motion-template-spritekit 0.1

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+ # motion-template-spritekit
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+
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+ Project template for SpriteKit with RubyMotion
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem 'motion-template-spritekit'
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install motion-template-spritekit
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+
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+ ## Usage
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+
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+ $ motion create --template=spritekit-ios <app-name>
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Add some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
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+ # Template Installer
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+ require 'fileutils'
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+
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+ dir = File.expand_path("~/Library/RubyMotion/template/")
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+ dir_src_templates = File.expand_path(File.join(File.dirname(__FILE__), "../template"))
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+ templates = %w(spritekit-ios)
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+ templates.each do |template|
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+ src = File.join(dir_src_templates, template)
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+ dst = File.join(dir, template)
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+
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+ FileUtils.mkdir_p(dir) unless File.exist?(dir)
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+ FileUtils.rm_f dst if File.exist?(dst)
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+ FileUtils.ln_s src, dst
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+ end
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+
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+
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+ ### dummy ###
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+ require 'mkmf'
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+ create_makefile('')
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+ source 'https://rubygems.org'
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+
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+ gem 'rake'
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+ # Add your dependencies here:
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+ # <%= name %>
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+ # -*- coding: utf-8 -*-
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+ $:.unshift("/Library/RubyMotion/lib")
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+ require 'motion/project/template/ios'
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+
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+ begin
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+ require 'bundler'
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+ Bundler.require
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+ rescue LoadError
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+ end
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+
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+ Motion::Project::App.setup do |app|
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+ # Use `rake config' to see complete project settings.
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+ app.name = '<%= name %>'
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+ app.frameworks += ["SpriteKit"]
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+ end
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+ class AppDelegate
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+ def application(application, didFinishLaunchingWithOptions:launchOptions)
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+ scene_view = ViewController.alloc.init
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+ @window = UIWindow.alloc.initWithFrame(UIScreen.mainScreen.bounds)
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+ @window.rootViewController = scene_view
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+ @window.makeKeyAndVisible
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+ true
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+ end
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+ end
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+ class MyScene < SKScene
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+ def initWithSize(size)
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+ super
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+
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+ self.backgroundColor = SKColor.colorWithRed(0.15, green: 0.15, blue: 0.3, alpha: 1.0)
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+ my_label = SKLabelNode.labelNodeWithFontNamed("Chalkduster")
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+ my_label.text = "Hello, World!"
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+ my_label.fontSize = 30
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+ my_label.position = CGPointMake(CGRectGetMidX(self.frame),
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+ CGRectGetMidY(self.frame))
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+ self.addChild(my_label)
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+ self
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+ end
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+
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+ def touchesBegan(touches, withEvent: event)
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+ touches.each do |touch|
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+ location = touch.locationInNode(self)
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+ sprite = SKSpriteNode.spriteNodeWithImageNamed("Spaceship")
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+ sprite.position = location
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+ action = SKAction.rotateByAngle(Math::PI, duration: 1)
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+ sprite.runAction(SKAction.repeatActionForever(action))
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+ self.addChild(sprite)
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+ end
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+ end
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+
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+ def update(current_time)
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+ # Called before each frame is rendered
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+ end
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+ end
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+ SKColor = UIColor
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+ class ViewController < UIViewController
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+
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+ def loadView
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+ bounds = UIScreen.mainScreen.bounds
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+ self.view = SKView.alloc.initWithFrame(bounds)
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+ end
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+
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+ def viewDidLoad
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+ super
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+
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+ # Configure the view.
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+ sk_view = self.view
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+ sk_view.showsFPS = true
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+ sk_view.showsNodeCount = true
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+
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+ # Create and configure the scene.
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+ scene = MyScene.sceneWithSize(sk_view.bounds.size)
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+ scene.scaleMode = SKSceneScaleModeAspectFill
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+
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+ # Present the scene.
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+ sk_view.presentScene(scene)
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+ end
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+
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+ def shouldAutorotate
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+ true
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+ end
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+
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+ def supportedInterfaceOrientations
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+ if UIDevice.currentDevice.userInterfaceIdiom == UIUserInterfaceIdiomPhone
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+ UIInterfaceOrientationMaskAllButUpsideDown
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+ else
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+ UIInterfaceOrientationMaskAll
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+ end
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+ end
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+
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+ def didReceiveMemoryWarning
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+ super
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+ # Release any cached data, images, etc that aren't in use.
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+ end
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+ end
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+ describe "Application '<%= name %>'" do
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+ before do
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+ @app = UIApplication.sharedApplication
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+ end
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+
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+ it "returns fun" do
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+ @app.should == :fun
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+ end
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: motion-template-spritekit
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+ version: !ruby/object:Gem::Version
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+ version: '0.1'
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+ platform: ruby
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+ authors:
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+ - meganemura
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2013-11-16 00:00:00.000000000 Z
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+ dependencies: []
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+ description: Project template for SpriteKit with RubyMotion
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+ email:
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+ - mura2megane@gmail.com
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+ executables: []
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+ extensions:
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+ - ext/extconf.rb
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+ extra_rdoc_files: []
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+ files:
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+ - README.md
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+ - ext/extconf.rb
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+ - template/spritekit-ios/files/app/app_delegate.rb
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+ - template/spritekit-ios/files/app/my_scene.rb
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+ - template/spritekit-ios/files/app/sprite_kit_base.rb
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+ - template/spritekit-ios/files/app/view_controller.rb
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+ - template/spritekit-ios/files/Gemfile
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+ - template/spritekit-ios/files/Rakefile.erb
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+ - template/spritekit-ios/files/README.md.erb
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+ - template/spritekit-ios/files/resources/Default-568h@2x.png
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+ - template/spritekit-ios/files/spec/main_spec.rb.erb
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+ homepage: https://github.com/meganemura/motion-template-spritekit
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+ licenses:
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+ - MIT
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+ metadata: {}
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+ post_install_message:
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubyforge_project:
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+ rubygems_version: 2.0.3
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+ signing_key:
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+ specification_version: 4
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+ summary: Setup SpriteKit template to user's directory
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+ test_files: []