nakor 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,34 +1,47 @@
1
- module(..., package.seeall)
2
-
3
- -- Main function - MUST return a display.newGroup()
4
- function new()
5
- local localGroup = display.newGroup()
6
-
7
- -- Background
8
- local background = display.newImageRect("bk_default.png", 480, 320)
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- background.x = display.contentCenterX
10
- background.y = display.contentCenterY
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- localGroup:insert(background)
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-
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- -- Title
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- local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
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- title:setTextColor( 255,255,255)
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- title.x = display.contentCenterX
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- title.y = display.contentCenterY
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- title.name = "title"
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- localGroup:insert(title)
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-
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- -- Touch to go back
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- local function touched ( event )
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- if ("ended" == event.phase) then
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- director:changeScene("menu","fade")
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- end
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- end
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- background:addEventListener("touch",touched)
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-
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- unloadMe = function()
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- end
31
-
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- -- MUST return a display.newGroup()
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- return localGroup
1
+ local storyboard = require( "storyboard" )
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+ local scene = storyboard.newScene()
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+
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+ local ui = require "ui"
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+ local radlib = require "radlib"
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+
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+ ---------------------------------------------------------------------------------
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+ -- BEGINNING OF YOUR IMPLEMENTATION
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+ ---------------------------------------------------------------------------------
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+ function scene:createScene( event )
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+ local screenGroup = self.view
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+
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+ end
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+
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+ function scene:enterScene( event )
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+ print("About loaded...")
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+
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+ storyboard.removeAll()
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+ end
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+
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+ function scene:exitScene( event )
34
22
  end
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+
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+ function scene:destroyScene( event )
25
+ end
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+
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+ ---------------------------------------------------------------------------------
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+ -- END OF YOUR IMPLEMENTATION
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+ ---------------------------------------------------------------------------------
30
+ --
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+ -- "createScene" event is dispatched if scene's view does not exist
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+ scene:addEventListener( "createScene", scene )
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+
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+ -- "enterScene" event is dispatched whenever scene transition has finished
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+ scene:addEventListener( "enterScene", scene )
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+
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+ -- "exitScene" event is dispatched before next scene's transition begins
38
+ scene:addEventListener( "exitScene", scene )
39
+
40
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
41
+ -- automatically unloaded in low memory situations, or explicitly via a call to
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+ -- storyboard.purgeScene() or storyboard.removeScene().
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+ scene:addEventListener( "destroyScene", scene )
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+ ---------------------------------------------------------------------------------
