nakor 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/lib/nakor/generators/corona-game-template/about.lua +46 -33
- data/lib/nakor/generators/corona-game-template/build.settings +14 -7
- data/lib/nakor/generators/corona-game-template/config.lua +12 -12
- data/lib/nakor/generators/corona-game-template/help.lua +47 -33
- data/lib/nakor/generators/corona-game-template/loadmenu.lua +52 -23
- data/lib/nakor/generators/corona-game-template/main.lua +5 -9
- data/lib/nakor/generators/corona-game-template/menu.lua +64 -44
- data/lib/nakor/generators/corona-game-template/play.lua +47 -33
- data/lib/nakor/generators/corona-game-template/settings.lua +47 -33
- data/lib/nakor/generators/corona-game-template/splash_screen.png +0 -0
- data/lib/nakor/version.rb +1 -1
- metadata +58 -84
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local function touched ( event )
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if ("ended" == event.phase) then
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director:changeScene("menu","fade")
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end
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end
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background:addEventListener("touch",touched)
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unloadMe = function()
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end
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-- MUST return a display.newGroup()
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return localGroup
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local storyboard = require( "storyboard" )
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local scene = storyboard.newScene()
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local ui = require "ui"
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local radlib = require "radlib"
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---------------------------------------------------------------------------------
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-- BEGINNING OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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function scene:createScene( event )
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local screenGroup = self.view
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end
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function scene:enterScene( event )
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print("About loaded...")
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storyboard.removeAll()
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end
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function scene:exitScene( event )
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end
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function scene:destroyScene( event )
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end
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---------------------------------------------------------------------------------
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-- END OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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--
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-- "createScene" event is dispatched if scene's view does not exist
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scene:addEventListener( "createScene", scene )
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-- "enterScene" event is dispatched whenever scene transition has finished
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scene:addEventListener( "enterScene", scene )
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-- "exitScene" event is dispatched before next scene's transition begins
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scene:addEventListener( "exitScene", scene )
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-- "destroyScene" event is dispatched before view is unloaded, which can be
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-- automatically unloaded in low memory situations, or explicitly via a call to
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-- storyboard.purgeScene() or storyboard.removeScene().
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scene:addEventListener( "destroyScene", scene )
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---------------------------------------------------------------------------------
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return scene
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@@ -1,15 +1,22 @@
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settings =
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{
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orientation =
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orientation =
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{
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default = "landscapeRight",
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supported =
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supported =
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{
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"landscapeLeft", "landscapeRight",
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},
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iphone = {
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plist = {
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UIStatusBarHidden = false,
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UIPrerenderedIcon = true, -- set to false for "shine" overlay
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UIApplicationExitsOnSuspend = true,
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}
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},
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androidPermissions =
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{
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"android.permission.INTERNET"
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},
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}
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application =
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application =
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{
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}
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content =
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{
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width = 320,
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height = 480,
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scale = "letterbox",
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imageSuffix =
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{
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["@2"] = 2,
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}
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}
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}
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-- Title
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local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
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title:setTextColor( 255,255,255)
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title.x = display.contentCenterX
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title.y = display.contentCenterY
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title.name = "title"
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localGroup:insert(title)
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-- Touch to go back
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local function touched ( event )
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if ("ended" == event.phase) then
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director:changeScene("menu","fade")
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end
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end
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background:addEventListener("touch",touched)
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unloadMe = function()
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end
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-- MUST return a display.newGroup()
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return localGroup
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local storyboard = require( "storyboard" )
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local scene = storyboard.newScene()
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local ui = require "ui"
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local radlib = require "radlib"
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---------------------------------------------------------------------------------
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-- BEGINNING OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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function scene:createScene( event )
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local screenGroup = self.view
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end
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function scene:enterScene( event )
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print("Help loaded...")
