nakor 0.0.2 → 0.0.3
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- data/lib/nakor/generators/corona-game-template/about.lua +46 -33
- data/lib/nakor/generators/corona-game-template/build.settings +14 -7
- data/lib/nakor/generators/corona-game-template/config.lua +12 -12
- data/lib/nakor/generators/corona-game-template/help.lua +47 -33
- data/lib/nakor/generators/corona-game-template/loadmenu.lua +52 -23
- data/lib/nakor/generators/corona-game-template/main.lua +5 -9
- data/lib/nakor/generators/corona-game-template/menu.lua +64 -44
- data/lib/nakor/generators/corona-game-template/play.lua +47 -33
- data/lib/nakor/generators/corona-game-template/settings.lua +47 -33
- data/lib/nakor/generators/corona-game-template/splash_screen.png +0 -0
- data/lib/nakor/version.rb +1 -1
- metadata +58 -84
@@ -1,34 +1,47 @@
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local function touched ( event )
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if ("ended" == event.phase) then
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director:changeScene("menu","fade")
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end
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end
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background:addEventListener("touch",touched)
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unloadMe = function()
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end
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-- MUST return a display.newGroup()
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return localGroup
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local storyboard = require( "storyboard" )
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local scene = storyboard.newScene()
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local ui = require "ui"
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local radlib = require "radlib"
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---------------------------------------------------------------------------------
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-- BEGINNING OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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function scene:createScene( event )
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local screenGroup = self.view
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end
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function scene:enterScene( event )
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print("About loaded...")
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storyboard.removeAll()
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end
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function scene:exitScene( event )
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end
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function scene:destroyScene( event )
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end
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---------------------------------------------------------------------------------
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-- END OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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--
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-- "createScene" event is dispatched if scene's view does not exist
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scene:addEventListener( "createScene", scene )
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-- "enterScene" event is dispatched whenever scene transition has finished
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scene:addEventListener( "enterScene", scene )
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-- "exitScene" event is dispatched before next scene's transition begins
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scene:addEventListener( "exitScene", scene )
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-- "destroyScene" event is dispatched before view is unloaded, which can be
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-- automatically unloaded in low memory situations, or explicitly via a call to
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-- storyboard.purgeScene() or storyboard.removeScene().
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scene:addEventListener( "destroyScene", scene )
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---------------------------------------------------------------------------------
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return scene
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@@ -1,15 +1,22 @@
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settings =
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{
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orientation =
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orientation =
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{
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default = "landscapeRight",
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supported =
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supported =
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{
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"landscapeLeft", "landscapeRight",
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},
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},
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iphone = {
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plist = {
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UIStatusBarHidden = false,
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UIPrerenderedIcon = true, -- set to false for "shine" overlay
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UIApplicationExitsOnSuspend = true,
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}
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},
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androidPermissions =
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{
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"android.permission.INTERNET"
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},
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}
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@@ -1,13 +1,13 @@
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application =
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application =
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{
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}
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content =
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{
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width = 320,
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height = 480,
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scale = "letterbox",
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imageSuffix =
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{
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["@2"] = 2,
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}
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}
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}
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@@ -1,34 +1,48 @@
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-- Title
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local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
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title:setTextColor( 255,255,255)
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title.x = display.contentCenterX
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title.y = display.contentCenterY
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title.name = "title"
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localGroup:insert(title)
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-- Touch to go back
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local function touched ( event )
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if ("ended" == event.phase) then
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director:changeScene("menu","fade")
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end
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end
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background:addEventListener("touch",touched)
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unloadMe = function()
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end
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-- MUST return a display.newGroup()
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return localGroup
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local storyboard = require( "storyboard" )
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local scene = storyboard.newScene()
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local ui = require "ui"
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local radlib = require "radlib"
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---------------------------------------------------------------------------------
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-- BEGINNING OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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function scene:createScene( event )
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local screenGroup = self.view
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end
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function scene:enterScene( event )
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print("Help loaded...")
