masma_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +3 -0
- data/bin/masma_game +45 -0
- data/bin/players.csv +3 -0
- data/lib/masma_game/auditable.rb +7 -0
- data/lib/masma_game/blue_player.rb +31 -0
- data/lib/masma_game/die.rb +22 -0
- data/lib/masma_game/game.rb +101 -0
- data/lib/masma_game/hoard_store.rb +25 -0
- data/lib/masma_game/loaded_die.rb +23 -0
- data/lib/masma_game/next_game.rb +32 -0
- data/lib/masma_game/playable.rb +32 -0
- data/lib/masma_game/player.rb +80 -0
- data/lib/masma_game/red_player.rb +38 -0
- data/spec/masma_game/blue_player_spec.rb +33 -0
- data/spec/masma_game/game_spec.rb +70 -0
- data/spec/masma_game/hoard_store_spec.rb +58 -0
- data/spec/masma_game/player_spec.rb +134 -0
- data/spec/masma_game/red_player_spec.rb +30 -0
- metadata +82 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: bc55d22966ca7a18e10a42669111b164af5aff22
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data.tar.gz: cdb1f2b9e03025e63d55f14d7f48fa85139be034
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SHA512:
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metadata.gz: 99564622b6b25eac14af7774c3acc0c108d30cb1d545e28d9458af07401842c0484bd5eabcbe8c3f84017b74c9a3f46c58fa1918d0de1dc6b0a0246a222f4c58
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data.tar.gz: 1bbdbf361525afb20fc793dc15bdec5594ffa2d41e8dc71c103e132fd007ab31a948d79c118fe8c89631b2265cb6fb9c34fd2948e98b58a187f2d1d4768309d5
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data/LICENSE
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Copyright (c) 2013 Said Maadan
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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- You may not use this Software in other training contexts.
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- The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
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data/bin/masma_game
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#!/usr/bin/env ruby
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require_relative '../lib/masma_game/game'
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require_relative '../lib/masma_game/next_game'
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require_relative '../lib/masma_game/blue_player'
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require_relative '../lib/masma_game/red_player'
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# player1 = Player.new("fola", 80)
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# player2 = Player.new("morounkeji", 50)
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# player3 = Player.new("bolaji", 70)
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game = MasmaGame::Game.new("chess")
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default_player_file =
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File.join(File.dirname(__FILE__), 'players.csv')
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game.load_players(ARGV.shift || default_player_file)
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# game.add_player(player1)
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# game.add_player(player2)
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#game.add_player(player3)
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# game.play(3)
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# game.print_stats
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blue = MasmaGame::BluePlayer.new("michel", 105)
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game.add_player(blue)
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red = MasmaGame::RedPlayer.new("red", 50)
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game.add_player(red)
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loop do
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puts "\nHow many game rounds? (Type 'quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when 'quit', 'exit'
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game.print_stats
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break
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else
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puts "Please enter a number or type 'quit' to exit"
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end
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end
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game.save_high_scores
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data/bin/players.csv
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require_relative 'player'
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#require_relative 'treasure_trove'
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module MasmaGame
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class BluePlayer < Player
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def found_hoard(hoard)
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damaged_hoard = Hoard.new(hoard.name, hoard.points / 2.0)
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super(damaged_hoard)
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end
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# def found_hoard(hoard)
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# points = hoard.points / 2
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# @found_hoards[hoard.name] += points
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# puts "#{@name} found a #{hoard.name} worth #{points} points."
