middleman-wizard-template 1.0.2 → 1.0.3
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- checksums.yaml +7 -0
- data/lib/middleman-wizard-template/template/source/index.html.erb +1 -89
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/Matrix.js +449 -0
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/PxLoader/PxLoader.js +395 -0
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/PxLoader/PxLoaderImage.js +96 -0
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/PxLoader/PxLoaderSwiffy.js +68 -0
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/RouteRecognizer.js +506 -0
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/Slides.js +846 -0
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/Transform.js +312 -0
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/{Tween.js → ww/Tween.js} +26 -11
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/base.js +8 -0
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/raf.js +131 -0
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/statemachine.js +1024 -0
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/useragent.js +1244 -0
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/{util.js → ww/util.js} +48 -50
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/viewport.js +89 -0
- data/lib/middleman-wizard-template/template/source/javascripts/{app.js → site.js} +5 -5
- data/lib/middleman-wizard-template/template/source/layouts/layout.erb +85 -0
- data/lib/middleman-wizard-template/template/source/stylesheets/default.css +2 -1
- data/lib/middleman-wizard-template/template/source/stylesheets/site.css.scss +11 -3
- data/lib/middleman-wizard-template/version.rb +1 -1
- metadata +23 -23
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/Transform.js +0 -401
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/raf.js +0 -26
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/router.js +0 -679
checksums.yaml
ADDED
@@ -0,0 +1,7 @@
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---
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SHA1:
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metadata.gz: 35b547b31fb7f432f69044f4947b2be82ad820c0
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data.tar.gz: ac55e5b1572518f794db9d04a6486455c3c1c4cb
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SHA512:
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metadata.gz: 251f7f5f63a92d3bb4033c3428aa6174693635ca1705d05562221ab3503224f31a36e54ff57dc355d5e5644955425e84210d6061e318a49b36a3e3141c1f9fed
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7
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+
data.tar.gz: 567e046a9b67d808554425c3dd737bfa2843c63c54cfe4c8b81b16611e322f295231a3e3336e93597a0a5da444b22145e47598161e629a6346e627c21a35e1c0
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<html class="google" lang="en" class="no-js">
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<head>
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<script>
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(function(H){H.className=H.className.replace(/\bgoogle\b/,'google-js')})(document.documentElement)
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</script>
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<meta charset="utf-8">
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<meta content="initial-scale=1, minimum-scale=1, width=device-width" name="viewport">
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<title>
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Site – Google
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</title>
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<script src="http://www.google.com/js/google.js">
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</script>
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<!--script>
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new gweb.analytics.AutoTrack({profile:"UA-22442000-1",trackQueryParams:"true"});
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</script-->
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<link href="http://fonts.googleapis.com/css?family=Open+Sans:300,400,600,700&lang=en" rel=
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"stylesheet">
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<%= stylesheet_link_tag :default %>
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<%= javascript_include_tag :modernizr %>
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<%= stylesheet_link_tag :site %>
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<script src="/closure/library/closure/goog/base.js"></script>
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</head>
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<body>
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<div class="maia-header" id="maia-header" role="banner">
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<div class="maia-aux">
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<h1>
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<a href="/" target="_blank"><img alt="Google" src="//www.google.com/images/logos/google_logo_41.png"></a>
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</h1>
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<h2>
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<a href="../">Site</a>
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</h2>
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</div>
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</div>
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<div id="maia-main" role="main">
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</div>
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<div id="maia-signature"></div>
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<script type="text/javascript" src="https://www.google.com/jsapi"></script>
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<%= javascript_include_tag :site %>
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<script>ww.init();</script>
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<div class="maia-footer" id="maia-footer">
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<div id="maia-footer-local">
