minigl 2.0.4 → 2.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/README.md CHANGED
@@ -32,9 +32,11 @@ examples provided with the gem.
32
32
  * An auxiliary, tutorial-like documentation is under construction
33
33
  [here](https://github.com/victords/minigl/wiki/How-To).
34
34
 
35
- ## Version 2.0.4
36
-
37
- * Adjustment in the ramp physics.
38
- * Adjustment in the `move_carrying` method (from `Movement`) to perform
39
- collision checking for the carried objects (and corresponding adjustment in the
40
- `cycle` method).
35
+ ## Version 2.0.5
36
+
37
+ * Further refined the ramp physics.
38
+ * Flexibilized the `move_free` method with the possibility of passing an angle
39
+ as argument, instead of a point.
40
+ * Added `on_changed` event for the `DropDownList` control.
41
+ * Adjusted `draw` in `Sprite` and `GameObject` so that, when drawing objects
42
+ rotated or not rotated, the origin of the image is consistent.
data/lib/minigl/forms.rb CHANGED
@@ -1041,13 +1041,16 @@ module MiniGL
1041
1041
  # [disabled_text_color] Analogous to +text_color+.
1042
1042
  # [over_text_color] Same as above.
1043
1043
  # [down_text_color] Same as above.
1044
+ # [on_changed] Action performed when the value of the dropdown is changed.
1045
+ # It must be a block with two parameters, which will receive
1046
+ # the old and the new value, respectively.
1044
1047
  #
1045
1048
  # *Obs.:* This method accepts named parameters, but +x+, +y+, +font+ and
1046
1049
  # +options+ are mandatory (also, +img+ and +opt_img+ are mandatory when
1047
1050
  # +width+ and +height+ are not provided, and vice-versa).
1048
1051
  def initialize(x, y = nil, font = nil, img = nil, opt_img = nil, options = nil,
1049
1052
  option = 0, text_margin = 0, width = nil, height = nil,
1050
- text_color = 0, disabled_text_color = 0, over_text_color = 0, down_text_color = 0)
1053
+ text_color = 0, disabled_text_color = 0, over_text_color = 0, down_text_color = 0, &on_changed)
1051
1054
  if x.is_a? Hash
1052
1055
  y = x[:y]
1053
1056
  font = x[:font]
@@ -1083,13 +1086,17 @@ module MiniGL
1083
1086
  @options.each_with_index do |o, i|
1084
1087
  b = Button.new(x, y + (i+1) * @h, font, o, opt_img, text_color, disabled_text_color, over_text_color, down_text_color,
1085
1088
  false, true, text_margin, 0, @w, @h) {
1089
+ old = @value
1086
1090
  @value = @buttons[0].text = o
1091
+ @on_changed.call(old, o) if @on_changed
1087
1092
  toggle
1088
1093
  }
1089
1094
  b.visible = false
1090
1095
  @buttons.push b
1091
1096
  end
1092
1097
  @max_h = (@options.size + 1) * @h
1098
+
1099
+ @on_changed = on_changed
1093
1100
  end
1094
1101
 
1095
1102
  # Updates the control.
@@ -1106,7 +1113,9 @@ module MiniGL
1106
1113
  # it is not among the available options.
1107
1114
  def value=(val)
1108
1115
  if @options.include? val
1116
+ old = @value
1109
1117
  @value = @buttons[0].text = val
1118
+ @on_changed.call(old, val) if @on_changed
1110
1119
  end
1111
1120
  end
1112
1121
 
