mikesstudiogame 1.0.1
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- data/LICENSE +2 -0
- data/README +3 -0
- data/bin/high_scores.txt +7 -0
- data/bin/iterators.rb +21 -0
- data/bin/my_favourite_players.csv +4 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +54 -0
- data/lib/studio_game/auditable.rb +10 -0
- data/lib/studio_game/berserk_player.rb +36 -0
- data/lib/studio_game/clumsy_player.rb +40 -0
- data/lib/studio_game/die.rb +20 -0
- data/lib/studio_game/game.rb +107 -0
- data/lib/studio_game/game_turn.rb +25 -0
- data/lib/studio_game/loaded_die.rb +21 -0
- data/lib/studio_game/playable.rb +18 -0
- data/lib/studio_game/player.rb +61 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +17 -0
- data/spec/studio_game/clumsy_player_spec.rb +52 -0
- data/spec/studio_game/game_spec.rb +71 -0
- data/spec/studio_game/player_spec.rb +112 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +91 -0
data/LICENSE
ADDED
data/README
ADDED
data/bin/high_scores.txt
ADDED
data/bin/iterators.rb
ADDED
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def conversation
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puts "Hello"
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yield
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puts "Goodbye"
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end
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conversation { puts "Good to meet you!" }
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def n_times(number)
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1.upto(number) do |n|
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yield n
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end
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end
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n_times(5) do |n|
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puts "#{n} situps"
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puts "#{n} pushups"
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puts "#{n} chinups"
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end
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data/bin/players.csv
ADDED
data/bin/studio_game
ADDED
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/game'
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# player1 = Player.new("moe")
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# player2 = Player.new("larry",60)
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# player3 = Player.new("curly",125)
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# player4 = Player.new("shemp",90)
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# players = [player1, player2, player3,player4]
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# players.pop
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz",105)
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knuckleheads.add_player(klutz)
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superklutz = StudioGame::ClumsyPlayer.new("superklutz",105,3)
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knuckleheads.add_player(superklutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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# players.each do |p|
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# knuckleheads.add_player(p)
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# end
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loop do
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puts "How many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit','exit'
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knuckleheads.print_treasures
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knuckleheads.print_stats
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break
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else
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"Please enter a valid number of rounds (or 'quit')"
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end
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end
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knuckleheads.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health)
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super(name, health)
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@w00t_count = 0
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is beserk!" if beserk?
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end
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def blam
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if beserk?
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w00t
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else
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super
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end
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end
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def beserk?
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@w00t_count > 5
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost
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def initialize(name, health, boost=1)
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super(name,health)
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@boost = boost
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end
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def found_treasure(treasure)
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damaged = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged)
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end
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def w00t
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(@boost).times { super }
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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def initialize(title)
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@title = title.capitalize
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@players = []
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@die = Die.new
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@game_total_points = 0
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end
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def add_player(player)
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@players << player
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end
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def print_stats
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puts "\n#{@title} Statistics:"
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strong_players, weak_players = @players.partition {|p| p.strong?}
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{weak_players.size} weak players:"
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weak_players.each do |player|
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print_name_and_health(player)
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end
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point_totals
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get_high_scores
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puts "\n#{game_total_points} total points from treasures found"
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end
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def get_high_scores
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_string(player)
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end
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end
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def high_score_string(player)
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"#{player.name.ljust(20,'.')} #{player.score}"
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def point_totals
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@players.each do |p|
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puts "\n#{p.name}'s point totals:"
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p.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{p.points} grand total points"
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end
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end
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def game_total_points
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@players.reduce(0) {|sum, player| sum + player.points}
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}"
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@players.each do |p|
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puts p
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}"
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@players.each do |p|
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GameTurn.take_turn(p)
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end
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end
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end
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def print_treasures
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} available treasures:"
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treasures.each do |t|
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puts "#{t.name} (#{t.points} points)"
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end
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end
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def load_players(file_name)
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File.readlines(file_name).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(file_name="high_scores.txt")
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File.open(file_name, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_string(player)
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end
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end
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end
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105
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped"
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'auditable'
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module StudioGame
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class LoadedDie
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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numbers = [1, 1, 2, 5, 6, 6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def <=>(other)
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other.score <=> score
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end
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def to_s
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"I'm #{@name} with a health of #{@health}, points of #{points} and a score of #{score}"
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end
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|
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def score
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@health + points
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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33
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|
34
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def points
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35
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@found_treasures.values.reduce(0,:+)
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36
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end
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37
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|
38
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def each_found_treasure
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@found_treasures.each do |name, points|
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t = Treasure.new(name, points)
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yield t
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end
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43
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end
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44
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|
45
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def self.from_csv(csv_string)
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name, health = csv_string.split(",")
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new(name, Integer(health))
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48
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end
|
49
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+
|
50
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+
end
|
51
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end
|
52
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|
53
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if __FILE__ == $0
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54
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player = Player.new("moe")
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55
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puts player.name
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56
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puts player.health
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57
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player.w00t
|
58
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puts player.health
|
59
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player.blam
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60
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puts player.health
|
61
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end
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@@ -0,0 +1,19 @@
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1
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module StudioGame
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|
3
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Treasure = Struct.new(:name, :points)
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4
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|
5
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module TreasureTrove
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6
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TREASURES = [
|
7
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Treasure.new(:pie, 5),
|
8
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Treasure.new(:bottle, 25),
|
9
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Treasure.new(:hammer,50),
|
10
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Treasure.new(:skillet, 100),
|
11
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Treasure.new(:broomstick, 200),
|
12
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Treasure.new(:crowbar, 400)
|
13
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]
|
14
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+
|
15
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def self.random
|
16
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TREASURES.sample
|
17
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end
|
18
|
+
end
|
19
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+
end
|
@@ -0,0 +1,17 @@
|
|
1
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require 'studio_game/berserk_player'
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2
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+
|
3
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module StudioGame
|
4
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+
describe BerserkPlayer do
|
5
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+
|
6
|
+
before do
|
7
|
+
@berserker = BerserkPlayer.new("berserker",50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "blams become w00ts after six w00ts" do
|
11
|
+
6.times { @berserker.w00t }
|
12
|
+
2.times { @berserker.blam }
|
13
|
+
@berserker.health.should == 170
|
14
|
+
end
|
15
|
+
|
16
|
+
end
|
17
|
+
end
|
@@ -0,0 +1,52 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz",0)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
@player.points.should == 0
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
@player.points.should == 75
|
19
|
+
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
|
33
|
+
context "with boost factor" do
|
34
|
+
before do
|
35
|
+
@initial_health = 100
|
36
|
+
@boost = 5
|
37
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has boost factor" do
|
41
|
+
@player.boost.should == 5
|
42
|
+
end
|
43
|
+
|
44
|
+
it "gets boost factor number of w00ts when w00ted" do
|
45
|
+
@player.w00t
|
46
|
+
@player.health.should == @initial_health + 15 * @boost
|
47
|
+
end
|
48
|
+
|
49
|
+
end
|
50
|
+
|
51
|
+
end
|
52
|
+
end
|
@@ -0,0 +1,71 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@health = 100
|
10
|
+
@player = Player.new("moe", @health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
$stdout = StringIO.new
|
14
|
+
end
|
15
|
+
|
16
|
+
it "rolls a high number" do
|
17
|
+
Die.any_instance.stub(:roll).and_return(5)
|
18
|
+
|
19
|
+
@game.play(2)
|
20
|
+
|
21
|
+
@player.health.should == @health + (15 * 2)
|
22
|
+
|
23
|
+
end
|
24
|
+
|
25
|
+
it "rolls a medium number" do
|
26
|
+
Die.any_instance.stub(:roll).and_return(3)
|
27
|
+
|
28
|
+
@game.play(2)
|
29
|
+
|
30
|
+
@player.health.should == @health
|
31
|
+
|
32
|
+
end
|
33
|
+
|
34
|
+
it "rolls a low number" do
|
35
|
+
Die.any_instance.stub(:roll).and_return(1)
|
36
|
+
|
37
|
+
@game.play(2)
|
38
|
+
|
39
|
+
@player.health.should == @health - (10 * 2)
|
40
|
+
|
41
|
+
end
|
42
|
+
|
43
|
+
it "assigns a treasure for points during a player's turn" do
|
44
|
+
game = Game.new("Knuckleheads")
|
45
|
+
player = Player.new("moe")
|
46
|
+
|
47
|
+
game.add_player(player)
|
48
|
+
|
49
|
+
game.play(1)
|
50
|
+
|
51
|
+
player.points.should_not be_zero
|
52
|
+
end
|
53
|
+
|
54
|
+
context "in a collection of players" do
|
55
|
+
|
56
|
+
before do
|
57
|
+
@player1 = Player.new("moe",100)
|
58
|
+
@player2 = Player.new("larry",200)
|
59
|
+
@player3 = Player.new("curly",300)
|
60
|
+
|
61
|
+
@players = [@player1, @player2, @player3]
|
62
|
+
end
|
63
|
+
|
64
|
+
it "is sorted by decreasing score" do
|
65
|
+
@players.sort.should == [@player3, @player2, @player1]
|
66
|
+
end
|
67
|
+
|
68
|
+
end
|
69
|
+
|
70
|
+
end
|
71
|
+
end
|
@@ -0,0 +1,112 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
player = Player.new("larry", 150)
|
9
|
+
@player = player
|
10
|
+
@health = @player.health
|
11
|
+
$stdout = StringIO.new
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has capitalised name" do
|
15
|
+
@player.name.should == "Larry"
|
16
|
+
end
|
17
|
+
|
18
|
+
it "has an initial health" do
|
19
|
+
@player.health.should == 150
|
20
|
+
end
|
21
|
+
|
22
|
+
it "has a string representation" do
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
|
26
|
+
@player.to_s.should == "I'm Larry with a health of 150, points of 100 and a score of 250"
|
27
|
+
end
|
28
|
+
|
29
|
+
it "computes a score as the sum of its health and points" do
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
|
33
|
+
@player.score.should == 250
|
34
|
+
end
|
35
|
+
|
36
|
+
it "increases health by 15 when w00ted" do
|
37
|
+
@player.w00t
|
38
|
+
@player.health.should == @health + 15
|
39
|
+
end
|
40
|
+
|
41
|
+
it "decreases health by 10 when blammed" do
|
42
|
+
@player.blam
|
43
|
+
@player.health == @health - 10
|
44
|
+
end
|
45
|
+
|
46
|
+
it "computes points as the sum of all treasure points" do
|
47
|
+
@player.points.should == 0
|
48
|
+
|
49
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
50
|
+
|
51
|
+
@player.points.should == 50
|
52
|
+
|
53
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
54
|
+
|
55
|
+
@player.points.should == 450
|
56
|
+
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
|
59
|
+
@player.points.should == 500
|
60
|
+
end
|
61
|
+
|
62
|
+
it "can be created from a csv string" do
|
63
|
+
player = Player.from_csv("slim, 30")
|
64
|
+
|
65
|
+
player.name.should == "Slim"
|
66
|
+
player.health.should == 30
|
67
|
+
end
|
68
|
+
|
69
|
+
it "yields each found treasure and its total points" do
|
70
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
71
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
72
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
73
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
74
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
75
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
76
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
77
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
78
|
+
|
79
|
+
yielded = []
|
80
|
+
@player.each_found_treasure do |treasure|
|
81
|
+
yielded << treasure
|
82
|
+
end
|
83
|
+
|
84
|
+
yielded.should == [
|
85
|
+
Treasure.new(:skillet, 200),
|
86
|
+
Treasure.new(:hammer, 50),
|
87
|
+
Treasure.new(:bottle, 25)
|
88
|
+
]
|
89
|
+
end
|
90
|
+
|
91
|
+
context "player with an initial health of 150" do
|
92
|
+
before do
|
93
|
+
@player = Player.new("jim", 150)
|
94
|
+
end
|
95
|
+
|
96
|
+
it "is a strong player" do
|
97
|
+
@player.should be_strong
|
98
|
+
end
|
99
|
+
end
|
100
|
+
|
101
|
+
context "with a health of 100 or less" do
|
102
|
+
before do
|
103
|
+
@player = Player.new("tim", 100)
|
104
|
+
end
|
105
|
+
|
106
|
+
it "is a weak player" do
|
107
|
+
@player.should_not be_strong
|
108
|
+
end
|
109
|
+
end
|
110
|
+
|
111
|
+
end
|
112
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,91 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: mikesstudiogame
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.1
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Mike Penhall
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2013-01-30 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ! 'A game that generates random scores for players.
