masma_game 1.0.0

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+ ---
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+ SHA1:
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+ data.tar.gz: cdb1f2b9e03025e63d55f14d7f48fa85139be034
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+ SHA512:
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+ metadata.gz: 99564622b6b25eac14af7774c3acc0c108d30cb1d545e28d9458af07401842c0484bd5eabcbe8c3f84017b74c9a3f46c58fa1918d0de1dc6b0a0246a222f4c58
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data/LICENSE ADDED
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+ Copyright (c) 2013 Said Maadan
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ This is Ruby application Game
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+
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+ This code is Copyright 2014. See the LICENSE file.
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/masma_game/game'
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+ require_relative '../lib/masma_game/next_game'
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+ require_relative '../lib/masma_game/blue_player'
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+ require_relative '../lib/masma_game/red_player'
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+
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+ # player1 = Player.new("fola", 80)
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+ # player2 = Player.new("morounkeji", 50)
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+ # player3 = Player.new("bolaji", 70)
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+
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+ game = MasmaGame::Game.new("chess")
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+ default_player_file =
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+ File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ # game.add_player(player1)
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+ # game.add_player(player2)
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+ #game.add_player(player3)
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+ # game.play(3)
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+ # game.print_stats
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+
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+ blue = MasmaGame::BluePlayer.new("michel", 105)
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+ game.add_player(blue)
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+
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+ red = MasmaGame::RedPlayer.new("red", 50)
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+ game.add_player(red)
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+
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+ loop do
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+ puts "\nHow many game rounds? (Type 'quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or type 'quit' to exit"
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+ end
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+ end
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+
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+ game.save_high_scores
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+
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+
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+ Fola, 80
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+ Morounkeji, 50
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+ Bolaji, 70
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+ module MasmaGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ #require_relative 'treasure_trove'
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+
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+ module MasmaGame
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+ class BluePlayer < Player
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+ def found_hoard(hoard)
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+ damaged_hoard = Hoard.new(hoard.name, hoard.points / 2.0)
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+ super(damaged_hoard)
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+ end
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+
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+ # def found_hoard(hoard)
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+ # points = hoard.points / 2
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+ # @found_hoards[hoard.name] += points
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+ # puts "#{@name} found a #{hoard.name} worth #{points} points."
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+ # end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ blue = MasmaGame::BluePlayer.new("michel")
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+ hammer = MasmaGame::Hoard.new(:hammer, 50)
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+ blue.found_hoard(hammer)
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+ blue.found_hoard(hammer)
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+ blue.found_hoard(hammer)
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+ crowbar = MasmaGame::Hoard.new(:crowbar, 400)
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+ blue.found_hoard(crowbar)
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+ blue.each_found_hoard do |hoard|
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+ puts "#{hoard.points} total #{hoard.name} points"
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+ end
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+ puts "#{blue.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module MasmaGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ end
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+ end
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+ end
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+ if __FILE__ == $0
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+ die = MasmaGame::Die.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'next_game'
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+ require_relative 'hoard_store'
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+
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+ module MasmaGame
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+ class Game
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+ attr_accessor :name
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+
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+ def initialize(name)
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+ @name = name.capitalize
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+ @player = []
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+ end
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+
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+ def add_player(player)
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+ @player << player
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+ end
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+
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+ def total_points
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+ @player.reduce(0) { |sum, player| sum + player.points}
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+ end
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+
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+ def high_score_entry(p)
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+ formatted_name = p.name.ljust(20, '.')
