opengl-bindings 1.6.8 → 1.6.9

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data/ChangeLog CHANGED
@@ -1,3 +1,24 @@
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+ 2019-04-28 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * glfw.rb: Added GLFW 3.3 features.
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+ * Updated using latest gl.xml.
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+
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+ 2019-04-07 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated using latest gl.xml.
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+
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+ 2019-03-31 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated using latest gl.xml.
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+
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+ 2019-02-28 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated using latest gl.xml.
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+
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+ 2019-02-24 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * glfw.rb: Added GLFW 3.3 features.
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+
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  2019-02-23 vaiorabbit <http://twitter.com/vaiorabbit>
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  * Updated using latest gl.xml.
data/README.md CHANGED
@@ -5,7 +5,7 @@
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5
  ...and wrapper code generator.
6
6
 
7
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  * Created : 2013-08-28
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- * Last modified : 2019-02-23
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+ * Last modified : 2019-04-28
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9
 
10
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  [![Gem Version](https://badge.fury.io/rb/opengl-bindings.svg)](https://badge.fury.io/rb/opengl-bindings) [![Gem](https://img.shields.io/gem/dt/opengl-bindings.svg)](opengl-bindings)
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@@ -108,6 +108,7 @@ Use GLFW or GLUT for creating windows and OpenGL rendering contexts.
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  ## Tested Environment ##
109
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110
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  * Ruby
111
+ * ruby 2.6.3p62 (2019-04-16 revision 67580) [x86_64-darwin18]
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  * ruby 2.6.1p33 (2019-01-30 revision 66950) [x86_64-darwin18]
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  * ruby 2.6.0p0 (2018-12-25 revision 66547) [x86_64-darwin18]
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  * ruby 2.5.1p57 (2018-03-29 revision 63029) [x86_64-darwin17]
@@ -352,6 +353,7 @@ GLFW か GLUT を用意してください。ウィンドウやレンダリング
352
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  ## テストした環境 ##
353
354
 
354
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  * Ruby
356
+ * ruby 2.6.3p62 (2019-04-16 revision 67580) [x86_64-darwin18]
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  * ruby 2.6.1p33 (2019-01-30 revision 66950) [x86_64-darwin18]
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  * ruby 2.6.0p0 (2018-12-25 revision 66547) [x86_64-darwin18]
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  * ruby 2.5.1p57 (2018-03-29 revision 63029) [x86_64-darwin17]
@@ -323,6 +323,7 @@ module GLFW
323
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  GLFW_STICKY_KEYS = 0x00033002
324
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  GLFW_STICKY_MOUSE_BUTTONS = 0x00033003
325
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  GLFW_LOCK_KEY_MODS = 0x00033004 # Available since GLFW 3.3
326
+ GLFW_RAW_MOUSE_MOTION = 0x00033005 # Available since GLFW 3.3
326
327
 
327
328
  GLFW_CURSOR_NORMAL = 0x00034001
328
329
  GLFW_CURSOR_HIDDEN = 0x00034002
@@ -524,6 +525,7 @@ module GLFW
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  'void** glfwGetMonitors(int*)',
525
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  'void* glfwGetPrimaryMonitor()',
526
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  'void glfwGetMonitorPos(void*, int*, int*)',
528
+ 'void glfwGetMonitorWorkarea(void* monitor, int*, int*, int*, int*)', # Available since GLFW 3.3
527
529
  'void glfwGetMonitorPhysicalSize(void*, int*, int*)',
528
530
  'void glfwGetMonitorContentScale(void*, float*, float*)', # Available since GLFW 3.3
529
531
  'const char* glfwGetMonitorName(void*)',
@@ -583,6 +585,7 @@ module GLFW
583
585
  'void glfwPostEmptyEvent()', # Available since GLFW 3.1
584
586
  'int glfwGetInputMode(void*, int)', # Available since GLFW 3.0
585
587
  'void glfwSetInputMode(void*, int, int)', # Available since GLFW 3.0
588
+ 'int glfwRawMouseMotionSupported()', # Available since GLFW 3.3
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  'const char* glfwGetKeyName(int, int)', # Available since GLFW 3.2
587
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  'int glfwGetKeyScancode(int)', # Available since GLFW 3.3
588
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  'int glfwGetKey(void*, int)',
@@ -3069,6 +3069,15 @@ module OpenGLExt
3069
3069
  end # self.get_ext_command_GL_EXT_texture_norm16
3070
3070
 
3071
3071
 
3072
+ def self.define_ext_command_GL_EXT_texture_query_lod
3073
+ end # self.define_ext_command_GL_EXT_texture_query_lod
3074
+
3075
+ def self.get_ext_command_GL_EXT_texture_query_lod
3076
+ [
3077
+ ]
3078
+ end # self.get_ext_command_GL_EXT_texture_query_lod
3079
+
3080
+
3072
3081
  def self.define_ext_command_GL_EXT_texture_rg
3073
3082
  end # self.define_ext_command_GL_EXT_texture_rg
3074
3083
 
@@ -4623,6 +4632,15 @@ module OpenGLExt
4623
4632
  end # self.get_ext_command_GL_NV_fragment_coverage_to_color
4624
4633
 