45
+
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+ return scene
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+
@@ -1,15 +1,22 @@
1
1
  settings =
2
2
  {
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- orientation =
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+ orientation =
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  {
5
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  default = "landscapeRight",
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- supported =
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+ supported =
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  {
8
8
  "landscapeLeft", "landscapeRight",
9
9
  },
10
10
  },
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- androidPermissions =
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- {
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- "android.permission.INTERNET"
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- },
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- }
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+ iphone = {
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+ plist = {
13
+ UIStatusBarHidden = false,
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+ UIPrerenderedIcon = true, -- set to false for "shine" overlay
15
+ UIApplicationExitsOnSuspend = true,
16
+ }
17
+ },
18
+ androidPermissions =
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+ {
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+ "android.permission.INTERNET"
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+ },
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+ }
@@ -1,13 +1,13 @@
1
- application =
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+ application =
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2
  {
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- content =
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- {
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- width = 320,
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- height = 480,
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- scale = "letterbox",
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- imageSuffix =
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- {
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- ["@2"] = 2,
11
- }
12
- }
13
- }
3
+ content =
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+ {
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+ width = 320,
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+ height = 480,
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+ scale = "letterbox",
8
+ imageSuffix =
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+ {
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+ ["@2"] = 2,
11
+ }
12
+ }
13
+ }
@@ -1,34 +1,48 @@
1
- module(..., package.seeall)
2
-
3
- -- Main function - MUST return a display.newGroup()
4
- function new()
5
- local localGroup = display.newGroup()
6
-
7
- -- Background
8
- local background = display.newImageRect("bk_default.png", 480, 320)
9
- background.x = display.contentCenterX
10
- background.y = display.contentCenterY
11
- localGroup:insert(background)
12
-
13
- -- Title
14
- local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
15
- title:setTextColor( 255,255,255)
16
- title.x = display.contentCenterX
17
- title.y = display.contentCenterY
18
- title.name = "title"
19
- localGroup:insert(title)
20
-
21
- -- Touch to go back
22
- local function touched ( event )
23
- if ("ended" == event.phase) then
24
- director:changeScene("menu","fade")
25
- end
26
- end
27
- background:addEventListener("touch",touched)
28
-
29
- unloadMe = function()
30
- end
31
-
32
- -- MUST return a display.newGroup()
33
- return localGroup
1
+ local storyboard = require( "storyboard" )
2
+ local scene = storyboard.newScene()
3
+
4
+ local ui = require "ui"
5
+ local radlib = require "radlib"
6
+
7
+ ---------------------------------------------------------------------------------
8
+ -- BEGINNING OF YOUR IMPLEMENTATION
9
+ ---------------------------------------------------------------------------------
10
+ function scene:createScene( event )
11
+ local screenGroup = self.view
12
+
34
13
  end
14
+
15
+ function scene:enterScene( event )
16
+ print("Help loaded...")
17
+
18
+ storyboard.removeAll()
19
+ end
20
+
21
+ function scene:exitScene( event )
22
+ end
23
+
24
+ function scene:destroyScene( event )
25
+ end
26
+
27
+ ---------------------------------------------------------------------------------
28
+ -- END OF YOUR IMPLEMENTATION
29
+ ---------------------------------------------------------------------------------
30
+ --
31
+ -- "createScene" event is dispatched if scene's view does not exist
32
+ scene:addEventListener( "createScene", scene )
33
+
34
+ -- "enterScene" event is dispatched whenever scene transition has finished
35
+ scene:addEventListener( "enterScene", scene )
36
+
37
+ -- "exitScene" event is dispatched before next scene's transition begins
38
+ scene:addEventListener( "exitScene", scene )
39
+
40
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
41
+ -- automatically unloaded in low memory situations, or explicitly via a call to
42
+ -- storyboard.purgeScene() or storyboard.removeScene().
43
+ scene:addEventListener( "destroyScene", scene )
44
+ ---------------------------------------------------------------------------------
45
+
46
+ return scene
47
+
48
+
@@ -1,33 +1,62 @@
1
- module(..., package.seeall)
1
+ local storyboard = require( "storyboard" )
2
+ local scene = storyboard.newScene()
2
3
 
