mission_game 1.1.3 → 1.1.4
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/lib/enemy.rb +14 -14
- data/lib/main.rb +57 -63
- data/lib/neworleans.rb +12 -12
- data/lib/player.rb +21 -21
- data/lib/story.rb +30 -30
- data/lib/ui.rb +68 -68
- data/mission_game.rb +19 -19
- metadata +2 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA256:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: d66722df3461198bda49db54f496e0437ec18a3c3e1a05c21e31ef0eca35f40f
|
4
|
+
data.tar.gz: bd28000d24248ce9081869a824cae1bffe7299338db144c31c6efda2230a7080
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: 06473f5cf90a8de3cad9f83c6b6149074c8588deed51f6df57fcb0eaf9b9c76ebb05de03f7ff93eef7e9ee1a994a61f06f212667bfc4c325efd4474f659635b2
|
7
|
+
data.tar.gz: e93986a7c2eb38dd12fe6e81f751de0da6c071f75ad6688355850f2bf2d21af747288e313a20777c0385c1930db813442423a7394ab2a48ba535c140d80a6605
|
data/lib/enemy.rb
CHANGED
@@ -5,18 +5,18 @@
|
|
5
5
|
|
6
6
|
module MISSIONGAME
|
7
7
|
ENEMY_CATALOG = [
|
8
|
-
[name:
|
9
|
-
[name:
|
10
|
-
[name:
|
11
|
-
[name:
|
12
|
-
[name:
|
13
|
-
[name:
|
14
|
-
[name:
|
15
|
-
[name:
|
16
|
-
[name:
|
8
|
+
[name: "Lucien Castle", lives: 3, bonus: 0, str: 3, points: 1],
|
9
|
+
[name: "Klaus Mikaelson", lives: 8, bonus: 8, str: 4, points: 10],
|
10
|
+
[name: "Damon Salvatore", lives: 5, bonus: 0, str: 4, points: 7],
|
11
|
+
[name: "Mikael", lives: 3, bonus: 2, str: 4, points: 6],
|
12
|
+
[name: "Taylor Lockwood", lives: 4, bonus: 0, str: 4, points: 2],
|
13
|
+
[name: "Marcel Gerard", lives: 7, bonus: 3, str: 5, points: 5],
|
14
|
+
[name: "Dahlia", lives: 2, bonus: 6, str: 1, points: 2],
|
15
|
+
[name: "The Hollow", lives: 5, bonus: 0, str: 4, points: 3],
|
16
|
+
[name: "Celeste Dubois", lives: 3, bonus: 10, str: 2, points: 5]
|
17
17
|
]
|
18
18
|
|
19
|
-
PLAYER_DEAD =
|
19
|
+
PLAYER_DEAD = "PLAYER_DEAD"
|
20
20
|
|
21
21
|
class Enemy
|
22
22
|
attr_accessor :name
|
@@ -46,11 +46,11 @@ module MISSIONGAME
|
|
46
46
|
str_diff = (enemy.str - player.str) * 2
|
47
47
|
hit_chance = rand(1...100) + str_diff
|
48
48
|
|
49
|
-
if
|
49
|
+
if hit_chance > 30
|
50
50
|
# Determine value of the attack
|
51
51
|
attack_value = rand(1...player.str)
|
52
|
-
print enemy.name.light_red +
|
53
|
-
|
52
|
+
print enemy.name.light_red + " hits you for " +
|
53
|
+
attack_value.to_s.light_yellow + " damage(s)!\n"
|
54
54
|
if attack_value > player.lives
|
55
55
|
return PLAYER_DEAD
|
56
56
|
else
|
@@ -59,7 +59,7 @@ module MISSIONGAME
|
|
59
59
|
else
|
60
60
|
print enemy.name.light_red + " sees you as an easy prey!\n"
|
61
61
|
end
|
62
|
-
|
62
|
+
true
|
63
63
|
end
|
64
64
|
end
|
65
65
|
end
|
data/lib/main.rb
CHANGED
@@ -2,7 +2,7 @@
|
|
2
2
|
#
|
3
3
|
# Written by Webster AVosa
|
4
4
|
|
5
|
-
MISSIONGAME_VERSION =
|
5
|
+
MISSIONGAME_VERSION = "1.00"
|
6
6
|
|
7
7
|
# Create a new UI and New Orleans
|
8
8
|
ui = MISSIONGAME::UI.new
|
@@ -13,15 +13,17 @@ ui.clear
|
|
13
13
|
ui.welcome
|
14
14
|
|
15
15
|
# Ask name
|
16
|
-
name = ui.ask(
|
16
|
+
name = ui.ask("What is your name?", /\w/)
|
17
17
|
|
18
18
|
# Create a new player
|
19
|
-
player = MISSIONGAME::Player.new({
