n65 0.5.0
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- checksums.yaml +7 -0
- data/.gitignore +23 -0
- data/Gemfile +4 -0
- data/LICENSE +340 -0
- data/README.md +126 -0
- data/Rakefile +2 -0
- data/bin/n65 +11 -0
- data/data/opcodes.yaml +1030 -0
- data/examples/beep.asm +24 -0
- data/examples/mario2.asm +260 -0
- data/examples/mario2.char +0 -0
- data/examples/music_driver.asm +202 -0
- data/examples/noise.asm +93 -0
- data/examples/pulse_chord.asm +213 -0
- data/images/assembler_demo.png +0 -0
- data/lib/n65.rb +243 -0
- data/lib/n65/directives/ascii.rb +42 -0
- data/lib/n65/directives/bytes.rb +102 -0
- data/lib/n65/directives/dw.rb +86 -0
- data/lib/n65/directives/enter_scope.rb +55 -0
- data/lib/n65/directives/exit_scope.rb +35 -0
- data/lib/n65/directives/inc.rb +67 -0
- data/lib/n65/directives/incbin.rb +51 -0
- data/lib/n65/directives/ines_header.rb +53 -0
- data/lib/n65/directives/label.rb +46 -0
- data/lib/n65/directives/org.rb +47 -0
- data/lib/n65/directives/segment.rb +45 -0
- data/lib/n65/directives/space.rb +46 -0
- data/lib/n65/front_end.rb +90 -0
- data/lib/n65/instruction.rb +308 -0
- data/lib/n65/instruction_base.rb +29 -0
- data/lib/n65/memory_space.rb +150 -0
- data/lib/n65/opcodes.rb +9 -0
- data/lib/n65/parser.rb +85 -0
- data/lib/n65/regexes.rb +33 -0
- data/lib/n65/symbol_table.rb +198 -0
- data/lib/n65/version.rb +3 -0
- data/n65.gemspec +23 -0
- data/nes_lib/nes.sym +105 -0
- data/test/test_memory_space.rb +82 -0
- data/test/test_symbol_table.rb +238 -0
- data/utils/midi/Makefile +3 -0
- data/utils/midi/c_scale.mid +0 -0
- data/utils/midi/convert +0 -0
- data/utils/midi/guitar.mid +0 -0
- data/utils/midi/include/event.h +93 -0
- data/utils/midi/include/file.h +57 -0
- data/utils/midi/include/helpers.h +14 -0
- data/utils/midi/include/track.h +45 -0
- data/utils/midi/lil_melody.mid +0 -0
- data/utils/midi/mi_feabhra.mid +0 -0
- data/utils/midi/midi_to_nes.rb +204 -0
- data/utils/midi/source/convert.cpp +16 -0
- data/utils/midi/source/event.cpp +96 -0
- data/utils/midi/source/file.cpp +37 -0
- data/utils/midi/source/helpers.cpp +46 -0
- data/utils/midi/source/track.cpp +37 -0
- data/utils/opcode_table_to_yaml.rb +91 -0
- metadata +133 -0
checksums.yaml
ADDED
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---
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SHA1:
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metadata.gz: 88e99062a3530418a51a0526922501db4618a365
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data.tar.gz: 7edbe2868d6c004fbbbd2d350bc5e830a2ce3e42
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SHA512:
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metadata.gz: ebb762c5d13b3afd91f377843ee3d3a9a5f86ce411a6641ddfa8b079ec5336a8008a542fb38295ccec71bce1738cc7b1f43444ae1ef4ac0c6b7d12d93e1909b2
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data.tar.gz: afffcc397378820005841ed1b96476f2c38fb3492ebae275b4840b6870cdd529c4ccb2dee582fb17861b4989a55bed896b995f149380ddbc95802e49592975e8
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data/.gitignore
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demo.asm
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*.nes
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*.nes.yaml
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.DS_Store
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Desktop.ini
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Thumbs.db
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*.deb
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*.swp
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*.mus
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/.bundle/
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/.yardoc
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/Gemfile.lock
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/_yardoc/
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/coverage/
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/doc/
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/pkg/
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/spec/reports/
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/tmp/
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*.bundle
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*.so
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*.o
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*.a
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mkmf.log
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data/Gemfile
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data/LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 2, June 1991
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Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The licenses for most software are designed to take away your
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freedom to share and change it. By contrast, the GNU General Public
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License is intended to guarantee your freedom to share and change free
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software--to make sure the software is free for all its users. This
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General Public License applies to most of the Free Software
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Foundation's software and to any other program whose authors commit to
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using it. (Some other Free Software Foundation software is covered by
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the GNU Lesser General Public License instead.) You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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this service if you wish), that you receive source code or can get it
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if you want it, that you can change the software or use pieces of it
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in new free programs; and that you know you can do these things.
