music_coder 0.9.0 → 0.9.1
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- data/lib/api/api.rb +18 -19
- data/lib/api/dist.rb +106 -38
- data/lib/api/hit_sq.rb +17 -1
- data/lib/api/mapper.rb +252 -13
- data/lib/api/snd.rb +19 -0
- data/lib/audio_output.rb +2 -1
- data/lib/fader.rb +2 -2
- data/lib/file_list.rb +20 -8
- data/lib/math_utils.rb +1 -0
- data/lib/music_coder.rb +6 -1
- data/lib/snd_dist.rb +5 -3
- data/lib/tests.rb +4 -0
- data/lib/tone.rb +5 -1
- data/lib/tone_part.rb +16 -4
- data/lib/tone_seq.rb +17 -3
- metadata +12 -4
data/lib/api/api.rb
CHANGED
@@ -226,23 +226,22 @@ end
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226
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# App.out.snddists[0]
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#end
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-
def
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-
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# return random Integer in range with min and max
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def rand_range max, min=0, weight =1
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rand_p = max - min
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weight.times {rand_p *= rand}
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min + rand_p
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end
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#the main function. output the code block to numbered files.
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#times:: number of times to run the block into a new file
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def music times=1
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times.times do |i|
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clear
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yield
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render
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App.out.outfile= "#{App.outpath}#{App::OUT_SND_DIR}#{i+1}#{App::EXT}"
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make
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end
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-
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-
end
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+
end
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data/lib/api/dist.rb
CHANGED
@@ -11,41 +11,104 @@ class Dist < Api
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11
11
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persist_hits(true)
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12
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end
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13
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14
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+
#return a new Dist with the same hits and length but not children or sounds.
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def copy
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out=Dist.new
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out.length = length
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out.clear_hits
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out.hits << hits
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out
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end
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-
#
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#
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-
def
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-
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-
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-
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-
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-
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self.last_born.clear_hits
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-
self.last_born << [0.125,0.875] # off beats
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-
set_child_len length
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-
self
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-
end
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-
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-
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-
#evenly disperse each child across len by modifying the length and hits. uses #length
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-
def space_children_across
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-
len = self.length
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-
branches.times do |i|
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-
hit = i.to_f / branches
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-
self[i].length = len #(1/branches)* len + hit * len
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-
self[i].clear_hits
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-
self[i] << hit
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23
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+
#add children who have sounds that make a drum like sound
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24
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#weight:: 0 is lowest drum, 1 is highest
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def drum weight, amp, f_range=0.0, tone_num = 1, layers=1
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layers.times do |i|
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self << Dist.new
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flay = last_born
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min_oc = 1
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max_oc = 5
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oran = max_oc - min_oc
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pos_num = scale_notes.count * oran #possible
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ind = (pos_num * weight).round
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oct_ind = min_oc + ind / scale_notes.count
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log "drum notes #{ind % scale_notes.count} #{oct_ind}, weight #{weight}", 3
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freq = Note.new(scale_notes[ind % scale_notes.count], oct_ind).freq
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flay.drumify freq, amp/layers/2, f_range, tone_num #test
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+
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end
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flay = self[0]
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self << flay.copy
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under_sound = last_born
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under_sound << Snd.new
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under_sound.snd.length = flay.snd.length
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under_sound.snd.freq = flay.snd.freq
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under_sound.snd.amp = amp/2.0
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under_sound.snd.fade
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under_sound.snd.tone.amp.exp = flay.snd.tone.amp.exp
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under_sound.clear_hits # to test
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# branches.times do |i|
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# self[i].snd.amp=0 if i !=branches-1 # to test
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# end
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end
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#assumes an already existing Snd and HitSq, just makes the Snd more like a percussive instrument
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def drumify freq, amp, f_range, tone_num
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random_sound(freq, f_range, tone_num, amp)
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snd.toneseq.toneparts.last.do_all {|tone|
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tone.fade
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tone.amp.rand_exp true #below linear
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}
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end
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#print hits for debugging
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def ph
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puts hits.hits.inspect
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end
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#add an Snd to self with some random properties
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def random_sound root_f, f_range, parts, amp, max_delay = 0.0
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# tone_num.times do |i|
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self << Snd.new
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delay = rand*max_delay
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1.times {delay*=rand}
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snd.toneseq.random(rand(parts).to_i, [true,false].sample, delay, amp, root_f+f_range*root_f, root_f-f_range*root_f)
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snd.toneseq.toneparts.each do |tp|
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# tp.do_all {|tone| tone.set_freq root_f}
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# range = root_f * f_range
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# tp.do_all {|tone| tone.set_freq_final root_f - range/2.0 + rand*range}
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end
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# last_born.clear_hits
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# last_born << delay
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# end
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end
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85
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#give mel_layers children each with a unique melody in incrementing octaves.