|
19
|
+
player = MISSIONGAME::Player.new({name: name, neworleans: neworleans})
|
20
20
|
|
21
21
|
# Show intro story
|
22
22
|
ui.new_line
|
23
23
|
story = MISSIONGAME::Story.new
|
24
|
-
ui.draw_frame({
|
24
|
+
ui.draw_frame({text: story.intro})
|
25
|
+
map = neworleans.get_map({player: player})
|
26
|
+
ui.draw_frame({text: map})
|
25
27
|
|
26
28
|
# MAIN INPUT LOOP
|
27
29
|
running = 1
|
@@ -31,64 +33,56 @@ while running
|
|
31
33
|
# Get command from user
|
32
34
|
cmd = ui.get_cmd
|
33
35
|
case cmd
|
34
|
-
when
|
36
|
+
when "~"
|
35
37
|
binding.pry
|
36
|
-
when
|
37
|
-
map = neworleans.get_map({
|
38
|
-
ui.draw_frame({
|
39
|
-
when
|
38
|
+
when "map", "m"
|
39
|
+
map = neworleans.get_map({player: player})
|
40
|
+
ui.draw_frame({text: map})
|
41
|
+
when "version", "ver"
|
40
42
|
ui.display_version
|
41
|
-
when
|
43
|
+
when "clear", "cls", "c"
|
42
44
|
ui.clear
|
43
|
-
when
|
44
|
-
ui.display_name({
|
45
|
-
when
|
46
|
-
ui.show_location({
|
47
|
-
when
|
48
|
-
neworleans.check_area({
|
49
|
-
when
|
50
|
-
|
51
|
-
if !player.move(
|
52
|
-
{ direction: :up, neworleans: neworleans, ui: ui, story: story }
|
53
|
-
)
|
54
|
-
player.in_combat = 1
|
55
|
-
end
|
56
|
-
else
|
45
|
+
when "name", "whoami"
|
46
|
+
ui.display_name({player: player})
|
47
|
+
when "location", "loc", "where", "whereami"
|
48
|
+
ui.show_location({player: player})
|
49
|
+
when "look", "what", "around"
|
50
|
+
neworleans.check_area({player: player, ui: ui, story: story})
|
51
|
+
when "forward", "f"
|
52
|
+
if player.in_combat
|
57
53
|
ui.cannot_travel_combat
|
54
|
+
elsif !player.move(
|
55
|
+
{direction: :up, neworleans: neworleans, ui: ui, story: story}
|
56
|
+
)
|
57
|
+
player.in_combat = 1
|
58
58
|
end
|
59
|
-
when
|
60
|
-
|
61
|
-
if !player.move(
|
62
|
-
{ direction: :down, neworleans: neworleans, ui: ui, story: story }
|
63
|
-
)
|
64
|
-
player.in_combat = 1
|
65
|
-
end
|
66
|
-
else
|
59
|
+
when "backward", "b"
|
60
|
+
if player.in_combat
|
67
61
|
ui.cannot_travel_combat
|
62
|
+
elsif !player.move(
|
63
|
+
{direction: :down, neworleans: neworleans, ui: ui, story: story}
|
64
|
+
)
|
65
|
+
player.in_combat = 1
|
68
66
|
end
|
69
|
-
when
|
70
|
-
|
71
|
-
if !player.move(
|
72
|
-
{ direction: :left, neworleans: neworleans, ui: ui, story: story }
|
73
|
-
)
|
74
|
-
player.in_combat = 1
|
75
|
-
end
|
76
|
-
else
|
67
|
+
when "left", "l"
|
68
|
+
if player.in_combat
|
77
69
|
ui.cannot_travel_combat
|
70
|
+
elsif !player.move(
|
71
|
+
{direction: :left, neworleans: neworleans, ui: ui, story: story}
|
72
|
+
)
|
73
|
+
player.in_combat = 1
|
78
74
|
end
|
79
|
-
when
|
80
|
-
|
81
|
-
if !player.move(
|
82
|
-
{ direction: :right, neworleans: neworleans, ui: ui, story: story }
|
83
|
-
)
|
84
|
-
player.in_combat = 1
|
85
|
-
end
|
86
|
-
else
|
75
|
+
when "right", "r"
|
76
|
+
if player.in_combat
|
87
77
|
ui.cannot_travel_combat
|
78
|
+
elsif !player.move(
|
79
|
+
{direction: :right, neworleans: neworleans, ui: ui, story: story}
|
80
|
+
)
|
81
|
+
player.in_combat = 1
|
88
82
|
end
|
89
|
-
when
|
83
|
+
when "attack", "a"
|
90
84
|
