nakor 0.0.2 → 0.0.3

Sign up to get free protection for your applications and to get access to all the features.
@@ -1,34 +1,47 @@
1
- module(..., package.seeall)
2
-
3
- -- Main function - MUST return a display.newGroup()
4
- function new()
5
- local localGroup = display.newGroup()
6
-
7
- -- Background
8
- local background = display.newImageRect("bk_default.png", 480, 320)
9
- background.x = display.contentCenterX
10
- background.y = display.contentCenterY
11
- localGroup:insert(background)
12
-
13
- -- Title
14
- local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
15
- title:setTextColor( 255,255,255)
16
- title.x = display.contentCenterX
17
- title.y = display.contentCenterY
18
- title.name = "title"
19
- localGroup:insert(title)
20
-
21
- -- Touch to go back
22
- local function touched ( event )
23
- if ("ended" == event.phase) then
24
- director:changeScene("menu","fade")
25
- end
26
- end
27
- background:addEventListener("touch",touched)
28
-
29
- unloadMe = function()
30
- end
31
-
32
- -- MUST return a display.newGroup()
33
- return localGroup
1
+ local storyboard = require( "storyboard" )
2
+ local scene = storyboard.newScene()
3
+
4
+ local ui = require "ui"
5
+ local radlib = require "radlib"
6
+
7
+ ---------------------------------------------------------------------------------
8
+ -- BEGINNING OF YOUR IMPLEMENTATION
9
+ ---------------------------------------------------------------------------------
10
+ function scene:createScene( event )
11
+ local screenGroup = self.view
12
+
13
+ end
14
+
15
+ function scene:enterScene( event )
16
+ print("About loaded...")
17
+
18
+ storyboard.removeAll()
19
+ end
20
+
21
+ function scene:exitScene( event )
34
22
  end
23
+
24
+ function scene:destroyScene( event )
25
+ end
26
+
27
+ ---------------------------------------------------------------------------------
28
+ -- END OF YOUR IMPLEMENTATION
29
+ ---------------------------------------------------------------------------------
30
+ --
31
+ -- "createScene" event is dispatched if scene's view does not exist
32
+ scene:addEventListener( "createScene", scene )
33
+
34
+ -- "enterScene" event is dispatched whenever scene transition has finished
35
+ scene:addEventListener( "enterScene", scene )
36
+
37
+ -- "exitScene" event is dispatched before next scene's transition begins
38
+ scene:addEventListener( "exitScene", scene )
39
+
40
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
41
+ -- automatically unloaded in low memory situations, or explicitly via a call to
42
+ -- storyboard.purgeScene() or storyboard.removeScene().
43
+ scene:addEventListener( "destroyScene", scene )
44
+ ---------------------------------------------------------------------------------
45
+
46
+ return scene
47
+
@@ -1,15 +1,22 @@
1
1
  settings =
2
2
  {
3
- orientation =
3
+ orientation =
4
4
  {
5
5
  default = "landscapeRight",
6
- supported =
6
+ supported =
7
7
  {
8
8
  "landscapeLeft", "landscapeRight",
9
9
  },
10
10
  },
11
- androidPermissions =
12
- {
13
- "android.permission.INTERNET"
14
- },
15
- }
11
+ iphone = {
12
+ plist = {
13
+ UIStatusBarHidden = false,
14
+ UIPrerenderedIcon = true, -- set to false for "shine" overlay
15
+ UIApplicationExitsOnSuspend = true,