4625
4634
 
4635
+ def self.define_ext_command_GL_NV_fragment_shader_barycentric
4636
+ end # self.define_ext_command_GL_NV_fragment_shader_barycentric
4637
+
4638
+ def self.get_ext_command_GL_NV_fragment_shader_barycentric
4639
+ [
4640
+ ]
4641
+ end # self.get_ext_command_GL_NV_fragment_shader_barycentric
4642
+
4643
+
4626
4644
  def self.define_ext_command_GL_NV_fragment_shader_interlock
4627
4645
  end # self.define_ext_command_GL_NV_fragment_shader_interlock
4628
4646
 
@@ -5185,6 +5203,54 @@ module OpenGLExt
5185
5203
  end # self.get_ext_command_GL_NV_memory_attachment
5186
5204
 
5187
5205
 
5206
+ def self.define_ext_command_GL_NV_mesh_shader
5207
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawMeshTasksNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]
5208
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawMeshTasksNV] = Fiddle::TYPE_VOID
5209
+ OpenGL.module_eval(<<-SRC)
5210
+ def glDrawMeshTasksNV(_first_, _count_)
5211
+ f = OpenGL::get_command(:glDrawMeshTasksNV)
5212
+ f.call(_first_, _count_)
5213
+ end
5214
+ SRC
5215
+
5216
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawMeshTasksIndirectNV] = [Fiddle::TYPE_PTRDIFF_T]
5217
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawMeshTasksIndirectNV] = Fiddle::TYPE_VOID
5218
+ OpenGL.module_eval(<<-SRC)
5219
+ def glDrawMeshTasksIndirectNV(_indirect_)
5220
+ f = OpenGL::get_command(:glDrawMeshTasksIndirectNV)
5221
+ f.call(_indirect_)
5222
+ end
5223
+ SRC
5224
+
5225
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawMeshTasksIndirectNV] = [Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
5226
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawMeshTasksIndirectNV] = Fiddle::TYPE_VOID
5227
+ OpenGL.module_eval(<<-SRC)
5228
+ def glMultiDrawMeshTasksIndirectNV(_indirect_, _drawcount_, _stride_)
5229
+ f = OpenGL::get_command(:glMultiDrawMeshTasksIndirectNV)
5230
+ f.call(_indirect_, _drawcount_, _stride_)
5231
+ end
5232
+ SRC
5233
+
5234
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawMeshTasksIndirectCountNV] = [Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
5235
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawMeshTasksIndirectCountNV] = Fiddle::TYPE_VOID
5236
+ OpenGL.module_eval(<<-SRC)
5237
+ def glMultiDrawMeshTasksIndirectCountNV(_indirect_, _drawcount_, _maxdrawcount_, _stride_)
5238
+ f = OpenGL::get_command(:glMultiDrawMeshTasksIndirectCountNV)
5239
+ f.call(_indirect_, _drawcount_, _maxdrawcount_, _stride_)
5240
+ end
5241
+ SRC
5242
+ end # self.define_ext_command_GL_NV_mesh_shader
5243
+
5244
+ def self.get_ext_command_GL_NV_mesh_shader
5245
+ [
5246
+ 'glDrawMeshTasksNV',
5247
+ 'glDrawMeshTasksIndirectNV',
5248
+ 'glMultiDrawMeshTasksIndirectNV',
5249
+ 'glMultiDrawMeshTasksIndirectCountNV',
5250
+ ]
5251
+ end # self.get_ext_command_GL_NV_mesh_shader
5252
+
5253
+
5188
5254
  def self.define_ext_command_GL_NV_non_square_matrices
5189
5255
  OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2x3fvNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
5190
5256
  OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2x3fvNV] = Fiddle::TYPE_VOID
@@ -6181,6 +6247,15 @@ module OpenGLExt
6181
6247
  end # self.get_ext_command_GL_NV_read_stencil
6182
6248
 
6183
6249
 
6250
+ def self.define_ext_command_GL_NV_representative_fragment_test
6251
+ end # self.define_ext_command_GL_NV_representative_fragment_test
6252
+
6253
+ def self.get_ext_command_GL_NV_representative_fragment_test
6254
+ [
6255
+ ]
6256
+ end # self.get_ext_command_GL_NV_representative_fragment_test
6257
+
6258
+
6184
6259
  def self.define_ext_command_GL_NV_sRGB_formats
6185
6260
  end # self.define_ext_command_GL_NV_sRGB_formats
6186
6261
 
@@ -6237,6 +6312,34 @@ module OpenGLExt
6237
6312
  end # self.get_ext_command_GL_NV_sample_mask_override_coverage
6238
6313
 