if player.in_combat
|
91
|
-
retval = player.attack({
|
85
|
+
retval = player.attack({enemy: player.current_enemy, ui: ui})
|
92
86
|
if retval == MISSIONGAME::ENEMY_KILLED
|
93
87
|
player.points += player.current_enemy.points
|
94
88
|
|
@@ -102,24 +96,24 @@ while running
|
|
102
96
|
end
|
103
97
|
if retval.is_a? Numeric
|
104
98
|
player.current_enemy.lives -= retval
|
105
|
-
retval = player.current_enemy.attack({
|
99
|
+
retval = player.current_enemy.attack({player: player})
|
106
100
|
player.lives -= retval if retval.is_a? Numeric
|
107
101
|
player.dead = 1 if retval == MISSIONGAME::PLAYER_DEAD
|
108
102
|
end
|
109
103
|
else
|
110
104
|
ui.not_in_combat
|
111
105
|
end
|
112
|
-
when
|
113
|
-
ui.player_info({
|
114
|
-
when
|
115
|
-
player.in_combat ? ui.enemy_info({
|
116
|
-
when
|
117
|
-
ui.points({
|
118
|
-
when
|
106
|
+
when "player", "me", "info", "status", "i"
|
107
|
+
ui.player_info({player: player})
|
108
|
+
when "enemy"
|
109
|
+
player.in_combat ? ui.enemy_info({player: player}) : ui.not_in_combat
|
110
|
+
when "points", "score"
|
111
|
+
ui.points({player: player})
|
112
|
+
when "suicide"
|
119
113
|
player.dead = 1
|
120
|
-
when
|
114
|
+
when "help", "h", "?"
|
121
115
|
ui.help
|
122
|
-
when
|
116
|
+
when "quit", "q", "exit"
|
123
117
|
ui.quit
|
124
118
|
running = nil
|
125
119
|
else
|
@@ -130,18 +124,18 @@ while running
|
|
130
124
|
if player.in_combat && !player.current_enemy
|
131
125
|
enemy = MISSIONGAME::Enemy.new
|
132
126
|
player.current_enemy = enemy
|
133
|
-
ui.enemy_greet({
|
127
|
+
ui.enemy_greet({enemy: enemy})
|
134
128
|
end
|
135
129
|
|
136
130
|
# Player is dead!
|
137
131
|
if player.dead == 1
|
138
|
-
ui.player_dead({
|
132
|
+
ui.player_dead({story: story})
|
139
133
|
exit
|
140
134
|
end
|
141
135
|
|
142
136
|
# If player has reached the Witch
|
143
137
|
if player.x == MISSIONGAME::MAP_WIDTH && player.y == 1
|
144
|
-
ui.draw_frame({
|
138
|
+
ui.draw_frame({text: story.ending})
|
145
139
|
ui.new_line
|
146
140
|
running = false
|
147
141
|
end
|
data/lib/neworleans.rb
CHANGED
@@ -52,23 +52,23 @@ module MISSIONGAME
|
|
52
52
|
# Return map data in a display format
|
53
53
|
def get_map(args)
|
54
54
|
player = args[:player]
|
55
|
-
buffer =
|
55
|
+
buffer = []
|
56
56
|
x = 1
|
57
57
|
y = 1
|
58
58
|
@the_map.each do |row|
|
59
|
-
tmp_row =
|
59
|
+
tmp_row = []
|
60
60
|
x = 1
|
61
61
|
row.each do |col|
|
62
62
|
placed = 0
|
63
63
|
|
64
64
|
# Place WITCH
|
65
|
-
if x == MAP_WITCH_X
|
65
|
+
if x == MAP_WITCH_X && y == MAP_WITCH_Y
|
66
66
|
tmp_row << MAP_KEY_WITCH.colorize(color: :white, background: :red)
|
67
67
|
placed = 1
|
68
68
|
end
|
69
69
|
|
70
70
|
# If player is here, display them
|
71
|
-
if x == player.x
|
71
|
+
if x == player.x && y == player.y
|
72
72
|
tmp_row << MAP_KEY_PLAYER.colorize(color: :red, background: :white)
|
73
73
|
placed = 1
|
74
74
|
end
|
@@ -94,7 +94,7 @@ module MISSIONGAME
|
|
94
94
|
y += 1
|
95
95
|
end
|
96
96
|
|
97
|
-
|
97
|
+
buffer
|
98
98
|
end
|
99
99
|
|
100
100
|
# Check the current area on the map and describe it
|
@@ -107,16 +107,16 @@ module MISSIONGAME
|
|
