msp_ruby_studio_game 1.0.0

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data/LICENSE ADDED
File without changes
data/README ADDED
File without changes
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
4
+ require_relative '../lib/studio_game/berserk_player'
5
+
6
+
7
+ klutz = StudioGame::ClumsyPlayer.new("Klutz", 105)
8
+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
9
+
10
+ knuckleheads = StudioGame::Game.new("Knuckleheads")
11
+
12
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
13
+ knuckleheads.load_players(ARGV.shift || default_player_file)
14
+
15
+ knuckleheads.add_player(klutz)
16
+ knuckleheads.add_player(berserker)
17
+
18
+ loop do
19
+ puts "\nHow many game rounds? ('quit' to exit)"
20
+ answer = gets.chomp.downcase
21
+ case answer
22
+ when /^\d+$/
23
+ knuckleheads.play(answer.to_i)
24
+ when 'quit', 'exit'
25
+ knuckleheads.print_stats
26
+ break
27
+ else
28
+ puts "Please enter a number or 'quit'"
29
+ end
30
+ end
31
+
32
+ knuckleheads.save_high_scores
33
+
@@ -0,0 +1,9 @@
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+ module StudioGame
2
+
3
+ module Auditable
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+
5
+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
7
+ end
8
+ end
9
+ end
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+ require_relative 'player'
2
+
3
+ module StudioGame
4
+
5
+ class BerserkPlayer < Player
6
+
7
+ def initialize (name, health = 100)
8
+ super(name, health)
9
+ @w00t_count = 0
10
+
11
+ end
12
+
13
+ def berserk?
14
+ @w00t_count > 5
15
+
16
+ end
17
+
18
+ def w00t
19
+ super
20
+ @w00t_count += 1
21
+ puts "#{@name} is berserk!" if berserk?
22
+ end
23
+
24
+ def blam
25
+ if berserk?
26
+ w00t
27
+ else
28
+ super
29
+ end
30
+ end
31
+ end
32
+ end
33
+
34
+ if __FILE__ == $0
35
+ berserker = BerserkPlayer.new("berserker", 50)
36
+ 6.times { berserker.w00t }
37
+ 2.times { berserker.blam }
38
+ puts berserker.health
39
+ end
@@ -0,0 +1,40 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+
5
+ class ClumsyPlayer < Player
6
+ attr_reader :boost_factor
7
+
8
+ def initialize(name, health = 0, boost_factor = 1)
9
+ super(name, health)
10
+ @boost_factor = boost_factor
11
+ end
12
+
13
+ def w00t
14
+ @boost_factor.times {super}
15
+ end
16
+
17
+ def found_treasure(treasure)
18
+ damged_treasure = Treasure.new(treasure.name, treasure.points / 2)
19
+ super(damged_treasure)
20
+ end
21
+
22
+ end
23
+ end
24
+
25
+ if __FILE__ == $0
26
+ clumsy = ClumsyPlayer.new("klutz")
27
+
28
+ hammer = Treasure.new(:hammer, 50)
29
+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
33
+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
36
+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
38
+ end
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+ puts "#{clumsy.points} grand total points"
40
+ end
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+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+
5
+ class Die
6
+ include Auditable
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+
8
+ attr_reader :number
9
+
10
+ def initialize
11
+ roll
12
+ end
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+
14
+ def roll
15
+ @number = rand(1..6)
16
+ audit
17
+ @number
18
+
19
+ end
20
+ end
21
+ end
22
+
23
+ if __FILE__ == $0
24
+ die = StudioGame::Die.new
25
+ puts die.roll
26
+ puts die.roll
27
+ puts die.roll
28
+ end
@@ -0,0 +1,108 @@
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+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+
8
+ class Game
9
+
10
+ attr_reader :title