@@ -114,13 +114,13 @@ module MiniGL
114
114
 
115
115
  color = (alpha << 24) | color
116
116
  if angle
117
- @img[@img_index].draw_rot @x.round - (map ? map.cam.x : 0) + (flip == :horiz ? scale_x * @img[0].width : 0),
118
- @y.round - (map ? map.cam.y : 0) + (flip == :vert ? scale_y * @img[0].height : 0),
117
+ @img[@img_index].draw_rot @x - (map ? map.cam.x : 0) + @img[0].width * scale_x * 0.5,
118
+ @y - (map ? map.cam.y : 0) + @img[0].height * scale_y * 0.5,
119
119
  z_index, angle, 0.5, 0.5, (flip == :horiz ? -scale_x : scale_x),
120
120
  (flip == :vert ? -scale_y : scale_y), color
121
121
  else
122
- @img[@img_index].draw @x.round - (map ? map.cam.x : 0) + (flip == :horiz ? scale_x * @img[0].width : 0),
123
- @y.round - (map ? map.cam.y : 0) + (flip == :vert ? scale_y * @img[0].height : 0),
122
+ @img[@img_index].draw @x - (map ? map.cam.x : 0) + (flip == :horiz ? scale_x * @img[0].width : 0),
123
+ @y - (map ? map.cam.y : 0) + (flip == :vert ? scale_y * @img[0].height : 0),
124
124
  z_index, (flip == :horiz ? -scale_x : scale_x),
125
125
  (flip == :vert ? -scale_y : scale_y), color
126
126
  end
@@ -215,13 +215,13 @@ module MiniGL
215
215
 
216
216
  color = (alpha << 24) | color
217
217
  if angle
218
- @img[@img_index].draw_rot @x.round + (flip == :horiz ? -1 : 1) * @img_gap.x - (map ? map.cam.x : 0) + (flip == :horiz ? scale_x * @w : 0),
219
- @y.round + (flip == :vert ? -1 : 1) * @img_gap.y - (map ? map.cam.y : 0) + (flip == :vert ? scale_y * @h : 0),
218
+ @img[@img_index].draw_rot @x + (flip == :horiz ? -1 : 1) * @img_gap.x - (map ? map.cam.x : 0) + @img[0].width * scale_x * 0.5,
219
+ @y + (flip == :vert ? -1 : 1) * @img_gap.y - (map ? map.cam.y : 0) + @img[0].height * scale_y * 0.5,
220
220
  z_index, angle, 0.5, 0.5, (flip == :horiz ? -scale_x : scale_x),
221
221
  (flip == :vert ? -scale_y : scale_y), color
222
222
  else
223
- @img[@img_index].draw @x.round + (flip == :horiz ? -1 : 1) * @img_gap.x - (map ? map.cam.x : 0) + (flip == :horiz ? scale_x * @w : 0),
224
- @y.round + (flip == :vert ? -1 : 1) * @img_gap.y - (map ? map.cam.y : 0) + (flip == :vert ? scale_y * @h : 0),
223
+ @img[@img_index].draw @x + (flip == :horiz ? -1 : 1) * @img_gap.x - (map ? map.cam.x : 0) + (flip == :horiz ? scale_x * @w : 0),
224
+ @y + (flip == :vert ? -1 : 1) * @img_gap.y - (map ? map.cam.y : 0) + (flip == :vert ? scale_y * @h : 0),
225
225
  z_index, (flip == :horiz ? -scale_x : scale_x),
226
226
  (flip == :vert ? -scale_y : scale_y), color
227
227
  end
data/lib/minigl/global.rb CHANGED
@@ -198,7 +198,7 @@ module MiniGL
198
198
  # mandatory.
199
199
  def initialize(scr_w, scr_h = nil, fullscreen = true,
200
200
  gravity = Vector.new(0, 1), min_speed = Vector.new(0.01, 0.01),
201
- ramp_contact_threshold = 4, ramp_slip_threshold = 1.1, ramp_slip_force = 0.1,
201
+ ramp_contact_threshold = 4, ramp_slip_threshold = 1, ramp_slip_force = 1,
202
202
  kb_held_delay = 40, kb_held_interval = 5, double_click_delay = 8)
203
203
  if scr_w.is_a? Hash
204
204
  scr_h = scr_w[:scr_h]
@@ -177,10 +177,6 @@ module MiniGL
177
177
  # Height of the bounding box.
178
178
  attr_reader :h
179
179
 
180
- # Whether a moving object can pass through this block when coming from
181
- # below. This is a common feature of platforms in platform games.
182
- attr_reader :passable
183
-
184
180
  # The object that is making contact with this from above. If there's no
185
181
  # contact, returns +nil+.
186
182
  attr_reader :top
@@ -203,6 +199,10 @@ module MiniGL
203
199
  # The y-coordinate of the top left corner of the bounding box.
204
200
  attr_accessor :y
205
201
 
