masma_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +3 -0
- data/bin/masma_game +45 -0
- data/bin/players.csv +3 -0
- data/lib/masma_game/auditable.rb +7 -0
- data/lib/masma_game/blue_player.rb +31 -0
- data/lib/masma_game/die.rb +22 -0
- data/lib/masma_game/game.rb +101 -0
- data/lib/masma_game/hoard_store.rb +25 -0
- data/lib/masma_game/loaded_die.rb +23 -0
- data/lib/masma_game/next_game.rb +32 -0
- data/lib/masma_game/playable.rb +32 -0
- data/lib/masma_game/player.rb +80 -0
- data/lib/masma_game/red_player.rb +38 -0
- data/spec/masma_game/blue_player_spec.rb +33 -0
- data/spec/masma_game/game_spec.rb +70 -0
- data/spec/masma_game/hoard_store_spec.rb +58 -0
- data/spec/masma_game/player_spec.rb +134 -0
- data/spec/masma_game/red_player_spec.rb +30 -0
- metadata +82 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: bc55d22966ca7a18e10a42669111b164af5aff22
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data.tar.gz: cdb1f2b9e03025e63d55f14d7f48fa85139be034
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SHA512:
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metadata.gz: 99564622b6b25eac14af7774c3acc0c108d30cb1d545e28d9458af07401842c0484bd5eabcbe8c3f84017b74c9a3f46c58fa1918d0de1dc6b0a0246a222f4c58
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data.tar.gz: 1bbdbf361525afb20fc793dc15bdec5594ffa2d41e8dc71c103e132fd007ab31a948d79c118fe8c89631b2265cb6fb9c34fd2948e98b58a187f2d1d4768309d5
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data/LICENSE
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Copyright (c) 2013 Said Maadan
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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- You may not use this Software in other training contexts.
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- The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
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data/bin/masma_game
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#!/usr/bin/env ruby
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require_relative '../lib/masma_game/game'
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require_relative '../lib/masma_game/next_game'
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require_relative '../lib/masma_game/blue_player'
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require_relative '../lib/masma_game/red_player'
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# player1 = Player.new("fola", 80)
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# player2 = Player.new("morounkeji", 50)
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# player3 = Player.new("bolaji", 70)
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game = MasmaGame::Game.new("chess")
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default_player_file =
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File.join(File.dirname(__FILE__), 'players.csv')
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game.load_players(ARGV.shift || default_player_file)
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# game.add_player(player1)
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# game.add_player(player2)
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#game.add_player(player3)
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# game.play(3)
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# game.print_stats
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blue = MasmaGame::BluePlayer.new("michel", 105)
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game.add_player(blue)
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red = MasmaGame::RedPlayer.new("red", 50)
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game.add_player(red)
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loop do
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puts "\nHow many game rounds? (Type 'quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when 'quit', 'exit'
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game.print_stats
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break
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else
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puts "Please enter a number or type 'quit' to exit"
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end
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end
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game.save_high_scores
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data/bin/players.csv
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require_relative 'player'
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#require_relative 'treasure_trove'
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module MasmaGame
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class BluePlayer < Player
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def found_hoard(hoard)
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damaged_hoard = Hoard.new(hoard.name, hoard.points / 2.0)
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super(damaged_hoard)
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end
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# def found_hoard(hoard)
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# points = hoard.points / 2
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# @found_hoards[hoard.name] += points
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# puts "#{@name} found a #{hoard.name} worth #{points} points."