11
+
12
+ def initialize(title)
13
+ @title = title
14
+ @players = []
15
+ end
16
+
17
+ def load_players(from_file)
18
+ File.readlines(from_file).each do |line|
19
+ add_player(Player.from_csv(line))
20
+ end
21
+ end
22
+
23
+
24
+ def add_player(player)
25
+ @players.push(player)
26
+ end
27
+
28
+ def print_stats()
29
+ strong_players, wimpy_players = @players.partition {|player| player.strong?}
30
+
31
+ puts "\n#{@title} Statistics:"
32
+ puts "\n#{strong_players.size} strong players:"
33
+ strong_players.each do |player|
34
+ print_name_and_health(player)
35
+ end
36
+
37
+ puts "\n#{wimpy_players.size} wimpy players:"
38
+ wimpy_players.each do |player|
39
+ print_name_and_health(player)
40
+ end
41
+
42
+ puts "\n#{@title} High Scores:"
43
+ @players.sort.each do |player|
44
+ high_score_entry(player)
45
+ end
46
+
47
+ @players.sort.each do |player|
48
+ puts "\n#{player.name}'s point totals:"
49
+ player.each_found_treasure do |treasure|
50
+ puts "#{treasure.points} total #{treasure.name} points"
51
+ end
52
+ puts "#{player.points} grand total points"
53
+ end
54
+
55
+ puts "\n#{total_points} total points from treasures found"
56
+
57
+ end
58
+
59
+ def save_high_scores(to_file = "high_scores.txt")
60
+ File.open(to_file, "w") do |file|
61
+ file.puts "#{@title} High Scores:"
62
+ @players.sort.each do |player|
63
+ high_score_entry(player)
64
+ end
65
+ end
66
+ end
67
+
68
+ def high_score_entry(player)
69
+ formatted_name = player.name.ljust(20, '.')
70
+ "#{formatted_name} #{player.score}"
71
+ end
72
+
73
+ def total_points
74
+ @players.reduce(0) {|sum, player| sum + player.points}
75
+ end
76
+
77
+
78
+ def print_name_and_health(player)
79
+ puts "#{player.name} (#{player.health})"
80
+ end
81
+
82
+ def play(rounds)
83
+ puts "There are #{@players.size} players in #{@title}:"
84
+ @players.each do |player|
85
+ puts player
86
+ end
87
+
88
+ treasures = TreasureTrove::TREASURES
89
+ puts "\nThere are #{treasures.size} treasures to be found:"
90
+
91
+ treasures.each do |treasure|
92
+ puts "A #{treasure.name} is worth #{treasure.points} points"
93
+ end
94
+
95
+ 1.upto(rounds) do |round|
96
+ if block_given?
97
+ break if yield
98
+ end
99
+ puts "\nRound #{round}:"
100
+ @players.each do |player|
101
+ GameTurn.take_turn(player)
102
+ puts player
103
+ end
104
+ end
105
+
106
+ end
107
+ end
108
+ end
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+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'treasure_trove'
4
+ require_relative 'loaded_die'
5
+
6
+ module StudioGame
7
+
8
+ module GameTurn
9
+ def self.take_turn(player)
10
+ die = Die.new
11
+ case die.roll
12
+ when 5..6
13
+ player.w00t
14
+ when 1..2
15
+ player.blam
16
+ else
17
+ puts "#{player.name} was skipped."
18
+ end
19
+
20
+ treasure = TreasureTrove.random
21
+ player.found_treasure(treasure)
22
+ end
23
+
24
+ end
25
+ end
26
+
27
+ if __FILE__ == $0
28
+ player = StudioGame::Player.new("curly", 125)
29
+ StudioGame::GameTurn.take_turn(player)
30
+ end
@@ -0,0 +1,24 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+
5
+ class LoadedDie
6
+ include Auditable
7
+
8
+ attr_reader :number
9
+
10
+ def roll
11
+ numbers = [1, 1, 2, 5, 6, 6]
12
+ @numbers = numbers.sample
13
+ audit
14
+ @numbers
15
+ end
16
+ end
17
+ end
18
+
19
+ if __FILE__ == $0
20
+ die = StudioGame::LoadedDie.new
21
+ puts die.roll
22
+ puts die.roll
23
+ puts die.roll
24
+ end
@@ -0,0 +1,22 @@
1
+ module StudioGame
2
+
3
+ module Playable
4
+
5
+ def blam()
6
+ self.health -= 10
7
+ puts "#{name} got blammed!"