107
107
|
current_area = @the_map[y - 1][x - 1]
|
108
108
|
case current_area
|
109
109
|
when MAP_KEY_TREE
|
110
|
-
ui.draw_frame({
|
110
|
+
ui.draw_frame({text: story.area_tree})
|
111
111
|
when MAP_KEY_WATER
|
112
|
-
ui.draw_frame({
|
112
|
+
ui.draw_frame({text: story.area_water})
|
113
113
|
when MAP_KEY_MOUNTAIN
|
114
|
-
ui.draw_frame({
|
114
|
+
ui.draw_frame({text: story.area_mountain})
|
115
115
|
when MAP_KEY_ENEMY
|
116
|
-
ui.draw_frame({
|
116
|
+
ui.draw_frame({text: story.area_enemy})
|
117
117
|
return false
|
118
118
|
end
|
119
|
-
|
119
|
+
true
|
120
120
|
end
|
121
121
|
|
122
122
|
private
|
@@ -127,11 +127,11 @@ module MISSIONGAME
|
|
127
127
|
|
128
128
|
# Create a random new orleans map
|
129
129
|
def generate_map
|
130
|
-
tmp_map =
|
130
|
+
tmp_map = []
|
131
131
|
|
132
132
|
# Step through MAX_HEIGHT times
|
133
133
|
MAP_HEIGHT.times do
|
134
|
-
tmp_row =
|
134
|
+
tmp_row = []
|
135
135
|
MAP_WIDTH.times { tmp_row << MAP_POSSIBLE_KEYS.sample }
|
136
136
|
|
137
137
|
# Add our assembled row to the map
|
data/lib/player.rb
CHANGED
@@ -3,7 +3,7 @@
|
|
3
3
|
# Written by Webster Avosa
|
4
4
|
|
5
5
|
module MISSIONGAME
|
6
|
-
ENEMY_KILLED =
|
6
|
+
ENEMY_KILLED = "KILLED"
|
7
7
|
|
8
8
|
HIT_CHANCE_MODIFIER = 5
|
9
9
|
ATTACK_VALUE_MODIFIER = 1
|
@@ -37,7 +37,7 @@ module MISSIONGAME
|
|
37
37
|
@current_enemy = nil
|
38
38
|
@points = 0
|
39
39
|
@dead = 0
|
40
|
-
|
40
|
+
"Welcome %{name}! Let's play!"
|
41
41
|
end
|
42
42
|
|
43
43
|
# Player attacks enemy
|
@@ -49,32 +49,32 @@ module MISSIONGAME
|
|
49
49
|
# Does the player even hit the enemy?
|
50
50
|
# We could use a hit chance stat here, but since we don't have one,
|
51
51
|
# we'll just base it off the player/enemy stength discrepency.
|
52
|
-
ui.enemy_info({
|
53
|
-
ui.player_info({
|
52
|
+
ui.enemy_info({player: player})
|
53
|
+
ui.player_info({player: player})
|
54
54
|
str_diff = (player.str - enemy.str) * 2
|
55
55
|
hit_chance = rand(1...100) + str_diff + HIT_CHANCE_MODIFIER
|
56
56
|
|
57
|
-
if
|
57
|
+
if hit_chance > 50
|
58
58
|
# Determine value of the attack
|
59
59
|
attack_value = rand(1...player.str) + ATTACK_VALUE_MODIFIER
|
60
60
|
if attack_value > enemy.lives
|
61
|
-
print
|
62
|
-
|
63
|
-
|
64
|
-
print
|
65
|
-
|
61
|
+
print "You fought for your life and " + "hit".light_yellow + " " +
|
62
|
+
enemy.name.light_red + " for " +
|
63
|
+
attack_value.to_s.light_white + " damages, killing him!\n"
|
64
|
+
print "You gain " + enemy.points.to_s.light_white + " points.\n"
|
65
|
+
ENEMY_KILLED
|
66
66
|
else
|
67
|
-
print
|
68
|
-
|
69
|
-
|
70
|
-
|
67
|
+
print "You fought for your life and " + "hit".light_yellow + " " +
|
68
|
+
enemy.name.light_red + " for " +
|
69
|
+
attack_value.to_s.light_white + " damages, killing him!\n"
|
70
|
+
attack_value
|
71
71
|
end
|
72
72
|
else
|
73
|
-
print
|
74
|
-
|
75
|
-
|
73
|
+
print "You fought for your life and " + "missed".light_red + " " +
|
74
|
+
enemy.name + "!\n"
|
75
|
+
0
|
76
76
|
end
|
77
|
-
|
77
|
+
true
|
78
78
|
end
|
79
79
|
|
80
80
|
def move(args)
|
@@ -112,10 +112,10 @@ module MISSIONGAME
|
|
112
112
|
