minigl 2.0.10 → 2.0.11
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- checksums.yaml +4 -4
- data/README.md +2 -4
- data/lib/minigl/global.rb +31 -39
- metadata +1 -1
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 16a68505db92c45427222c02e72c96d04bef3d9d
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data.tar.gz: 7f5be28681b92f29d9954ed396bdc0ef2fbf5d0d
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 106e5e610adacbe686b111970addb33030a744745a5f88940e6a1920247dc8c075c16dd840317e18c78665542461001e7d23370fabbb156c5daf6bceebbc1374
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data.tar.gz: 836e2bfbf62d9ffde5637b293d3b57525dc36ab83e4e59823f35909acbf48a85295fd366264caaaabd6e29da44bc9a5ae8a605347509131b4e27a740d6d35708
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data/README.md
CHANGED
@@ -29,8 +29,6 @@ After installing the Gosu dependencies, you can just `gem install minigl`.
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* The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples.
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* Test package and examples aren't complete!
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-
## Version 2.0.
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## Version 2.0.11
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*
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* Eliminated references to `Window` instance when loading resources with `Res`.
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* Added `GameWindow#toggle_fullscreen` method.
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* Updated the available keys for the `KB` methods.
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data/lib/minigl/global.rb
CHANGED
@@ -256,24 +256,29 @@ module MiniGL
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# explicitly.
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def initialize
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@keys = [
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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Gosu::
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-
Gosu::
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Gosu::KB_A, Gosu::KB_B, Gosu::KB_C, Gosu::KB_D, Gosu::KB_E, Gosu::KB_F,
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Gosu::KB_G, Gosu::KB_H, Gosu::KB_I, Gosu::KB_J, Gosu::KB_K, Gosu::KB_L,
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Gosu::KB_M, Gosu::KB_N, Gosu::KB_O, Gosu::KB_P, Gosu::KB_Q, Gosu::KB_R,
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Gosu::KB_S, Gosu::KB_T, Gosu::KB_U, Gosu::KB_V, Gosu::KB_W, Gosu::KB_X,
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Gosu::KB_Y, Gosu::KB_Z, Gosu::KB_1, Gosu::KB_2, Gosu::KB_3, Gosu::KB_4,
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Gosu::KB_5, Gosu::KB_6, Gosu::KB_7, Gosu::KB_8, Gosu::KB_9, Gosu::KB_0,
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Gosu::KB_NUMPAD_1, Gosu::KB_NUMPAD_2, Gosu::KB_NUMPAD_3, Gosu::KB_NUMPAD_4,
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Gosu::KB_NUMPAD_5, Gosu::KB_NUMPAD_6, Gosu::KB_NUMPAD_7, Gosu::KB_NUMPAD_8,
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Gosu::KB_NUMPAD_9, Gosu::KB_NUMPAD_0, Gosu::KB_F1, Gosu::KB_F2,
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Gosu::KB_F3, Gosu::KB_F4, Gosu::KB_F5, Gosu::KB_F6, Gosu::KB_F7,
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Gosu::KB_F8, Gosu::KB_F9, Gosu::KB_F10, Gosu::KB_F11, Gosu::KB_F12,
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Gosu::KB_APOSTROPHE, Gosu::KB_BACKSLASH, Gosu::KB_BACKSPACE,
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Gosu::KB_BACKTICK, Gosu::KB_COMMA, Gosu::KB_DELETE, Gosu::KB_DOWN,
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Gosu::KB_END, Gosu::KB_ENTER, Gosu::KB_EQUALS, Gosu::KB_ESCAPE,
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Gosu::KB_HOME, Gosu::KB_INSERT, Gosu::KB_ISO, Gosu::KB_LEFT,
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Gosu::KB_LEFT_ALT, Gosu::KB_LEFT_BRACKET, Gosu::KB_LEFT_CONTROL,
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Gosu::KB_LEFT_META, Gosu::KB_LEFT_SHIFT, Gosu::KB_MINUS,
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Gosu::KB_NUMPAD_DIVIDE, Gosu::KB_NUMPAD_MINUS,
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Gosu::KB_NUMPAD_MULTIPLY, Gosu::KB_NUMPAD_PLUS, Gosu::KB_PAGE_DOWN,
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Gosu::KB_PAGE_UP, Gosu::KB_PERIOD, Gosu::KB_RETURN, Gosu::KB_RIGHT,
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Gosu::KB_RIGHT_ALT, Gosu::KB_RIGHT_BRACKET, Gosu::KB_RIGHT_CONTROL,
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Gosu::KB_RIGHT_META, Gosu::KB_RIGHT_SHIFT, Gosu::KB_SEMICOLON,
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Gosu::KB_SLASH, Gosu::KB_SPACE, Gosu::KB_TAB, Gosu::KB_UP
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]
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@down = []
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@prev_down = []
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@@ -313,24 +318,8 @@ module MiniGL
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# down in the frame before.