16
+ }
17
+ },
18
+ androidPermissions =
19
+ {
20
+ "android.permission.INTERNET"
21
+ },
22
+ }
@@ -1,13 +1,13 @@
1
- application =
1
+ application =
2
2
  {
3
- content =
4
- {
5
- width = 320,
6
- height = 480,
7
- scale = "letterbox",
8
- imageSuffix =
9
- {
10
- ["@2"] = 2,
11
- }
12
- }
13
- }
3
+ content =
4
+ {
5
+ width = 320,
6
+ height = 480,
7
+ scale = "letterbox",
8
+ imageSuffix =
9
+ {
10
+ ["@2"] = 2,
11
+ }
12
+ }
13
+ }
@@ -1,34 +1,48 @@
1
- module(..., package.seeall)
2
-
3
- -- Main function - MUST return a display.newGroup()
4
- function new()
5
- local localGroup = display.newGroup()
6
-
7
- -- Background
8
- local background = display.newImageRect("bk_default.png", 480, 320)
9
- background.x = display.contentCenterX
10
- background.y = display.contentCenterY
11
- localGroup:insert(background)
12
-
13
- -- Title
14
- local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
15
- title:setTextColor( 255,255,255)
16
- title.x = display.contentCenterX
17
- title.y = display.contentCenterY
18
- title.name = "title"
19
- localGroup:insert(title)
20
-
21
- -- Touch to go back
22
- local function touched ( event )
23
- if ("ended" == event.phase) then
24
- director:changeScene("menu","fade")
25
- end
26
- end
27
- background:addEventListener("touch",touched)
28
-
29
- unloadMe = function()
30
- end
31
-
32
- -- MUST return a display.newGroup()
33
- return localGroup
1
+ local storyboard = require( "storyboard" )
2
+ local scene = storyboard.newScene()
3
+
4
+ local ui = require "ui"
5
+ local radlib = require "radlib"
6
+
7
+ ---------------------------------------------------------------------------------
8
+ -- BEGINNING OF YOUR IMPLEMENTATION
9
+ ---------------------------------------------------------------------------------
10
+ function scene:createScene( event )
11
+ local screenGroup = self.view
12
+
34
13
  end
14
+
15
+ function scene:enterScene( event )
16
+ print("Help loaded...")
17
+
18
+ storyboard.removeAll()
19
+ end
20
+
21
+ function scene:exitScene( event )
22
+ end
23
+
24
+ function scene:destroyScene( event )
25
+ end
26
+
27
+ ---------------------------------------------------------------------------------
28
+ -- END OF YOUR IMPLEMENTATION
29
+ ---------------------------------------------------------------------------------
30
+ --
31
+ -- "createScene" event is dispatched if scene's view does not exist
32
+ scene:addEventListener( "createScene", scene )
33
+
34
+ -- "enterScene" event is dispatched whenever scene transition has finished
35
+ scene:addEventListener( "enterScene", scene )
36
+
37
+ -- "exitScene" event is dispatched before next scene's transition begins
38
+ scene:addEventListener( "exitScene", scene )
39
+
40
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
41
+ -- automatically unloaded in low memory situations, or explicitly via a call to
42
+ -- storyboard.purgeScene() or storyboard.removeScene().
43
+ scene:addEventListener( "destroyScene", scene )
44
+ ---------------------------------------------------------------------------------
45
+
46
+ return scene
47
+
48
+
@@ -1,33 +1,62 @@
1
- module(..., package.seeall)
1
+ local storyboard = require( "storyboard" )
2
+ local scene = storyboard.newScene()
2
3
 
