motion-game 1.0 → 1.1

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Files changed (66) hide show
  1. checksums.yaml +4 -4
  2. data/build/android/armeabi/libchipmunk.a +0 -0
  3. data/build/android/armeabi/libcrypto.a +0 -0
  4. data/build/android/armeabi/libcurl.a +0 -0
  5. data/build/android/armeabi/libfreetype.a +0 -0
  6. data/build/android/armeabi/libmotion-cocos.a +0 -0
  7. data/build/android/armeabi/libpng.a +0 -0
  8. data/build/android/armeabi/libssl.a +0 -0
  9. data/build/android/armeabi/libz.a +0 -0
  10. data/build/android/motion-cocos.jar +0 -0
  11. data/build/android/x86/libchipmunk.a +0 -0
  12. data/build/android/x86/libcrypto.a +0 -0
  13. data/build/android/x86/libcurl.a +0 -0
  14. data/build/android/x86/libfreetype.a +0 -0
  15. data/build/android/x86/libmotion-cocos.a +0 -0
  16. data/build/android/x86/libpng.a +0 -0
  17. data/build/android/x86/libssl.a +0 -0
  18. data/build/android/x86/libz.a +0 -0
  19. data/build/ios/libchipmunk.a +0 -0
  20. data/build/ios/libcrypto.a +0 -0
  21. data/build/ios/libcurl.a +0 -0
  22. data/build/ios/libfreetype.a +0 -0
  23. data/build/ios/libjpeg.a +0 -0
  24. data/build/ios/libmotion-cocos.a +0 -0
  25. data/build/ios/libpng.a +0 -0
  26. data/build/ios/libssl.a +0 -0
  27. data/build/ios/libtiff.a +0 -0
  28. data/doc/MG.html +1 -1
  29. data/doc/MG/Application.html +1 -1
  30. data/doc/MG/Audio.html +1 -1
  31. data/doc/MG/Button.html +1 -1
  32. data/doc/MG/Color.html +1 -1
  33. data/doc/MG/Director.html +1 -1
  34. data/doc/MG/Draw.html +1 -1
  35. data/doc/MG/Events.html +1 -1
  36. data/doc/MG/Events/Acceleration.html +1 -1
  37. data/doc/MG/Events/Touch.html +1 -1
  38. data/doc/MG/Layout.html +1 -1
  39. data/doc/MG/List.html +1 -1
  40. data/doc/MG/Node.html +1 -1
  41. data/doc/MG/Parallax.html +1 -1
  42. data/doc/MG/Particle.html +1 -1
  43. data/doc/MG/Point.html +1 -1
  44. data/doc/MG/Scene.html +1 -1
  45. data/doc/MG/Scroll.html +1 -1
  46. data/doc/MG/Size.html +1 -1
  47. data/doc/MG/Slider.html +1 -1
  48. data/doc/MG/Sprite.html +1 -1
  49. data/doc/MG/Text.html +1 -1
  50. data/doc/MG/Web.html +1 -1
  51. data/doc/MG/Widget.html +1 -1
  52. data/doc/_index.html +1 -1
  53. data/doc/file.README.html +2 -2
  54. data/doc/index.html +2 -2
  55. data/doc/top-level-namespace.html +1 -1
  56. data/lib/motion-game/android.rb +1 -1
  57. data/lib/motion-game/ios.rb +1 -1
  58. data/lib/motion-game/shortcuts.rb +74 -0
  59. data/lib/motion-game/tvos.rb +12 -0
  60. data/lib/motion-game/tvos/app_delegate.rb +20 -0
  61. data/lib/motion-game/tvos/root_view_controller.rb +14 -0
  62. data/template/motion-game/files/config/tvos.rb.erb +6 -0
  63. metadata +16 -11
  64. data/build/android/armeabi/libwebsockets.a +0 -0
  65. data/build/android/x86/libwebsockets.a +0 -0
  66. data/build/ios/libwebsockets.a +0 -0
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data/build/ios/libcurl.a CHANGED
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data/build/ios/libjpeg.a CHANGED
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data/build/ios/libpng.a CHANGED
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data/build/ios/libtiff.a CHANGED
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data/doc/MG.html CHANGED
@@ -120,7 +120,7 @@ under that module.</p>
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data/doc/MG/Audio.html CHANGED
@@ -1040,7 +1040,7 @@ immediately plays it.</p>
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data/doc/MG/Button.html CHANGED
@@ -713,7 +713,7 @@ the button is activated. Example:</p>
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data/doc/MG/Color.html CHANGED
@@ -519,7 +519,7 @@ can be provided. For example,</p>
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data/doc/MG/Director.html CHANGED
@@ -1131,7 +1131,7 @@ terminated.</p>
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data/doc/MG/Draw.html CHANGED
@@ -428,7 +428,7 @@ color.</p>
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data/doc/MG/Events.html CHANGED
@@ -118,7 +118,7 @@ the game engine. You typically never instantiate these classes yourself.</p>
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data/doc/MG/Layout.html CHANGED
@@ -504,7 +504,7 @@ end</pre>
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data/doc/MG/List.html CHANGED
@@ -1041,7 +1041,7 @@ of the selection as the argument.</p>
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data/doc/MG/Node.html CHANGED
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data/doc/MG/Parallax.html CHANGED
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data/doc/MG/Particle.html CHANGED
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data/doc/MG/Point.html CHANGED
@@ -531,7 +531,7 @@ given point object.</p>
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data/doc/MG/Scene.html CHANGED
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data/doc/MG/Scroll.html CHANGED
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+ app.libs[arch] += %w{motion-cocos chipmunk crypto curl freetype jpeg z png ssl tiff webp}.map { |x| File.join(File.dirname(__FILE__), "../../build/android/#{arch}/lib#{x}.a") } + ['-latomic', '-lEGL', '-lGLESv2', '-lOpenSLES', '-landroid'] # The order of these libraries is very important for the linker to find all symbols.