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storyboard.removeAll()
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end
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function scene:exitScene( event )
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end
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function scene:destroyScene( event )
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end
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---------------------------------------------------------------------------------
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-- END OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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--
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-- "createScene" event is dispatched if scene's view does not exist
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scene:addEventListener( "createScene", scene )
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-- "enterScene" event is dispatched whenever scene transition has finished
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scene:addEventListener( "enterScene", scene )
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-- "exitScene" event is dispatched before next scene's transition begins
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scene:addEventListener( "exitScene", scene )
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-- "destroyScene" event is dispatched before view is unloaded, which can be
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-- automatically unloaded in low memory situations, or explicitly via a call to
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-- storyboard.purgeScene() or storyboard.removeScene().
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scene:addEventListener( "destroyScene", scene )
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---------------------------------------------------------------------------------
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return scene
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@@ -1,33 +1,62 @@
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local storyboard = require( "storyboard" )
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local scene = storyboard.newScene()
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---------------------------------------------------------------------------------
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-- BEGINNING OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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function initializeGame()
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require 'init_buttons'
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local localGroup = display.newGroup()
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local theTimer
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local loadingImage
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math.randomseed( os.time() )
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end
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loadingImage.x = display.contentWidth
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loadingImage.y = display.contentHeight
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localGroup:insert(loadingImage)
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function scene:createScene( event )
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local screenGroup = self.view
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local loadingImage = display.newImageRect( "splash_screen.png", 480, 320 )
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loadingImage.x = display.contentWidth/2
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loadingImage.y = display.contentHeight/2
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screenGroup:insert(loadingImage)
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local gotoMainMenu = function()
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storyboard.gotoScene( "menu" )
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end
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initializeGame()
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local loadMenuTimer = timer.performWithDelay( 1000, gotoMainMenu, 1 )
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end
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function scene:enterScene( event )
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print("Loading screen loaded...")
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storyboard.removeAll()
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end
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function scene:exitScene( event )
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end
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function scene:destroyScene( event )
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end
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---------------------------------------------------------------------------------
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-- END OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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--
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-- "createScene" event is dispatched if scene's view does not exist
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scene:addEventListener( "createScene", scene )
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-- "enterScene" event is dispatched whenever scene transition has finished
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scene:addEventListener( "enterScene", scene )
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-- "exitScene" event is dispatched before next scene's transition begins
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scene:addEventListener( "exitScene", scene )
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-- "destroyScene" event is dispatched before view is unloaded, which can be
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-- automatically unloaded in low memory situations, or explicitly via a call to
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-- storyboard.purgeScene() or storyboard.removeScene().
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scene:addEventListener( "destroyScene", scene )
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---------------------------------------------------------------------------------
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return scene
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@@ -1,12 +1,8 @@
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display.setStatusBar( display.HiddenStatusBar )
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local
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-- require controller module
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local storyboard = require "storyboard"
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local widget = require "widget"
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director:changeScene("loadmenu")
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return true
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end
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main()
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-- load first screen
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storyboard.gotoScene( "loadmenu" )
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local storyboard = require( "storyboard" )
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local scene = storyboard.newScene()
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local ui = require "ui"
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local radlib = require "radlib"
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local
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-- Background
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local background = display.newImageRect("bk_default.png", 480, 320)
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background.x = display.contentCenterX
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background.y = display.contentCenterY
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localGroup:insert(background)
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-
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-- Menu Buttons - Start
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---------------------------------------------------------------------------------
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-- BEGINNING OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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function scene:createScene( event )
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local screenGroup = self.view
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local playButton = nil
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local function onPlayPressed ( event )
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if event.phase == "ended" and playButton.isActive then
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-
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storyboard.gotoScene( "play" )