3
- require "init_buttons"
4
+ ---------------------------------------------------------------------------------
5
+ -- BEGINNING OF YOUR IMPLEMENTATION
6
+ ---------------------------------------------------------------------------------
7
+ function initializeGame()
8
+ require 'init_buttons'
4
9
 
5
- -- Main function - MUST return a display.newGroup()
6
- function new()
7
- local localGroup = display.newGroup()
8
-
9
- local theTimer
10
- local loadingImage
10
+ math.randomseed( os.time() )
11
+ end
11
12
 
12
- local showLoadingScreen = function()
13
- loadingImage = display.newImageRect( "splash_screen.png", 480, 320 )
14
- loadingImage.x = display.contentWidth
15
- loadingImage.y = display.contentHeight
16
- localGroup:insert(loadingImage)
13
+ function scene:createScene( event )
14
+ local screenGroup = self.view
17
15
 
18
- local goToLevel = function()
19
- director:changeScene( "menu" )
20
- end
16
+ local loadingImage = display.newImageRect( "splash_screen.png", 480, 320 )
17
+ loadingImage.x = display.contentWidth/2
18
+ loadingImage.y = display.contentHeight/2
19
+ screenGroup:insert(loadingImage)
21
20
 
22
- math.randomseed( os.time() )
23
- theTimer = timer.performWithDelay( 1000, goToLevel, 1 )
21
+ local gotoMainMenu = function()
22
+ storyboard.gotoScene( "menu" )
24
23
  end
25
24
 
26
- showLoadingScreen()
25
+ initializeGame()
27
26
 
28
- unloadMe = function()
29
- end
27
+ local loadMenuTimer = timer.performWithDelay( 1000, gotoMainMenu, 1 )
28
+ end
30
29
 
31
- -- MUST return a display.newGroup()
32
- return localGroup
30
+ function scene:enterScene( event )
31
+ print("Loading screen loaded...")
32
+
33
+ storyboard.removeAll()
34
+ end
35
+
36
+ function scene:exitScene( event )
33
37
  end
38
+
39
+ function scene:destroyScene( event )
40
+ end
41
+
42
+ ---------------------------------------------------------------------------------
43
+ -- END OF YOUR IMPLEMENTATION
44
+ ---------------------------------------------------------------------------------
45
+ --
46
+ -- "createScene" event is dispatched if scene's view does not exist
47
+ scene:addEventListener( "createScene", scene )
48
+
49
+ -- "enterScene" event is dispatched whenever scene transition has finished
50
+ scene:addEventListener( "enterScene", scene )
51
+
52
+ -- "exitScene" event is dispatched before next scene's transition begins
53
+ scene:addEventListener( "exitScene", scene )
54
+
55
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
56
+ -- automatically unloaded in low memory situations, or explicitly via a call to
57
+ -- storyboard.purgeScene() or storyboard.removeScene().
58
+ scene:addEventListener( "destroyScene", scene )
59
+ ---------------------------------------------------------------------------------
60
+
61
+ return scene
62
+
@@ -1,12 +1,8 @@
1
1
  display.setStatusBar( display.HiddenStatusBar )
2
2
 
3
- local director = require("director")
4
- local mainGroup = display.newGroup()
3
+ -- require controller module
4
+ local storyboard = require "storyboard"
5
+ local widget = require "widget"
5
6
 
6
- local function main()
7
- mainGroup:insert(director.directorView)
8
- director:changeScene("loadmenu")
9
- return true
10
- end
11
-
12
- main()
7
+ -- load first screen
8
+ storyboard.gotoScene( "loadmenu" )
@@ -1,25 +1,19 @@
1
- module(..., package.seeall)
1
+ local storyboard = require( "storyboard" )
2
+ local scene = storyboard.newScene()
2
3
 
4
+ local ui = require "ui"
3
5
  local radlib = require "radlib"
4
6
 
5
- -- Main function - MUST return a display.newGroup()
6
- function new()
7
- local ui = require("ui")
8
-
9
- local localGroup = display.newGroup()
10
-
11
- -- Background
12
- local background = display.newImageRect("bk_default.png", 480, 320)
13
- background.x = display.contentCenterX
14
- background.y = display.contentCenterY
15
- localGroup:insert(background)
16
-
17
- -- Menu Buttons - Start
7
+ ---------------------------------------------------------------------------------
8
+ -- BEGINNING OF YOUR IMPLEMENTATION
9
+ ---------------------------------------------------------------------------------
10
+ function scene:createScene( event )
11
+ local screenGroup = self.view
18
12
 
19
13
  local playButton = nil
20
14
  local function onPlayPressed ( event )
21
15
  if event.phase == "ended" and playButton.isActive then
22
- director:changeScene("play", "fade", 30.0,60.0,90.0)
16
+ storyboard.gotoScene( "play" )
23
17
  end
24
18
  end
25
19
  playButton = ui.newButton(
@@ -31,12 +25,12 @@ function new()
31
25
  playButton.x = 160
32
26
  playButton.y = 80
33
27
  playButton.isActive = true
34
- localGroup:insert(playButton)
28
+ screenGroup:insert(playButton)
35
29
 
