nt_studio_game 1.0.0

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data/LICENSE ADDED
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+ copyright (C) 2014 Nathaniel Taylor
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,9 @@
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+ blahblah
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+ blahblah
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+ blahblah
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+ blahblah
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+ blahblah
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+ blahblah
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+ blahblah
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+
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+
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+ Simon......................... 2025
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+ Berserker..................... 1904
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+ Theo.......................... 1704
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+ Klutz......................... 1275.0
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+ Alvin......................... 840
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz",105,10)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "How many game rounds? ('quit' to exit)"
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+ rounds = gets.chomp
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+ case rounds
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+ when /^\d+$/
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+ knuckleheads.play(Integer(rounds)) do
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+ knuckleheads.total_points >= 200000
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+ end
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+ when "quit", "exit"
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+ knuckleheads.statistics
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+ break
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+ else
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+ puts "Please put a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+
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+
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+
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+
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+
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+
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+
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if @w00t_count == 6
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def initialize(name,health=100,boost=10)
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+ super(name,health)
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+ @boost_factor = boost
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+ end
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+
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+ def w00t
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+ @health += @boost_factor
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+ super
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0 )
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ @number = rand(1..6)
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_accessor :title
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+ attr_reader :players
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+
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+
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+ def initialize(title,players=[])
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+ @title = title
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+ @players = players
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+
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+ def play(rounds)
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+ puts "\nThere are #{@players.size} players in #{title}:"
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+
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+ each_player do |p|
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+ puts p
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+ end
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+
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+ tr = TreasureTrove::TREASURES
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+ puts "\nThere are #{tr.size} treasures to be found:\n"
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+
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+ tr.each do |t|
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+ puts "A #{t.name} is worth #{t.points} points\n"
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+ end
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+
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+ 1.upto(rounds) do |i|
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+ puts "\nRound #{i}\n"
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+
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+ each_player do |p|
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+ GameTurn.take_turn(p)
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+ end
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+ # break if yield
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+ end
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+
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+ end
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+
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+ def statistics
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+ strong, wimpy = @players.partition {|n| n.strong?}
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+ puts "\n\n\n#{@title} Statistics:\n\n"
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+ puts "#{strong.size} strong player#{"s"if strong.size != 1}:\n"
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+ strong.each do |p|
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+ puts "#{p.name} (#{p.health})\n"
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+ end
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+ puts "\n"
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+
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+ puts "#{wimpy.size} wimpy player#{"s"if strong.size != 1}:\n"
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+ wimpy.each do |p|
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+ puts "#{p.name} (#{p.health})\n"
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+ end
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+
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+ print_high_scores
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+ each_player { |p| p.print_points }
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+ puts "\nThe total combined score is #{total_points}"
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(30,'.')} #{player.score}\n"
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+ end
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+
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+ def each_player
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+ sorted_players = @players.sort
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+ sorted_players.each { |sp| yield sp }
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+ end
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+
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+
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+ def print_high_scores
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+ puts "\n#{@title} High Scores:\n"
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+ each_player do |sp|
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+ puts high_score_entry(sp)
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+ end
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+
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+ end
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+
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+ def read_csv(file)
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+ File.new(file).readlines.each do |line|
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+ x, y = line.split(",")
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+ yield(x,y)
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+ end
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+ end
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+
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+ def load_players(file)
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+ read_csv(file) do |name, health|
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+ player = Player.new(name,Integer(health))
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+ add_player(player)
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+ end
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+ end
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+
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+
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+ def total_points
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+ @players.reduce(0) {|sum, p| sum + p.score}
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+ end
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+
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+ def save_high_scores(file_name="high_scores.txt")
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+ File.open(file_name,"w") do |file|
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+ each_player do |pl|
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+ file.puts high_score_entry(pl)
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+ end
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+ end
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+
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+ end
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+
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+
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+
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+
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+ end
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+ end
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+ require_relative 'game'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ d = Die.new.roll
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+ case d
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ player.pass
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+ when 5..6
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+ player.w00t
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+ else
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+ end
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+ tr = TreasureTrove.random
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+ player.found_treasure(tr)
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+
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} got w00ted!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health, :treasures, :name
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+
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name.capitalize} with a health of #{@health} and a score of #{score.to_s}."
