
- GLvoid ( * glGetProgramivNV)(GLuint,GLenum,GLint *);
39
- GLvoid ( * glGetProgramStringNV)(GLuint,GLenum,void *string);
40
- GLvoid ( * glBindProgramNV)(GLenum,GLuint);
41
- GLboolean ( * glIsProgramNV)(GLuint);
42
- GLvoid ( * glGenProgramsNV)(GLsizei,GLuint *);
43
- GLvoid ( * glDeleteProgramsNV)(GLsizei,const GLuint *);
44
- GLvoid ( * glExecuteProgramNV)(GLenum,GLuint,const GLfloat *);
45
- GLvoid ( * glVertexAttribPointerNV)(GLuint,GLint,GLenum,GLsizei,const GLvoid *);
46
- GLvoid ( * glGetVertexAttribPointervNV)(GLuint,GLenum,GLvoid **);
47
- GLvoid ( * glProgramParameter4dNV)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
48
- GLvoid ( * glProgramParameter4fNV)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
49
- GLvoid ( * glProgramParameter4dvNV)(GLenum,GLuint,const GLdouble *);
50
- GLvoid ( * glProgramParameter4fvNV)(GLenum,GLuint,const GLfloat *);
51
- GLvoid ( * glGetProgramParameterdvNV)(GLenum,GLuint,GLenum,GLdouble *);
52
- GLvoid ( * glGetProgramParameterfvNV)(GLenum,GLuint,GLenum,GLfloat *);
53
- GLvoid ( * glProgramParameters4dvNV)(GLenum,GLuint,GLuint,const GLdouble *);
54
- GLvoid ( * glProgramParameters4fvNV)(GLenum,GLuint,GLuint,const GLfloat *);
55
- GLvoid ( * glVertexAttrib1dNV)(GLuint,GLdouble);
56
- GLvoid ( * glVertexAttrib1fNV)(GLuint,GLfloat);
57
- GLvoid ( * glVertexAttrib1sNV)(GLuint,GLshort);
58
- GLvoid ( * glVertexAttrib2dNV)(GLuint,GLdouble,GLdouble);
59
- GLvoid ( * glVertexAttrib2fNV)(GLuint,GLfloat,GLfloat);
60
- GLvoid ( * glVertexAttrib2sNV)(GLuint,GLshort,GLshort);
61
- GLvoid ( * glVertexAttrib3dNV)(GLuint,GLdouble,GLdouble,GLdouble);
62
- GLvoid ( * glVertexAttrib3fNV)(GLuint,GLfloat,GLfloat,GLfloat);
63
- GLvoid ( * glVertexAttrib3sNV)(GLuint,GLshort,GLshort,GLshort);
64
- GLvoid ( * glVertexAttrib4dNV)(GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
65
- GLvoid ( * glVertexAttrib4fNV)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
66
- GLvoid ( * glVertexAttrib4sNV)(GLuint,GLshort,GLshort,GLshort,GLshort);
67
- GLvoid ( * glVertexAttrib4ubNV)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte);
68
- GLvoid ( * glVertexAttrib4ubvNV)(GLuint,GLubyte *);
69
- GLvoid ( * glVertexAttrib4dvNV)(GLuint,GLdouble *);
70
- GLvoid ( * glVertexAttrib4fvNV)(GLuint,GLfloat *);
71
- GLvoid ( * glVertexAttrib4svNV)(GLuint,GLshort *);
72
- GLvoid ( * glVertexAttrib3dvNV)(GLuint,GLdouble *);
73
- GLvoid ( * glVertexAttrib3fvNV)(GLuint,GLfloat *);
74
- GLvoid ( * glVertexAttrib3svNV)(GLuint,GLshort *);
75
- GLvoid ( * glVertexAttrib2dvNV)(GLuint,GLdouble *);
76
- GLvoid ( * glVertexAttrib2fvNV)(GLuint,GLfloat *);
77
- GLvoid ( * glVertexAttrib2svNV)(GLuint,GLshort *);
78
- GLvoid ( * glVertexAttrib1dvNV)(GLuint,GLdouble *);
79
- GLvoid ( * glVertexAttrib1fvNV)(GLuint,GLfloat *);
80
- GLvoid ( * glVertexAttrib1svNV)(GLuint,GLshort *);
81
- GLvoid ( * glVertexAttribs4ubvNV)(GLuint,GLsizei,GLubyte *);
82
- GLvoid ( * glVertexAttribs4dvNV)(GLuint,GLsizei,GLdouble *);
83
- GLvoid ( * glVertexAttribs4fvNV)(GLuint,GLsizei,GLfloat *);
84
- GLvoid ( * glVertexAttribs4svNV)(GLuint,GLsizei,GLshort *);
85
- GLvoid ( * glVertexAttribs3dvNV)(GLuint,GLsizei,GLdouble *);
86
- GLvoid ( * glVertexAttribs3fvNV)(GLuint,GLsizei,GLfloat *);
87
- GLvoid ( * glVertexAttribs3svNV)(GLuint,GLsizei,GLshort *);
88
- GLvoid ( * glVertexAttribs2dvNV)(GLuint,GLsizei,GLdouble *);
89
- GLvoid ( * glVertexAttribs2fvNV)(GLuint,GLsizei,GLfloat *);
90
- GLvoid ( * glVertexAttribs2svNV)(GLuint,GLsizei,GLshort *);
91
- GLvoid ( * glVertexAttribs1dvNV)(GLuint,GLsizei,GLdouble *);
92
- GLvoid ( * glVertexAttribs1fvNV)(GLuint,GLsizei,GLfloat *);
93
- GLvoid ( * glVertexAttribs1svNV)(GLuint,GLsizei,GLshort *);
94
- GLvoid ( * glGetVertexAttribdvNV)(GLuint,GLenum,GLdouble *);
95
- GLvoid ( * glGetVertexAttribfvNV)(GLuint,GLenum,GLfloat *);
96
- GLvoid ( * glGetVertexAttribivNV)(GLuint,GLenum,GLint *);
97
- GLvoid ( * glTrackMatrixNV)(GLenum,GLuint,GLenum,GLenum);
98
- GLvoid ( * glGetTrackMatrixivNV)(GLenum,GLuint,GLenum,GLint *);
99
- GLvoid ( * glRequestResidentProgramsNV)(GLsizei, GLuint *);
100
- GLboolean ( * glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *);
101
- GLvoid ( * glGenOcclusionQueriesNV)(GLsizei,GLuint *);
102
- GLvoid ( * glDeleteOcclusionQueriesNV)(GLsizei,const GLuint *);
103
- GLboolean ( * glIsOcclusionQueryNV)(GLuint);
104
- GLvoid ( * glBeginOcclusionQueryNV)(GLuint);
105
- GLvoid ( * glEndOcclusionQueryNV)(void);
106
- GLvoid ( * glGetOcclusionQueryivNV)(GLuint,GLenum,GLint *);
107
- GLvoid ( * glGetOcclusionQueryuivNV)(GLuint,GLenum,GLuint *);
108
- GLvoid ( * glPointParameteriNV)(GLenum,GLint);
109
- GLvoid ( * glPointParameterivNV)(GLenum,const GLint *);
110
- GLvoid ( * glProgramNamedParameter4dNV)(GLuint,GLsizei,const GLubyte *,GLdouble,GLdouble,GLdouble,GLdouble);
111
- GLvoid ( * glProgramNamedParameter4fNV)(GLuint,GLsizei,const GLubyte *,GLfloat,GLfloat,GLfloat,GLfloat);
112
- GLvoid ( * glProgramNamedParameter4dvNV)(GLuint,GLsizei,const GLubyte *,const GLdouble *);
113
- GLvoid ( * glProgramNamedParameter4fvNV)(GLuint,GLsizei,const GLubyte *,const GLfloat *);
114
- GLvoid ( * glGetProgramNamedParameterdvNV)(GLuint,GLsizei,const GLubyte *,GLdouble *);
115
- GLvoid ( * glGetProgramNamedParameterfvNV)(GLuint,GLsizei,const GLubyte *,GLfloat *);
116
- GLvoid ( * glPrimitiveRestartNV)(void);
117
- GLvoid ( * glPrimitiveRestartIndexNV)(GLuint);
118
- GLvoid ( * glProgramLocalParameterI4iNV)(GLenum,GLuint,GLint,GLint,GLint,GLint);
119
- GLvoid ( * glProgramLocalParameterI4uiNV)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint);
120
- GLvoid ( * glProgramEnvParameterI4iNV)(GLenum,GLuint,GLint,GLint,GLint,GLint);
121
- GLvoid ( * glProgramEnvParameterI4uiNV)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint);
122
- GLvoid ( * glProgramLocalParameterI4ivNV)(GLenum,GLuint,const GLint *);
123
- GLvoid ( * glProgramLocalParameterI4uivNV)(GLenum,GLuint,const GLuint *);
124
- GLvoid ( * glProgramEnvParameterI4ivNV)(GLenum,GLuint,const GLint *);
125
- GLvoid ( * glProgramEnvParameterI4uivNV)(GLenum,GLuint,const GLuint *);
126
- GLvoid ( * glProgramLocalParametersI4ivNV)(GLenum,GLuint,GLuint,const GLint *);
127
- GLvoid ( * glProgramLocalParametersI4uivNV)(GLenum,GLuint,GLuint,const GLuint *);
128
- GLvoid ( * glProgramEnvParametersI4ivNV)(GLenum,GLuint,GLuint,const GLint *);
129
- GLvoid ( * glProgramEnvParametersI4uivNV)(GLenum,GLuint,GLuint,const GLuint *);
130
- GLvoid ( * glGetProgramLocalParameterIivNV)(GLenum,GLuint,GLint *);
131
- GLvoid ( * glGetProgramLocalParameterIuivNV)(GLenum,GLuint,GLuint *);
132
- GLvoid ( * glGetProgramEnvParameterIivNV)(GLenum,GLuint,GLint *);
133
- GLvoid ( * glGetProgramEnvParameterIuivNV)(GLenum,GLuint,GLuint *);
134
- GLvoid ( * glProgramVertexLimitNV)(GLenum,GLint);
135
- GLvoid ( * glFramebufferTextureEXT)(GLenum,GLenum,GLuint,GLuint);
136
- GLvoid ( * glFramebufferTextureLayerEXT)(GLenum,GLenum,GLuint,GLint,GLint);
137
- GLvoid ( * glFramebufferTextureFaceEXT)(GLenum,GLenum,GLuint,GLint,GLenum);
138
- GLvoid ( * glDepthRangedNV)(GLdouble,GLdouble);
139
- GLvoid ( * glClearDepthdNV)(GLdouble);
140
- GLvoid ( * glDepthBoundsdNV)(GLdouble,GLdouble);
141
- GLvoid ( * glRenderbufferStorageMultisampleCoverageNV)(GLenum,GLsizei,GLsizei,GLenum,GLsizei,GLsizei);
142
- GLvoid ( * glStringMarkerGREMEDY)(GLsizei,const void *);
143
- GLvoid ( * glFrameTerminatorGREMEDY)(void);
144
- GLvoid ( * glLoadTransposeMatrixfARB)(const GLfloat[]);
145
- GLvoid ( * glLoadTransposeMatrixdARB)(const GLdouble[]);
146
- GLvoid ( * glMultTransposeMatrixfARB)(const GLfloat[]);
147
- GLvoid ( * glMultTransposeMatrixdARB)(const GLdouble[]);
148
- GLvoid ( * glSampleCoverageARB)(GLclampf,GLboolean);
149
- GLvoid ( * glPointParameterfARB)(GLenum,GLfloat);
150
- GLvoid ( * glPointParameterfvARB)(GLenum,GLfloat *);
151
- GLvoid ( * glWindowPos2dARB)(GLdouble,GLdouble);
152
- GLvoid ( * glWindowPos2fARB)(GLfloat,GLfloat);
153
- GLvoid ( * glWindowPos2iARB)(GLint,GLint);
154
- GLvoid ( * glWindowPos2sARB)(GLshort,GLshort);
155
- GLvoid ( * glWindowPos3dARB)(GLdouble,GLdouble,GLdouble);
156
- GLvoid ( * glWindowPos3fARB)(GLfloat,GLfloat,GLfloat);
157
- GLvoid ( * glWindowPos3iARB)(GLint,GLint,GLint);
158
- GLvoid ( * glWindowPos3sARB)(GLshort,GLshort,GLshort);
159
- GLvoid ( * glWindowPos2dvARB)(const GLdouble *);
160
- GLvoid ( * glWindowPos2fvARB)(const GLfloat *);
161
- GLvoid ( * glWindowPos2ivARB)(const GLint *);
162
- GLvoid ( * glWindowPos2svARB)(const GLshort *);
163
- GLvoid ( * glWindowPos3dvARB)(const GLdouble *);
164
- GLvoid ( * glWindowPos3fvARB)(const GLfloat *);
165
- GLvoid ( * glWindowPos3ivARB)(const GLint *);
166
- GLvoid ( * glWindowPos3svARB)(const GLshort *);
167
- GLvoid ( * glProgramStringARB)(GLenum,GLenum,GLsizei,const void *);
168
- GLvoid ( * glGetProgramivARB)(GLenum,GLenum,GLint *);
169
- GLvoid ( * glGetProgramStringARB)(GLenum,GLenum,void *string);
170
- GLvoid ( * glGenProgramsARB)(GLsizei,GLuint *);
171
- GLvoid ( * glDeleteProgramsARB)(GLsizei,const GLuint *);
172
- GLvoid ( * glBindProgramARB)(GLenum,GLuint);
173
- GLboolean ( * glIsProgramARB)(GLuint);
174
- GLvoid ( * glEnableVertexAttribArrayARB)(GLuint);
175
- GLvoid ( * glDisableVertexAttribArrayARB)(GLuint);
176
- GLvoid ( * glVertexAttribPointerARB)(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid *);
177
- GLvoid ( * glGetVertexAttribPointervARB)(GLuint,GLenum,GLvoid **);
178
- GLvoid ( * glProgramEnvParameter4dARB)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
179
- GLvoid ( * glProgramEnvParameter4fARB)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
180
- GLvoid ( * glProgramLocalParameter4dARB)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
181
- GLvoid ( * glProgramLocalParameter4fARB)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
182
- GLvoid ( * glProgramEnvParameter4dvARB)(GLenum,GLuint,const GLdouble *);
183
- GLvoid ( * glProgramEnvParameter4fvARB)(GLenum,GLuint,const GLfloat *);
184
- GLvoid ( * glProgramLocalParameter4dvARB)(GLenum,GLuint,const GLdouble *);
185
- GLvoid ( * glProgramLocalParameter4fvARB)(GLenum,GLuint,const GLfloat *);
186
- GLvoid ( * glGetProgramEnvParameterdvARB)(GLenum,GLuint,GLdouble *);
187
- GLvoid ( * glGetProgramEnvParameterfvARB)(GLenum,GLuint,GLfloat *);
188
- GLvoid ( * glGetProgramLocalParameterdvARB)(GLenum,GLuint,GLdouble *);
189
- GLvoid ( * glGetProgramLocalParameterfvARB)(GLenum,GLuint,GLfloat *);
190
- GLvoid ( * glVertexAttrib1dARB)(GLuint,GLdouble);
191
- GLvoid ( * glVertexAttrib1fARB)(GLuint,GLfloat);
192
- GLvoid ( * glVertexAttrib1sARB)(GLuint,GLshort);
193
- GLvoid ( * glVertexAttrib2dARB)(GLuint,GLdouble,GLdouble);
194
- GLvoid ( * glVertexAttrib2fARB)(GLuint,GLfloat,GLfloat);
195
- GLvoid ( * glVertexAttrib2sARB)(GLuint,GLshort,GLshort);
196
- GLvoid ( * glVertexAttrib3dARB)(GLuint,GLdouble,GLdouble,GLdouble);
197
- GLvoid ( * glVertexAttrib3fARB)(GLuint,GLfloat,GLfloat,GLfloat);
198
- GLvoid ( * glVertexAttrib3sARB)(GLuint,GLshort,GLshort,GLshort);
199
- GLvoid ( * glVertexAttrib4dARB)(GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
200
- GLvoid ( * glVertexAttrib4fARB)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
201
- GLvoid ( * glVertexAttrib4sARB)(GLuint,GLshort,GLshort,GLshort,GLshort);
202
- GLvoid ( * glVertexAttrib4NubARB)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte);
203
- GLvoid ( * glVertexAttrib4NbvARB)(GLuint,GLbyte *);
204
- GLvoid ( * glVertexAttrib4NivARB)(GLuint,GLint *);
205
- GLvoid ( * glVertexAttrib4NsvARB)(GLuint,GLshort *);
206
- GLvoid ( * glVertexAttrib4NubvARB)(GLuint,GLubyte *);
207
- GLvoid ( * glVertexAttrib4NuivARB)(GLuint,GLuint *);
208
- GLvoid ( * glVertexAttrib4NusvARB)(GLuint,GLushort *);
209
- GLvoid ( * glVertexAttrib4uivARB)(GLuint,GLuint *);
210
- GLvoid ( * glVertexAttrib4ubvARB)(GLuint,GLubyte *);
211
- GLvoid ( * glVertexAttrib4usvARB)(GLuint,GLushort *);
212
- GLvoid ( * glVertexAttrib4bvARB)(GLuint,GLbyte *);
213
- GLvoid ( * glVertexAttrib4ivARB)(GLuint,GLint *);
214
- GLvoid ( * glVertexAttrib4dvARB)(GLuint,GLdouble *);
215
- GLvoid ( * glVertexAttrib4fvARB)(GLuint,GLfloat *);
216
- GLvoid ( * glVertexAttrib4svARB)(GLuint,GLshort *);
217
- GLvoid ( * glVertexAttrib3dvARB)(GLuint,GLdouble *);
218
- GLvoid ( * glVertexAttrib3fvARB)(GLuint,GLfloat *);
219
- GLvoid ( * glVertexAttrib3svARB)(GLuint,GLshort *);
220
- GLvoid ( * glVertexAttrib2dvARB)(GLuint,GLdouble *);
221
- GLvoid ( * glVertexAttrib2fvARB)(GLuint,GLfloat *);
222
- GLvoid ( * glVertexAttrib2svARB)(GLuint,GLshort *);
223
- GLvoid ( * glVertexAttrib1dvARB)(GLuint,GLdouble *);
224
- GLvoid ( * glVertexAttrib1fvARB)(GLuint,GLfloat *);
225
- GLvoid ( * glVertexAttrib1svARB)(GLuint,GLshort *);
226
- GLvoid ( * glGetVertexAttribdvARB)(GLuint,GLenum,GLdouble *);
227
- GLvoid ( * glGetVertexAttribfvARB)(GLuint,GLenum,GLfloat *);
228
- GLvoid ( * glGetVertexAttribivARB)(GLuint,GLenum,GLint *);
229
- GLvoid ( * glGenQueriesARB)(GLsizei,GLuint *);
230
- GLvoid ( * glDeleteQueriesARB)(GLsizei,const GLuint *);
231
- GLboolean ( * glIsQueryARB)(GLuint);
232
- GLvoid ( * glBeginQueryARB)(GLuint,GLuint);
233
- GLvoid ( * glEndQueryARB)(GLenum);
234
- GLvoid ( * glGetQueryivARB)(GLuint,GLenum,GLint *);
235
- GLvoid ( * glGetQueryObjectivARB)(GLuint,GLenum,GLint *);
236
- GLvoid ( * glGetQueryObjectuivARB)(GLuint,GLenum,GLuint *);
237
- GLvoid ( * glDeleteObjectARB)(GLuint);
238
- GLvoid ( * glDetachObjectARB)(GLuint,GLuint);
239
- GLvoid ( * glCompileShaderARB)(GLuint);
240
- GLvoid ( * glAttachObjectARB)(GLuint,GLuint);
241
- GLvoid ( * glLinkProgramARB)(GLuint);
242
- GLvoid ( * glUseProgramObjectARB)(GLuint);
243
- GLvoid ( * glValidateProgramARB)(GLuint);
244
- GLuint ( * glGetHandleARB)(GLenum);
245
- GLuint ( * glCreateShaderObjectARB)(GLenum);
246
- GLuint ( * glCreateProgramObjectARB)(void);
247
- GLvoid ( * glShaderSourceARB)(GLuint,GLsizei,GLchar**,GLint *);
248
- GLvoid ( * glUniform1fARB)(GLint,GLfloat);
249
- GLvoid ( * glUniform2fARB)(GLint,GLfloat,GLfloat);
250
- GLvoid ( * glUniform3fARB)(GLint,GLfloat,GLfloat,GLfloat);
251
- GLvoid ( * glUniform4fARB)(GLint,GLfloat,GLfloat,GLfloat,GLfloat);
252
- GLvoid ( * glUniform1iARB)(GLint,GLint);
253
- GLvoid ( * glUniform2iARB)(GLint,GLint,GLint);
254
- GLvoid ( * glUniform3iARB)(GLint,GLint,GLint,GLint);
255
- GLvoid ( * glUniform4iARB)(GLint,GLint,GLint,GLint,GLint);
256
- GLvoid ( * glUniform1fvARB)(GLint,GLsizei,const GLfloat *);
257
- GLvoid ( * glUniform2fvARB)(GLint,GLsizei,const GLfloat *);
258
- GLvoid ( * glUniform3fvARB)(GLint,GLsizei,const GLfloat *);