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def random_melodies min_b_len, reps, mel_layers = 4, start_octave = 2, max_amp = 0.5,
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seqs_max =0, chance = 0.4, random_del_chance = 0.25, max_b_mult=4
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mel_layers.times do |i|
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self << Dist.new
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melody = last_born
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map = melody.Mapper
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map.random_melody min_b_len, reps, start_octave+i, chance, max_amp/mel_layers, rand(seqs_max).to_i, max_b_mult
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# each layer picks a few bars to delete every note from.
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to_del = []
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map.mapee(0).hits.count.times do |h|
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if rand < random_del_chance
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to_del << h
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end
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end
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# to_del = [1] #test
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map.each_dist do |d|
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d[0].hits.delete_arr to_del
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# d[0].ph
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end
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# puts to_del
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# map.dist.branches.times {|j| todel << map[j] if j!=0 }
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# map.dist >> todel
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end
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end
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#sets the length of all children Dist to val
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def set_child_len val
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branches.times do |i|
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@@ -62,15 +125,15 @@ end
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125
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def Mapper
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Mapper.new(self)
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end
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-
# delete another Dist
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-
def del
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@dist.snd.
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# delete another Dist at index ind
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def del ind
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@dist.snd.delete_at ind
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self
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end
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# set the total length in frames
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def length= set
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-
@dist.len = set
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-
@dist.tss.each {|tss| tss.len = set }
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@dist.len = set.round
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# @dist.tss.each {|tss| tss.len = set }
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self
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end
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# get the total length in frames
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@@ -175,7 +238,7 @@ end
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}
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end
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-
# adds a dist if it's valid to do so
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+
# adds a dist if it's valid to do so.
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def validate_dist! val
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raise "This Dist can't have children, it has sounds. " if sounds > 0
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@dist.add val
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@@ -189,6 +252,9 @@ end
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when Snd
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validate_snd! toadd.toneseq
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when Dist
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if toadd.length == 0 #sets his length to mine if his is 0.
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toadd.length = length
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end
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validate_dist! toadd.dist
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else
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return false
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@@ -198,13 +264,15 @@ end
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# Delete hits, sounds or other dists from my lists.
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def del_single todel
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case todel
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-
when HitSq, Float
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+
when HitSq, Float
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@hits >> todel
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persist_hits
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when Snd
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@dist.tss.delete todel.snd
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when Dist
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@dist.snd.delete (todel.dist)
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when Integer
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del todel
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else
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return false
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end
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data/lib/api/hit_sq.rb
CHANGED
@@ -5,6 +5,16 @@ class HitSq < Api
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5
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@hits=[]
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super
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end
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def delete_arr to_del
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to_del.each {|di| self.hits.delete_at di }
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persist
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end
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# multiply all hits by mult
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def * mult
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14
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hn = []
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self.hits.collect! {|hit| hit = hit*mult}
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persist
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end
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8
18
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private
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# delete value
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20
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def del_single todel
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@@ -39,6 +49,7 @@ class HitSq < Api
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39
49
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end
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public
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41
51
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52
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#chance:: how likely it is a hit will be DELETED
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53
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def delete_random chance = 0.5
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to_del = []
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55
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hits.each do |h|
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@@ -113,6 +124,11 @@ class HitSq < Api
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113
124
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end
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125
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self
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end
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+
|
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def +(val)
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move val
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persist
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end
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132
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#return number of hits
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133
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def count
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hits.count
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@@ -121,7 +137,6 @@ class HitSq < Api
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121
137
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def move(val=0.5)
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138
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self.hits.collect! {|x|
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123
139
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z = (x+val)
|
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-
z = (z*1000).round / 1000.0 # rounding
|
125
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x = z
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141
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} # delay all
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self
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@@ -157,6 +172,7 @@ class Array
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157
172
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h<<self
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173
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h
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159
174
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end
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175
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+
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160
176
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end
|
161
177
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class Integer
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162
178
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#a shortcut. e.g. 4.eqly_spaced gives you HitSq#eqly_spaced(4)
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data/lib/api/mapper.rb
CHANGED
@@ -10,6 +10,224 @@ class Mapper < Api
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|
10
10
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@len=0
|
11
11
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self.map_to= map_to_dist if !map_to_dist.nil?
