opal-raphael 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/Gemfile.lock +1 -1
- data/README.md +21 -3
- data/lib/opal-raphael.rb +1 -1
- data/opal/opal-raphael.rb +175 -6
- data/spec/raphael_spec.rb +20 -0
- metadata +1 -1
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 0cd5f6f07271a8f0cd5d3179a60fe60164229717
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data.tar.gz: fb29df5c40899c83c3f5b8e80fbb15b11ec9967f
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 5605248b1859647c346ead8ff858b49285260093048e4c9418d5000ea35fac210a8a9014b727440729bee6edc29d34f98d9b5399bd55fb7b15f050b3eedd8e93
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data.tar.gz: bbb540640273008a9b8be861ca4d12ab1108d044bb01c01769cd8368ada52308c437d6e8ea1698ae56ba7fdc20c545bbe73325302ebed705da4cec610ad53e4e
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data/Gemfile.lock
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data/README.md
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@@ -16,13 +16,23 @@ Example
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background.attr("stroke", "#efefef")
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```
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See example/app/application.rb for full
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See example/app/application.rb for full example.
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Status
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------
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Early alpha
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Early alpha
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* Can render circle and rect
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* `Animation`, `Matrix`, `Raphael.*`, `Set`, `eve` are not supported
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(Waiting for your pull request!)
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See opal/opal-raphael.rb for list of supported methods.
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* (Note1: some of the methods may return raw JS object.
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It should be wrapped with `Raphael::Element`, etc.)
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* (Note2: method names are intentionally kept lowerCamelCase, so that
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you can find corresponding Opal method easily)
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Getting started
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---------------
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-------
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Currently does not work well with opal-jquery (see https://github.com/opal/opal/issues/547 )
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History
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-------
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* v0.0.2 (2014/06/10)
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* Add some methods
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* v0.0.1 (2014/06/10)
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* initial release
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data/lib/opal-raphael.rb
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data/opal/opal-raphael.rb
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@@ -12,13 +12,182 @@ def Raphael(a, b, c, d)
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end
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class Raphael
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end
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#Animation
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#Animation.delay()
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#Animation.repeat()
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class Element < `Raphael.el.constructor`
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alias_native :
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alias_native :animate
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alias_native :animateWith
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alias_native :attr
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alias_native :click
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alias_native :clone
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alias_native :data
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alias_native :dblclick
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alias_native :drag
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alias_native :getBBox
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alias_native :getPointAtLength
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alias_native :getSubpath
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alias_native :getTotalLength
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alias_native :glow
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alias_native :hide
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alias_native :hover
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def id; `self.id`; end
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alias_native :insertAfter
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alias_native :insertBefore
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alias_native :isPointInside
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def matrix; `self.matrix`; end
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alias_native :mousedown
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alias_native :mousemove
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alias_native :mouseout
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alias_native :mouseover
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alias_native :mouseup
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def next; `self.next`; end
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def node; `self.node`; end
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alias_native :onDragOver
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def paper; `self.paper`; end
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alias_native :pause
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def prev; `self.prev`; end
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def raphael; `self.raphael`; end
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alias_native :remove
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alias_native :removeData
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alias_native :resume
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alias_native :rotate
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alias_native :scale
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alias_native :setTime
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alias_native :show
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alias_native :status
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alias_native :stop
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alias_native :toBack
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alias_native :toFront
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alias_native :touchcancel
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alias_native :touchend
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alias_native :touchmove
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alias_native :touchstart
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alias_native :transform
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alias_native :translate
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alias_native :unclick
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alias_native :undblclick
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alias_native :undrag
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alias_native :unhover
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alias_native :unmousedown
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alias_native :unmousemove
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alias_native :unmouseout
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alias_native :unmouseover
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alias_native :unmouseup
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alias_native :untouchcancel
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alias_native :untouchend
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alias_native :untouchmove
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alias_native :untouchstart
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end
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end
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#Matrix
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#Matrix.add()
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#Matrix.clone()
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#Matrix.invert()
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#Matrix.rotate()
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#Matrix.scale()
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#Matrix.split()
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#Matrix.toTransformString()
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#Matrix.translate()
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#Matrix.x()
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#Matrix.y()
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class Paper < `Raphael`
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alias_native :add
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def bottom; `self.bottom`; end
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def ca; `self.ca`; end
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alias_native :circle
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alias_native :clear
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def customAttributes; `self.customAttributes`; end
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alias_native :ellipse
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alias_native :forEach
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alias_native :getById
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alias_native :getElementByPoint
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alias_native :getElementsByPoint
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alias_native :getFont
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alias_native :image
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alias_native :path
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alias_native :print
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def raphael; `self.raphael`; end
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alias_native :rect
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alias_native :remove
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alias_native :renderfix
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alias_native :safari
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alias_native :set
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alias_native :setFinish
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alias_native :setSize
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alias_native :setStart
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alias_native :setViewBox
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alias_native :text
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def top; `self.top`; end
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end
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# Raphael methods
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#Raphael.angle()
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#Raphael.animation()
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#Raphael.bezierBBox()
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#Raphael.color()
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#Raphael.createUUID()
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#Raphael.deg()
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#Raphael.easing_formulas
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#Raphael.el
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#Raphael.findDotsAtSegment()
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#Raphael.fn
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#Raphael.format()
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#Raphael.fullfill()
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#Raphael.getColor()
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#Raphael.getColor.reset()
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#Raphael.getPointAtLength()
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#Raphael.getRGB()
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#Raphael.getSubpath()
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#Raphael.getTotalLength()
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#Raphael.hsb()
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#Raphael.hsb2rgb()
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#Raphael.hsl()
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#Raphael.hsl2rgb()
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#Raphael.is()
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#Raphael.isBBoxIntersect()
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#Raphael.isPointInsideBBox()
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#Raphael.isPointInsidePath()
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#Raphael.mapPath()
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#Raphael.matrix()
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#Raphael.ninja()
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#Raphael.parsePathString()
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#Raphael.parseTransformString()
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#Raphael.path2curve()
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#Raphael.pathBBox()
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#Raphael.pathIntersection()
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#Raphael.pathToRelative()
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#Raphael.rad()
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#Raphael.registerFont()
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#Raphael.rgb()
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#Raphael.rgb2hsb()
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#Raphael.rgb2hsl()
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#Raphael.setWindow()
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#Raphael.snapTo()
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#Raphael.st
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#Raphael.svg
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#Raphael.toMatrix()
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#Raphael.transformPath()
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#Raphael.type
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#Raphael.vml
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#Set
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#Set.clear()
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#Set.exclude()
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#Set.forEach()
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#Set.pop()
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#Set.push()
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#Set.splice()
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#eve()
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#eve.listeners()
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#eve.nt()
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#eve.off()
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#eve.on()
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#eve.once()
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#eve.stop()
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#eve.unbind()
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#eve.version
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end
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data/spec/raphael_spec.rb
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expect(paper).to be_an_instance_of(Raphael::Paper)
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end
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end
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describe Raphael::Paper do
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end
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describe Raphael::Element do
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before do
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@paper = Raphael(0, 0, 5, 5)
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@circle = @paper.circle(0, 0, 5)
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end
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it "#attr" do
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@circle.attr("fill", "red")
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expect(@circle.attr("fill")).to eq("red")
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end
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it "#id" do
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expect(@circle.id).to be_an_instance_of(Integer)
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end
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end
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