202
+ # Whether a moving object can pass through this block when coming from
203
+ # below. This is a common feature of platforms in platform games.
204
+ attr_accessor :passable
205
+
206
206
  # A Vector with the horizontal and vertical components of a force that
207
207
  # be applied in the next time +move+ is called.
208
208
  attr_accessor :stored_forces
@@ -234,8 +234,8 @@ module MiniGL
234
234
  forces.y = 0 if (forces.y < 0 and @top) or (forces.y > 0 and @bottom)
235
235
 
236
236
  if @bottom.is_a? Ramp
237
- if @bottom.ratio >= G.ramp_slip_threshold
238
- forces.x += (@bottom.left ? -1 : 1) * G.ramp_slip_force
237
+ if @bottom.ratio > G.ramp_slip_threshold
238
+ forces.x += (@bottom.left ? -1 : 1) * (@bottom.ratio - G.ramp_slip_threshold) * G.ramp_slip_force / G.ramp_slip_threshold
239
239
  elsif forces.x > 0 && @bottom.left || forces.x < 0 && !@bottom.left
240
240
  forces.x *= @bottom.factor
241
241
  end
@@ -414,35 +414,46 @@ module MiniGL
414
414
  end
415
415
 
416
416
  # Moves this object, without performing any collision checking, towards
417
- # the specified point.
417
+ # a specified point or in a specified direction.
418
418
  #
419
419
  # Parameters:
420
- # [aim] A Vector specifying where the object will move to.
420
+ # [aim] A +Vector+ specifying where the object will move to or an angle (in
421
+ # degrees) indicating the direction of the movement. Angles are
422
+ # measured starting from the right (i.e., to move to the right, the
423
+ # angle must be 0) and raising clockwise.
421
424
  # [speed] The constant speed at which the object will move. This must be
422
425
  # provided as a scalar, not a vector.
423
426
  def move_free(aim, speed)
424
- x_d = aim.x - @x; y_d = aim.y - @y
425
- distance = Math.sqrt(x_d**2 + y_d**2)
427
+ if aim.is_a? Vector
428
+ x_d = aim.x - @x; y_d = aim.y - @y
429
+ distance = Math.sqrt(x_d**2 + y_d**2)
426
430
 
427
- if distance == 0
428
- @speed.x = @speed.y = 0
429
- return
430
- end
431
+ if distance == 0
432
+ @speed.x = @speed.y = 0
433
+ return
434
+ end
431
435
 
432
- @speed.x = 1.0 * x_d * speed / distance
433
- @speed.y = 1.0 * y_d * speed / distance
436
+ @speed.x = 1.0 * x_d * speed / distance
437
+ @speed.y = 1.0 * y_d * speed / distance
434
438
 
435
- if (@speed.x < 0 and @x + @speed.x <= aim.x) or (@speed.x >= 0 and @x + @speed.x >= aim.x)
436
- @x = aim.x
437
- @speed.x = 0
438
- else
439
- @x += @speed.x
440
- end
439
+ if (@speed.x < 0 and @x + @speed.x <= aim.x) or (@speed.x >= 0 and @x + @speed.x >= aim.x)
440
+ @x = aim.x
441
+ @speed.x = 0
442
+ else
443
+ @x += @speed.x
444
+ end
441
445
 
442
- if (@speed.y < 0 and @y + @speed.y <= aim.y) or (@speed.y >= 0 and @y + @speed.y >= aim.y)
443
- @y = aim.y
444
- @speed.y = 0
446
+ if (@speed.y < 0 and @y + @speed.y <= aim.y) or (@speed.y >= 0 and @y + @speed.y >= aim.y)
447
+ @y = aim.y
448
+ @speed.y = 0
449
+ else
450
+ @y += @speed.y
451
+ end
445
452
  else
453
+ rads = aim * Math::PI / 180
454
+ @speed.x = speed * Math.cos(rads)
455
+ @speed.y = speed * Math.sin(rads)
456
+ @x += @speed.x
446
457
  @y += @speed.y
447
458
  end
448
459
  end
data/test/game.rb CHANGED
@@ -5,10 +5,13 @@ class MyGame < GameWindow
5
5
  def initialize
6
6
  super 800, 600, false
7
7
 