|
12
12
|
end
|
13
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+
#so that no mapees are a Dist, they are only Snd. it flattens the tree of Dist
|
14
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+
def flatten
|
15
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+
todel = []
|
16
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+
count.times do |i|
|
17
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+
mpe = mapee(i)
|
18
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+
mpe.branches.times do |j|
|
19
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+
self << mapee(i).copy
|
20
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+
mapee_last << mpe[j].snd
|
21
|
+
end
|
22
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+
todel << mapee(i)
|
23
|
+
end
|
24
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+
dist >> todel
|
25
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+
end
|
26
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+
|
27
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+
# trim some hits
|
28
|
+
def reduce_hits
|
29
|
+
# mapee(0).hits.delete_random(0.08) no work
|
30
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+
mapee(0).hits.trim_both(0.10)
|
31
|
+
mapee(1).hits.trim_both(0.25) if count > 1
|
32
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+
mapee(2).hits.trim_start(0.34) if count > 2
|
33
|
+
end
|
34
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+
|
35
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+
def random_melody min_b_len, reps =4, oct = 3, chance = 0.75, amp=0.5, seqs=0, max_b_mult = 4
|
36
|
+
self.length = length.to_f / reps
|
37
|
+
random_melody_hits(min_b_len, max_b_mult)
|
38
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+
# map.random_melody_hits(beat(1.0).to_f, 0, 1.0) # max len is beat
|
39
|
+
delete_rand_dist 1.0 - chance
|
40
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+
random_melody_notes(oct,rand(scale_notes.count))
|
41
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+
|
42
|
+
count.times do |i|
|
43
|
+
freq = mapee(i).snd.tone.freq.start
|
44
|
+
mapee(i).snd.toneseq.random(seqs, true, 0, amp)
|
45
|
+
mapee(i).snd.toneseq.toneparts.each do |tp|
|
46
|
+
|
47
|
+
tp.tone(0).set_freq freq
|
48
|
+
tp.tone(1).set_freq freq
|
49
|
+
tp.tone(0).set_freq_final 0
|
50
|
+
tp.tone(1).set_freq_final 0
|
51
|
+
|
52
|
+
# tp.max_frames = len
|
53
|
+
# rand len
|
54
|
+
extra = 0.5 + rand
|
55
|
+
extra = 1.0 if extra > 1
|
56
|
+
tp.tone(0).frames = tp.tone.frames * extra
|
57
|
+
extra = 0.5 + rand
|
58
|
+
extra = 1.0 if extra > 1
|
59
|
+
tp.tone(1).frames = tp.tone.frames * extra
|
60
|
+
end
|
61
|
+
end
|
62
|
+
|
63
|
+
extend(reps)
|
64
|
+
transfer_hits
|
65
|
+
end
|
66
|
+
|
67
|
+
def random_melody_hits(min_inc, max_inc_mult)
|
68
|
+
upto = 0
|
69
|
+
len = @len
|
70
|
+
while upto < len
|
71
|
+
next_len =(min_inc*(2**(rand(max_inc_mult).to_i))).round# next len
|
72
|
+
if upto + next_len > len # limit to len
|
73
|
+
next_len = len - upto
|
74
|
+
end
|
75
|
+
|
76
|
+
self << next_len.Dist
|
77
|
+
last.clear_hits
|
78
|
+
last << upto.to_f / len
|
79
|
+
upto += next_len #inc
|
80
|
+
end
|
81
|
+
end
|
82
|
+
|
83
|
+
#call #random_melody_hits first.
|
84
|
+
def random_melody_notes(start_oct = 3, start_note = 0, increments = [1,0,-1])
|
85
|
+
keys = scale_notes()
|
86
|
+
note_index = start_note
|
87
|
+
first_note = Note.new(keys[note_index % keys.count], start_oct)
|
88
|
+
count.times do |i|
|
89
|
+
key = keys[note_index % keys.count]
|
90
|
+
used_note = first_note + note_index
|
91
|
+
mapee(i) << Note.new(key, used_note.octave).Snd
|
92
|
+
# puts Note.new(key, used_note.octave).inspect
|
93
|
+
|
94
|
+
#inc
|
95
|
+
dinc = increments.sample
|
96
|
+
note_index += dinc
|
97
|
+
end
|
98
|
+
end
|
99
|
+
|
100
|
+
|
101
|
+
#extend length by mult and repeat all childs hits.
|
102
|
+
def extend mult
|
103
|
+
self.length = @len*mult
|
104
|
+
dist.branches.times do |i|
|
105
|
+
hits = self[i].hits
|
106
|
+
self[i].clear_hits
|
107
|
+
mult.times do |j|
|
108
|
+
new_hits = HitSq.new
|
109
|
+
new_hits << hits
|
110
|
+
new_hits * (1.0/mult)
|
111
|
+
new_hits + (j.to_f / mult)
|
112
|
+
self[i] << new_hits
|
113
|
+
end
|
114
|
+
end
|
115
|
+
end
|
116
|
+
|
117
|
+
def transfer_hits
|
118
|
+
dist.branches.times do |i|
|
119
|
+
# hits = mapee(i).hits
|
120
|
+
# len = mapee(i).length
|
121
|
+
#
|
122
|
+
mapee(i).clear_hits
|
123
|
+
mapee(i).length = @len
|
124
|
+
mapee(i) << self[i].hits
|
125
|
+
self[i].clear_hits
|
126
|
+
self[i] << 0.0
|
127
|
+
# mapee(i).ph
|
128
|
+
end
|
129
|
+
end
|
130
|
+
|
131
|
+
def delete_rand_dist chance
|
132
|
+
del = []
|
133
|
+
each_dist do |d|
|
134
|
+
del << d if chance >= rand
|
135
|
+
end
|
136
|
+
del.each {|d| dist >> d}
|
137
|
+
end
|
138
|
+
|
139
|
+
#if no reps given, will use length to determin it.