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<div class="maia-aux">
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<p>
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<a data-g-event="Footer Nav: Press" href="../press/">Press Center</a> |
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<a data-g-event="Footer Nav: For educators" href="../searcheducation/index.html">For
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Educators</a>
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</p>
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<div class="plus">
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<div class="g-plusone" data-href="http://www.google.com/insidesearch/" data-size=
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"small"></div>
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</div>
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</div>
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</div>
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<div id="maia-footer-global">
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<div class="maia-aux">
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<ul>
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<li>
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<a href="/" target="_blank">Google</a>
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</li>
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<li>
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<a href="/intl/en/about/">About Google</a>
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</li>
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<li>
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<a href="/intl/en/policies/">Privacy & Terms</a>
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</li>
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</ul>
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</div>
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</div>
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</div>
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<!--script>
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window.___gcfg = {lang: 'en'};
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(function() {
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var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true;
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po.src = 'https://apis.google.com/js/plusone.js';
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var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s);
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})();
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</script--> <script src="http://www.google.com/js/maia.js"></script>
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</body>
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</html>
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<h1>Site Name</h1>
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goog.provide('Sylvester.Matrix');
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Sylvester.Matrix = function() {};
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Sylvester.Matrix.create = function(elements) {
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var M = new Sylvester.Matrix();
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return M.setElements(elements);
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};
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var $M = Sylvester.Matrix.create;
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Sylvester.Matrix.I = function(n) {
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var els = [], i = n, j;
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while (i--) { j = n;
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els[i] = [];
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while (j--) {
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els[i][j] = (i === j) ? 1 : 0;
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}
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}
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return Sylvester.Matrix.create(els);
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};
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Sylvester.Matrix.Diagonal = function(elements) {
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var i = elements.length;
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var M = Sylvester.Matrix.I(i);
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while (i--) {
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M.elements[i][i] = elements[i];
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}
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return M;
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};
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Sylvester.Matrix.Rotation = function(theta, a) {
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if (!a) {
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return Sylvester.Matrix.create([
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[Math.cos(theta), -Math.sin(theta)],
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[Math.sin(theta), Math.cos(theta)]
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]);
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}
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var axis = a.dup();
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if (axis.elements.length !== 3) { return null; }
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var mod = axis.modulus();
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var x = axis.elements[0]/mod, y = axis.elements[1]/mod, z = axis.elements[2]/mod;
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var s = Math.sin(theta), c = Math.cos(theta), t = 1 - c;
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// Formula derived here: http://www.gamedev.net/reference/articles/article1199.asp
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// That proof rotates the co-ordinate system so theta becomes -theta and sin
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// becomes -sin here.