259
- GLvoid ( * glUniform4fvARB)(GLint,GLsizei,const GLfloat *);
260
- GLvoid ( * glUniform1ivARB)(GLint,GLsizei,const GLint *);
261
- GLvoid ( * glUniform2ivARB)(GLint,GLsizei,const GLint *);
262
- GLvoid ( * glUniform3ivARB)(GLint,GLsizei,const GLint *);
263
- GLvoid ( * glUniform4ivARB)(GLint,GLsizei,const GLint *);
264
- GLvoid ( * glUniformMatrix2fvARB)(GLint,GLsizei,GLboolean,GLfloat *);
265
- GLvoid ( * glUniformMatrix3fvARB)(GLint,GLsizei,GLboolean,GLfloat *);
266
- GLvoid ( * glUniformMatrix4fvARB)(GLint,GLsizei,GLboolean,GLfloat *);
267
- GLvoid ( * glGetObjectParameterivARB)(GLuint,GLenum,GLint *);
268
- GLvoid ( * glGetObjectParameterfvARB)(GLuint,GLenum,GLfloat *);
269
- GLvoid ( * glGetInfoLogARB)(GLuint,GLsizei,GLsizei *,GLchar *);
270
- GLvoid ( * glGetShaderSourceARB)(GLuint,GLsizei,GLsizei *,GLchar *);
271
- GLvoid ( * glGetActiveUniformARB)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*);
272
- GLvoid ( * glGetUniformfvARB)(GLuint,GLint,GLfloat *);
273
- GLvoid ( * glGetUniformivARB)(GLuint,GLint,GLint *);
274
- GLint ( * glGetUniformLocationARB)(GLuint,const GLchar*);
275
- GLvoid ( * glGetAttachedObjectsARB)(GLuint,GLsizei,GLsizei *,GLuint *);
276
- GLvoid ( * glBindAttribLocationARB)(GLuint,GLuint,GLchar *);
277
- GLvoid ( * glGetActiveAttribARB)(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,GLchar *);
278
- GLint ( * glGetAttribLocationARB)(GLuint,const GLchar*);
279
- GLvoid ( * glClampColorARB)(GLenum,GLenum);
280
- GLvoid ( * glBlendFuncSeparate)(GLenum,GLenum,GLenum,GLenum);
281
- GLvoid ( * glFogCoordf)(GLfloat);
282
- GLvoid ( * glFogCoordd)(GLdouble);
283
- GLvoid ( * glPointParameteri)(GLenum,GLint);
284
- GLvoid ( * glPointParameterf)(GLenum,GLfloat);
285
- GLvoid ( * glSecondaryColor3b)(GLbyte,GLbyte,GLbyte);
286
- GLvoid ( * glSecondaryColor3d)(GLdouble,GLdouble,GLdouble);
287
- GLvoid ( * glSecondaryColor3f)(GLfloat,GLfloat,GLfloat);
288
- GLvoid ( * glSecondaryColor3i)(GLint,GLint,GLint);
289
- GLvoid ( * glSecondaryColor3s)(GLshort,GLshort,GLshort);
290
- GLvoid ( * glSecondaryColor3ub)(GLubyte,GLubyte,GLubyte);
291
- GLvoid ( * glSecondaryColor3ui)(GLuint,GLuint,GLuint);
292
- GLvoid ( * glSecondaryColor3us)(GLushort,GLushort,GLushort);
293
- GLvoid ( * glWindowPos2d)(GLdouble,GLdouble);
294
- GLvoid ( * glWindowPos2f)(GLfloat,GLfloat);
295
- GLvoid ( * glWindowPos2i)(GLint,GLint);
296
- GLvoid ( * glWindowPos2s)(GLshort,GLshort);
297
- GLvoid ( * glWindowPos3d)(GLdouble,GLdouble,GLdouble);
298
- GLvoid ( * glWindowPos3f)(GLfloat,GLfloat,GLfloat);
299
- GLvoid ( * glWindowPos3i)(GLint,GLint,GLint);
300
- GLvoid ( * glWindowPos3s)(GLshort,GLshort,GLshort);
301
- GLvoid ( * glFogCoordfv)(GLfloat *);
302
- GLvoid ( * glFogCoorddv)(GLdouble *);
303
- GLvoid ( * glFogCoordPointer)(GLenum,GLsizei,const GLvoid *);
304
- GLvoid ( * glMultiDrawArrays)(GLenum,GLint*,GLsizei*,GLsizei);
305
- GLvoid ( * glMultiDrawElements)(GLenum,const GLsizei *,GLenum,GLvoid **,GLsizei);
306
- GLvoid ( * glPointParameterfv)(GLenum,GLfloat *);
307
- GLvoid ( * glPointParameteriv)(GLenum,GLint *);
308
- GLvoid ( * glSecondaryColor3bv)(GLbyte *);
309
- GLvoid ( * glSecondaryColor3dv)(GLdouble *);
310
- GLvoid ( * glSecondaryColor3fv)(GLfloat *);
311
- GLvoid ( * glSecondaryColor3iv)(GLint *);
312
- GLvoid ( * glSecondaryColor3sv)(GLshort *);
313
- GLvoid ( * glSecondaryColor3uiv)(GLuint *);
314
- GLvoid ( * glSecondaryColor3ubv)(GLubyte *);
315
- GLvoid ( * glSecondaryColor3usv)(GLushort *);
316
- GLvoid ( * glSecondaryColorPointer)(GLint,GLenum,GLsizei,const GLvoid *);
317
- GLvoid ( * glWindowPos2dv)(GLdouble *);
318
- GLvoid ( * glWindowPos2fv)(GLfloat *);
319
- GLvoid ( * glWindowPos2iv)(GLint *);
320
- GLvoid ( * glWindowPos2sv)(GLshort *);
321
- GLvoid ( * glWindowPos3dv)(GLdouble *);
322
- GLvoid ( * glWindowPos3fv)(GLfloat *);
323
- GLvoid ( * glWindowPos3iv)(GLint *);
324
- GLvoid ( * glWindowPos3sv)(GLshort *);
325
- GLvoid ( * glBlendEquationSeparate)(GLenum,GLenum);
326
- GLvoid ( * glStencilOpSeparate)(GLenum,GLenum,GLenum,GLenum);
327
- GLvoid ( * glAttachShader)(GLuint,GLuint);
328
- GLvoid ( * glCompileShader)(GLuint);
329
- GLvoid ( * glDeleteProgram)(GLuint);
330
- GLvoid ( * glDeleteShader)(GLuint);
331
- GLvoid ( * glDetachShader)(GLuint,GLuint);
332
- GLvoid ( * glDisableVertexAttribArray)(GLuint);
333
- GLvoid ( * glEnableVertexAttribArray)(GLuint);
334
- GLvoid ( * glLinkProgram)(GLuint);
335
- GLvoid ( * glUseProgram)(GLuint);
336
- GLvoid ( * glValidateProgram)(GLuint);
337
- GLvoid ( * glStencilFuncSeparate)(GLenum,GLenum,GLint,GLuint);
338
- GLvoid ( * glStencilMaskSeparate)(GLenum,GLuint);
339
- GLuint ( * glCreateProgram)(void);
340
- GLuint ( * glCreateShader)(GLenum);
341
- GLboolean ( * glIsProgram)(GLuint);
342
- GLboolean ( * glIsShader)(GLuint);
343
- GLvoid ( * glUniform1f)(GLint,GLfloat);
344
- GLvoid ( * glUniform1i)(GLint,GLint);
345
- GLvoid ( * glUniform2f)(GLint,GLfloat,GLfloat);
346
- GLvoid ( * glUniform2i)(GLint,GLint,GLint);
347
- GLvoid ( * glUniform3f)(GLint,GLfloat,GLfloat,GLfloat);
348
- GLvoid ( * glUniform3i)(GLint,GLint,GLint,GLint);
349
- GLvoid ( * glUniform4f)(GLint,GLfloat,GLfloat,GLfloat,GLfloat);
350
- GLvoid ( * glUniform4i)(GLint,GLint,GLint,GLint,GLint);
351
- GLvoid ( * glVertexAttrib1d)(GLuint,GLdouble);
352
- GLvoid ( * glVertexAttrib1f)(GLuint,GLfloat);
353
- GLvoid ( * glVertexAttrib1s)(GLuint,GLshort);
354
- GLvoid ( * glVertexAttrib2d)(GLuint,GLdouble,GLdouble);
355
- GLvoid ( * glVertexAttrib2f)(GLuint,GLfloat,GLfloat);
356
- GLvoid ( * glVertexAttrib2s)(GLuint,GLshort,GLshort);
357
- GLvoid ( * glVertexAttrib3d)(GLuint,GLdouble,GLdouble,GLdouble);
358
- GLvoid ( * glVertexAttrib3f)(GLuint,GLfloat,GLfloat,GLfloat);
359
- GLvoid ( * glVertexAttrib3s)(GLuint,GLshort,GLshort,GLshort);
360
- GLvoid ( * glVertexAttrib4d)(GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
361
- GLvoid ( * glVertexAttrib4f)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
362
- GLvoid ( * glVertexAttrib4s)(GLuint,GLshort,GLshort,GLshort,GLshort);
363
- GLvoid ( * glVertexAttrib4Nub)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte);
364
- GLvoid ( * glDrawBuffers)(GLsizei,GLenum *);
365
- GLvoid ( * glBindAttribLocation)(GLuint,GLuint,GLchar *);
366
- GLvoid ( * glGetProgramiv)(GLuint,GLenum,GLint *);
367
- GLvoid ( * glGetActiveAttrib)(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,GLchar *);
368
- GLvoid ( * glGetActiveUniform)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*);
369
- GLvoid ( * glGetAttachedShaders)(GLuint,GLsizei,GLsizei *,GLuint *);
370
- GLint ( * glGetAttribLocation)(GLuint, GLchar *);
371
- GLvoid ( * glGetProgramInfoLog)(GLuint,GLsizei,GLsizei *,GLchar *);
372
- GLvoid ( * glGetShaderiv)(GLuint,GLenum,GLint *);
373
- GLvoid ( * glGetShaderInfoLog)(GLuint,GLsizei,GLsizei *,GLchar *);
374
- GLvoid ( * glGetShaderSource)(GLuint,GLsizei,GLsizei *,GLchar *);
375
- GLint ( * glGetUniformLocation)(GLuint,const GLchar*);
376
- GLvoid ( * glGetUniformfv)(GLuint,GLint,GLfloat *);
377
- GLvoid ( * glGetUniformiv)(GLuint,GLint,GLint *);
378
- GLvoid ( * glGetVertexAttribdv)(GLuint,GLenum,GLdouble *);
379
- GLvoid ( * glGetVertexAttribfv)(GLuint,GLenum,GLfloat *);
380
- GLvoid ( * glGetVertexAttribiv)(GLuint,GLenum,GLint *);
381
- GLvoid ( * glGetVertexAttribPointerv)(GLuint,GLenum,GLvoid **);
382
- GLvoid ( * glShaderSource)(GLuint,GLsizei,GLchar**,GLint *);
383
- GLvoid ( * glUniform1fv)(GLint,GLsizei,GLfloat *);
384
- GLvoid ( * glUniform1iv)(GLint,GLsizei,GLint *);
385
- GLvoid ( * glUniform2fv)(GLint,GLsizei,GLfloat *);
386
- GLvoid ( * glUniform2iv)(GLint,GLsizei,GLint *);
387
- GLvoid ( * glUniform3fv)(GLint,GLsizei,GLfloat *);
388
- GLvoid ( * glUniform3iv)(GLint,GLsizei,GLint *);
389
- GLvoid ( * glUniform4fv)(GLint,GLsizei,GLfloat *);
390
- GLvoid ( * glUniform4iv)(GLint,GLsizei,GLint *);
391
- GLvoid ( * glUniformMatrix2fv)(GLint,GLsizei,GLboolean,GLfloat *);
392
- GLvoid ( * glUniformMatrix3fv)(GLint,GLsizei,GLboolean,GLfloat *);
393
- GLvoid ( * glUniformMatrix4fv)(GLint,GLsizei,GLboolean,GLfloat *);
394
- GLvoid ( * glVertexAttrib4Nbv)(GLuint,GLbyte *);
395
- GLvoid ( * glVertexAttrib4Niv)(GLuint,GLint *);
396
- GLvoid ( * glVertexAttrib4Nsv)(GLuint,GLshort *);
397
- GLvoid ( * glVertexAttrib4Nubv)(GLuint,GLubyte *);
398
- GLvoid ( * glVertexAttrib4Nuiv)(GLuint,GLuint *);
399
- GLvoid ( * glVertexAttrib4Nusv)(GLuint,GLushort *);
400
- GLvoid ( * glVertexAttrib4uiv)(GLuint,GLuint *);
401
- GLvoid ( * glVertexAttrib4ubv)(GLuint,GLubyte *);
402
- GLvoid ( * glVertexAttrib4usv)(GLuint,GLushort *);
403
- GLvoid ( * glVertexAttrib4bv)(GLuint,GLbyte *);
404
- GLvoid ( * glVertexAttrib4iv)(GLuint,GLint *);
405
- GLvoid ( * glVertexAttrib4dv)(GLuint,GLdouble *);
406
- GLvoid ( * glVertexAttrib4fv)(GLuint,GLfloat *);
407
- GLvoid ( * glVertexAttrib4sv)(GLuint,GLshort *);
408
- GLvoid ( * glVertexAttrib3dv)(GLuint,GLdouble *);
409
- GLvoid ( * glVertexAttrib3fv)(GLuint,GLfloat *);
410
- GLvoid ( * glVertexAttrib3sv)(GLuint,GLshort *);
411
- GLvoid ( * glVertexAttrib2dv)(GLuint,GLdouble *);
412
- GLvoid ( * glVertexAttrib2fv)(GLuint,GLfloat *);
413
- GLvoid ( * glVertexAttrib2sv)(GLuint,GLshort *);
414
- GLvoid ( * glVertexAttrib1dv)(GLuint,GLdouble *);
415
- GLvoid ( * glVertexAttrib1fv)(GLuint,GLfloat *);
416
- GLvoid ( * glVertexAttrib1sv)(GLuint,GLshort *);
417
- GLvoid ( * glVertexAttribPointer)(GLuint,GLint,GLenum,GLboolean,GLsizei,GLvoid *);
418
- GLvoid ( * glAccum)(GLenum,GLfloat);
419
- GLvoid ( * glAlphaFunc)(GLenum,GLclampf);
420
- GLvoid ( * glArrayElement)(GLint);
421
- GLvoid ( * glBindTexture)(GLenum,GLuint);
422
- GLvoid ( * glBlendFunc)(GLenum,GLenum);
423
- GLvoid ( * glCallList)(GLuint);
424
- GLvoid ( * glClear)(GLbitfield);
425
- GLvoid ( * glClearAccum)(GLfloat,GLfloat,GLfloat,GLfloat);
426
- GLvoid ( * glClearColor)(GLfloat,GLfloat,GLfloat,GLfloat);
427
- GLvoid ( * glClearDepth)(GLclampd);
428
- GLvoid ( * glClearIndex)(GLfloat);
429
- GLvoid ( * glClearStencil)(GLint);
430
- GLvoid ( * glColor3b)(GLbyte,GLbyte,GLbyte);
431
- GLvoid ( * glColor3d)(GLdouble,GLdouble,GLdouble);
432
- GLvoid ( * glColor3f)(GLfloat,GLfloat,GLfloat);
433
- GLvoid ( * glColor3i)(GLint,GLint,GLint);
434
- GLvoid ( * glColor3s)(GLshort,GLshort,GLshort);
435
- GLvoid ( * glColor3ub)(GLubyte,GLubyte,GLubyte);
436
- GLvoid ( * glColor3ui)(GLuint,GLuint,GLuint);
437
- GLvoid ( * glColor3us)(GLushort,GLushort,GLushort);
438
- GLvoid ( * glColor4b)(GLbyte,GLbyte,GLbyte,GLbyte);
439
- GLvoid ( * glColor4d)(GLdouble,GLdouble,GLdouble,GLdouble);
440
- GLvoid ( * glColor4f)(GLfloat,GLfloat,GLfloat,GLfloat);
441
- GLvoid ( * glColor4i)(GLint,GLint,GLint,GLint);
442
- GLvoid ( * glColor4s)(GLshort,GLshort,GLshort,GLshort);
443
- GLvoid ( * glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
444
- GLvoid ( * glColor4ui)(GLuint,GLuint,GLuint,GLuint);
445
- GLvoid ( * glColor4us)(GLushort,GLushort,GLushort,GLushort);
446
- GLvoid ( * glColorMask)(GLboolean,GLboolean,GLboolean,GLboolean);
447
- GLvoid ( * glColorMaterial)(GLenum,GLenum);
448
- GLvoid ( * glCopyPixels)(GLint,GLint,GLsizei,GLsizei,GLenum);
449
- GLvoid ( * glCopyTexImage1D)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint);
450
- GLvoid ( * glCopyTexImage2D)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint);
451
- GLvoid ( * glCopyTexSubImage1D)(GLenum,GLint,GLint,GLint,GLint,GLsizei);
452
- GLvoid ( * glCopyTexSubImage2D)(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
453
- GLvoid ( * glCullFace)(GLenum);
454
- GLvoid ( * glDeleteLists)(GLuint,GLuint);
455
- GLvoid ( * glDepthFunc)(GLenum);
456
- GLvoid ( * glDepthMask)(GLboolean);
457
- GLvoid ( * glDepthRange)(GLclampd,GLclampd);
458
- GLvoid ( * glDrawArrays)(GLenum,GLint,GLsizei);
459
- GLvoid ( * glDrawBuffer)(GLenum);
460
- GLvoid ( * glEdgeFlag)(GLboolean);
461
- GLvoid ( * glEvalCoord1d)(GLdouble);
462
- GLvoid ( * glEvalCoord1f)(GLfloat);
463
- GLvoid ( * glEvalCoord2d)(GLdouble,GLdouble);
464
- GLvoid ( * glEvalCoord2f)(GLfloat,GLfloat);
465
- GLvoid ( * glEvalMesh1)(GLenum,GLint,GLint);
466
- GLvoid ( * glEvalMesh2)(GLenum,GLint,GLint,GLint,GLint);
467
- GLvoid ( * glEvalPoint1)(GLint);
468
- GLvoid ( * glEvalPoint2)(GLint,GLint);
469
- GLvoid ( * glFinish)(void);
470
- GLvoid ( * glFlush)(void);
471
- GLvoid ( * glFogi)(GLenum,GLint);
472
- GLvoid ( * glFogf)(GLenum,GLfloat);
473
- GLvoid ( * glFrontFace)(GLenum);
474
- GLvoid ( * glFrustum)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
475
- GLuint ( * glGenLists)(GLsizei);
476
- GLvoid ( * glHint)(GLenum,GLenum);
477
- GLvoid ( * glIndexd)(GLdouble);
478
- GLvoid ( * glIndexf)(GLfloat);
479
- GLvoid ( * glIndexi)(GLint);
480
- GLvoid ( * glIndexMask)(GLuint);
481
- GLvoid ( * glIndexs)(GLshort);
482
- GLvoid ( * glIndexub)(GLubyte);
483
- GLvoid ( * glInitNames)(void);
484
- GLboolean ( * glIsEnabled)(GLenum);
485
- GLboolean ( * glIsList)(GLuint);
486
- GLboolean ( * glIsTexture)(GLuint);
487
- GLvoid ( * glLightModelf)(GLenum,GLfloat);
488
- GLvoid ( * glLightModeli)(GLenum,GLint);
489
- GLvoid ( * glLightf)(GLenum,GLenum,GLfloat);
490
- GLvoid ( * glLighti)(GLenum,GLenum,GLint);
491
- GLvoid ( * glLineStipple)(GLint,GLushort);
492
- GLvoid ( * glLineWidth)(GLfloat);
493
- GLvoid ( * glListBase)(GLuint);
494
- GLvoid ( * glLoadIdentity)(void);
495
- GLvoid ( * glLoadName)(GLuint);
496
- GLvoid ( * glLogicOp)(GLenum);
497
- GLvoid ( * glMapGrid1d)(GLint,GLdouble,GLdouble);
498
- GLvoid ( * glMapGrid1f)(GLint,GLfloat,GLfloat);
499
- GLvoid ( * glMapGrid2d)(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble);
500
- GLvoid ( * glMapGrid2f)(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat);
501
- GLvoid ( * glMaterialf)(GLenum,GLenum,GLfloat);
502
- GLvoid ( * glMateriali)(GLenum,GLenum,GLint);
503
- GLvoid ( * glMatrixMode)(GLenum);
504
- GLvoid ( * glNormal3b)(GLbyte,GLbyte,GLbyte);
505
- GLvoid ( * glNormal3d)(GLdouble,GLdouble,GLdouble);
506
- GLvoid ( * glNormal3f)(GLfloat,GLfloat,GLfloat);
507
- GLvoid ( * glNormal3i)(GLint,GLint,GLint);
508
- GLvoid ( * glNormal3s)(GLshort,GLshort,GLshort);
509
- GLvoid ( * glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
510
- GLvoid ( * glPassThrough)(GLfloat);
511
- GLvoid ( * glPixelStoref)(GLenum,GLfloat);
512
- GLvoid ( * glPixelStorei)(GLenum,GLint);
513
- GLvoid ( * glPixelTransferf)(GLenum,GLfloat);
514
- GLvoid ( * glPixelTransferi)(GLenum,GLint);
515
- GLvoid ( * glPixelZoom)(GLfloat,GLfloat);
516
- GLvoid ( * glPointSize)(GLfloat);
517
- GLvoid ( * glPolygonMode)(GLenum,GLenum);