6239
6314
 
6315
+ def self.define_ext_command_GL_NV_scissor_exclusive
6316
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorExclusiveNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
6317
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorExclusiveNV] = Fiddle::TYPE_VOID
6318
+ OpenGL.module_eval(<<-SRC)
6319
+ def glScissorExclusiveNV(_x_, _y_, _width_, _height_)
6320
+ f = OpenGL::get_command(:glScissorExclusiveNV)
6321
+ f.call(_x_, _y_, _width_, _height_)
6322
+ end
6323
+ SRC
6324
+
6325
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorExclusiveArrayvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
6326
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorExclusiveArrayvNV] = Fiddle::TYPE_VOID
6327
+ OpenGL.module_eval(<<-SRC)
6328
+ def glScissorExclusiveArrayvNV(_first_, _count_, _v_)
6329
+ f = OpenGL::get_command(:glScissorExclusiveArrayvNV)
6330
+ f.call(_first_, _count_, _v_)
6331
+ end
6332
+ SRC
6333
+ end # self.define_ext_command_GL_NV_scissor_exclusive
6334
+
6335
+ def self.get_ext_command_GL_NV_scissor_exclusive
6336
+ [
6337
+ 'glScissorExclusiveNV',
6338
+ 'glScissorExclusiveArrayvNV',
6339
+ ]
6340
+ end # self.get_ext_command_GL_NV_scissor_exclusive
6341
+
6342
+
6240
6343
  def self.define_ext_command_GL_NV_shader_atomic_fp16_vector
6241
6344
  end # self.define_ext_command_GL_NV_shader_atomic_fp16_vector
6242
6345
 
@@ -6255,6 +6358,93 @@ module OpenGLExt
6255
6358
  end # self.get_ext_command_GL_NV_shader_noperspective_interpolation
6256
6359
 
6257
6360
 
6361
+ def self.define_ext_command_GL_NV_shader_texture_footprint
6362
+ end # self.define_ext_command_GL_NV_shader_texture_footprint
6363
+
6364
+ def self.get_ext_command_GL_NV_shader_texture_footprint
6365
+ [
6366
+ ]
6367
+ end # self.get_ext_command_GL_NV_shader_texture_footprint
6368
+
6369
+
6370
+ def self.define_ext_command_GL_NV_shading_rate_image
6371
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindShadingRateImageNV] = [-Fiddle::TYPE_INT]
6372
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindShadingRateImageNV] = Fiddle::TYPE_VOID
6373
+ OpenGL.module_eval(<<-SRC)
6374
+ def glBindShadingRateImageNV(_texture_)
6375
+ f = OpenGL::get_command(:glBindShadingRateImageNV)
6376
+ f.call(_texture_)
6377
+ end
6378
+ SRC
6379
+
6380
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetShadingRateImagePaletteNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
6381
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetShadingRateImagePaletteNV] = Fiddle::TYPE_VOID
6382
+ OpenGL.module_eval(<<-SRC)
6383
+ def glGetShadingRateImagePaletteNV(_viewport_, _entry_, _rate_)
6384
+ f = OpenGL::get_command(:glGetShadingRateImagePaletteNV)
6385
+ f.call(_viewport_, _entry_, _rate_)
6386
+ end
6387
+ SRC
6388
+
6389
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetShadingRateSampleLocationivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
6390
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetShadingRateSampleLocationivNV] = Fiddle::TYPE_VOID
6391
+ OpenGL.module_eval(<<-SRC)
6392
+ def glGetShadingRateSampleLocationivNV(_rate_, _samples_, _index_, _location_)
6393
+ f = OpenGL::get_command(:glGetShadingRateSampleLocationivNV)
6394
+ f.call(_rate_, _samples_, _index_, _location_)
6395
+ end
6396
+ SRC
6397
+
6398
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShadingRateImageBarrierNV] = [-Fiddle::TYPE_CHAR]
6399
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShadingRateImageBarrierNV] = Fiddle::TYPE_VOID
6400
+ OpenGL.module_eval(<<-SRC)
6401
+ def glShadingRateImageBarrierNV(_synchronize_)
6402
+ f = OpenGL::get_command(:glShadingRateImageBarrierNV)
6403
+ f.call(_synchronize_)
6404
+ end
6405
+ SRC
6406
+
6407
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShadingRateImagePaletteNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
6408
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShadingRateImagePaletteNV] = Fiddle::TYPE_VOID
6409
+ OpenGL.module_eval(<<-SRC)
6410
+ def glShadingRateImagePaletteNV(_viewport_, _first_, _count_, _rates_)
6411
+ f = OpenGL::get_command(:glShadingRateImagePaletteNV)
6412
+ f.call(_viewport_, _first_, _count_, _rates_)
6413
+ end
6414
+ SRC
6415
+
6416
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShadingRateSampleOrderNV] = [-Fiddle::TYPE_INT]
6417
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShadingRateSampleOrderNV] = Fiddle::TYPE_VOID
6418
+ OpenGL.module_eval(<<-SRC)
6419
+ def glShadingRateSampleOrderNV(_order_)
6420
+ f = OpenGL::get_command(:glShadingRateSampleOrderNV)
6421
+ f.call(_order_)
6422
+ end
6423
+ SRC
6424
+
6425
+ OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShadingRateSampleOrderCustomNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
6426
+ OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShadingRateSampleOrderCustomNV] = Fiddle::TYPE_VOID
6427
+ OpenGL.module_eval(<<-SRC)
6428
+ def glShadingRateSampleOrderCustomNV(_rate_, _samples_, _locations_)
6429
+ f = OpenGL::get_command(:glShadingRateSampleOrderCustomNV)
6430
+ f.call(_rate_, _samples_, _locations_)
6431
+ end
6432
+ SRC
6433
+ end # self.define_ext_command_GL_NV_shading_rate_image
6434
+
6435
+ def self.get_ext_command_GL_NV_shading_rate_image
6436
+ [
6437
+ 'glBindShadingRateImageNV',
6438
+ 'glGetShadingRateImagePaletteNV',
6439
+ 'glGetShadingRateSampleLocationivNV',
6440
+ 'glShadingRateImageBarrierNV',
6441
+ 'glShadingRateImagePaletteNV',
6442
+ 'glShadingRateSampleOrderNV',
6443
+ 'glShadingRateSampleOrderCustomNV',
6444
+ ]
6445
+ end # self.get_ext_command_GL_NV_shading_rate_image
6446
+
6447
+
6258
6448
  def self.define_ext_command_GL_NV_shadow_samplers_array
6259
6449
  end # self.define_ext_command_GL_NV_shadow_samplers_array
6260
6450
 