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To protect your rights, we need to make restrictions that forbid
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anyone to deny you these rights or to ask you to surrender the rights.
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These restrictions translate to certain responsibilities for you if you
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distribute copies of the software, or if you modify it.
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For example, if you distribute copies of such a program, whether
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rights.
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We protect your rights with two steps: (1) copyright the software, and
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The precise terms and conditions for copying, distribution and
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modification follow.
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GNU GENERAL PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. This License applies to any program or other work which contains
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It is not the purpose of this section to induce you to infringe any
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NO WARRANTY
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11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
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FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
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OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
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+
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
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OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
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+
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
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+
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
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+
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
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+
REPAIR OR CORRECTION.
|
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+
|
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+
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
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|
+
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
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+
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
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|
+
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
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|
+
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
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|
+
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
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|
+
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
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|
+
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
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|
+
POSSIBILITY OF SUCH DAMAGES.
|
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|
+
|
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|
+
END OF TERMS AND CONDITIONS
|
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|
+
|
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|
+
How to Apply These Terms to Your New Programs
|
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|
+
|
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|
+
If you develop a new program, and you want it to be of the greatest
|
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|
+
possible use to the public, the best way to achieve this is to make it
|
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|
+
free software which everyone can redistribute and change under these terms.
|
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|
+
|
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|
+
To do so, attach the following notices to the program. It is safest
|
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|
+
to attach them to the start of each source file to most effectively
|
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|
+
convey the exclusion of warranty; and each file should have at least
|
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|
+
the "copyright" line and a pointer to where the full notice is found.
|
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|
+
|
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|
+
{description}
|
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|
+
Copyright (C) {year} {fullname}
|
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|
+
|
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|
+
This program is free software; you can redistribute it and/or modify
|
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|
+
it under the terms of the GNU General Public License as published by
|
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|
+
the Free Software Foundation; either version 2 of the License, or
|
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|
+
(at your option) any later version.
|
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|
+
|
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|
+
This program is distributed in the hope that it will be useful,
|
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|
+
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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|
+
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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|
+
GNU General Public License for more details.
|
305
|
+
|
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|
+
You should have received a copy of the GNU General Public License along
|
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|
+
with this program; if not, write to the Free Software Foundation, Inc.,
|
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|
+
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
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|
+
|
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|
+
Also add information on how to contact you by electronic and paper mail.
|
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|
+
|
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|
+
If the program is interactive, make it output a short notice like this
|
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|
+
when it starts in an interactive mode:
|
314
|
+
|
315
|
+
Gnomovision version 69, Copyright (C) year name of author
|
316
|
+
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
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|
+
This is free software, and you are welcome to redistribute it
|
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|
+
under certain conditions; type `show c' for details.
|
319
|
+
|
320
|
+
The hypothetical commands `show w' and `show c' should show the appropriate
|
321
|
+
parts of the General Public License. Of course, the commands you use may
|
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|
+
be called something other than `show w' and `show c'; they could even be
|
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|
+
mouse-clicks or menu items--whatever suits your program.