|
31
|
+
|
32
|
+
|
33
|
+
Type ''StudioGame'' in command line to run.'
|
34
|
+
email: mikepenhall@gmail.com
|
35
|
+
executables:
|
36
|
+
- studio_game
|
37
|
+
extensions: []
|
38
|
+
extra_rdoc_files: []
|
39
|
+
files:
|
40
|
+
- bin/high_scores.txt
|
41
|
+
- bin/iterators.rb
|
42
|
+
- bin/my_favourite_players.csv
|
43
|
+
- bin/players.csv
|
44
|
+
- bin/studio_game
|
45
|
+
- lib/studio_game/auditable.rb
|
46
|
+
- lib/studio_game/berserk_player.rb
|
47
|
+
- lib/studio_game/clumsy_player.rb
|
48
|
+
- lib/studio_game/die.rb
|
49
|
+
- lib/studio_game/game.rb
|
50
|
+
- lib/studio_game/game_turn.rb
|
51
|
+
- lib/studio_game/loaded_die.rb
|
52
|
+
- lib/studio_game/playable.rb
|
53
|
+
- lib/studio_game/player.rb
|
54
|
+
- lib/studio_game/treasure_trove.rb
|
55
|
+
- spec/studio_game/berserk_player_spec.rb
|
56
|
+
- spec/studio_game/clumsy_player_spec.rb
|
57
|
+
- spec/studio_game/game_spec.rb
|
58
|
+
- spec/studio_game/player_spec.rb
|
59
|
+
- spec/studio_game/treasure_trove_spec.rb
|
60
|
+
- LICENSE
|
61
|
+
- README
|
62
|
+
homepage: http://www.mikepenhall.com
|
63
|
+
licenses: []
|
64
|
+
post_install_message:
|
65
|
+
rdoc_options: []
|
66
|
+
require_paths:
|
67
|
+
- lib
|
68
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
69
|
+
none: false
|
70
|
+
requirements:
|
71
|
+
- - ! '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '1.9'
|
74
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
75
|
+
none: false
|
76
|
+
requirements:
|
77
|
+
- - ! '>='
|
78
|
+
- !ruby/object:Gem::Version
|
79
|
+
version: '0'
|
80
|
+
requirements: []
|
81
|
+
rubyforge_project:
|
82
|
+
rubygems_version: 1.8.24
|
83
|
+
signing_key:
|
84
|
+
specification_version: 3
|
85
|
+
summary: A game built as a demo using a Pragmatic Studio tutorial
|
86
|
+
test_files:
|
87
|
+
- spec/studio_game/berserk_player_spec.rb
|
88
|
+
- spec/studio_game/clumsy_player_spec.rb
|
89
|
+
- spec/studio_game/game_spec.rb
|
90
|
+
- spec/studio_game/player_spec.rb
|
91
|
+
- spec/studio_game/treasure_trove_spec.rb
|