518
- GLvoid ( * glPolygonOffset)(GLfloat,GLfloat);
519
- GLvoid ( * glPopAttrib)(void);
520
- GLvoid ( * glPopClientAttrib)(void);
521
- GLvoid ( * glPopName)(void);
522
- GLvoid ( * glPushAttrib)(GLbitfield);
523
- GLvoid ( * glPushClientAttrib)(GLbitfield);
524
- GLvoid ( * glPushName)(GLuint);
525
- GLvoid ( * glRasterPos2d)(GLdouble,GLdouble);
526
- GLvoid ( * glRasterPos2f)(GLfloat,GLfloat);
527
- GLvoid ( * glRasterPos2i)(GLint,GLint);
528
- GLvoid ( * glRasterPos2s)(GLshort,GLshort);
529
- GLvoid ( * glRasterPos3d)(GLdouble,GLdouble,GLdouble);
530
- GLvoid ( * glRasterPos3f)(GLfloat,GLfloat,GLfloat);
531
- GLvoid ( * glRasterPos3i)(GLint,GLint,GLint);
532
- GLvoid ( * glRasterPos3s)(GLshort,GLshort,GLshort);
533
- GLvoid ( * glRasterPos4d)(GLdouble,GLdouble,GLdouble,GLdouble);
534
- GLvoid ( * glRasterPos4f)(GLfloat,GLfloat,GLfloat,GLfloat);
535
- GLvoid ( * glRasterPos4i)(GLint,GLint,GLint,GLint);
536
- GLvoid ( * glRasterPos4s)(GLshort,GLshort,GLshort,GLshort);
537
- GLvoid ( * glReadBuffer)(GLenum);
538
- GLvoid ( * glRectd)(GLdouble,GLdouble,GLdouble,GLdouble);
539
- GLvoid ( * glRectf)(GLfloat,GLfloat,GLfloat,GLfloat);
540
- GLvoid ( * glRecti)(GLint,GLint,GLint,GLint);
541
- GLvoid ( * glRects)(GLshort,GLshort,GLshort,GLshort);
542
- GLint ( * glRenderMode)(GLenum);
543
- GLvoid ( * glRotated)(GLdouble,GLdouble,GLdouble,GLdouble);
544
- GLvoid ( * glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
545
- GLvoid ( * glScaled)(GLdouble,GLdouble,GLdouble);
546
- GLvoid ( * glScalef)(GLfloat,GLfloat,GLfloat);
547
- GLvoid ( * glScissor)(GLint,GLint,GLint,GLint);
548
- GLvoid ( * glShadeModel)(GLenum);
549
- GLvoid ( * glStencilFunc)(GLenum,GLint,GLuint);
550
- GLvoid ( * glStencilMask)(GLuint);
551
- GLvoid ( * glStencilOp)(GLenum,GLenum,GLenum);
552
- GLvoid ( * glTexCoord1d)(GLdouble);
553
- GLvoid ( * glTexCoord1f)(GLfloat);
554
- GLvoid ( * glTexCoord1i)(GLint);
555
- GLvoid ( * glTexCoord1s)(GLshort);
556
- GLvoid ( * glTexCoord2d)(GLdouble,GLdouble);
557
- GLvoid ( * glTexCoord2f)(GLfloat,GLfloat);
558
- GLvoid ( * glTexCoord2i)(GLint,GLint);
559
- GLvoid ( * glTexCoord2s)(GLshort,GLshort);
560
- GLvoid ( * glTexCoord3d)(GLdouble,GLdouble,GLdouble);
561
- GLvoid ( * glTexCoord3f)(GLfloat,GLfloat,GLfloat);
562
- GLvoid ( * glTexCoord3i)(GLint,GLint,GLint);
563
- GLvoid ( * glTexCoord3s)(GLshort,GLshort,GLshort);
564
- GLvoid ( * glTexCoord4d)(GLdouble,GLdouble,GLdouble,GLdouble);
565
- GLvoid ( * glTexCoord4f)(GLfloat,GLfloat,GLfloat,GLfloat);
566
- GLvoid ( * glTexCoord4i)(GLint,GLint,GLint,GLint);
567
- GLvoid ( * glTexCoord4s)(GLshort,GLshort,GLshort,GLshort);
568
- GLvoid ( * glTexEnvf)(GLenum,GLenum,GLfloat);
569
- GLvoid ( * glTexEnvi)(GLenum,GLenum,GLint);
570
- GLvoid ( * glTexGend)(GLenum,GLenum,GLdouble);
571
- GLvoid ( * glTexGenf)(GLenum,GLenum,GLfloat);
572
- GLvoid ( * glTexGeni)(GLenum,GLenum,GLint);
573
- GLvoid ( * glTexParameterf)(GLenum,GLenum,GLfloat);
574
- GLvoid ( * glTexParameteri)(GLenum,GLenum,GLint);
575
- GLvoid ( * glTranslated)(GLdouble,GLdouble,GLdouble);
576
- GLvoid ( * glTranslatef)(GLfloat,GLfloat,GLfloat);
577
- GLvoid ( * glVertex2d)(GLdouble,GLdouble);
578
- GLvoid ( * glVertex2f)(GLfloat,GLfloat);
579
- GLvoid ( * glVertex2i)(GLint,GLint);
580
- GLvoid ( * glVertex2s)(GLshort,GLshort);
581
- GLvoid ( * glVertex3d)(GLdouble,GLdouble,GLdouble);
582
- GLvoid ( * glVertex3f)(GLfloat,GLfloat,GLfloat);
583
- GLvoid ( * glVertex3i)(GLint,GLint,GLint);
584
- GLvoid ( * glVertex3s)(GLshort,GLshort,GLshort);
585
- GLvoid ( * glVertex4d)(GLdouble,GLdouble,GLdouble,GLdouble);
586
- GLvoid ( * glVertex4f)(GLfloat,GLfloat,GLfloat,GLfloat);
587
- GLvoid ( * glVertex4i)(GLint,GLint,GLint,GLint);
588
- GLvoid ( * glVertex4s)(GLshort,GLshort,GLshort,GLshort);
589
- GLvoid ( * glViewport)(GLuint,GLuint,GLuint,GLuint);
590
- void ( * glEnable)(GLenum cap);
591
- void ( * glDisable)(GLenum cap);
592
- void ( * glEnableClientState)(GLenum cap);
593
- void ( * glDisableClientState)(GLenum cap);
594
- void ( * glBegin)(GLenum mode);
595
- void ( * glEnd)(void);
596
- void ( * glPopMatrix)(void);
597
- void ( * glPushMatrix)(void);
598
- void ( * glNewList)(GLuint list, GLenum mode);
599
- void ( * glEndList)(void);
600
- GLvoid ( * glCallLists)(GLsizei n, GLenum type, const GLvoid *lists);
601
- void ( * glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
602
- void ( * glEdgeFlagv)(const GLboolean *flag);
603
- void ( * glIndexdv)(const GLdouble *c);
604
- void ( * glIndexfv)(const GLfloat *c);
605
- void ( * glIndexiv)(const GLint *c);
606
- void ( * glIndexsv)(const GLshort *c);
607
- void ( * glClipPlane)(GLenum plane, const GLdouble *equation);
608
- void ( * glFogfv)(GLenum pname, const GLfloat *params);
609
- void ( * glFogiv)(GLenum pname, const GLint *params);
610
- void ( * glLightfv)(GLenum light, GLenum pname, const GLfloat *params);
611
- void ( * glLightiv)(GLenum light, GLenum pname, const GLint *params);
612
- void ( * glLightModelfv)(GLenum pname, const GLfloat *params);
613
- void ( * glLightModeliv)(GLenum pname, const GLint *params);
614
- void ( * glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params);
615
- void ( * glMaterialiv)(GLenum face, GLenum pname, const GLint *params);
616
- void ( * glPolygonStipple)(const GLubyte *mask);
617
- void ( * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
618
- void ( * glTexParameteriv)(GLenum target, GLenum pname, const GLint *params);
619
- void ( * glTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
620
- void ( * glTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
621
- void ( * glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
622
- void ( * glTexEnviv)(GLenum target, GLenum pname, const GLint *params);
623
- void ( * glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params);
624
- void ( * glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
625
- void ( * glTexGeniv)(GLenum coord, GLenum pname, const GLint *params);
626
- void ( * glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer);
627
- void ( * glSelectBuffer)(GLsizei size, GLuint *buffer);
628
- void ( * glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
629
- void ( * glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
630
- void ( * glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
631
- void ( * glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
632
- void ( * glEvalCoord1dv)(const GLdouble *u);
633
- void ( * glEvalCoord1fv)(const GLfloat *u);
634
- void ( * glEvalCoord2dv)(const GLdouble *u);
635
- void ( * glEvalCoord2fv)(const GLfloat *u);
636
- void ( * glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values);
637
- void ( * glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values);
638
- void ( * glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values);
639
- void ( * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
640
- void ( * glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
641
- void ( * glGetClipPlane)(GLenum plane, GLdouble *equation);
642
- void ( * glGetDoublev)(GLenum pname, GLdouble *params);
643
- void ( * glGetIntegerv)(GLenum pname, GLint *params);
644
- void ( * glGetFloatv)(GLenum pname, GLfloat *params);
645
- void ( * glGetBooleanv)(GLenum pname, GLboolean *params);
646
- void ( * glGetLightfv)(GLenum light, GLenum pname, GLfloat *params);
647
- void ( * glGetLightiv)(GLenum light, GLenum pname, GLint *params);
648
- void ( * glGetMapdv)(GLenum target, GLenum query, GLdouble *v);
649
- void ( * glGetMapiv)(GLenum target, GLenum query, GLint *v);
650
- void ( * glGetMapfv)(GLenum target, GLenum query, GLfloat *v);
651
- void ( * glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params);
652
- void ( * glGetMaterialiv)(GLenum face, GLenum pname, GLint *params);
653
- void ( * glGetPixelMapfv)(GLenum map, GLfloat *values);
654
- void ( * glGetPixelMapuiv)(GLenum map, GLuint *values);
655
- void ( * glGetPixelMapusv)(GLenum map, GLushort *values);
656
- void ( * glGetPolygonStipple)(GLubyte *mask);
657
- const GLubyte * ( * glGetString)(GLenum name);
658
- GLvoid ( * glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params);
659
- GLvoid ( * glGetTexEnviv)(GLenum target, GLenum pname, GLint *params);
660
- GLvoid ( * glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params);
661
- GLvoid ( * glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params);
662
- GLvoid ( * glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params);
663
- void ( * glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
664
- void ( * glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
665
- void ( * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
666
- void ( * glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
667
- void ( * glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
668
- void ( * glLoadMatrixf)(const GLfloat *m);
669
- void ( * glLoadMatrixd)(const GLdouble *m);
670
- void ( * glMultMatrixf)(const GLfloat *m);
671
- void ( * glMultMatrixd)(const GLdouble *m);
672
- GLvoid ( * glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
673
- GLvoid ( * glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
674
- GLvoid ( * glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
675
- void ( * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
676
- void ( * glEdgeFlagPointer)(GLsizei stride, const GLvoid *ptr);
677
- void ( * glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
678
- void ( * glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
679
- void ( * glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
680
- void ( * glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
681
- void ( * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
682
- GLboolean ( * glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
683
- GLvoid ( * glGenTextures)(GLsizei,GLuint *);
684
- GLvoid ( * glDeleteTextures)(GLsizei,const GLuint *);
685
- void ( * glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
686
- void ( * glIndexubv)(const GLubyte *c);
687
- GLvoid ( * glTbufferMask3DFX)(GLuint);
688
- GLvoid ( * glBeginConditionalRender)(GLuint,GLenum);
689
- GLvoid ( * glEndConditionalRender)(void);
690
- GLvoid ( * glVertexAttribI1i)(GLuint,GLint);
691
- GLvoid ( * glVertexAttribI2i)(GLuint,GLint,GLint);
692
- GLvoid ( * glVertexAttribI3i)(GLuint,GLint,GLint,GLint);
693
- GLvoid ( * glVertexAttribI4i)(GLuint,GLint,GLint,GLint,GLint);
694
- GLvoid ( * glVertexAttribI1ui)(GLuint,GLuint);
695
- GLvoid ( * glVertexAttribI2ui)(GLuint,GLuint,GLuint);
696
- GLvoid ( * glVertexAttribI3ui)(GLuint,GLuint,GLuint,GLuint);
697
- GLvoid ( * glVertexAttribI4ui)(GLuint,GLuint,GLuint,GLuint,GLuint);
698
- GLvoid ( * glVertexAttribI1iv)(GLuint,const GLint *);
699
- GLvoid ( * glVertexAttribI2iv)(GLuint,const GLint *);
700
- GLvoid ( * glVertexAttribI3iv)(GLuint,const GLint *);
701
- GLvoid ( * glVertexAttribI4iv)(GLuint,const GLint *);
702
- GLvoid ( * glVertexAttribI1uiv)(GLuint,const GLuint *);
703
- GLvoid ( * glVertexAttribI2uiv)(GLuint,const GLuint *);
704
- GLvoid ( * glVertexAttribI3uiv)(GLuint,const GLuint *);
705
- GLvoid ( * glVertexAttribI4uiv)(GLuint,const GLuint *);
706
- GLvoid ( * glVertexAttribI4bv)(GLuint,const GLbyte *);
707
- GLvoid ( * glVertexAttribI4sv)(GLuint,const GLshort *);
708
- GLvoid ( * glVertexAttribI4ubv)(GLuint,const GLubyte *);
709
- GLvoid ( * glVertexAttribI4usv)(GLuint,const GLushort *);
710
- GLvoid ( * glGetVertexAttribIiv)(GLuint,GLenum,GLint *);
711
- GLvoid ( * glGetVertexAttribIuiv)(GLuint,GLenum,GLuint *);
712
- GLvoid ( * glVertexAttribIPointer)(GLuint,GLint,GLenum,GLsizei,const GLvoid *);
713
- GLvoid ( * glUniform1ui)(GLint,GLuint);
714
- GLvoid ( * glUniform2ui)(GLint,GLuint,GLuint);
715
- GLvoid ( * glUniform3ui)(GLint,GLuint,GLuint,GLuint);
716
- GLvoid ( * glUniform4ui)(GLint,GLuint,GLuint,GLuint,GLuint);
717
- GLvoid ( * glUniform1uiv)(GLint,GLsizei,const GLuint *);
718
- GLvoid ( * glUniform2uiv)(GLint,GLsizei,const GLuint *);
719
- GLvoid ( * glUniform3uiv)(GLint,GLsizei,const GLuint *);
720
- GLvoid ( * glUniform4uiv)(GLint,GLsizei,const GLuint *);
721
- GLvoid ( * glGetUniformuiv)(GLuint,GLint,GLuint *);
722
- GLvoid ( * glBindFragDataLocation)(GLuint,GLuint,const GLchar *);
723
- GLint ( * glGetFragDataLocation)(GLuint,const GLchar *);
724
- GLvoid ( * glClampColor)(GLenum,GLenum);
725
- GLvoid ( * glDepthRanged)(GLdouble,GLdouble);
726
- GLvoid ( * glClearDepthd)(GLdouble);
727
- GLvoid ( * glDepthBoundsd)(GLdouble,GLdouble);
728
- GLboolean ( * glIsRenderbuffer)(GLuint);
729
- GLvoid ( * glBindRenderbuffer)(GLenum,GLuint);
730
- GLvoid ( * glRenderbufferStorage)(GLenum,GLenum,GLsizei,GLsizei);
731
- GLvoid ( * glGenRenderbuffers)(GLsizei,GLuint *);
732
- GLvoid ( * glDeleteRenderbuffers)(GLsizei,const GLuint *);
733
- GLvoid ( * glGetRenderbufferParameteriv)(GLenum,GLenum,GLint *);
734
- GLvoid ( * glGenFramebuffers)(GLsizei,GLuint *);
735
- GLvoid ( * glDeleteFramebuffers)(GLsizei,const GLuint *);
736
- GLboolean ( * glIsFramebuffer)(GLuint);
737
- GLvoid ( * glBindFramebuffer)(GLenum,GLuint);
738
- GLenum ( * glCheckFramebufferStatus)(GLenum);
739
- GLvoid ( * glFramebufferTexture1D)(GLenum,GLenum,GLenum,GLuint,GLint);
740
- GLvoid ( * glFramebufferTexture2D)(GLenum,GLenum,GLenum,GLuint,GLint);
741
- GLvoid ( * glFramebufferTexture3D)(GLenum,GLenum,GLenum,GLuint,GLint,GLint);
742
- GLvoid ( * glFramebufferTextureLayer)(GLenum,GLenum,GLuint,GLint,GLint);
743
- GLvoid ( * glFramebufferRenderbuffer)(GLuint,GLuint,GLuint,GLuint);
744
- GLvoid ( * glGetFramebufferAttachmentParameteriv)(GLenum,GLenum,GLenum,GLint *);
745
- GLvoid ( * glGenerateMipmap)(GLenum);
746
- GLvoid ( * glRenderbufferStorageMultisample)(GLenum,GLsizei,GLenum,GLsizei,GLsizei);
747
- GLvoid ( * glBlitFramebuffer)(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum);
748
- GLvoid ( * glClearColorIi)(GLint,GLint,GLint,GLint);
749
- GLvoid ( * glClearColorIui)(GLuint,GLuint,GLuint,GLuint);
750
- GLvoid ( * glTexParameterIiv)(GLenum,GLenum,GLint *);
751
- GLvoid ( * glTexParameterIuiv)(GLenum,GLenum,GLuint *);
752
- GLvoid ( * glGetTexParameterIiv)(GLenum,GLenum,GLint *);
753
- GLvoid ( * glGetTexParameterIuiv)(GLenum,GLenum,GLuint *);
754
- GLvoid ( * glColorMaski)(GLuint,GLboolean,GLboolean,GLboolean,GLboolean);
755
- GLvoid ( * glGetBooleani_v)(GLenum,GLenum,GLboolean *);
756
- GLvoid ( * glGetIntegeri_v)(GLenum,GLenum,GLint *);
757
- GLvoid ( * glEnablei)(GLenum,GLuint);
758
- GLvoid ( * glDisablei)(GLenum,GLuint);
759