8
+ # @img = Res.img :img1
8
9
  @obj1 = GameObject.new 10, 10, 80, 80, :img1, Vector.new(-10, -10)
9
10
  @obj2 = Sprite.new 400, 0, :img1
10
11
  @obj3 = GameObject.new 4, 50, 24, 24, :check, Vector.new(-4, -4), 2, 4
11
12
  @obj3.set_animation 1
13
+ @objs = []
14
+ 8.times { @objs << GameObject.new(384, 284, 32, 32, :check, Vector.new(0, 0), 2, 4) }
12
15
  @flip = nil
13
16
 
14
17
  @font1 = Res.font :font1, 20
@@ -25,9 +28,13 @@ class MyGame < GameWindow
25
28
  @txt.visible = false
26
29
 
27
30
  @pb = ProgressBar.new(5, 240, 200, 20, 0xff0000, 0x00ff00, 3456, 70, 0, 0, @font1, 0xff000080)
28
- @ddl = DropDownList.new(5, 270, @font1, nil, nil, ['olá amigos', 'opção 2', 'terceira'], 0, 3, 150, 25, 0, 0x808080, 0xffffff, 0xffff00)
31
+ @ddl = DropDownList.new(5, 270, @font1, nil, nil, ['olá amigos', 'opção 2', 'terceira'], 0, 3, 150, 25, 0, 0x808080, 0xffffff, 0xffff00) { |a, b|
32
+ puts "mudou de #{a} para #{b}"
33
+ }
29
34
 
30
35
  @eff = Effect.new(100, 100, :check, 2, 4, 10, nil, nil, '1')
36
+
37
+ @angle = 0
31
38
  end
32
39
 
33
40
  def needs_cursor?
@@ -70,6 +77,9 @@ class MyGame < GameWindow
70
77
  if @flip.nil?; @flip = :horiz
71
78
  else; @flip = nil; end
72
79
  end
80
+ if Mouse.button_down? :left
81
+ @angle += 1
82
+ end
73
83
 
74
84
  @btn.update
75
85
  @chk.update
@@ -77,21 +87,27 @@ class MyGame < GameWindow
77
87
  @ddl.update
78
88
 
79
89
  @eff.update
90
+
91
+ @objs.each_with_index do |o, i|
92
+ o.move_free(i * 45, 3)
93
+ end
80
94
  end
81
95
 
82
96
  def draw
83
97
  clear 0xabcdef
84
98
 
85
- @obj1.draw nil, 1, 1, 255, 0x33ff33, 30, 1
86
- @obj2.draw flip: :vert, scale_x: 0.5, scale_y: 1.4
99
+ # @img.draw_rot 400, 100, 0, @angle, 1, 1
100
+ @obj1.draw color: 0x33ff33, angle: (@angle == 0 ? nil : @angle)
101
+ @obj2.draw angle: (@angle == 0 ? nil : @angle), scale_x: 0.5, scale_y: 1.4
87
102
  @obj3.draw flip: @flip
103
+ @objs.each { |o| o.draw }
88
104
  @writer1.write_line text: 'Testing effect 1', x: 400, y: 260, color: 0xffffff, effect: :border
89
105
  @writer2.write_line 'Second effect test', 400, 280, :center, 0xffffff, 255, :border, 0xff0000, 2
90
106
  @writer2.write_line 'Text with shadow!!', 400, 340, :center, 0xffff00, 255, :shadow, 0, 2, 0x80
91
107
  @writer1.write_breaking "Testing multiple line text.\nThis should draw text "\
92
- 'across multiple lines, respecting a limit width. '\
93
- 'Furthermore, the text must be right-aligned.',
94
- 780, 450, 300, :right, 0xff0000, 255, 1
108
+ 'across multiple lines, respecting a limit width. '\
109
+ 'Furthermore, the text must be right-aligned.',
110
+ 780, 450, 300, :right, 0xff0000, 255, 1
95
111
 
