maarten_studio_game 1.0

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data/LICENSE ADDED
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+ Copyright (c) 2014 maartenvanessen.nl
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+
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ StudioGame 2014
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+
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+ Simple game written in Ruby.
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+
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+ Add players to the players.csv
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+
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+ Find Treasures en quit to see statistics.
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+
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+ Thanks to PragmaticStudio - Ruby Course.
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+ Knuckleheads High Scores:
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+ Simon............... 336730
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+ Berserker........... 334810
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+ Theo................ 327860
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+ Alvin............... 307865
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+ Klutz............... 166970.0
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("Klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("Berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "How many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+ #attr_writer
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+ #attr_accessor
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+ #attr_writer
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+ #attr_accessor
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores #{title}.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def add_player(a_player)
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+ @players << a_player
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition {|player| player.strong?}
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+
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+ puts "\n#{@title} Game Statistics:"
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+ puts "\nThere are #{strong_players.size} Strong Players:"
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+ strong_players.each do |player|
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+ puts print_name_and_health(player)
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+ end
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+
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+ puts "There are #{wimpy_players.size} Wimpy Players:"
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+ wimpy_players.each do |player|
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+ puts print_name_and_health(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} has a health of #{player.health}"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ #number_rolled = die.roll
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+
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ else
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+ player.w00t
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+ end
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got W00ted!"
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+ end
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+ def strong?
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+ @health > 100
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+ end
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+ end
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+ end
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+ require_relative 'game'
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_reader :health
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+ #attr_writer
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+ attr_accessor :name, :found_treasures
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+
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield(Treasure.new(name, points))
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+ end
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score #{score}."
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+ end
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+
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+ def score
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+ points + @health
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name} treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ expect(@player.berserk?).to be_falsey
15
+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ expect(@player.berserk?).to be_truthy
21
+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ expect(@player.health).to eq(@initial_health + (8 * 15))
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ expect(@player.points).to eq(0)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(@player.points).to eq(75)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("maarten", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "W00ts the player if a high number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health + 15 * 2)
21
+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health)
29
+ end
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+
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+ it "blams the player if a low number is rolled" do
32
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health - 10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
40
+ game = Game.new("Knuckleheads")
41
+ player = Player.new("moe")
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+
43
+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ expect(player.points).not_to be_zero
48
+ end
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+ end
50
