mojsaks_studio_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) 2012 The Pragmatic Studio
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,6 @@
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+ This is an example application used in The Pragmatic Studio's
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+ Ruby Programming course, as described at
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+
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+ http://pragmaticstudio.com
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+
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+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
data/bin/players.csv ADDED
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+ Larry,60
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+ Moe,100
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+ Curly,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file =
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+ File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
19
+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
@@ -0,0 +1,38 @@
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health)
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+ super(name, health)
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+ @w00t_count = 0
8
+ end
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+
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+ def berserk?
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+ @w00t_count > 5
12
+ end
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+
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+
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+ # or use the ternary operator:
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+ # berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ # def found_treasure(treasure)
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+ # points = treasure.points / 2
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+ # @found_treasures[treasure.name] += points
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+ # puts "#{@name} found a #{treasure.name} worth #{points} points."
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+ # end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = StudioGame::ClumsyPlayer.new("klutz")
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+ hammer = StudioGame::Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
28
+ end
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+ puts "#{clumsy.points} grand total points"
30
+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
9
+ def initialize
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+ roll
11
+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ die = StudioGame::Die.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_accessor :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(a_player)
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+ @players.push(a_player)
17
+ end
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+
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+ def play(rounds)
20
+ puts "There are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
24
+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
34
+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
37
+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
42
+ end
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+
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+ def high_score_entry(player)
45
+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
54
+ puts "\n#{@title} Statistics:"
55
+
56
+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
61
+ end
62
+
63
+ puts "\n#{wimpy_players.size} wimpy players:"
64
+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
80
+ end
81
+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
6
+ module StudioGame
7
+ module GameTurn
8
+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = StudioGame::Player.new("curly", 125)
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+ StudioGame::GameTurn.take_turn(player)
28
+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
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+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
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+
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+ if __FILE__ == $0
19
+ die = StudioGame::LoadedDie.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
23
+ end
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+ # module Playable
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+ # def w00t
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+ # @health += 15
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+ # puts "#{@name} got w00ted!"
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+ # end
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+ #
7
+ # def blam
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+ # @health -= 10
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+ # puts "#{@name} got blammed!"
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+ # end
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+ #
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+ # def strong?
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+ # @health > 100
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+ # end
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+ # end
