motion-assets-library 1.0.4 → 1.0.5
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- checksums.yaml +4 -4
- data/README.md +9 -0
- data/lib/project/assets_library/loader.rb +1 -1
- metadata +3 -3
checksums.yaml
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: da615ac915dba016769a5dbcf9269e17e43a3188
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data.tar.gz: 36a817182780265262386d0a64cc6548325461e9
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 40e42acc0e021b1d2729ec92c8b1b212b7978ea0fc366fa44af6791eb67bfd1d681e6b0ac75f72b7ad01eb75a6688aa1266a269af8f7c53daf0d97f71bbd53f3
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data.tar.gz: 2d7a62bc4ce6037fbb2d4aa604f9e7463641e6dcbd834f93ab0e2564f776e547f3db719db36247fcf6b7bb3ccc1860114847988e51ef91d14fe583db67d2b1c6
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data/README.md
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Access iOS media via ALAssetsLibrary
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[![Gem Version](https://badge.fury.io/rb/motion-assets-library.png)](http://badge.fury.io/rb/motion-assets-library)
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[![Code Climate](https://codeclimate.com/github/dblandin/motion-assets-library.png)](https://codeclimate.com/github/dblandin/motion-assets-library)
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motion-assets-library's initial development was sponsored by [dscout](https://dscout.com). Many thanks to them!
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## Usage
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Instantiate a loader and set a delegate:
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@@ -43,3 +48,7 @@ Or install it yourself as:
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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## Thanks
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[dscout](https://dscout.com) - for their sponsorship
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metadata
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--- !ruby/object:Gem::Specification
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name: motion-assets-library
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version: !ruby/object:Gem::Version
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version: 1.0.
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version: 1.0.5
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platform: ruby
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authors:
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- Devon Blandin
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2013-
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date: 2013-09-23 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: rake
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@@ -59,7 +59,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 2.
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rubygems_version: 2.1.1
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signing_key:
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specification_version: 4
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summary: Easy access to iOS media assets via ALAssetsLibrary
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