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end
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end
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playButton = ui.newButton(
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@@ -31,12 +25,12 @@ function new()
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playButton.x = 160
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playButton.y = 80
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playButton.isActive = true
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-
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screenGroup:insert(playButton)
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local settingsButton = nil
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local function onSettingsPressed
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local function onSettingsPressed( event )
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if event.phase == "ended" and settingsButton.isActive then
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-
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storyboard.gotoScene( "settings" )
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end
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end
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settingsButton = ui.newButton(
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@@ -48,29 +42,12 @@ function new()
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settingsButton.x = 160
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settingsButton.y = 130
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settingsButton.isActive = true
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-
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-
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local helpButton = nil
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local function onHelpPressed ( event )
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if event.phase == "ended" and helpButton.isActive then
|
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director:changeScene("help", "overFromTop")
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end
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end
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helpButton = ui.newButton(
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radlib.table.merge(
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_G.buttons['help'],
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{ onRelease = onHelpPressed }
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)
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)
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helpButton.x = 160
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helpButton.y = 180
|
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helpButton.isActive = true
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localGroup:insert(helpButton)
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screenGroup:insert(settingsButton)
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|
70
47
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local aboutButton = nil
|
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-
local function onAboutPressed
|
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local function onAboutPressed( event )
|
72
49
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if event.phase == "ended" and aboutButton.isActive then
|
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-
|
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storyboard.gotoScene( "about" )
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51
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end
|
75
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end
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aboutButton = ui.newButton(
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@@ -80,14 +57,57 @@ function new()
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80
57
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)
|
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)
|
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aboutButton.x = 160
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-
aboutButton.y =
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aboutButton.y = 180
|
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61
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aboutButton.isActive = true
|
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-
|
86
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-
-- Menu Buttons - End
|
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screenGroup:insert(aboutButton)
|
87
63
|
|
88
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-
|
64
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local helpButton = nil
|
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local function onHelpPressed( event )
|
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if event.phase == "ended" and helpButton.isActive then
|
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storyboard.gotoScene( "help" )
|
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end
|
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69
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end
|
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helpButton = ui.newButton(
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radlib.table.merge(
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_G.buttons['help'],
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{ onRelease = onHelpPressed }
|
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)
|
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)
|
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helpButton.x = 160
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helpButton.y = 230
|
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helpButton.isActive = true
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screenGroup:insert(helpButton)
|
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end
|
81
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+
|
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function scene:enterScene( event )
|
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+
print("Menu loaded...")
|
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84
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|
91
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-
|
92
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-
return localGroup
|
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storyboard.removeAll()
|
93
86
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end
|
87
|
+
|
88
|
+
function scene:exitScene( event )
|
89
|
+
end
|
90
|
+
|
91
|
+
function scene:destroyScene( event )
|
92
|
+
end
|
93
|
+
|
94
|
+
---------------------------------------------------------------------------------
|
95
|
+
-- END OF YOUR IMPLEMENTATION
|
96
|
+
---------------------------------------------------------------------------------
|
97
|
+
--
|
98
|
+
-- "createScene" event is dispatched if scene's view does not exist
|
99
|
+
scene:addEventListener( "createScene", scene )
|
100
|
+
|
101
|
+
-- "enterScene" event is dispatched whenever scene transition has finished
|
102
|
+
scene:addEventListener( "enterScene", scene )
|
103
|
+
|
104
|
+
-- "exitScene" event is dispatched before next scene's transition begins
|
105
|
+
scene:addEventListener( "exitScene", scene )
|
106
|
+
|
107
|
+
-- "destroyScene" event is dispatched before view is unloaded, which can be
|
108
|
+
-- automatically unloaded in low memory situations, or explicitly via a call to
|
109
|
+
-- storyboard.purgeScene() or storyboard.removeScene().
|
110
|
+
scene:addEventListener( "destroyScene", scene )
|
111
|
+
---------------------------------------------------------------------------------
|
112
|
+
|
113
|
+
return scene
|
@@ -1,34 +1,48 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
-- Title
|
14
|
-
local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
|
15
|
-
title:setTextColor( 255,255,255)
|
16
|
-
title.x = display.contentCenterX
|
17
|
-
title.y = display.contentCenterY
|
18
|
-
title.name = "title"
|
19
|
-
localGroup:insert(title)
|
20
|
-
|
21
|
-
-- Touch to go back
|
22
|
-
local function touched ( event )
|
23
|
-
if ("ended" == event.phase) then
|
24
|
-
director:changeScene("menu","fade")
|
25
|
-
end
|
26
|
-
end
|
27
|
-
background:addEventListener("touch",touched)
|
28
|
-
|
29
|
-
unloadMe = function()
|
30
|
-
end
|
31
|
-
|
32
|
-
-- MUST return a display.newGroup()
|
33
|
-
return localGroup
|
1
|
+
local storyboard = require( "storyboard" )
|
2
|
+
local scene = storyboard.newScene()
|
3
|
+
|
4
|
+
local ui = require "ui"
|
5
|
+
local radlib = require "radlib"
|
6
|
+
|
7
|
+
---------------------------------------------------------------------------------
|
8
|
+
-- BEGINNING OF YOUR IMPLEMENTATION
|
9
|
+
---------------------------------------------------------------------------------
|
10
|
+
function scene:createScene( event )
|
11
|
+
local screenGroup = self.view
|
12
|
+
|
34
13
|
end
|
14
|
+
|
15
|
+
function scene:enterScene( event )
|
16
|
+
print("Play loaded...")