@@ -2057,6 +2057,15 @@ module OpenGLExt
2057
2057
  end # self.get_ext_enum_GL_EXT_texture_norm16
2058
2058
 
2059
2059
 
2060
+ def self.define_ext_enum_GL_EXT_texture_query_lod
2061
+ end # self.define_ext_enum_GL_EXT_texture_query_lod
2062
+
2063
+ def self.get_ext_enum_GL_EXT_texture_query_lod
2064
+ [
2065
+ ]
2066
+ end # self.get_ext_enum_GL_EXT_texture_query_lod
2067
+
2068
+
2060
2069
  def self.define_ext_enum_GL_EXT_texture_rg
2061
2070
  OpenGL.const_set('GL_RED_EXT', 0x1903) unless defined?(OpenGL::GL_RED_EXT)
2062
2071
  OpenGL.const_set('GL_RG_EXT', 0x8227) unless defined?(OpenGL::GL_RG_EXT)
@@ -3413,6 +3422,15 @@ module OpenGLExt
3413
3422
  end # self.get_ext_enum_GL_NV_fragment_coverage_to_color
3414
3423
 
3415
3424
 
3425
+ def self.define_ext_enum_GL_NV_fragment_shader_barycentric
3426
+ end # self.define_ext_enum_GL_NV_fragment_shader_barycentric
3427
+
3428
+ def self.get_ext_enum_GL_NV_fragment_shader_barycentric
3429
+ [
3430
+ ]
3431
+ end # self.get_ext_enum_GL_NV_fragment_shader_barycentric
3432
+
3433
+
3416
3434
  def self.define_ext_enum_GL_NV_fragment_shader_interlock
3417
3435
  end # self.define_ext_enum_GL_NV_fragment_shader_interlock
3418
3436
 
@@ -3648,6 +3666,111 @@ module OpenGLExt
3648
3666
  end # self.get_ext_enum_GL_NV_memory_attachment
3649
3667
 
