minigl 1.3.1 → 1.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +6 -5
- data/lib/minigl/forms.rb +28 -7
- data/test/game.rb +1 -1
- metadata +2 -2
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 6519693f68d4a4961b9b21e9379f46d76aaf042f
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data.tar.gz: 9e5058266fb5de59417e4dcf13b6691700da5829
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 33c31a6af23f16ee8222642845d45f170508fe714a4e79d61aa3e1fc0f53eddc63438935ab5deaea6629ceac7a9c416626afb4e01c99a3682fc3108e9129d20a
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data.tar.gz: cfeea61e4d33ef190302c82314c346c3ea7d37309dc5db38c42984cc2b29ffdec3bedc27330d07cd361125bdb76ddada346659bb12e25c0c77512568e166b2c4
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data/README.md
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@@ -22,11 +22,12 @@ this [working game example](https://github.com/victords/aventura-do-saber).
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* An auxiliary, tutorial-like documentation is under construction
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[here](https://github.com/victords/minigl/wiki).
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**Version 1.3.
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**Version 1.3.2**
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*
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*
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*
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* Created documentation for the abstract class `Component`.
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* Granted read and write access to the `params` attribute for all components.
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* Fixed issue with `ToggleButton` instantiation with no width and height set.
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* Added `checked` parameter to the constructor of `ToggleButton`.
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**WARNING**: this version can generate incompatibility, because of the parameter
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order in the
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order in the constructor for `ToggleButton`.
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data/lib/minigl/forms.rb
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@@ -1,9 +1,24 @@
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require_relative 'global'
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module AGL
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class
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# This class is an abstract ancestor for all form components (Button,
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# ToggleButton and TextField).
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class Component
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# Determines whether the control is enabled, i.e., will process user input.
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attr_accessor :enabled
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# Determines whether the control is visible, i.e., will be drawn in the
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# screen and process user input, if enabled.
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attr_accessor :visible
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# A container for any parameters to be passed to the code blocks called
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# in response to events of the control (click of a button, change of the
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# text in a text field, etc.). More detail can be found in the constructor
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# for each specific component class.
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attr_accessor :params
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# This constructor is for internal use of the subclasses only. Do not
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# instantiate objects of this class.
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def initialize x, y, font, text, text_color, disabled_text_color
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@x = x
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@y = y
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@@ -66,8 +81,8 @@ module AGL
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if img; @img[0].height
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else; height; end
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if center
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@text_x = x + @w / 2
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@text_y = y + @h / 2
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@text_x = x + @w / 2 if @w
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@text_y = y + @h / 2 if @h
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else
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@text_x = x + margin_x
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@text_y = y + margin_y
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@@ -188,9 +203,10 @@ module AGL
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attr_reader :checked
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# Creates a ToggleButton. All parameters work the same as in Button,
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# except the image, +img+, which now has to be composed of two columns
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# except for the image, +img+, which now has to be composed of two columns
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# and four rows, the first column with images for the unchecked state,
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# and the second with images for the checked state
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# and the second with images for the checked state, and for +checked+,
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# which defines the initial state of the ToggleButton.
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#
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# The +action+ block now will always receive a first boolean parameter
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# corresponding to the value of +checked+. So, if you want to pass
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# puts "button was checked" if checked
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# # do something with params
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# }
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def initialize x, y, font, text, img, text_color = 0, disabled_text_color = 0, center = true, margin_x = 0, margin_y = 0,
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def initialize x, y, font, text, img, checked = false, text_color = 0, disabled_text_color = 0, center = true, margin_x = 0, margin_y = 0,
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width = nil, height = nil, params = nil, &action
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super x, y, font, text, nil, text_color, disabled_text_color, center, margin_x, margin_y, width, height, params, &action
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@img =
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@h =
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if img; @img[0].height
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else; height; end
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if center
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@text_x = x + @w / 2
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@text_y = y + @h / 2
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end
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@checked = checked
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end
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# Updates the button, checking the mouse movement and buttons to define
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data/test/game.rb
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@@ -13,7 +13,7 @@ class MyGame < Gosu::Window
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@writer = TextHelper.new @font, 5
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@btn = Button.new(10, 560, @font, "Test", :btn, 0x008000, 0x808080, 0, 0, 0, 0, 0, "friends") { |x| puts "hello #{x}" }
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@btn.enabled = false
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@chk = ToggleButton.new(210, 560, @font, "Click me", :check, 0xffffff, 0x808080, false, 36, 5, 0, 0, "friends") { |c, x|
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@chk = ToggleButton.new(210, 560, @font, "Click me", :check, false, 0xffffff, 0x808080, false, 36, 5, 0, 0, "friends") { |c, x|
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puts "hello #{x}, checked: #{c}"
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}
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@txt = TextField.new(10, 520, @font, :text, nil, nil, 15, 5, 16, false, "", nil, 0, 0, 0x0000ff, "test") { |t, x| puts "field #{x}, text: #{t}" }
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metadata
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@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: minigl
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version: !ruby/object:Gem::Version
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version: 1.3.
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version: 1.3.2
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platform: ruby
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authors:
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- Victor David Santos
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2014-
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date: 2014-09-10 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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