- GLvoid ( * glIsEnabledi)(GLenum,GLuint);
760
- GLvoid ( * glGenVertexArrays)(GLsizei,GLuint *);
761
- GLvoid ( * glDeleteVertexArrays)(GLsizei,const GLuint *);
762
- GLvoid ( * glBindVertexArray)(GLuint);
763
- GLboolean ( * glIsVertexArray)(GLuint);
764
- GLvoid ( * glActiveTexture)(GLenum);
765
- GLvoid ( * glClientActiveTexture)(GLenum);
766
- GLvoid ( * glMultiTexCoord1d)(GLenum,GLdouble);
767
- GLvoid ( * glMultiTexCoord1f)(GLenum,GLfloat);
768
- GLvoid ( * glMultiTexCoord1i)(GLenum,GLint);
769
- GLvoid ( * glMultiTexCoord1s)(GLenum,GLshort);
770
- GLvoid ( * glMultiTexCoord2d)(GLenum,GLdouble,GLdouble);
771
- GLvoid ( * glMultiTexCoord2f)(GLenum,GLfloat,GLfloat);
772
- GLvoid ( * glMultiTexCoord2i)(GLenum,GLint,GLint);
773
- GLvoid ( * glMultiTexCoord2s)(GLenum,GLshort,GLshort);
774
- GLvoid ( * glMultiTexCoord3d)(GLenum,GLdouble,GLdouble,GLdouble);
775
- GLvoid ( * glMultiTexCoord3f)(GLenum,GLfloat,GLfloat,GLfloat);
776
- GLvoid ( * glMultiTexCoord3i)(GLenum,GLint,GLint,GLint);
777
- GLvoid ( * glMultiTexCoord3s)(GLenum,GLshort,GLshort,GLshort);
778
- GLvoid ( * glMultiTexCoord4d)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble);
779
- GLvoid ( * glMultiTexCoord4f)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat);
780
- GLvoid ( * glMultiTexCoord4i)(GLenum,GLint,GLint,GLint,GLint);
781
- GLvoid ( * glMultiTexCoord4s)(GLenum,GLshort,GLshort,GLshort,GLshort);
782
- GLvoid ( * glSampleCoverage)(GLclampf,GLboolean);
783
- GLvoid ( * glLoadTransposeMatrixf)(const float[]);
784
- GLvoid ( * glLoadTransposeMatrixd)(const double[]);
785
- GLvoid ( * glMultTransposeMatrixf)(const float[]);
786
- GLvoid ( * glMultTransposeMatrixd)(const double[]);
787
- GLvoid ( * glCompressedTexImage3D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
788
- GLvoid ( * glCompressedTexImage2D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
789
- GLvoid ( * glCompressedTexImage1D)(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,GLvoid*);
790
- GLvoid ( * glCompressedTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
791
- GLvoid ( * glCompressedTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
792
- GLvoid ( * glCompressedTexSubImage1D)(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,GLvoid*);
793
- GLvoid ( * glGetCompressedTexImage)(GLenum,GLint,GLvoid*);
794
- GLvoid ( * glUniformMatrix2x3fv)(GLint,GLsizei,GLboolean,GLfloat *);
795
- GLvoid ( * glUniformMatrix3x2fv)(GLint,GLsizei,GLboolean,GLfloat *);
796
- GLvoid ( * glUniformMatrix2x4fv)(GLint,GLsizei,GLboolean,GLfloat *);
797
- GLvoid ( * glUniformMatrix4x2fv)(GLint,GLsizei,GLboolean,GLfloat *);
798
- GLvoid ( * glUniformMatrix3x4fv)(GLint,GLsizei,GLboolean,GLfloat *);
799
- GLvoid ( * glUniformMatrix4x3fv)(GLint,GLsizei,GLboolean,GLfloat *);
800
- GLvoid ( * glBlendColorEXT)(GLclampf,GLclampf,GLclampf,GLclampf);
801
- GLvoid ( * glPolygonOffsetEXT)(GLfloat,GLfloat);
802
- GLvoid ( * glGenTexturesEXT)(GLsizei,GLuint *);
803
- GLvoid ( * glDeleteTexturesEXT)(GLsizei,const GLuint *);
804
- GLvoid ( * glBindTextureEXT)(GLenum,GLint);
805
- GLvoid ( * glPrioritizeTexturesEXT)(GLsizei,const GLuint *,const GLclampf *);
806
- GLboolean ( * glAreTexturesResidentEXT)(GLsizei,const GLuint *,GLboolean *);
807
- GLboolean ( * glIsTextureEXT)(GLuint);
808
- GLvoid ( * glBlendEquationEXT)(GLenum);
809
- GLvoid ( * glPointParameterfEXT)(GLenum,GLfloat);
810
- GLvoid ( * glPointParameterfvEXT)(GLenum,GLfloat *);
811
- GLvoid ( * glSecondaryColor3bEXT)(GLbyte,GLbyte,GLbyte);
812
- GLvoid ( * glSecondaryColor3sEXT)(GLshort,GLshort,GLshort);
813
- GLvoid ( * glSecondaryColor3iEXT)(GLint,GLint,GLint);
814
- GLvoid ( * glSecondaryColor3fEXT)(GLfloat,GLfloat,GLfloat);
815
- GLvoid ( * glSecondaryColor3dEXT)(GLdouble,GLdouble,GLdouble);
816
- GLvoid ( * glSecondaryColor3ubEXT)(GLubyte,GLubyte,GLubyte);
817
- GLvoid ( * glSecondaryColor3usEXT)(GLushort,GLushort,GLushort);
818
- GLvoid ( * glSecondaryColor3uiEXT)(GLuint,GLuint,GLuint);
819
- GLvoid ( * glSecondaryColor3bvEXT)(GLbyte *);
820
- GLvoid ( * glSecondaryColor3dvEXT)(GLdouble *);
821
- GLvoid ( * glSecondaryColor3fvEXT)(GLfloat *);
822
- GLvoid ( * glSecondaryColor3ivEXT)(GLint *);
823
- GLvoid ( * glSecondaryColor3svEXT)(GLshort *);
824
- GLvoid ( * glSecondaryColor3uivEXT)(GLuint *);
825
- GLvoid ( * glSecondaryColor3ubvEXT)(GLubyte *);
826
- GLvoid ( * glSecondaryColor3usvEXT)(GLushort *);
827
- GLvoid ( * glSecondaryColorPointerEXT)(GLint,GLenum,GLsizei,const GLvoid *);
828
- GLvoid ( * glLockArraysEXT)(GLint,GLint);
829
- GLvoid ( * glUnlockArraysEXT)(void);
830
- GLvoid ( * glDrawRangeElementsEXT)(GLenum,GLuint,GLuint,GLsizei,GLenum,GLvoid*);
831
- GLvoid ( * glMultiDrawArraysEXT)(GLenum,GLint*,GLsizei*,GLsizei);
832
- GLvoid ( * glMultiDrawElementsEXT)(GLenum,const GLsizei *,GLenum,GLvoid **,GLsizei);
833
- GLvoid ( * glFogCoordfEXT)(GLfloat);
834
- GLvoid ( * glFogCoorddEXT)(GLdouble);
835
- GLvoid ( * glFogCoordfvEXT)(GLfloat *);
836
- GLvoid ( * glFogCoorddvEXT)(GLdouble *);
837
- GLvoid ( * glFogCoordPointerEXT)(GLenum,GLsizei,const GLvoid *);
838
- GLvoid ( * glBlendFuncSeparateEXT)(GLenum,GLenum,GLenum,GLenum);
839
- GLvoid ( * glActiveStencilFaceEXT)(GLenum);
840
- GLvoid ( * glDepthBoundsEXT)(GLclampd,GLclampd);
841
- GLvoid ( * glBlendEquationSeparateEXT)(GLenum,GLenum);
842
- GLboolean ( * glIsRenderbufferEXT)(GLuint);
843
- GLvoid ( * glBindRenderbufferEXT)(GLenum,GLuint);
844
- GLvoid ( * glRenderbufferStorageEXT)(GLenum,GLenum,GLsizei,GLsizei);
845
- GLvoid ( * glGenRenderbuffersEXT)(GLsizei,GLuint *);
846
- GLvoid ( * glDeleteRenderbuffersEXT)(GLsizei,const GLuint *);
847
- GLvoid ( * glGetRenderbufferParameterivEXT)(GLenum,GLenum,GLint *);
848
- GLvoid ( * glGenFramebuffersEXT)(GLsizei,GLuint *);
849
- GLvoid ( * glDeleteFramebuffersEXT)(GLsizei,const GLuint *);
850
- GLboolean ( * glIsFramebufferEXT)(GLuint);
851
- GLvoid ( * glBindFramebufferEXT)(GLenum,GLuint);
852
- GLenum ( * glCheckFramebufferStatusEXT)(GLenum);
853
- GLvoid ( * glFramebufferTexture1DEXT)(GLenum,GLenum,GLenum,GLuint,GLint);
854
- GLvoid ( * glFramebufferTexture2DEXT)(GLenum,GLenum,GLenum,GLuint,GLint);
855
- GLvoid ( * glFramebufferTexture3DEXT)(GLenum,GLenum,GLenum,GLuint,GLint,GLint);
856
- GLvoid ( * glFramebufferRenderbufferEXT)(GLuint,GLuint,GLuint,GLuint);
857
- GLvoid ( * glGetFramebufferAttachmentParameterivEXT)(GLenum,GLenum,GLenum,GLint *);
858
- GLvoid ( * glGenerateMipmapEXT)(GLenum);
859
- GLvoid ( * glStencilClearTagEXT)(GLsizei,GLuint);
860
- GLvoid ( * glBlitFramebufferEXT)(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum);
861
- GLvoid ( * glRenderbufferStorageMultisampleEXT)(GLenum,GLsizei,GLenum,GLsizei,GLsizei);
862
- GLvoid ( * glGetQueryObjecti64vEXT)(GLuint,GLenum,GLint64 *);
863
- GLvoid ( * glGetQueryObjectui64vEXT)(GLuint,GLenum,GLuint64 *);
864
- GLvoid ( * glProgramEnvParameters4fvEXT)(GLenum,GLuint,GLsizei,const GLfloat *);
865
- GLvoid ( * glProgramLocalParameters4fvEXT)(GLenum,GLuint,GLsizei,const GLfloat *);
866
- GLvoid ( * glProgramParameteriEXT)(GLuint,GLenum,GLint);
867
- GLvoid ( * glVertexAttribI1iEXT)(GLuint,GLint);
868
- GLvoid ( * glVertexAttribI2iEXT)(GLuint,GLint,GLint);
869
- GLvoid ( * glVertexAttribI3iEXT)(GLuint,GLint,GLint,GLint);
870
- GLvoid ( * glVertexAttribI4iEXT)(GLuint,GLint,GLint,GLint,GLint);
871
- GLvoid ( * glVertexAttribI1uiEXT)(GLuint,GLuint);
872
- GLvoid ( * glVertexAttribI2uiEXT)(GLuint,GLuint,GLuint);
873
- GLvoid ( * glVertexAttribI3uiEXT)(GLuint,GLuint,GLuint,GLuint);
874
- GLvoid ( * glVertexAttribI4uiEXT)(GLuint,GLuint,GLuint,GLuint,GLuint);
875
- GLvoid ( * glVertexAttribI1ivEXT)(GLuint,const GLint *);
876
- GLvoid ( * glVertexAttribI2ivEXT)(GLuint,const GLint *);
877
- GLvoid ( * glVertexAttribI3ivEXT)(GLuint,const GLint *);
878
- GLvoid ( * glVertexAttribI4ivEXT)(GLuint,const GLint *);
879
- GLvoid ( * glVertexAttribI1uivEXT)(GLuint,const GLuint *);
880
- GLvoid ( * glVertexAttribI2uivEXT)(GLuint,const GLuint *);
881
- GLvoid ( * glVertexAttribI3uivEXT)(GLuint,const GLuint *);
882
- GLvoid ( * glVertexAttribI4uivEXT)(GLuint,const GLuint *);
883
- GLvoid ( * glVertexAttribI4bvEXT)(GLuint,const GLbyte *);
884
- GLvoid ( * glVertexAttribI4svEXT)(GLuint,const GLshort *);
885
- GLvoid ( * glVertexAttribI4ubvEXT)(GLuint,const GLubyte *);
886
- GLvoid ( * glVertexAttribI4usvEXT)(GLuint,const GLushort *);
887
- GLvoid ( * glGetVertexAttribIivEXT)(GLuint,GLenum,GLint *);
888
- GLvoid ( * glGetVertexAttribIuivEXT)(GLuint,GLenum,GLuint *);
889
- GLvoid ( * glVertexAttribIPointerEXT)(GLuint,GLint,GLenum,GLsizei,const GLvoid *);
890
- GLvoid ( * glUniform1uiEXT)(GLint,GLuint);
891
- GLvoid ( * glUniform2uiEXT)(GLint,GLuint,GLuint);
892
- GLvoid ( * glUniform3uiEXT)(GLint,GLuint,GLuint,GLuint);
893
- GLvoid ( * glUniform4uiEXT)(GLint,GLuint,GLuint,GLuint,GLuint);
894
- GLvoid ( * glUniform1uivEXT)(GLint,GLsizei,const GLuint *);
895
- GLvoid ( * glUniform2uivEXT)(GLint,GLsizei,const GLuint *);
896
- GLvoid ( * glUniform3uivEXT)(GLint,GLsizei,const GLuint *);
897
- GLvoid ( * glUniform4uivEXT)(GLint,GLsizei,const GLuint *);
898
- GLvoid ( * glGetUniformuivEXT)(GLuint,GLint,GLuint *);
899
- GLvoid ( * glBindFragDataLocationEXT)(GLuint,GLuint,const GLchar *);
900
- GLint ( * glGetFragDataLocationEXT)(GLuint,const GLchar *);
901
- GLvoid ( * glDrawArraysInstancedEXT)(GLenum,GLint,GLsizei,GLsizei);
902
- GLvoid ( * glDrawElementsInstancedEXT)(GLenum,GLsizei,GLenum,const GLvoid *,GLsizei);
903
- GLvoid ( * glTexBufferEXT)(GLenum,GLenum,GLenum);
904
- GLvoid ( * glClearColorIiEXT)(GLint,GLint,GLint,GLint);
905
- GLvoid ( * glClearColorIuiEXT)(GLuint,GLuint,GLuint,GLuint);
906
- GLvoid ( * glTexParameterIivEXT)(GLenum,GLenum,GLint *);
907
- GLvoid ( * glTexParameterIuivEXT)(GLenum,GLenum,GLuint *);
908
- GLvoid ( * glGetTexParameterIivEXT)(GLenum,GLenum,GLint *);
909
- GLvoid ( * glGetTexParameterIuivEXT)(GLenum,GLenum,GLuint *);
910
- GLvoid ( * glDrawBuffersATI)(GLsizei,const GLenum *);
4
+ GLvoid (APIENTRY * glAccum)(GLenum,GLfloat);
5
+ GLvoid (APIENTRY * glAlphaFunc)(GLenum,GLclampf);
6
+ GLvoid (APIENTRY * glArrayElement)(GLint);
7
+ GLvoid (APIENTRY * glBindTexture)(GLenum,GLuint);
8
+ GLvoid (APIENTRY * glBlendFunc)(GLenum,GLenum);
9
+ GLvoid (APIENTRY * glCallList)(GLuint);
10
+ GLvoid (APIENTRY * glClear)(GLbitfield);
11
+ GLvoid (APIENTRY * glClearAccum)(GLfloat,GLfloat,GLfloat,GLfloat);
12
+ GLvoid (APIENTRY * glClearColor)(GLfloat,GLfloat,GLfloat,GLfloat);
13
+ GLvoid (APIENTRY * glClearDepth)(GLclampd);
14
+ GLvoid (APIENTRY * glClearIndex)(GLfloat);
15
+ GLvoid (APIENTRY * glClearStencil)(GLint);
16
+ GLvoid (APIENTRY * glColor3b)(GLbyte,GLbyte,GLbyte);
17
+ GLvoid (APIENTRY * glColor3d)(GLdouble,GLdouble,GLdouble);
18
+ GLvoid (APIENTRY * glColor3f)(GLfloat,GLfloat,GLfloat);
19
+ GLvoid (APIENTRY * glColor3i)(GLint,GLint,GLint);
20
+ GLvoid (APIENTRY * glColor3s)(GLshort,GLshort,GLshort);
21
+ GLvoid (APIENTRY * glColor3ub)(GLubyte,GLubyte,GLubyte);
22
+ GLvoid (APIENTRY * glColor3ui)(GLuint,GLuint,GLuint);
23
+ GLvoid (APIENTRY * glColor3us)(GLushort,GLushort,GLushort);
24
+ GLvoid (APIENTRY * glColor4b)(GLbyte,GLbyte,GLbyte,GLbyte);
25
+ GLvoid (APIENTRY * glColor4d)(GLdouble,GLdouble,GLdouble,GLdouble);
26
+ GLvoid (APIENTRY * glColor4f)(GLfloat,GLfloat,GLfloat,GLfloat);
27
+ GLvoid (APIENTRY * glColor4i)(GLint,GLint,GLint,GLint);
28
+ GLvoid (APIENTRY * glColor4s)(GLshort,GLshort,GLshort,GLshort);
29
+ GLvoid (APIENTRY * glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
30
+ GLvoid (APIENTRY * glColor4ui)(GLuint,GLuint,GLuint,GLuint);
31
+ GLvoid (APIENTRY * glColor4us)(GLushort,GLushort,GLushort,GLushort);
32
+ GLvoid (APIENTRY * glColorMask)(GLboolean,GLboolean,GLboolean,GLboolean);
33
+ GLvoid (APIENTRY * glColorMaterial)(GLenum,GLenum);
34
+ GLvoid (APIENTRY * glCopyPixels)(GLint,GLint,GLsizei,GLsizei,GLenum);
35
+ GLvoid (APIENTRY * glCopyTexImage1D)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint);
36
+ GLvoid (APIENTRY * glCopyTexImage2D)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint);
37
+ GLvoid (APIENTRY * glCopyTexSubImage1D)(GLenum,GLint,GLint,GLint,GLint,GLsizei);
38
+ GLvoid (APIENTRY * glCopyTexSubImage2D)(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
39
+ GLvoid (APIENTRY * glCullFace)(GLenum);
40
+ GLvoid (APIENTRY * glDeleteLists)(GLuint,GLuint);
41
+ GLvoid (APIENTRY * glDepthFunc)(GLenum);
42
+ GLvoid (APIENTRY * glDepthMask)(GLboolean);
43
+ GLvoid (APIENTRY * glDepthRange)(GLclampd,GLclampd);
44
+ GLvoid (APIENTRY * glDrawArrays)(GLenum,GLint,GLsizei);
45
+ GLvoid (APIENTRY * glDrawBuffer)(GLenum);
46
+ GLvoid (APIENTRY * glEdgeFlag)(GLboolean);
47
+ GLvoid (APIENTRY * glEvalCoord1d)(GLdouble);
48
+ GLvoid (APIENTRY * glEvalCoord1f)(GLfloat);
49
+ GLvoid (APIENTRY * glEvalCoord2d)(GLdouble,GLdouble);
50
+ GLvoid (APIENTRY * glEvalCoord2f)(GLfloat,GLfloat);
51
+ GLvoid (APIENTRY * glEvalMesh1)(GLenum,GLint,GLint);
52
+ GLvoid (APIENTRY * glEvalMesh2)(GLenum,GLint,GLint,GLint,GLint);
53
+ GLvoid (APIENTRY * glEvalPoint1)(GLint);
54
+ GLvoid (APIENTRY * glEvalPoint2)(GLint,GLint);
55
+ GLvoid (APIENTRY * glFinish)(void);
56
+ GLvoid (APIENTRY * glFlush)(void);
57
+ GLvoid (APIENTRY * glFogi)(GLenum,GLint);
58
+ GLvoid (APIENTRY * glFogf)(GLenum,GLfloat);
59
+ GLvoid (APIENTRY * glFrontFace)(GLenum);
60
+ GLvoid (APIENTRY * glFrustum)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
61
+ GLuint (APIENTRY * glGenLists)(GLsizei);
62
+ GLenum (APIENTRY * glGetError)(void);
63
+ GLvoid (APIENTRY * glHint)(GLenum,GLenum);
64
+ GLvoid (APIENTRY * glIndexd)(GLdouble);
65
+ GLvoid (APIENTRY * glIndexf)(GLfloat);
66
+ GLvoid (APIENTRY * glIndexi)(GLint);
67
+ GLvoid (APIENTRY * glIndexMask)(GLuint);
68
+ GLvoid (APIENTRY * glIndexs)(GLshort);
69
+ GLvoid (APIENTRY * glIndexub)(GLubyte);
70
+ GLvoid (APIENTRY * glInitNames)(void);
71
+ GLboolean (APIENTRY * glIsEnabled)(GLenum);
72
+ GLboolean (APIENTRY * glIsList)(GLuint);
73
+ GLboolean (APIENTRY * glIsTexture)(GLuint);
74
+ GLvoid (APIENTRY * glLightModelf)(GLenum,GLfloat);
75
+ GLvoid (APIENTRY * glLightModeli)(GLenum,GLint);
76
+ GLvoid (APIENTRY * glLightf)(GLenum,GLenum,GLfloat);
77
+ GLvoid (APIENTRY * glLighti)(GLenum,GLenum,GLint);
78
+ GLvoid (APIENTRY * glLineStipple)(GLint,GLushort);
79
+ GLvoid (APIENTRY * glLineWidth)(GLfloat);
80
+ GLvoid (APIENTRY * glListBase)(GLuint);
81
+ GLvoid (APIENTRY * glLoadIdentity)(void);
82
+ GLvoid (APIENTRY * glLoadName)(GLuint);
83
+ GLvoid (APIENTRY * glLogicOp)(GLenum);
84
+ GLvoid (APIENTRY * glMapGrid1d)(GLint,GLdouble,GLdouble);
