n65 0.5.0

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Files changed (59) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +23 -0
  3. data/Gemfile +4 -0
  4. data/LICENSE +340 -0
  5. data/README.md +126 -0
  6. data/Rakefile +2 -0
  7. data/bin/n65 +11 -0
  8. data/data/opcodes.yaml +1030 -0
  9. data/examples/beep.asm +24 -0
  10. data/examples/mario2.asm +260 -0
  11. data/examples/mario2.char +0 -0
  12. data/examples/music_driver.asm +202 -0
  13. data/examples/noise.asm +93 -0
  14. data/examples/pulse_chord.asm +213 -0
  15. data/images/assembler_demo.png +0 -0
  16. data/lib/n65.rb +243 -0
  17. data/lib/n65/directives/ascii.rb +42 -0
  18. data/lib/n65/directives/bytes.rb +102 -0
  19. data/lib/n65/directives/dw.rb +86 -0
  20. data/lib/n65/directives/enter_scope.rb +55 -0
  21. data/lib/n65/directives/exit_scope.rb +35 -0
  22. data/lib/n65/directives/inc.rb +67 -0
  23. data/lib/n65/directives/incbin.rb +51 -0
  24. data/lib/n65/directives/ines_header.rb +53 -0
  25. data/lib/n65/directives/label.rb +46 -0
  26. data/lib/n65/directives/org.rb +47 -0
  27. data/lib/n65/directives/segment.rb +45 -0
  28. data/lib/n65/directives/space.rb +46 -0
  29. data/lib/n65/front_end.rb +90 -0
  30. data/lib/n65/instruction.rb +308 -0
  31. data/lib/n65/instruction_base.rb +29 -0
  32. data/lib/n65/memory_space.rb +150 -0
  33. data/lib/n65/opcodes.rb +9 -0
  34. data/lib/n65/parser.rb +85 -0
  35. data/lib/n65/regexes.rb +33 -0
  36. data/lib/n65/symbol_table.rb +198 -0
  37. data/lib/n65/version.rb +3 -0
  38. data/n65.gemspec +23 -0
  39. data/nes_lib/nes.sym +105 -0
  40. data/test/test_memory_space.rb +82 -0
  41. data/test/test_symbol_table.rb +238 -0
  42. data/utils/midi/Makefile +3 -0
  43. data/utils/midi/c_scale.mid +0 -0
  44. data/utils/midi/convert +0 -0
  45. data/utils/midi/guitar.mid +0 -0
  46. data/utils/midi/include/event.h +93 -0
  47. data/utils/midi/include/file.h +57 -0
  48. data/utils/midi/include/helpers.h +14 -0
  49. data/utils/midi/include/track.h +45 -0
  50. data/utils/midi/lil_melody.mid +0 -0
  51. data/utils/midi/mi_feabhra.mid +0 -0
  52. data/utils/midi/midi_to_nes.rb +204 -0
  53. data/utils/midi/source/convert.cpp +16 -0
  54. data/utils/midi/source/event.cpp +96 -0
  55. data/utils/midi/source/file.cpp +37 -0
  56. data/utils/midi/source/helpers.cpp +46 -0
  57. data/utils/midi/source/track.cpp +37 -0
  58. data/utils/opcode_table_to_yaml.rb +91 -0
  59. metadata +133 -0
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+ data.tar.gz: 7edbe2868d6c004fbbbd2d350bc5e830a2ce3e42
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+ metadata.gz: ebb762c5d13b3afd91f377843ee3d3a9a5f86ce411a6641ddfa8b079ec5336a8008a542fb38295ccec71bce1738cc7b1f43444ae1ef4ac0c6b7d12d93e1909b2
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@@ -0,0 +1,23 @@
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+ demo.asm
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+ *.nes
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+ *.nes.yaml
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+ .DS_Store
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+ Desktop.ini
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+ Thumbs.db
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+ *.deb
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+ *.swp
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+ *.mus
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+ /.bundle/
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+ /.yardoc
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+ /Gemfile.lock
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+ /_yardoc/
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+ /coverage/
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+ /doc/
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+ /pkg/
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+ /spec/reports/
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+ /tmp/
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+ *.bundle
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+ *.so
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+ *.o
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+ *.a
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+ mkmf.log
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in n65.gemspec
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+ gemspec
data/LICENSE ADDED
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+ GNU GENERAL PUBLIC LICENSE
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+ Version 2, June 1991
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+
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+ Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
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+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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+ Everyone is permitted to copy and distribute verbatim copies
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+ Preamble
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+ The licenses for most software are designed to take away your
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+ If the program is interactive, make it output a short notice like this
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+
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+ Gnomovision version 69, Copyright (C) year name of author
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+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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+ The hypothetical commands `show w' and `show c' should show the appropriate
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+ You should also get your employer (if you work as a programmer) or your
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+ necessary. Here is a sample; alter the names:
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+
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+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
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+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
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+
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+ {signature of Ty Coon}, 1 April 1989
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+ Ty Coon, President of Vice
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+
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+ This General Public License does not permit incorporating your program into
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+ proprietary programs. If your program is a subroutine library, you may
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+ library. If this is what you want to do, use the GNU Lesser General
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+ Public License instead of this License.
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+
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+ # N65 NES assembler version 0.5
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+
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+ This is an assembler for the Nintendo Entertainment System's 2A03
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+ microprocessor.