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# end
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end
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end
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if __FILE__ == $0
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blue = MasmaGame::BluePlayer.new("michel")
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hammer = MasmaGame::Hoard.new(:hammer, 50)
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blue.found_hoard(hammer)
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blue.found_hoard(hammer)
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blue.found_hoard(hammer)
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crowbar = MasmaGame::Hoard.new(:crowbar, 400)
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blue.found_hoard(crowbar)
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blue.each_found_hoard do |hoard|
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puts "#{hoard.points} total #{hoard.name} points"
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end
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puts "#{blue.points} grand total points"
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end
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require_relative 'auditable'
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module MasmaGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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@number = rand(1..6)
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end
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end
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end
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if __FILE__ == $0
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die = MasmaGame::Die.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'next_game'
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require_relative 'hoard_store'
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module MasmaGame
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class Game
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attr_accessor :name
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def initialize(name)
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@name = name.capitalize
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@player = []
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end
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def add_player(player)
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@player << player
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end
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def total_points
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@player.reduce(0) { |sum, player| sum + player.points}
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end
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def high_score_entry(p)
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formatted_name = p.name.ljust(20, '.')
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"#{formatted_name} #{p.score}"
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end
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def play(rounds)
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puts "There are #{@player.size} players in #{@name} game"
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@player.each do |player|
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puts player
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end
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hoards = HoardStore::HOARDS
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puts "\nThere are #{hoards.size} hoards to be found"
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hoards.each do |hoard|
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puts "A #{hoard.name} is worth #{hoard.points} points"
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end
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puts "---------------------------------"
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1.upto(rounds) do |n|
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puts "\nRound #{n}"
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@player.each do |p|
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NextGame.next_player(p)
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hoard = HoardStore.random
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puts "#{p.name} found a #{hoard.name} worth #{hoard.points} points"
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puts p
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end
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end
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end
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def print_stats
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puts "\n#{@name} Statistics:"
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puts "#{total_points} total points from hoards found"
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@player.each do |p|
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puts "\n#{p.name}'s point totals"
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p.each_found_hoard do |hoard|
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puts "#{hoard.points} total #{hoard.name} points"
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end
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puts "#{p.points} grand total points"
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end
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strong, wimpy = @player.partition {|p| p.strong?}
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puts "\n#{strong.size} Strong Players:"
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strong.each do |p|
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puts "#{p.name} (#{p.health})"
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end
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puts "\n#{wimpy.size} Wimpy Players:"
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wimpy.each do |p|
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puts "#{p.name} (#{p.health})"
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end
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puts "\n#{@name} High Scores:"
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@player.sort.each do |p|
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puts "#{p.name.ljust(25, '-')} #{p.score}"
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end
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@name} High Scores:"
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@player.sort.each do |p|
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file.puts high_score_entry(p)
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end
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end
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end
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end
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end
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module MasmaGame
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Hoard = Struct.new(:name, :points)
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module HoardStore
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HOARDS = [
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Hoard.new(:pie, 5),
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Hoard.new(:bottle, 25),
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Hoard.new(:hammer, 50),
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Hoard.new(:skillet, 100),
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Hoard.new(:broomstick, 200),
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Hoard.new(:crowbar, 400)
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]
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def self.random
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HOARDS.sample
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end
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end
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end
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if __FILE__ ==$0
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puts HoardStore::HOARDS
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hoard = MasmaGame::HoardStore.random
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puts "Enjoy your #{hoard.points} point of #{hoard.name}"
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end
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require_relative 'auditable'
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module MasmaGame
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class LoadedDie
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include Auditable
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attr_reader :number
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def roll
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numbers = [1, 1, 2, 5, 6, 6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = MasmaGame::LoadedDie.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'hoard_store'
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require_relative 'loaded_die'
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module MasmaGame
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module NextGame
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def self.next_player(p)
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die = Die.new
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case die.roll
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when 1..2
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p.blam
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when 3..4
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puts "#{p.name} was skipped."
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else
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p.w00t
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end
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hoard = HoardStore.random
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p.found_hoard(hoard)
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end
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end
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end
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if __FILE__ == $0
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p = MasmaGame::Player.new("bimbo", 125)
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MasmaGame::NextGame.next_player(p)
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end
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# module Playable
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# def w00t
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# @health += 15
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# puts "#{@name} got w00ted!"
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# end
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#
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# def blam
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# @health -= 10
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# puts "#{@name} got blammed!"
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# end
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#
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# def strong?