|
140
|
+
def fully_extend_all reps=nil
|
141
|
+
dist.branches.times do |i|
|
142
|
+
hits = mapee(i).hits
|
143
|
+
len = mapee(i).length
|
144
|
+
mapee(i).clear_hits
|
145
|
+
reps = (@len.to_f / len).round if reps.nil?
|
146
|
+
mapee(i).length = @len
|
147
|
+
reps.times do |j|
|
148
|
+
new_hits = HitSq.new
|
149
|
+
new_hits << hits
|
150
|
+
new_hits * (1.0/reps)
|
151
|
+
new_hits + (j.to_f / reps)
|
152
|
+
# puts new_hits.hits.inspect
|
153
|
+
mapee(i) << new_hits
|
154
|
+
end
|
155
|
+
# puts mapee(i).hits.hits.inspect
|
156
|
+
end
|
157
|
+
end
|
158
|
+
|
159
|
+
def do_mapee
|
160
|
+
count.times {|i| yield(mapee(i))}
|
161
|
+
end
|
162
|
+
|
163
|
+
|
164
|
+
#make all drum sounds
|
165
|
+
#always will be an extra layer anyway
|
166
|
+
def drum_sounds max_amp=0.5, layers =1
|
167
|
+
tot = count
|
168
|
+
amp = max_amp.to_f / tot #out of total drums
|
169
|
+
tot.times do |i|
|
170
|
+
this_amp = amp
|
171
|
+
wei = (i+1).to_f/(tot+1)
|
172
|
+
# this_amp = max_amp if wei < 0.4 # if bass-ish
|
173
|
+
range = 0.0
|
174
|
+
seqs= 1
|
175
|
+
if wei > 0.7 # if hihat-ish
|
176
|
+
this_amp /= 3
|
177
|
+
mapee(i).drum(wei, this_amp, 0.04, 1, layers)
|
178
|
+
mapee(i)[0].snd.toneseq.tonepart(0).do_all {|tone| tone.saturations.start = 0.5 + rand(3).to_f/10}
|
179
|
+
mapee(i)[0].snd.toneseq.do_all{|tp| tp.do_all {|tone|
|
180
|
+
tone.detail = 10000
|
181
|
+
tone.amp.exp = 0.12
|
182
|
+
} }
|
183
|
+
else
|
184
|
+
if wei > 0.35 && wei < 0.65
|
185
|
+
range = 0.5
|
186
|
+
seqs= 2+rand(2)
|
187
|
+
end
|
188
|
+
mapee(i).drum(wei, this_amp, range, seqs, layers)
|
189
|
+
end
|
190
|
+
end
|
191
|
+
end
|
192
|
+
|
193
|
+
#add dists with the hits you need for a bar of techno percussion.
|
194
|
+
#len:: length of bar
|
195
|
+
#3 children, in order: bass drum, snare, hi hat
|
196
|
+
def techno_percussion len
|
197
|
+
self << len.Dist # bass drum
|
198
|
+
mapee_last.clear_hits
|
199
|
+
mapee_last << 4.eqly_spaced
|
200
|
+
# max len is full, min quarter
|
201
|
+
h_num = mapee_last.hits.count
|
202
|
+
h_num = 1 if h_num == 0
|
203
|
+
mapee_last.length= rand_range(len*0.666/h_num, len*0.11/h_num)
|
204
|
+
|
205
|
+
self << len.Dist # snare
|
206
|
+
mapee_last.clear_hits
|
207
|
+
mapee_last << [0.25,0.75]
|
208
|
+
h_num = mapee_last.hits.count
|
209
|
+
h_num = 1 if h_num == 0
|
210
|
+
mapee_last.length= rand_range(len/h_num, len/h_num/2)
|
211
|
+
|
212
|
+
self << len.Dist # hi
|
213
|
+
mapee_last.clear_hits
|
214
|
+
mapee_last << 4.eqly_spaced
|
215
|
+
mapee_last.hits.move(0.125) # offbeats
|
216
|
+
h_num = mapee_last.hits.count
|
217
|
+
h_num = 1 if h_num == 0
|
218
|
+
mapee_last.length= rand_range(len*0.666/h_num, len*0.666/h_num/2)
|
219
|
+
|
220
|
+
self
|
221
|
+
end
|
222
|
+
|
223
|
+
#evenly disperse each child across length
|
224
|
+
def fillout
|
225
|
+
count.times do |j|
|
226
|
+
self[j].clear_hits
|
227
|
+
reps = (@len.to_f / (mapee(j).length)).round
|
228
|
+
self[j] << reps.eqly_spaced
|
229
|
+
end
|
230
|
+
end
|
13
231
|
#set the right hits to mix all children one after eachother.