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+ "#{formatted_name} #{p.score}"
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@player.size} players in #{@name} game"
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+
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+ @player.each do |player|
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+ puts player
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+ end
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+
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+ hoards = HoardStore::HOARDS
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+ puts "\nThere are #{hoards.size} hoards to be found"
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+
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+ hoards.each do |hoard|
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+ puts "A #{hoard.name} is worth #{hoard.points} points"
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+ end
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+
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+ puts "---------------------------------"
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+ 1.upto(rounds) do |n|
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+ puts "\nRound #{n}"
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+ @player.each do |p|
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+ NextGame.next_player(p)
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+ hoard = HoardStore.random
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+ puts "#{p.name} found a #{hoard.name} worth #{hoard.points} points"
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+ puts p
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ puts "\n#{@name} Statistics:"
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+
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+ puts "#{total_points} total points from hoards found"
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+ @player.each do |p|
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+ puts "\n#{p.name}'s point totals"
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+ p.each_found_hoard do |hoard|
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+ puts "#{hoard.points} total #{hoard.name} points"
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+ end
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+ puts "#{p.points} grand total points"
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+ end
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+
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+
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+ strong, wimpy = @player.partition {|p| p.strong?}
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+
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+ puts "\n#{strong.size} Strong Players:"
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+ strong.each do |p|
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+ puts "#{p.name} (#{p.health})"
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+ end
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+
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+ puts "\n#{wimpy.size} Wimpy Players:"
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+ wimpy.each do |p|
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+ puts "#{p.name} (#{p.health})"
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+ end
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+
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+ puts "\n#{@name} High Scores:"
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+ @player.sort.each do |p|
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+ puts "#{p.name.ljust(25, '-')} #{p.score}"
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+ end
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@name} High Scores:"
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+ @player.sort.each do |p|
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+ file.puts high_score_entry(p)
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+ end
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+ end
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+ end
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+ end
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+ end
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+
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+ module MasmaGame
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+ Hoard = Struct.new(:name, :points)
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+
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+ module HoardStore
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+ HOARDS = [
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+ Hoard.new(:pie, 5),
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+ Hoard.new(:bottle, 25),
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+ Hoard.new(:hammer, 50),
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+ Hoard.new(:skillet, 100),
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+ Hoard.new(:broomstick, 200),
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+ Hoard.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ HOARDS.sample
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+ end
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+ end
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+ end
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+
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+ if __FILE__ ==$0
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+ puts HoardStore::HOARDS
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+ hoard = MasmaGame::HoardStore.random
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+ puts "Enjoy your #{hoard.points} point of #{hoard.name}"
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+
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+ end
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+ require_relative 'auditable'
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+
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+ module MasmaGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ die = MasmaGame::LoadedDie.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'hoard_store'
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+ require_relative 'loaded_die'
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+
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+ module MasmaGame
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+ module NextGame
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+
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+ def self.next_player(p)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ p.blam
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+ when 3..4
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+ puts "#{p.name} was skipped."
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+ else
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+ p.w00t
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+ end
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+
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+ hoard = HoardStore.random
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+ p.found_hoard(hoard)
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+
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ p = MasmaGame::Player.new("bimbo", 125)
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+ MasmaGame::NextGame.next_player(p)
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+ end
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+
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+
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+ # module Playable
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+ # def w00t
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+ # @health += 15
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+ # puts "#{@name} got w00ted!"
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+ # end
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+ #
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+ # def blam
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+ # @health -= 10
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+ # puts "#{@name} got blammed!"
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+ # end
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+ #
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+ # def strong?
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+ # @health > 100
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+ # end
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+ # end
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+ module MasmaGame
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ self.health >= 100
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+ end
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+ end
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+ end
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+ require_relative 'hoard_store'
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+ require_relative 'playable'
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+
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+ module MasmaGame
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+ class Player
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+ include Playable
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=0)
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+ @name = name.capitalize
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+ @health = health
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+ @found_hoards = Hash.new(0)
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+ end
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+
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+ def found_hoard(hoard)
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+ @found_hoards[hoard.name] += hoard.points
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+ puts "#{@name} found a #{hoard.name} worth #{hoard.points} points."
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+ puts "#{@name}'s hoards: #{@found_hoards}"
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+ end
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+
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+ def points
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+ @found_hoards.values.reduce(0, :+)
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+ end
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+
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+ def each_found_hoard
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+ @found_hoards.each do |name, points|
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+ next_hoard = Hoard.new(name, points)
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+ yield next_hoard
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+ end
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def to_s
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+
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+ "I'm #{@name} with health = #{@health}, points = #{points} and score = #{score}"
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ new(name, Integer(health))
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+
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+ player1 = MasmaGame::Player.new("fola", 80)
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+ player2 = MasmaGame::Player.new("morounkeji", 50)
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+ player3 = MasmaGame::Player.new("bolaji", 70)
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+
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+ players = [player1, player2, player3]
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+
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+ puts "There are #{players.size} in this game"
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+ players.each do |p|
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+ puts p
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+ puts "**********************"
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+ end
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+ players.each do |p|
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+ p.w00t
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+ p.blam
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+ puts p
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+ end
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+ puts "**********************"
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+
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+ players.each do |p|
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+ puts p.name
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+ puts p.health
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+
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+ end
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+
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+ end
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+
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+
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+ require_relative 'player'
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+
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+ module MasmaGame
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+ class RedPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def red?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is Red Army!" if red?
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+ end
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+
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+ def blam
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+ if red?