85
+ GLvoid (APIENTRY * glMapGrid1f)(GLint,GLfloat,GLfloat);
86
+ GLvoid (APIENTRY * glMapGrid2d)(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble);
87
+ GLvoid (APIENTRY * glMapGrid2f)(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat);
88
+ GLvoid (APIENTRY * glMaterialf)(GLenum,GLenum,GLfloat);
89
+ GLvoid (APIENTRY * glMateriali)(GLenum,GLenum,GLint);
90
+ GLvoid (APIENTRY * glMatrixMode)(GLenum);
91
+ GLvoid (APIENTRY * glNormal3b)(GLbyte,GLbyte,GLbyte);
92
+ GLvoid (APIENTRY * glNormal3d)(GLdouble,GLdouble,GLdouble);
93
+ GLvoid (APIENTRY * glNormal3f)(GLfloat,GLfloat,GLfloat);
94
+ GLvoid (APIENTRY * glNormal3i)(GLint,GLint,GLint);
95
+ GLvoid (APIENTRY * glNormal3s)(GLshort,GLshort,GLshort);
96
+ GLvoid (APIENTRY * glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
97
+ GLvoid (APIENTRY * glPassThrough)(GLfloat);
98
+ GLvoid (APIENTRY * glPixelStoref)(GLenum,GLfloat);
99
+ GLvoid (APIENTRY * glPixelStorei)(GLenum,GLint);
100
+ GLvoid (APIENTRY * glPixelTransferf)(GLenum,GLfloat);
101
+ GLvoid (APIENTRY * glPixelTransferi)(GLenum,GLint);
102
+ GLvoid (APIENTRY * glPixelZoom)(GLfloat,GLfloat);
103
+ GLvoid (APIENTRY * glPointSize)(GLfloat);
104
+ GLvoid (APIENTRY * glPolygonMode)(GLenum,GLenum);
105
+ GLvoid (APIENTRY * glPolygonOffset)(GLfloat,GLfloat);
106
+ GLvoid (APIENTRY * glPopAttrib)(void);
107
+ GLvoid (APIENTRY * glPopClientAttrib)(void);
108
+ GLvoid (APIENTRY * glPopName)(void);
109
+ GLvoid (APIENTRY * glPushAttrib)(GLbitfield);
110
+ GLvoid (APIENTRY * glPushClientAttrib)(GLbitfield);
111
+ GLvoid (APIENTRY * glPushName)(GLuint);
112
+ GLvoid (APIENTRY * glRasterPos2d)(GLdouble,GLdouble);
113
+ GLvoid (APIENTRY * glRasterPos2f)(GLfloat,GLfloat);
114
+ GLvoid (APIENTRY * glRasterPos2i)(GLint,GLint);
115
+ GLvoid (APIENTRY * glRasterPos2s)(GLshort,GLshort);
116
+ GLvoid (APIENTRY * glRasterPos3d)(GLdouble,GLdouble,GLdouble);
117
+ GLvoid (APIENTRY * glRasterPos3f)(GLfloat,GLfloat,GLfloat);
118
+ GLvoid (APIENTRY * glRasterPos3i)(GLint,GLint,GLint);
119
+ GLvoid (APIENTRY * glRasterPos3s)(GLshort,GLshort,GLshort);
120
+ GLvoid (APIENTRY * glRasterPos4d)(GLdouble,GLdouble,GLdouble,GLdouble);
121
+ GLvoid (APIENTRY * glRasterPos4f)(GLfloat,GLfloat,GLfloat,GLfloat);
122
+ GLvoid (APIENTRY * glRasterPos4i)(GLint,GLint,GLint,GLint);
123
+ GLvoid (APIENTRY * glRasterPos4s)(GLshort,GLshort,GLshort,GLshort);
124
+ GLvoid (APIENTRY * glReadBuffer)(GLenum);
125
+ GLvoid (APIENTRY * glRectd)(GLdouble,GLdouble,GLdouble,GLdouble);
126
+ GLvoid (APIENTRY * glRectf)(GLfloat,GLfloat,GLfloat,GLfloat);
127
+ GLvoid (APIENTRY * glRecti)(GLint,GLint,GLint,GLint);
128
+ GLvoid (APIENTRY * glRects)(GLshort,GLshort,GLshort,GLshort);
129
+ GLint (APIENTRY * glRenderMode)(GLenum);
130
+ GLvoid (APIENTRY * glRotated)(GLdouble,GLdouble,GLdouble,GLdouble);
131
+ GLvoid (APIENTRY * glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
132
+ GLvoid (APIENTRY * glScaled)(GLdouble,GLdouble,GLdouble);
133
+ GLvoid (APIENTRY * glScalef)(GLfloat,GLfloat,GLfloat);
134
+ GLvoid (APIENTRY * glScissor)(GLint,GLint,GLint,GLint);
135
+ GLvoid (APIENTRY * glShadeModel)(GLenum);
136
+ GLvoid (APIENTRY * glStencilFunc)(GLenum,GLint,GLuint);
137
+ GLvoid (APIENTRY * glStencilMask)(GLuint);
138
+ GLvoid (APIENTRY * glStencilOp)(GLenum,GLenum,GLenum);
139
+ GLvoid (APIENTRY * glTexCoord1d)(GLdouble);
140
+ GLvoid (APIENTRY * glTexCoord1f)(GLfloat);
141
+ GLvoid (APIENTRY * glTexCoord1i)(GLint);
142
+ GLvoid (APIENTRY * glTexCoord1s)(GLshort);
143
+ GLvoid (APIENTRY * glTexCoord2d)(GLdouble,GLdouble);
144
+ GLvoid (APIENTRY * glTexCoord2f)(GLfloat,GLfloat);
145
+ GLvoid (APIENTRY * glTexCoord2i)(GLint,GLint);
146
+ GLvoid (APIENTRY * glTexCoord2s)(GLshort,GLshort);
147
+ GLvoid (APIENTRY * glTexCoord3d)(GLdouble,GLdouble,GLdouble);
148
+ GLvoid (APIENTRY * glTexCoord3f)(GLfloat,GLfloat,GLfloat);
149
+ GLvoid (APIENTRY * glTexCoord3i)(GLint,GLint,GLint);
150
+ GLvoid (APIENTRY * glTexCoord3s)(GLshort,GLshort,GLshort);
151
+ GLvoid (APIENTRY * glTexCoord4d)(GLdouble,GLdouble,GLdouble,GLdouble);
152
+ GLvoid (APIENTRY * glTexCoord4f)(GLfloat,GLfloat,GLfloat,GLfloat);
153
+ GLvoid (APIENTRY * glTexCoord4i)(GLint,GLint,GLint,GLint);
154
+ GLvoid (APIENTRY * glTexCoord4s)(GLshort,GLshort,GLshort,GLshort);
155
+ GLvoid (APIENTRY * glTexEnvf)(GLenum,GLenum,GLfloat);
156
+ GLvoid (APIENTRY * glTexEnvi)(GLenum,GLenum,GLint);
157
+ GLvoid (APIENTRY * glTexGend)(GLenum,GLenum,GLdouble);
158
+ GLvoid (APIENTRY * glTexGenf)(GLenum,GLenum,GLfloat);
159
+ GLvoid (APIENTRY * glTexGeni)(GLenum,GLenum,GLint);
160
+ GLvoid (APIENTRY * glTexParameterf)(GLenum,GLenum,GLfloat);
161
+ GLvoid (APIENTRY * glTexParameteri)(GLenum,GLenum,GLint);
162
+ GLvoid (APIENTRY * glTranslated)(GLdouble,GLdouble,GLdouble);
163
+ GLvoid (APIENTRY * glTranslatef)(GLfloat,GLfloat,GLfloat);
164
+ GLvoid (APIENTRY * glVertex2d)(GLdouble,GLdouble);
165
+ GLvoid (APIENTRY * glVertex2f)(GLfloat,GLfloat);
166
+ GLvoid (APIENTRY * glVertex2i)(GLint,GLint);
167
+ GLvoid (APIENTRY * glVertex2s)(GLshort,GLshort);
168
+ GLvoid (APIENTRY * glVertex3d)(GLdouble,GLdouble,GLdouble);
169
+ GLvoid (APIENTRY * glVertex3f)(GLfloat,GLfloat,GLfloat);
170
+ GLvoid (APIENTRY * glVertex3i)(GLint,GLint,GLint);
171
+ GLvoid (APIENTRY * glVertex3s)(GLshort,GLshort,GLshort);
172
+ GLvoid (APIENTRY * glVertex4d)(GLdouble,GLdouble,GLdouble,GLdouble);
173
+ GLvoid (APIENTRY * glVertex4f)(GLfloat,GLfloat,GLfloat,GLfloat);
174
+ GLvoid (APIENTRY * glVertex4i)(GLint,GLint,GLint,GLint);
175
+ GLvoid (APIENTRY * glVertex4s)(GLshort,GLshort,GLshort,GLshort);
176
+ GLvoid (APIENTRY * glViewport)(GLuint,GLuint,GLuint,GLuint);
177
+ void (APIENTRY * glEnable)(GLenum cap);
178
+ void (APIENTRY * glDisable)(GLenum cap);
179
+ void (APIENTRY * glEnableClientState)(GLenum cap);
180
+ void (APIENTRY * glDisableClientState)(GLenum cap);
181
+ void (APIENTRY * glBegin)(GLenum mode);
182
+ void (APIENTRY * glEnd)(void);
183
+ void (APIENTRY * glPopMatrix)(void);
184
+ void (APIENTRY * glPushMatrix)(void);
185
+ void (APIENTRY * glNewList)(GLuint list, GLenum mode);
186
+ void (APIENTRY * glEndList)(void);
187
+ GLvoid (APIENTRY * glCallLists)(GLsizei n, GLenum type, const GLvoid *lists);
188
+ void (APIENTRY * glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
189
+ void (APIENTRY * glEdgeFlagv)(const GLboolean *flag);
190
+ void (APIENTRY * glIndexdv)(const GLdouble *c);
191
+ void (APIENTRY * glIndexfv)(const GLfloat *c);
192
+ void (APIENTRY * glIndexiv)(const GLint *c);
193
+ void (APIENTRY * glIndexsv)(const GLshort *c);
194
+ void (APIENTRY * glClipPlane)(GLenum plane, const GLdouble *equation);
195
+ void (APIENTRY * glFogfv)(GLenum pname, const GLfloat *params);
196
+ void (APIENTRY * glFogiv)(GLenum pname, const GLint *params);
197
+ void (APIENTRY * glLightfv)(GLenum light, GLenum pname, const GLfloat *params);
198
+ void (APIENTRY * glLightiv)(GLenum light, GLenum pname, const GLint *params);
199
+ void (APIENTRY * glLightModelfv)(GLenum pname, const GLfloat *params);
200
+ void (APIENTRY * glLightModeliv)(GLenum pname, const GLint *params);
201
+ void (APIENTRY * glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params);
202
+ void (APIENTRY * glMaterialiv)(GLenum face, GLenum pname, const GLint *params);
203
+ void (APIENTRY * glPolygonStipple)(const GLubyte *mask);
204
+ void (APIENTRY * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
205
+ void (APIENTRY * glTexParameteriv)(GLenum target, GLenum pname, const GLint *params);
206
+ void (APIENTRY * glTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
207
+ void (APIENTRY * glTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
208
+ void (APIENTRY * glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
209
+ void (APIENTRY * glTexEnviv)(GLenum target, GLenum pname, const GLint *params);
210
+ void (APIENTRY * glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params);
211
+ void (APIENTRY * glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
212
+ void (APIENTRY * glTexGeniv)(GLenum coord, GLenum pname, const GLint *params);
213
+ void (APIENTRY * glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer);
214
+ void (APIENTRY * glSelectBuffer)(GLsizei size, GLuint *buffer);
215
+ void (APIENTRY * glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
216
+ void (APIENTRY * glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
217
+ void (APIENTRY * glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
218
+ void (APIENTRY * glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
219
+ void (APIENTRY * glEvalCoord1dv)(const GLdouble *u);
220
+ void (APIENTRY * glEvalCoord1fv)(const GLfloat *u);
221
+ void (APIENTRY * glEvalCoord2dv)(const GLdouble *u);
222
+ void (APIENTRY * glEvalCoord2fv)(const GLfloat *u);
223
+ void (APIENTRY * glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values);
224
+ void (APIENTRY * glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values);
225
+ void (APIENTRY * glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values);
226
+ void (APIENTRY * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
227
+ void (APIENTRY * glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
228
+ void (APIENTRY * glGetClipPlane)(GLenum plane, GLdouble *equation);
229
+ void (APIENTRY * glGetDoublev)(GLenum pname, GLdouble *params);
230
+ void (APIENTRY * glGetIntegerv)(GLenum pname, GLint *params);
231
+ void (APIENTRY * glGetFloatv)(GLenum pname, GLfloat *params);
232
+ void (APIENTRY * glGetBooleanv)(GLenum pname, GLboolean *params);
233
+ void (APIENTRY * glGetLightfv)(GLenum light, GLenum pname, GLfloat *params);
234
+ void (APIENTRY * glGetLightiv)(GLenum light, GLenum pname, GLint *params);
235
+ void (APIENTRY * glGetMapdv)(GLenum target, GLenum query, GLdouble *v);
236
+ void (APIENTRY * glGetMapiv)(GLenum target, GLenum query, GLint *v);
237
+ void (APIENTRY * glGetMapfv)(GLenum target, GLenum query, GLfloat *v);
238
+ void (APIENTRY * glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params);
239
+ void (APIENTRY * glGetMaterialiv)(GLenum face, GLenum pname, GLint *params);
240
+ void (APIENTRY * glGetPixelMapfv)(GLenum map, GLfloat *values);
241
+ void (APIENTRY * glGetPixelMapuiv)(GLenum map, GLuint *values);
242
+ void (APIENTRY * glGetPixelMapusv)(GLenum map, GLushort *values);
243
+ void (APIENTRY * glGetPolygonStipple)(GLubyte *mask);
244
+ const GLubyte * (APIENTRY * glGetString)(GLenum name);
245
+ GLvoid (APIENTRY * glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params);
246
+ GLvoid (APIENTRY * glGetTexEnviv)(GLenum target, GLenum pname, GLint *params);
247
+ GLvoid (APIENTRY * glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params);
248
+ GLvoid (APIENTRY * glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params);
249
+ GLvoid (APIENTRY * glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params);
250
+ void (APIENTRY * glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
251
+ void (APIENTRY * glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
252
+ void (APIENTRY * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
253
+ void (APIENTRY * glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
254
+ void (APIENTRY * glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
255
+ void (APIENTRY * glLoadMatrixf)(const GLfloat *m);
256
+ void (APIENTRY * glLoadMatrixd)(const GLdouble *m);
257
+ void (APIENTRY * glMultMatrixf)(const GLfloat *m);
258
+ void (APIENTRY * glMultMatrixd)(const GLdouble *m);
259
+ GLvoid (APIENTRY * glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
260
+ GLvoid (APIENTRY * glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
261
+ GLvoid (APIENTRY * glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
262
+ void (APIENTRY * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
263
+ void (APIENTRY * glEdgeFlagPointer)(GLsizei stride, const GLvoid *ptr);
264
+ void (APIENTRY * glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
265
+ void (APIENTRY * glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
266
+ void (APIENTRY * glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
267
+ void (APIENTRY * glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
268
+ void (APIENTRY * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
269
+ GLboolean (APIENTRY * glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
270
+ GLvoid (APIENTRY * glGenTextures)(GLsizei,GLuint *);
271
+ GLvoid (APIENTRY * glDeleteTextures)(GLsizei,const GLuint *);
272
+ void (APIENTRY * glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
273
+ void (APIENTRY * glIndexubv)(const GLubyte *c);
274
+ GLvoid (APIENTRY * glBlendColor)(GLclampf,GLclampf,GLclampf,GLclampf);
275
+ GLvoid (APIENTRY * glBlendEquation)(GLenum);
276
+ GLvoid (APIENTRY * glCopyTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
277
+ GLvoid (APIENTRY * glDrawRangeElements)(GLenum,GLuint,GLuint,GLsizei,GLenum,GLvoid*);
278
+ GLvoid (APIENTRY * glTexImage3D)(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*);
279
+ GLvoid (APIENTRY * glTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*);
280
+ GLvoid (APIENTRY * glActiveTexture)(GLenum);
281
+ GLvoid (APIENTRY * glClientActiveTexture)(GLenum);
282
+ GLvoid (APIENTRY * glMultiTexCoord1d)(GLenum,GLdouble);
283
+ GLvoid (APIENTRY * glMultiTexCoord1f)(GLenum,GLfloat);
284
+ GLvoid (APIENTRY * glMultiTexCoord1i)(GLenum,GLint);
285
+ GLvoid (APIENTRY * glMultiTexCoord1s)(GLenum,GLshort);
286
+ GLvoid (APIENTRY * glMultiTexCoord2d)(GLenum,GLdouble,GLdouble);
287
+ GLvoid (APIENTRY * glMultiTexCoord2f)(GLenum,GLfloat,GLfloat);
288
+ GLvoid (APIENTRY * glMultiTexCoord2i)(GLenum,GLint,GLint);
289
+ GLvoid (APIENTRY * glMultiTexCoord2s)(GLenum,GLshort,GLshort);
290
+ GLvoid (APIENTRY * glMultiTexCoord3d)(GLenum,GLdouble,GLdouble,GLdouble);
291
+ GLvoid (APIENTRY * glMultiTexCoord3f)(GLenum,GLfloat,GLfloat,GLfloat);
292
+ GLvoid (APIENTRY * glMultiTexCoord3i)(GLenum,GLint,GLint,GLint);
293
+ GLvoid (APIENTRY * glMultiTexCoord3s)(GLenum,GLshort,GLshort,GLshort);
294
+ GLvoid (APIENTRY * glMultiTexCoord4d)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble);
295
+ GLvoid (APIENTRY * glMultiTexCoord4f)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat);
296
+ GLvoid (APIENTRY * glMultiTexCoord4i)(GLenum,GLint,GLint,GLint,GLint);
297
+ GLvoid (APIENTRY * glMultiTexCoord4s)(GLenum,GLshort,GLshort,GLshort,GLshort);
298
+ GLvoid (APIENTRY * glSampleCoverage)(GLclampf,GLboolean);
299
+ GLvoid (APIENTRY * glLoadTransposeMatrixf)(const float[]);