3650
3668
 
3669
+ def self.define_ext_enum_GL_NV_mesh_shader
3670
+ OpenGL.const_set('GL_MESH_SHADER_NV', 0x9559) unless defined?(OpenGL::GL_MESH_SHADER_NV)
3671
+ OpenGL.const_set('GL_TASK_SHADER_NV', 0x955A) unless defined?(OpenGL::GL_TASK_SHADER_NV)
3672
+ OpenGL.const_set('GL_MAX_MESH_UNIFORM_BLOCKS_NV', 0x8E60) unless defined?(OpenGL::GL_MAX_MESH_UNIFORM_BLOCKS_NV)
3673
+ OpenGL.const_set('GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV', 0x8E61) unless defined?(OpenGL::GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV)
3674
+ OpenGL.const_set('GL_MAX_MESH_IMAGE_UNIFORMS_NV', 0x8E62) unless defined?(OpenGL::GL_MAX_MESH_IMAGE_UNIFORMS_NV)
3675
+ OpenGL.const_set('GL_MAX_MESH_UNIFORM_COMPONENTS_NV', 0x8E63) unless defined?(OpenGL::GL_MAX_MESH_UNIFORM_COMPONENTS_NV)
3676
+ OpenGL.const_set('GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV', 0x8E64) unless defined?(OpenGL::GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV)
3677
+ OpenGL.const_set('GL_MAX_MESH_ATOMIC_COUNTERS_NV', 0x8E65) unless defined?(OpenGL::GL_MAX_MESH_ATOMIC_COUNTERS_NV)
3678
+ OpenGL.const_set('GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV', 0x8E66) unless defined?(OpenGL::GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV)
3679
+ OpenGL.const_set('GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV', 0x8E67) unless defined?(OpenGL::GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV)
3680
+ OpenGL.const_set('GL_MAX_TASK_UNIFORM_BLOCKS_NV', 0x8E68) unless defined?(OpenGL::GL_MAX_TASK_UNIFORM_BLOCKS_NV)
3681
+ OpenGL.const_set('GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV', 0x8E69) unless defined?(OpenGL::GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV)
3682
+ OpenGL.const_set('GL_MAX_TASK_IMAGE_UNIFORMS_NV', 0x8E6A) unless defined?(OpenGL::GL_MAX_TASK_IMAGE_UNIFORMS_NV)
3683
+ OpenGL.const_set('GL_MAX_TASK_UNIFORM_COMPONENTS_NV', 0x8E6B) unless defined?(OpenGL::GL_MAX_TASK_UNIFORM_COMPONENTS_NV)
3684
+ OpenGL.const_set('GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV', 0x8E6C) unless defined?(OpenGL::GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV)
3685
+ OpenGL.const_set('GL_MAX_TASK_ATOMIC_COUNTERS_NV', 0x8E6D) unless defined?(OpenGL::GL_MAX_TASK_ATOMIC_COUNTERS_NV)
3686
+ OpenGL.const_set('GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV', 0x8E6E) unless defined?(OpenGL::GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV)
3687
+ OpenGL.const_set('GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV', 0x8E6F) unless defined?(OpenGL::GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV)
3688
+ OpenGL.const_set('GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV', 0x95A2) unless defined?(OpenGL::GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV)
3689
+ OpenGL.const_set('GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV', 0x95A3) unless defined?(OpenGL::GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV)
3690
+ OpenGL.const_set('GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV', 0x9536) unless defined?(OpenGL::GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV)
3691
+ OpenGL.const_set('GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV', 0x9537) unless defined?(OpenGL::GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV)
3692
+ OpenGL.const_set('GL_MAX_MESH_OUTPUT_VERTICES_NV', 0x9538) unless defined?(OpenGL::GL_MAX_MESH_OUTPUT_VERTICES_NV)
3693
+ OpenGL.const_set('GL_MAX_MESH_OUTPUT_PRIMITIVES_NV', 0x9539) unless defined?(OpenGL::GL_MAX_MESH_OUTPUT_PRIMITIVES_NV)
3694
+ OpenGL.const_set('GL_MAX_TASK_OUTPUT_COUNT_NV', 0x953A) unless defined?(OpenGL::GL_MAX_TASK_OUTPUT_COUNT_NV)
3695
+ OpenGL.const_set('GL_MAX_DRAW_MESH_TASKS_COUNT_NV', 0x953D) unless defined?(OpenGL::GL_MAX_DRAW_MESH_TASKS_COUNT_NV)
3696
+ OpenGL.const_set('GL_MAX_MESH_VIEWS_NV', 0x9557) unless defined?(OpenGL::GL_MAX_MESH_VIEWS_NV)
3697
+ OpenGL.const_set('GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV', 0x92DF) unless defined?(OpenGL::GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV)
3698
+ OpenGL.const_set('GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV', 0x9543) unless defined?(OpenGL::GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV)
3699
+ OpenGL.const_set('GL_MAX_MESH_WORK_GROUP_SIZE_NV', 0x953B) unless defined?(OpenGL::GL_MAX_MESH_WORK_GROUP_SIZE_NV)
3700
+ OpenGL.const_set('GL_MAX_TASK_WORK_GROUP_SIZE_NV', 0x953C) unless defined?(OpenGL::GL_MAX_TASK_WORK_GROUP_SIZE_NV)
3701
+ OpenGL.const_set('GL_MESH_WORK_GROUP_SIZE_NV', 0x953E) unless defined?(OpenGL::GL_MESH_WORK_GROUP_SIZE_NV)
3702
+ OpenGL.const_set('GL_TASK_WORK_GROUP_SIZE_NV', 0x953F) unless defined?(OpenGL::GL_TASK_WORK_GROUP_SIZE_NV)
3703
+ OpenGL.const_set('GL_MESH_VERTICES_OUT_NV', 0x9579) unless defined?(OpenGL::GL_MESH_VERTICES_OUT_NV)
3704
+ OpenGL.const_set('GL_MESH_PRIMITIVES_OUT_NV', 0x957A) unless defined?(OpenGL::GL_MESH_PRIMITIVES_OUT_NV)
3705
+ OpenGL.const_set('GL_MESH_OUTPUT_TYPE_NV', 0x957B) unless defined?(OpenGL::GL_MESH_OUTPUT_TYPE_NV)
3706
+ OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV', 0x959C) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV)
3707
+ OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV', 0x959D) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV)
3708
+ OpenGL.const_set('GL_REFERENCED_BY_MESH_SHADER_NV', 0x95A0) unless defined?(OpenGL::GL_REFERENCED_BY_MESH_SHADER_NV)
3709
+ OpenGL.const_set('GL_REFERENCED_BY_TASK_SHADER_NV', 0x95A1) unless defined?(OpenGL::GL_REFERENCED_BY_TASK_SHADER_NV)
3710
+ OpenGL.const_set('GL_MESH_SHADER_BIT_NV', 0x00000040) unless defined?(OpenGL::GL_MESH_SHADER_BIT_NV)
3711
+ OpenGL.const_set('GL_TASK_SHADER_BIT_NV', 0x00000080) unless defined?(OpenGL::GL_TASK_SHADER_BIT_NV)
3712
+ OpenGL.const_set('GL_MESH_SUBROUTINE_NV', 0x957C) unless defined?(OpenGL::GL_MESH_SUBROUTINE_NV)
3713
+ OpenGL.const_set('GL_TASK_SUBROUTINE_NV', 0x957D) unless defined?(OpenGL::GL_TASK_SUBROUTINE_NV)
3714
+ OpenGL.const_set('GL_MESH_SUBROUTINE_UNIFORM_NV', 0x957E) unless defined?(OpenGL::GL_MESH_SUBROUTINE_UNIFORM_NV)
3715
+ OpenGL.const_set('GL_TASK_SUBROUTINE_UNIFORM_NV', 0x957F) unless defined?(OpenGL::GL_TASK_SUBROUTINE_UNIFORM_NV)
3716
+ OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV', 0x959E) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV)
3717
+ OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV', 0x959F) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV)
3718
+ end # self.define_ext_enum_GL_NV_mesh_shader
3719
+
3720
+ def self.get_ext_enum_GL_NV_mesh_shader
3721
+ [
3722
+ 'GL_MESH_SHADER_NV',
3723
+ 'GL_TASK_SHADER_NV',
3724
+ 'GL_MAX_MESH_UNIFORM_BLOCKS_NV',
3725
+ 'GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV',
3726
+ 'GL_MAX_MESH_IMAGE_UNIFORMS_NV',
3727
+ 'GL_MAX_MESH_UNIFORM_COMPONENTS_NV',
3728
+ 'GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV',
3729
+ 'GL_MAX_MESH_ATOMIC_COUNTERS_NV',
3730
+ 'GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV',
3731
+ 'GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV',
3732
+ 'GL_MAX_TASK_UNIFORM_BLOCKS_NV',
3733
+ 'GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV',
3734
+ 'GL_MAX_TASK_IMAGE_UNIFORMS_NV',
3735
+ 'GL_MAX_TASK_UNIFORM_COMPONENTS_NV',
3736
+ 'GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV',
3737
+ 'GL_MAX_TASK_ATOMIC_COUNTERS_NV',
3738
+ 'GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV',
3739
+ 'GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV',
3740
+ 'GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV',
3741
+ 'GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV',
3742
+ 'GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV',
3743
+ 'GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV',
3744
+ 'GL_MAX_MESH_OUTPUT_VERTICES_NV',
3745
+ 'GL_MAX_MESH_OUTPUT_PRIMITIVES_NV',
3746
+ 'GL_MAX_TASK_OUTPUT_COUNT_NV',
3747
+ 'GL_MAX_DRAW_MESH_TASKS_COUNT_NV',
3748
+ 'GL_MAX_MESH_VIEWS_NV',
3749
+ 'GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV',
3750
+ 'GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV',
3751
+ 'GL_MAX_MESH_WORK_GROUP_SIZE_NV',
3752
+ 'GL_MAX_TASK_WORK_GROUP_SIZE_NV',
3753
+ 'GL_MESH_WORK_GROUP_SIZE_NV',
3754
+ 'GL_TASK_WORK_GROUP_SIZE_NV',
3755
+ 'GL_MESH_VERTICES_OUT_NV',
3756
+ 'GL_MESH_PRIMITIVES_OUT_NV',
3757
+ 'GL_MESH_OUTPUT_TYPE_NV',
3758
+ 'GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV',
3759
+ 'GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV',
3760
+ 'GL_REFERENCED_BY_MESH_SHADER_NV',
3761
+ 'GL_REFERENCED_BY_TASK_SHADER_NV',
3762
+ 'GL_MESH_SHADER_BIT_NV',
3763
+ 'GL_TASK_SHADER_BIT_NV',
3764
+ 'GL_MESH_SUBROUTINE_NV',
3765
+ 'GL_TASK_SUBROUTINE_NV',
3766
+ 'GL_MESH_SUBROUTINE_UNIFORM_NV',
3767
+ 'GL_TASK_SUBROUTINE_UNIFORM_NV',
3768
+ 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV',
3769
+ 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV',
3770
+ ]
3771
+ end # self.get_ext_enum_GL_NV_mesh_shader
3772
+
3773
+
3651
3774
  def self.define_ext_enum_GL_NV_non_square_matrices
3652
3775
  OpenGL.const_set('GL_FLOAT_MAT2x3_NV', 0x8B65) unless defined?(OpenGL::GL_FLOAT_MAT2x3_NV)
3653
3776
  OpenGL.const_set('GL_FLOAT_MAT2x4_NV', 0x8B66) unless defined?(OpenGL::GL_FLOAT_MAT2x4_NV)
@@ -4102,6 +4225,17 @@ module OpenGLExt
4102
4225
  end # self.get_ext_enum_GL_NV_read_stencil
4103
4226
 