36
30
  local settingsButton = nil
37
- local function onSettingsPressed ( event )
31
+ local function onSettingsPressed( event )
38
32
  if event.phase == "ended" and settingsButton.isActive then
39
- director:changeScene("settings", "fade", "green")
33
+ storyboard.gotoScene( "settings" )
40
34
  end
41
35
  end
42
36
  settingsButton = ui.newButton(
@@ -48,29 +42,12 @@ function new()
48
42
  settingsButton.x = 160
49
43
  settingsButton.y = 130
50
44
  settingsButton.isActive = true
51
- localGroup:insert(settingsButton)
52
-
53
- local helpButton = nil
54
- local function onHelpPressed ( event )
55
- if event.phase == "ended" and helpButton.isActive then
56
- director:changeScene("help", "overFromTop")
57
- end
58
- end
59
- helpButton = ui.newButton(
60
- radlib.table.merge(
61
- _G.buttons['help'],
62
- { onRelease = onHelpPressed }
63
- )
64
- )
65
- helpButton.x = 160
66
- helpButton.y = 180
67
- helpButton.isActive = true
68
- localGroup:insert(helpButton)
45
+ screenGroup:insert(settingsButton)
69
46
 
70
47
  local aboutButton = nil
71
- local function onAboutPressed ( event )
48
+ local function onAboutPressed( event )
72
49
  if event.phase == "ended" and aboutButton.isActive then
73
- director:changeScene("about", "moveFromLeft")
50
+ storyboard.gotoScene( "about" )
74
51
  end
75
52
  end
76
53
  aboutButton = ui.newButton(
@@ -80,14 +57,57 @@ function new()
80
57
  )
81
58
  )
82
59
  aboutButton.x = 160
83
- aboutButton.y = 230
60
+ aboutButton.y = 180
84
61
  aboutButton.isActive = true
85
- localGroup:insert(aboutButton)
86
- -- Menu Buttons - End
62
+ screenGroup:insert(aboutButton)
87
63
 
88
- unloadMe = function()
64
+ local helpButton = nil
65
+ local function onHelpPressed( event )
66
+ if event.phase == "ended" and helpButton.isActive then
67
+ storyboard.gotoScene( "help" )
68
+ end
89
69
  end
70
+ helpButton = ui.newButton(
71
+ radlib.table.merge(
72
+ _G.buttons['help'],
73
+ { onRelease = onHelpPressed }
74
+ )
75
+ )
76
+ helpButton.x = 160
77
+ helpButton.y = 230
78
+ helpButton.isActive = true
79
+ screenGroup:insert(helpButton)
80
+ end
81
+
82
+ function scene:enterScene( event )
83
+ print("Menu loaded...")
90
84
 