8
+
9
+ end
10
+
11
+ def w00t()
12
+ self.health += 15
13
+ puts "#{name} got w00ted!"
14
+
15
+ end
16
+
17
+ def strong?
18
+ health > 100
19
+ end
20
+
21
+ end
22
+ end
@@ -0,0 +1,63 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+
6
+ class Player
7
+ include Playable
8
+
9
+ attr_accessor :health
10
+ attr_accessor :name
11
+
12
+ def initialize(name, health = 100)
13
+ @name = name.capitalize
14
+ @health = health
15
+ @found_treasures = Hash.new(0)
16
+ end
17
+
18
+ def self.from_csv(string)
19
+ name, health = string.split(',')
20
+ player = Player.new(name, Integer(health))
21
+ end
22
+
23
+ def found_treasure(treasure)
24
+ @found_treasures[treasure.name] += treasure.points
25
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
26
+ puts "#{@name}'s treasures: #{@found_treasures}"
27
+
28
+ end
29
+
30
+ def points
31
+ @found_treasures.values.reduce(0, :+)
32
+ end
33
+
34
+ def each_found_treasure
35
+ @found_treasures.each do |name, points|
36
+ yield Treasure.new(name, points)
37
+ end
38
+ end
39
+
40
+ def to_s()
41
+ "I'm #{@name} with a health of #{@health} and a score of #{score}."
42
+ end
43
+
44
+ def score()
45
+ @health + points
46
+ end
47
+
48
+ def <=>(other)
49
+ other.score <=> score
50
+ end
51
+
52
+ end
53
+ end
54
+
55
+ if __FILE__ == $0
56
+ player = Player.new("moe")
57
+ puts player.name
58
+ puts player.health
59
+ player.w00t
60
+ puts player.health
61
+ player.blam
62
+ puts player.health
63
+ end
@@ -0,0 +1,10 @@
1
+ module StudioGame
2
+ RSpec.configure do |config|
3
+ config.expect_with :rspec do |c|
4
+ c.syntax = [:should, :expect]
5
+ end
6
+ config.mock_with :rspec do |c|
7
+ c.syntax = [:should, :expect]
8
+ end
9
+ end
10
+ end
@@ -0,0 +1,18 @@
1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400),
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,32 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ @initial_health = 50
9
+ @player = BerserkPlayer.new("berserker", @initial_health)
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.w00t }
14
+
15
+ @player.berserk?.should be_false
16
+ end
17
+
18
+ it "goes berserk when w00ted more than 5 times" do
19
+ 1.upto(6) { @player.w00t }
20
+
21
+ @player.berserk?.should be_true
22
+ end
23
+
24
+ it "gets w00ted instead of blammed when it's gone berserk" do
25
+ 1.upto(6) { @player.w00t }
26
+ 1.upto(2) { @player.blam }
27
+
28
+ @player.health.should == @initial_health + (8 * 15)
29
+ end
30
+
31
+ end
32
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+
5
+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ @player.points.should == 0
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+
18
+ @player.points.should == 75
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ @player.points.should == 275
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+
30
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+
33
+ context "with a boost factor" do
34
+
35
+ before do
36
+ @initial_health = 100
37
+ @boost_factor = 5
38