4104
4227
 
4228
+ def self.define_ext_enum_GL_NV_representative_fragment_test
4229
+ OpenGL.const_set('GL_REPRESENTATIVE_FRAGMENT_TEST_NV', 0x937F) unless defined?(OpenGL::GL_REPRESENTATIVE_FRAGMENT_TEST_NV)
4230
+ end # self.define_ext_enum_GL_NV_representative_fragment_test
4231
+
4232
+ def self.get_ext_enum_GL_NV_representative_fragment_test
4233
+ [
4234
+ 'GL_REPRESENTATIVE_FRAGMENT_TEST_NV',
4235
+ ]
4236
+ end # self.get_ext_enum_GL_NV_representative_fragment_test
4237
+
4238
+
4105
4239
  def self.define_ext_enum_GL_NV_sRGB_formats
4106
4240
  OpenGL.const_set('GL_SLUMINANCE_NV', 0x8C46) unless defined?(OpenGL::GL_SLUMINANCE_NV)
4107
4241
  OpenGL.const_set('GL_SLUMINANCE_ALPHA_NV', 0x8C44) unless defined?(OpenGL::GL_SLUMINANCE_ALPHA_NV)
@@ -4165,6 +4299,19 @@ module OpenGLExt
4165
4299
  end # self.get_ext_enum_GL_NV_sample_mask_override_coverage
4166
4300
 