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storyboard.removeAll()
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end
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function scene:exitScene( event )
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end
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function scene:destroyScene( event )
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end
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---------------------------------------------------------------------------------
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-- END OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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--
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-- "createScene" event is dispatched if scene's view does not exist
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scene:addEventListener( "createScene", scene )
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-- "enterScene" event is dispatched whenever scene transition has finished
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scene:addEventListener( "enterScene", scene )
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-- "exitScene" event is dispatched before next scene's transition begins
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scene:addEventListener( "exitScene", scene )
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-- "destroyScene" event is dispatched before view is unloaded, which can be
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-- automatically unloaded in low memory situations, or explicitly via a call to
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-- storyboard.purgeScene() or storyboard.removeScene().
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scene:addEventListener( "destroyScene", scene )
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---------------------------------------------------------------------------------
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return scene
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local storyboard = require( "storyboard" )
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local scene = storyboard.newScene()
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---------------------------------------------------------------------------------
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-- BEGINNING OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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function initializeGame()
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require 'init_buttons'
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local localGroup = display.newGroup()
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local theTimer
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local loadingImage
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math.randomseed( os.time() )
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end
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loadingImage.x = display.contentWidth
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loadingImage.y = display.contentHeight
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localGroup:insert(loadingImage)
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function scene:createScene( event )
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local screenGroup = self.view
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local loadingImage = display.newImageRect( "splash_screen.png", 480, 320 )
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loadingImage.x = display.contentWidth/2
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loadingImage.y = display.contentHeight/2
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screenGroup:insert(loadingImage)
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local gotoMainMenu = function()
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storyboard.gotoScene( "menu" )
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end
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initializeGame()
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local loadMenuTimer = timer.performWithDelay( 1000, gotoMainMenu, 1 )
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end
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function scene:enterScene( event )
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print("Loading screen loaded...")
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storyboard.removeAll()
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end
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function scene:exitScene( event )
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end
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function scene:destroyScene( event )
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end
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---------------------------------------------------------------------------------
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-- END OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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--
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-- "createScene" event is dispatched if scene's view does not exist
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scene:addEventListener( "createScene", scene )
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-- "enterScene" event is dispatched whenever scene transition has finished
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scene:addEventListener( "enterScene", scene )
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-- "exitScene" event is dispatched before next scene's transition begins
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scene:addEventListener( "exitScene", scene )
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-- "destroyScene" event is dispatched before view is unloaded, which can be
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-- automatically unloaded in low memory situations, or explicitly via a call to
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-- storyboard.purgeScene() or storyboard.removeScene().
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scene:addEventListener( "destroyScene", scene )
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---------------------------------------------------------------------------------
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return scene
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display.setStatusBar( display.HiddenStatusBar )
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-- require controller module
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local storyboard = require "storyboard"
