meek_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +34 -0
- data/bin/studio_game.rb +36 -0
- data/lib/studio_game/auditable.rb +11 -0
- data/lib/studio_game/berserk_player.rb +37 -0
- data/lib/studio_game/clumsy_player.rb +45 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +104 -0
- data/lib/studio_game/game_turn.rb +25 -0
- data/lib/studio_game/loaded_die.rb +18 -0
- data/lib/studio_game/playable.rb +21 -0
- data/lib/studio_game/player.rb +61 -0
- data/lib/studio_game/treasure_trove.rb +29 -0
- data/spec/studio_game/berserk_player_spec.rb +34 -0
- data/spec/studio_game/clumsy_player_spec.rb +37 -0
- data/spec/studio_game/game_spec.rb +69 -0
- data/spec/studio_game/player_spec.rb +111 -0
- data/spec/studio_game/treasure_trove_spec.rb +59 -0
- metadata +84 -0
checksums.yaml
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SHA1:
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metadata.gz: 1b2ab525d997f9bd51ce8712edc85d396e257745
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data.tar.gz: f762ebaaf5c4853ce0541f00b6136ebf570026d7
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SHA512:
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metadata.gz: cd4ae2cd8c2432adcdd5809e6950b40ac13d614761f989734702ad1c964714275de6cd8323f556ca9d9a06ed5caedf22910a151388f2c674f3c5b3194adc873f
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data.tar.gz: 196d9bd74ccb351b4e3ed2016dd975556fa66e7ceef5a65a2268f668c65879dbcd9901e8d828fca573022da18c6fa1fbb6fcef6c2dec8a90ee77a754872114f0
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data/LICENSE
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Copyright (c) 2012 The Pragmatic Studio
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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- You may not use this Software in other training contexts.
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- The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
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data/bin/players.csv
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data/bin/studio_game
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# player1 = Player.new("moe")
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# player2 = Player.new("larry", 60)
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# player3 = Player.new("curly", 125)
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# player4 = Player.new("shemp", 90)
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# clumsy = ClumsyPlayer.new("klutz")
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# berserk = BerserkPlayer.new("berserker")
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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# knuckleheads.add_player(clumsy)
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# knuckleheads.add_player(berserk)
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loop do
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puts "How many rounds? ('quit' to exit)"
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answer = gets.chomp
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case answer.downcase
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when 'quit', 'exit'
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knuckleheads.print_stats
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knuckleheads.save_high_scores
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break
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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else
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puts "Please enter a number or 'quit'"
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end
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end
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data/bin/studio_game.rb
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#!/LocalApps/ProgramFiles/Ruby200/bin ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# player1 = Player.new("moe")
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# player2 = Player.new("larry", 60)
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# player3 = Player.new("curly", 125)
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# player4 = Player.new("shemp", 90)
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# clumsy = ClumsyPlayer.new("klutz")
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# berserk = BerserkPlayer.new("berserker")
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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# knuckleheads.add_player(clumsy)
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# knuckleheads.add_player(berserk)
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loop do
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puts "How many rounds? ('quit' to exit)"
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answer = gets.chomp
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case answer.downcase
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when 'quit', 'exit'
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knuckleheads.print_stats
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knuckleheads.save_high_scores
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break