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# @health > 100
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# end
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# end
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module MasmaGame
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module Playable
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def w00t
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self.health += 15
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puts "#{name} got w00ted!"
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end
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def blam
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self.health -= 10
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puts "#{name} got blammed!"
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end
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def strong?
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self.health >= 100
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end
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end
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end
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require_relative 'hoard_store'
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require_relative 'playable'
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module MasmaGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health=0)
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@name = name.capitalize
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@health = health
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@found_hoards = Hash.new(0)
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end
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|
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def found_hoard(hoard)
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@found_hoards[hoard.name] += hoard.points
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puts "#{@name} found a #{hoard.name} worth #{hoard.points} points."
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puts "#{@name}'s hoards: #{@found_hoards}"
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end
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|
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def points
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@found_hoards.values.reduce(0, :+)
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end
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24
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+
|
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def each_found_hoard
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@found_hoards.each do |name, points|
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next_hoard = Hoard.new(name, points)
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yield next_hoard
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+
end
|
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+
end
|
31
|
+
|
32
|
+
def score
|
33
|
+
@health + points
|
34
|
+
end
|
35
|
+
|
36
|
+
def <=>(other)
|
37
|
+
other.score <=> score
|
38
|
+
end
|
39
|
+
|
40
|
+
def to_s
|
41
|
+
|
42
|
+
"I'm #{@name} with health = #{@health}, points = #{points} and score = #{score}"
|
43
|
+
end
|
44
|
+
|
45
|
+
def self.from_csv(string)
|
46
|
+
name, health = string.split(',')
|
47
|
+
new(name, Integer(health))
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
51
|
+
|
52
|
+
if __FILE__ == $0
|
53
|
+
|
54
|
+
player1 = MasmaGame::Player.new("fola", 80)
|
55
|
+
player2 = MasmaGame::Player.new("morounkeji", 50)
|
56
|
+
player3 = MasmaGame::Player.new("bolaji", 70)
|
57
|
+
|
58
|
+
players = [player1, player2, player3]
|
59
|
+
|
60
|
+
puts "There are #{players.size} in this game"
|
61
|
+
players.each do |p|
|
62
|
+
puts p
|
63
|
+
puts "**********************"
|
64
|
+
end
|
65
|
+
players.each do |p|
|
66
|
+
p.w00t
|
67
|
+
p.blam
|
68
|
+
puts p
|
69
|
+
end
|
70
|
+
puts "**********************"
|
71
|
+
|
72
|
+
players.each do |p|
|
73
|
+
puts p.name
|
74
|
+
puts p.health
|
75
|
+
|
76
|
+
end
|
77
|
+
|
78
|
+
end
|
79
|
+
|
80
|
+
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
|
3
|
+
module MasmaGame
|
4
|
+
class RedPlayer < Player
|
5
|
+
def initialize(name, health=100)
|
6
|
+
super(name, health)
|
7
|
+
@w00t_count = 0
|
8
|
+
end
|
9
|
+
|
10
|
+
def red?
|
11
|
+
@w00t_count > 5
|
12
|
+
end
|
13
|
+
|
14
|
+
def w00t
|
15
|
+
super
|
16
|
+
@w00t_count +=1
|
17
|
+
puts "#{@name} is Red Army!" if red?
|
18
|
+
end
|
19
|
+
|
20
|
+
def blam
|
21
|
+
if red?