4167
4301
 
4302
+ def self.define_ext_enum_GL_NV_scissor_exclusive
4303
+ OpenGL.const_set('GL_SCISSOR_TEST_EXCLUSIVE_NV', 0x9555) unless defined?(OpenGL::GL_SCISSOR_TEST_EXCLUSIVE_NV)
4304
+ OpenGL.const_set('GL_SCISSOR_BOX_EXCLUSIVE_NV', 0x9556) unless defined?(OpenGL::GL_SCISSOR_BOX_EXCLUSIVE_NV)
4305
+ end # self.define_ext_enum_GL_NV_scissor_exclusive
4306
+
4307
+ def self.get_ext_enum_GL_NV_scissor_exclusive
4308
+ [
4309
+ 'GL_SCISSOR_TEST_EXCLUSIVE_NV',
4310
+ 'GL_SCISSOR_BOX_EXCLUSIVE_NV',
4311
+ ]
4312
+ end # self.get_ext_enum_GL_NV_scissor_exclusive
4313
+
4314
+
4168
4315
  def self.define_ext_enum_GL_NV_shader_atomic_fp16_vector
4169
4316
  end # self.define_ext_enum_GL_NV_shader_atomic_fp16_vector
4170
4317
 
@@ -4183,6 +4330,66 @@ module OpenGLExt
4183
4330
  end # self.get_ext_enum_GL_NV_shader_noperspective_interpolation
4184
4331
 
4185
4332
 
4333
+ def self.define_ext_enum_GL_NV_shader_texture_footprint
4334
+ end # self.define_ext_enum_GL_NV_shader_texture_footprint
4335
+
4336
+ def self.get_ext_enum_GL_NV_shader_texture_footprint
4337
+ [
4338
+ ]
4339
+ end # self.get_ext_enum_GL_NV_shader_texture_footprint
4340
+
4341
+
4342
+ def self.define_ext_enum_GL_NV_shading_rate_image
4343
+ OpenGL.const_set('GL_SHADING_RATE_IMAGE_NV', 0x9563) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_NV)
4344
+ OpenGL.const_set('GL_SHADING_RATE_NO_INVOCATIONS_NV', 0x9564) unless defined?(OpenGL::GL_SHADING_RATE_NO_INVOCATIONS_NV)
4345
+ OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV', 0x9565) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV)
4346
+ OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV', 0x9566) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV)
4347
+ OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV', 0x9567) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV)
4348
+ OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV', 0x9568) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV)
4349
+ OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV', 0x9569) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV)
4350
+ OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV', 0x956A) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV)
4351
+ OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV', 0x956B) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV)
4352
+ OpenGL.const_set('GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV', 0x956C) unless defined?(OpenGL::GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV)
4353
+ OpenGL.const_set('GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV', 0x956D) unless defined?(OpenGL::GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV)
4354
+ OpenGL.const_set('GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV', 0x956E) unless defined?(OpenGL::GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV)
4355
+ OpenGL.const_set('GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV', 0x956F) unless defined?(OpenGL::GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV)
4356
+ OpenGL.const_set('GL_SHADING_RATE_IMAGE_BINDING_NV', 0x955B) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_BINDING_NV)
4357
+ OpenGL.const_set('GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV', 0x955C) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV)
4358
+ OpenGL.const_set('GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV', 0x955D) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV)
4359
+ OpenGL.const_set('GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV', 0x955E) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV)
4360
+ OpenGL.const_set('GL_MAX_COARSE_FRAGMENT_SAMPLES_NV', 0x955F) unless defined?(OpenGL::GL_MAX_COARSE_FRAGMENT_SAMPLES_NV)
4361
+ OpenGL.const_set('GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV', 0x95AE) unless defined?(OpenGL::GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV)
4362
+ OpenGL.const_set('GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV', 0x95AF) unless defined?(OpenGL::GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV)
4363
+ OpenGL.const_set('GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV', 0x95B0) unless defined?(OpenGL::GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV)
4364
+ end # self.define_ext_enum_GL_NV_shading_rate_image
4365
+
4366
+ def self.get_ext_enum_GL_NV_shading_rate_image
4367
+ [
4368
+ 'GL_SHADING_RATE_IMAGE_NV',
4369
+ 'GL_SHADING_RATE_NO_INVOCATIONS_NV',
4370
+ 'GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV',
4371
+ 'GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV',
4372
+ 'GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV',
4373
+ 'GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV',
4374
+ 'GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV',
4375
+ 'GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV',
4376
+ 'GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV',
4377
+ 'GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV',
4378
+ 'GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV',
4379
+ 'GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV',
4380
+ 'GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV',
4381
+ 'GL_SHADING_RATE_IMAGE_BINDING_NV',
4382
+ 'GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV',
4383
+ 'GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV',
4384
+ 'GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV',
4385
+ 'GL_MAX_COARSE_FRAGMENT_SAMPLES_NV',
4386
+ 'GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV',
4387
+ 'GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV',
4388
+ 'GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV',
4389
+ ]
4390
+ end # self.get_ext_enum_GL_NV_shading_rate_image
4391
+
4392
+
4186
4393
  def self.define_ext_enum_GL_NV_shadow_samplers_array
4187
4394
  OpenGL.const_set('GL_SAMPLER_2D_ARRAY_SHADOW_NV', 0x8DC4) unless defined?(OpenGL::GL_SAMPLER_2D_ARRAY_SHADOW_NV)
4188
4395
  end # self.define_ext_enum_GL_NV_shadow_samplers_array
@@ -10596,16 +10596,16 @@ module OpenGLExt
10596
10596
  OpenGL.const_set('GL_MESH_OUTPUT_TYPE_NV', 0x957B) unless defined?(OpenGL::GL_MESH_OUTPUT_TYPE_NV)
10597
10597
  OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV', 0x959C) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV)
10598
10598
  OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV', 0x959D) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV)
10599
- OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV', 0x959E) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV)
10600
- OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV', 0x959F) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV)
10601
10599
  OpenGL.const_set('GL_REFERENCED_BY_MESH_SHADER_NV', 0x95A0) unless defined?(OpenGL::GL_REFERENCED_BY_MESH_SHADER_NV)
10602
10600
  OpenGL.const_set('GL_REFERENCED_BY_TASK_SHADER_NV', 0x95A1) unless defined?(OpenGL::GL_REFERENCED_BY_TASK_SHADER_NV)
10601
+ OpenGL.const_set('GL_MESH_SHADER_BIT_NV', 0x00000040) unless defined?(OpenGL::GL_MESH_SHADER_BIT_NV)
10602
+ OpenGL.const_set('GL_TASK_SHADER_BIT_NV', 0x00000080) unless defined?(OpenGL::GL_TASK_SHADER_BIT_NV)
10603
10603
  OpenGL.const_set('GL_MESH_SUBROUTINE_NV', 0x957C) unless defined?(OpenGL::GL_MESH_SUBROUTINE_NV)
10604
10604
  OpenGL.const_set('GL_TASK_SUBROUTINE_NV', 0x957D) unless defined?(OpenGL::GL_TASK_SUBROUTINE_NV)
10605
10605
  OpenGL.const_set('GL_MESH_SUBROUTINE_UNIFORM_NV', 0x957E) unless defined?(OpenGL::GL_MESH_SUBROUTINE_UNIFORM_NV)
10606
10606
  OpenGL.const_set('GL_TASK_SUBROUTINE_UNIFORM_NV', 0x957F) unless defined?(OpenGL::GL_TASK_SUBROUTINE_UNIFORM_NV)
10607
- OpenGL.const_set('GL_MESH_SHADER_BIT_NV', 0x00000040) unless defined?(OpenGL::GL_MESH_SHADER_BIT_NV)
10608
- OpenGL.const_set('GL_TASK_SHADER_BIT_NV', 0x00000080) unless defined?(OpenGL::GL_TASK_SHADER_BIT_NV)
10607
+ OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV', 0x959E) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV)
10608
+ OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV', 0x959F) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV)
10609
10609
  end # self.define_ext_enum_GL_NV_mesh_shader
10610
10610
 