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local widget = require "widget"
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director:changeScene("loadmenu")
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return true
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end
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main()
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-- load first screen
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storyboard.gotoScene( "loadmenu" )
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local storyboard = require( "storyboard" )
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local scene = storyboard.newScene()
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local ui = require "ui"
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local radlib = require "radlib"
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local
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-- Background
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local background = display.newImageRect("bk_default.png", 480, 320)
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background.x = display.contentCenterX
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background.y = display.contentCenterY
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localGroup:insert(background)
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-- Menu Buttons - Start
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---------------------------------------------------------------------------------
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-- BEGINNING OF YOUR IMPLEMENTATION
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---------------------------------------------------------------------------------
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function scene:createScene( event )
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local screenGroup = self.view
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local playButton = nil
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local function onPlayPressed ( event )
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if event.phase == "ended" and playButton.isActive then
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storyboard.gotoScene( "play" )
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end
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end
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playButton = ui.newButton(
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playButton.x = 160
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playButton.y = 80
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playButton.isActive = true
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screenGroup:insert(playButton)
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local settingsButton = nil
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local function onSettingsPressed
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local function onSettingsPressed( event )
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if event.phase == "ended" and settingsButton.isActive then
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storyboard.gotoScene( "settings" )
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end
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end
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settingsButton = ui.newButton(
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settingsButton.x = 160
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settingsButton.y = 130
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settingsButton.isActive = true
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local helpButton = nil
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local function onHelpPressed ( event )
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|
-
if event.phase == "ended" and helpButton.isActive then
|
|
56
|
-
director:changeScene("help", "overFromTop")
|
|
57
|
-
end
|
|
58
|
-
end
|
|
59
|
-
helpButton = ui.newButton(
|
|
60
|
-
radlib.table.merge(
|
|
61
|
-
_G.buttons['help'],
|
|
62
|
-
{ onRelease = onHelpPressed }
|
|
63
|
-
)
|
|
64
|
-
)
|
|
65
|
-
helpButton.x = 160
|
|
66
|
-
helpButton.y = 180
|
|
67
|
-
helpButton.isActive = true
|
|
68
|
-
localGroup:insert(helpButton)
|
|
45
|
+
screenGroup:insert(settingsButton)
|
|
69
46
|
|
|
70
47
|
local aboutButton = nil
|
|
71
|
-
local function onAboutPressed
|
|
48
|
+
local function onAboutPressed( event )
|
|
72
49
|
if event.phase == "ended" and aboutButton.isActive then
|
|
73
|
-
|
|
50
|
+
storyboard.gotoScene( "about" )
|
|
74
51
|
end
|
|
75
52
|
end
|
|
76
53
|
aboutButton = ui.newButton(
|
|
@@ -80,14 +57,57 @@ function new()
|
|
|
80
57
|
)
|
|
81
58
|
)
|
|
82
59
|
aboutButton.x = 160
|
|
83
|
-
aboutButton.y =
|
|
60
|
+
aboutButton.y = 180
|
|
84
61
|
aboutButton.isActive = true
|
|
85
|
-
|
|
86
|
-
-- Menu Buttons - End
|
|
62
|
+
screenGroup:insert(aboutButton)
|
|
87
63
|
|
|
88
|
-
|
|
64
|
+
local helpButton = nil
|
|
65
|
+
local function onHelpPressed( event )
|
|
66
|
+
if event.phase == "ended" and helpButton.isActive then
|
|
67
|
+
storyboard.gotoScene( "help" )
|
|
68
|
+
end
|
|
89
69
|
end
|
|
70
|
+
helpButton = ui.newButton(
|
|
71
|
+
radlib.table.merge(
|
|
72
|
+
_G.buttons['help'],
|
|
73
|
+
{ onRelease = onHelpPressed }
|
|
74
|
+
)
|
|
75
|
+
)
|
|
76
|
+
helpButton.x = 160
|
|
77
|
+
helpButton.y = 230
|
|
78
|
+
helpButton.isActive = true
|
|
79
|
+
screenGroup:insert(helpButton)
|
|
80
|
+
end
|
|
81
|
+
|
|
82
|
+
function scene:enterScene( event )
|
|
83
|
+
print("Menu loaded...")
|
|
90
84
|
|
|
91
|
-
|
|
92
|
-
return localGroup
|
|
85
|
+
storyboard.removeAll()
|
|
93
86
|
end
|
|
87
|
+
|
|
88
|
+
function scene:exitScene( event )
|
|
89
|
+
end
|
|
90
|
+
|
|
91
|
+
function scene:destroyScene( event )
|
|
92
|
+
end
|
|
93
|
+
|
|
94
|
+
---------------------------------------------------------------------------------
|
|
95
|
+
-- END OF YOUR IMPLEMENTATION
|
|
96
|
+
---------------------------------------------------------------------------------
|
|
97
|
+
--
|
|
98
|
+
-- "createScene" event is dispatched if scene's view does not exist
|
|
99
|
+
scene:addEventListener( "createScene", scene )
|
|
100
|
+
|
|
101
|
+
-- "enterScene" event is dispatched whenever scene transition has finished
|
|
102
|
+
scene:addEventListener( "enterScene", scene )
|
|
103
|
+
|
|
104
|
+
-- "exitScene" event is dispatched before next scene's transition begins
|
|
105
|
+
scene:addEventListener( "exitScene", scene )
|
|
106
|
+
|
|
107
|
+
-- "destroyScene" event is dispatched before view is unloaded, which can be
|
|
108
|
+
-- automatically unloaded in low memory situations, or explicitly via a call to
|
|
109
|
+
-- storyboard.purgeScene() or storyboard.removeScene().