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
39
+
40
+ end
41
+
42
+ it "has a boost factor" do
43
+ @player.boost_factor.should == 5
44
+
45
+ end
46
+
47
+ it "gets a boost factor number of w00ts when w00ted" do
48
+ @player.w00ted
49
+ @player.health.should == @initial_health + (15 * @boost_factor)
50
+
51
+ end
52
+
53
+ end
54
+
55
+ end
56
+ end
@@ -0,0 +1,62 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+
5
+ describe Game do
6
+
7
+ before do
8
+ @game = Game.new("Knuckleheads")
9
+
10
+ @initial_health = 100
11
+ @player = Player.new("moe", @initial_health)
12
+
13
+ @game.add_player(@player)
14
+
15
+ end
16
+
17
+ it "w00ts the player if a high number is rolled" do
18
+ Die.any_instance.stub(:roll).and_return(5)
19
+ @game.play(2)
20
+ @player.health.should == @initial_health + (15 * 2)
21
+ end
22
+
23
+ it "does nothing when a medium number is rolled" do
24
+ Die.any_instance.stub(:roll).and_return(3)
25
+ @game.play(2)
26
+ @player.health.should == @initial_health
27
+ end
28
+
29
+ it "blams the player if a low number is rolled" do
30
+ Die.any_instance.stub(:roll).and_return(1)
31
+ @game.play(2)
32
+ @player.health.should == @initial_health - (10 * 2)
33
+ end
34
+
35
+ it "assigns a treasure for points during a player's turn" do
36
+ game = Game.new("Knuckleheads")
37
+ player = Player.new("moe")
38
+
39
+ game.add_player(player)
40
+
41
+ game.play(1)
42
+
43
+ player.points.should_not be_zero
44
+ end
45
+
46
+ it "computes total points as the sum of all player points" do
47
+ game = Game.new("Knuckleheads")
48
+
49
+ player1 = Player.new("moe")
50
+ player2 = Player.new("larry")
51
+
52
+ game.add_player(player1)
53
+ game.add_player(player2)
54
+
55
+ player1.found_treasure(Treasure.new(:hammer, 50))
56
+ player1.found_treasure(Treasure.new(:hammer, 50))
57
+ player2.found_treasure(Treasure.new(:crowbar, 400))
58
+
59
+ game.total_points.should == 500
60
+ end
61
+ end
62
+ end
@@ -0,0 +1,143 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/spec_helper'
3
+ require 'studio_game/treasure_trove.rb'
4
+
5
+ module StudioGame
6
+
7
+ describe Player do
8
+
9
+ before do
10
+ @initial_health = 150
11
+ @player = Player.new("larry", @initial_health)
12
+ $stdout = StringIO.new
13
+ end
14
+
15
+ it "has a capitalized name" do
16
+ @player.name.should == "Larry"
17
+ end
18
+
19
+ it "has an initial health" do
20
+ @player.health.should == 150
21
+ end
22
+
23
+ it "computes a score as the sum of its health and points" do
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+
27
+ @player.score.should == 250
28
+ end
29
+
30
+ it "can be created from a CSV string" do
31
+ player = Player.from_csv("larry", 150)
32
+
33
+ player.name.should == "Larry"
34
+ player.health.should == 150
35
+ end
36
+
37
+ it "has a string representation" do
38
+ @player.found_treasure(Treasure.new(:hammer, 50))
39
+ @player.found_treasure(Treasure.new(:hammer, 50))
40
+
41
+ @player.to_s.should == "I'm Larry with a health of 150 and a score of 250."