3
- require "init_buttons"
4
+ ---------------------------------------------------------------------------------
5
+ -- BEGINNING OF YOUR IMPLEMENTATION
6
+ ---------------------------------------------------------------------------------
7
+ function initializeGame()
8
+ require 'init_buttons'
4
9
 
5
- -- Main function - MUST return a display.newGroup()
6
- function new()
7
- local localGroup = display.newGroup()
8
-
9
- local theTimer
10
- local loadingImage
10
+ math.randomseed( os.time() )
11
+ end
11
12
 
12
- local showLoadingScreen = function()
13
- loadingImage = display.newImageRect( "splash_screen.png", 480, 320 )
14
- loadingImage.x = display.contentWidth
15
- loadingImage.y = display.contentHeight
16
- localGroup:insert(loadingImage)
13
+ function scene:createScene( event )
14
+ local screenGroup = self.view
17
15
 
18
- local goToLevel = function()
19
- director:changeScene( "menu" )
20
- end
16
+ local loadingImage = display.newImageRect( "splash_screen.png", 480, 320 )
17
+ loadingImage.x = display.contentWidth/2
18
+ loadingImage.y = display.contentHeight/2
19
+ screenGroup:insert(loadingImage)
21
20
 
22
- math.randomseed( os.time() )
23
- theTimer = timer.performWithDelay( 1000, goToLevel, 1 )
21
+ local gotoMainMenu = function()
22
+ storyboard.gotoScene( "menu" )
24
23
  end
25
24
 
26
- showLoadingScreen()
25
+ initializeGame()
27
26
 
28
- unloadMe = function()
29
- end
27
+ local loadMenuTimer = timer.performWithDelay( 1000, gotoMainMenu, 1 )
28
+ end
30
29
 
31
- -- MUST return a display.newGroup()
32
- return localGroup
30
+ function scene:enterScene( event )
31
+ print("Loading screen loaded...")
32
+
33
+ storyboard.removeAll()
34
+ end
35
+
36
+ function scene:exitScene( event )
33
37
  end
38
+
39
+ function scene:destroyScene( event )
40
+ end
41
+
42
+ ---------------------------------------------------------------------------------
43
+ -- END OF YOUR IMPLEMENTATION
44
+ ---------------------------------------------------------------------------------
45
+ --
46
+ -- "createScene" event is dispatched if scene's view does not exist
47
+ scene:addEventListener( "createScene", scene )
48
+
49
+ -- "enterScene" event is dispatched whenever scene transition has finished
50
+ scene:addEventListener( "enterScene", scene )
51
+
52
+ -- "exitScene" event is dispatched before next scene's transition begins
53
+ scene:addEventListener( "exitScene", scene )
54
+
55
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
56
+ -- automatically unloaded in low memory situations, or explicitly via a call to
57
+ -- storyboard.purgeScene() or storyboard.removeScene().
58
+ scene:addEventListener( "destroyScene", scene )
59
+ ---------------------------------------------------------------------------------
60
+
61
+ return scene
62
+
@@ -1,12 +1,8 @@
1
1
  display.setStatusBar( display.HiddenStatusBar )
2
2
 
3
- local director = require("director")
4
- local mainGroup = display.newGroup()
3
+ -- require controller module
4
+ local storyboard = require "storyboard"
5
+ local widget = require "widget"
5
6
 
6
- local function main()
7
- mainGroup:insert(director.directorView)
8
- director:changeScene("loadmenu")
9
- return true
10
- end
11
-
12
- main()
7
+ -- load first screen
8
+ storyboard.gotoScene( "loadmenu" )
@@ -1,25 +1,19 @@
1
- module(..., package.seeall)
1
+ local storyboard = require( "storyboard" )
2
+ local scene = storyboard.newScene()
2
3
 
4
+ local ui = require "ui"
3
5
  local radlib = require "radlib"
4
6
 
5
- -- Main function - MUST return a display.newGroup()
6
- function new()
7
- local ui = require("ui")
8
-
9
- local localGroup = display.newGroup()
10
-
11
- -- Background
12
- local background = display.newImageRect("bk_default.png", 480, 320)
13
- background.x = display.contentCenterX
14
- background.y = display.contentCenterY
15
- localGroup:insert(background)
16
-
17
- -- Menu Buttons - Start
7
+ ---------------------------------------------------------------------------------
8
+ -- BEGINNING OF YOUR IMPLEMENTATION
9
+ ---------------------------------------------------------------------------------
10
+ function scene:createScene( event )
11
+ local screenGroup = self.view
18
12
 
19
13
  local playButton = nil
20
14
  local function onPlayPressed ( event )
21
15
  if event.phase == "ended" and playButton.isActive then
22
- director:changeScene("play", "fade", 30.0,60.0,90.0)
16
+ storyboard.gotoScene( "play" )
23
17
  end
24
18
  end
25
19
  playButton = ui.newButton(
@@ -31,12 +25,12 @@ function new()
31
25
  playButton.x = 160
32
26
  playButton.y = 80
33
27
  playButton.isActive = true
34
- localGroup:insert(playButton)
28
+ screenGroup:insert(playButton)
35
29
 