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@@ -109,6 +109,80 @@ namespace 'ios' do
109
109
  invoke_rake 'ios', 'watch:simulator'
110
110
  end
111
111
  end
112
+ namespace 'tvos' do
113
+ desc "Create an .ipa archive"
114
+ task "archive" do
115
+ invoke_rake 'tvos', 'archive'
116
+ end
117
+ desc "Create an .ipa archive for distribution (AppStore)"
118
+ task "archive:distribution" do
119
+ invoke_rake 'tvos', 'archive:distribution'
120
+ end
121
+ desc "Build everything"
122
+ task "build" do
123
+ invoke_rake 'tvos', 'build'
124
+ end
125
+ desc "Build the device version"
126
+ task "build:device" do
127
+ invoke_rake 'tvos', 'build:device'
128
+ end
129
+ desc "Build the simulator version"
130
+ task "build:simulator" do
131
+ invoke_rake 'tvos', 'build:simulator'
132
+ end
133
+ desc "Clear local build objects"
134
+ task "clean" do
135
+ invoke_rake 'tvos', 'clean'
136
+ end
137
+ desc "Clean all build objects"
138
+ task "clean:all" do
139
+ invoke_rake 'tvos', 'clean:all'
140
+ end
141
+ desc "Show project config"
142
+ task "config" do
143
+ invoke_rake 'tvos', 'config'
144
+ end
145
+ desc "Same as crashlog:simulator"
146
+ task "crashlog" do
147
+ invoke_rake 'tvos', 'crashlog'
148
+ end
149
+ desc "Retrieve and symbolicate crash logs generated by the app on the device, and open the latest generated one"
150
+ task "crashlog:device" do
151
+ invoke_rake 'tvos', 'crashlog:device'
152
+ end
153
+ desc "Open the latest crash report generated by the app in the simulator"
154
+ task "crashlog:simulator" do
155
+ invoke_rake 'tvos', 'crashlog:simulator'
156
+ end
157
+ desc "Generate ctags"
158
+ task "ctags" do
159
+ invoke_rake 'tvos', 'ctags'
160
+ end
161
+ desc "Build the project, then run the simulator"
162
+ task "default" do
163
+ invoke_rake 'tvos', 'default'
164
+ end
165
+ desc "Deploy on the device"
166
+ task "device" do
167
+ invoke_rake 'tvos', 'device'
168
+ end
169
+ desc "Run the simulator"
170
+ task "simulator" do
171
+ invoke_rake 'tvos', 'simulator'
172
+ end
173
+ desc "Same as 'spec:simulator'"
174
+ task "spec" do
175
+ invoke_rake 'tvos', 'spec'
176
+ end
177
+ desc "Run the test/spec suite on the device"
178
+ task "spec:device" do
179
+ invoke_rake 'tvos', 'spec:device'
180
+ end
181
+ desc "Run the test/spec suite on the simulator"
182
+ task "spec:simulator" do
183
+ invoke_rake 'tvos', 'spec:simulator'
184
+ end
185
+ end
112
186
  namespace 'android' do
113
187
  desc "Create an application package file (.apk)"
114
188
  task "build" do
@@ -0,0 +1,12 @@
1
+ $:.unshift("/Library/RubyMotion/lib")
2
+ require 'motion/project/template/tvos'
3
+
4
+ Motion::Project::App.setup do |app|
5
+ app.build_dir = 'build/ios'
6
+ app.deployment_target = '9.0' unless Motion::Project::Config.starter?