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+
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+ The 2A03 is an 8-bit processor based on the MOS 6502.
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+
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+ ```bash
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+ Usage: ./n65 <infile.asm> -o outfile.nes
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+ ```
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+
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+ ![Scrolling NES Demo](images/assembler_demo.png)
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+
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+ This is a pretty straightfoward assembler, which is currently set up
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+ to produce iNES formatted ROM binaries from 6502 assembly language files.
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+
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+ <a href="http://irkenkitties.com/blog/2015/03/29/creating-sound-on-the-nes/">Here</a>
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+ is a recent blog post that goes through creating a program with this
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+ n65, showing the essential syntax and more. Best thing until I create
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+ some real documentation.
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+
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+ Inside An NES cartridge there are basically some number of ROM chips
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+ which contain banks of either program code or character (graphics)
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+ data. A PROG ROM bank is generally 16KB, and a CHAR ROM bank is generally
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+ 8KB. At least one PROG ROM bank is required, and the NES can address
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+ 2 PROG ROM banks and 1 CHAR ROM bank without the use of a mapper.
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+
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+ This assembler works on the idea of defining these banks, and allowing
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+ you to specify their contents. When you then assemble your output ROM
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+ this assembler translates the assmebly code in your your PROG banks
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+ into executable binary segments, and also lets you organize and address
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+ data in your CHAR banks. In the end it jams all these banks together
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+ one after another, PROG first, then CHAR, and slaps an iNES header
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+ on the front of it.
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+
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+ It is good at knowing which addressing modes are and are not allowed for
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+ each instruction, and contains some examples of correct syntax.
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+
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+ This assembler can now handle bankswitching if you set a
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+ valid mapper in the header, write more than 2 PROG banks, and then
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+ and write whatever bankswitching code is nessessary for the mapper
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+ you've chosen.
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+
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+ This assembler supports symbolic labels which can be scoped. When
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+ writing assembly it can be easy to run out of effective names for
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+ labels when they are scoped globally. I have seen other assemblers
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+ using anonymous labels to get around this but I decided I didn't like
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+ that syntax very much. Instead I opted to allow opening a new scope
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+ where you can reuse symbol names. You can give scopes names or allow
50
+ them to be anonymous. If you choose to name a symbol scope you can
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+ use a dot syntax to address any symbols that are outside your current
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+ scope. I should put some example code up here showing this.
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+
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+ I hoped to make writing NES libraries more effective since you can basically
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+ namespace your symbols into your own file and not mess with anyone
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+ else's code. I also have also been able to use this to create C style
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+ structs in the memory layout, ie `sprite.x`.
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+
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+ The assembler does two passes over your code, any symbols that are used
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+ which it hasn't seen the definition for yet return a "promise", that
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+ are stored for the second pass. A "promise" is a fancy name for a
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+ lambda/closure which promises to come up with a value later, while
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+ your code continues on. It then evaluates all these "promises" during
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+ the assembler's second pass, which fills in the missing addresses etc.
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+
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+ I have used this to compile some code for the NES, and it ran correctly
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+ on FCEUX, got it to make some sounds, load tiles, sprites, and scrolling.
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+
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+ There is an example file included (shown below) that is a modified port of
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+ the NES101 tutorial by Michael Martin.
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+
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+ # MIDI converter
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+
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+ Included in the utils/midi directory is a my first version of a MIDI
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+ to NES music converter, which is composed of a Ruby script backed
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+ by a C++ program I wrote to parse MIDI files into YAML data.
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+
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+ At present, it can convert a MIDI file to a binary stream of values
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+ that, when written to the APU in your 60hz VBlank, can be played
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+ by the included sound driver code.
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+
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+ The idea is to be able to compose music for the NES using your
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+ favourite digital audio workstation in MIDI, and be able to convert
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+ the square, triangle, and noise sequences to something playable
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+ on the NES.
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+
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+
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+ # Some new additions:
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+ - .byte can now handle hex and binary literals, and symbols
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+ - First version of Midi to NES music converter
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+ - added .inc directive, to include other .asm files
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+ - nes.asm library include file created, naming popular NES addresses
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+ - C Style in memory structs using .scope and .space directives
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+ - Explicit usage of zero page instructions with the zp suffix
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+ - Split the Parser into its own class
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+ - New MemorySpace class
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+ - Rewrote the Assembler class
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+ - Rewrote the Instruction class
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+ - Rewrote all directive's classes
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+ - Split the assembler from the commandline front-end
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+ - Scoped Symbol Table
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+ - Anonymous Scopes
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+ - Lower case mnemonics and hex digits
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+ - Ported NES101 tutor to this assembler.
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+ - Added msb and lsb byte selectors on address labels
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+ - added .org directive
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+ - added .dw directive
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+ - added .bytes directive
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+ - added .incbin directive
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+ - added .ascii directive
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+ - added .segment directive
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+ - added .scope directive
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+ - added .space directive
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+ - Invented my own iNES header directive that is JSON
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+ - Split the project up into separate files per class
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+ - Wrote some more unit tests
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+ - Added OptionParser for commandline opts
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+ - Tested a ROM with Sound output
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+ - Tested a ROM that changes background color
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+
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+ # Some Todos:
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+ - Create NES music from MIDI files easily
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+ - Make macros that can be used interchangably inline or as a subroutine
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+ - Create a library for common operations, DMA, sound, etc both inline and subroutine options
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+ - Create an interactive read eval compile loop?
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+