my_text_game 1.0.0
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- data/bin/player_scores.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/text_game +23 -0
- data/lib/text_game/berserk_player.rb +30 -0
- data/lib/text_game/clumsy_player.rb +26 -0
- data/lib/text_game/die.rb +7 -0
- data/lib/text_game/game.rb +91 -0
- data/lib/text_game/game_logic.rb +14 -0
- data/lib/text_game/playable.rb +19 -0
- data/lib/text_game/player.rb +63 -0
- data/lib/text_game/treasure_trove.rb +16 -0
- data/spec/text_game/berserk_player_spec.rb +32 -0
- data/spec/text_game/game_spec.rb +67 -0
- data/spec/text_game/player_spec.rb +61 -0
- metadata +78 -0
data/bin/players.csv
ADDED
data/bin/text_game
ADDED
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#!/usr/bin/env ruby
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require_relative '../lib/text_game/game'
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knuckleheads = TextGame::Game.new "knuckleheads"
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default_player_file = File.join File.dirname(__FILE__), 'players.csv'
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knuckleheads.load(ARGV.shift || default_player_file)
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loop do
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puts "\nHow many rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play answer.to_i
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when 'quit','exit','q'
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knuckleheads.print_stats
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knuckleheads.print_highscores
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save
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require_relative 'player'
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require_relative 'treasure_trove'
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class BerserkPlayer < TextGame::Player
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attr_reader :berserk
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def initialize name, health=100
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@berserk=false
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@berserk_count=0
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super name, health
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end
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def woot
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@berserk_count+=1
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@berserk = true if @berserk_count >=6
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super
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end
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def blam
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if @berserk
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woot
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new "berserker", 50
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6.times { berserker.woot }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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class ClumsyPlayer < TextGame::Player
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def found_treasure treasure
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@treasure_points[treasure.name] += treasure.points/2
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puts "#{@name} found #{treasure.name} worth #{treasure.points/2}"
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new "klutz"
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hammer = Treasure.new(:hammer,50)
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clumsy.found_treasure hammer
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clumsy.found_treasure hammer
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clumsy.found_treasure hammer
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crowbar = Treasure.new :crowbar, 400
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clumsy.found_treasure crowbar
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clumsy.each_treasure do |treasure|
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puts "#{treasure.points} of #{treasure.name}"
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end
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puts "#{clumsy.points_accumulated} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_logic'
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require_relative 'treasure_trove'
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module TextGame
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class Game
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def initialize name
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@name = name.capitalize
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@players = []
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end
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def add_player player
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@players.push player
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end
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def play rounds=1
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puts "There are #{@players.size} players in #{@name}"
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puts @players.sort
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures available in the trove"
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treasures.each { |treasure| puts "#{treasure.name.capitalize} has #{treasure.points} points."}
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rounds.times do |count|
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puts "\nRound #{count+1}"
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#game round
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@players.each do |player|
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GameLogic.check player
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treasure = TreasureTrove.random
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player.found_treasure treasure
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puts player
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end
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#@players.each { |player| puts player}
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end
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end
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def load file_name
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File.readlines(file_name).each do |line|
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add_player Player.from_csv(line)
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end
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end
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def save to_file="player_scores.csv"
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File.open(to_file,"w") do |file|
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@players.sort.each do |player|
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file.puts player.to_csv
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end
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end
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end
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def total_points_accumulated
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@players.reduce(0) { |sum, player| sum + player.points_accumulated }
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end
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def print_stats
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puts "\n#{@name} Statistics:"
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puts "#{total_points_accumulated} total points accumulated"
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_treasure do |treasure|
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puts "#{treasure.name} worth #{treasure.points} points"
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end
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puts "#{player.points_accumulated} grand total points"
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end
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strong, weak = @players.partition { |player| player.strong?}
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puts "\nStrong:"
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puts strong.sort
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puts "\nWeak:"
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puts weak.sort
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end
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def print_highscores
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puts "\n#{@name} High Scores:"
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sorted = @players.sort
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sorted.each do |player|
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puts "#{player.name}".ljust(30,'.')+"#{player.score}"
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end
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end
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end
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end
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module Playable
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def strong?