300
+ GLvoid (APIENTRY * glLoadTransposeMatrixd)(const double[]);
301
+ GLvoid (APIENTRY * glMultTransposeMatrixf)(const float[]);
302
+ GLvoid (APIENTRY * glMultTransposeMatrixd)(const double[]);
303
+ GLvoid (APIENTRY * glCompressedTexImage3D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
304
+ GLvoid (APIENTRY * glCompressedTexImage2D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
305
+ GLvoid (APIENTRY * glCompressedTexImage1D)(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,GLvoid*);
306
+ GLvoid (APIENTRY * glCompressedTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
307
+ GLvoid (APIENTRY * glCompressedTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
308
+ GLvoid (APIENTRY * glCompressedTexSubImage1D)(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,GLvoid*);
309
+ GLvoid (APIENTRY * glGetCompressedTexImage)(GLenum,GLint,GLvoid*);
310
+ GLvoid (APIENTRY * glBlendFuncSeparate)(GLenum,GLenum,GLenum,GLenum);
311
+ GLvoid (APIENTRY * glFogCoordf)(GLfloat);
312
+ GLvoid (APIENTRY * glFogCoordd)(GLdouble);
313
+ GLvoid (APIENTRY * glPointParameteri)(GLenum,GLint);
314
+ GLvoid (APIENTRY * glPointParameterf)(GLenum,GLfloat);
315
+ GLvoid (APIENTRY * glSecondaryColor3b)(GLbyte,GLbyte,GLbyte);
316
+ GLvoid (APIENTRY * glSecondaryColor3d)(GLdouble,GLdouble,GLdouble);
317
+ GLvoid (APIENTRY * glSecondaryColor3f)(GLfloat,GLfloat,GLfloat);
318
+ GLvoid (APIENTRY * glSecondaryColor3i)(GLint,GLint,GLint);
319
+ GLvoid (APIENTRY * glSecondaryColor3s)(GLshort,GLshort,GLshort);
320
+ GLvoid (APIENTRY * glSecondaryColor3ub)(GLubyte,GLubyte,GLubyte);
321
+ GLvoid (APIENTRY * glSecondaryColor3ui)(GLuint,GLuint,GLuint);
322
+ GLvoid (APIENTRY * glSecondaryColor3us)(GLushort,GLushort,GLushort);
323
+ GLvoid (APIENTRY * glWindowPos2d)(GLdouble,GLdouble);
324
+ GLvoid (APIENTRY * glWindowPos2f)(GLfloat,GLfloat);
325
+ GLvoid (APIENTRY * glWindowPos2i)(GLint,GLint);
326
+ GLvoid (APIENTRY * glWindowPos2s)(GLshort,GLshort);
327
+ GLvoid (APIENTRY * glWindowPos3d)(GLdouble,GLdouble,GLdouble);
328
+ GLvoid (APIENTRY * glWindowPos3f)(GLfloat,GLfloat,GLfloat);
329
+ GLvoid (APIENTRY * glWindowPos3i)(GLint,GLint,GLint);
330
+ GLvoid (APIENTRY * glWindowPos3s)(GLshort,GLshort,GLshort);
331
+ GLvoid (APIENTRY * glFogCoordfv)(GLfloat *);
332
+ GLvoid (APIENTRY * glFogCoorddv)(GLdouble *);
333
+ GLvoid (APIENTRY * glFogCoordPointer)(GLenum,GLsizei,const GLvoid *);
334
+ GLvoid (APIENTRY * glMultiDrawArrays)(GLenum,GLint*,GLsizei*,GLsizei);
335
+ GLvoid (APIENTRY * glMultiDrawElements)(GLenum,const GLsizei *,GLenum,GLvoid **,GLsizei);
336
+ GLvoid (APIENTRY * glPointParameterfv)(GLenum,GLfloat *);
337
+ GLvoid (APIENTRY * glPointParameteriv)(GLenum,GLint *);
338
+ GLvoid (APIENTRY * glSecondaryColor3bv)(GLbyte *);
339
+ GLvoid (APIENTRY * glSecondaryColor3dv)(GLdouble *);
340
+ GLvoid (APIENTRY * glSecondaryColor3fv)(GLfloat *);
341
+ GLvoid (APIENTRY * glSecondaryColor3iv)(GLint *);
342
+ GLvoid (APIENTRY * glSecondaryColor3sv)(GLshort *);
343
+ GLvoid (APIENTRY * glSecondaryColor3uiv)(GLuint *);
344
+ GLvoid (APIENTRY * glSecondaryColor3ubv)(GLubyte *);
345
+ GLvoid (APIENTRY * glSecondaryColor3usv)(GLushort *);
346
+ GLvoid (APIENTRY * glSecondaryColorPointer)(GLint,GLenum,GLsizei,const GLvoid *);
347
+ GLvoid (APIENTRY * glWindowPos2dv)(GLdouble *);
348
+ GLvoid (APIENTRY * glWindowPos2fv)(GLfloat *);
349
+ GLvoid (APIENTRY * glWindowPos2iv)(GLint *);
350
+ GLvoid (APIENTRY * glWindowPos2sv)(GLshort *);
351
+ GLvoid (APIENTRY * glWindowPos3dv)(GLdouble *);
352
+ GLvoid (APIENTRY * glWindowPos3fv)(GLfloat *);
353
+ GLvoid (APIENTRY * glWindowPos3iv)(GLint *);
354
+ GLvoid (APIENTRY * glWindowPos3sv)(GLshort *);
355
+ GLvoid (APIENTRY * glEndQuery)(GLenum);
356
+ GLboolean (APIENTRY * glIsQuery)(GLuint);
357
+ GLvoid (APIENTRY * glBeginQuery)(GLenum,GLuint);
358
+ GLvoid (APIENTRY * glBindBuffer)(GLenum,GLuint);
359
+ GLboolean (APIENTRY * glIsBuffer)(GLuint);
360
+ GLvoid (APIENTRY * glGenQueries)(GLsizei,GLuint *);
361
+ GLvoid (APIENTRY * glDeleteQueries)(GLsizei,const GLuint *);
362
+ GLvoid (APIENTRY * glGenBuffers)(GLsizei,GLuint *);
363
+ GLvoid (APIENTRY * glDeleteBuffers)(GLsizei,const GLuint *);
364
+ GLvoid (APIENTRY * glGetQueryiv)(GLenum,GLenum,GLint *);
365
+ GLvoid (APIENTRY * glGetQueryObjectiv)(GLuint,GLenum,GLint *);
366
+ GLvoid (APIENTRY * glGetQueryObjectuiv)(GLuint,GLenum,GLuint *);
367
+ GLvoid (APIENTRY * glBufferData)(GLenum,GLsizeiptr,GLvoid *,GLenum);
368
+ GLvoid (APIENTRY * glBufferSubData)(GLenum,GLintptr,GLsizeiptr,GLvoid *);
369
+ GLvoid (APIENTRY * glGetBufferSubData)(GLenum,GLintptr,GLsizeiptr,GLvoid *);
370
+ GLvoid (APIENTRY * glGetBufferParameteriv)(GLenum,GLenum,GLint *);
371
+ GLvoid * (APIENTRY * glMapBuffer)(GLenum,GLenum);
372
+ GLboolean (APIENTRY * glUnmapBuffer)(GLenum);
373
+ GLvoid (APIENTRY * glGetBufferPointerv)(GLenum,GLenum,GLvoid **);
374
+ GLvoid (APIENTRY * glBlendEquationSeparate)(GLenum,GLenum);
375
+ GLvoid (APIENTRY * glStencilOpSeparate)(GLenum,GLenum,GLenum,GLenum);
376
+ GLvoid (APIENTRY * glAttachShader)(GLuint,GLuint);
377
+ GLvoid (APIENTRY * glCompileShader)(GLuint);
378
+ GLvoid (APIENTRY * glDeleteProgram)(GLuint);
379
+ GLvoid (APIENTRY * glDeleteShader)(GLuint);
380
+ GLvoid (APIENTRY * glDetachShader)(GLuint,GLuint);
381
+ GLvoid (APIENTRY * glDisableVertexAttribArray)(GLuint);
382
+ GLvoid (APIENTRY * glEnableVertexAttribArray)(GLuint);
383
+ GLvoid (APIENTRY * glLinkProgram)(GLuint);
384
+ GLvoid (APIENTRY * glUseProgram)(GLuint);
385
+ GLvoid (APIENTRY * glValidateProgram)(GLuint);
386
+ GLvoid (APIENTRY * glStencilFuncSeparate)(GLenum,GLenum,GLint,GLuint);
387
+ GLvoid (APIENTRY * glStencilMaskSeparate)(GLenum,GLuint);
388
+ GLuint (APIENTRY * glCreateProgram)(void);
389
+ GLuint (APIENTRY * glCreateShader)(GLenum);
390
+ GLboolean (APIENTRY * glIsProgram)(GLuint);
391
+ GLboolean (APIENTRY * glIsShader)(GLuint);
392
+ GLvoid (APIENTRY * glUniform1f)(GLint,GLfloat);
393
+ GLvoid (APIENTRY * glUniform1i)(GLint,GLint);
394
+ GLvoid (APIENTRY * glUniform2f)(GLint,GLfloat,GLfloat);
395
+ GLvoid (APIENTRY * glUniform2i)(GLint,GLint,GLint);
396
+ GLvoid (APIENTRY * glUniform3f)(GLint,GLfloat,GLfloat,GLfloat);
397
+ GLvoid (APIENTRY * glUniform3i)(GLint,GLint,GLint,GLint);
398
+ GLvoid (APIENTRY * glUniform4f)(GLint,GLfloat,GLfloat,GLfloat,GLfloat);
399
+ GLvoid (APIENTRY * glUniform4i)(GLint,GLint,GLint,GLint,GLint);
400
+ GLvoid (APIENTRY * glVertexAttrib1d)(GLuint,GLdouble);
401
+ GLvoid (APIENTRY * glVertexAttrib1f)(GLuint,GLfloat);
402
+ GLvoid (APIENTRY * glVertexAttrib1s)(GLuint,GLshort);
403
+ GLvoid (APIENTRY * glVertexAttrib2d)(GLuint,GLdouble,GLdouble);
404
+ GLvoid (APIENTRY * glVertexAttrib2f)(GLuint,GLfloat,GLfloat);
405
+ GLvoid (APIENTRY * glVertexAttrib2s)(GLuint,GLshort,GLshort);
406
+ GLvoid (APIENTRY * glVertexAttrib3d)(GLuint,GLdouble,GLdouble,GLdouble);
407
+ GLvoid (APIENTRY * glVertexAttrib3f)(GLuint,GLfloat,GLfloat,GLfloat);
408
+ GLvoid (APIENTRY * glVertexAttrib3s)(GLuint,GLshort,GLshort,GLshort);
409
+ GLvoid (APIENTRY * glVertexAttrib4d)(GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
410
+ GLvoid (APIENTRY * glVertexAttrib4f)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
411
+ GLvoid (APIENTRY * glVertexAttrib4s)(GLuint,GLshort,GLshort,GLshort,GLshort);
412
+ GLvoid (APIENTRY * glVertexAttrib4Nub)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte);
413
+ GLvoid (APIENTRY * glDrawBuffers)(GLsizei,GLenum *);
414
+ GLvoid (APIENTRY * glBindAttribLocation)(GLuint,GLuint,GLchar *);
415
+ GLvoid (APIENTRY * glGetProgramiv)(GLuint,GLenum,GLint *);
416
+ GLvoid (APIENTRY * glGetActiveAttrib)(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,GLchar *);
417
+ GLvoid (APIENTRY * glGetActiveUniform)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*);
418
+ GLvoid (APIENTRY * glGetAttachedShaders)(GLuint,GLsizei,GLsizei *,GLuint *);
419
+ GLint (APIENTRY * glGetAttribLocation)(GLuint, GLchar *);
420
+ GLvoid (APIENTRY * glGetProgramInfoLog)(GLuint,GLsizei,GLsizei *,GLchar *);
421
+ GLvoid (APIENTRY * glGetShaderiv)(GLuint,GLenum,GLint *);
422
+ GLvoid (APIENTRY * glGetShaderInfoLog)(GLuint,GLsizei,GLsizei *,GLchar *);
423
+ GLvoid (APIENTRY * glGetShaderSource)(GLuint,GLsizei,GLsizei *,GLchar *);
424
+ GLint (APIENTRY * glGetUniformLocation)(GLuint,const GLchar*);
425
+ GLvoid (APIENTRY * glGetUniformfv)(GLuint,GLint,GLfloat *);
426
+ GLvoid (APIENTRY * glGetUniformiv)(GLuint,GLint,GLint *);
427
+ GLvoid (APIENTRY * glGetVertexAttribdv)(GLuint,GLenum,GLdouble *);
428
+ GLvoid (APIENTRY * glGetVertexAttribfv)(GLuint,GLenum,GLfloat *);
429
+ GLvoid (APIENTRY * glGetVertexAttribiv)(GLuint,GLenum,GLint *);
430
+ GLvoid (APIENTRY * glGetVertexAttribPointerv)(GLuint,GLenum,GLvoid **);
431
+ GLvoid (APIENTRY * glShaderSource)(GLuint,GLsizei,GLchar**,GLint *);
432
+ GLvoid (APIENTRY * glUniform1fv)(GLint,GLsizei,GLfloat *);
433
+ GLvoid (APIENTRY * glUniform1iv)(GLint,GLsizei,GLint *);
434
+ GLvoid (APIENTRY * glUniform2fv)(GLint,GLsizei,GLfloat *);
435
+ GLvoid (APIENTRY * glUniform2iv)(GLint,GLsizei,GLint *);
436
+ GLvoid (APIENTRY * glUniform3fv)(GLint,GLsizei,GLfloat *);
437
+ GLvoid (APIENTRY * glUniform3iv)(GLint,GLsizei,GLint *);
438
+ GLvoid (APIENTRY * glUniform4fv)(GLint,GLsizei,GLfloat *);
439
+ GLvoid (APIENTRY * glUniform4iv)(GLint,GLsizei,GLint *);
440
+ GLvoid (APIENTRY * glUniformMatrix2fv)(GLint,GLsizei,GLboolean,GLfloat *);
441
+ GLvoid (APIENTRY * glUniformMatrix3fv)(GLint,GLsizei,GLboolean,GLfloat *);
442
+ GLvoid (APIENTRY * glUniformMatrix4fv)(GLint,GLsizei,GLboolean,GLfloat *);
443
+ GLvoid (APIENTRY * glVertexAttrib4Nbv)(GLuint,GLbyte *);
444
+ GLvoid (APIENTRY * glVertexAttrib4Niv)(GLuint,GLint *);
445
+ GLvoid (APIENTRY * glVertexAttrib4Nsv)(GLuint,GLshort *);
446
+ GLvoid (APIENTRY * glVertexAttrib4Nubv)(GLuint,GLubyte *);
447
+ GLvoid (APIENTRY * glVertexAttrib4Nuiv)(GLuint,GLuint *);
448
+ GLvoid (APIENTRY * glVertexAttrib4Nusv)(GLuint,GLushort *);
449
+ GLvoid (APIENTRY * glVertexAttrib4uiv)(GLuint,GLuint *);
450
+ GLvoid (APIENTRY * glVertexAttrib4ubv)(GLuint,GLubyte *);
451
+ GLvoid (APIENTRY * glVertexAttrib4usv)(GLuint,GLushort *);
452
+ GLvoid (APIENTRY * glVertexAttrib4bv)(GLuint,GLbyte *);
453
+ GLvoid (APIENTRY * glVertexAttrib4iv)(GLuint,GLint *);
454
+ GLvoid (APIENTRY * glVertexAttrib4dv)(GLuint,GLdouble *);
455
+ GLvoid (APIENTRY * glVertexAttrib4fv)(GLuint,GLfloat *);
456
+ GLvoid (APIENTRY * glVertexAttrib4sv)(GLuint,GLshort *);
457
+ GLvoid (APIENTRY * glVertexAttrib3dv)(GLuint,GLdouble *);
458
+ GLvoid (APIENTRY * glVertexAttrib3fv)(GLuint,GLfloat *);
459
+ GLvoid (APIENTRY * glVertexAttrib3sv)(GLuint,GLshort *);
460
+ GLvoid (APIENTRY * glVertexAttrib2dv)(GLuint,GLdouble *);
461
+ GLvoid (APIENTRY * glVertexAttrib2fv)(GLuint,GLfloat *);
462
+ GLvoid (APIENTRY * glVertexAttrib2sv)(GLuint,GLshort *);
463
+ GLvoid (APIENTRY * glVertexAttrib1dv)(GLuint,GLdouble *);
464
+ GLvoid (APIENTRY * glVertexAttrib1fv)(GLuint,GLfloat *);
465
+ GLvoid (APIENTRY * glVertexAttrib1sv)(GLuint,GLshort *);
466
+ GLvoid (APIENTRY * glVertexAttribPointer)(GLuint,GLint,GLenum,GLboolean,GLsizei,GLvoid *);
467
+ GLvoid (APIENTRY * glUniformMatrix2x3fv)(GLint,GLsizei,GLboolean,GLfloat *);
468
+ GLvoid (APIENTRY * glUniformMatrix3x2fv)(GLint,GLsizei,GLboolean,GLfloat *);
469
+ GLvoid (APIENTRY * glUniformMatrix2x4fv)(GLint,GLsizei,GLboolean,GLfloat *);
470
+ GLvoid (APIENTRY * glUniformMatrix4x2fv)(GLint,GLsizei,GLboolean,GLfloat *);
471
+ GLvoid (APIENTRY * glUniformMatrix3x4fv)(GLint,GLsizei,GLboolean,GLfloat *);
472
+ GLvoid (APIENTRY * glUniformMatrix4x3fv)(GLint,GLsizei,GLboolean,GLfloat *);
473
+ GLvoid (APIENTRY * glBeginConditionalRender)(GLuint,GLenum);
474
+ GLvoid (APIENTRY * glEndConditionalRender)(void);
475
+ GLvoid (APIENTRY * glVertexAttribI1i)(GLuint,GLint);
476
+ GLvoid (APIENTRY * glVertexAttribI2i)(GLuint,GLint,GLint);
477
+ GLvoid (APIENTRY * glVertexAttribI3i)(GLuint,GLint,GLint,GLint);
478
+ GLvoid (APIENTRY * glVertexAttribI4i)(GLuint,GLint,GLint,GLint,GLint);
479
+ GLvoid (APIENTRY * glVertexAttribI1ui)(GLuint,GLuint);
480
+ GLvoid (APIENTRY * glVertexAttribI2ui)(GLuint,GLuint,GLuint);
481
+ GLvoid (APIENTRY * glVertexAttribI3ui)(GLuint,GLuint,GLuint,GLuint);
482
+ GLvoid (APIENTRY * glVertexAttribI4ui)(GLuint,GLuint,GLuint,GLuint,GLuint);
483
+ GLvoid (APIENTRY * glVertexAttribI1iv)(GLuint,const GLint *);
484
+ GLvoid (APIENTRY * glVertexAttribI2iv)(GLuint,const GLint *);
485
+ GLvoid (APIENTRY * glVertexAttribI3iv)(GLuint,const GLint *);
486
+ GLvoid (APIENTRY * glVertexAttribI4iv)(GLuint,const GLint *);
487
+ GLvoid (APIENTRY * glVertexAttribI1uiv)(GLuint,const GLuint *);
488
+ GLvoid (APIENTRY * glVertexAttribI2uiv)(GLuint,const GLuint *);
489
+ GLvoid (APIENTRY * glVertexAttribI3uiv)(GLuint,const GLuint *);
490
+ GLvoid (APIENTRY * glVertexAttribI4uiv)(GLuint,const GLuint *);
491
+ GLvoid (APIENTRY * glVertexAttribI4bv)(GLuint,const GLbyte *);
492
+ GLvoid (APIENTRY * glVertexAttribI4sv)(GLuint,const GLshort *);
493
+ GLvoid (APIENTRY * glVertexAttribI4ubv)(GLuint,const GLubyte *);
494
+ GLvoid (APIENTRY * glVertexAttribI4usv)(GLuint,const GLushort *);
495
+ GLvoid (APIENTRY * glGetVertexAttribIiv)(GLuint,GLenum,GLint *);
496
+ GLvoid (APIENTRY * glGetVertexAttribIuiv)(GLuint,GLenum,GLuint *);
497
+ GLvoid (APIENTRY * glVertexAttribIPointer)(GLuint,GLint,GLenum,GLsizei,const GLvoid *);
498
+ GLvoid (APIENTRY * glUniform1ui)(GLint,GLuint);
499
+ GLvoid (APIENTRY * glUniform2ui)(GLint,GLuint,GLuint);
500
+ GLvoid (APIENTRY * glUniform3ui)(GLint,GLuint,GLuint,GLuint);
501
+ GLvoid (APIENTRY * glUniform4ui)(GLint,GLuint,GLuint,GLuint,GLuint);
502
+ GLvoid (APIENTRY * glUniform1uiv)(GLint,GLsizei,const GLuint *);
503
+ GLvoid (APIENTRY * glUniform2uiv)(GLint,GLsizei,const GLuint *);
504
+ GLvoid (APIENTRY * glUniform3uiv)(GLint,GLsizei,const GLuint *);
505
+ GLvoid (APIENTRY * glUniform4uiv)(GLint,GLsizei,const GLuint *);
506
+ GLvoid (APIENTRY * glGetUniformuiv)(GLuint,GLint,GLuint *);
507
+ GLvoid (APIENTRY * glGetActiveUniformARB)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*);
508
+ GLvoid (APIENTRY * glBindFragDataLocation)(GLuint,GLuint,const GLchar *);
509
+ GLint (APIENTRY * glGetFragDataLocation)(GLuint,const GLchar *);
510
+ GLvoid (APIENTRY * glClampColor)(GLenum,GLenum);
511
+ GLvoid (APIENTRY * glDepthRanged)(GLdouble,GLdouble);
512
+ GLvoid (APIENTRY * glClearDepthd)(GLdouble);
513
+ GLvoid (APIENTRY * glDepthBoundsd)(GLdouble,GLdouble);
514