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return Sylvester.Matrix.create([
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[ t*x*x + c, t*x*y - s*z, t*x*z + s*y ],
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[ t*x*y + s*z, t*y*y + c, t*y*z - s*x ],
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[ t*x*z - s*y, t*y*z + s*x, t*z*z + c ]
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]);
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};
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Sylvester.Matrix.RotationX = function(t) {
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var c = Math.cos(t), s = Math.sin(t);
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return Sylvester.Matrix.create([
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[ 1, 0, 0 ],
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[ 0, c, -s ],
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[ 0, s, c ]
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]);
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};
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Sylvester.Matrix.RotationY = function(t) {
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var c = Math.cos(t), s = Math.sin(t);
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return Sylvester.Matrix.create([
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[ c, 0, s ],
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[ 0, 1, 0 ],
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[ -s, 0, c ]
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]);
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};
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Sylvester.Matrix.RotationZ = function(t) {
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var c = Math.cos(t), s = Math.sin(t);
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return Sylvester.Matrix.create([
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[ c, -s, 0 ],
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[ s, c, 0 ],
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[ 0, 0, 1 ]
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]);
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};
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Sylvester.Matrix.Random = function(n, m) {
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return Sylvester.Matrix.Zero(n, m).map(
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function() { return Math.random(); }
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);
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};
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Sylvester.Matrix.Zero = function(n, m) {
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var els = [], i = n, j;
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while (i--) { j = m;
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els[i] = [];
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while (j--) {
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els[i][j] = 0;
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}
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}
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return Sylvester.Matrix.create(els);
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};
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Sylvester.Matrix.prototype = {
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e: function(i,j) {
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if (i < 1 || i > this.elements.length || j < 1 || j > this.elements[0].length) { return null; }
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return this.elements[i-1][j-1];
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},
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row: function(i) {
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if (i > this.elements.length) { return null; }
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return Sylvester.Vector.create(this.elements[i-1]);
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},
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col: function(j) {
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if (this.elements.length === 0) { return null; }
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if (j > this.elements[0].length) { return null; }
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var col = [], n = this.elements.length;
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for (var i = 0; i < n; i++) { col.push(this.elements[i][j-1]); }
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return Sylvester.Vector.create(col);
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},
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dimensions: function() {
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var cols = (this.elements.length === 0) ? 0 : this.elements[0].length;
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return {rows: this.elements.length, cols: cols};
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},
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rows: function() {
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return this.elements.length;
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},
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cols: function() {
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if (this.elements.length === 0) { return 0; }
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return this.elements[0].length;
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},
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eql: function(matrix) {
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var M = matrix.elements || matrix;
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if (!M[0] || typeof(M[0][0]) === 'undefined') { M = Sylvester.Matrix.create(M).elements; }
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if (this.elements.length === 0 || M.length === 0) {
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return this.elements.length === M.length;
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}
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if (this.elements.length !== M.length) { return false; }