|
17
|
+
|
18
|
+
storyboard.removeAll()
|
19
|
+
end
|
20
|
+
|
21
|
+
function scene:exitScene( event )
|
22
|
+
end
|
23
|
+
|
24
|
+
function scene:destroyScene( event )
|
25
|
+
end
|
26
|
+
|
27
|
+
---------------------------------------------------------------------------------
|
28
|
+
-- END OF YOUR IMPLEMENTATION
|
29
|
+
---------------------------------------------------------------------------------
|
30
|
+
--
|
31
|
+
-- "createScene" event is dispatched if scene's view does not exist
|
32
|
+
scene:addEventListener( "createScene", scene )
|
33
|
+
|
34
|
+
-- "enterScene" event is dispatched whenever scene transition has finished
|
35
|
+
scene:addEventListener( "enterScene", scene )
|
36
|
+
|
37
|
+
-- "exitScene" event is dispatched before next scene's transition begins
|
38
|
+
scene:addEventListener( "exitScene", scene )
|
39
|
+
|
40
|
+
-- "destroyScene" event is dispatched before view is unloaded, which can be
|
41
|
+
-- automatically unloaded in low memory situations, or explicitly via a call to
|
42
|
+
-- storyboard.purgeScene() or storyboard.removeScene().
|
43
|
+
scene:addEventListener( "destroyScene", scene )
|
44
|
+
---------------------------------------------------------------------------------
|
45
|
+
|
46
|
+
return scene
|
47
|
+
|
48
|
+
|
@@ -1,34 +1,48 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
-- Title
|
14
|
-
local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
|
15
|
-
title:setTextColor( 255,255,255)
|
16
|
-
title.x = display.contentCenterX
|
17
|
-
title.y = display.contentCenterY
|
18
|
-
title.name = "title"
|
19
|
-
localGroup:insert(title)
|
20
|
-
|
21
|
-
-- Touch to go back
|
22
|
-
local function touched ( event )
|
23
|
-
if ("ended" == event.phase) then
|
24
|
-
director:changeScene("menu","fade")
|
25
|
-
end
|
26
|
-
end
|
27
|
-
background:addEventListener("touch",touched)
|
28
|
-
|
29
|
-
unloadMe = function()
|
30
|
-
end
|
31
|
-
|
32
|
-
-- MUST return a display.newGroup()
|
33
|
-
return localGroup
|
1
|
+
local storyboard = require( "storyboard" )
|
2
|
+
local scene = storyboard.newScene()
|
3
|
+
|
4
|
+
local ui = require "ui"
|
5
|
+
local radlib = require "radlib"
|
6
|
+
|
7
|
+
---------------------------------------------------------------------------------
|
8
|
+
-- BEGINNING OF YOUR IMPLEMENTATION
|
9
|
+
---------------------------------------------------------------------------------
|
10
|
+
function scene:createScene( event )
|
11
|
+
local screenGroup = self.view
|
12
|
+
|
34
13
|
end
|
14
|
+
|
15
|
+
function scene:enterScene( event )
|
16
|
+
print("Settings loaded...")