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+ w00t
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+ else
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+ super
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+ end
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+
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+ # or use the ternary operator:
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+ # red? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ red = MasmaGame::RedPlayer.new("red", 50)
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+ 6.times { red.w00t }
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+ 2.times { red.blam }
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+ puts red.health
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+ end
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+ require 'masma_game/blue_player'
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+
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+ module MasmaGame
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+ describe BluePlayer do
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+
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+ before do
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+ @player = BluePlayer.new("michel")
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+ end
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+
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+ it "only gets half the point value for each hoard" do
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+ @player.points.should == 0
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+
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+ hammer = Hoard.new(:hammer, 50)
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+ @player.found_hoard(hammer)
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+ @player.found_hoard(hammer)
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+ @player.found_hoard(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Hoard.new(:crowbar, 400)
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+ @player.found_hoard(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_hoard do |hoard|
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+ yielded << hoard
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+ end
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+
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+ yielded.should == [Hoard.new(:hammer, 75), Hoard.new(:crowbar, 200)]
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+ end
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+ end
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+ end
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+ require 'masma_game/game'
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+
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+ module MasmaGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("chess")
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+
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+ @initial_health = 80
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+ @player = Player.new("biola", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "has a name" do
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+ @game.name.should == "Chess"
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
33
+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("chess")
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+ player = Player.new("biolae")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("chess")
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+
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+ player1 = Player.new("biola")
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+ player2 = Player.new("bimbo")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_hoard(Hoard.new(:hammer, 50))
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+ player1.found_hoard(Hoard.new(:hammer, 50))
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+ player2.found_hoard(Hoard.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+ end
70
+ end
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+ require 'masma_game/hoard_store'
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+
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+ module MasmaGame
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+ describe Hoard do
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+
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+ before do
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+ @hoard = Hoard.new(:hammer, 50)
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+ end
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+
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+ it "has a name attribute" do
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+ @hoard.name.should == :hammer
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+ end
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+
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+ it "has a points attribute" do
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+ @hoard.points.should == 50
16
+ end
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+
18
+ end
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+
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+ describe HoardStore do
21
+
22
+ it "has six hoard" do
23
+ HoardStore::HOARDS.size.should == 6
24
+ end
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+
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+ it "has a pie worth 5 points" do
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+ HoardStore::HOARDS[0].should == Hoard.new(:pie, 5)
28
+ end
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+
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+ it "has a bottle worth 25 points" do
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+ HoardStore::HOARDS[1].should == Hoard.new(:bottle, 25)
32
+ end
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+
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+ it "has a hammer worth 50 points" do
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+ HoardStore::HOARDS[2].should == Hoard.new(:hammer, 50)
36
+ end
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+
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+ it "has a skillet worth 100 points" do
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+ HoardStore::HOARDS[3].should == Hoard.new(:skillet, 100)