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self.health >= 100
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end
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def <=> other
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other.score <=> score
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end
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def blam
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self.health-=10
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puts "#{self.name} got blammed!"
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end
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def woot
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self.health+=15
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puts "#{self.name} got wooted!"
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end
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end
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require_relative 'playable'
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module TextGame
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class Player
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include Playable
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attr_reader :score
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attr_accessor :health,:name
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def initialize name,health=100
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@name = name.capitalize
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@health = health
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@treasure_points = Hash.new 0
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end
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def self.from_csv line
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name, health = line.split(',')
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Player.new name,Integer(health)
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end
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def to_csv
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"#{@name},#{score}"
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end
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def name= name
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@name = name.capitalize
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end
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def to_s
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"I'm #{@name} with a health of #{@health} and a score of #{score}"
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end
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def score
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@health+points_accumulated
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end
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def points_accumulated
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@treasure_points.values.reduce(0,:+)
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end
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def each_treasure
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@treasure_points.each do |name, points|
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treasure = Treasure.new name, points
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yield treasure
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end
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end
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def found_treasure treasure
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@treasure_points[treasure.name] += treasure.points
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puts "#{@name} found #{treasure.name} worth #{treasure.points}"
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end
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end
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if __FILE__ == $0
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player = Player.new "mark", 100
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puts player
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puts player.health
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puts player.score
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player.name="bob"
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player.blam
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puts player
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end
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end
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Treasure = Struct.new(:name,:points)
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module TreasureTrove
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TREASURES = [
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pie = Treasure.new(:pie,5),
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bottle = Treasure.new(:bottle,25),
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hammer = Treasure.new(:hammer,50),
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skillet = Treasure.new(:skillet,100),
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broomstick = Treasure.new(:broomstick,200),
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crowbar = Treasure.new(:crowbar,400)
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]
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def self.random
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TREASURES.sample
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end
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end
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require 'text_game/berserk_player'
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#To avoid output from method invocations being displayed to console
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$stdout = StringIO.new
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module TextGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new "berserker", @initial_health
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end
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it "does not go berserk when wooted up to 5 times" do
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5.times { @player.woot }
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@player.berserk.should == false
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end
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it "goes berserk when wooted more than 5 times" do
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6.times { @player.woot }
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@player.berserk.should == true
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end
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it "gets wooted instead of blammed when it's gone berserk" do
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6.times { @player.woot }
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@player.blam
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#health should be at 155
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@player.health.should == 155
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end
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end
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end
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require 'text_game/game'
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$stdout = StringIO.new
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module TextGame
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describe Game do
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it "computes total points as the sum of all player points" do
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game = Game.new("Knuckleheads")