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+ end
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+
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+
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+
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+ def pass
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+ puts "#{@name} got passed."
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+ end
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+
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+ def found_treasure(t)
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+ @found_treasures[t.name] += t.points
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+ puts "#{@name} found a #{t.name} worth #{t.points}"
30
+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0) { |sum, v| sum + v }
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+ end
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+
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+ def score
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+ @health + @name.length + self.points
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+ end
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+
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+ def <=>(other)
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+ other.score <=> self.score
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+ end
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+
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+
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+ def each_found_treasure
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+ @found_treasures.each do |key, value|
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+ yield( Treasure.new(key,value))
48
+ end
49
+ end
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+
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+ def print_points
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+ puts "\n#{@name}'s point totals:"
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+ self.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
55
+ end
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+ puts "#{self.points} grand total points"
57
+ end
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+
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+
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+
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+ end
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+
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name,:points)
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+ module TreasureTrove
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+ TREASURES = [Treasure.new(:pie,5),
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+ Treasure.new(:bottle,25),
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+ Treasure.new(:hammer,50),
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+ Treasure.new(:skillet,100),
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+ Treasure.new(:broomstick,200),
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+ Treasure.new(:crowbar,400)]
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+
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+
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+ def self.random
13
+ r = rand(0..5)
14
+ TREASURES[r]
15
+ end
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+
17
+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should == false
15
+ end
16
+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.berserk?.should == true
21
+ end
22
+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
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+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+
30
+ end
31
+ end
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+ require 'studio_game/clumsy_player'
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+
3
+ module StudioGame
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+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
19
+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
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+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ end
33
+ end
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+ require 'studio_game/game'
2
+ require 'studio_game/player'
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+
4
+
5
+ module StudioGame
6
+ describe Game do
7
+ before do
8
+ @zelda = Game.new("Zelda")
9
+ @initial_health = 100
10
+ @player = Player.new("steve", @initial_health)
11
+ @zelda.add_player(@player)
12
+
13
+ end
14
+ it "should have a title" do
15
+ @zelda.title.should == "Zelda"
16
+ end
17
+
18
+ it "should be able to add players" do
19
+ @zelda.players.size.should == 1
20
+ p5 = Player.new("Juaquin")
21
+ @zelda.add_player(p5)
22
+ @zelda.players.size.should == 2
23
+ end
24
+
25
+ it "w00ts a player if a high number is rolled" do
26
+ Die.any_instance.stub(:roll).and_return(5)
27
+ @zelda.play(1)
28
+ @player.health.should == @initial_health + 15
29
+ end
30
+
31
+ it "passes a player if a medium number is rolled" do
32
+ Die.any_instance.stub(:roll).and_return(3)
33
+ @zelda.play(1)
34
+ @player.health.should == @initial_health
35
+ end
36
+
37
+ it "blams a player if a low number is rolled" do
38
+ Die.any_instance.stub(:roll).and_return(2)
39
+ @zelda.play(1)
40
+ @player.health.should == @initial_health - 10
41
+ end
42
+
43
+
44
+
45
+
46
+ end
47
+ end
@@ -0,0 +1,100 @@
1
+ require 'studio_game/player'
2
+
3
+ module StudioGame
4
+ describe Player do
5
+
6
+ before do
7
+ @health = 150
8
+ @player = Player.new("bob",@health)
9
+ end
10
+
11
+ it "has a capitalized name" do
12
+ @player.name.should == "Bob"
13
+ end
14
+
15
+
16
+ it "has an initial health" do
17
+ @player.health.should == 150
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+
24
+ @player.to_s.should == "I'm Bob with a health of 150 and a score of 253."