40
+ end
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+
42
+ it "has a broomstick worth 200 points" do
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+ HoardStore::HOARDS[4].should == Hoard.new(:broomstick, 200)
44
+ end
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+
46
+ it "has a crowbar worth 400 points" do
47
+ HoardStore::HOARDS[5].should == Hoard.new(:crowbar, 400)
48
+ end
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+
50
+ it "returns a random hoard" do
51
+ hoard = HoardStore.random
52
+
53
+ HoardStore::HOARDS.should include(hoard)
54
+ end
55
+ end
56
+ end
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+
58
+
@@ -0,0 +1,134 @@
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+ require 'masma_game/player'
2
+ require 'masma_game/hoard_store'
3
+
4
+ module MasmaGame
5
+ describe Player do
6
+ before do
7
+ @initial_health = 50
8
+ @player = Player.new("bimbo", @initial_health)
9
+ end
10
+
11
+ it "has a capitalized name" do
12
+ @player.name.should == "Bimbo"
13
+ end
14
+
15
+ it "has an initial health" do
16
+ @player.health.should == 50
17
+ end
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+
19
+ it "has a string representation" do
20
+ @player.found_hoard(Hoard.new(:hammer, 50))
21
+ @player.found_hoard(Hoard.new(:hammer, 50))
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+
23
+ @player.to_s.should == "I'm Bimbo with health = 50, points = 100 and score = 150"
24
+ end
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+
26
+ it "increase the health by 15 when w00ted" do
27
+ @player.w00t
28
+
29
+ @player.health.should == @initial_health + 15
30
+ end
31
+
32
+ it "decrease the health by 10 when w00ted" do
33
+ @player.blam
34
+
35
+ @player.health.should == @initial_health - 10
36
+ end
37
+
38
+ context "create default health value" do
39
+ before do
40
+ @player = Player.new("tunji")
41
+ end
42
+
43
+ it "has a health value of 0" do
44
+ @player.health.should == 0
45
+ end
46
+ end
47
+
48
+ context "create a player with an initial health of 100" do
49
+ before do
50
+ @player = Player.new("adeola", 100)
51
+ end
52
+
53
+ it "is strong" do
54
+ @player.should be_strong
55
+ end
56
+
57
+ it "is not strong" do
58
+ @player = Player.new("abiola", 90)
59
+
60
+ @player.should_not be_strong
61
+ end
62
+ end
63
+
64
+ it "computes a score as the sum of its health and points" do
65
+ @player.found_hoard(Hoard.new(:hammer, 50))
66
+ @player.found_hoard(Hoard.new(:hammer, 50))
67
+
68
+ @player.score.should == 150
69
+ end
70
+
71
+ it "computes points as the sum of all hoard points" do
72
+ @player.points.should == 0
73
+
74
+ @player.found_hoard(Hoard.new(:hammer, 50))
75
+
76
+ @player.points.should == 50
77
+
78
+ @player.found_hoard(Hoard.new(:crowbar, 400))
79
+
80
+ @player.points.should == 450
81
+
82
+ @player.found_hoard(Hoard.new(:hammer, 50))
83
+
84
+ @player.points.should == 500
85
+ end
86
+
87
+ it "yields each found hoard and its total points" do
88
+ @player.found_hoard(Hoard.new(:skillet, 100))
89
+ @player.found_hoard(Hoard.new(:skillet, 100))
90
+ @player.found_hoard(Hoard.new(:hammer, 50))
91
+ @player.found_hoard(Hoard.new(:bottle, 5))
92
+ @player.found_hoard(Hoard.new(:bottle, 5))
93
+ @player.found_hoard(Hoard.new(:bottle, 5))
94
+ @player.found_hoard(Hoard.new(:bottle, 5))
95
+ @player.found_hoard(Hoard.new(:bottle, 5))
96
+
97
+ yielded = []
98
+ @player.each_found_hoard do |hoard|
99
+ yielded << hoard
100
+ end
101
+
102
+ yielded.should == [
103
+ Hoard.new(:skillet, 200),
104
+ Hoard.new(:hammer, 50),
105
+ Hoard.new(:bottle, 25)
106
+ ]
107
+ end
108
+
109
+ it "can be created from a CSV string" do
110
+ player = Player.from_csv("bimbo,50")
111
+
112
+ player.name.should == "Bimbo"
113
+ player.health.should == 50
114
+ end
115
+ end
116
+ end
117
+
118
+
119
+
120
+
121
+
122
+
123
+
124
+
125
+
126
+
127
+
128
+
129
+
130
+
131
+
132
+
133
+
134
+
@@ -0,0 +1,30 @@
1
+ require 'masma_game/red_player'
2
+
3
+ module MasmaGame
4
+ describe RedPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = RedPlayer.new("red_army", @initial_health)
9
+ end
10
+
11
+ it "does not go red when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.red?.should be_false
15
+ end
16
+
17
+ it "goes red when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.red?.should be_true
21
+ end
22
+
23
+ it "gets w00ted instead of blammed when it's gone red" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
26
+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+ end
30
+ end
metadata ADDED
@@ -0,0 +1,82 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: masma_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Said Maadan
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-01-16 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is Ruby application Game \n\nThis code is Copyright 2014. See the
28
+ LICENSE file."
29
+ email: info@saidmaadan.com
30
+ executables:
31
+ - masma_game
32
+ extensions: []
33
+ extra_rdoc_files: []
34
+ files:
35
+ - bin/masma_game
36
+ - bin/players.csv
37
+ - lib/masma_game/auditable.rb
38
+ - lib/masma_game/blue_player.rb
39
+ - lib/masma_game/die.rb
40
+ - lib/masma_game/game.rb
41
+ - lib/masma_game/hoard_store.rb
42
+ - lib/masma_game/loaded_die.rb
43
+ - lib/masma_game/next_game.rb
44
+ - lib/masma_game/playable.rb
45
+ - lib/masma_game/player.rb
46
+ - lib/masma_game/red_player.rb
47
+ - spec/masma_game/blue_player_spec.rb
48
+ - spec/masma_game/game_spec.rb
49
+ - spec/masma_game/hoard_store_spec.rb
50
+ - spec/masma_game/player_spec.rb
51
+ - spec/masma_game/red_player_spec.rb
52
+ - LICENSE
53
+ - README
54
+ homepage: http://masmatechnologies.com
55
+ licenses: []
56
+ metadata: {}
57
+ post_install_message:
58
+ rdoc_options: []
59
+ require_paths:
60
+ - lib
61
+ required_ruby_version: !ruby/object:Gem::Requirement
62
+ requirements:
63
+ - - '>='
64
+ - !ruby/object:Gem::Version
65
+ version: '1.9'
66
+ required_rubygems_version: !ruby/object:Gem::Requirement
67
+ requirements:
68
+ - - '>='
69
+ - !ruby/object:Gem::Version
70
+ version: '0'
71
+ requirements: []
72
+ rubyforge_project:
73
+ rubygems_version: 2.1.11
74
+ signing_key:
75
+ specification_version: 4
76
+ summary: A fun, and entirely random, text-based game
77
+ test_files:
78
+ - spec/masma_game/blue_player_spec.rb
79
+ - spec/masma_game/game_spec.rb
80
+ - spec/masma_game/hoard_store_spec.rb
81
+ - spec/masma_game/player_spec.rb
82
+ - spec/masma_game/red_player_spec.rb