|
|
110
|
+
scene:addEventListener( "destroyScene", scene )
|
|
111
|
+
---------------------------------------------------------------------------------
|
|
112
|
+
|
|
113
|
+
return scene
|
|
@@ -1,34 +1,48 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
-- Title
|
|
14
|
-
local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
|
|
15
|
-
title:setTextColor( 255,255,255)
|
|
16
|
-
title.x = display.contentCenterX
|
|
17
|
-
title.y = display.contentCenterY
|
|
18
|
-
title.name = "title"
|
|
19
|
-
localGroup:insert(title)
|
|
20
|
-
|
|
21
|
-
-- Touch to go back
|
|
22
|
-
local function touched ( event )
|
|
23
|
-
if ("ended" == event.phase) then
|
|
24
|
-
director:changeScene("menu","fade")
|
|
25
|
-
end
|
|
26
|
-
end
|
|
27
|
-
background:addEventListener("touch",touched)
|
|
28
|
-
|
|
29
|
-
unloadMe = function()
|
|
30
|
-
end
|
|
31
|
-
|
|
32
|
-
-- MUST return a display.newGroup()
|
|
33
|
-
return localGroup
|
|
1
|
+
local storyboard = require( "storyboard" )
|
|
2
|
+
local scene = storyboard.newScene()
|
|
3
|
+
|
|
4
|
+
local ui = require "ui"
|
|
5
|
+
local radlib = require "radlib"
|
|
6
|
+
|
|
7
|
+
---------------------------------------------------------------------------------
|
|
8
|
+
-- BEGINNING OF YOUR IMPLEMENTATION
|
|
9
|
+
---------------------------------------------------------------------------------
|
|
10
|
+
function scene:createScene( event )
|
|
11
|
+
local screenGroup = self.view
|
|
12
|
+
|
|
34
13
|
end
|
|
14
|
+
|
|
15
|
+
function scene:enterScene( event )
|
|
16
|
+
print("Play loaded...")
|
|
17
|
+
|
|
18
|
+
storyboard.removeAll()
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
function scene:exitScene( event )
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
function scene:destroyScene( event )
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
---------------------------------------------------------------------------------
|
|
28
|
+
-- END OF YOUR IMPLEMENTATION
|
|
29
|
+
---------------------------------------------------------------------------------
|
|
30
|
+
--
|
|
31
|
+
-- "createScene" event is dispatched if scene's view does not exist
|
|
32
|
+
scene:addEventListener( "createScene", scene )
|
|
33
|
+
|
|
34
|
+
-- "enterScene" event is dispatched whenever scene transition has finished
|
|
35
|
+
scene:addEventListener( "enterScene", scene )
|
|
36
|
+
|
|
37
|
+
-- "exitScene" event is dispatched before next scene's transition begins
|
|
38
|
+
scene:addEventListener( "exitScene", scene )
|
|
39
|
+
|
|
40
|
+
-- "destroyScene" event is dispatched before view is unloaded, which can be
|
|
41
|
+
-- automatically unloaded in low memory situations, or explicitly via a call to
|
|
42
|
+
-- storyboard.purgeScene() or storyboard.removeScene().
