opengl-cube 0.0.1
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- data/bin/opengl-cube +4 -0
- data/lib/opengl-cube.rb +185 -0
- data/test/test_opengl-cube.rb +10 -0
- metadata +50 -0
data/bin/opengl-cube
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data/lib/opengl-cube.rb
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require 'opengl'
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class OpenGLCube
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include Gl
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include Glu
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include Glut
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def initialize
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@mouse_left_button_down = false
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@mouse_pos_x = 0
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@mouse_pos_y = 0
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@cube_angle_x = 0
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@cube_angle_y = 0
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# Initliaze our GLUT code
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glutInit
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# Setup a double buffer, RGBA color, alpha components and depth buffer
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glutInitDisplayMode GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH
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glutInitWindowSize 640, 480
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glutInitWindowPosition 0, 0
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@window = glutCreateWindow "OpenGL Cube"
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glutDisplayFunc :draw_gl_scene
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glutReshapeFunc :reshape
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glutIdleFunc :idle
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glutKeyboardFunc :keyboard
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glutMouseFunc :mouse
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glutMotionFunc :motion
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glutPassiveMotionFunc :passive_motion
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init_gl_window 640, 480
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glutMainLoop
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end
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def init_gl_window width = 640, height = 480
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# Background color to black
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glClearColor 0.0, 0.0, 0.0, 0
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# Enables clearing of depth buffer
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glClearDepth 1.0
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# Set type of depth test
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glDepthFunc GL_LEQUAL
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# Enable depth testing
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glEnable GL_DEPTH_TEST
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# Enable smooth color shading
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glShadeModel GL_SMOOTH
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glMatrixMode GL_PROJECTION
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glLoadIdentity
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# Calculate aspect ratio of the window
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gluPerspective 45.0, width / height, 0.1, 100.0
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glMatrixMode GL_MODELVIEW
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draw_gl_scene
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end
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def reshape width, height
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height = 1 if height == 0
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# Reset current viewpoint and perspective transformation
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glViewport 0, 0, width, height
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glMatrixMode GL_PROJECTION
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glLoadIdentity
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gluPerspective 45.0, width / height, 0.1, 100.0
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end
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def draw_gl_scene
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# Clear the screen and depth buffer
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glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
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# Reset the view
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glMatrixMode GL_MODELVIEW
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glLoadIdentity
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# Move right 3 units
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glTranslatef 0.0, 0.0, -7.0
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# Draw a cube
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# Rotate the cube on the X, Y and Z axis
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glRotatef @cube_angle_y, 0.0, 1.0, 0.0
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glRotatef @cube_angle_x, 1.0, 0.0, 0.0
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# Set it to a blue color one time only
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glBegin GL_QUADS do
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# Draw the top side in green
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glColor3f 0.0, 1.0, 0.0
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glVertex3f 1.0, 1.0, -1.0
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glVertex3f -1.0, 1.0, -1.0
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glVertex3f -1.0, 1.0, 1.0
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glVertex3f 1.0, 1.0, 1.0
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# Draw the bottom side in orange
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glColor3f 1.0, 0.5, 0.0
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glVertex3f 1.0, -1.0, 1.0
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glVertex3f -1.0, -1.0, 1.0
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glVertex3f -1.0, -1.0, -1.0
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glVertex3f 1.0, -1.0, -1.0
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# Draw the front side in red
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glColor3f 1.0, 0.0, 0.0
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glVertex3f 1.0, 1.0, 1.0
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glVertex3f -1.0, 1.0, 1.0
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glVertex3f -1.0, -1.0, 1.0
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glVertex3f 1.0, -1.0, 1.0
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# Draw the back side in yellow
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glColor3f 1.0, 1.0, 0.0
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glVertex3f 1.0, -1.0, -1.0
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glVertex3f -1.0, -1.0, -1.0
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glVertex3f -1.0, 1.0, -1.0
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glVertex3f 1.0, 1.0, -1.0
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# Draw the left side in blue
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glColor3f 0.0, 0.0, 1.0
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glVertex3f -1.0, 1.0, 1.0
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glVertex3f -1.0, 1.0, -1.0
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glVertex3f -1.0, -1.0, -1.0
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glVertex3f -1.0, -1.0, 1.0
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# Draw the right side in violet
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glColor3f 1.0, 0.0, 1.0
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glVertex3f 1.0, 1.0, -1.0
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glVertex3f 1.0, 1.0, 1.0
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glVertex3f 1.0, -1.0, 1.0
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glVertex3f 1.0, -1.0, -1.0
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end
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#@pyramid_angle += 0.2
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#@cube_angle -= 0.15
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# Swap buffers for display
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glutSwapBuffers
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end
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def idle
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glutPostRedisplay
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end
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def keyboard key, x, y
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case key
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when ?\e
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glutDestroyWindow @window
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exit 0
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when ?a
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@cube_angle_y -= 15.0
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when ?d
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@cube_angle_y += 15.0
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when ?w
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@cube_angle_x -= 15.0
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when ?s
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@cube_angle_x += 15.0
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end
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glutPostRedisplay
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end
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def mouse button, state, x, y
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case button
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when GLUT_LEFT_BUTTON
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case state
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when GLUT_DOWN
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@mouse_pos_x = x
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@mouse_pos_y = y
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@mouse_left_button_down = true
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when GLUT_UP
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@cube_angle_x = @mouse_pos_x - x
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@cube_angle_y = @mouse_pos_y - y
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@mouse_pos_x = x
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@mouse_pos_y = y
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end
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when GLUT_RIGHT_BUTTON
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case state
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when GLUT_DOWN then puts "Right down"
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when GLUT_UP then puts "Right up"
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end
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end
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glutPostRedisplay
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end
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def motion x, y
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if @mouse_left_button_down
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@cube_angle_y = @mouse_pos_x - x
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@cube_angle_x = @mouse_pos_y - y
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end
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end
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def passive_motion x, y
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end
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end
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OpenGLCube.new if $0 == __FILE__
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metadata
ADDED
@@ -0,0 +1,50 @@
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1
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--- !ruby/object:Gem::Specification
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name: opengl-cube
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version: !ruby/object:Gem::Version
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version: 0.0.1
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prerelease:
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platform: ruby
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authors:
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- Gao Chao
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2012-10-21 00:00:00.000000000 Z
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dependencies: []
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description: A gem play with cube rendered by opengl
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email: reterclose@gmail.com
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executables:
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- opengl-cube
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extensions: []
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extra_rdoc_files: []
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files:
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- lib/opengl-cube.rb
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- test/test_opengl-cube.rb
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- bin/opengl-cube
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homepage: https://github.com/reterVision/opengl-cube
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licenses: []
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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requirements:
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- opengl, v0.8.0.pre1
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rubyforge_project:
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rubygems_version: 1.8.24
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signing_key:
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specification_version: 3
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summary: OpenGL with Ruby!
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test_files:
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- test/test_opengl-cube.rb
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