+ GLboolean (APIENTRY * glIsRenderbuffer)(GLuint);
515
+ GLvoid (APIENTRY * glBindRenderbuffer)(GLenum,GLuint);
516
+ GLvoid (APIENTRY * glRenderbufferStorage)(GLenum,GLenum,GLsizei,GLsizei);
517
+ GLvoid (APIENTRY * glGenRenderbuffers)(GLsizei,GLuint *);
518
+ GLvoid (APIENTRY * glDeleteRenderbuffers)(GLsizei,const GLuint *);
519
+ GLvoid (APIENTRY * glGetRenderbufferParameteriv)(GLenum,GLenum,GLint *);
520
+ GLvoid (APIENTRY * glGenFramebuffers)(GLsizei,GLuint *);
521
+ GLvoid (APIENTRY * glDeleteFramebuffers)(GLsizei,const GLuint *);
522
+ GLboolean (APIENTRY * glIsFramebuffer)(GLuint);
523
+ GLvoid (APIENTRY * glBindFramebuffer)(GLenum,GLuint);
524
+ GLenum (APIENTRY * glCheckFramebufferStatus)(GLenum);
525
+ GLvoid (APIENTRY * glFramebufferTexture1D)(GLenum,GLenum,GLenum,GLuint,GLint);
526
+ GLvoid (APIENTRY * glFramebufferTexture2D)(GLenum,GLenum,GLenum,GLuint,GLint);
527
+ GLvoid (APIENTRY * glFramebufferTexture3D)(GLenum,GLenum,GLenum,GLuint,GLint,GLint);
528
+ GLvoid (APIENTRY * glFramebufferTextureLayer)(GLenum,GLenum,GLuint,GLint,GLint);
529
+ GLvoid (APIENTRY * glFramebufferRenderbuffer)(GLuint,GLuint,GLuint,GLuint);
530
+ GLvoid (APIENTRY * glGetFramebufferAttachmentParameteriv)(GLenum,GLenum,GLenum,GLint *);
531
+ GLvoid (APIENTRY * glGenerateMipmap)(GLenum);
532
+ GLvoid (APIENTRY * glRenderbufferStorageMultisample)(GLenum,GLsizei,GLenum,GLsizei,GLsizei);
533
+ GLvoid (APIENTRY * glBlitFramebuffer)(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum);
534
+ GLvoid (APIENTRY * glClearColorIi)(GLint,GLint,GLint,GLint);
535
+ GLvoid (APIENTRY * glClearColorIui)(GLuint,GLuint,GLuint,GLuint);
536
+ GLvoid (APIENTRY * glTexParameterIiv)(GLenum,GLenum,GLint *);
537
+ GLvoid (APIENTRY * glTexParameterIuiv)(GLenum,GLenum,GLuint *);
538
+ GLvoid (APIENTRY * glGetTexParameterIiv)(GLenum,GLenum,GLint *);
539
+ GLvoid (APIENTRY * glGetTexParameterIuiv)(GLenum,GLenum,GLuint *);
540
+ GLvoid (APIENTRY * glColorMaski)(GLuint,GLboolean,GLboolean,GLboolean,GLboolean);
541
+ GLvoid (APIENTRY * glGetBooleani_v)(GLenum,GLenum,GLboolean *);
542
+ GLvoid (APIENTRY * glGetIntegeri_v)(GLenum,GLenum,GLint *);
543
+ GLvoid (APIENTRY * glEnablei)(GLenum,GLuint);
544
+ GLvoid (APIENTRY * glDisablei)(GLenum,GLuint);
545
+ GLvoid (APIENTRY * glIsEnabledi)(GLenum,GLuint);
546
+ GLvoid (APIENTRY * glGenVertexArrays)(GLsizei,GLuint *);
547
+ GLvoid (APIENTRY * glDeleteVertexArrays)(GLsizei,const GLuint *);
548
+ GLvoid (APIENTRY * glBindVertexArray)(GLuint);
549
+ GLboolean (APIENTRY * glIsVertexArray)(GLuint);
550
+ GLvoid (APIENTRY * glTbufferMask3DFX)(GLuint);
551
+ GLvoid (APIENTRY * glLoadTransposeMatrixfARB)(const GLfloat[]);
552
+ GLvoid (APIENTRY * glLoadTransposeMatrixdARB)(const GLdouble[]);
553
+ GLvoid (APIENTRY * glMultTransposeMatrixfARB)(const GLfloat[]);
554
+ GLvoid (APIENTRY * glMultTransposeMatrixdARB)(const GLdouble[]);
555
+ GLvoid (APIENTRY * glSampleCoverageARB)(GLclampf,GLboolean);
556
+ GLvoid (APIENTRY * glPointParameterfARB)(GLenum,GLfloat);
557
+ GLvoid (APIENTRY * glPointParameterfvARB)(GLenum,GLfloat *);
558
+ GLvoid (APIENTRY * glWindowPos2dARB)(GLdouble,GLdouble);
559
+ GLvoid (APIENTRY * glWindowPos2fARB)(GLfloat,GLfloat);
560
+ GLvoid (APIENTRY * glWindowPos2iARB)(GLint,GLint);
561
+ GLvoid (APIENTRY * glWindowPos2sARB)(GLshort,GLshort);
562
+ GLvoid (APIENTRY * glWindowPos3dARB)(GLdouble,GLdouble,GLdouble);
563
+ GLvoid (APIENTRY * glWindowPos3fARB)(GLfloat,GLfloat,GLfloat);
564
+ GLvoid (APIENTRY * glWindowPos3iARB)(GLint,GLint,GLint);
565
+ GLvoid (APIENTRY * glWindowPos3sARB)(GLshort,GLshort,GLshort);
566
+ GLvoid (APIENTRY * glWindowPos2dvARB)(const GLdouble *);
567
+ GLvoid (APIENTRY * glWindowPos2fvARB)(const GLfloat *);
568
+ GLvoid (APIENTRY * glWindowPos2ivARB)(const GLint *);
569
+ GLvoid (APIENTRY * glWindowPos2svARB)(const GLshort *);
570
+ GLvoid (APIENTRY * glWindowPos3dvARB)(const GLdouble *);
571
+ GLvoid (APIENTRY * glWindowPos3fvARB)(const GLfloat *);
572
+ GLvoid (APIENTRY * glWindowPos3ivARB)(const GLint *);
573
+ GLvoid (APIENTRY * glWindowPos3svARB)(const GLshort *);
574
+ GLvoid (APIENTRY * glProgramStringARB)(GLenum,GLenum,GLsizei,const void *);
575
+ GLvoid (APIENTRY * glGetProgramivARB)(GLenum,GLenum,GLint *);
576
+ GLvoid (APIENTRY * glGetProgramStringARB)(GLenum,GLenum,void *string);
577
+ GLvoid (APIENTRY * glGenProgramsARB)(GLsizei,GLuint *);
578
+ GLvoid (APIENTRY * glDeleteProgramsARB)(GLsizei,const GLuint *);
579
+ GLvoid (APIENTRY * glBindProgramARB)(GLenum,GLuint);
580
+ GLboolean (APIENTRY * glIsProgramARB)(GLuint);
581
+ GLvoid (APIENTRY * glEnableVertexAttribArrayARB)(GLuint);
582
+ GLvoid (APIENTRY * glDisableVertexAttribArrayARB)(GLuint);
583
+ GLvoid (APIENTRY * glVertexAttribPointerARB)(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid *);
584
+ GLvoid (APIENTRY * glGetVertexAttribPointervARB)(GLuint,GLenum,GLvoid **);
585
+ GLvoid (APIENTRY * glProgramEnvParameter4dARB)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
586
+ GLvoid (APIENTRY * glProgramEnvParameter4fARB)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
587
+ GLvoid (APIENTRY * glProgramLocalParameter4dARB)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
588
+ GLvoid (APIENTRY * glProgramLocalParameter4fARB)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
589
+ GLvoid (APIENTRY * glProgramEnvParameter4dvARB)(GLenum,GLuint,const GLdouble *);
590
+ GLvoid (APIENTRY * glProgramEnvParameter4fvARB)(GLenum,GLuint,const GLfloat *);
591
+ GLvoid (APIENTRY * glProgramLocalParameter4dvARB)(GLenum,GLuint,const GLdouble *);
592
+ GLvoid (APIENTRY * glProgramLocalParameter4fvARB)(GLenum,GLuint,const GLfloat *);
593
+ GLvoid (APIENTRY * glGetProgramEnvParameterdvARB)(GLenum,GLuint,GLdouble *);
594
+ GLvoid (APIENTRY * glGetProgramEnvParameterfvARB)(GLenum,GLuint,GLfloat *);
595
+ GLvoid (APIENTRY * glGetProgramLocalParameterdvARB)(GLenum,GLuint,GLdouble *);
596
+ GLvoid (APIENTRY * glGetProgramLocalParameterfvARB)(GLenum,GLuint,GLfloat *);
597
+ GLvoid (APIENTRY * glVertexAttrib1dARB)(GLuint,GLdouble);
598
+ GLvoid (APIENTRY * glVertexAttrib1fARB)(GLuint,GLfloat);
599
+ GLvoid (APIENTRY * glVertexAttrib1sARB)(GLuint,GLshort);
600
+ GLvoid (APIENTRY * glVertexAttrib2dARB)(GLuint,GLdouble,GLdouble);
601
+ GLvoid (APIENTRY * glVertexAttrib2fARB)(GLuint,GLfloat,GLfloat);
602
+ GLvoid (APIENTRY * glVertexAttrib2sARB)(GLuint,GLshort,GLshort);
603
+ GLvoid (APIENTRY * glVertexAttrib3dARB)(GLuint,GLdouble,GLdouble,GLdouble);
604
+ GLvoid (APIENTRY * glVertexAttrib3fARB)(GLuint,GLfloat,GLfloat,GLfloat);
605
+ GLvoid (APIENTRY * glVertexAttrib3sARB)(GLuint,GLshort,GLshort,GLshort);
606
+ GLvoid (APIENTRY * glVertexAttrib4dARB)(GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
607
+ GLvoid (APIENTRY * glVertexAttrib4fARB)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
608
+ GLvoid (APIENTRY * glVertexAttrib4sARB)(GLuint,GLshort,GLshort,GLshort,GLshort);
609
+ GLvoid (APIENTRY * glVertexAttrib4NubARB)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte);
610
+ GLvoid (APIENTRY * glVertexAttrib4NbvARB)(GLuint,GLbyte *);
611
+ GLvoid (APIENTRY * glVertexAttrib4NivARB)(GLuint,GLint *);
612
+ GLvoid (APIENTRY * glVertexAttrib4NsvARB)(GLuint,GLshort *);
613
+ GLvoid (APIENTRY * glVertexAttrib4NubvARB)(GLuint,GLubyte *);
614
+ GLvoid (APIENTRY * glVertexAttrib4NuivARB)(GLuint,GLuint *);
615
+ GLvoid (APIENTRY * glVertexAttrib4NusvARB)(GLuint,GLushort *);
616
+ GLvoid (APIENTRY * glVertexAttrib4uivARB)(GLuint,GLuint *);
617
+ GLvoid (APIENTRY * glVertexAttrib4ubvARB)(GLuint,GLubyte *);
618
+ GLvoid (APIENTRY * glVertexAttrib4usvARB)(GLuint,GLushort *);
619
+ GLvoid (APIENTRY * glVertexAttrib4bvARB)(GLuint,GLbyte *);
620
+ GLvoid (APIENTRY * glVertexAttrib4ivARB)(GLuint,GLint *);
621
+ GLvoid (APIENTRY * glVertexAttrib4dvARB)(GLuint,GLdouble *);
622
+ GLvoid (APIENTRY * glVertexAttrib4fvARB)(GLuint,GLfloat *);
623
+ GLvoid (APIENTRY * glVertexAttrib4svARB)(GLuint,GLshort *);
624
+ GLvoid (APIENTRY * glVertexAttrib3dvARB)(GLuint,GLdouble *);
625
+ GLvoid (APIENTRY * glVertexAttrib3fvARB)(GLuint,GLfloat *);
626
+ GLvoid (APIENTRY * glVertexAttrib3svARB)(GLuint,GLshort *);
627
+ GLvoid (APIENTRY * glVertexAttrib2dvARB)(GLuint,GLdouble *);
628
+ GLvoid (APIENTRY * glVertexAttrib2fvARB)(GLuint,GLfloat *);
629
+ GLvoid (APIENTRY * glVertexAttrib2svARB)(GLuint,GLshort *);
630
+ GLvoid (APIENTRY * glVertexAttrib1dvARB)(GLuint,GLdouble *);
631
+ GLvoid (APIENTRY * glVertexAttrib1fvARB)(GLuint,GLfloat *);
632
+ GLvoid (APIENTRY * glVertexAttrib1svARB)(GLuint,GLshort *);
633
+ GLvoid (APIENTRY * glGetVertexAttribdvARB)(GLuint,GLenum,GLdouble *);
634
+ GLvoid (APIENTRY * glGetVertexAttribfvARB)(GLuint,GLenum,GLfloat *);
635
+ GLvoid (APIENTRY * glGetVertexAttribivARB)(GLuint,GLenum,GLint *);
636
+ GLvoid (APIENTRY * glGenQueriesARB)(GLsizei,GLuint *);
637
+ GLvoid (APIENTRY * glDeleteQueriesARB)(GLsizei,const GLuint *);
638
+ GLboolean (APIENTRY * glIsQueryARB)(GLuint);
639
+ GLvoid (APIENTRY * glBeginQueryARB)(GLuint,GLuint);
640
+ GLvoid (APIENTRY * glEndQueryARB)(GLenum);
641
+ GLvoid (APIENTRY * glGetQueryivARB)(GLuint,GLenum,GLint *);
642
+ GLvoid (APIENTRY * glGetQueryObjectivARB)(GLuint,GLenum,GLint *);
643
+ GLvoid (APIENTRY * glGetQueryObjectuivARB)(GLuint,GLenum,GLuint *);
644
+ GLvoid (APIENTRY * glDeleteObjectARB)(GLuint);
645
+ GLvoid (APIENTRY * glDetachObjectARB)(GLuint,GLuint);
646
+ GLvoid (APIENTRY * glCompileShaderARB)(GLuint);
647
+ GLvoid (APIENTRY * glAttachObjectARB)(GLuint,GLuint);
648
+ GLvoid (APIENTRY * glLinkProgramARB)(GLuint);
649
+ GLvoid (APIENTRY * glUseProgramObjectARB)(GLuint);
650
+ GLvoid (APIENTRY * glValidateProgramARB)(GLuint);
651
+ GLuint (APIENTRY * glGetHandleARB)(GLenum);
652
+ GLuint (APIENTRY * glCreateShaderObjectARB)(GLenum);
653
+ GLuint (APIENTRY * glCreateProgramObjectARB)(void);
654
+ GLvoid (APIENTRY * glShaderSourceARB)(GLuint,GLsizei,GLchar**,GLint *);
655
+ GLvoid (APIENTRY * glUniform1fARB)(GLint,GLfloat);
656
+ GLvoid (APIENTRY * glUniform2fARB)(GLint,GLfloat,GLfloat);
657
+ GLvoid (APIENTRY * glUniform3fARB)(GLint,GLfloat,GLfloat,GLfloat);
658
+ GLvoid (APIENTRY * glUniform4fARB)(GLint,GLfloat,GLfloat,GLfloat,GLfloat);
659
+ GLvoid (APIENTRY * glUniform1iARB)(GLint,GLint);
660
+ GLvoid (APIENTRY * glUniform2iARB)(GLint,GLint,GLint);
661
+ GLvoid (APIENTRY * glUniform3iARB)(GLint,GLint,GLint,GLint);
662
+ GLvoid (APIENTRY * glUniform4iARB)(GLint,GLint,GLint,GLint,GLint);
663
+ GLvoid (APIENTRY * glUniform1fvARB)(GLint,GLsizei,const GLfloat *);
664
+ GLvoid (APIENTRY * glUniform2fvARB)(GLint,GLsizei,const GLfloat *);
665
+ GLvoid (APIENTRY * glUniform3fvARB)(GLint,GLsizei,const GLfloat *);
666
+ GLvoid (APIENTRY * glUniform4fvARB)(GLint,GLsizei,const GLfloat *);
667
+ GLvoid (APIENTRY * glUniform1ivARB)(GLint,GLsizei,const GLint *);
668
+ GLvoid (APIENTRY * glUniform2ivARB)(GLint,GLsizei,const GLint *);
669
+ GLvoid (APIENTRY * glUniform3ivARB)(GLint,GLsizei,const GLint *);
670
+ GLvoid (APIENTRY * glUniform4ivARB)(GLint,GLsizei,const GLint *);
671
+ GLvoid (APIENTRY * glUniformMatrix2fvARB)(GLint,GLsizei,GLboolean,GLfloat *);
672
+ GLvoid (APIENTRY * glUniformMatrix3fvARB)(GLint,GLsizei,GLboolean,GLfloat *);
673
+ GLvoid (APIENTRY * glUniformMatrix4fvARB)(GLint,GLsizei,GLboolean,GLfloat *);
674
+ GLvoid (APIENTRY * glGetObjectParameterivARB)(GLuint,GLenum,GLint *);
675
+ GLvoid (APIENTRY * glGetObjectParameterfvARB)(GLuint,GLenum,GLfloat *);
676
+ GLvoid (APIENTRY * glGetInfoLogARB)(GLuint,GLsizei,GLsizei *,GLchar *);
677
+ GLvoid (APIENTRY * glGetShaderSourceARB)(GLuint,GLsizei,GLsizei *,GLchar *);
678
+ GLvoid (APIENTRY * glGetUniformfvARB)(GLuint,GLint,GLfloat *);
679
+ GLvoid (APIENTRY * glGetUniformivARB)(GLuint,GLint,GLint *);
680
+ GLint (APIENTRY * glGetUniformLocationARB)(GLuint,const GLchar*);
681
+ GLvoid (APIENTRY * glGetAttachedObjectsARB)(GLuint,GLsizei,GLsizei *,GLuint *);
682
+ GLvoid (APIENTRY * glBindAttribLocationARB)(GLuint,GLuint,GLchar *);
683
+ GLvoid (APIENTRY * glGetActiveAttribARB)(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,GLchar *);
684
+ GLint (APIENTRY * glGetAttribLocationARB)(GLuint,const GLchar*);
685
+ GLvoid (APIENTRY * glClampColorARB)(GLenum,GLenum);
686
+ GLvoid (APIENTRY * glDrawBuffersATI)(GLsizei,const GLenum *);
687
+ GLvoid (APIENTRY * glBlendColorEXT)(GLclampf,GLclampf,GLclampf,GLclampf);
688
+ GLvoid (APIENTRY * glPolygonOffsetEXT)(GLfloat,GLfloat);
689
+ GLvoid (APIENTRY * glGenTexturesEXT)(GLsizei,GLuint *);
690
+ GLvoid (APIENTRY * glDeleteTexturesEXT)(GLsizei,const GLuint *);
691
+ GLvoid (APIENTRY * glBindTextureEXT)(GLenum,GLint);
692
+ GLvoid (APIENTRY * glPrioritizeTexturesEXT)(GLsizei,const GLuint *,const GLclampf *);
693
+ GLboolean (APIENTRY * glAreTexturesResidentEXT)(GLsizei,const GLuint *,GLboolean *);
694
+ GLboolean (APIENTRY * glIsTextureEXT)(GLuint);
695
+ GLvoid (APIENTRY * glBlendEquationEXT)(GLenum);
696
+ GLvoid (APIENTRY * glPointParameterfEXT)(GLenum,GLfloat);
697
+ GLvoid (APIENTRY * glPointParameterfvEXT)(GLenum,GLfloat *);
698
+ GLvoid (APIENTRY * glSecondaryColor3bEXT)(GLbyte,GLbyte,GLbyte);
699
+ GLvoid (APIENTRY * glSecondaryColor3sEXT)(GLshort,GLshort,GLshort);
700
+ GLvoid (APIENTRY * glSecondaryColor3iEXT)(GLint,GLint,GLint);
701
+ GLvoid (APIENTRY * glSecondaryColor3fEXT)(GLfloat,GLfloat,GLfloat);
702
+ GLvoid (APIENTRY * glSecondaryColor3dEXT)(GLdouble,GLdouble,GLdouble);
703
+ GLvoid (APIENTRY * glSecondaryColor3ubEXT)(GLubyte,GLubyte,GLubyte);
704
+ GLvoid (APIENTRY * glSecondaryColor3usEXT)(GLushort,GLushort,GLushort);
705
+ GLvoid (APIENTRY * glSecondaryColor3uiEXT)(GLuint,GLuint,GLuint);
706
+ GLvoid (APIENTRY * glSecondaryColor3bvEXT)(GLbyte *);
707
+ GLvoid (APIENTRY * glSecondaryColor3dvEXT)(GLdouble *);
708
+ GLvoid (APIENTRY * glSecondaryColor3fvEXT)(GLfloat *);
709
+ GLvoid (APIENTRY * glSecondaryColor3ivEXT)(GLint *);
710
+ GLvoid (APIENTRY * glSecondaryColor3svEXT)(GLshort *);
711
+ GLvoid (APIENTRY * glSecondaryColor3uivEXT)(GLuint *);
712
+ GLvoid (APIENTRY * glSecondaryColor3ubvEXT)(GLubyte *);
713
+ GLvoid (APIENTRY * glSecondaryColor3usvEXT)(GLushort *);
714
+ GLvoid (APIENTRY * glSecondaryColorPointerEXT)(GLint,GLenum,GLsizei,const GLvoid *);
715
+ GLvoid (APIENTRY * glLockArraysEXT)(GLint,GLint);
716
+ GLvoid (APIENTRY * glUnlockArraysEXT)(void);
717
+ GLvoid (APIENTRY * glDrawRangeElementsEXT)(GLenum,GLuint,GLuint,GLsizei,GLenum,GLvoid*);
718
+ GLvoid (APIENTRY * glMultiDrawArraysEXT)(GLenum,GLint*,GLsizei*,GLsizei);
719
+ GLvoid (APIENTRY * glMultiDrawElementsEXT)(GLenum,const GLsizei *,GLenum,GLvoid **,GLsizei);