91
- -- MUST return a display.newGroup()
92
- return localGroup
85
+ storyboard.removeAll()
93
86
  end
87
+
88
+ function scene:exitScene( event )
89
+ end
90
+
91
+ function scene:destroyScene( event )
92
+ end
93
+
94
+ ---------------------------------------------------------------------------------
95
+ -- END OF YOUR IMPLEMENTATION
96
+ ---------------------------------------------------------------------------------
97
+ --
98
+ -- "createScene" event is dispatched if scene's view does not exist
99
+ scene:addEventListener( "createScene", scene )
100
+
101
+ -- "enterScene" event is dispatched whenever scene transition has finished
102
+ scene:addEventListener( "enterScene", scene )
103
+
104
+ -- "exitScene" event is dispatched before next scene's transition begins
105
+ scene:addEventListener( "exitScene", scene )
106
+
107
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
108
+ -- automatically unloaded in low memory situations, or explicitly via a call to
109
+ -- storyboard.purgeScene() or storyboard.removeScene().
110
+ scene:addEventListener( "destroyScene", scene )
111
+ ---------------------------------------------------------------------------------
112
+
113
+ return scene
@@ -1,34 +1,48 @@
1
- module(..., package.seeall)
2
-
3
- -- Main function - MUST return a display.newGroup()
4
- function new()
5
- local localGroup = display.newGroup()
6
-
7
- -- Background
8
- local background = display.newImageRect("bk_default.png", 480, 320)
9
- background.x = display.contentCenterX
10
- background.y = display.contentCenterY
11
- localGroup:insert(background)
12
-
13
- -- Title
14
- local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
15
- title:setTextColor( 255,255,255)
16
- title.x = display.contentCenterX
17
- title.y = display.contentCenterY
18
- title.name = "title"
19
- localGroup:insert(title)
20
-
21
- -- Touch to go back
22
- local function touched ( event )
23
- if ("ended" == event.phase) then
24
- director:changeScene("menu","fade")
25
- end
26
- end
27
- background:addEventListener("touch",touched)
28
-
29
- unloadMe = function()
30
- end
31
-
32
- -- MUST return a display.newGroup()
33
- return localGroup
1
+ local storyboard = require( "storyboard" )
2
+ local scene = storyboard.newScene()
3
+
4
+ local ui = require "ui"
5
+ local radlib = require "radlib"
6
+
7
+ ---------------------------------------------------------------------------------
8
+ -- BEGINNING OF YOUR IMPLEMENTATION
9
+ ---------------------------------------------------------------------------------
10
+ function scene:createScene( event )
11
+ local screenGroup = self.view
12
+
34
13
  end
14
+
15
+ function scene:enterScene( event )
16
+ print("Play loaded...")
17
+
18
+ storyboard.removeAll()
19
+ end
20
+
21
+ function scene:exitScene( event )
22
+ end
23
+
24
+ function scene:destroyScene( event )
25
+ end
26
+
27
+ ---------------------------------------------------------------------------------
28
+ -- END OF YOUR IMPLEMENTATION
29
+ ---------------------------------------------------------------------------------
30
+ --
31
+ -- "createScene" event is dispatched if scene's view does not exist
32
+ scene:addEventListener( "createScene", scene )
33
+
34
+ -- "enterScene" event is dispatched whenever scene transition has finished
35
+ scene:addEventListener( "enterScene", scene )
36
+
37
+ -- "exitScene" event is dispatched before next scene's transition begins
38
+ scene:addEventListener( "exitScene", scene )
39
+
40
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
41
+ -- automatically unloaded in low memory situations, or explicitly via a call to
42
+ -- storyboard.purgeScene() or storyboard.removeScene().
43
+ scene:addEventListener( "destroyScene", scene )
44
+ ---------------------------------------------------------------------------------
45
+
46
+ return scene
47
+
48
+
@@ -1,34 +1,48 @@
1
- module(..., package.seeall)
2
-
3
- -- Main function - MUST return a display.newGroup()