|
22
|
+
w00t
|
23
|
+
else
|
24
|
+
super
|
25
|
+
end
|
26
|
+
|
27
|
+
# or use the ternary operator:
|
28
|
+
# red? ? w00t : super
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
32
|
+
|
33
|
+
if __FILE__ == $0
|
34
|
+
red = MasmaGame::RedPlayer.new("red", 50)
|
35
|
+
6.times { red.w00t }
|
36
|
+
2.times { red.blam }
|
37
|
+
puts red.health
|
38
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
require 'masma_game/blue_player'
|
2
|
+
|
3
|
+
module MasmaGame
|
4
|
+
describe BluePlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@player = BluePlayer.new("michel")
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each hoard" do
|
11
|
+
@player.points.should == 0
|
12
|
+
|
13
|
+
hammer = Hoard.new(:hammer, 50)
|
14
|
+
@player.found_hoard(hammer)
|
15
|
+
@player.found_hoard(hammer)
|
16
|
+
@player.found_hoard(hammer)
|
17
|
+
|
18
|
+
@player.points.should == 75
|
19
|
+
|
20
|
+
crowbar = Hoard.new(:crowbar, 400)
|
21
|
+
@player.found_hoard(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_hoard do |hoard|
|
27
|
+
yielded << hoard
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Hoard.new(:hammer, 75), Hoard.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,70 @@
|
|
1
|
+
require 'masma_game/game'
|
2
|
+
|
3
|
+
module MasmaGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("chess")
|
8
|
+
|
9
|
+
@initial_health = 80
|
10
|
+
@player = Player.new("biola", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a name" do
|
16
|
+
@game.name.should == "Chess"
|
17
|
+
end
|
18
|
+
|
19
|
+
it "w00ts the player if a high number is rolled" do
|
20
|
+
Die.any_instance.stub(:roll).and_return(5)
|
21
|
+
|
22
|
+
@game.play(2)
|
23
|
+
|
24
|
+
@player.health.should == @initial_health + (15 * 2)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "skips the player if a medium number is rolled" do
|
28
|
+
Die.any_instance.stub(:roll).and_return(3)
|
29
|
+
|
30
|
+
@game.play(2)
|
31
|
+
|
32
|
+
@player.health.should == @initial_health
|
33
|
+
end
|
34
|
+
|
35
|
+
it "blams the player if a low number is rolled" do
|
36
|
+
Die.any_instance.stub(:roll).and_return(1)
|
37
|
+
|
38
|
+
@game.play(2)
|
39
|
+
|
40
|
+
@player.health.should == @initial_health - (10 * 2)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "assigns a treasure for points during a player's turn" do
|
44
|
+
game = Game.new("chess")
|
45
|
+
player = Player.new("biolae")
|
46
|
+
|
47
|
+
game.add_player(player)
|
48
|
+
|
49
|
+
game.play(1)
|
50
|
+
|
51
|
+
player.points.should_not be_zero
|
52
|
+
end
|
53
|
+
|
54
|
+
it "computes total points as the sum of all player points" do
|
55
|
+
game = Game.new("chess")
|
56
|
+
|
57
|
+
player1 = Player.new("biola")
|
58
|
+
player2 = Player.new("bimbo")
|
59
|
+
|
60
|
+
game.add_player(player1)
|
61
|
+
game.add_player(player2)
|
62
|
+
|
63
|
+
player1.found_hoard(Hoard.new(:hammer, 50))
|
64
|
+
player1.found_hoard(Hoard.new(:hammer, 50))
|
65
|
+
player2.found_hoard(Hoard.new(:crowbar, 400))
|
66
|
+
|
67
|
+
game.total_points.should == 500
|
68
|
+
end
|
69
|
+
end
|
70
|
+
end
|
@@ -0,0 +1,58 @@
|
|
1
|
+
require 'masma_game/hoard_store'
|
2
|
+
|
3
|
+
module MasmaGame
|
4
|
+
describe Hoard do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@hoard = Hoard.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@hoard.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@hoard.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe HoardStore do
|
21
|
+
|
22
|
+
it "has six hoard" do
|
23
|
+
HoardStore::HOARDS.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