|
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|
+
|
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|
+
You should also get your employer (if you work as a programmer) or your
|
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|
+
school, if any, to sign a "copyright disclaimer" for the program, if
|
327
|
+
necessary. Here is a sample; alter the names:
|
328
|
+
|
329
|
+
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
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|
+
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
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|
+
|
332
|
+
{signature of Ty Coon}, 1 April 1989
|
333
|
+
Ty Coon, President of Vice
|
334
|
+
|
335
|
+
This General Public License does not permit incorporating your program into
|
336
|
+
proprietary programs. If your program is a subroutine library, you may
|
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|
+
consider it more useful to permit linking proprietary applications with the
|
338
|
+
library. If this is what you want to do, use the GNU Lesser General
|
339
|
+
Public License instead of this License.
|
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|
+
|
data/README.md
ADDED
@@ -0,0 +1,126 @@
|
|
1
|
+
# N65 NES assembler version 0.5
|
2
|
+
|
3
|
+
This is an assembler for the Nintendo Entertainment System's 2A03
|
4
|
+
microprocessor.
|
5
|
+
|
6
|
+
The 2A03 is an 8-bit processor based on the MOS 6502.
|
7
|
+
|
8
|
+
```bash
|
9
|
+
Usage: ./n65 <infile.asm> -o outfile.nes
|
10
|
+
```
|
11
|
+
|
12
|
+
![Scrolling NES Demo](images/assembler_demo.png)
|
13
|
+
|
14
|
+
This is a pretty straightfoward assembler, which is currently set up
|
15
|
+
to produce iNES formatted ROM binaries from 6502 assembly language files.
|
16
|
+
|
17
|
+
<a href="http://irkenkitties.com/blog/2015/03/29/creating-sound-on-the-nes/">Here</a>
|
18
|
+
is a recent blog post that goes through creating a program with this
|
19
|
+
n65, showing the essential syntax and more. Best thing until I create
|
20
|
+
some real documentation.
|
21
|
+
|
22
|
+
Inside An NES cartridge there are basically some number of ROM chips
|
23
|
+
which contain banks of either program code or character (graphics)
|
24
|
+
data. A PROG ROM bank is generally 16KB, and a CHAR ROM bank is generally
|
25
|
+
8KB. At least one PROG ROM bank is required, and the NES can address
|
26
|
+
2 PROG ROM banks and 1 CHAR ROM bank without the use of a mapper.
|
27
|
+
|
28
|
+
This assembler works on the idea of defining these banks, and allowing
|
29
|
+
you to specify their contents. When you then assemble your output ROM
|
30
|
+
this assembler translates the assmebly code in your your PROG banks
|
31
|
+
into executable binary segments, and also lets you organize and address
|
32
|
+
data in your CHAR banks. In the end it jams all these banks together
|
33
|
+
one after another, PROG first, then CHAR, and slaps an iNES header
|
34
|
+
on the front of it.
|
35
|
+
|
36
|
+
It is good at knowing which addressing modes are and are not allowed for
|
37
|
+
each instruction, and contains some examples of correct syntax.
|
38
|
+
|
39
|
+
This assembler can now handle bankswitching if you set a
|
40
|
+
valid mapper in the header, write more than 2 PROG banks, and then
|
41
|
+
and write whatever bankswitching code is nessessary for the mapper
|
42
|
+
you've chosen.
|
43
|
+
|
44
|
+
This assembler supports symbolic labels which can be scoped. When
|
45
|
+
writing assembly it can be easy to run out of effective names for
|
46
|
+
labels when they are scoped globally. I have seen other assemblers
|
47
|
+
using anonymous labels to get around this but I decided I didn't like
|
48
|
+
that syntax very much. Instead I opted to allow opening a new scope
|
49
|
+
where you can reuse symbol names. You can give scopes names or allow
|
50
|
+
them to be anonymous. If you choose to name a symbol scope you can
|
51
|
+
use a dot syntax to address any symbols that are outside your current
|
52
|
+
scope. I should put some example code up here showing this.