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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else
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puts "Please enter a number or 'quit'"
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end
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class ClumsyPlayer < Player
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def initialize(name, health=100, boost_factor=10)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], Integer(row[1]))
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add_player(player)
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "\n#{@title}'s High Scores:"
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@players.sort.each do |player|
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file.puts "\n#{player.name.ljust(30, '.')} #{player.score}"
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end
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end
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end
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def add_player(player)
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@players << player
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def all_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def play(rounds)
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puts "There are #{@players.size} players on #{@title}:"
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puts @players
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_stats
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puts "\n#{@title} Stats:"
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strong, wimpy = @players.partition { |player| player.strong?}
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puts "\n#{strong.size} Strong players:"
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strong.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy.size} Wimpy players:"
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wimpy.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{@title}'s High Scores:"
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@players.sort.each do |player|
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puts "\n#{player.name.ljust(30, '.')} #{player.score}"
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#puts "#{player.name.ljust(20, '.')} #{player.score}"
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{all_points} total points from treasures found"
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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number_rolled = die.roll
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case number_rolled
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped"
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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2
|
+
require_relative 'playable'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
class Player
|
|
6
|
+
include Playable
|
|
7
|
+
|
|
8
|
+
attr_accessor :name, :health
|
|
9
|
+
|
|
10
|
+
def initialize(name, health=100)
|
|
11
|
+
@name = name.capitalize
|
|
12
|
+
@health = health
|
|
13
|
+
@found_treasures = Hash.new(0)
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
def self.from_csv(string)
|
|
17
|
+
name, health = string.split(',')
|
|
18
|
+
Player.new(name, Integer(health))
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def each_found_treasure
|
|
22
|
+
@found_treasures.each do |name, points|
|
|
23
|
+
yield Treasure.new(name, points)
|
|
24
|
+
end
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def points
|
|
28
|
+
@found_treasures.values.reduce(0, :+)
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
def found_treasure(treasure)
|
|
32
|
+
@found_treasures[treasure.name] += treasure.points
|
|
33
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
|
|
34
|
+
puts "#{@name}'s treasures:' #{@found_treasures}"
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
def score
|
|
38
|
+
@health + points
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
def <=>(other_player)
|
|
42
|
+
other_player.score <=> score
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
def to_s
|
|
46
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
|
|
47
|
+
end
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
if __FILE__ == $0
|
|
51
|
+
player = Player.new("moe")
|
|
52
|
+
puts player.name
|
|
53
|
+
puts player.health
|
|
54
|
+
player.w00t
|
|
55
|
+
puts player.health
|
|
56
|
+
player.blam
|
|
57
|
+
puts player.health
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
|
|
61
|
+
end
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
Treasure = Struct.new(:name, :points)
|
|
3
|
+
|
|
4
|
+
module TreasureTrove
|
|
5
|
+
TREASURES = [
|
|
6
|
+
Treasure.new(:pie, 5),
|
|
7
|
+
Treasure.new(:bottle, 25),
|
|
8
|
+
Treasure.new(:hammer, 50),
|
|
9
|
+
Treasure.new(:skillet, 100),
|
|
10
|
+
Treasure.new(:broomstick, 200),
|
|
11
|
+
Treasure.new(:crowbar, 400)
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
if __FILE__ == $0
|
|
21
|
+
puts TreasureTrove::TREASURES
|
|
22
|
+
puts TreasureTrove.random
|
|
23
|
+
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
require 'studio_game/berserk_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe BerserkPlayer do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@initial_health = 50