|
|
43
|
+
scene:addEventListener( "destroyScene", scene )
|
|
44
|
+
---------------------------------------------------------------------------------
|
|
45
|
+
|
|
46
|
+
return scene
|
|
47
|
+
|
|
48
|
+
|
|
@@ -1,34 +1,48 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
-- Title
|
|
14
|
-
local title = display.newText("Touch to go back", 0, 0, native.systemFontBold, 16)
|
|
15
|
-
title:setTextColor( 255,255,255)
|
|
16
|
-
title.x = display.contentCenterX
|
|
17
|
-
title.y = display.contentCenterY
|
|
18
|
-
title.name = "title"
|
|
19
|
-
localGroup:insert(title)
|
|
20
|
-
|
|
21
|
-
-- Touch to go back
|
|
22
|
-
local function touched ( event )
|
|
23
|
-
if ("ended" == event.phase) then
|
|
24
|
-
director:changeScene("menu","fade")
|
|
25
|
-
end
|
|
26
|
-
end
|
|
27
|
-
background:addEventListener("touch",touched)
|
|
28
|
-
|
|
29
|
-
unloadMe = function()
|
|
30
|
-
end
|
|
31
|
-
|
|
32
|
-
-- MUST return a display.newGroup()
|
|
33
|
-
return localGroup
|
|
1
|
+
local storyboard = require( "storyboard" )
|
|
2
|
+
local scene = storyboard.newScene()
|
|
3
|
+
|
|
4
|
+
local ui = require "ui"
|
|
5
|
+
local radlib = require "radlib"
|
|
6
|
+
|
|
7
|
+
---------------------------------------------------------------------------------
|
|
8
|
+
-- BEGINNING OF YOUR IMPLEMENTATION
|
|
9
|
+
---------------------------------------------------------------------------------
|
|
10
|
+
function scene:createScene( event )
|
|
11
|
+
local screenGroup = self.view
|
|
12
|
+
|
|
34
13
|
end
|
|
14
|
+
|
|
15
|
+
function scene:enterScene( event )
|
|
16
|
+
print("Settings loaded...")
|
|
17
|
+
|
|
18
|
+
storyboard.removeAll()
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
function scene:exitScene( event )
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
function scene:destroyScene( event )
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
---------------------------------------------------------------------------------
|
|
28
|
+
-- END OF YOUR IMPLEMENTATION
|
|
29
|
+
---------------------------------------------------------------------------------
|
|
30
|
+
--
|
|
31
|
+
-- "createScene" event is dispatched if scene's view does not exist
|
|
32
|
+
scene:addEventListener( "createScene", scene )
|
|
33
|
+
|
|
34
|
+
-- "enterScene" event is dispatched whenever scene transition has finished
|
|
35
|
+
scene:addEventListener( "enterScene", scene )
|
|
36
|
+
|
|
37
|
+
-- "exitScene" event is dispatched before next scene's transition begins
|
|
38
|
+
scene:addEventListener( "exitScene", scene )
|
|
39
|
+
|
|
40
|
+
-- "destroyScene" event is dispatched before view is unloaded, which can be
|
|
41
|
+
-- automatically unloaded in low memory situations, or explicitly via a call to
|
|
42
|
+
-- storyboard.purgeScene() or storyboard.removeScene().