|
17
|
+
|
18
|
+
storyboard.removeAll()
|
19
|
+
end
|
20
|
+
|
21
|
+
function scene:exitScene( event )
|
22
|
+
end
|
23
|
+
|
24
|
+
function scene:destroyScene( event )
|
25
|
+
end
|
26
|
+
|
27
|
+
---------------------------------------------------------------------------------
|
28
|
+
-- END OF YOUR IMPLEMENTATION
|
29
|
+
---------------------------------------------------------------------------------
|
30
|
+
--
|
31
|
+
-- "createScene" event is dispatched if scene's view does not exist
|
32
|
+
scene:addEventListener( "createScene", scene )
|
33
|
+
|
34
|
+
-- "enterScene" event is dispatched whenever scene transition has finished
|
35
|
+
scene:addEventListener( "enterScene", scene )
|
36
|
+
|
37
|
+
-- "exitScene" event is dispatched before next scene's transition begins
|
38
|
+
scene:addEventListener( "exitScene", scene )
|
39
|
+
|
40
|
+
-- "destroyScene" event is dispatched before view is unloaded, which can be
|
41
|
+
-- automatically unloaded in low memory situations, or explicitly via a call to
|
42
|
+
-- storyboard.purgeScene() or storyboard.removeScene().
|
43
|
+
scene:addEventListener( "destroyScene", scene )
|
44
|
+
---------------------------------------------------------------------------------
|
45
|
+
|
46
|
+
return scene
|
47
|
+
|
48
|
+
|
Binary file
|
data/lib/nakor/version.rb
CHANGED
metadata
CHANGED
@@ -1,88 +1,71 @@
|
|
1
|
-
--- !ruby/object:Gem::Specification
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
2
|
name: nakor
|
3
|
-
version: !ruby/object:Gem::Version
|
4
|
-
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.3
|
5
5
|
prerelease:
|
6
|
-
segments:
|
7
|
-
- 0
|
8
|
-
- 0
|
9
|
-
- 2
|
10
|
-
version: 0.0.2
|
11
6
|
platform: ruby
|
12
|
-
authors:
|
7
|
+
authors:
|
13
8
|
- Radamanthus Batnag
|
14
9
|
autorequire:
|
15
10
|
bindir: bin
|
16
11
|
cert_chain: []
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
- !ruby/object:Gem::Dependency
|
12
|
+
date: 2011-11-24 00:00:00.000000000Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
21
15
|
name: thor
|
22
|
-
|
23
|
-
requirement: &id001 !ruby/object:Gem::Requirement
|
16
|
+
requirement: &70099056496780 !ruby/object:Gem::Requirement
|
24
17
|
none: false
|
25
|
-
requirements:
|
26
|
-
- -
|
27
|
-
- !ruby/object:Gem::Version
|
28
|
-
|
29
|
-
segments:
|
30
|
-
- 0
|
31
|
-
version: "0"
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
32
22
|
type: :runtime
|
33
|
-
version_requirements: *id001
|
34
|
-
- !ruby/object:Gem::Dependency
|
35
|
-
name: aruba
|
36
23
|
prerelease: false
|
37
|
-
|
24
|
+
version_requirements: *70099056496780
|
25
|
+
- !ruby/object:Gem::Dependency
|
26
|
+
name: aruba
|
27
|
+
requirement: &70099056496360 !ruby/object:Gem::Requirement
|
38
28
|
none: false
|
39
|
-
requirements:
|
40
|
-
- -
|
41
|
-
- !ruby/object:Gem::Version
|
42
|
-
|
43
|
-
segments:
|
44
|
-
- 0
|
45
|
-
version: "0"
|
29
|
+
requirements:
|
30
|
+
- - ! '>='
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: '0'
|
46
33
|
type: :development
|
47
|
-
version_requirements: *id002
|
48
|
-
- !ruby/object:Gem::Dependency
|
49
|
-
name: cucumber
|
50
34
|
prerelease: false
|
51
|
-
|
35
|
+
version_requirements: *70099056496360
|
36
|
+
- !ruby/object:Gem::Dependency
