motion-game 1.1.13 → 1.1.14
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- checksums.yaml +4 -4
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/lib/motion-game/tvos/app_delegate.rb +0 -1
- metadata +2 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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2
2
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SHA1:
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3
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-
metadata.gz:
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4
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-
data.tar.gz:
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3
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+
metadata.gz: 0e0a825dbe88dc03ca01fec621deef72c7d09b8f
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4
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+
data.tar.gz: 79f069e91ab2af98cf1e3f59780e120364375211
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5
5
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SHA512:
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6
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: d50fd2ddb720e3a11de77ed3b86c46c96b5b1ec6c27a25e3b4b590247a9bbeba997d25b2b49b31f8c3300f2b1899e6dab14fffd5d781465126dd257af52ee5a9
|
7
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+
data.tar.gz: a73d2c645ffacb7226768e0daf677c05153c5c04b388f6a1cc663f6aed9b261c95e667734f48fb0a2735d317f713b5ef706c203c020ace6cb1dd9bcd6e8c1f8f
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Binary file
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Binary file
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Binary file
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data/build/ios/libmotion-cocos.a
CHANGED
Binary file
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Binary file
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@@ -5,7 +5,6 @@ class AppDelegate
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|
5
5
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@window = UIWindow.alloc.initWithFrame(UIScreen.mainScreen.bounds)
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6
6
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|
7
7
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rootViewController = RootViewController.alloc.init
|
8
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-
rootViewController.wantsFullScreenLayout = true
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9
8
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glview = CCEAGLView.viewWithFrame(@window.bounds)
|
10
9
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rootViewController.view = glview
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11
10
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metadata
CHANGED
@@ -1,14 +1,14 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: motion-game
|
3
3
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version: !ruby/object:Gem::Version
|
4
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-
version: 1.1.
|
4
|
+
version: 1.1.14
|
5
5
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platform: ruby
|
6
6
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authors:
|
7
7
|
- HipByte
|
8
8
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autorequire:
|
9
9
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bindir: bin
|
10
10
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cert_chain: []
|
11
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-
date: 2017-02-
|
11
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+
date: 2017-02-28 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
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description: motion-game allows you to write cross-platform native mobile games in
|
14
14
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Ruby.
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