|
|
9
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
13
|
+
1.upto(5) { @player.w00t }
|
|
14
|
+
|
|
15
|
+
@player.berserk?.should be_false
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
19
|
+
1.upto(6) { @player.w00t }
|
|
20
|
+
|
|
21
|
+
@player.berserk?.should be_true
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
25
|
+
1.upto(6) { @player.w00t }
|
|
26
|
+
1.upto(2) { @player.blam }
|
|
27
|
+
|
|
28
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
|
|
34
|
+
end
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe ClumsyPlayer do
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@player = ClumsyPlayer.new("klutz")
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "only gets half the point value for each treasure" do
|
|
12
|
+
@player.points.should == 0
|
|
13
|
+
|
|
14
|
+
hammer = Treasure.new(:hammer, 50)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
@player.found_treasure(hammer)
|
|
17
|
+
@player.found_treasure(hammer)
|
|
18
|
+
|
|
19
|
+
@player.points.should == 75
|
|
20
|
+
|
|
21
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
22
|
+
@player.found_treasure(crowbar)
|
|
23
|
+
|
|
24
|
+
@player.points.should == 275
|
|
25
|
+
|
|
26
|
+
yielded = []
|
|
27
|
+
@player.each_found_treasure do |treasure|
|
|
28
|
+
yielded << treasure
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
|
|
37
|
+
end
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
require 'studio_game/game'
|
|
2
|
+
require 'studio_game/die'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Game do
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@rounds = 2
|
|
9
|
+
@game = Game.new("Knuckleheads")
|
|
10
|
+
|
|
11
|
+
@initial_health = 100
|
|
12
|
+
@player = Player.new("moe", @initial_health)
|
|
13
|
+
|
|
14
|
+
@game.add_player(@player)
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "w00ts a player if a high number is rolled" do
|
|
18
|
+
Die.any_instance.stub(:roll).and_return(5)
|
|
19
|
+
|
|
20
|
+
@game.play(@rounds)
|
|
21
|
+
|
|
22
|
+
@player.health.should == @initial_health + 15*2
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
it "skips a player if a medium number is rolled" do
|
|
26
|
+
Die.any_instance.stub(:roll).and_return(3)
|
|
27
|
+
|
|
28
|
+
@game.play(@rounds)
|
|
29
|
+
|
|
30
|
+
@player.health.should == @initial_health
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "blams a player if a low number is rolled" do
|
|
34
|
+
Die.any_instance.stub(:roll).and_return(1)
|
|
35
|
+
|
|
36
|
+
@game.play(@rounds)
|
|
37
|
+
|
|
38
|
+
@player.health.should == @initial_health - 10*2
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
it "assigns a treasure for points during a player's turn" do
|
|
42
|
+
game = Game.new("Knuckleheads")
|
|
43
|
+
player = Player.new("moe")
|
|
44
|
+
|
|
45
|
+
game.add_player(player)
|
|
46
|
+
|
|
47
|
+
game.play(1)
|
|
48
|
+
|
|
49
|
+
player.points.should_not be_zero
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
it "should computes total points for all combined players" do
|
|
53
|
+
game = Game.new("Knuckleheads")
|
|
54
|
+
player1 = Player.new("moe", 100)
|
|
55
|
+
player2 = Player.new("larry", 200)
|
|
56
|
+
|
|
57
|
+
game.add_player(player1)
|
|
58
|
+
game.add_player(player2)
|
|
59
|
+
|
|
60
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
61
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
62
|
+
|
|
63
|
+
game.all_points.should == 450
|
|
64
|
+
end
|
|
65
|
+
|
|
66
|
+
end
|
|
67
|
+
|
|
68
|
+
|
|
69
|
+
end
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Player do
|
|
6
|
+
|
|
7
|
+
before do
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
@initial_health = 150
|
|
10
|
+
@player = Player.new("larry", @initial_health)
|
|
11
|
+
end
|
|
12
|
+
#examples go here
|
|
13
|
+
it "has a capitalized name" do
|
|
14
|
+
@player.name.should == "Larry"
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "has an initial health" do
|
|
18
|
+
@player.health.should == 150
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it "has a string representation" do
|
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
24
|
+
|
|
25
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250"
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
it "computes a score as the sum of its health and points" do
|
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
31
|
+
|
|
32
|
+
@player.score.should == 250
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
it "increases health by 15 when w00ted" do
|
|
36
|
+
@player.w00t
|
|
37
|
+
|
|
38
|
+
@player.health.should == @initial_health + 15
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
it "decreases health by 10 when blammed" do
|
|
42
|
+
@player.blam
|
|
43
|
+
|
|
44
|
+
@player.health.should == @initial_health - 10
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
context "with a health greater than 100" do
|
|
48
|
+
before do
|
|
49
|
+
@initial_health = 150
|
|
50
|
+
@player = Player.new("larry", @initial_health)
|
|
51
|
+
end
|
|
52
|
+
|
|
53
|
+
it "is strong" do
|
|
54
|
+
@player.should be_strong
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
context "with a health less than or equal to 100" do
|
|
59
|
+
before do
|
|
60
|
+
@initial_health = 100
|
|
61
|
+
@player = Player.new("larry", @initial_health)