10611
10611
  def self.get_ext_enum_GL_NV_mesh_shader
@@ -10648,16 +10648,16 @@ module OpenGLExt
10648
10648
  'GL_MESH_OUTPUT_TYPE_NV',
10649
10649
  'GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV',
10650
10650
  'GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV',
10651
- 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV',
10652
- 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV',
10653
10651
  'GL_REFERENCED_BY_MESH_SHADER_NV',
10654
10652
  'GL_REFERENCED_BY_TASK_SHADER_NV',
10653
+ 'GL_MESH_SHADER_BIT_NV',
10654
+ 'GL_TASK_SHADER_BIT_NV',
10655
10655
  'GL_MESH_SUBROUTINE_NV',
10656
10656
  'GL_TASK_SUBROUTINE_NV',
10657
10657
  'GL_MESH_SUBROUTINE_UNIFORM_NV',
10658
10658
  'GL_TASK_SUBROUTINE_UNIFORM_NV',
10659
- 'GL_MESH_SHADER_BIT_NV',
10660
- 'GL_TASK_SHADER_BIT_NV',
10659
+ 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV',
10660
+ 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV',
10661
10661
  ]
10662
10662
  end # self.get_ext_enum_GL_NV_mesh_shader
10663
10663
 
metadata CHANGED
@@ -1,19 +1,19 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: opengl-bindings
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.6.8
4
+ version: 1.6.9
5
5
  platform: ruby
6
6
  authors:
7
7
  - vaiorabbit
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2019-02-23 00:00:00.000000000 Z
11
+ date: 2019-04-28 00:00:00.000000000 Z
12
12
  dependencies: []
13
13
  description: 'Ruby bindings for OpenGL - 4.6, OpenGL ES - 3.2 and all extensions using
14
14
  Fiddle (For MRI >= 2.0.0). GLFW/GLUT/GLU bindings are also available.
15
15
 
16
- '
16
+ '
17
17
  email:
18
18
  - vaiorabbit@gmail.com
19
19
  executables: []
@@ -69,7 +69,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
69
69
  - !ruby/object:Gem::Version
70
70
  version: '0'
71
71
  requirements: []
72
- rubygems_version: 3.0.2
72
+ rubygems_version: 3.0.3
73
73
  signing_key:
74
74
  specification_version: 4
75
75
  summary: Bindings for OpenGL -4.6, ES - 3.2 and extensions (For MRI >= 2.0.0)