|
|
43
|
+
scene:addEventListener( "destroyScene", scene )
|
|
44
|
+
---------------------------------------------------------------------------------
|
|
45
|
+
|
|
46
|
+
return scene
|
|
47
|
+
|
|
48
|
+
|
|
Binary file
|
data/lib/nakor/version.rb
CHANGED
metadata
CHANGED
|
@@ -1,88 +1,71 @@
|
|
|
1
|
-
--- !ruby/object:Gem::Specification
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
2
|
name: nakor
|
|
3
|
-
version: !ruby/object:Gem::Version
|
|
4
|
-
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 0.0.3
|
|
5
5
|
prerelease:
|
|
6
|
-
segments:
|
|
7
|
-
- 0
|
|
8
|
-
- 0
|
|
9
|
-
- 2
|
|
10
|
-
version: 0.0.2
|
|
11
6
|
platform: ruby
|
|
12
|
-
authors:
|
|
7
|
+
authors:
|
|
13
8
|
- Radamanthus Batnag
|
|
14
9
|
autorequire:
|
|
15
10
|
bindir: bin
|
|
16
11
|
cert_chain: []
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
- !ruby/object:Gem::Dependency
|
|
12
|
+
date: 2011-11-24 00:00:00.000000000Z
|
|
13
|
+
dependencies:
|
|
14
|
+
- !ruby/object:Gem::Dependency
|
|
21
15
|
name: thor
|
|
22
|
-
|
|
23
|
-
requirement: &id001 !ruby/object:Gem::Requirement
|
|
16
|
+
requirement: &70099056496780 !ruby/object:Gem::Requirement
|
|
24
17
|
none: false
|
|
25
|
-
requirements:
|
|
26
|
-
- -
|
|
27
|
-
- !ruby/object:Gem::Version
|
|
28
|
-
|
|
29
|
-
segments:
|
|
30
|
-
- 0
|
|
31
|
-
version: "0"
|
|
18
|
+
requirements:
|
|
19
|
+
- - ! '>='
|
|
20
|
+
- !ruby/object:Gem::Version
|
|
21
|
+
version: '0'
|
|
32
22
|
type: :runtime
|
|
33
|
-
version_requirements: *id001
|
|
34
|
-
- !ruby/object:Gem::Dependency
|
|
35
|
-
name: aruba
|
|
36
23
|
prerelease: false
|
|
37
|
-
|
|
24
|
+
version_requirements: *70099056496780
|
|
25
|
+
- !ruby/object:Gem::Dependency
|
|
26
|
+
name: aruba
|
|
27
|
+
requirement: &70099056496360 !ruby/object:Gem::Requirement
|
|
38
28
|
none: false
|
|
39
|
-
requirements:
|
|
40
|
-
- -
|
|
41
|
-
- !ruby/object:Gem::Version
|
|
42
|
-
|
|
43
|
-
segments:
|
|
44
|
-
- 0
|
|
45
|
-
version: "0"
|
|
29
|
+
requirements:
|
|
30
|
+
- - ! '>='
|
|
31
|
+
- !ruby/object:Gem::Version
|
|
32
|
+
version: '0'
|
|
46
33
|
type: :development
|
|
47
|
-
version_requirements: *id002
|
|
48
|
-
- !ruby/object:Gem::Dependency
|
|
49
|
-
name: cucumber
|
|
50
34
|
prerelease: false
|
|
51
|
-
|
|
35
|
+
version_requirements: *70099056496360
|
|
36
|
+
- !ruby/object:Gem::Dependency
|
|
37
|
+
name: cucumber
|
|
38
|
+
requirement: &70099056495940 !ruby/object:Gem::Requirement
|
|
52
39
|
none: false
|
|
53
|
-
requirements:
|
|
54
|
-
- -
|
|
55
|
-
- !ruby/object:Gem::Version
|
|
56
|
-
|
|
57
|
-
segments:
|
|
58
|
-
- 0
|
|
59
|
-
version: "0"
|
|
40
|
+
requirements:
|
|
41
|
+
- - ! '>='
|
|
42
|
+
- !ruby/object:Gem::Version
|
|
43
|
+
version: '0'
|
|
60
44
|
type: :development
|
|
61
|
-
version_requirements: *id003
|
|
62
|
-
- !ruby/object:Gem::Dependency
|
|
63
|
-
name: rspec
|
|
64
45
|
prerelease: false
|
|
65
|
-
|
|
46
|
+