+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
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+ @initial_health = 150
9
+ @player = Player.new("Maarten", @initial_health)
10
+ $stdout = StringIO.new
11
+ end
12
+
13
+ it "has a capatalized name" do
14
+ expect(@player.name).to eq ("Maarten")
15
+ end
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+
17
+ it "can be created from a CSV string" do
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+ player = Player.from_csv("Maarten,10")
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+
20
+ expect(player.name).to eq("Maarten")
21
+ expect(player.health).to eq(10)
22
+ end
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+
24
+ it "has an initial health" do
25
+ expect(@player.health).to eq(150)
26
+ end
27
+
28
+ it "has a string representation" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+ expect(@player.to_s).to eq("I'm Maarten with health = 150, points = 100, and score 250.");
32
+ end
33
+
34
+ it "computes a score as the sum of its health and points" do
35
+ @player.found_treasure(Treasure.new(:hammer, 50))
36
+ @player.found_treasure(Treasure.new(:hammer, 50))
37
+ expect(@player.score).to eq(250)
38
+ end
39
+
40
+ it "increases health by 15 when w00ted" do
41
+ @player.w00t
42
+ expect(@player.health).to eq(@initial_health + 15)
43
+ end
44
+
45
+
46
+ it "decreases health by 10 when blammed" do
47
+ @player.blam
48
+ expect(@player.health).to eq(@initial_health - 10)
49
+ end
50
+
51
+ context "with a health greater than 100" do
52
+ before do
53
+ @player = Player.new("maarten", 150)
54
+ end
55
+
56
+ it "is strong" do
57
+ expect(@player).to be_strong
58
+ end
59
+ end
60
+
61
+ context "with a health 100 or less" do
62
+ before do
63
+ @player = Player.new("Maarten", 100)
64
+ end
65
+
66
+ it "is wimpy" do
67
+ expect(@player).not_to be_strong
68
+ end
69
+ end
70
+
71
+ context "in a collection of players" do
72
+ before do
73
+ @player1 = Player.new("moe", 100)
74
+ @player2 = Player.new("larry", 200)
75
+ @player3 = Player.new("curly", 300)
76
+
77
+ @players = [@player1, @player2, @player3]
78
+ end
79
+
80
+ it "is sorted by decreasing score" do
81
+ expect(@players.sort).to eq([@player3, @player2, @player1])
82
+ end
83
+
84
+ it "computes points as the sum of all treasure points" do
85
+ expect(@player.points).to eq(0)
86
+
87
+ @player.found_treasure(Treasure.new(:hammer, 50))
88
+
89
+ expect(@player.points).to eq(50)
90
+
91
+ @player.found_treasure(Treasure.new(:crowbar, 400))
92
+
93
+ expect(@player.points).to eq(450)
94
+
95
+ @player.found_treasure(Treasure.new(:hammer, 50))
96
+
97
+ expect(@player.points).to eq(500)
98
+ end
99
+
100
+ it "yields each found treasure and its total points" do
101
+ @player.found_treasure(Treasure.new(:skillet, 100))
102
+ @player.found_treasure(Treasure.new(:skillet, 100))
103
+ @player.found_treasure(Treasure.new(:hammer, 50))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+ @player.found_treasure(Treasure.new(:bottle, 5))
106
+ @player.found_treasure(Treasure.new(:bottle, 5))
107
+ @player.found_treasure(Treasure.new(:bottle, 5))
108
+ @player.found_treasure(Treasure.new(:bottle, 5))
109
+
110
+ yielded = []
111
+ @player.each_found_treasure do |treasure|
112
+ yielded << treasure
113
+ end
114
+
115
+ expect(yielded).to eq([
116
+ Treasure.new(:skillet, 200),
117
+ Treasure.new(:hammer, 50),
118
+ Treasure.new(:bottle, 25)
119
+ ])
120
+ end
121
+ end
122
+ end
123
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+ require 'studio_game/player'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ expect(@treasure.name).to eq(:hammer)
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ expect(@treasure.points).to eq(50)
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ expect(TreasureTrove::TREASURES.size).to eq(6)
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ expect(TreasureTrove::TREASURES).to include(treasure)
55
+ end
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,92 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: maarten_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: '1.0'
5
+ platform: ruby
6
+ authors:
7
+ - Maarten van Essen
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-01-04 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ StudioGame 2014
29
+
30
+ Simple game written in Ruby.
31
+
32
+ Add players to the players.csv
33
+
34
+ Find Treasures en quit to see statistics.
35
+
36
+ Thanks to PragmaticStudio - Ruby Course.
37
+ email: maartenvanessen@gmail.com
38
+ executables:
39
+ - studio_game
40
+ extensions: []
41
+ extra_rdoc_files: []
42
+ files:
43
+ - LICENSE
44
+ - README
45
+ - bin/high_scores Knuckleheads.txt
46
+ - bin/players.csv
47
+ - bin/studio_game
48
+ - lib/studio_game/auditable.rb
49
+ - lib/studio_game/berserk_player.rb
50
+ - lib/studio_game/clumsy_player.rb
51
+ - lib/studio_game/die.rb
52
+ - lib/studio_game/game.rb
53
+ - lib/studio_game/game_turn.rb
54
+ - lib/studio_game/loaded_die.rb
55
+ - lib/studio_game/playable.rb
56
+ - lib/studio_game/player.rb
57
+ - lib/studio_game/treasure_trove.rb
58
+ - spec/studio_game/berserk_player_spec.rb
59
+ - spec/studio_game/clumsy_player_spec.rb
60
+ - spec/studio_game/game_spec.rb
61
+ - spec/studio_game/player_spec.rb
62
+ - spec/studio_game/treasure_trove_spec.rb
63
+ homepage: ''
64
+ licenses:
65
+ - MIT
66
+ metadata: {}
67
+ post_install_message:
68
+ rdoc_options: []
69
+ require_paths:
70
+ - lib
71
+ required_ruby_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '1.9'
76
+ required_rubygems_version: !ruby/object:Gem::Requirement
77
+ requirements:
78
+ - - '>='
79
+ - !ruby/object:Gem::Version
80
+ version: '0'
81
+ requirements: []
82
+ rubyforge_project:
83
+ rubygems_version: 2.4.4
84
+ signing_key:
85
+ specification_version: 4
86
+ summary: Find Treasure at random
87
+ test_files:
88
+ - spec/studio_game/player_spec.rb
89
+ - spec/studio_game/treasure_trove_spec.rb
90
+ - spec/studio_game/game_spec.rb
91
+ - spec/studio_game/berserk_player_spec.rb
92
+ - spec/studio_game/clumsy_player_spec.rb