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+
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+ module StudioGame
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+ module Playable
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+ def w00t
20
+ self.health += 15
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+ puts "#{name} got w00ted!"
22
+ end
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+
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+ def blam
25
+ self.health -= 10
26
+ puts "#{name} got blammed!"
27
+ end
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+
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+ def strong?
30
+ self.health > 100
31
+ end
32
+ end
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+ end
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+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
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+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+
8
+ attr_accessor :name, :health
9
+
10
+ def initialize(name, health=100)
11
+ @name = name.capitalize
12
+ @health = health
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
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+ def score
17
+ @health + points
18
+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
22
+ end
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+
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+ def found_treasure(treasure)
25
+ @found_treasures[treasure.name] += treasure.points
26
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
27
+ end
28
+
29
+ def each_found_treasure
30
+ @found_treasures.each do |name, points|
31
+ next_treasure = Treasure.new(name, points)
32
+ yield next_treasure
33
+ end
34
+ end
35
+
36
+ def <=>(other)
37
+ other.score <=> score
38
+ end
39
+
40
+ def to_s
41
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
42
+ end
43
+
44
+ def self.from_csv(string)
45
+ name, health = string.split(',')
46
+ new(name, Integer(health))
47
+ end
48
+ end
49
+ end
50
+
51
+ if __FILE__ == $0
52
+ player = StudioGame::Player.new("moe")
53
+ puts player.name
54
+ puts player.health
55
+ player.w00t
56
+ puts player.health
57
+ player.blam
58
+ puts player.health
59
+ end
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1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,29 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
9
+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.w00t }
12
+
13
+ @player.berserk?.should be_false
14
+ end
15
+
16
+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) { @player.w00t }
18
+
19
+ @player.berserk?.should be_true
20
+ end
21
+
22
+ it "gets w00ted instead of blammed when it's gone berserk" do
23
+ 1.upto(6) { @player.w00t }
24
+ 1.upto(2) { @player.blam }
25
+
26
+ @player.health.should == @initial_health + (8 * 15)
27
+ end
28
+ end
29
+ end
@@ -0,0 +1,32 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+ end
32
+ end
@@ -0,0 +1,69 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+ before do
6
+ @game = Game.new("Knuckleheads")
7
+
8
+ @initial_health = 100
9
+ @player = Player.new("moe", @initial_health)
10
+
11
+ @game.add_player(@player)
12
+ end
13
+
14
+ it "has a title" do
15
+ @game.title.should == "Knuckleheads"
16
+ end
17
+
18
+ it "w00ts the player if a high number is rolled" do
19
+ Die.any_instance.stub(:roll).and_return(5)
20
+
21
+ @game.play(2)
22
+
23
+ @player.health.should == @initial_health + (15 * 2)
24
+ end
25
+
26
+ it "skips the player if a medium number is rolled" do
27
+ Die.any_instance.stub(:roll).and_return(3)
28
+
29
+ @game.play(2)
30
+
31
+ @player.health.should == @initial_health
32
+ end
33
+
34
+ it "blams the player if a low number is rolled" do
35
+ Die.any_instance.stub(:roll).and_return(1)
36
+
37
+ @game.play(2)
38
+
39
+ @player.health.should == @initial_health - (10 * 2)
40
+ end
41
+
42
+ it "assigns a treasure for points during a player's turn" do
43
+ game = Game.new("Knuckleheads")
44
+ player = Player.new("moe")
45
+
46
+ game.add_player(player)
47
+
48
+ game.play(1)
49
+
50
+ player.points.should_not be_zero
51
+ end
52
+
53
+ it "computes total points as the sum of all player points" do
54
+ game = Game.new("Knuckleheads")
55
+
56
+ player1 = Player.new("moe")
57
+ player2 = Player.new("larry")
58
+
59
+ game.add_player(player1)
60
+ game.add_player(player2)
61
+
62
+ player1.found_treasure(Treasure.new(:hammer, 50))
63
+ player1.found_treasure(Treasure.new(:hammer, 50))
64
+ player2.found_treasure(Treasure.new(:crowbar, 400))
65
+
66
+ game.total_points.should == 500
67
+ end
68
+ end
69
+ end
@@ -0,0 +1,133 @@
1
+ require 'studio_game/player'
2
+
3
+ module StudioGame
4
+ describe Player do
5
+ before do
6
+ @initial_health = 150
7
+ @player = Player.new("larry", @initial_health)
8
+ end
9
+
10
+ it "has a capitalized name" do
11
+ @player.name.should == "Larry"
12
+ end
13
+
14
+ it "has an initial health" do
15
+ @player.health.should == 150
16
+ end
17
+
18
+ it "has a string representation" do
19
+ @player.found_treasure(Treasure.new(:hammer, 50))
20
+ @player.found_treasure(Treasure.new(:hammer, 50))
21
+
22
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
23
+ end
24
+
25
+ it "increases health by 15 when w00ted" do
26
+ @player.w00t
27
+
28
+ @player.health.should == @initial_health + 15
29
+ end
30
+
31
+ it "decreases health by 10 when blammed" do
32
+ @player.blam
33
+
34
+ @player.health.should == @initial_health - 10