return false
|
113
113
|
end
|
114
114
|
end
|
115
|
-
|
116
|
-
|
115
|
+
if neworleans.check_area({player: self, ui: ui, story: story})
|
116
|
+
true
|
117
117
|
else
|
118
|
-
|
118
|
+
false
|
119
119
|
end
|
120
120
|
end
|
121
121
|
end
|
data/lib/story.rb
CHANGED
@@ -5,77 +5,77 @@
|
|
5
5
|
|
6
6
|
module MISSIONGAME
|
7
7
|
STORY_INTRO = [
|
8
|
-
|
8
|
+
"This is a game based on the movie series," + "The Originals".light_green +
|
9
9
|
", that has it's setting in New Orleans, Louisiana, United States.",
|
10
|
-
|
11
|
-
|
12
|
-
|
10
|
+
"Your mission is to meet " + "Davina Clare".light_white +
|
11
|
+
" a very powerful witch of New Orleans, and free her.",
|
12
|
+
"She is currently hostaged by the vampirers under the reign of Klaus Mikaelson.",
|
13
13
|
"She will provide you answers of all the questions you've always wanted to know.",
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
14
|
+
"",
|
15
|
+
"To get stated you will find a " + "map".light_white +
|
16
|
+
" in the Mystic Falls of Virginia.",
|
17
|
+
"Understanding the map will be key to reaching the destination"
|
18
18
|
]
|
19
19
|
|
20
20
|
STORY_AREA_TREE = [
|
21
|
-
|
21
|
+
"Take a selfie of you before encountering a bloody scene lol."
|
22
22
|
]
|
23
23
|
|
24
|
-
STORY_AREA_WATER = [
|
24
|
+
STORY_AREA_WATER = ["You just got close to Mississippi River."]
|
25
25
|
|
26
26
|
STORY_AREA_MOUNTAIN = [
|
27
|
-
|
27
|
+
"A cool place to get yourself a beer before continuing with your mission."
|
28
28
|
]
|
29
29
|
|
30
|
-
STORY_AREA_VILLAINE = [
|
30
|
+
STORY_AREA_VILLAINE = ["You encountered a hungry vampire!"]
|
31
31
|
|
32
32
|
STORY_PLAYER_DEAD = [
|
33
|
-
|
34
|
-
|
35
|
-
|
33
|
+
"You have been fed on.",
|
34
|
+
"",
|
35
|
+
"You failed to reach the witch. Please try again."
|
36
36
|
]
|
37
37
|
|
38
38
|
STORY_END = [
|
39
39
|
"You've reached Davina Clare, the powerful witch!".light_white,
|
40
|
-
|
41
|
-
|
42
|
-
|
40
|
+
"",
|
41
|
+
"She stares at you and utters",
|
42
|
+
"",
|
43
43
|
"I can't imagine the time has finally come".light_yellow,
|
44
|
-
|
44
|
+
"This is going to be the end of dominance by vampires becuase this is your kingdom"
|
45
45
|
.light_yellow,
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
46
|
+
"you are special and powerful.".light_yellow,
|
47
|
+
"",
|
48
|
+
"THANK YOU FOR PLAYING!".light_red,
|
49
|
+
""
|
50
50
|
]
|
51
51
|
|
52
52
|
class Story
|
53
53
|
def intro
|
54
|
-
|
54
|
+
STORY_INTRO
|
55
55
|
end
|
56
56
|
|
57
57
|
def ending
|
58
|
-
|
58
|
+
STORY_END
|
59
59
|
end
|
60
60
|
|
61
61
|
def area_tree
|
62
|
-
|
62
|
+
STORY_AREA_TREE
|
63
63
|
end
|
64
64
|
|
65
65
|
def area_water
|
66
|
-
|
66
|
+
STORY_AREA_WATER
|
67
67
|
end
|
68
68
|
|
69
69
|
def area_mountain
|
70
|
-
|
70
|
+
STORY_AREA_MOUNTAIN
|
71
71
|
end
|
72
72
|
|
73
73
|
def area_enemy
|
74
|
-
|
74
|
+
STORY_AREA_VILLAINE
|
75
75
|
end
|
76
76
|
|
77
77
|
def player_dead
|
78
|
-
|
78
|
+
STORY_PLAYER_DEAD
|
79
79
|
end
|
80
80
|
end
|
81
81
|
end
|
data/lib/ui.rb
CHANGED
@@ -24,70 +24,70 @@ module MISSIONGAME
|
|
24
24
|
def display_map(args)
|
25
25
|