4
- function new()
5
- local localGroup = display.newGroup()
6
-
7
- -- Background
8
- local background = display.newImageRect("bk_default.png", 480, 320)
9
- background.x = display.contentCenterX
10
- background.y = display.contentCenterY
11
- localGroup:insert(background)
12
-
13
- -- Title
14
- local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
15
- title:setTextColor( 255,255,255)
16
- title.x = display.contentCenterX
17
- title.y = display.contentCenterY
18
- title.name = "title"
19
- localGroup:insert(title)
20
-
21
- -- Touch to go back
22
- local function touched ( event )
23
- if ("ended" == event.phase) then
24
- director:changeScene("menu","fade")
25
- end
26
- end
27
- background:addEventListener("touch",touched)
28
-
29
- unloadMe = function()
30
- end
31
-
32
- -- MUST return a display.newGroup()
33
- return localGroup
1
+ local storyboard = require( "storyboard" )
2
+ local scene = storyboard.newScene()
3
+
4
+ local ui = require "ui"
5
+ local radlib = require "radlib"
6
+
7
+ ---------------------------------------------------------------------------------
8
+ -- BEGINNING OF YOUR IMPLEMENTATION
9
+ ---------------------------------------------------------------------------------
10
+ function scene:createScene( event )
11
+ local screenGroup = self.view
12
+
34
13
  end
14
+
15
+ function scene:enterScene( event )
16
+ print("Settings loaded...")
17
+
18
+ storyboard.removeAll()
19
+ end
20
+
21
+ function scene:exitScene( event )
22
+ end
23
+
24
+ function scene:destroyScene( event )
25
+ end
26
+
27
+ ---------------------------------------------------------------------------------
28
+ -- END OF YOUR IMPLEMENTATION
29
+ ---------------------------------------------------------------------------------
30
+ --
31
+ -- "createScene" event is dispatched if scene's view does not exist
32
+ scene:addEventListener( "createScene", scene )
33
+
34
+ -- "enterScene" event is dispatched whenever scene transition has finished
35
+ scene:addEventListener( "enterScene", scene )
36
+
37
+ -- "exitScene" event is dispatched before next scene's transition begins
38
+ scene:addEventListener( "exitScene", scene )
39
+
40
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
41
+ -- automatically unloaded in low memory situations, or explicitly via a call to
42
+ -- storyboard.purgeScene() or storyboard.removeScene().
43
+ scene:addEventListener( "destroyScene", scene )
44
+ ---------------------------------------------------------------------------------
45
+
46
+ return scene
47
+
48
+
data/lib/nakor/version.rb CHANGED
@@ -1,3 +1,3 @@
1
1
  module Nakor
2
- VERSION = "0.0.2"
2
+ VERSION = "0.0.3"
3
3
  end
metadata CHANGED
@@ -1,88 +1,71 @@
1
- --- !ruby/object:Gem::Specification
1
+ --- !ruby/object:Gem::Specification
2
2
  name: nakor
3
- version: !ruby/object:Gem::Version
4
- hash: 27
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.0.3
5
5
  prerelease:
6
- segments:
7
- - 0
8
- - 0
9
- - 2
10
- version: 0.0.2
11
6
  platform: ruby
12
- authors:
7
+ authors:
13
8
  - Radamanthus Batnag
14
9
  autorequire:
15
10
  bindir: bin
16
11
  cert_chain: []
17
-
18
- date: 2011-09-30 00:00:00 Z
19
- dependencies:
20
- - !ruby/object:Gem::Dependency
12
+ date: 2011-11-24 00:00:00.000000000Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
21
15
  name: thor
22
- prerelease: false
23
- requirement: &id001 !ruby/object:Gem::Requirement
16
+ requirement: &70099056496780 !ruby/object:Gem::Requirement
24
17
  none: false
25
- requirements:
26
- - - ">="
27
- - !ruby/object:Gem::Version
28
- hash: 3
29
- segments:
30
- - 0
31
- version: "0"
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
32
22
  type: :runtime
33
- version_requirements: *id001
34
- - !ruby/object:Gem::Dependency
35
- name: aruba
36
23
  prerelease: false
37
- requirement: &id002 !ruby/object:Gem::Requirement
24
+ version_requirements: *70099056496780
25
+ - !ruby/object:Gem::Dependency