35
+ end
36
+
37
+ context "created with a default health" do
38
+ before do
39
+ @player = Player.new("larry")
40
+ end
41
+
42
+ it "has a health of 100" do
43
+ @player.health.should == 100
44
+ end
45
+ end
46
+
47
+ context "with a health greater than 100" do
48
+ before do
49
+ @player = Player.new("larry", 150)
50
+ end
51
+
52
+ it "is strong" do
53
+ @player.should be_strong
54
+ end
55
+ end
56
+
57
+ context "with a health of 100 or less" do
58
+ before do
59
+ @player = Player.new("larry", 100)
60
+ end
61
+
62
+ it "is wimpy" do
63
+ @player.should_not be_strong
64
+ end
65
+ end
66
+
67
+ context "in a collection of players" do
68
+ before do
69
+ @player1 = Player.new("moe", 100)
70
+ @player2 = Player.new("larry", 200)
71
+ @player3 = Player.new("curly", 300)
72
+
73
+ @players = [@player1, @player2, @player3]
74
+ end
75
+
76
+ it "is sorted by decreasing score" do
77
+ @players.sort.should == [@player3, @player2, @player1]
78
+ end
79
+ end
80
+
81
+ it "computes a score as the sum of its health and points" do
82
+ @player.found_treasure(Treasure.new(:hammer, 50))
83
+ @player.found_treasure(Treasure.new(:hammer, 50))
84
+
85
+ @player.score.should == 250
86
+ end
87
+
88
+ it "computes points as the sum of all treasure points" do
89
+ @player.points.should == 0
90
+
91
+ @player.found_treasure(Treasure.new(:hammer, 50))
92
+
93
+ @player.points.should == 50
94
+
95
+ @player.found_treasure(Treasure.new(:crowbar, 400))
96
+
97
+ @player.points.should == 450
98
+
99
+ @player.found_treasure(Treasure.new(:hammer, 50))
100
+
101
+ @player.points.should == 500
102
+ end
103
+
104
+ it "yields each found treasure and its total points" do
105
+ @player.found_treasure(Treasure.new(:skillet, 100))
106
+ @player.found_treasure(Treasure.new(:skillet, 100))
107
+ @player.found_treasure(Treasure.new(:hammer, 50))
108
+ @player.found_treasure(Treasure.new(:bottle, 5))
109
+ @player.found_treasure(Treasure.new(:bottle, 5))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+
114
+ yielded = []
115
+ @player.each_found_treasure do |treasure|
116
+ yielded << treasure
117
+ end
118
+
119
+ yielded.should == [
120
+ Treasure.new(:skillet, 200),
121
+ Treasure.new(:hammer, 50),
122
+ Treasure.new(:bottle, 25)
123
+ ]
124
+ end
125
+
126
+ it "can be created from a CSV string" do
127
+ player = Player.from_csv("larry,150")
128
+
129
+ player.name.should == "Larry"
130
+ player.health.should == 150
131
+ end
132
+ end
133
+ end
@@ -0,0 +1,53 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ @treasure.name.should == :hammer
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ @treasure.points.should == 50
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+ it "has six treasures" do
20
+ TreasureTrove::TREASURES.size.should == 6
21
+ end
22
+
23
+ it "has a pie worth 5 points" do
24
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
25
+ end
26
+
27
+ it "has a bottle worth 25 points" do
28
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
29
+ end
30
+
31
+ it "has a hammer worth 50 points" do
32
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
33
+ end
34
+
35
+ it "has a skillet worth 100 points" do
36
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
37
+ end
38
+
39
+ it "has a broomstick worth 200 points" do
40
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
41
+ end
42
+
43
+ it "has a crowbar worth 400 points" do
44
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
45
+ end
46
+
47
+ it "returns a random treasure" do
48
+ treasure = TreasureTrove.random
49
+
50
+ TreasureTrove::TREASURES.should include(treasure)
51
+ end
52
+ end
53
+ end
metadata ADDED
@@ -0,0 +1,84 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: mojsaks_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Helen Mojsak
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-06-21 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an example application used in The Pragmatic Studio's \nRuby
28
+ Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
29
+ is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
30
+ email: helensroberts79@gmail.com
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - bin/studio_game
37
+ - bin/players.csv
38
+ - lib/studio_game/game.rb
39
+ - lib/studio_game/playable.rb
40
+ - lib/studio_game/loaded_die.rb
41
+ - lib/studio_game/berserk_player.rb
42
+ - lib/studio_game/game_turn.rb
43
+ - lib/studio_game/clumsy_player.rb
44
+ - lib/studio_game/treasure_trove.rb
45
+ - lib/studio_game/die.rb
46
+ - lib/studio_game/player.rb
47
+ - lib/studio_game/auditable.rb
48
+ - spec/studio_game/game_spec.rb
49
+ - spec/studio_game/treasure_trove_spec.rb
50
+ - spec/studio_game/beserk_player_spec.rb
51
+ - spec/studio_game/clumsy_player_spec.rb
52
+ - spec/studio_game/player_spec.rb
53
+ - LICENSE
54
+ - README
55
+ homepage: http://pragmaticstudio.com
56
+ licenses: []
57
+ metadata: {}
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ requirements:
64
+ - - '>='
65
+ - !ruby/object:Gem::Version
66
+ version: '1.9'
67
+ required_rubygems_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 2.1.11
75
+ signing_key:
76
+ specification_version: 4
77
+ summary: A fun, and entirely random, text-based game
78
+ test_files:
79
+ - spec/studio_game/game_spec.rb
80
+ - spec/studio_game/treasure_trove_spec.rb
81
+ - spec/studio_game/beserk_player_spec.rb
82
+ - spec/studio_game/clumsy_player_spec.rb
83
+ - spec/studio_game/player_spec.rb
84
+ has_rdoc: