mikesstudiogame 1.0.1

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data/LICENSE ADDED
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+ (c) 2013 Mike Penhall
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+ Based on a tutorial by Pragmatic Studio http://pragmaticstudio.com/
data/README ADDED
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+ A game that generates random scores for players.
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+
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+ Type 'StudioGame' in command line to run.
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+ Knuckleheads High Scores:
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+ Berserker........... 545
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+ Simon............... 480
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+ Klutz............... 290.0
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+ Superklutz.......... 257.5
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+ Alvin............... 250
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+ Theo................ 245
data/bin/iterators.rb ADDED
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+ def conversation
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+ puts "Hello"
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+ yield
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+ puts "Goodbye"
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+ end
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+
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+ conversation { puts "Good to meet you!" }
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+
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+
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+ def n_times(number)
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+ 1.upto(number) do |n|
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+ yield n
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+ end
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+ end
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+
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+ n_times(5) do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+
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+ Dre, 15
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+ Ren, 12
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+ Cube, 4
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+ Eazy,2
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry",60)
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+ # player3 = Player.new("curly",125)
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+ # player4 = Player.new("shemp",90)
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+ # players = [player1, player2, player3,player4]
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+ # players.pop
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+
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+
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz",105)
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+ knuckleheads.add_player(klutz)
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+
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+ superklutz = StudioGame::ClumsyPlayer.new("superklutz",105,3)
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+ knuckleheads.add_player(superklutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ # players.each do |p|
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+ # knuckleheads.add_player(p)
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+ # end
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+
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+ loop do
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+ puts "How many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit','exit'
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+ knuckleheads.print_treasures
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+ knuckleheads.print_stats
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+ break
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+ else
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+ "Please enter a valid number of rounds (or 'quit')"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+
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+
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+
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+
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+
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+
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is beserk!" if beserk?
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+ end
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+
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+ def blam
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+ if beserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ def beserk?
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+ @w00t_count > 5
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ attr_reader :boost
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+
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+ def initialize(name, health, boost=1)
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+ super(name,health)
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+ @boost = boost
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged)
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+ end
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+
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+ def w00t
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+ (@boost).times { super }
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ @die = Die.new
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+ @game_total_points = 0
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+ strong_players, weak_players = @players.partition {|p| p.strong?}
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+ puts "\n#{weak_players.size} weak players:"
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+ weak_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+ point_totals
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+ get_high_scores
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+ puts "\n#{game_total_points} total points from treasures found"
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+ end
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+
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+ def get_high_scores
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_string(player)
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+ end
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+ end
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+
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+ def high_score_string(player)
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+ "#{player.name.ljust(20,'.')} #{player.score}"
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def point_totals
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+ @players.each do |p|
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+ puts "\n#{p.name}'s point totals:"
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+ p.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+
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+ puts "#{p.points} grand total points"
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+ end
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+ end
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+
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+ def game_total_points
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+ @players.reduce(0) {|sum, player| sum + player.points}
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}"
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+ @players.each do |p|
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+ puts p
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+ end
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}"
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+ end
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+ end
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+ end
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+
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+ def print_treasures
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} available treasures:"
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+ treasures.each do |t|
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+ puts "#{t.name} (#{t.points} points)"
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+ end
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+ end
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+
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+ def load_players(file_name)
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+ File.readlines(file_name).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(file_name="high_scores.txt")
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+ File.open(file_name, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_string(player)
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+ end
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+ end
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ else