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player1 = Player.new("moe")
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player2 = Player.new("larry")
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game.add_player(player1)
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game.add_player(player2)
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player1.found_treasure(Treasure.new(:hammer, 50))
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player1.found_treasure(Treasure.new(:hammer, 50))
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player2.found_treasure(Treasure.new(:crowbar, 400))
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game.total_points_accumulated.should == 500
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end
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before do
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@game = Game.new "knuckleheads"
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@initial_health = 100
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@player = Player.new "moe", @initial_health
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@game.add_player @player
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end
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context "is being played with one player" do
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it "has blammed the player" do
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Die.any_instance.stub(:roll).and_return(5)
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@game.play
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@player.health.should == @initial_health + 15
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end
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it "has skipped the player" do
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Die.any_instance.stub(:roll).and_return(3)
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@game.play
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@player.health.should == @initial_health
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end
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it "has wooted the player" do
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Die.any_instance.stub(:roll).and_return(1)
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@game.play
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@player.health.should == @initial_health - 10
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end
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end
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context "with a collection of players" do
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before do
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@player1 = Player.new "moe", 100
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@player2 = Player.new "larry", 200
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@player3 = Player.new "curly", 300
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@players = [@player1,@player2,@player3]
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end
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it "is sorted by decreasing score" do
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@players.sort.should == [@player3,@player2,@player1]
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end
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end
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end
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end
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@@ -0,0 +1,61 @@
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require 'text_game/player'
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#To avoid output from method invocations being displayed to console
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$stdout = StringIO.new
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module TextGame
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describe Player do
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before do
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@player = Player.new "mark", 100
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@initial_health = 100
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end
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it "has a capitalized name" do
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@player.name.should == "Mark"
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end
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it "has an initial health" do
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@player.health.should == 100
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end
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it "has a string representation" do
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@player.to_s == "I'm Mark with a health of 100 and a score of 104"
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end
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it "computes a score as the sum of its health and length of name" do
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@player.score == 104
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end
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|
+
it "increases health by 15 when wooted" do
|
31
|
+
@player.woot
|
32
|
+
@player.health.should == 115
|
33
|
+
end
|
34
|
+
|
35
|
+
it "decreases health by 10 when blammed" do
|
36
|
+
@player.blam
|
37
|
+
@player.health.should == 90
|
38
|
+
end
|
39
|
+
|
40
|
+
context "has a starting health of 150" do
|
41
|
+
before do
|
42
|
+
@player = Player.new "mark", 150
|
43
|
+
end
|
44
|
+
|
45
|
+
it "is strong" do
|
46
|
+
@player.should be_strong
|
47
|
+
end
|
48
|
+
|
49
|
+
end
|
50
|
+
|
51
|
+
context "has a starting health of 99" do
|
52
|
+
before do
|
53
|
+
@player = Player.new "mark", 99
|
54
|
+
end
|
55
|
+
|
56
|
+
it "is weak" do
|
57
|
+
@player.should_not be_strong
|
58
|
+
end
|
59
|
+
end
|
60
|
+
end
|
61
|
+
end
|
metadata
ADDED
@@ -0,0 +1,78 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: my_text_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Mark Yanaros
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2013-05-24 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: File.read(File.join(File.dirname(__FILE__), 'README'))
|
31
|
+
email: mark.yanaros@gmail.com
|
32
|
+
executables:
|
33
|
+
- text_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- bin/player_scores.csv
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/text_game
|
40
|
+
- lib/text_game/berserk_player.rb
|
41
|
+
- lib/text_game/clumsy_player.rb
|
42
|
+
- lib/text_game/die.rb
|
43
|
+
- lib/text_game/game.rb
|
44
|
+
- lib/text_game/game_logic.rb
|
45
|
+
- lib/text_game/playable.rb
|
46
|
+
- lib/text_game/player.rb
|
47
|
+
- lib/text_game/treasure_trove.rb
|
48
|
+
- spec/text_game/berserk_player_spec.rb
|
49
|
+
- spec/text_game/game_spec.rb
|
50
|
+
- spec/text_game/player_spec.rb
|
51
|
+
homepage: ''
|
52
|
+
licenses: []
|
53
|
+
post_install_message:
|
54
|
+
rdoc_options: []
|
55
|
+
require_paths:
|
56
|
+
- lib
|
57
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
58
|
+
none: false
|
59
|
+
requirements:
|
60
|
+
- - ! '>='
|
61
|
+
- !ruby/object:Gem::Version
|
62
|
+
version: '1.9'
|
63
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
64
|
+
none: false
|
65
|
+
requirements:
|
66
|
+
- - ! '>='
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '0'
|
69
|
+
requirements: []
|
70
|
+
rubyforge_project:
|
71
|
+
rubygems_version: 1.8.25
|
72
|
+
signing_key:
|
73
|
+
specification_version: 3
|
74
|
+
summary: Plays a game and displays results.
|
75
|
+
test_files:
|
76
|
+
- spec/text_game/berserk_player_spec.rb
|
77
|
+
- spec/text_game/game_spec.rb
|
78
|
+
- spec/text_game/player_spec.rb
|