|
14
232
|
#(this can create a dj mix)
|
15
233
|
#mixed_ammount:: the ammount of overlap between children
|
@@ -24,11 +242,21 @@ class Mapper < Api
|
|
24
242
|
def count
|
25
243
|
dist.branches
|
26
244
|
end
|
245
|
+
|
246
|
+
#set length
|
247
|
+
def length= val
|
248
|
+
@len=val.round
|
249
|
+
dist.set_child_len @len
|
250
|
+
end
|
251
|
+
#get length
|
252
|
+
def length
|
253
|
+
@len
|
254
|
+
end
|
255
|
+
|
27
256
|
#length of each child is set to length of val, and we get added to val
|
28
257
|
#val:: a Dist
|
29
258
|
def map_to= val
|
30
|
-
|
31
|
-
dist.set_child_len @len
|
259
|
+
self.length= val.length
|
32
260
|
val << dist #add me to him
|
33
261
|
end
|
34
262
|
#get a mapper at i from #dist
|
@@ -47,24 +275,35 @@ class Mapper < Api
|
|
47
275
|
def mapee i=0
|
48
276
|
dist[i][0]
|
49
277
|
end
|
50
|
-
|
51
|
-
#add
|
52
|
-
#
|
53
|
-
|
54
|
-
def techno_percussion len
|
278
|
+
|
279
|
+
#add dist with the hits you need for a bar of dubstep percussion
|
280
|
+
#this dist has 5 children, in order: bass drum, secondary bass drum, snare, hi hat, second hi hat
|
281
|
+
def dubstep_percussion len
|
55
282
|
self << len.Dist # bass drum
|
56
283
|
mapee_last.clear_hits
|
57
|
-
mapee_last <<
|
284
|
+
mapee_last << [0.0]
|
285
|
+
self << len.Dist # 2nd bass drum
|
286
|
+
mapee_last.clear_hits
|
287
|
+
mapee_last << [0.75, 0.875] #two last drum hits
|
58
288
|
self << len.Dist # snare
|
59
289
|
mapee_last.clear_hits
|
60
|
-
mapee_last << [0.
|
61
|
-
self << len.Dist # hi
|
290
|
+
mapee_last << [0.5] # third beat
|
291
|
+
self << len.Dist # hi hat
|
62
292
|
mapee_last.clear_hits
|
63
|
-
mapee_last <<
|
64
|
-
|
293
|
+
mapee_last << [0.375,0.625] # off beats
|
294
|
+
self << len.Dist # 2nd hi hat
|
295
|
+
mapee_last.clear_hits
|
296
|
+
mapee_last << [0.125,0.875] # offbeats
|
65
297
|
self
|
66
|
-
end
|
298
|
+
end
|
299
|
+
|
67
300
|
|
301
|
+
#pass a block to be run on each dist
|
302
|
+
def each_dist
|
303
|
+
count.times do |i|
|
304
|
+
yield( self[i])
|
305
|
+
end
|
306
|
+
end
|
68
307
|
private
|
69
308
|
# Add Dist to me.
|
70
309
|
def add_single toadd
|
data/lib/api/snd.rb
CHANGED
@@ -6,6 +6,25 @@ class Snd < Api
|
|
6
6
|
super
|
7
7
|
end
|
8
8
|
|
9
|
+
#assumes one tone only
|
10
|
+
def freq= val
|
11
|
+
tone.set_freq val
|
12
|
+
end
|
13
|
+
|
14
|
+
#freq of first tone only
|
15
|
+
def freq
|
16
|
+
tone.freq.start
|
17
|
+
end
|
18
|
+
|
19
|
+
def amp= val
|
20
|
+
toneseq.do_all {|tp|
|
21
|
+
tp.do_all {|tone|
|
22
|
+
tone.amp.start = val
|
23
|
+
tone.amp.final = 0.0
|
24
|
+
}
|
25
|
+
}
|
26
|
+
end
|
27
|
+
|
9
28
|
# return its TonePart.
|
10
29
|
def tonepart i=0
|
11
30
|
child = @snd.tonepart i
|
data/lib/audio_output.rb
CHANGED
@@ -23,7 +23,7 @@ class AudioOutput
|
|
23
23
|
log "phase 1 complete.", 2
|
24
24
|
end
|
25
25
|
def make_audio_file
|
26
|
-
log "phase 2 of 2: merging all tmp files into #{App::EXT} file.
|
26
|
+
log "phase 2 of 2: merging all tmp files into #{App::EXT} file. secs:#{App.time_since}", 2
|
27
27
|
frames_index = 0
|
28
28
|
len = 0
|
29
29
|
# get max len
|
@@ -61,6 +61,7 @@ class AudioOutput
|
|
61
61
|
end
|
62
62
|
log "CHUNK_@#{frames_index} asked for #{jump}. total: #{len}", 4
|
63
63
|
values = filelist.root_get_value(frames_index,jump)#, jump)+
|
64
|
+
|
64
65
|
# if values.count==0
|
65
66
|
# puts "VALUES RETURNED 0"
|
66
67
|
# frames_index = len # end this shit
|
data/lib/fader.rb
CHANGED
@@ -16,8 +16,8 @@ def initialize(start=nil,final=nil,exp=0)
|
|
16
16
|
@exp = exp
|
17
17
|
end
|
18
18
|
# randomize the exp with good values.
|
19
|
-
def rand_exp
|
20
|
-
self.exp = 0.