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
it "is wimpy" do
|
|
65
|
+
@player.should_not be_strong
|
|
66
|
+
end
|
|
67
|
+
end
|
|
68
|
+
|
|
69
|
+
context "in a collection of players" do
|
|
70
|
+
before do
|
|
71
|
+
@player1 = Player.new("moe", 100)
|
|
72
|
+
@player2 = Player.new("larry", 200)
|
|
73
|
+
@player3 = Player.new("curly", 300)
|
|
74
|
+
|
|
75
|
+
@players = [@player1, @player2, @player3]
|
|
76
|
+
end
|
|
77
|
+
|
|
78
|
+
it "is sorted by decreasing score" do
|
|
79
|
+
@players.sort.should == [@player3, @player2, @player1]
|
|
80
|
+
end
|
|
81
|
+
|
|
82
|
+
end
|
|
83
|
+
|
|
84
|
+
it "yields each found treasure and its total points" do
|
|
85
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
86
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
87
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
88
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
89
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
90
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
91
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
92
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
93
|
+
|
|
94
|
+
yielded = []
|
|
95
|
+
@player.each_found_treasure do |treasure|
|
|
96
|
+
yielded << treasure
|
|
97
|
+
end
|
|
98
|
+
|
|
99
|
+
yielded.should == [
|
|
100
|
+
Treasure.new(:skillet, 200),
|
|
101
|
+
Treasure.new(:hammer, 50),
|
|
102
|
+
Treasure.new(:bottle, 25)
|
|
103
|
+
]
|
|
104
|
+
end
|
|
105
|
+
|
|
106
|
+
|
|
107
|
+
|
|
108
|
+
end
|
|
109
|
+
|
|
110
|
+
|
|
111
|
+
end
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "has a name attribute" do
|
|
11
|
+
@treasure.name.should == :hammer
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a points attribute" do
|
|
15
|
+
@treasure.points.should == 50
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
describe TreasureTrove do
|
|
21
|
+
|
|
22
|
+
it "has six treasures" do
|
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "has a pie worth 5 points" do
|
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "has a bottle worth 25 points" do
|
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "has a hammer worth 50 points" do
|
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "has a skillet worth 100 points" do
|
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
it "has a broomstick worth 200 points" do
|
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
it "has a crowbar worth 400 points" do
|
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
it "returns a random treasure" do
|
|
51
|
+
treasure = TreasureTrove.random
|
|
52
|
+
|
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
|
|
59
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: meek_studio_game
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- dmoore
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2013-11-20 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - '>='
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '0'
|
|
20
|
+
type: :development
|
|
21
|
+
prerelease: false
|
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
23
|
+
requirements:
|
|
24
|
+
- - '>='
|
|
25
|
+
- !ruby/object:Gem::Version
|
|
26
|
+
version: '0'
|
|
27
|
+
description: "This is an example application used in The Pragmatic Studio's \nRuby
|
|
28
|
+
Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
|
|
29
|
+
is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
|
|
30
|
+
email: decomo1@gmail.com
|
|
31
|
+
executables:
|
|
32
|
+
- studio_game
|
|
33
|
+
extensions: []
|
|
34
|
+
extra_rdoc_files: []
|
|
35
|
+
files:
|
|
36
|
+
- bin/players.csv
|
|
37
|
+
- bin/studio_game
|
|
38
|
+
- bin/studio_game.rb
|
|
39
|
+
- lib/studio_game/auditable.rb
|
|
40
|
+
- lib/studio_game/berserk_player.rb
|
|
41
|
+
- lib/studio_game/clumsy_player.rb
|
|
42
|
+
- lib/studio_game/die.rb
|
|
43
|
+
- lib/studio_game/game.rb
|
|
44
|
+
- lib/studio_game/game_turn.rb
|
|
45
|
+
- lib/studio_game/loaded_die.rb
|
|
46
|
+
- lib/studio_game/playable.rb
|
|
47
|
+
- lib/studio_game/player.rb
|
|
48
|
+
- lib/studio_game/treasure_trove.rb
|
|
49
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
51
|
+
- spec/studio_game/game_spec.rb
|
|
52
|
+
- spec/studio_game/player_spec.rb
|
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
54
|
+
- LICENSE
|
|
55
|
+
- README
|
|
56
|
+
homepage: http://hajjmedia.com/
|
|
57
|
+
licenses: []
|
|
58
|
+
metadata: {}
|
|
59
|
+
post_install_message:
|
|
60
|
+
rdoc_options: []
|
|
61
|
+
require_paths:
|
|
62
|
+
- lib
|
|
63
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
64
|
+
requirements:
|
|
65
|
+
- - '>='
|
|
66
|
+
- !ruby/object:Gem::Version
|
|
67
|
+
version: '1.9'
|
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
69
|
+
requirements:
|
|
70
|
+
- - '>='
|
|
71
|
+
- !ruby/object:Gem::Version
|
|
72
|
+
version: '0'
|
|
73
|
+
requirements: []
|
|
74
|
+
rubyforge_project:
|
|
75
|
+
rubygems_version: 2.0.3
|
|
76
|
+
signing_key:
|
|
77
|
+
specification_version: 4
|
|
78
|
+
summary: Gem that plays a game
|
|
79
|
+
test_files:
|
|
80
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
81
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
82
|
+
- spec/studio_game/game_spec.rb
|
|
83
|
+
- spec/studio_game/player_spec.rb
|
|
84
|
+
- spec/studio_game/treasure_trove_spec.rb
|