42
+ end
43
+
44
+ it "increases health by 15 when w00ted" do
45
+ @player.w00t
46
+
47
+ @player.health.should == @initial_health + 15
48
+ end
49
+
50
+ it "decreases health by 10 when blammed" do
51
+ @player.blam
52
+
53
+ @player.health.should == @initial_health - 10
54
+ end
55
+
56
+ context "created with a default health" do
57
+ before do
58
+ @player = Player.new("larry")
59
+ end
60
+
61
+ it "has a health of 100" do
62
+ @player.health.should == 100
63
+ end
64
+ end
65
+
66
+ context "player with health greater than 100" do
67
+ before do
68
+ @player = Player.new("larry", 150)
69
+ end
70
+
71
+ it "player is strong" do
72
+ @player.should be_strong
73
+ end
74
+ end
75
+
76
+ context "player with health equal to 100" do
77
+ before do
78
+ @player = Player.new("larry", 100)
79
+ end
80
+
81
+ it "player is wimpy" do
82
+ @player.should_not be_strong
83
+ end
84
+ end
85
+
86
+ context "in a collection of players" do
87
+ before do
88
+ @player1 = Player.new("moe", 100)
89
+ @player2 = Player.new("larry", 200)
90
+ @player3 = Player.new("curly", 300)
91
+
92
+ @players = [@player1, @player2, @player3]
93
+ end
94
+
95
+ it "is sorted by decreasing score" do
96
+ @players.sort.should == [@player3, @player2, @player1]
97
+ end
98
+ end
99
+
100
+ it "computes points as the sum of all treasure points" do
101
+ @player.points.should == 0
102
+
103
+ @player.found_treasure(Treasure.new(:hammer, 50))
104
+
105
+ @player.points.should == 50
106
+
107
+ @player.found_treasure(Treasure.new(:crowbar, 400))
108
+
109
+ @player.points.should == 450
110
+
111
+ @player.found_treasure(Treasure.new(:hammer, 50))
112
+
113
+ @player.points.should == 500
114
+ end
115
+
116
+ it "yields each found treasure and its total points" do
117
+ @player.found_treasure(Treasure.new(:skillet, 100))
118
+ @player.found_treasure(Treasure.new(:skillet, 100))
119
+ @player.found_treasure(Treasure.new(:hammer, 50))
120
+ @player.found_treasure(Treasure.new(:bottle, 5))
121
+ @player.found_treasure(Treasure.new(:bottle, 5))
122
+ @player.found_treasure(Treasure.new(:bottle, 5))
123
+ @player.found_treasure(Treasure.new(:bottle, 5))
124
+ @player.found_treasure(Treasure.new(:bottle, 5))
125
+
126
+ yielded = []
127
+ @player.each_found_treasure do |treasure|
128
+ yielded << treasure
129
+ end
130
+
131
+ yielded.should == [
132
+ Treasure.new(:skillet, 200),
133
+ Treasure.new(:hammer, 50),
134
+ Treasure.new(:bottle, 25)
135
+ ]
136
+ end
137
+
138
+ end
139
+ end
140
+
141
+
142
+
143
+
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+ end
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,83 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: msp_ruby_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Mihir Parikh
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-01-14 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: ''
28
+ email: mihir787@gmail.com
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - LICENSE
35
+ - README
36
+ - bin/players.csv
37
+ - bin/studio_game
38
+ - lib/studio_game/auditable.rb
39
+ - lib/studio_game/berserk_player.rb
40
+ - lib/studio_game/clumsy_player.rb
41
+ - lib/studio_game/die.rb
42
+ - lib/studio_game/game.rb
43
+ - lib/studio_game/game_turn.rb
44
+ - lib/studio_game/loaded_die.rb
45
+ - lib/studio_game/playable.rb
46
+ - lib/studio_game/player.rb
47
+ - lib/studio_game/spec_helper.rb
48
+ - lib/studio_game/treasure_trove.rb
49
+ - spec/studio_game/berserk_player_spec.rb
50
+ - spec/studio_game/clumsy_player_spec.rb
51
+ - spec/studio_game/game_spec.rb
52
+ - spec/studio_game/player_spec.rb
53
+ - spec/studio_game/treasure_trove_spec.rb
54
+ homepage:
55
+ licenses:
56
+ - MIT
57
+ metadata: {}
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ requirements:
64
+ - - '>='
65
+ - !ruby/object:Gem::Version
66
+ version: '1.9'
67
+ required_rubygems_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 2.4.5
75
+ signing_key:
76
+ specification_version: 4
77
+ summary: Game using basic ruby techniques
78
+ test_files:
79
+ - spec/studio_game/berserk_player_spec.rb
80
+ - spec/studio_game/clumsy_player_spec.rb
81
+ - spec/studio_game/game_spec.rb
82
+ - spec/studio_game/player_spec.rb
83
+ - spec/studio_game/treasure_trove_spec.rb