|
53
|
+
|
54
|
+
I hoped to make writing NES libraries more effective since you can basically
|
55
|
+
namespace your symbols into your own file and not mess with anyone
|
56
|
+
else's code. I also have also been able to use this to create C style
|
57
|
+
structs in the memory layout, ie `sprite.x`.
|
58
|
+
|
59
|
+
The assembler does two passes over your code, any symbols that are used
|
60
|
+
which it hasn't seen the definition for yet return a "promise", that
|
61
|
+
are stored for the second pass. A "promise" is a fancy name for a
|
62
|
+
lambda/closure which promises to come up with a value later, while
|
63
|
+
your code continues on. It then evaluates all these "promises" during
|
64
|
+
the assembler's second pass, which fills in the missing addresses etc.
|
65
|
+
|
66
|
+
I have used this to compile some code for the NES, and it ran correctly
|
67
|
+
on FCEUX, got it to make some sounds, load tiles, sprites, and scrolling.
|
68
|
+
|
69
|
+
There is an example file included (shown below) that is a modified port of
|
70
|
+
the NES101 tutorial by Michael Martin.
|
71
|
+
|
72
|
+
# MIDI converter
|
73
|
+
|
74
|
+
Included in the utils/midi directory is a my first version of a MIDI
|
75
|
+
to NES music converter, which is composed of a Ruby script backed
|
76
|
+
by a C++ program I wrote to parse MIDI files into YAML data.
|
77
|
+
|
78
|
+
At present, it can convert a MIDI file to a binary stream of values
|
79
|
+
that, when written to the APU in your 60hz VBlank, can be played
|
80
|
+
by the included sound driver code.
|
81
|
+
|
82
|
+
The idea is to be able to compose music for the NES using your
|
83
|
+
favourite digital audio workstation in MIDI, and be able to convert
|
84
|
+
the square, triangle, and noise sequences to something playable
|
85
|
+
on the NES.
|
86
|
+
|
87
|
+
|
88
|
+
# Some new additions:
|
89
|
+
- .byte can now handle hex and binary literals, and symbols
|
90
|
+
- First version of Midi to NES music converter
|
91
|
+
- added .inc directive, to include other .asm files
|
92
|
+
- nes.asm library include file created, naming popular NES addresses
|
93
|
+
- C Style in memory structs using .scope and .space directives
|
94
|
+
- Explicit usage of zero page instructions with the zp suffix
|
95
|
+
- Split the Parser into its own class
|
96
|
+
- New MemorySpace class
|
97
|
+
- Rewrote the Assembler class
|
98
|
+
- Rewrote the Instruction class
|
99
|
+
- Rewrote all directive's classes
|
100
|
+
- Split the assembler from the commandline front-end
|
101
|
+
- Scoped Symbol Table
|
102
|
+
- Anonymous Scopes
|
103
|
+
- Lower case mnemonics and hex digits
|
104
|
+
- Ported NES101 tutor to this assembler.
|
105
|
+
- Added msb and lsb byte selectors on address labels
|
106
|
+
- added .org directive
|
107
|
+
- added .dw directive
|
108
|
+
- added .bytes directive
|
109
|
+
- added .incbin directive
|
110
|
+
- added .ascii directive
|
111
|
+
- added .segment directive
|
112
|
+
- added .scope directive
|
113
|
+
- added .space directive
|
114
|
+
- Invented my own iNES header directive that is JSON
|
115
|
+
- Split the project up into separate files per class
|
116
|
+
- Wrote some more unit tests
|
117
|
+
- Added OptionParser for commandline opts
|
118
|
+
- Tested a ROM with Sound output
|
119
|
+
- Tested a ROM that changes background color
|
120
|
+
|
121
|
+
# Some Todos:
|
122
|
+
- Create NES music from MIDI files easily
|
123
|
+
- Make macros that can be used interchangably inline or as a subroutine
|
124
|
+
- Create a library for common operations, DMA, sound, etc both inline and subroutine options
|
125
|
+
- Create an interactive read eval compile loop?
|
126
|
+
|