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if (this.elements[0].length !== M[0].length) { return false; }
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var i = this.elements.length, nj = this.elements[0].length, j;
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while (i--) { j = nj;
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while (j--) {
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if (Math.abs(this.elements[i][j] - M[i][j]) > Sylvester.precision) { return false; }
|
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}
|
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}
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return true;
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},
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dup: function() {
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return Sylvester.Matrix.create(this.elements);
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},
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map: function(fn, context) {
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if (this.elements.length === 0) { return Sylvester.Matrix.create([]); }
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var els = [], i = this.elements.length, nj = this.elements[0].length, j;
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while (i--) { j = nj;
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els[i] = [];
|
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while (j--) {
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155
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els[i][j] = fn.call(context, this.elements[i][j], i + 1, j + 1);
|
156
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}
|
157
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}
|
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return Sylvester.Matrix.create(els);
|
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},
|
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|
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isSameSizeAs: function(matrix) {
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var M = matrix.elements || matrix;
|
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if (typeof(M[0][0]) === 'undefined') { M = Sylvester.Matrix.create(M).elements; }
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if (this.elements.length === 0) { return M.length === 0; }
|
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return (this.elements.length === M.length &&
|
166
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this.elements[0].length === M[0].length);
|
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},
|
168
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+
|
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add: function(matrix) {
|
170
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if (this.elements.length === 0) return this.map(function(x) { return x });
|
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var M = matrix.elements || matrix;
|
172
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if (typeof(M[0][0]) === 'undefined') { M = Sylvester.Matrix.create(M).elements; }
|
173
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if (!this.isSameSizeAs(M)) { return null; }
|
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return this.map(function(x, i, j) { return x + M[i-1][j-1]; });
|
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},
|
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|
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subtract: function(matrix) {
|
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if (this.elements.length === 0) return this.map(function(x) { return x });
|
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var M = matrix.elements || matrix;
|
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if (typeof(M[0][0]) === 'undefined') { M = Sylvester.Matrix.create(M).elements; }
|
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if (!this.isSameSizeAs(M)) { return null; }
|
182
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return this.map(function(x, i, j) { return x - M[i-1][j-1]; });
|
183
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},
|
184
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+
|
185
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canMultiplyFromLeft: function(matrix) {
|
186
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if (this.elements.length === 0) { return false; }
|
187
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var M = matrix.elements || matrix;
|
188
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if (typeof(M[0][0]) === 'undefined') { M = Sylvester.Matrix.create(M).elements; }
|
189
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// this.columns should equal matrix.rows
|
190
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return (this.elements[0].length === M.length);
|
191
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},
|
192
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+
|
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multiply: function(matrix) {
|
194
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if (this.elements.length === 0) { return null; }
|
195
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if (!matrix.elements) {
|
196
|
+
return this.map(function(x) { return x * matrix; });
|
197
|
+
}
|
198
|
+
var returnVector = matrix.modulus ? true : false;
|
199
|
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var M = matrix.elements || matrix;
|
200
|
+
if (typeof(M[0][0]) === 'undefined') { M = Sylvester.Matrix.create(M).elements; }
|
201
|
+
if (!this.canMultiplyFromLeft(M)) { return null; }
|
202
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+
var i = this.elements.length, nj = M[0].length, j;
|
203
|
+
var cols = this.elements[0].length, c, elements = [], sum;
|
204
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+
while (i--) { j = nj;
|
205
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+
elements[i] = [];
|
206
|
+
while (j--) { c = cols;
|
207
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sum = 0;
|
208