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+ player.w00t
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+
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+
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def strong?
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+ health > 100
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health of #{@health}, points of #{points} and a score of #{score}"
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0,:+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ t = Treasure.new(name, points)
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+ yield t
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+ end
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+ end
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+
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+ def self.from_csv(csv_string)
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+ name, health = csv_string.split(",")
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+ new(name, Integer(health))
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer,50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @berserker = BerserkPlayer.new("berserker",50)
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+ end
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+
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+ it "blams become w00ts after six w00ts" do
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+ 6.times { @berserker.w00t }
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+ 2.times { @berserker.blam }
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+ @berserker.health.should == 170
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+
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+ before do
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+ @player = ClumsyPlayer.new("klutz",0)
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost)
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+ end
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+
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+ it "has boost factor" do
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+ @player.boost.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+ @player.health.should == @initial_health + 15 * @boost
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+ end
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+
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @health = 100
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+ @player = Player.new("moe", @health)
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+
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+ @game.add_player(@player)
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+ $stdout = StringIO.new
14
+ end
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+
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+ it "rolls a high number" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @health + (15 * 2)
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+
23
+ end
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+
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+ it "rolls a medium number" do
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+ Die.any_instance.stub(:roll).and_return(3)
27
+
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+ @game.play(2)
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+
30
+ @player.health.should == @health
31
+
32
+ end
33
+
34
+ it "rolls a low number" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(2)
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+
39
+ @player.health.should == @health - (10 * 2)
40
+
41
+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
44
+ game = Game.new("Knuckleheads")
45
+ player = Player.new("moe")
46
+
47
+ game.add_player(player)
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+
49
+ game.play(1)
50
+
51
+ player.points.should_not be_zero
52
+ end
53
+
54
+ context "in a collection of players" do
55
+
56
+ before do
57
+ @player1 = Player.new("moe",100)
58
+ @player2 = Player.new("larry",200)
59
+ @player3 = Player.new("curly",300)
60
+
61
+ @players = [@player1, @player2, @player3]
62
+ end
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+
64
+ it "is sorted by decreasing score" do
65
+ @players.sort.should == [@player3, @player2, @player1]
66
+ end
67
+
68
+ end
69
+
70
+ end
71
+ end
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+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ player = Player.new("larry", 150)
9
+ @player = player
10
+ @health = @player.health
11
+ $stdout = StringIO.new
12
+ end
13
+
14
+ it "has capitalised name" do
15
+ @player.name.should == "Larry"
16
+ end
17
+
18
+ it "has an initial health" do
19
+ @player.health.should == 150
20
+ end
21
+
22
+ it "has a string representation" do
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+
26
+ @player.to_s.should == "I'm Larry with a health of 150, points of 100 and a score of 250"
27
+ end
28
+
29
+ it "computes a score as the sum of its health and points" do
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+ @player.found_treasure(Treasure.new(:hammer, 50))
32
+
33
+ @player.score.should == 250
34
+ end
35
+
36
+ it "increases health by 15 when w00ted" do
37
+ @player.w00t
38
+ @player.health.should == @health + 15
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+ @player.health == @health - 10
44
+ end
45
+
46
+ it "computes points as the sum of all treasure points" do
47
+ @player.points.should == 0
48
+
49
+ @player.found_treasure(Treasure.new(:hammer, 50))
50
+
51
+ @player.points.should == 50
52
+
53
+ @player.found_treasure(Treasure.new(:crowbar, 400))
54
+
55
+ @player.points.should == 450
56
+
57
+ @player.found_treasure(Treasure.new(:hammer, 50))
58
+
59
+ @player.points.should == 500
60
+ end
61
+
62
+ it "can be created from a csv string" do
63
+ player = Player.from_csv("slim, 30")
64
+
65
+ player.name.should == "Slim"
66
+ player.health.should == 30
67
+ end
68
+
69
+ it "yields each found treasure and its total points" do
70
+ @player.found_treasure(Treasure.new(:skillet, 100))
71
+ @player.found_treasure(Treasure.new(:skillet, 100))
72
+ @player.found_treasure(Treasure.new(:hammer, 50))
73
+ @player.found_treasure(Treasure.new(:bottle, 5))
74
+ @player.found_treasure(Treasure.new(:bottle, 5))
75
+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
77
+ @player.found_treasure(Treasure.new(:bottle, 5))
78
+
79
+ yielded = []
80
+ @player.each_found_treasure do |treasure|
81
+ yielded << treasure
82
+ end
83
+
84
+ yielded.should == [
85
+ Treasure.new(:skillet, 200),
86
+ Treasure.new(:hammer, 50),
87
+ Treasure.new(:bottle, 25)
88
+ ]
89
+ end
90
+
91
+ context "player with an initial health of 150" do
92
+ before do
93
+ @player = Player.new("jim", 150)
94
+ end
95
+
96
+ it "is a strong player" do
97
+ @player.should be_strong
98
+ end
99
+ end
100
+
101
+ context "with a health of 100 or less" do
102
+ before do
103
+ @player = Player.new("tim", 100)
104
+ end
105
+
106
+ it "is a weak player" do
107
+ @player.should_not be_strong
108
+ end
109
+ end
110
+
111
+ end
112
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,91 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: mikesstudiogame
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.1
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Mike Penhall
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-01-30 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! 'A game that generates random scores for players.
31
+
32
+
33
+ Type ''StudioGame'' in command line to run.'
34
+ email: mikepenhall@gmail.com
35
+ executables:
36
+ - studio_game
37
+ extensions: []
38
+ extra_rdoc_files: []
39
+ files:
40
+ - bin/high_scores.txt
41
+ - bin/iterators.rb
42
+ - bin/my_favourite_players.csv
43
+ - bin/players.csv
44
+ - bin/studio_game
45
+ - lib/studio_game/auditable.rb
46
+ - lib/studio_game/berserk_player.rb
47
+ - lib/studio_game/clumsy_player.rb
48
+ - lib/studio_game/die.rb
49
+ - lib/studio_game/game.rb
50
+ - lib/studio_game/game_turn.rb
51
+ - lib/studio_game/loaded_die.rb
52
+ - lib/studio_game/playable.rb
53
+ - lib/studio_game/player.rb
54
+ - lib/studio_game/treasure_trove.rb
55
+ - spec/studio_game/berserk_player_spec.rb
56
+ - spec/studio_game/clumsy_player_spec.rb
57
+ - spec/studio_game/game_spec.rb
58
+ - spec/studio_game/player_spec.rb
59
+ - spec/studio_game/treasure_trove_spec.rb
60
+ - LICENSE
61
+ - README
62
+ homepage: http://www.mikepenhall.com
63
+ licenses: []
64
+ post_install_message:
65
+ rdoc_options: []
66
+ require_paths:
67
+ - lib
68
+ required_ruby_version: !ruby/object:Gem::Requirement
69
+ none: false
70
+ requirements:
71
+ - - ! '>='
72
+ - !ruby/object:Gem::Version
73
+ version: '1.9'
74
+ required_rubygems_version: !ruby/object:Gem::Requirement
75
+ none: false
76
+ requirements:
77
+ - - ! '>='
78
+ - !ruby/object:Gem::Version
79
+ version: '0'
80
+ requirements: []
81
+ rubyforge_project:
82
+ rubygems_version: 1.8.24
83
+ signing_key:
84
+ specification_version: 3
85
+ summary: A game built as a demo using a Pragmatic Studio tutorial
86
+ test_files:
87
+ - spec/studio_game/berserk_player_spec.rb
88
+ - spec/studio_game/clumsy_player_spec.rb
89
+ - spec/studio_game/game_spec.rb
90
+ - spec/studio_game/player_spec.rb
91
+ - spec/studio_game/treasure_trove_spec.rb