36
30
  local settingsButton = nil
37
- local function onSettingsPressed ( event )
31
+ local function onSettingsPressed( event )
38
32
  if event.phase == "ended" and settingsButton.isActive then
39
- director:changeScene("settings", "fade", "green")
33
+ storyboard.gotoScene( "settings" )
40
34
  end
41
35
  end
42
36
  settingsButton = ui.newButton(
@@ -48,29 +42,12 @@ function new()
48
42
  settingsButton.x = 160
49
43
  settingsButton.y = 130
50
44
  settingsButton.isActive = true
51
- localGroup:insert(settingsButton)
52
-
53
- local helpButton = nil
54
- local function onHelpPressed ( event )
55
- if event.phase == "ended" and helpButton.isActive then
56
- director:changeScene("help", "overFromTop")
57
- end
58
- end
59
- helpButton = ui.newButton(
60
- radlib.table.merge(
61
- _G.buttons['help'],
62
- { onRelease = onHelpPressed }
63
- )
64
- )
65
- helpButton.x = 160
66
- helpButton.y = 180
67
- helpButton.isActive = true
68
- localGroup:insert(helpButton)
45
+ screenGroup:insert(settingsButton)
69
46
 
70
47
  local aboutButton = nil
71
- local function onAboutPressed ( event )
48
+ local function onAboutPressed( event )
72
49
  if event.phase == "ended" and aboutButton.isActive then
73
- director:changeScene("about", "moveFromLeft")
50
+ storyboard.gotoScene( "about" )
74
51
  end
75
52
  end
76
53
  aboutButton = ui.newButton(
@@ -80,14 +57,57 @@ function new()
80
57
  )
81
58
  )
82
59
  aboutButton.x = 160
83
- aboutButton.y = 230
60
+ aboutButton.y = 180
84
61
  aboutButton.isActive = true
85
- localGroup:insert(aboutButton)
86
- -- Menu Buttons - End
62
+ screenGroup:insert(aboutButton)
87
63
 
88
- unloadMe = function()
64
+ local helpButton = nil
65
+ local function onHelpPressed( event )
66
+ if event.phase == "ended" and helpButton.isActive then
67
+ storyboard.gotoScene( "help" )
68
+ end
89
69
  end
70
+ helpButton = ui.newButton(
71
+ radlib.table.merge(
72
+ _G.buttons['help'],
73
+ { onRelease = onHelpPressed }
74
+ )
75
+ )
76
+ helpButton.x = 160
77
+ helpButton.y = 230
78
+ helpButton.isActive = true
79
+ screenGroup:insert(helpButton)
80
+ end
81
+
82
+ function scene:enterScene( event )
83
+ print("Menu loaded...")
90
84
 