|
19
|
+
def rand_exp below_linear =[true,false].sample
|
20
|
+
self.exp = below_linear ? 0.1 + 0.9 * rand : 1+rand(20)
|
21
21
|
end
|
22
22
|
# set #final to a percentage of start
|
23
23
|
def %(percent)
|
data/lib/file_list.rb
CHANGED
@@ -12,7 +12,7 @@ class FileList
|
|
12
12
|
# delays of children
|
13
13
|
attr_accessor :filelist_delays
|
14
14
|
# I want each child in the fileslist to fill len frames from my start
|
15
|
-
attr_accessor :child_len, :mark_of_death
|
15
|
+
attr_accessor :child_len, :mark_of_death, :to_del
|
16
16
|
def initialize()
|
17
17
|
@files = []
|
18
18
|
@loaded_file_index = nil
|
@@ -22,6 +22,7 @@ class FileList
|
|
22
22
|
@file_content_lens=[]
|
23
23
|
@loaded_file_data = nil
|
24
24
|
@mark_of_death = false
|
25
|
+
@to_del=[]
|
25
26
|
end
|
26
27
|
|
27
28
|
def root_get_value(index,size=1)
|
@@ -55,35 +56,41 @@ class FileList
|
|
55
56
|
out=[]
|
56
57
|
fl=filelists[i]
|
57
58
|
App.checks+=1
|
58
|
-
delay = filelist_delays[i]
|
59
|
+
delay = filelist_delays[i]
|
60
|
+
|
59
61
|
# delay = 0 if delay.nil?
|
60
62
|
# puts "deciding if we should go into filelist #{i+1} of #{filelists.count},"+
|
61
63
|
# " is #{delay} <= #{index} ? "
|
62
64
|
# puts "child len #{@child_len}"
|
63
65
|
needed_until_in = delay - index
|
66
|
+
# puts "needed till in #{needed_until_in}"
|
64
67
|
if needed_until_in <= 0
|
65
|
-
|
68
|
+
|
66
69
|
if fl.mark_of_death
|
67
70
|
# puts "old count: #{filelists.count}"
|
68
71
|
# fl.loaded_file_data=nil
|
69
72
|
# GC.start
|
70
|
-
self.
|
71
|
-
|
72
|
-
# puts "#{i} is dead! new count: #{filelists.count}"
|
73
|
+
self.to_del << i
|
74
|
+
# puts "#{i} is dead! new count: #{filelists.count}"
|
73
75
|
else
|
74
76
|
# normal result
|
75
77
|
result =fl.get_value(index-delay,size)
|
76
|
-
|
78
|
+
|
77
79
|
out= result
|
78
80
|
end
|
79
81
|
else
|
80
82
|
spoof_req_len = size - needed_until_in
|
83
|
+
# puts "checking if we can spoof, next move is #{size} and we will be in in #{needed_until_in}."
|
81
84
|
if spoof_req_len > 0
|
85
|
+
# puts "checking buggy dude spoofed!! #{index}"
|
86
|
+
|
82
87
|
# Read a smaller chunk in the futre that will be missed if we increment by size.
|
83
88
|
index_to_get_in = needed_until_in + index
|
84
89
|
delay_on_future_chunk = Array.new(needed_until_in, 0)
|
85
90
|
future_chunk = fl.get_value(index_to_get_in-delay, spoof_req_len)
|
86
91
|
# puts future_chunk.count
|
92
|
+
|
93
|
+
# puts "spoofing at #{index} for #{delay} and got #{future_chunk.count} results."
|
87
94
|
combo = [] + delay_on_future_chunk + future_chunk
|
88
95
|
# puts combo.count
|
89
96
|
out= combo # with resizing, but will be chunk len anyway.
|
@@ -109,9 +116,14 @@ class FileList
|
|
109
116
|
self.mark_of_death = true
|
110
117
|
return []
|
111
118
|
end
|
112
|
-
|
119
|
+
self.to_del = []
|
120
|
+
filelists.count.times do |i|
|
113
121
|
out.add_e lookup_child(index,size,i)
|
114
122
|
end
|
123
|
+
self.to_del.each do |i|
|
124
|
+
self.filelist_delays.delete_at i
|
125
|
+
self.filelists.delete_at i
|
126
|
+
end
|
115
127
|
out
|
116
128
|
end
|
117
129
|
|
data/lib/math_utils.rb
CHANGED
data/lib/music_coder.rb
CHANGED
@@ -109,8 +109,12 @@ end
|
|
109
109
|
|
110
110
|
# clears objects ready to write to file.
|
111
111
|
def self.clear_ready
|
112
|
-
App.