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# end
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end
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end
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if __FILE__ == $0
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blue = MasmaGame::BluePlayer.new("michel")
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hammer = MasmaGame::Hoard.new(:hammer, 50)
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blue.found_hoard(hammer)
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blue.found_hoard(hammer)
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blue.found_hoard(hammer)
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crowbar = MasmaGame::Hoard.new(:crowbar, 400)
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blue.found_hoard(crowbar)
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blue.each_found_hoard do |hoard|
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puts "#{hoard.points} total #{hoard.name} points"
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end
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puts "#{blue.points} grand total points"
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end
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require_relative 'auditable'
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module MasmaGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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@number = rand(1..6)
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end
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end
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end
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if __FILE__ == $0
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die = MasmaGame::Die.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'next_game'
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require_relative 'hoard_store'
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module MasmaGame
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class Game
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attr_accessor :name
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def initialize(name)
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@name = name.capitalize
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@player = []
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end
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def add_player(player)
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@player << player
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end
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def total_points
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@player.reduce(0) { |sum, player| sum + player.points}
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end
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def high_score_entry(p)
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formatted_name = p.name.ljust(20, '.')
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"#{formatted_name} #{p.score}"
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end
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def play(rounds)
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puts "There are #{@player.size} players in #{@name} game"
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@player.each do |player|
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puts player
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end
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hoards = HoardStore::HOARDS
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puts "\nThere are #{hoards.size} hoards to be found"
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hoards.each do |hoard|
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puts "A #{hoard.name} is worth #{hoard.points} points"
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end
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puts "---------------------------------"
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1.upto(rounds) do |n|
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puts "\nRound #{n}"
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@player.each do |p|
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NextGame.next_player(p)
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hoard = HoardStore.random
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puts "#{p.name} found a #{hoard.name} worth #{hoard.points} points"
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puts p
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end
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end
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end
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def print_stats
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puts "\n#{@name} Statistics:"
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puts "#{total_points} total points from hoards found"
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@player.each do |p|
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puts "\n#{p.name}'s point totals"
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p.each_found_hoard do |hoard|
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puts "#{hoard.points} total #{hoard.name} points"
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end
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puts "#{p.points} grand total points"
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end
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strong, wimpy = @player.partition {|p| p.strong?}
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puts "\n#{strong.size} Strong Players:"
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strong.each do |p|
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puts "#{p.name} (#{p.health})"
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end
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puts "\n#{wimpy.size} Wimpy Players:"
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wimpy.each do |p|
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puts "#{p.name} (#{p.health})"
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end
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puts "\n#{@name} High Scores:"
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@player.sort.each do |p|
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puts "#{p.name.ljust(25, '-')} #{p.score}"
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end
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@name} High Scores:"
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@player.sort.each do |p|
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file.puts high_score_entry(p)
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end
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end
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end
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end
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end
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module MasmaGame
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Hoard = Struct.new(:name, :points)
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module HoardStore
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HOARDS = [
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Hoard.new(:pie, 5),
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Hoard.new(:bottle, 25),
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Hoard.new(:hammer, 50),
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Hoard.new(:skillet, 100),
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Hoard.new(:broomstick, 200),
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Hoard.new(:crowbar, 400)
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]
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def self.random
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HOARDS.sample
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end
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end
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end
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if __FILE__ ==$0
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puts HoardStore::HOARDS
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hoard = MasmaGame::HoardStore.random
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puts "Enjoy your #{hoard.points} point of #{hoard.name}"
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end
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require_relative 'auditable'
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module MasmaGame
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class LoadedDie
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include Auditable
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attr_reader :number
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def roll
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numbers = [1, 1, 2, 5, 6, 6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = MasmaGame::LoadedDie.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'hoard_store'
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require_relative 'loaded_die'
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module MasmaGame
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module NextGame
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def self.next_player(p)
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die = Die.new
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case die.roll
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when 1..2
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p.blam
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when 3..4
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puts "#{p.name} was skipped."
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else
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p.w00t
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end
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hoard = HoardStore.random
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p.found_hoard(hoard)
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end
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end
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end
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if __FILE__ == $0
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p = MasmaGame::Player.new("bimbo", 125)
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MasmaGame::NextGame.next_player(p)
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end
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# module Playable
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# def w00t
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# @health += 15
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# puts "#{@name} got w00ted!"
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# end
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#
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# def blam
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# @health -= 10
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# puts "#{@name} got blammed!"
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# end
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#
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# def strong?