91
- -- MUST return a display.newGroup()
92
- return localGroup
85
+ storyboard.removeAll()
93
86
  end
87
+
88
+ function scene:exitScene( event )
89
+ end
90
+
91
+ function scene:destroyScene( event )
92
+ end
93
+
94
+ ---------------------------------------------------------------------------------
95
+ -- END OF YOUR IMPLEMENTATION
96
+ ---------------------------------------------------------------------------------
97
+ --
98
+ -- "createScene" event is dispatched if scene's view does not exist
99
+ scene:addEventListener( "createScene", scene )
100
+
101
+ -- "enterScene" event is dispatched whenever scene transition has finished
102
+ scene:addEventListener( "enterScene", scene )
103
+
104
+ -- "exitScene" event is dispatched before next scene's transition begins
105
+ scene:addEventListener( "exitScene", scene )
106
+
107
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
108
+ -- automatically unloaded in low memory situations, or explicitly via a call to
109
+ -- storyboard.purgeScene() or storyboard.removeScene().
110
+ scene:addEventListener( "destroyScene", scene )
111
+ ---------------------------------------------------------------------------------
112
+
113
+ return scene
@@ -1,34 +1,48 @@
1
- module(..., package.seeall)
2
-
3
- -- Main function - MUST return a display.newGroup()
4
- function new()
5
- local localGroup = display.newGroup()
6
-
7
- -- Background
8
- local background = display.newImageRect("bk_default.png", 480, 320)
9
- background.x = display.contentCenterX
10
- background.y = display.contentCenterY
11
- localGroup:insert(background)
12
-
13
- -- Title
14
- local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
15
- title:setTextColor( 255,255,255)
16
- title.x = display.contentCenterX
17
- title.y = display.contentCenterY
18
- title.name = "title"
19
- localGroup:insert(title)
20
-
21
- -- Touch to go back
22
- local function touched ( event )
23
- if ("ended" == event.phase) then
24
- director:changeScene("menu","fade")
25
- end
26
- end
27
- background:addEventListener("touch",touched)
28
-
29
- unloadMe = function()
30
- end
31
-
32
- -- MUST return a display.newGroup()
33
- return localGroup
1
+ local storyboard = require( "storyboard" )
2
+ local scene = storyboard.newScene()
3
+
4
+ local ui = require "ui"
5
+ local radlib = require "radlib"
6
+
7
+ ---------------------------------------------------------------------------------
8
+ -- BEGINNING OF YOUR IMPLEMENTATION
9
+ ---------------------------------------------------------------------------------
10
+ function scene:createScene( event )
11
+ local screenGroup = self.view
12
+
34
13
  end
14
+
15
+ function scene:enterScene( event )
16
+ print("Play loaded...")
17
+
18
+ storyboard.removeAll()
19
+ end
20
+
21
+ function scene:exitScene( event )
22
+ end
23
+
24
+ function scene:destroyScene( event )
25
+ end
26
+
27
+ ---------------------------------------------------------------------------------
28
+ -- END OF YOUR IMPLEMENTATION
29
+ ---------------------------------------------------------------------------------
30
+ --
31
+ -- "createScene" event is dispatched if scene's view does not exist
32
+ scene:addEventListener( "createScene", scene )
33
+
34
+ -- "enterScene" event is dispatched whenever scene transition has finished
35
+ scene:addEventListener( "enterScene", scene )
36
+
37
+ -- "exitScene" event is dispatched before next scene's transition begins
38
+ scene:addEventListener( "exitScene", scene )
39
+
40
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
41
+ -- automatically unloaded in low memory situations, or explicitly via a call to
42
+ -- storyboard.purgeScene() or storyboard.removeScene().
43
+ scene:addEventListener( "destroyScene", scene )
44
+ ---------------------------------------------------------------------------------
45
+
46
+ return scene
47
+
48
+
@@ -1,34 +1,48 @@
1
- module(..., package.seeall)
2
-
3
- -- Main function - MUST return a display.newGroup()