HoardStore::HOARDS[0].should == Hoard.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
HoardStore::HOARDS[1].should == Hoard.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
HoardStore::HOARDS[2].should == Hoard.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
HoardStore::HOARDS[3].should == Hoard.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
HoardStore::HOARDS[4].should == Hoard.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
HoardStore::HOARDS[5].should == Hoard.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random hoard" do
|
51
|
+
hoard = HoardStore.random
|
52
|
+
|
53
|
+
HoardStore::HOARDS.should include(hoard)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
57
|
+
|
58
|
+
|
@@ -0,0 +1,134 @@
|
|
1
|
+
require 'masma_game/player'
|
2
|
+
require 'masma_game/hoard_store'
|
3
|
+
|
4
|
+
module MasmaGame
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = Player.new("bimbo", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a capitalized name" do
|
12
|
+
@player.name.should == "Bimbo"
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has an initial health" do
|
16
|
+
@player.health.should == 50
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has a string representation" do
|
20
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
21
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
22
|
+
|
23
|
+
@player.to_s.should == "I'm Bimbo with health = 50, points = 100 and score = 150"
|
24
|
+
end
|
25
|
+
|
26
|
+
it "increase the health by 15 when w00ted" do
|
27
|
+
@player.w00t
|
28
|
+
|
29
|
+
@player.health.should == @initial_health + 15
|
30
|
+
end
|
31
|
+
|
32
|
+
it "decrease the health by 10 when w00ted" do
|
33
|
+
@player.blam
|
34
|
+
|
35
|
+
@player.health.should == @initial_health - 10
|
36
|
+
end
|
37
|
+
|
38
|
+
context "create default health value" do
|
39
|
+
before do
|
40
|
+
@player = Player.new("tunji")
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a health value of 0" do
|
44
|
+
@player.health.should == 0
|
45
|
+
end
|
46
|
+
end
|
47
|
+
|
48
|
+
context "create a player with an initial health of 100" do
|
49
|
+
before do
|
50
|
+
@player = Player.new("adeola", 100)
|
51
|
+
end
|
52
|
+
|
53
|
+
it "is strong" do
|
54
|
+
@player.should be_strong
|
55
|
+
end
|
56
|
+
|
57
|
+
it "is not strong" do
|
58
|
+
@player = Player.new("abiola", 90)
|
59
|
+
|
60
|
+
@player.should_not be_strong
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
it "computes a score as the sum of its health and points" do
|
65
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
66
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
67
|
+
|
68
|
+
@player.score.should == 150
|
69
|
+
end
|
70
|
+
|
71
|
+
it "computes points as the sum of all hoard points" do
|
72
|
+
@player.points.should == 0
|
73
|
+
|
74
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
75
|
+
|
76
|
+
@player.points.should == 50
|
77
|
+
|
78
|
+
@player.found_hoard(Hoard.new(:crowbar, 400))
|
79
|
+
|
80
|
+
@player.points.should == 450
|
81
|
+
|
82
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
83
|
+
|
84
|
+
@player.points.should == 500
|
85
|
+
end
|
86
|
+
|
87
|
+
it "yields each found hoard and its total points" do
|
88
|
+
@player.found_hoard(Hoard.new(:skillet, 100))
|
89
|
+
@player.found_hoard(Hoard.new(:skillet, 100))
|
90
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
91
|
+
@player.found_hoard(Hoard.new(:bottle, 5))
|
92
|
+
@player.found_hoard(Hoard.new(:bottle, 5))
|
93
|
+
@player.found_hoard(Hoard.new(:bottle, 5))
|
94
|
+