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# @health > 100
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# end
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# end
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module MasmaGame
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module Playable
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def w00t
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self.health += 15
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puts "#{name} got w00ted!"
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end
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def blam
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self.health -= 10
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puts "#{name} got blammed!"
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end
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def strong?
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self.health >= 100
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end
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end
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end
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require_relative 'hoard_store'
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require_relative 'playable'
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module MasmaGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health=0)
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@name = name.capitalize
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@health = health
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@found_hoards = Hash.new(0)
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end
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def found_hoard(hoard)
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@found_hoards[hoard.name] += hoard.points
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puts "#{@name} found a #{hoard.name} worth #{hoard.points} points."
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puts "#{@name}'s hoards: #{@found_hoards}"
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end
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def points
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@found_hoards.values.reduce(0, :+)
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end
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def each_found_hoard
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@found_hoards.each do |name, points|
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next_hoard = Hoard.new(name, points)
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yield next_hoard
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
def score
|
33
|
+
@health + points
|
34
|
+
end
|
35
|
+
|
36
|
+
def <=>(other)
|
37
|
+
other.score <=> score
|
38
|
+
end
|
39
|
+
|
40
|
+
def to_s
|
41
|
+
|
42
|
+
"I'm #{@name} with health = #{@health}, points = #{points} and score = #{score}"
|
43
|
+
end
|
44
|
+
|
45
|
+
def self.from_csv(string)
|
46
|
+
name, health = string.split(',')
|
47
|
+
new(name, Integer(health))
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
51
|
+
|
52
|
+
if __FILE__ == $0
|
53
|
+
|
54
|
+
player1 = MasmaGame::Player.new("fola", 80)
|
55
|
+
player2 = MasmaGame::Player.new("morounkeji", 50)
|
56
|
+
player3 = MasmaGame::Player.new("bolaji", 70)
|
57
|
+
|
58
|
+
players = [player1, player2, player3]
|
59
|
+
|
60
|
+
puts "There are #{players.size} in this game"
|
61
|
+
players.each do |p|
|
62
|
+
puts p
|
63
|
+
puts "**********************"
|
64
|
+
end
|
65
|
+
players.each do |p|
|
66
|
+
p.w00t
|
67
|
+
p.blam
|
68
|
+
puts p
|
69
|
+
end
|
70
|
+
puts "**********************"
|
71
|
+
|
72
|
+
players.each do |p|
|
73
|
+
puts p.name
|
74
|
+
puts p.health
|
75
|
+
|
76
|
+
end
|
77
|
+
|
78
|
+
end
|
79
|
+
|
80
|
+
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
|
3
|
+
module MasmaGame
|
4
|
+
class RedPlayer < Player
|
5
|
+
def initialize(name, health=100)
|
6
|
+
super(name, health)
|
7
|
+
@w00t_count = 0
|
8
|
+
end
|
9
|
+
|
10
|
+
def red?
|
11
|
+
@w00t_count > 5
|
12
|
+
end
|
13
|
+
|
14
|
+
def w00t
|
15
|
+
super
|
16
|
+
@w00t_count +=1
|
17
|
+
puts "#{@name} is Red Army!" if red?
|
18
|
+
end
|
19
|
+
|
20
|
+
def blam
|
21
|
+
if red?