map = args[:map]
|
26
26
|
new_line
|
27
|
-
draw_frame({
|
27
|
+
draw_frame({text: map})
|
28
28
|
new_line
|
29
29
|
end
|
30
30
|
|
31
31
|
def help
|
32
32
|
new_line
|
33
|
-
print
|
33
|
+
print "Valid Commands".light_green
|
34
34
|
new_line(2)
|
35
|
-
print UI_ARROW.light_yellow +
|
36
|
-
|
35
|
+
print UI_ARROW.light_yellow + " " + "right, r, ".light_white +
|
36
|
+
++" - Move right/east"
|
37
37
|
new_line
|
38
|
-
print UI_ARROW.light_yellow +
|
39
|
-
|
38
|
+
print UI_ARROW.light_yellow + " " + "backward, b, ".light_white +
|
39
|
+
++" - Move backward/south"
|
40
40
|
new_line
|
41
|
-
print UI_ARROW.light_yellow +
|
42
|
-
|
41
|
+
print UI_ARROW.light_yellow + " " + "left, l, ".light_white +
|
42
|
+
++" - Move left/west"
|
43
43
|
new_line
|
44
|
-
print UI_ARROW.light_yellow +
|
45
|
-
|
44
|
+
print UI_ARROW.light_yellow + " " + "forward, f, ".light_white +
|
45
|
+
++" - Move forward/north"
|
46
46
|
new_line
|
47
|
-
print UI_ARROW.light_yellow +
|
47
|
+
print UI_ARROW.light_yellow + " " + "map, m".light_white + " - Display map"
|
48
48
|
new_line
|
49
|
-
print UI_ARROW.light_yellow +
|
50
|
-
|
49
|
+
print UI_ARROW.light_yellow + " " + "where".light_white +
|
50
|
+
" - Describe current surroundings"
|
51
51
|
new_line
|
52
|
-
print UI_ARROW.light_yellow +
|
53
|
-
|
52
|
+
print UI_ARROW.light_yellow + " " + "name".light_white +
|
53
|
+
" - Reminds player their name"
|
54
54
|
new_line
|
55
|
-
print UI_ARROW.light_yellow +
|
56
|
-
|
55
|
+
print UI_ARROW.light_yellow + " " + "a, attack".light_white +
|
56
|
+
" - Attack (only in combat)"
|
57
57
|
new_line
|
58
|
-
print UI_ARROW.light_yellow +
|
59
|
-
|
58
|
+
print UI_ARROW.light_yellow + " " + "enemy".light_white +
|
59
|
+
" - Display information about your enemy"
|
60
60
|
new_line
|
61
|
-
print UI_ARROW.light_yellow +
|
62
|
-
|
63
|
-
|
61
|
+
print UI_ARROW.light_yellow + " " +
|
62
|
+
"points, score, status, info".light_white +
|
63
|
+
" - Display points (score)"
|
64
64
|
new_line
|
65
|
-
print UI_ARROW.light_yellow +
|
66
|
-
|
65
|
+
print UI_ARROW.light_yellow + " " + "clear, cls".light_white +
|
66
|
+
" - Clears the screen"
|
67
67
|
new_line
|
68
|
-
print UI_ARROW.light_yellow +
|
69
|
-
|
68
|
+
print UI_ARROW.light_yellow + " " + "q, quit, exit".light_white +
|
69
|
+
" - Quits the MISSIONGAME"
|
70
70
|
new_line
|
71
71
|
end
|
72
72
|
|
73
73
|
def points(args)
|
74
74
|
player = args[:player]
|
75
|
-
print
|
75
|
+
print "You currently have " + player.points.to_s.light_white + " points."
|
76
76
|
new_line
|
77
77
|
end
|
78
78
|
|
79
79
|
def enemy_info(args)
|
80
80
|
player = args[:player]
|
81
81
|
enemy = player.current_enemy
|
82
|
-
print enemy.name.light_red +
|
83
|
-
|
82
|
+
print enemy.name.light_red + " has " + enemy.str.to_s.light_white +
|
83
|
+
" strength and " + enemy.lives.to_s.light_white + " lives."
|
84
84
|
new_line
|
85
85
|
end
|
86
86
|
|
87
87
|
def player_info(args)
|
88
88
|
player = args[:player]
|
89
|
-
print
|
90
|
-
|
89
|
+
print "You have " + player.lives.to_s.light_white + " lives and have " +
|
90
|
+
player.points.to_s.light_white + " points."