version_requirements: *70099056495940
|
|
47
|
+
- !ruby/object:Gem::Dependency
|
|
48
|
+
name: rspec
|
|
49
|
+
requirement: &70099056495520 !ruby/object:Gem::Requirement
|
|
66
50
|
none: false
|
|
67
|
-
requirements:
|
|
68
|
-
- -
|
|
69
|
-
- !ruby/object:Gem::Version
|
|
70
|
-
|
|
71
|
-
segments:
|
|
72
|
-
- 0
|
|
73
|
-
version: "0"
|
|
51
|
+
requirements:
|
|
52
|
+
- - ! '>='
|
|
53
|
+
- !ruby/object:Gem::Version
|
|
54
|
+
version: '0'
|
|
74
55
|
type: :development
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
56
|
+
prerelease: false
|
|
57
|
+
version_requirements: *70099056495520
|
|
58
|
+
description: ! "\n To create a new Corona SDK game using nakor, just run:\n\n nakor
|
|
59
|
+
generate awesome_game\n\n This will create an awesome_game directory in the current
|
|
60
|
+
directory, and copy all corona game template files into it.\n\n To run the generated
|
|
61
|
+
game, type:\n\n /Applications/CoronaSDK/simulator awesome_game\n "
|
|
62
|
+
email:
|
|
78
63
|
- rad@batnag.org
|
|
79
|
-
executables:
|
|
64
|
+
executables:
|
|
80
65
|
- nakor
|
|
81
66
|
extensions: []
|
|
82
|
-
|
|
83
67
|
extra_rdoc_files: []
|
|
84
|
-
|
|
85
|
-
files:
|
|
68
|
+
files:
|
|
86
69
|
- .gitignore
|
|
87
70
|
- Gemfile
|
|
88
71
|
- Rakefile
|
|
@@ -121,40 +104,31 @@ files:
|
|
|
121
104
|
- lib/nakor/version.rb
|
|
122
105
|
- nakor.gemspec
|
|
123
106
|
- spec/app_spec.rb
|
|
124
|
-
homepage:
|
|
107
|
+
homepage: ''
|
|
125
108
|
licenses: []
|
|
126
|
-
|
|
127
109
|
post_install_message:
|
|
128
110
|
rdoc_options: []
|
|
129
|
-
|
|
130
|
-
require_paths:
|
|
111
|
+
require_paths:
|
|
131
112
|
- lib
|
|
132
|
-
required_ruby_version: !ruby/object:Gem::Requirement
|
|
113
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
133
114
|
none: false
|
|
134
|
-
requirements:
|
|
135
|
-
- -
|
|
136
|
-
- !ruby/object:Gem::Version
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
- 0
|
|
140
|
-
version: "0"
|
|
141
|
-
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
115
|
+
requirements:
|
|
116
|
+
- - ! '>='
|
|
117
|
+
- !ruby/object:Gem::Version
|
|
118
|
+
version: '0'
|
|
119
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
142
120
|
none: false
|
|
143
|
-
requirements:
|
|
144
|
-
- -
|
|
145
|
-
- !ruby/object:Gem::Version
|
|
146
|
-
|
|
147
|
-
segments:
|
|
148
|
-
- 0
|
|
149
|
-
version: "0"
|
|
121
|
+
requirements:
|
|
122
|
+
- - ! '>='
|
|
123
|
+
- !ruby/object:Gem::Version
|
|
124
|
+
version: '0'
|
|
150
125
|
requirements: []
|
|
151
|
-
|
|
152
126
|
rubyforge_project: nakor
|
|
153
127
|
rubygems_version: 1.8.10
|
|
154
128
|
signing_key:
|
|
155
129
|
specification_version: 3
|
|
156
130
|
summary: Nakor is a gem that encapsulates the corona-game-template project.
|
|
157
|
-
test_files:
|
|
131
|
+
test_files:
|
|
158
132
|
- features/generate.feature
|
|
159
133
|
- features/support/setup.rb
|
|
160
134
|
- spec/app_spec.rb
|