26
+ name: aruba
27
+ requirement: &70099056496360 !ruby/object:Gem::Requirement
38
28
  none: false
39
- requirements:
40
- - - ">="
41
- - !ruby/object:Gem::Version
42
- hash: 3
43
- segments:
44
- - 0
45
- version: "0"
29
+ requirements:
30
+ - - ! '>='
31
+ - !ruby/object:Gem::Version
32
+ version: '0'
46
33
  type: :development
47
- version_requirements: *id002
48
- - !ruby/object:Gem::Dependency
49
- name: cucumber
50
34
  prerelease: false
51
- requirement: &id003 !ruby/object:Gem::Requirement
35
+ version_requirements: *70099056496360
36
+ - !ruby/object:Gem::Dependency
37
+ name: cucumber
38
+ requirement: &70099056495940 !ruby/object:Gem::Requirement
52
39
  none: false
53
- requirements:
54
- - - ">="
55
- - !ruby/object:Gem::Version
56
- hash: 3
57
- segments:
58
- - 0
59
- version: "0"
40
+ requirements:
41
+ - - ! '>='
42
+ - !ruby/object:Gem::Version
43
+ version: '0'
60
44
  type: :development
61
- version_requirements: *id003
62
- - !ruby/object:Gem::Dependency
63
- name: rspec
64
45
  prerelease: false
65
- requirement: &id004 !ruby/object:Gem::Requirement
46
+ version_requirements: *70099056495940
47
+ - !ruby/object:Gem::Dependency
48
+ name: rspec
49
+ requirement: &70099056495520 !ruby/object:Gem::Requirement
66
50
  none: false
67
- requirements:
68
- - - ">="
69
- - !ruby/object:Gem::Version
70
- hash: 3
71
- segments:
72
- - 0
73
- version: "0"
51
+ requirements:
52
+ - - ! '>='
53
+ - !ruby/object:Gem::Version
54
+ version: '0'
74
55
  type: :development
75
- version_requirements: *id004
76
- description: "\n To create a new Corona SDK game using nakor, just run:\n\n nakor generate awesome_game\n\n This will create an awesome_game directory in the current directory, and copy all corona game template files into it.\n\n To run the generated game, type:\n\n /Applications/CoronaSDK/simulator awesome_game\n "
77
- email:
56
+ prerelease: false
57
+ version_requirements: *70099056495520
58
+ description: ! "\n To create a new Corona SDK game using nakor, just run:\n\n nakor
59
+ generate awesome_game\n\n This will create an awesome_game directory in the current
60
+ directory, and copy all corona game template files into it.\n\n To run the generated
61
+ game, type:\n\n /Applications/CoronaSDK/simulator awesome_game\n "
62
+ email:
78
63
  - rad@batnag.org
79
- executables:
64
+ executables:
80
65
  - nakor
81
66
  extensions: []
82
-
83
67
  extra_rdoc_files: []
84
-
85
- files:
68
+ files:
86
69
  - .gitignore
87
70
  - Gemfile
88
71
  - Rakefile
@@ -121,40 +104,31 @@ files:
121
104
  - lib/nakor/version.rb
122
105
  - nakor.gemspec
123
106
  - spec/app_spec.rb
124
- homepage: ""
107
+ homepage: ''
125
108
  licenses: []
126
-
127
109
  post_install_message:
128
110
  rdoc_options: []
129
-
130
- require_paths:
111
+ require_paths:
131
112
  - lib
132
- required_ruby_version: !ruby/object:Gem::Requirement
113
+ required_ruby_version: !ruby/object:Gem::Requirement
133
114
  none: false
134
- requirements:
135
- - - ">="
136
- - !ruby/object:Gem::Version
137
- hash: 3
138
- segments:
139
- - 0
140
- version: "0"
141
- required_rubygems_version: !ruby/object:Gem::Requirement
115
+ requirements:
116
+ - - ! '>='
117
+ - !ruby/object:Gem::Version
118
+ version: '0'
119
+ required_rubygems_version: !ruby/object:Gem::Requirement
142
120
  none: false
143
- requirements:
144
- - - ">="
145
- - !ruby/object:Gem::Version
146
- hash: 3
147
- segments:
148
- - 0
149
- version: "0"
121
+ requirements:
122
+ - - ! '>='
123
+ - !ruby/object:Gem::Version
124
+ version: '0'
150
125
  requirements: []
151
-
152
126
  rubyforge_project: nakor
153
127
  rubygems_version: 1.8.10
154
128
  signing_key:
155
129
  specification_version: 3
156
130
  summary: Nakor is a gem that encapsulates the corona-game-template project.
157
- test_files:
131
+ test_files:
158
132
  - features/generate.feature
159
133
  - features/support/setup.rb
160
134
  - spec/app_spec.rb