missile-command-ruby 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/VERSION +1 -1
- data/lib/explosion.rb +10 -4
- data/lib/missile-command-ruby.rb +3 -10
- data/lib/missile.rb +4 -3
- data/missile-command-ruby.gemspec +3 -3
- metadata +10 -10
data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
0.0.
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1
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+
0.0.6
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data/lib/explosion.rb
CHANGED
@@ -1,5 +1,6 @@
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class Explosion < Actor
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-
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use InterpolationSystem
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collides_as :explosion
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def initialize(opts={})
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super
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@@ -11,14 +12,15 @@ class Explosion < Actor
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interpolate_alpha(:init => 255, :end => 0, :duration => @explosion_time - @fade_after, :start_in => @fade_after)
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interpolate_saturation(:init => 0.0, :end => 1.0, :duration => 0.1, :loop => true)
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-
# Don't know why gosu changes my hue when transforming
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#
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# Don't know why gosu changes my hue when only transforming
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# saturation so we keep it fixed, or give it a little space for
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# change
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interpolate_hue(:init => @color.hue-50, :end => @color.hue+50, :loop => true, :duration => 0.5)
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self.radius = @initial_radius
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# Expand or shrink the explosion
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interpolate(self, :radius, :init => @initial_radius, :end => @end_radius, :duration => @explosion_time)
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-
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+
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@z = 7
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@elapsed_time = 0.0
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end
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@@ -32,6 +34,10 @@ class Explosion < Actor
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@elapsed_time += dt
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end
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def collision_radius
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@collision_radius
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end
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def radius=(radius)
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@collision_radius = radius
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@factor_x = 2*radius/@image.width
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data/lib/missile-command-ruby.rb
CHANGED
@@ -12,13 +12,14 @@ require 'missile'
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require 'cross_hair'
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class MissileCommand < Game
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use CollisionSystem
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#use StalkerSystem, :stalk => [Actor, Silo, Missile, Explosion, TextBox]
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def initialize
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super
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setup_events
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@info = TextBox.new(:size => 15)
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@info.text("Press F1 to hide this text | F2 debug info | F3 toggle pause", :size => 24)
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@info.watch(
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@info.watch(lambda{ fps }, :size => 20)
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@info.watch(@systems[StalkerSystem], :color => 0xff33ccff)
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@info.text("Click on screen to launch some missiles!")
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end
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@@ -38,14 +39,6 @@ class MissileCommand < Game
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Gosu::KbF3 => [:pause!, false])
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end
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-
def setup_systems
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# It's important to call super here to setup the InputSystem
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super
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use(CollisionSystem)
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use(FpsSystem)
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use(StalkerSystem, :stalk => [Actor, Silo, Missile, Explosion, TextBox, Object])
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end
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def setup_actors
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@player = Silo.new(:x => width/2,
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:width => 100,
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data/lib/missile.rb
CHANGED
@@ -1,12 +1,13 @@
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# -*- coding: utf-8 -*-
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class Missile < Actor
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-
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use SteeringSystem
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use AnimationSystem
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collides_as :missile
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def initialize(opts={})
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super
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use(SteeringSystem, opts)
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activate(:seek)
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collides_as :missile
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@last_distance_to_target = nil
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@target = nil
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set_image('missile-med.png', opts)
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@@ -5,11 +5,11 @@
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Gem::Specification.new do |s|
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s.name = %q{missile-command-ruby}
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s.version = "0.0.
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s.version = "0.0.6"
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s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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s.authors = ["lobo_tuerto"]
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s.date = %q{2011-02-
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s.date = %q{2011-02-24}
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s.default_executable = %q{missile-command-ruby}
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s.description = %q{Protect your cities, destroy the incoming enemy missiles!}
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s.email = %q{dev@lobotuerto.com}
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@@ -55,7 +55,7 @@ Gem::Specification.new do |s|
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]
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s.homepage = %q{http://github.com/lobo-tuerto/missile-command-ruby}
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s.require_paths = ["lib"]
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s.rubygems_version = %q{1.5.
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s.rubygems_version = %q{1.5.2}
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s.summary = %q{Missile command in Ruby!}
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if s.respond_to? :specification_version then
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metadata
CHANGED
@@ -1,20 +1,20 @@
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--- !ruby/object:Gem::Specification
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name: missile-command-ruby
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version: !ruby/object:Gem::Version
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version: 0.0.
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prerelease:
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version: 0.0.6
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prerelease:
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platform: ruby
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authors:
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- lobo_tuerto
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autorequire:
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2011-02-
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date: 2011-02-24 00:00:00.000000000 -06:00
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default_executable: missile-command-ruby
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dependencies:
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- !ruby/object:Gem::Dependency
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name: lotu
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requirement: &
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requirement: &19031820 !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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@@ -22,7 +22,7 @@ dependencies:
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version: '0'
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type: :runtime
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prerelease: false
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version_requirements: *
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version_requirements: *19031820
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description: Protect your cities, destroy the incoming enemy missiles!
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email: dev@lobotuerto.com
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executables:
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@@ -68,7 +68,7 @@ files:
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has_rdoc: true
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homepage: http://github.com/lobo-tuerto/missile-command-ruby
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licenses: []
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post_install_message:
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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@@ -85,9 +85,9 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 1.5.
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signing_key:
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rubyforge_project:
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rubygems_version: 1.5.2
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signing_key:
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specification_version: 3
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summary: Missile command in Ruby!
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test_files: []
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