96
112
  @ddl.draw 0x80, 1
97
113
  @btn.draw 0xcc
data/test/mov_game.rb CHANGED
@@ -19,18 +19,18 @@ class MyGame < GameWindow
19
19
  # Block.new(485, 490, 127, 10, false),
20
20
  ]
21
21
  @ramps = [
22
- # Ramp.new(200, 550, 200, 50, true),
23
- # Ramp.new(0, 200, 150, 300, false),
24
- # Ramp.new(150, 500, 150, 100, false),
25
- # Ramp.new(500, 500, 150, 100, true),
26
- # Ramp.new(650, 300, 150, 200, true),
27
- # Ramp.new(650, 500, 150, 100, true),
22
+ Ramp.new(200, 550, 200, 50, true),
23
+ Ramp.new(0, 200, 150, 300, false),
24
+ Ramp.new(150, 500, 150, 100, false),
25
+ Ramp.new(500, 500, 150, 100, true),
26
+ Ramp.new(650, 300, 150, 200, true),
27
+ Ramp.new(650, 500, 150, 100, true),
28
28
  ]
29
29
 
30
- @cycle = [Vector.new(100, 530), Vector.new(650, 500)]
31
- @cyc_obj = GameObject.new(@cycle[0].x, @cycle[0].y, 50, 50, :square)
32
- @cyc_obj.instance_eval('@passable = true')
33
- @obsts.push @cyc_obj
30
+ # @cycle = [Vector.new(100, 530), Vector.new(650, 500)]
31
+ # @cyc_obj = GameObject.new(@cycle[0].x, @cycle[0].y, 50, 50, :square)
32
+ # @cyc_obj.instance_eval('@passable = true')
33
+ # @obsts.push @cyc_obj
34
34
  end
35
35
 
36
36
  def update
@@ -52,13 +52,13 @@ class MyGame < GameWindow
52
52
  end
53
53
  @obj.move(forces, @obsts, @ramps)
54
54
  # puts @obj.x
55
- @cyc_obj.cycle(@cycle, 5, [@obj], @obsts, @ramps)
55
+ # @cyc_obj.cycle(@cycle, 5, [@obj], @obsts, @ramps)
56
56
  # puts @obj.bottom
57
57
  end
58
58
 
59
59
  def draw
60
60
  @obj.draw
61
- @cyc_obj.draw
61
+ # @cyc_obj.draw
62
62
  @obsts.each do |o|
63
63
  draw_quad o.x, o.y, 0xffffffff,
64
64
  o.x + o.w, o.y, 0xffffffff,
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: minigl
3
3
  version: !ruby/object:Gem::Version
4
- version: 2.0.4
4
+ version: 2.0.5
5
5
  platform: ruby
6
6
  authors:
7
7
  - Victor David Santos
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2015-07-22 00:00:00.000000000 Z
11
+ date: 2015-10-14 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: gosu
@@ -45,10 +45,6 @@ files:
45
45
  - test/data/img/barbg.svg
46
46
  - test/data/img/barfg.png
47
47
  - test/data/img/barfg.svg
48
- - test/data/img/barfgl.png
49
- - test/data/img/barfgl.svg
50
- - test/data/img/barfgr.png
51
- - test/data/img/barfgr.svg
52
48
  - test/data/img/btn.png
53
49
  - test/data/img/check.png
54
50
  - test/data/img/image.png
@@ -112,7 +108,6 @@ test_files:
112
108
  - test/data/img/barfg.svg
113
109
  - test/data/img/img1.png
114
110
  - test/data/img/tile2.png
115
- - test/data/img/barfgl.svg
116
111
  - test/data/img/square.png
117
112
  - test/data/img/tile1b.png
118
113
  - test/data/img/btn.png
@@ -124,9 +119,6 @@ test_files:
124
119
  - test/data/img/barbg.svg
125
120
  - test/data/img/barbg.png
126
121
  - test/data/img/tile1.png
127
- - test/data/img/barfgr.png
128
- - test/data/img/barfgl.png
129
- - test/data/img/barfgr.svg
130
122
  - test/data/img/text.png
131
123
  - test/data/img/tile1.svg
132
124
  - test/data/font/font1.ttf
Binary file
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