@player.found_hoard(Hoard.new(:bottle, 5))
|
95
|
+
@player.found_hoard(Hoard.new(:bottle, 5))
|
96
|
+
|
97
|
+
yielded = []
|
98
|
+
@player.each_found_hoard do |hoard|
|
99
|
+
yielded << hoard
|
100
|
+
end
|
101
|
+
|
102
|
+
yielded.should == [
|
103
|
+
Hoard.new(:skillet, 200),
|
104
|
+
Hoard.new(:hammer, 50),
|
105
|
+
Hoard.new(:bottle, 25)
|
106
|
+
]
|
107
|
+
end
|
108
|
+
|
109
|
+
it "can be created from a CSV string" do
|
110
|
+
player = Player.from_csv("bimbo,50")
|
111
|
+
|
112
|
+
player.name.should == "Bimbo"
|
113
|
+
player.health.should == 50
|
114
|
+
end
|
115
|
+
end
|
116
|
+
end
|
117
|
+
|
118
|
+
|
119
|
+
|
120
|
+
|
121
|
+
|
122
|
+
|
123
|
+
|
124
|
+
|
125
|
+
|
126
|
+
|
127
|
+
|
128
|
+
|
129
|
+
|
130
|
+
|
131
|
+
|
132
|
+
|
133
|
+
|
134
|
+
|
@@ -0,0 +1,30 @@
|
|
1
|
+
require 'masma_game/red_player'
|
2
|
+
|
3
|
+
module MasmaGame
|
4
|
+
describe RedPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = RedPlayer.new("red_army", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go red when w00ted up to 5 times" do
|
12
|
+
1.upto(5) { @player.w00t }
|
13
|
+
|
14
|
+
@player.red?.should be_false
|
15
|
+
end
|
16
|
+
|
17
|
+
it "goes red when w00ted more than 5 times" do
|
18
|
+
1.upto(6) { @player.w00t }
|
19
|
+
|
20
|
+
@player.red?.should be_true
|
21
|
+
end
|
22
|
+
|
23
|
+
it "gets w00ted instead of blammed when it's gone red" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
metadata
ADDED
@@ -0,0 +1,82 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: masma_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Said Maadan
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-01-16 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: "This is Ruby application Game \n\nThis code is Copyright 2014. See the
|
28
|
+
LICENSE file."
|
29
|
+
email: info@saidmaadan.com
|
30
|
+
executables:
|
31
|
+
- masma_game
|
32
|
+
extensions: []
|
33
|
+
extra_rdoc_files: []
|
34
|
+
files:
|
35
|
+
- bin/masma_game
|
36
|
+
- bin/players.csv
|
37
|
+
- lib/masma_game/auditable.rb
|
38
|
+
- lib/masma_game/blue_player.rb
|
39
|
+
- lib/masma_game/die.rb
|
40
|
+
- lib/masma_game/game.rb
|
41
|
+
- lib/masma_game/hoard_store.rb
|
42
|
+
- lib/masma_game/loaded_die.rb
|
43
|
+
- lib/masma_game/next_game.rb
|
44
|
+
- lib/masma_game/playable.rb
|
45
|
+
- lib/masma_game/player.rb
|
46
|
+
- lib/masma_game/red_player.rb
|
47
|
+
- spec/masma_game/blue_player_spec.rb
|
48
|
+
- spec/masma_game/game_spec.rb
|
49
|
+
- spec/masma_game/hoard_store_spec.rb
|
50
|
+
- spec/masma_game/player_spec.rb
|
51
|
+
- spec/masma_game/red_player_spec.rb
|
52
|
+
- LICENSE
|
53
|
+
- README
|
54
|
+
homepage: http://masmatechnologies.com
|
55
|
+
licenses: []
|
56
|
+
metadata: {}
|
57
|
+
post_install_message:
|
58
|
+
rdoc_options: []
|
59
|
+
require_paths:
|
60
|
+
- lib
|
61
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
62
|
+
requirements:
|
63
|
+
- - '>='
|
64
|
+
- !ruby/object:Gem::Version
|
65
|
+
version: '1.9'
|
66
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
67
|
+
requirements:
|
68
|
+
- - '>='
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '0'
|
71
|
+
requirements: []
|
72
|
+
rubyforge_project:
|
73
|
+
rubygems_version: 2.1.11
|
74
|
+
signing_key:
|
75
|
+
specification_version: 4
|
76
|
+
summary: A fun, and entirely random, text-based game
|
77
|
+
test_files:
|
78
|
+
- spec/masma_game/blue_player_spec.rb
|
79
|
+
- spec/masma_game/game_spec.rb
|
80
|
+
- spec/masma_game/hoard_store_spec.rb
|
81
|
+
- spec/masma_game/player_spec.rb
|
82
|
+
- spec/masma_game/red_player_spec.rb
|