720
+ GLvoid (APIENTRY * glFogCoordfEXT)(GLfloat);
721
+ GLvoid (APIENTRY * glFogCoorddEXT)(GLdouble);
722
+ GLvoid (APIENTRY * glFogCoordfvEXT)(GLfloat *);
723
+ GLvoid (APIENTRY * glFogCoorddvEXT)(GLdouble *);
724
+ GLvoid (APIENTRY * glFogCoordPointerEXT)(GLenum,GLsizei,const GLvoid *);
725
+ GLvoid (APIENTRY * glBlendFuncSeparateEXT)(GLenum,GLenum,GLenum,GLenum);
726
+ GLvoid (APIENTRY * glActiveStencilFaceEXT)(GLenum);
727
+ GLvoid (APIENTRY * glDepthBoundsEXT)(GLclampd,GLclampd);
728
+ GLvoid (APIENTRY * glBlendEquationSeparateEXT)(GLenum,GLenum);
729
+ GLboolean (APIENTRY * glIsRenderbufferEXT)(GLuint);
730
+ GLvoid (APIENTRY * glBindRenderbufferEXT)(GLenum,GLuint);
731
+ GLvoid (APIENTRY * glRenderbufferStorageEXT)(GLenum,GLenum,GLsizei,GLsizei);
732
+ GLvoid (APIENTRY * glGenRenderbuffersEXT)(GLsizei,GLuint *);
733
+ GLvoid (APIENTRY * glDeleteRenderbuffersEXT)(GLsizei,const GLuint *);
734
+ GLvoid (APIENTRY * glGetRenderbufferParameterivEXT)(GLenum,GLenum,GLint *);
735
+ GLvoid (APIENTRY * glGenFramebuffersEXT)(GLsizei,GLuint *);
736
+ GLvoid (APIENTRY * glDeleteFramebuffersEXT)(GLsizei,const GLuint *);
737
+ GLboolean (APIENTRY * glIsFramebufferEXT)(GLuint);
738
+ GLvoid (APIENTRY * glBindFramebufferEXT)(GLenum,GLuint);
739
+ GLenum (APIENTRY * glCheckFramebufferStatusEXT)(GLenum);
740
+ GLvoid (APIENTRY * glFramebufferTexture1DEXT)(GLenum,GLenum,GLenum,GLuint,GLint);
741
+ GLvoid (APIENTRY * glFramebufferTexture2DEXT)(GLenum,GLenum,GLenum,GLuint,GLint);
742
+ GLvoid (APIENTRY * glFramebufferTexture3DEXT)(GLenum,GLenum,GLenum,GLuint,GLint,GLint);
743
+ GLvoid (APIENTRY * glFramebufferRenderbufferEXT)(GLuint,GLuint,GLuint,GLuint);
744
+ GLvoid (APIENTRY * glGetFramebufferAttachmentParameterivEXT)(GLenum,GLenum,GLenum,GLint *);
745
+ GLvoid (APIENTRY * glGenerateMipmapEXT)(GLenum);
746
+ GLvoid (APIENTRY * glStencilClearTagEXT)(GLsizei,GLuint);
747
+ GLvoid (APIENTRY * glBlitFramebufferEXT)(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum);
748
+ GLvoid (APIENTRY * glRenderbufferStorageMultisampleEXT)(GLenum,GLsizei,GLenum,GLsizei,GLsizei);
749
+ GLvoid (APIENTRY * glGetQueryObjecti64vEXT)(GLuint,GLenum,GLint64 *);
750
+ GLvoid (APIENTRY * glGetQueryObjectui64vEXT)(GLuint,GLenum,GLuint64 *);
751
+ GLvoid (APIENTRY * glProgramEnvParameters4fvEXT)(GLenum,GLuint,GLsizei,const GLfloat *);
752
+ GLvoid (APIENTRY * glProgramLocalParameters4fvEXT)(GLenum,GLuint,GLsizei,const GLfloat *);
753
+ GLvoid (APIENTRY * glProgramParameteriEXT)(GLuint,GLenum,GLint);
754
+ GLvoid (APIENTRY * glVertexAttribI1iEXT)(GLuint,GLint);
755
+ GLvoid (APIENTRY * glVertexAttribI2iEXT)(GLuint,GLint,GLint);
756
+ GLvoid (APIENTRY * glVertexAttribI3iEXT)(GLuint,GLint,GLint,GLint);
757
+ GLvoid (APIENTRY * glVertexAttribI4iEXT)(GLuint,GLint,GLint,GLint,GLint);
758
+ GLvoid (APIENTRY * glVertexAttribI1uiEXT)(GLuint,GLuint);
759
+ GLvoid (APIENTRY * glVertexAttribI2uiEXT)(GLuint,GLuint,GLuint);
760
+ GLvoid (APIENTRY * glVertexAttribI3uiEXT)(GLuint,GLuint,GLuint,GLuint);
761
+ GLvoid (APIENTRY * glVertexAttribI4uiEXT)(GLuint,GLuint,GLuint,GLuint,GLuint);
762
+ GLvoid (APIENTRY * glVertexAttribI1ivEXT)(GLuint,const GLint *);
763
+ GLvoid (APIENTRY * glVertexAttribI2ivEXT)(GLuint,const GLint *);
764
+ GLvoid (APIENTRY * glVertexAttribI3ivEXT)(GLuint,const GLint *);
765
+ GLvoid (APIENTRY * glVertexAttribI4ivEXT)(GLuint,const GLint *);
766
+ GLvoid (APIENTRY * glVertexAttribI1uivEXT)(GLuint,const GLuint *);
767
+ GLvoid (APIENTRY * glVertexAttribI2uivEXT)(GLuint,const GLuint *);
768
+ GLvoid (APIENTRY * glVertexAttribI3uivEXT)(GLuint,const GLuint *);
769
+ GLvoid (APIENTRY * glVertexAttribI4uivEXT)(GLuint,const GLuint *);
770
+ GLvoid (APIENTRY * glVertexAttribI4bvEXT)(GLuint,const GLbyte *);
771
+ GLvoid (APIENTRY * glVertexAttribI4svEXT)(GLuint,const GLshort *);
772
+ GLvoid (APIENTRY * glVertexAttribI4ubvEXT)(GLuint,const GLubyte *);
773
+ GLvoid (APIENTRY * glVertexAttribI4usvEXT)(GLuint,const GLushort *);
774
+ GLvoid (APIENTRY * glGetVertexAttribIivEXT)(GLuint,GLenum,GLint *);
775
+ GLvoid (APIENTRY * glGetVertexAttribIuivEXT)(GLuint,GLenum,GLuint *);
776
+ GLvoid (APIENTRY * glVertexAttribIPointerEXT)(GLuint,GLint,GLenum,GLsizei,const GLvoid *);
777
+ GLvoid (APIENTRY * glUniform1uiEXT)(GLint,GLuint);
778
+ GLvoid (APIENTRY * glUniform2uiEXT)(GLint,GLuint,GLuint);
779
+ GLvoid (APIENTRY * glUniform3uiEXT)(GLint,GLuint,GLuint,GLuint);
780
+ GLvoid (APIENTRY * glUniform4uiEXT)(GLint,GLuint,GLuint,GLuint,GLuint);
781
+ GLvoid (APIENTRY * glUniform1uivEXT)(GLint,GLsizei,const GLuint *);
782
+ GLvoid (APIENTRY * glUniform2uivEXT)(GLint,GLsizei,const GLuint *);
783
+ GLvoid (APIENTRY * glUniform3uivEXT)(GLint,GLsizei,const GLuint *);
784
+ GLvoid (APIENTRY * glUniform4uivEXT)(GLint,GLsizei,const GLuint *);
785
+ GLvoid (APIENTRY * glGetUniformuivEXT)(GLuint,GLint,GLuint *);
786
+ GLvoid (APIENTRY * glBindFragDataLocationEXT)(GLuint,GLuint,const GLchar *);
787
+ GLint (APIENTRY * glGetFragDataLocationEXT)(GLuint,const GLchar *);
788
+ GLvoid (APIENTRY * glDrawArraysInstancedEXT)(GLenum,GLint,GLsizei,GLsizei);
789
+ GLvoid (APIENTRY * glDrawElementsInstancedEXT)(GLenum,GLsizei,GLenum,const GLvoid *,GLsizei);
790
+ GLvoid (APIENTRY * glTexBufferEXT)(GLenum,GLenum,GLenum);
791
+ GLvoid (APIENTRY * glClearColorIiEXT)(GLint,GLint,GLint,GLint);
792
+ GLvoid (APIENTRY * glClearColorIuiEXT)(GLuint,GLuint,GLuint,GLuint);
793
+ GLvoid (APIENTRY * glTexParameterIivEXT)(GLenum,GLenum,GLint *);
794
+ GLvoid (APIENTRY * glTexParameterIuivEXT)(GLenum,GLenum,GLuint *);
795
+ GLvoid (APIENTRY * glGetTexParameterIivEXT)(GLenum,GLenum,GLint *);
796
+ GLvoid (APIENTRY * glGetTexParameterIuivEXT)(GLenum,GLenum,GLuint *);
797
+ GLvoid (APIENTRY * glStringMarkerGREMEDY)(GLsizei,const void *);
798
+ GLvoid (APIENTRY * glFrameTerminatorGREMEDY)(void);
799
+ GLvoid (APIENTRY * glGenFencesNV)(GLsizei,GLuint *);
800
+ GLvoid (APIENTRY * glDeleteFencesNV)(GLsizei,const GLuint *);
801
+ GLvoid (APIENTRY * glSetFenceNV)(GLuint,GLenum);
802
+ GLboolean (APIENTRY * glTestFenceNV)(GLuint);
803
+ GLboolean (APIENTRY * glIsFenceNV)(GLuint);
804
+ GLvoid (APIENTRY * glFinishFenceNV)(GLuint);
805
+ GLvoid (APIENTRY * glGetFenceivNV)(GLuint,GLenum,GLint *);
806
+ GLvoid (APIENTRY * glLoadProgramNV)(GLenum,GLuint,GLsizei,const GLubyte *);
807
+ GLvoid (APIENTRY * glGetProgramivNV)(GLuint,GLenum,GLint *);
808
+ GLvoid (APIENTRY * glGetProgramStringNV)(GLuint,GLenum,void *string);
809
+ GLvoid (APIENTRY * glBindProgramNV)(GLenum,GLuint);
810
+ GLboolean (APIENTRY * glIsProgramNV)(GLuint);
811
+ GLvoid (APIENTRY * glGenProgramsNV)(GLsizei,GLuint *);
812
+ GLvoid (APIENTRY * glDeleteProgramsNV)(GLsizei,const GLuint *);
813
+ GLvoid (APIENTRY * glExecuteProgramNV)(GLenum,GLuint,const GLfloat *);
814
+ GLvoid (APIENTRY * glVertexAttribPointerNV)(GLuint,GLint,GLenum,GLsizei,const GLvoid *);
815
+ GLvoid (APIENTRY * glGetVertexAttribPointervNV)(GLuint,GLenum,GLvoid **);
816
+ GLvoid (APIENTRY * glProgramParameter4dNV)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
817
+ GLvoid (APIENTRY * glProgramParameter4fNV)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
818
+ GLvoid (APIENTRY * glProgramParameter4dvNV)(GLenum,GLuint,const GLdouble *);
819
+ GLvoid (APIENTRY * glProgramParameter4fvNV)(GLenum,GLuint,const GLfloat *);
820
+ GLvoid (APIENTRY * glGetProgramParameterdvNV)(GLenum,GLuint,GLenum,GLdouble *);
821
+ GLvoid (APIENTRY * glGetProgramParameterfvNV)(GLenum,GLuint,GLenum,GLfloat *);
822
+ GLvoid (APIENTRY * glProgramParameters4dvNV)(GLenum,GLuint,GLuint,const GLdouble *);
823
+ GLvoid (APIENTRY * glProgramParameters4fvNV)(GLenum,GLuint,GLuint,const GLfloat *);
824
+ GLvoid (APIENTRY * glVertexAttrib1dNV)(GLuint,GLdouble);
825
+ GLvoid (APIENTRY * glVertexAttrib1fNV)(GLuint,GLfloat);
826
+ GLvoid (APIENTRY * glVertexAttrib1sNV)(GLuint,GLshort);
827
+ GLvoid (APIENTRY * glVertexAttrib2dNV)(GLuint,GLdouble,GLdouble);
828
+ GLvoid (APIENTRY * glVertexAttrib2fNV)(GLuint,GLfloat,GLfloat);
829
+ GLvoid (APIENTRY * glVertexAttrib2sNV)(GLuint,GLshort,GLshort);
830
+ GLvoid (APIENTRY * glVertexAttrib3dNV)(GLuint,GLdouble,GLdouble,GLdouble);
831
+ GLvoid (APIENTRY * glVertexAttrib3fNV)(GLuint,GLfloat,GLfloat,GLfloat);
832
+ GLvoid (APIENTRY * glVertexAttrib3sNV)(GLuint,GLshort,GLshort,GLshort);
833
+ GLvoid (APIENTRY * glVertexAttrib4dNV)(GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
834
+ GLvoid (APIENTRY * glVertexAttrib4fNV)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
835
+ GLvoid (APIENTRY * glVertexAttrib4sNV)(GLuint,GLshort,GLshort,GLshort,GLshort);
836
+ GLvoid (APIENTRY * glVertexAttrib4ubNV)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte);
837
+ GLvoid (APIENTRY * glVertexAttrib4ubvNV)(GLuint,GLubyte *);
838
+ GLvoid (APIENTRY * glVertexAttrib4dvNV)(GLuint,GLdouble *);
839
+ GLvoid (APIENTRY * glVertexAttrib4fvNV)(GLuint,GLfloat *);
840
+ GLvoid (APIENTRY * glVertexAttrib4svNV)(GLuint,GLshort *);
841
+ GLvoid (APIENTRY * glVertexAttrib3dvNV)(GLuint,GLdouble *);
842
+ GLvoid (APIENTRY * glVertexAttrib3fvNV)(GLuint,GLfloat *);
843
+ GLvoid (APIENTRY * glVertexAttrib3svNV)(GLuint,GLshort *);
844
+ GLvoid (APIENTRY * glVertexAttrib2dvNV)(GLuint,GLdouble *);
845
+ GLvoid (APIENTRY * glVertexAttrib2fvNV)(GLuint,GLfloat *);
846
+ GLvoid (APIENTRY * glVertexAttrib2svNV)(GLuint,GLshort *);
847
+ GLvoid (APIENTRY * glVertexAttrib1dvNV)(GLuint,GLdouble *);
848
+ GLvoid (APIENTRY * glVertexAttrib1fvNV)(GLuint,GLfloat *);
849
+ GLvoid (APIENTRY * glVertexAttrib1svNV)(GLuint,GLshort *);
850
+ GLvoid (APIENTRY * glVertexAttribs4ubvNV)(GLuint,GLsizei,GLubyte *);
851
+ GLvoid (APIENTRY * glVertexAttribs4dvNV)(GLuint,GLsizei,GLdouble *);
852
+ GLvoid (APIENTRY * glVertexAttribs4fvNV)(GLuint,GLsizei,GLfloat *);
853
+ GLvoid (APIENTRY * glVertexAttribs4svNV)(GLuint,GLsizei,GLshort *);
854
+ GLvoid (APIENTRY * glVertexAttribs3dvNV)(GLuint,GLsizei,GLdouble *);
855
+ GLvoid (APIENTRY * glVertexAttribs3fvNV)(GLuint,GLsizei,GLfloat *);
856
+ GLvoid (APIENTRY * glVertexAttribs3svNV)(GLuint,GLsizei,GLshort *);
857
+ GLvoid (APIENTRY * glVertexAttribs2dvNV)(GLuint,GLsizei,GLdouble *);
858
+ GLvoid (APIENTRY * glVertexAttribs2fvNV)(GLuint,GLsizei,GLfloat *);
859
+ GLvoid (APIENTRY * glVertexAttribs2svNV)(GLuint,GLsizei,GLshort *);
860
+ GLvoid (APIENTRY * glVertexAttribs1dvNV)(GLuint,GLsizei,GLdouble *);
861
+ GLvoid (APIENTRY * glVertexAttribs1fvNV)(GLuint,GLsizei,GLfloat *);
862
+ GLvoid (APIENTRY * glVertexAttribs1svNV)(GLuint,GLsizei,GLshort *);
863
+ GLvoid (APIENTRY * glGetVertexAttribdvNV)(GLuint,GLenum,GLdouble *);
864
+ GLvoid (APIENTRY * glGetVertexAttribfvNV)(GLuint,GLenum,GLfloat *);
865
+ GLvoid (APIENTRY * glGetVertexAttribivNV)(GLuint,GLenum,GLint *);
866
+ GLvoid (APIENTRY * glTrackMatrixNV)(GLenum,GLuint,GLenum,GLenum);
867
+ GLvoid (APIENTRY * glGetTrackMatrixivNV)(GLenum,GLuint,GLenum,GLint *);
868
+ GLvoid (APIENTRY * glRequestResidentProgramsNV)(GLsizei, GLuint *);
869
+ GLboolean (APIENTRY * glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *);
870
+ GLvoid (APIENTRY * glGenOcclusionQueriesNV)(GLsizei,GLuint *);
871
+ GLvoid (APIENTRY * glDeleteOcclusionQueriesNV)(GLsizei,const GLuint *);
872
+ GLboolean (APIENTRY * glIsOcclusionQueryNV)(GLuint);
873
+ GLvoid (APIENTRY * glBeginOcclusionQueryNV)(GLuint);
874
+ GLvoid (APIENTRY * glEndOcclusionQueryNV)(void);
875
+ GLvoid (APIENTRY * glGetOcclusionQueryivNV)(GLuint,GLenum,GLint *);
876
+ GLvoid (APIENTRY * glGetOcclusionQueryuivNV)(GLuint,GLenum,GLuint *);
877
+ GLvoid (APIENTRY * glPointParameteriNV)(GLenum,GLint);
878
+ GLvoid (APIENTRY * glPointParameterivNV)(GLenum,const GLint *);
879
+ GLvoid (APIENTRY * glProgramNamedParameter4dNV)(GLuint,GLsizei,const GLubyte *,GLdouble,GLdouble,GLdouble,GLdouble);
880
+ GLvoid (APIENTRY * glProgramNamedParameter4fNV)(GLuint,GLsizei,const GLubyte *,GLfloat,GLfloat,GLfloat,GLfloat);
881
+ GLvoid (APIENTRY * glProgramNamedParameter4dvNV)(GLuint,GLsizei,const GLubyte *,const GLdouble *);
882
+ GLvoid (APIENTRY * glProgramNamedParameter4fvNV)(GLuint,GLsizei,const GLubyte *,const GLfloat *);
883
+ GLvoid (APIENTRY * glGetProgramNamedParameterdvNV)(GLuint,GLsizei,const GLubyte *,GLdouble *);
884
+ GLvoid (APIENTRY * glGetProgramNamedParameterfvNV)(GLuint,GLsizei,const GLubyte *,GLfloat *);
885
+ GLvoid (APIENTRY * glPrimitiveRestartNV)(void);
886
+ GLvoid (APIENTRY * glPrimitiveRestartIndexNV)(GLuint);
887
+ GLvoid (APIENTRY * glProgramLocalParameterI4iNV)(GLenum,GLuint,GLint,GLint,GLint,GLint);
888
+ GLvoid (APIENTRY * glProgramLocalParameterI4uiNV)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint);
889
+ GLvoid (APIENTRY * glProgramEnvParameterI4iNV)(GLenum,GLuint,GLint,GLint,GLint,GLint);
890
+ GLvoid (APIENTRY * glProgramEnvParameterI4uiNV)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint);
891
+ GLvoid (APIENTRY * glProgramLocalParameterI4ivNV)(GLenum,GLuint,const GLint *);
892
+ GLvoid (APIENTRY * glProgramLocalParameterI4uivNV)(GLenum,GLuint,const GLuint *);
893
+ GLvoid (APIENTRY * glProgramEnvParameterI4ivNV)(GLenum,GLuint,const GLint *);
894
+ GLvoid (APIENTRY * glProgramEnvParameterI4uivNV)(GLenum,GLuint,const GLuint *);
895
+ GLvoid (APIENTRY * glProgramLocalParametersI4ivNV)(GLenum,GLuint,GLuint,const GLint *);
896
+ GLvoid (APIENTRY * glProgramLocalParametersI4uivNV)(GLenum,GLuint,GLuint,const GLuint *);
897
+ GLvoid (APIENTRY * glProgramEnvParametersI4ivNV)(GLenum,GLuint,GLuint,const GLint *);
898
+ GLvoid (APIENTRY * glProgramEnvParametersI4uivNV)(GLenum,GLuint,GLuint,const GLuint *);
899
+ GLvoid (APIENTRY * glGetProgramLocalParameterIivNV)(GLenum,GLuint,GLint *);
900
+ GLvoid (APIENTRY * glGetProgramLocalParameterIuivNV)(GLenum,GLuint,GLuint *);
901
+ GLvoid (APIENTRY * glGetProgramEnvParameterIivNV)(GLenum,GLuint,GLint *);
902
+ GLvoid (APIENTRY * glGetProgramEnvParameterIuivNV)(GLenum,GLuint,GLuint *);
903
+ GLvoid (APIENTRY * glProgramVertexLimitNV)(GLenum,GLint);
904
+ GLvoid (APIENTRY * glFramebufferTextureEXT)(GLenum,GLenum,GLuint,GLuint);
905
+ GLvoid (APIENTRY * glFramebufferTextureLayerEXT)(GLenum,GLenum,GLuint,GLint,GLint);
906
+ GLvoid (APIENTRY * glFramebufferTextureFaceEXT)(GLenum,GLenum,GLuint,GLint,GLenum);
907
+ GLvoid (APIENTRY * glDepthRangedNV)(GLdouble,GLdouble);
908
+ GLvoid (APIENTRY * glClearDepthdNV)(GLdouble);
909
+ GLvoid (APIENTRY * glDepthBoundsdNV)(GLdouble,GLdouble);
910
+ GLvoid (APIENTRY * glRenderbufferStorageMultisampleCoverageNV)(GLenum,GLsizei,GLsizei,GLenum,GLsizei,GLsizei);
911
911
  };
912
912
  #endif