25
+ end
26
+
27
+ it "computes a score as the sum of its health and length of name" do
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.score.should == 253
31
+ end
32
+
33
+ it "increases health by 15 when w00ted" do
34
+ @player.w00t
35
+ @player.health.should == @health + 15
36
+ end
37
+
38
+
39
+ it "decreases health by 10 when blammed" do
40
+ @player.blam
41
+ @player.health.should == @health - 10
42
+ end
43
+
44
+ it "yields each found treasure and its total points" do
45
+ @player.found_treasure(Treasure.new(:skillet, 100))
46
+ @player.found_treasure(Treasure.new(:skillet, 100))
47
+ @player.found_treasure(Treasure.new(:hammer, 50))
48
+ @player.found_treasure(Treasure.new(:bottle, 5))
49
+ @player.found_treasure(Treasure.new(:bottle, 5))
50
+ @player.found_treasure(Treasure.new(:bottle, 5))
51
+ @player.found_treasure(Treasure.new(:bottle, 5))
52
+ @player.found_treasure(Treasure.new(:bottle, 5))
53
+
54
+ yielded = []
55
+ @player.each_found_treasure do |treasure|
56
+ yielded << treasure
57
+ end
58
+
59
+ yielded.should == [
60
+ Treasure.new(:skillet, 200),
61
+ Treasure.new(:hammer, 50),
62
+ Treasure.new(:bottle, 25)
63
+ ]
64
+ end
65
+
66
+ context "with default health" do
67
+ before do
68
+ @player = Player.new("bob")
69
+ end
70
+
71
+ it "should have default health" do
72
+ @player.health.should == 100
73
+ end
74
+ end
75
+
76
+
77
+ context "with a health greater than 100" do
78
+ before do
79
+ @player = Player.new("bob",150)
80
+ end
81
+
82
+ it "is strong" do
83
+ puts @player.strong?
84
+ puts "Hello!"
85
+ @player.strong?.should == true
86
+ end
87
+ end
88
+
89
+ context "with a health of 100 or less" do
90
+ before do
91
+ @player = Player.new("bob",100)
92
+ end
93
+
94
+ it "is not strong" do
95
+ @player.strong?.should == false
96
+ end
97
+ end
98
+
99
+ end
100
+ end
@@ -0,0 +1,52 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ end
52
+ end
metadata ADDED
@@ -0,0 +1,92 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: nt_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Nathaniel Taylor
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-06-16 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |+
28
+ blahblah
29
+ blahblah
30
+ blahblah
31
+ blahblah
32
+ blahblah
33
+ blahblah
34
+ blahblah
35
+
36
+
37
+ email: nathanielty@aol.com
38
+ executables:
39
+ - studio_game
40
+ extensions: []
41
+ extra_rdoc_files: []
42
+ files:
43
+ - LICENSE
44
+ - README
45
+ - bin/high_scores.txt
46
+ - bin/players.csv
47
+ - bin/studio_game
48
+ - lib/studio_game/auditable.rb
49
+ - lib/studio_game/berserk_player.rb
50
+ - lib/studio_game/clumsy_player.rb
51
+ - lib/studio_game/die.rb
52
+ - lib/studio_game/game.rb
53
+ - lib/studio_game/game_turn.rb
54
+ - lib/studio_game/loaded_die.rb
55
+ - lib/studio_game/playable.rb
56
+ - lib/studio_game/player.rb
57
+ - lib/studio_game/treasure_trove.rb
58
+ - spec/studio_game/berserk_player_spec.rb
59
+ - spec/studio_game/clumsy_player_spec.rb
60
+ - spec/studio_game/game_spec.rb
61
+ - spec/studio_game/player_spec.rb
62
+ - spec/studio_game/treasure_trove_spec.rb
63
+ homepage: http://www.pragmaticstudio.com
64
+ licenses:
65
+ - MIT
66
+ metadata: {}
67
+ post_install_message:
68
+ rdoc_options: []
69
+ require_paths:
70
+ - lib
71
+ required_ruby_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '1.9'
76
+ required_rubygems_version: !ruby/object:Gem::Requirement
77
+ requirements:
78
+ - - '>='
79
+ - !ruby/object:Gem::Version
80
+ version: '0'
81
+ requirements: []
82
+ rubyforge_project:
83
+ rubygems_version: 2.2.2
84
+ signing_key:
85
+ specification_version: 4
86
+ summary: pragmatic studio ruby tutorial exercises
87
+ test_files:
88
+ - spec/studio_game/berserk_player_spec.rb
89
+ - spec/studio_game/clumsy_player_spec.rb
90
+ - spec/studio_game/game_spec.rb
91
+ - spec/studio_game/player_spec.rb
92
+ - spec/studio_game/treasure_trove_spec.rb