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#
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# Parameters:
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# [key] Code of the key to be checked. The available codes are
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#
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# Gosu::KbLeftControl, Gosu::KbRightControl,
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# Gosu::KbLeftAlt, Gosu::KbRightAlt,
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# Gosu::KbA, Gosu::KbB, Gosu::KbC, Gosu::KbD, Gosu::KbE, Gosu::KbF,
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# Gosu::KbG, Gosu::KbH, Gosu::KbI, Gosu::KbJ, Gosu::KbK, Gosu::KbL,
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# Gosu::KbM, Gosu::KbN, Gosu::KbO, Gosu::KbP, Gosu::KbQ, Gosu::KbR,
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# Gosu::KbS, Gosu::KbT, Gosu::KbU, Gosu::KbV, Gosu::KbW, Gosu::KbX,
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# Gosu::KbY, Gosu::KbZ, Gosu::Kb1, Gosu::Kb2, Gosu::Kb3, Gosu::Kb4,
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# Gosu::Kb5, Gosu::Kb6, Gosu::Kb7, Gosu::Kb8, Gosu::Kb9, Gosu::Kb0,
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# Gosu::KbNumpad1, Gosu::KbNumpad2, Gosu::KbNumpad3, Gosu::KbNumpad4,
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# Gosu::KbNumpad5, Gosu::KbNumpad6, Gosu::KbNumpad7, Gosu::KbNumpad8,
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# Gosu::KbNumpad9, Gosu::KbNumpad0, Gosu::KbSpace, Gosu::KbBackspace,
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# Gosu::KbDelete, Gosu::KbLeft, Gosu::KbRight, Gosu::KbHome,
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# Gosu::KbEnd, Gosu::KbLeftShift, Gosu::KbRightShift, Gosu::KbTab,
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# Gosu::KbBacktick, Gosu::KbMinus, Gosu::KbEqual, Gosu::KbBracketLeft,
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# Gosu::KbBracketRight, Gosu::KbBackslash, Gosu::KbApostrophe,
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# Gosu::KbComma, Gosu::KbPeriod, Gosu::KbSlash</code>.
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# [key] Code of the key to be checked. The available codes are all the
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# constants in +Gosu+ started with +KB_+.
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def key_pressed?(key)
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@prev_down.index(key).nil? and @down.index(key)
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end
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@@ -338,7 +327,8 @@ module MiniGL
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# Returns whether the given key is down in the current frame.
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#
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# Parameters:
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# [key] Code of the key to be checked.
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# [key] Code of the key to be checked. The available codes are all the
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# constants in +Gosu+ started with +KB_+.
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def key_down?(key)
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@down.index(key)
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end
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@@ -347,7 +337,8 @@ module MiniGL
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# down in the frame before.
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#
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# Parameters:
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# [key] Code of the key to be checked.
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# [key] Code of the key to be checked. The available codes are all the
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# constants in +Gosu+ started with +KB_+.
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def key_released?(key)
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@prev_down.index(key) and @down.index(key).nil?
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end
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@@ -356,7 +347,8 @@ module MiniGL
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# <code>GameWindow.initialize</code> for details.
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#
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# Parameters:
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# [key] Code of the key to be checked.
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# [key] Code of the key to be checked. The available codes are all the
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# constants in +Gosu+ started with +KB_+.
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def key_held?(key)
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@held_interval[key] == G.kb_held_interval
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end
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