minigl 2.3.1 → 2.3.2
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- checksums.yaml +4 -4
- data/README.md +2 -4
- data/lib/minigl/movement.rb +7 -4
- metadata +2 -2
checksums.yaml
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 6ac508ba7f8437fc38fe8fbb4f0bd9b82e95fcaecb629cd5fa9ed5e38f34058e
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data.tar.gz: c6feadf293623b39817281093e9cb0f92fe72935d698ff7b0bc24b8a8e3881e0
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1f54a8f402998aae0f9db1cb40266d8a165a69b2d637ddd36b2190e66319a73fe49dcc20b88757abcfb68fd9c86a3f91889020634c71cd998836013bcb842ee9
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data.tar.gz: bdc777463aa6681d0cbd1e18dd2e02af34d84e4d59daf0ce51f71d9b7fe6cd97b671c1db7420274c436ff74a83fc3244c650ed984947ff0a4925842e6ad62211
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data/README.md
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@@ -29,11 +29,9 @@ After installing the Gosu dependencies, you can just `gem install minigl`.
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* The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples.
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* Test package and examples aren't complete!
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-
## Version 2.3.
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+
## Version 2.3.2
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*
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* Fix `ImageFont#draw_markup_rel` for different values of `rel_x` and `rel_y`.
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* Add missing documentation in `TextHelper` methods.
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* Added the `ignore_collision` option to `Movement#move_carrying`.
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## Contributing
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data/lib/minigl/movement.rb
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@@ -365,11 +365,14 @@ module MiniGL
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# +x+, +y+, +w+ and +h+.
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# [obstacles] Obstacles that should be considered for collision checking
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# with the carried objects, if they include the +Movement+
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# module, and with this object too, if moving with forces
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# module, and with this object too, if moving with forces and
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# the +ignore_collision+ flag is false.
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# [ramps] Ramps that should be considered for the carried objects, if they
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# include the +Movement+ module, and for this object too, if moving
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# with forces.
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-
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# with forces and +ignore_collision+ is false.
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# [ignore_collision] Set to true to make this object ignore collision even
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# when moving with forces.
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def move_carrying(arg, speed, carried_objs, obstacles, ramps, ignore_collision = false)
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if speed
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x_d = arg.x - @x; y_d = arg.y - @y
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distance = Math.sqrt(x_d**2 + y_d**2)
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@@ -410,7 +413,7 @@ module MiniGL
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@y = y_aim
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end
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else
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-
move(arg, obstacles, ramps)
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move(arg, ignore_collision ? [] : obstacles, ignore_collision ? [] : ramps)
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end
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forces = Vector.new @x - prev_x, @y - prev_y
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metadata
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--- !ruby/object:Gem::Specification
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name: minigl
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version: !ruby/object:Gem::Version
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version: 2.3.
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version: 2.3.2
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platform: ruby
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authors:
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- Victor David Santos
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2020-
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date: 2020-08-08 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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