|
91
91
|
new_line
|
92
92
|
end
|
93
93
|
|
@@ -97,40 +97,40 @@ module MISSIONGAME
|
|
97
97
|
match = false
|
98
98
|
answer = nil
|
99
99
|
while match == false
|
100
|
-
print UI_ARROW.red + question.light_white +
|
100
|
+
print UI_ARROW.red + question.light_white + " "
|
101
101
|
answer = gets.chomp
|
102
102
|
if answer.match(filter)
|
103
103
|
return answer
|
104
104
|
else
|
105
|
-
print
|
105
|
+
print "Sorry, please try again.".red
|
106
106
|
new_line
|
107
107
|
new_line
|
108
108
|
end
|
109
109
|
end
|
110
110
|
else
|
111
|
-
print "\u2712 ".red + question.light_white +
|
112
|
-
|
113
|
-
|
111
|
+
print "\u2712 ".red + question.light_white + " "
|
112
|
+
gets.chomp
|
113
|
+
|
114
114
|
end
|
115
115
|
end
|
116
116
|
|
117
117
|
# Display welcome
|
118
118
|
def welcome
|
119
|
-
text =
|
119
|
+
text = []
|
120
120
|
text <<
|
121
|
-
|
122
|
-
|
121
|
+
"This is a text adventure game inspired by the movie series ".white +
|
122
|
+
"The Originals".light_green
|
123
123
|
text <<
|
124
|
-
|
125
|
-
|
124
|
+
"Written by: ".white +
|
125
|
+
"Webster Avosa".light_green
|
126
126
|
text <<
|
127
|
-
|
128
|
-
|
129
|
-
text <<
|
127
|
+
"Copyright " + UI_COPYRIGHT +
|
128
|
+
" Webster Avosa, All Rights Reserved.".white
|
129
|
+
text << "Licensed under MIT.".white
|
130
130
|
text <<
|
131
|
-
|
132
|
-
|
133
|
-
draw_frame({
|
131
|
+
"Contact me ".white + UI_EMAIL.light_white +
|
132
|
+
" websterb17@gmail.com".white
|
133
|
+
draw_frame({text: text})
|
134
134
|
new_line
|
135
135
|
end
|
136
136
|
|
@@ -148,12 +148,12 @@ module MISSIONGAME
|
|
148
148
|
text.each do |t|
|
149
149
|
t_size = get_real_size(t)
|
150
150
|
draw_vert_frame_begin
|
151
|
-
if t.
|
151
|
+
if t.is_a?(Array)
|
152
152
|
t.each { |s| print s }
|
153
153
|
else
|
154
154
|
print t
|
155
155
|
end
|
156
|
-
(width - (t_size + 4)).times { print
|
156
|
+
(width - (t_size + 4)).times { print " " }
|
157
157
|
draw_vert_frame_end
|
158
158
|
new_line
|
159
159
|
end
|
@@ -161,22 +161,22 @@ module MISSIONGAME
|
|
161
161
|
end
|
162
162
|
|
163
163
|
def display_version
|
164
|
-
puts
|
164
|
+
puts " Version " + MISSIONMISSIONGAME_VERSION.light_white
|
165
165
|
new_line
|
166
166
|
end
|
167
167
|
|
168
168
|
def not_found
|
169
|
-
print
|
170
|
-
|
169
|
+
print "Command not understood. Use the " + "help or h".red +
|
170
|
+
" to see available commands.".light_white
|
171
171
|
new_line
|
172
172
|
end
|
173
173
|
|
174
174
|
def show_location(args)
|
175
175
|
player = args[:player]
|
176
|
-
print
|
177
|
-
|
176
|
+
print "You are currently on row " + player.y.to_s.light_white +
|
177
|
+
", column " + player.x.to_s.light_white
|
178
178
|
new_line
|
179
|
-
print
|
179
|
+
print "Use the " + "map".light_white + " command to see the map."
|
180
180
|
new_line
|
181
181
|
end
|
182
182
|
|
@@ -185,31 +185,31 @@ module MISSIONGAME
|
|
185
185
|
end
|
186
186
|
|
187
187
|
def not_in_combat
|
188
|
-
puts
|
188
|
+
puts "No vampire has attacked you just yet."
|
189
189
|
end
|
190
190
|
|
191
191
|
def quit
|
192
192
|
new_line
|
193
|
-
print
|
194
|
-
|
193
|
+
print "You abandoned your journey to getting answers to all of your many unaswered questions."