7
+ app.files.concat(Dir.glob(File.join(File.dirname(__FILE__), 'tvos/*.rb')))
8
+ app.frameworks += ['CoreMotion', 'AVFoundation', 'GameController', 'MediaPlayer', 'OpenAL']
9
+ app.libs += ['-lz', '-lsqlite3', '-liconv']
10
+ app.vendor_project File.join(File.dirname(__FILE__), '../../build/tvos'), :static, :force_load => true
11
+ app.custom_init_funcs << 'Init_Fluency'
12
+ end
@@ -0,0 +1,20 @@
1
+ class AppDelegate
2
+ def application(application, didFinishLaunchingWithOptions:launchOptions)
3
+ @app = Application.new # important to initialize the engine
4
+
5
+ @window = UIWindow.alloc.initWithFrame(UIScreen.mainScreen.bounds)
6
+
7
+ rootViewController = RootViewController.alloc.init
8
+ rootViewController.wantsFullScreenLayout = true
9
+ glview = CCEAGLView.viewWithFrame(@window.bounds)
10
+ rootViewController.view = glview
11
+
12
+ @window.rootViewController = rootViewController
13
+ @window.makeKeyAndVisible
14
+
15
+ MG::Director.shared._set_glview(glview)
16
+ MG::Application.shared.run
17
+
18
+ true
19
+ end
20
+ end
@@ -0,0 +1,14 @@
1
+ class RootViewController < UIViewController
2
+ def shouldAutorotate
3
+ true
4
+ end
5
+
6
+ def didRotateFromInterfaceOrientation(orientation)
7
+ super
8
+ MG::Application.shared._screen_size_changed
9
+ end
10
+
11
+ def prefersStatusBarHidden
12
+ true
13
+ end
14
+ end
@@ -0,0 +1,6 @@
1
+ # -*- coding: utf-8 -*-
2
+
3
+ Motion::Project::App.setup do |app|
4
+ # Use `rake ios:config' to see complete project settings.
5
+ app.name = '<%= name %>'
6
+ end
metadata CHANGED
@@ -1,18 +1,18 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: motion-game
3
3
  version: !ruby/object:Gem::Version
4
- version: '1.0'
4
+ version: '1.1'
5
5
  platform: ruby
6
6
  authors:
7
- - Laurent Sansonetti
7
+ - HipByte
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2015-09-03 00:00:00.000000000 Z
11
+ date: 2015-12-29 00:00:00.000000000 Z
12
12
  dependencies: []
13
- description: motion-cocoapods allows you to write cross-platform native mobile games
14
- in Ruby.
15
- email: lrz@hipbyte.com
13
+ description: motion-game allows you to write cross-platform native mobile games in
14
+ Ruby.
15
+ email: info@hipbyte.com
16
16
  executables: []
17
17
  extensions: []
18
18
  extra_rdoc_files: []
@@ -24,16 +24,20 @@ files:
24
24
  - lib/motion-game/ios.rb
25
25
  - lib/motion-game/project.rb
26
26
  - lib/motion-game/shortcuts.rb
27
+ - lib/motion-game/tvos/app_delegate.rb
28
+ - lib/motion-game/tvos/root_view_controller.rb
29
+ - lib/motion-game/tvos.rb
27
30
  - lib/motion-game.rb
28
31
  - build/ios/libchipmunk.a
32
+ - build/ios/libcrypto.a
29
33
  - build/ios/libcurl.a
30
34
  - build/ios/libfreetype.a
31
35
  - build/ios/libjpeg.a
32
36
  - build/ios/libmotion-cocos.a
33
37
  - build/ios/libpng.a
38
+ - build/ios/libssl.a
34
39
  - build/ios/libtiff.a
35
40
  - build/ios/libwebp.a
36
- - build/ios/libwebsockets.a
37
41
  - build/android/motion-cocos.jar
38
42
  - build/android/armeabi/libchipmunk.a
39
43
  - build/android/armeabi/libcrypto.a
@@ -45,7 +49,7 @@ files:
45
49
  - build/android/armeabi/libssl.a
46
50
  - build/android/armeabi/libtiff.a
47
51
  - build/android/armeabi/libwebp.a
48
- - build/android/armeabi/libwebsockets.a
52
+ - build/android/armeabi/libz.a
49
53
  - build/android/x86/libchipmunk.a
50
54
  - build/android/x86/libcrypto.a
51
55
  - build/android/x86/libcurl.a
@@ -56,7 +60,7 @@ files:
56
60
  - build/android/x86/libssl.a
57
61
  - build/android/x86/libtiff.a
58
62
  - build/android/x86/libwebp.a
59
- - build/android/x86/libwebsockets.a
63
+ - build/android/x86/libz.a
60
64
  - doc/_index.html
61
65
  - doc/class_list.html
62
66
  - doc/css/common.css
@@ -99,11 +103,12 @@ files:
99
103
  - template/motion-game/files/app/main_scene.rb
100
104
  - template/motion-game/files/config/android.rb.erb
101
105
  - template/motion-game/files/config/ios.rb.erb
106
+ - template/motion-game/files/config/tvos.rb.erb
102
107
  - template/motion-game/files/Gemfile
103
108
  - template/motion-game/files/Rakefile
104
- homepage: http://www.rubymotion.com/game
109
+ homepage: http://www.rubymotion.com/developers/motion-game
105
110
  licenses:
106
- - Proprietary
111
+ - BSD
107
112
  metadata:
108
113
  rubymotion_template_dir: template
109
114
  post_install_message:
Binary file
Binary file
Binary file