4
- function new()
5
- local localGroup = display.newGroup()
6
-
7
- -- Background
8
- local background = display.newImageRect("bk_default.png", 480, 320)
9
- background.x = display.contentCenterX
10
- background.y = display.contentCenterY
11
- localGroup:insert(background)
12
-
13
- -- Title
14
- local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
15
- title:setTextColor( 255,255,255)
16
- title.x = display.contentCenterX
17
- title.y = display.contentCenterY
18
- title.name = "title"
19
- localGroup:insert(title)
20
-
21
- -- Touch to go back
22
- local function touched ( event )
23
- if ("ended" == event.phase) then
24
- director:changeScene("menu","fade")
25
- end
26
- end
27
- background:addEventListener("touch",touched)
28
-
29
- unloadMe = function()
30
- end
31
-
32
- -- MUST return a display.newGroup()
33
- return localGroup
1
+ local storyboard = require( "storyboard" )
2
+ local scene = storyboard.newScene()
3
+
4
+ local ui = require "ui"
5
+ local radlib = require "radlib"
6
+
7
+ ---------------------------------------------------------------------------------
8
+ -- BEGINNING OF YOUR IMPLEMENTATION
9
+ ---------------------------------------------------------------------------------
10
+ function scene:createScene( event )
11
+ local screenGroup = self.view
12
+
34
13
  end
14
+
15
+ function scene:enterScene( event )
16
+ print("Settings loaded...")
17
+
18
+ storyboard.removeAll()
19
+ end
20
+
21
+ function scene:exitScene( event )
22
+ end
23
+
24
+ function scene:destroyScene( event )
25
+ end
26
+
27
+ ---------------------------------------------------------------------------------
28
+ -- END OF YOUR IMPLEMENTATION
29
+ ---------------------------------------------------------------------------------
30
+ --
31
+ -- "createScene" event is dispatched if scene's view does not exist
32
+ scene:addEventListener( "createScene", scene )
33
+
34
+ -- "enterScene" event is dispatched whenever scene transition has finished
35
+ scene:addEventListener( "enterScene", scene )
36
+
37
+ -- "exitScene" event is dispatched before next scene's transition begins
38
+ scene:addEventListener( "exitScene", scene )
39
+
40
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
41
+ -- automatically unloaded in low memory situations, or explicitly via a call to
42
+ -- storyboard.purgeScene() or storyboard.removeScene().
43
+ scene:addEventListener( "destroyScene", scene )
44
+ ---------------------------------------------------------------------------------
45
+
46
+ return scene
47
+
48
+
data/lib/nakor/version.rb CHANGED
@@ -1,3 +1,3 @@
1
1
  module Nakor
2
- VERSION = "0.0.2"
2
+ VERSION = "0.0.3"
3
3
  end
metadata CHANGED
@@ -1,88 +1,71 @@
1
- --- !ruby/object:Gem::Specification
1
+ --- !ruby/object:Gem::Specification
2
2
  name: nakor
3
- version: !ruby/object:Gem::Version
4
- hash: 27
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.0.3
5
5
  prerelease:
6
- segments:
7
- - 0
8
- - 0
9
- - 2
10
- version: 0.0.2
11
6
  platform: ruby
12
- authors:
7
+ authors:
13
8
  - Radamanthus Batnag
14
9
  autorequire:
15
10
  bindir: bin
16
11
  cert_chain: []
17
-
18
- date: 2011-09-30 00:00:00 Z
19
- dependencies:
20
- - !ruby/object:Gem::Dependency
12
+ date: 2011-11-24 00:00:00.000000000Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
21
15
  name: thor
22
- prerelease: false
23
- requirement: &id001 !ruby/object:Gem::Requirement
16
+ requirement: &70099056496780 !ruby/object:Gem::Requirement
24
17
  none: false
25
- requirements:
26
- - - ">="
27
- - !ruby/object:Gem::Version
28
- hash: 3
29
- segments:
30
- - 0
31
- version: "0"
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
32
22
  type: :runtime
33
- version_requirements: *id001
34
- - !ruby/object:Gem::Dependency
35
- name: aruba
36
23
  prerelease: false
37
- requirement: &id002 !ruby/object:Gem::Requirement
24
+ version_requirements: *70099056496780
25
+ - !ruby/object:Gem::Dependency