|
37
|
+
name: cucumber
|
38
|
+
requirement: &70099056495940 !ruby/object:Gem::Requirement
|
52
39
|
none: false
|
53
|
-
requirements:
|
54
|
-
- -
|
55
|
-
- !ruby/object:Gem::Version
|
56
|
-
|
57
|
-
segments:
|
58
|
-
- 0
|
59
|
-
version: "0"
|
40
|
+
requirements:
|
41
|
+
- - ! '>='
|
42
|
+
- !ruby/object:Gem::Version
|
43
|
+
version: '0'
|
60
44
|
type: :development
|
61
|
-
version_requirements: *id003
|
62
|
-
- !ruby/object:Gem::Dependency
|
63
|
-
name: rspec
|
64
45
|
prerelease: false
|
65
|
-
|
46
|
+
version_requirements: *70099056495940
|
47
|
+
- !ruby/object:Gem::Dependency
|
48
|
+
name: rspec
|
49
|
+
requirement: &70099056495520 !ruby/object:Gem::Requirement
|
66
50
|
none: false
|
67
|
-
requirements:
|
68
|
-
- -
|
69
|
-
- !ruby/object:Gem::Version
|
70
|
-
|
71
|
-
segments:
|
72
|
-
- 0
|
73
|
-
version: "0"
|
51
|
+
requirements:
|
52
|
+
- - ! '>='
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '0'
|
74
55
|
type: :development
|
75
|
-
|
76
|
-
|
77
|
-
|
56
|
+
prerelease: false
|
57
|
+
version_requirements: *70099056495520
|
58
|
+
description: ! "\n To create a new Corona SDK game using nakor, just run:\n\n nakor
|
59
|
+
generate awesome_game\n\n This will create an awesome_game directory in the current
|
60
|
+
directory, and copy all corona game template files into it.\n\n To run the generated
|
61
|
+
game, type:\n\n /Applications/CoronaSDK/simulator awesome_game\n "
|
62
|
+
email:
|
78
63
|
- rad@batnag.org
|
79
|
-
executables:
|
64
|
+
executables:
|
80
65
|
- nakor
|
81
66
|
extensions: []
|
82
|
-
|
83
67
|
extra_rdoc_files: []
|
84
|
-
|
85
|
-
files:
|
68
|
+
files:
|
86
69
|
- .gitignore
|
87
70
|
- Gemfile
|
88
71
|
- Rakefile
|
@@ -121,40 +104,31 @@ files:
|
|
121
104
|
- lib/nakor/version.rb
|
122
105
|
- nakor.gemspec
|
123
106
|
- spec/app_spec.rb
|
124
|
-
homepage:
|
107
|
+
homepage: ''
|
125
108
|
licenses: []
|
126
|
-
|
127
109
|
post_install_message:
|
128
110
|
rdoc_options: []
|
129
|
-
|
130
|
-
require_paths:
|
111
|
+
require_paths:
|
131
112
|
- lib
|
132
|
-
required_ruby_version: !ruby/object:Gem::Requirement
|
113
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
133
114
|
none: false
|
134
|
-
requirements:
|
135
|
-
- -
|
136
|
-
- !ruby/object:Gem::Version
|
137
|
-
|
138
|
-
|
139
|
-
- 0
|
140
|
-
version: "0"
|
141
|
-
required_rubygems_version: !ruby/object:Gem::Requirement
|
115
|
+
requirements:
|
116
|
+
- - ! '>='
|
117
|
+
- !ruby/object:Gem::Version
|
118
|
+
version: '0'
|
119
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
142
120
|
none: false
|
143
|
-
requirements:
|
144
|
-
- -
|
145
|
-
- !ruby/object:Gem::Version
|
146
|
-
|
147
|
-
segments:
|
148
|
-
- 0
|
149
|
-
version: "0"
|
121
|
+
requirements:
|
122
|
+
- - ! '>='
|
123
|
+
- !ruby/object:Gem::Version
|
124
|
+
version: '0'
|
150
125
|
requirements: []
|
151
|
-
|
152
126
|
rubyforge_project: nakor
|
153
127
|
rubygems_version: 1.8.10
|
154
128
|
signing_key:
|
155
129
|
specification_version: 3
|
156
130
|
summary: Nakor is a gem that encapsulates the corona-game-template project.
|
157
|
-
test_files:
|
131
|
+
test_files:
|
158
132
|
- features/generate.feature
|
159
133
|
- features/support/setup.rb
|
160
134
|
- spec/app_spec.rb
|