|
112
|
+
App.clear_rendered
|
113
113
|
App.out.snddists = []
|
114
|
+
end
|
115
|
+
|
116
|
+
def self.clear_rendered
|
117
|
+
App.clear_dir App::TMP_DIR
|
114
118
|
App.out.filelist = FileList.new
|
115
119
|
end
|
116
120
|
|
@@ -189,6 +193,7 @@ App.checks = 0
|
|
189
193
|
self.out = AudioOutput.new
|
190
194
|
# make dirs
|
191
195
|
require 'fileutils'
|
196
|
+
App::OUT_SND_DIR = 'sound/' unless const_defined?(:OUT_SND_DIR)
|
192
197
|
FileUtils.mkdir_p App.outpath+"sound/"
|
193
198
|
FileUtils.mkdir_p App::TMP_DIR
|
194
199
|
#
|
data/lib/snd_dist.rb
CHANGED
@@ -72,14 +72,16 @@ end
|
|
72
72
|
files=FileList.new
|
73
73
|
raise "forgot to put a length of this sound dist" if len.nil?
|
74
74
|
log "Warning: one of your sound distributions have no hits. on purpose? ", 3 if hits.empty?
|
75
|
-
hits.each_with_index do |delay,i|
|
76
|
-
delay_in_frames= (delay*len).round
|
75
|
+
hits.each_with_index do |delay, i|
|
76
|
+
delay_in_frames = (delay *len).round
|
77
77
|
into=(i+1).to_f/hits.count
|
78
78
|
snd.each do |sn|
|
79
79
|
# puts "another snd dist "
|
80
80
|
files.addlist sn.render(into), delay_in_frames
|
81
81
|
end
|
82
|
-
tss.each
|
82
|
+
tss.each do |sn|
|
83
|
+
files.addlist sn.render(into), delay_in_frames
|
84
|
+
end
|
83
85
|
# puts "#{ App.done} #{App.total}"
|
84
86
|
if !tss.empty?
|
85
87
|
App.done += 1
|
data/lib/tests.rb
CHANGED
@@ -19,6 +19,10 @@ class TestTones < Test::Unit::TestCase
|
|
19
19
|
assert_equal(-230, t.freq_final)
|
20
20
|
t.set_freq(240)
|
21
21
|
assert_equal(-220, t.freq_final)
|
22
|
+
t.set_freq_final (0)
|
23
|
+
assert_equal(0, t.freq.final)
|
24
|
+
t.set_freq(10)
|
25
|
+
assert_equal(0, t.freq_final)
|
22
26
|
end
|
23
27
|
end
|
24
28
|
class TestNotes < Test::Unit::TestCase
|
data/lib/tone.rb
CHANGED
@@ -25,7 +25,7 @@ end
|
|
25
25
|
def set_freq (val)
|
26
26
|
dif = freq.start - val
|
27
27
|
freq.start = val
|
28
|
-
set_freq_final freq_final(false) + dif, false
|
28
|
+
set_freq_final freq_final(false) + dif, false if freq_final !=0
|
29
29
|
end
|
30
30
|
|
31
31
|
def freq_final(is_relative=true)
|
@@ -113,6 +113,10 @@ end
|
|
113
113
|
def detail
|
114
114
|
wave.detail
|
115
115
|
end
|
116
|
+
def detail= val
|
117
|
+
detail.start = val
|
118
|
+
detail.final = val
|
119
|
+
end
|
116
120
|
# returns a buffer with a chord (collection of Tone whos collective amplitude equals
|
117
121
|
# the amplitude set in tone) in #wd. one tone on each element
|
118
122
|
# name:: String containing the chord name. Range, strings in Composer.chords
|
data/lib/tone_part.rb
CHANGED
@@ -5,12 +5,12 @@ attr_accessor :tones
|
|
5
5
|
attr_accessor :max_frames
|
6
6
|
attr_accessor :tone_single
|
7
7
|
attr_accessor :tone_count
|
8
|
-
def initialize(m=0,t1=Tone.new
|
9
|
-
@tones = Fader.new(t1,t2,0)
|
10
|
-
@max_frames = m
|
11
|
-
self.frames = m
|
8
|
+
def initialize(m=0,t1=Tone.new)
|
12
9
|
@tone_count = 1
|
13
10
|
@tone_single = t1
|
11
|
+
@tones = Fader.new(t1,nil,0)
|
12
|
+
@max_frames = m
|
13
|
+
self.frames = m
|
14
14
|
end
|
15
15
|
|
16
16
|
def tone i=0
|
@@ -18,6 +18,12 @@ def tone i=0
|
|
18
18
|
i==1 ? @tones.final : @tones.start
|
19
19
|
end
|
20
20
|
|
21
|
+
def two_tones
|
22
|
+
self.tone_count = 2
|
23
|
+
tones.start = tone_single
|
24
|
+
tones.final = tone_single.deep_copy
|
25
|
+
end
|
26
|
+
|
21
27
|
# set #max_frames and frames on each Tone if 0.
|
22
28
|
def max_frames= m
|
23
29
|
@max_frames = m
|
@@ -66,6 +72,12 @@ def amp_mult(factor)
|
|
66
72
|
end
|
67
73
|
end
|
68
74
|
|
75
|
+
#perform the block on all tones
|
76
|
+
def do_all
|
77
|
+
yield (tone(0))
|
78
|
+
yield (tone(1))
|
79
|
+
end
|
80
|
+
|
69
81
|
|
70
82
|
#return tone with mixed settings of tones#start with tones#final.