26
+ name: aruba
27
+ requirement: &70099056496360 !ruby/object:Gem::Requirement
38
28
  none: false
39
- requirements:
40
- - - ">="
41
- - !ruby/object:Gem::Version
42
- hash: 3
43
- segments:
44
- - 0
45
- version: "0"
29
+ requirements:
30
+ - - ! '>='
31
+ - !ruby/object:Gem::Version
32
+ version: '0'
46
33
  type: :development
47
- version_requirements: *id002
48
- - !ruby/object:Gem::Dependency
49
- name: cucumber
50
34
  prerelease: false
51
- requirement: &id003 !ruby/object:Gem::Requirement
35
+ version_requirements: *70099056496360
36
+ - !ruby/object:Gem::Dependency
37
+ name: cucumber
38
+ requirement: &70099056495940 !ruby/object:Gem::Requirement
52
39
  none: false
53
- requirements:
54
- - - ">="
55
- - !ruby/object:Gem::Version
56
- hash: 3
57
- segments:
58
- - 0
59
- version: "0"
40
+ requirements:
41
+ - - ! '>='
42
+ - !ruby/object:Gem::Version
43
+ version: '0'
60
44
  type: :development
61
- version_requirements: *id003
62
- - !ruby/object:Gem::Dependency
63
- name: rspec
64
45
  prerelease: false
65
- requirement: &id004 !ruby/object:Gem::Requirement
46
+ version_requirements: *70099056495940
47
+ - !ruby/object:Gem::Dependency
48
+ name: rspec
49
+ requirement: &70099056495520 !ruby/object:Gem::Requirement
66
50
  none: false
67
- requirements:
68
- - - ">="
69
- - !ruby/object:Gem::Version
70
- hash: 3
71
- segments:
72
- - 0
73
- version: "0"
51
+ requirements:
52
+ - - ! '>='
53
+ - !ruby/object:Gem::Version
54
+ version: '0'
74
55
  type: :development
75
- version_requirements: *id004
76
- description: "\n To create a new Corona SDK game using nakor, just run:\n\n nakor generate awesome_game\n\n This will create an awesome_game directory in the current directory, and copy all corona game template files into it.\n\n To run the generated game, type:\n\n /Applications/CoronaSDK/simulator awesome_game\n "
77
- email:
56
+ prerelease: false
57
+ version_requirements: *70099056495520
58
+ description: ! "\n To create a new Corona SDK game using nakor, just run:\n\n nakor
59
+ generate awesome_game\n\n This will create an awesome_game directory in the current
60
+ directory, and copy all corona game template files into it.\n\n To run the generated
61
+ game, type:\n\n /Applications/CoronaSDK/simulator awesome_game\n "
62
+ email:
78
63
  - rad@batnag.org
79
- executables:
64
+ executables:
80
65
  - nakor
81
66
  extensions: []
82
-
83
67
  extra_rdoc_files: []
84
-
85
- files:
68
+ files:
86
69
  - .gitignore
87
70
  - Gemfile
88
71
  - Rakefile
@@ -121,40 +104,31 @@ files:
121
104
  - lib/nakor/version.rb
122
105
  - nakor.gemspec
123
106
  - spec/app_spec.rb
124
- homepage: ""
107
+ homepage: ''
125
108
  licenses: []
126
-
127
109
  post_install_message:
128
110
  rdoc_options: []
129
-
130
- require_paths:
111
+ require_paths:
131
112
  - lib
132
- required_ruby_version: !ruby/object:Gem::Requirement
113
+ required_ruby_version: !ruby/object:Gem::Requirement
133
114
  none: false
134
- requirements:
135
- - - ">="
136
- - !ruby/object:Gem::Version
137
- hash: 3
138
- segments:
139
- - 0
140
- version: "0"
141
- required_rubygems_version: !ruby/object:Gem::Requirement
115
+ requirements:
116
+ - - ! '>='
117
+ - !ruby/object:Gem::Version
118
+ version: '0'
119
+ required_rubygems_version: !ruby/object:Gem::Requirement
142
120
  none: false
143
- requirements:
144
- - - ">="
145
- - !ruby/object:Gem::Version
146
- hash: 3
147
- segments:
148
- - 0
149
- version: "0"
121
+ requirements:
122
+ - - ! '>='
123
+ - !ruby/object:Gem::Version
124
+ version: '0'
150
125
  requirements: []
151
-
152
126
  rubyforge_project: nakor
153
127
  rubygems_version: 1.8.10
154
128
  signing_key:
155
129
  specification_version: 3
156
130
  summary: Nakor is a gem that encapsulates the corona-game-template project.
157
- test_files:
131
+ test_files:
158
132
  - features/generate.feature
159
133
  - features/support/setup.rb
160
134
  - spec/app_spec.rb