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+
while (c--) {
|
209
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+
sum += this.elements[i][c] * M[c][j];
|
210
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+
}
|
211
|
+
elements[i][j] = sum;
|
212
|
+
}
|
213
|
+
}
|
214
|
+
var M = Sylvester.Matrix.create(elements);
|
215
|
+
return returnVector ? M.col(1) : M;
|
216
|
+
},
|
217
|
+
|
218
|
+
minor: function(a, b, c, d) {
|
219
|
+
if (this.elements.length === 0) { return null; }
|
220
|
+
var elements = [], ni = c, i, nj, j;
|
221
|
+
var rows = this.elements.length, cols = this.elements[0].length;
|
222
|
+
while (ni--) { i = c - ni - 1;
|
223
|
+
elements[i] = [];
|
224
|
+
nj = d;
|
225
|
+
while (nj--) { j = d - nj - 1;
|
226
|
+
elements[i][j] = this.elements[(a+i-1)%rows][(b+j-1)%cols];
|
227
|
+
}
|
228
|
+
}
|
229
|
+
return Sylvester.Matrix.create(elements);
|
230
|
+
},
|
231
|
+
|
232
|
+
transpose: function() {
|
233
|
+
if (this.elements.length === 0) return Sylvester.Matrix.create([]);
|
234
|
+
var rows = this.elements.length, i, cols = this.elements[0].length, j;
|
235
|
+
var elements = [], i = cols;
|
236
|
+
while (i--) { j = rows;
|
237
|
+
elements[i] = [];
|
238
|
+
while (j--) {
|
239
|
+
elements[i][j] = this.elements[j][i];
|
240
|
+
}
|
241
|
+
}
|
242
|
+
return Sylvester.Matrix.create(elements);
|
243
|
+
},
|
244
|
+
|
245
|
+
isSquare: function() {
|
246
|
+
var cols = (this.elements.length === 0) ? 0 : this.elements[0].length;
|
247
|
+
return (this.elements.length === cols);
|
248
|
+
},
|
249
|
+
|
250
|
+
max: function() {
|
251
|
+
if (this.elements.length === 0) { return null; }
|
252
|
+
var m = 0, i = this.elements.length, nj = this.elements[0].length, j;
|
253
|
+
while (i--) { j = nj;
|
254
|
+
while (j--) {
|
255
|
+
if (Math.abs(this.elements[i][j]) > Math.abs(m)) { m = this.elements[i][j]; }
|
256
|
+
}
|
257
|
+
}
|
258
|
+
return m;
|
259
|
+
},
|
260
|
+
|
261
|
+
indexOf: function(x) {
|
262
|
+
if (this.elements.length === 0) { return null; }
|
263
|
+
var index = null, ni = this.elements.length, i, nj = this.elements[0].length, j;
|
264
|
+
for (i = 0; i < ni; i++) {
|
265
|
+
for (j = 0; j < nj; j++) {
|
266
|
+
if (this.elements[i][j] === x) { return {i: i+1, j: j+1}; }
|
267
|
+
}
|
268
|
+
}
|
269
|
+
return null;
|
270
|
+
},
|
271
|
+
|
272
|
+
diagonal: function() {
|
273
|
+
if (!this.isSquare) { return null; }
|
274
|
+
var els = [], n = this.elements.length;
|
275
|
+
for (var i = 0; i < n; i++) {
|
276
|
+
els.push(this.elements[i][i]);
|
277
|
+
}
|
278
|
+
return Sylvester.Vector.create(els);
|
279
|
+
},
|
280
|
+
|
281
|
+
toRightTriangular: function() {
|
282
|
+
if (this.elements.length === 0) return Sylvester.Matrix.create([]);
|
283
|
+
var M = this.dup(), els;
|
284
|
+
var n = this.elements.length, i, j, np = this.elements[0].length, p;
|
285
|
+
for (i = 0; i < n; i++) {
|
286
|
+
if (M.elements[i][i] === 0) {
|
287
|
+
for (j = i + 1; j < n; j++) {
|
288
|
+
if (M.elements[j][i] !== 0) {
|
289
|
+
els = [];
|
290
|
+
for (p = 0; p < np; p++) { els.push(M.elements[i][p] + M.elements[j][p]); }
|
291
|
+
M.elements[i] = els;
|
292
|
+
break;
|
293
|
+
}
|
294
|
+
}
|
295
|
+
}
|
296
|
+
if (M.elements[i][i] !== 0) {
|
297
|
+
for (j = i + 1; j < n; j++) {
|
298
|
+
var multiplier = M.elements[j][i] / M.elements[i][i];
|
299
|
+
els = [];
|
300
|
+
for (p = 0; p < np; p++) {
|
301
|
+
// Elements with column numbers up to an including the number of the
|
302
|
+
// row that we're subtracting can safely be set straight to zero,
|
303
|
+
// since that's the point of this routine and it avoids having to
|
304
|
+
// loop over and correct rounding errors later
|
305
|
+
els.push(p <= i ? 0 : M.elements[j][p] - M.elements[i][p] * multiplier);
|
306
|
+
}
|
307
|
+
M.elements[j] = els;
|
308
|
+
}
|
309
|
+
}
|
310
|
+
}
|
311
|
+
return M;
|
312
|
+
},
|
313
|
+
|
314
|
+
determinant: function() {
|
315
|
+
if (this.elements.length === 0) { return 1; }
|
316
|
+
if (!this.isSquare()) { return null; }
|
317
|
+
var M = this.toRightTriangular();
|
318
|
+
var det = M.elements[0][0], n = M.elements.length;
|
319
|
+
for (var i = 1; i < n; i++) {
|
320
|
+
det = det * M.elements[i][i];
|
321
|
+
}
|
322
|
+
return det;
|
323
|
+
},
|
324
|
+
|
325
|
+
isSingular: function() {
|
326
|
+
return (this.isSquare() && this.determinant() === 0);
|
327
|
+
},
|
328
|
+
|
329
|
+
trace: function() {
|
330
|
+
if (this.elements.length === 0) { return 0; }
|
331
|
+
if (!this.isSquare()) { return null; }
|
332
|
+
var tr = this.elements[0][0], n = this.elements.length;
|
333
|
+
for (var i = 1; i < n; i++) {
|
334
|
+
tr += this.elements[i][i];
|
335
|
+
}
|
336
|
+
return tr;
|
337
|
+
},
|
338
|
+
|
339
|
+
rank: function() {
|
340
|
+
if (this.elements.length === 0) { return 0; }
|
341
|
+
var M = this.toRightTriangular(), rank = 0;
|
342
|
+
var i = this.elements.length, nj = this.elements[0].length, j;
|
343
|
+
while (i--) { j = nj;
|
344
|
+
while (j--) {
|
345
|
+
if (Math.abs(M.elements[i][j]) > Sylvester.precision) { rank++; break; }
|
346
|
+
}
|
347
|
+
}
|
348
|
+
return rank;
|
349
|
+
},
|
350
|
+
|
351
|
+
augment: function(matrix) {
|
352
|
+
if (this.elements.length === 0) { return this.dup(); }
|
353
|
+
var M = matrix.elements || matrix;
|
354
|
+
if (typeof(M[0][0]) === 'undefined') { M = Sylvester.Matrix.create(M).elements; }
|
355
|
+
var T = this.dup(), cols = T.elements[0].length;
|
356
|
+
var i = T.elements.length, nj = M[0].length, j;
|
357
|
+
if (i !== M.length) { return null; }
|
358
|
+
while (i--) { j = nj;
|
359
|
+
while (j--) {
|
360
|
+
T.elements[i][cols + j] = M[i][j];
|
361
|
+
}
|
362
|
+
}
|
363
|
+
return T;
|
364
|
+
},
|
365
|
+
|
366
|
+
inverse: function() {
|
367
|
+
if (this.elements.length === 0) { return null; }
|
368
|
+
if (!this.isSquare() || this.isSingular()) { return null; }
|
369
|
+
var n = this.elements.length, i= n, j;
|
370
|
+
var M = this.augment(Sylvester.Matrix.I(n)).toRightTriangular();
|
371
|
+
var np = M.elements[0].length, p, els, divisor;
|
372
|
+
var inverse_elements = [], new_element;
|
373
|
+
// Sylvester.Matrix is non-singular so there will be no zeros on the
|
374
|
+
// diagonal. Cycle through rows from last to first.
|
375
|
+
while (i--) {
|
376
|
+
// First, normalise diagonal elements to 1
|
377
|
+
els = [];
|
378
|
+
inverse_elements[i] = [];
|
379
|
+
divisor = M.elements[i][i];
|
380
|
+
for (p = 0; p < np; p++) {
|
381
|
+
new_element = M.elements[i][p] / divisor;
|
382
|
+
els.push(new_element);
|
383
|
+
// Shuffle off the current row of the right hand side into the results
|
384
|
+
// array as it will not be modified by later runs through this loop
|
385
|
+
if (p >= n) { inverse_elements[i].push(new_element); }
|
386
|
+
}
|
387
|
+
M.elements[i] = els;
|
388
|
+
// Then, subtract this row from those above it to give the identity matrix
|
389
|
+
// on the left hand side
|
390
|
+
j = i;
|
391
|
+
while (j--) {
|
392
|
+
els = [];
|
393
|
+
for (p = 0; p < np; p++) {
|
394
|
+
els.push(M.elements[j][p] - M.elements[i][p] * M.elements[j][i]);
|
395
|
+
}
|
396
|
+
M.elements[j] = els;
|
397
|
+
}
|
398
|
+
}
|
399
|
+
return Sylvester.Matrix.create(inverse_elements);
|
400
|
+
},
|
401
|
+
|
402
|
+
round: function() {
|
403
|
+
return this.map(function(x) { return Math.round(x); });
|
404
|
+
},
|
405
|
+
|
406
|
+
snapTo: function(x) {
|
407
|
+
return this.map(function(p) {
|
408
|
+
return (Math.abs(p - x) <= Sylvester.precision) ? x : p;
|
409
|
+
});
|
410
|
+
},
|
411
|
+
|
412
|
+
inspect: function() {
|
413
|
+
var matrix_rows = [];
|
414
|
+
var n = this.elements.length;
|
415
|
+
if (n === 0) return '[]';
|
416
|
+
for (var i = 0; i < n; i++) {
|
417
|
+
matrix_rows.push(Sylvester.Vector.create(this.elements[i]).inspect());
|
418
|
+
}
|
419
|
+
return matrix_rows.join('\n');
|
420
|
+
},
|
421
|
+
|
422
|
+
setElements: function(els) {
|
423
|
+
var i, j, elements = els.elements || els;
|
424
|
+
if (elements[0] && typeof(elements[0][0]) !== 'undefined') {
|
425
|
+
i = elements.length;
|
426
|
+
this.elements = [];
|
427
|
+
while (i--) { j = elements[i].length;
|
428
|
+
this.elements[i] = [];
|
429
|
+
while (j--) {
|
430
|
+
this.elements[i][j] = elements[i][j];
|
431
|
+
}
|
432
|
+
}
|
433
|
+
return this;
|
434
|
+
}
|
435
|
+
var n = elements.length;
|
436
|
+
this.elements = [];
|
437
|
+
for (i = 0; i < n; i++) {
|
438
|
+
this.elements.push([elements[i]]);
|
439
|
+
}
|
440
|
+
return this;
|
441
|
+
}
|
442
|
+
};
|
443
|
+
|
444
|
+
Sylvester.Matrix.prototype.toUpperTriangular = Sylvester.Matrix.prototype.toRightTriangular;
|
445
|
+
Sylvester.Matrix.prototype.det = Sylvester.Matrix.prototype.determinant;
|
446
|
+
Sylvester.Matrix.prototype.tr = Sylvester.Matrix.prototype.trace;
|
447
|
+
Sylvester.Matrix.prototype.rk = Sylvester.Matrix.prototype.rank;
|
448
|
+
Sylvester.Matrix.prototype.inv = Sylvester.Matrix.prototype.inverse;
|
449
|
+
Sylvester.Matrix.prototype.x = Sylvester.Matrix.prototype.multiply;
|