|
194
|
+
.red
|
195
195
|
new_line(2)
|
196
196
|
end
|
197
197
|
|
198
198
|
def get_cmd
|
199
|
-
print
|
200
|
-
print "\u2712 ".red +
|
201
|
-
|
199
|
+
print "Type ".white + "help".light_white + " for possible commands.\n"
|
200
|
+
print "\u2712 ".red + "Your command? ".light_white
|
201
|
+
gets.chomp.downcase
|
202
202
|
end
|
203
203
|
|
204
204
|
def out_of_bounds
|
205
|
-
print
|
205
|
+
print "x".red + " Requested move out of bounds."
|
206
206
|
new_line
|
207
207
|
end
|
208
208
|
|
209
209
|
def display_name(args)
|
210
210
|
player = args[:player]
|
211
|
-
print
|
212
|
-
|
211
|
+
print "You are " + player.name.light_white +
|
212
|
+
". Have you forgotten your own name?"
|
213
213
|
new_line
|
214
214
|
end
|
215
215
|
|
@@ -223,18 +223,18 @@ module MISSIONGAME
|
|
223
223
|
|
224
224
|
def enemy_greet(args)
|
225
225
|
enemy = args[:enemy]
|
226
|
-
print enemy.name.light_white +
|
226
|
+
print enemy.name.light_white + " attacks!"
|
227
227
|
new_line
|
228
228
|
end
|
229
229
|
|
230
230
|
private
|
231
231
|
|
232
232
|
def draw_vert_frame_begin
|
233
|
-
print UI_FRAME_VERTICAL.yellow +
|
233
|
+
print UI_FRAME_VERTICAL.yellow + " "
|
234
234
|
end
|
235
235
|
|
236
236
|
def draw_vert_frame_end
|
237
|
-
print
|
237
|
+
print " " + UI_FRAME_VERTICAL.yellow
|
238
238
|
end
|
239
239
|
|
240
240
|
def draw_top_frame(width)
|
@@ -253,7 +253,7 @@ module MISSIONGAME
|
|
253
253
|
|
254
254
|
# Returns actual length of text accounting for UTF-8 and ANSI
|
255
255
|
def get_real_size(text)
|
256
|
-
text.
|
256
|
+
text.is_a?(Array) ? text.size : text.uncolorize.size
|
257
257
|
end
|
258
258
|
|
259
259
|
# Returns size of longest string in array
|
data/mission_game.rb
CHANGED
@@ -2,40 +2,40 @@
|
|
2
2
|
#
|
3
3
|
# Written by Webster Avosa
|
4
4
|
|
5
|
-
GAME_VERSION =
|
5
|
+
GAME_VERSION = "1.00"
|
6
6
|
|
7
7
|
begin
|
8
|
-
require
|
9
|
-
require
|
8
|
+
require "colorize"
|
9
|
+
require "pry"
|
10
10
|
rescue LoadError
|
11
11
|
puts
|
12
12
|
puts "This game requires the 'colorize' and 'pry' gem to run."
|
13
13
|
puts
|
14
|
-
puts
|
15
|
-
puts
|
14
|
+
puts "Installation Instructions"
|
15
|
+
puts "-------------------------"
|
16
16
|
puts
|
17
|
-
puts
|
18
|
-
puts
|
17
|
+
puts "Debian/Ubuntu Linux:"
|
18
|
+
puts " sudo apt install ruby-colorize && sudo apt install pry"
|
19
19
|
puts
|
20
|
-
puts
|
21
|
-
puts
|
20
|
+
puts "Other Linux Distros:"
|
21
|
+
puts " gem install colorize && gem install pry"
|
22
22
|
puts
|
23
|
-
puts
|
24
|
-
puts
|
23
|
+
puts "Windows:"
|
24
|
+
puts " gem install colorize && gem install pry"
|
25
25
|
puts
|
26
|
-
puts
|
27
|
-
puts
|
26
|
+
puts "macOS:"
|
27
|
+
puts " gem install colorize && gem install pry"
|
28
28
|
puts
|
29
29
|
puts
|
30
30
|
exit
|
31
31
|
end
|
32
32
|
|
33
33
|
# Require libraries
|
34
|
-
load
|
35
|
-
load
|
36
|
-
load
|
37
|
-
load
|
38
|
-
load
|
34
|
+
load "lib/ui.rb"
|
35
|
+
load "lib/neworleans.rb"
|
36
|
+
load "lib/player.rb"
|
37
|
+
load "lib/story.rb"
|
38
|
+
load "lib/enemy.rb"
|
39
39
|
|
40
40
|
# Start
|
41
|
-
load
|
41
|
+
load "lib/main.rb"
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: mission_game
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.1.
|
4
|
+
version: 1.1.4
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Webster Avosa
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2022-05-07 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: colorize
|