|
22
|
+
w00t
|
23
|
+
else
|
24
|
+
super
|
25
|
+
end
|
26
|
+
|
27
|
+
# or use the ternary operator:
|
28
|
+
# red? ? w00t : super
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
32
|
+
|
33
|
+
if __FILE__ == $0
|
34
|
+
red = MasmaGame::RedPlayer.new("red", 50)
|
35
|
+
6.times { red.w00t }
|
36
|
+
2.times { red.blam }
|
37
|
+
puts red.health
|
38
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
require 'masma_game/blue_player'
|
2
|
+
|
3
|
+
module MasmaGame
|
4
|
+
describe BluePlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@player = BluePlayer.new("michel")
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each hoard" do
|
11
|
+
@player.points.should == 0
|
12
|
+
|
13
|
+
hammer = Hoard.new(:hammer, 50)
|
14
|
+
@player.found_hoard(hammer)
|
15
|
+
@player.found_hoard(hammer)
|
16
|
+
@player.found_hoard(hammer)
|
17
|
+
|
18
|
+
@player.points.should == 75
|
19
|
+
|
20
|
+
crowbar = Hoard.new(:crowbar, 400)
|
21
|
+
@player.found_hoard(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_hoard do |hoard|
|
27
|
+
yielded << hoard
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Hoard.new(:hammer, 75), Hoard.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,70 @@
|
|
1
|
+
require 'masma_game/game'
|
2
|
+
|
3
|
+
module MasmaGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("chess")
|
8
|
+
|
9
|
+
@initial_health = 80
|
10
|
+
@player = Player.new("biola", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a name" do
|
16
|
+
@game.name.should == "Chess"
|
17
|
+
end
|
18
|
+
|
19
|
+
it "w00ts the player if a high number is rolled" do
|
20
|
+
Die.any_instance.stub(:roll).and_return(5)
|
21
|
+
|
22
|
+
@game.play(2)
|
23
|
+
|
24
|
+
@player.health.should == @initial_health + (15 * 2)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "skips the player if a medium number is rolled" do
|
28
|
+
Die.any_instance.stub(:roll).and_return(3)
|
29
|
+
|
30
|
+
@game.play(2)
|
31
|
+
|
32
|
+
@player.health.should == @initial_health
|
33
|
+
end
|
34
|
+
|
35
|
+
it "blams the player if a low number is rolled" do
|
36
|
+
Die.any_instance.stub(:roll).and_return(1)
|
37
|
+
|
38
|
+
@game.play(2)
|
39
|
+
|
40
|
+
@player.health.should == @initial_health - (10 * 2)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "assigns a treasure for points during a player's turn" do
|
44
|
+
game = Game.new("chess")
|
45
|
+
player = Player.new("biolae")
|
46
|
+
|
47
|
+
game.add_player(player)
|
48
|
+
|
49
|
+
game.play(1)
|
50
|
+
|
51
|
+
player.points.should_not be_zero
|
52
|
+
end
|
53
|
+
|
54
|
+
it "computes total points as the sum of all player points" do
|
55
|
+
game = Game.new("chess")
|
56
|
+
|
57
|
+
player1 = Player.new("biola")
|
58
|
+
player2 = Player.new("bimbo")
|
59
|
+
|
60
|
+
game.add_player(player1)
|
61
|
+
game.add_player(player2)
|
62
|
+
|
63
|
+
player1.found_hoard(Hoard.new(:hammer, 50))
|
64
|
+
player1.found_hoard(Hoard.new(:hammer, 50))
|
65
|
+
player2.found_hoard(Hoard.new(:crowbar, 400))
|
66
|
+
|
67
|
+
game.total_points.should == 500
|
68
|
+
end
|
69
|
+
end
|
70
|
+
end
|
@@ -0,0 +1,58 @@
|
|
1
|
+
require 'masma_game/hoard_store'
|
2
|
+
|
3
|
+
module MasmaGame
|
4
|
+
describe Hoard do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@hoard = Hoard.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@hoard.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@hoard.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe HoardStore do
|
21
|
+
|
22
|
+
it "has six hoard" do
|
23
|
+
HoardStore::HOARDS.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
HoardStore::HOARDS[0].should == Hoard.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
HoardStore::HOARDS[1].should == Hoard.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
HoardStore::HOARDS[2].should == Hoard.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
HoardStore::HOARDS[3].should == Hoard.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
HoardStore::HOARDS[4].should == Hoard.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
HoardStore::HOARDS[5].should == Hoard.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random hoard" do
|
51
|
+
hoard = HoardStore.random
|
52
|
+
|
53
|
+
HoardStore::HOARDS.should include(hoard)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
57
|
+
|
58
|
+
|
@@ -0,0 +1,134 @@
|
|
1
|
+
require 'masma_game/player'
|
2
|
+
require 'masma_game/hoard_store'
|
3
|
+
|
4
|
+
module MasmaGame
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = Player.new("bimbo", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a capitalized name" do
|
12
|
+
@player.name.should == "Bimbo"
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has an initial health" do
|
16
|
+
@player.health.should == 50
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has a string representation" do
|
20
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
21
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
22
|
+
|
23
|
+
@player.to_s.should == "I'm Bimbo with health = 50, points = 100 and score = 150"
|
24
|
+
end
|
25
|
+
|
26
|
+
it "increase the health by 15 when w00ted" do
|
27
|
+
@player.w00t
|
28
|
+
|
29
|
+
@player.health.should == @initial_health + 15
|
30
|
+
end
|
31
|
+
|
32
|
+
it "decrease the health by 10 when w00ted" do
|
33
|
+
@player.blam
|
34
|
+
|
35
|
+
@player.health.should == @initial_health - 10
|
36
|
+
end
|
37
|
+
|
38
|
+
context "create default health value" do
|
39
|
+
before do
|
40
|
+
@player = Player.new("tunji")
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a health value of 0" do
|
44
|
+
@player.health.should == 0
|
45
|
+
end
|
46
|
+
end
|
47
|
+
|
48
|
+
context "create a player with an initial health of 100" do
|
49
|
+
before do
|
50
|
+
@player = Player.new("adeola", 100)
|
51
|
+
end
|
52
|
+
|
53
|
+
it "is strong" do
|
54
|
+
@player.should be_strong
|
55
|
+
end
|
56
|
+
|
57
|
+
it "is not strong" do
|
58
|
+
@player = Player.new("abiola", 90)
|
59
|
+
|
60
|
+
@player.should_not be_strong
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
it "computes a score as the sum of its health and points" do
|
65
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
66
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
67
|
+
|
68
|
+
@player.score.should == 150
|
69
|
+
end
|
70
|
+
|
71
|
+
it "computes points as the sum of all hoard points" do
|
72
|
+
@player.points.should == 0
|
73
|
+
|
74
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
75
|
+
|
76
|
+
@player.points.should == 50
|
77
|
+
|
78
|
+
@player.found_hoard(Hoard.new(:crowbar, 400))
|
79
|
+
|
80
|
+
@player.points.should == 450
|
81
|
+
|
82
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
83
|
+
|
84
|
+
@player.points.should == 500
|
85
|
+
end
|
86
|
+
|
87
|
+
it "yields each found hoard and its total points" do
|
88
|
+
@player.found_hoard(Hoard.new(:skillet, 100))
|
89
|
+
@player.found_hoard(Hoard.new(:skillet, 100))
|
90
|
+
@player.found_hoard(Hoard.new(:hammer, 50))
|
91
|
+
@player.found_hoard(Hoard.new(:bottle, 5))
|
92
|
+
@player.found_hoard(Hoard.new(:bottle, 5))
|
93
|
+
@player.found_hoard(Hoard.new(:bottle, 5))
|
94
|
+
@player.found_hoard(Hoard.new(:bottle, 5))
|
95
|
+
@player.found_hoard(Hoard.new(:bottle, 5))
|
96
|
+
|
97
|
+
yielded = []
|
98
|
+
@player.each_found_hoard do |hoard|
|
99
|
+
yielded << hoard
|
100
|
+
end
|
101
|
+
|
102
|
+
yielded.should == [
|
103
|
+
Hoard.new(:skillet, 200),
|
104
|
+
Hoard.new(:hammer, 50),
|
105
|
+
Hoard.new(:bottle, 25)
|
106
|
+
]
|
107
|
+
end
|
108
|
+
|
109
|
+
it "can be created from a CSV string" do
|
110
|
+
player = Player.from_csv("bimbo,50")
|
111
|
+
|
112
|
+
player.name.should == "Bimbo"
|
113
|
+
player.health.should == 50
|
114
|
+
end
|
115
|
+
end
|
116
|
+
end
|
117
|
+
|
118
|
+
|
119
|
+
|
120
|
+
|
121
|
+
|
122
|
+
|
123
|
+
|
124
|
+
|
125
|
+
|
126
|
+
|
127
|
+
|
128
|
+
|
129
|
+
|
130
|
+
|
131
|
+
|
132
|
+
|
133
|
+
|
134
|
+
|
@@ -0,0 +1,30 @@
|
|
1
|
+
require 'masma_game/red_player'
|
2
|
+
|
3
|
+
module MasmaGame
|
4
|
+
describe RedPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = RedPlayer.new("red_army", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go red when w00ted up to 5 times" do
|
12
|
+
1.upto(5) { @player.w00t }
|
13
|
+
|
14
|
+
@player.red?.should be_false
|
15
|
+
end
|
16
|
+
|
17
|
+
it "goes red when w00ted more than 5 times" do
|
18
|
+
1.upto(6) { @player.w00t }
|
19
|
+
|
20
|
+
@player.red?.should be_true
|
21
|
+
end
|
22
|
+
|
23
|
+
it "gets w00ted instead of blammed when it's gone red" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
metadata
ADDED
@@ -0,0 +1,82 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: masma_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Said Maadan
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-01-16 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: "This is Ruby application Game \n\nThis code is Copyright 2014. See the
|
28
|
+
LICENSE file."
|
29
|
+
email: info@saidmaadan.com
|
30
|
+
executables:
|
31
|
+
- masma_game
|
32
|
+
extensions: []
|
33
|
+
extra_rdoc_files: []
|
34
|
+
files:
|
35
|
+
- bin/masma_game
|
36
|
+
- bin/players.csv
|
37
|
+
- lib/masma_game/auditable.rb
|
38
|
+
- lib/masma_game/blue_player.rb
|
39
|
+
- lib/masma_game/die.rb
|
40
|
+
- lib/masma_game/game.rb
|
41
|
+
- lib/masma_game/hoard_store.rb
|
42
|
+
- lib/masma_game/loaded_die.rb
|
43
|
+
- lib/masma_game/next_game.rb
|
44
|
+
- lib/masma_game/playable.rb
|
45
|
+
- lib/masma_game/player.rb
|
46
|
+
- lib/masma_game/red_player.rb
|
47
|
+
- spec/masma_game/blue_player_spec.rb
|
48
|
+
- spec/masma_game/game_spec.rb
|
49
|
+
- spec/masma_game/hoard_store_spec.rb
|
50
|
+
- spec/masma_game/player_spec.rb
|
51
|
+
- spec/masma_game/red_player_spec.rb
|
52
|
+
- LICENSE
|
53
|
+
- README
|
54
|
+
homepage: http://masmatechnologies.com
|
55
|
+
licenses: []
|
56
|
+
metadata: {}
|
57
|
+
post_install_message:
|
58
|
+
rdoc_options: []
|
59
|
+
require_paths:
|
60
|
+
- lib
|
61
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
62
|
+
requirements:
|
63
|
+
- - '>='
|
64
|
+
- !ruby/object:Gem::Version
|
65
|
+
version: '1.9'
|
66
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
67
|
+
requirements:
|
68
|
+
- - '>='
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '0'
|
71
|
+
requirements: []
|
72
|
+
rubyforge_project:
|
73
|
+
rubygems_version: 2.1.11
|
74
|
+
signing_key:
|
75
|
+
specification_version: 4
|
76
|
+
summary: A fun, and entirely random, text-based game
|
77
|
+
test_files:
|
78
|
+
- spec/masma_game/blue_player_spec.rb
|
79
|
+
- spec/masma_game/game_spec.rb
|
80
|
+
- spec/masma_game/hoard_store_spec.rb
|
81
|
+
- spec/masma_game/player_spec.rb
|
82
|
+
- spec/masma_game/red_player_spec.rb
|