|
71
83
|
#into:: how much of the final tone is mixed in. 0 is none. Range: 0 to 1
|
data/lib/tone_seq.rb
CHANGED
@@ -32,9 +32,15 @@ class ToneSeq
|
|
32
32
|
make(1)
|
33
33
|
end
|
34
34
|
|
35
|
+
def do_all
|
36
|
+
toneparts.each do |tp|
|
37
|
+
yield tp
|
38
|
+
end
|
39
|
+
end
|
40
|
+
|
35
41
|
#random everything
|
36
42
|
def random extra_detail = 5, even = false, delay=0, start_amp = 0.5,
|
37
|
-
max_f = 2000, min_f = 120, max_sat=0.
|
43
|
+
max_f = 2000, min_f = 120, max_sat=0.8, min_detail=20
|
38
44
|
make(extra_detail) # sets the lens evenly.
|
39
45
|
frames_left = self.frames - self.frames.to_f*delay #- extra_detail+1 #minus a little so it must have 1 frame
|
40
46
|
toneparts.count.times do |i|
|
@@ -55,6 +61,13 @@ class ToneSeq
|
|
55
61
|
max_amp = toneparts[i-1].tone.amp.start
|
56
62
|
end
|
57
63
|
toneparts[i].tone.rand_amp_both max_amp, max_amp * 0.75 # not much lower
|
64
|
+
|
65
|
+
tp = toneparts[i]
|
66
|
+
tp.two_tones
|
67
|
+
tp.tone(1).rand_sat_both 3, max_sat
|
68
|
+
tp.tone(1).rand_freq_both(min_f, max_f)
|
69
|
+
tp.tone(1).rand_detail_both min_detail
|
70
|
+
|
58
71
|
end
|
59
72
|
join
|
60
73
|
end
|
@@ -72,10 +85,11 @@ class ToneSeq
|
|
72
85
|
def frames= val
|
73
86
|
@toneparts.each {|tp| tp.frames = val}
|
74
87
|
end
|
88
|
+
|
75
89
|
def fade
|
76
90
|
@toneparts.each {|tp|
|
77
|
-
tp.
|
78
|
-
tp.
|
91
|
+
tp.tone(0).fade
|
92
|
+
tp.tone(1).fade
|
79
93
|
}
|
80
94
|
self
|
81
95
|
end
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: music_coder
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.9.
|
4
|
+
version: 0.9.1
|
5
5
|
prerelease:
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -9,7 +9,7 @@ authors:
|
|
9
9
|
autorequire:
|
10
10
|
bindir: bin
|
11
11
|
cert_chain: []
|
12
|
-
date: 2012-03-
|
12
|
+
date: 2012-03-24 00:00:00.000000000 Z
|
13
13
|
dependencies:
|
14
14
|
- !ruby/object:Gem::Dependency
|
15
15
|
name: sndfile
|
@@ -27,7 +27,15 @@ dependencies:
|
|
27
27
|
- - ! '>='
|
28
28
|
- !ruby/object:Gem::Version
|
29
29
|
version: 0.2.0
|
30
|
-
description:
|
30
|
+
description: ! "Music Coder is a music programming library. It generates music entirely
|
31
|
+
through code in the chosen programming language (Ruby). \n There are
|
32
|
+
three main reasons a technically minded person would use Music Coder:\n Producing
|
33
|
+
music: Write scripts that mimic human creativity, and put some randomness in it,
|
34
|
+
giving you a program that can generate aesthetically pleasing music that is completely
|
35
|
+
unique in each file generated.\n Scientific exploration: Use the functions
|
36
|
+
in Music Coder to concisely apply algorithms or math to the structure and properties
|
37
|
+
of sound.\n Making samples: create samples or sections of music that
|
38
|
+
are too complex to be done by hand in graphical audio programs such as Ableton."
|
31
39
|
email: karl.is.god@gmail.com
|
32
40
|
executables: []
|
33
41
|
extensions: []
|
@@ -80,7 +88,7 @@ rubyforge_project:
|
|
80
88
|
rubygems_version: 1.8.23
|
81
89
|
signing_key:
|
82
90
|
specification_version: 3
|
83
|
-
summary:
|
91
|
+
summary: write programs that create music. music audio library.
|
84
92
|
test_files:
|
85
93
|
- lib/tests.rb
|
86
94
|
has_rdoc: true
|